Overview
Static recompilation of The Legend of Zelda: The Minish Cap (Game Boy Advance) to native PC, built on the gbarecomp framework.
The ROM's ARM7TDMI machine code is statically translated to native C — every function the game runs becomes a real generated C function. Unlike most recomp projects, the GBA BIOS is recompiled and executed too (not HLE'd or stubbed), so the boot sequence and interrupt/SWI handlers run as real recompiled code. The rest of the console — the PPU (graphics), APU + M4A sound engine, DMA, timers, the cartridge EEPROM save chip, and hardware I/O — is modeled by the gbarecomp runtime.
- Developers
- Matt Stanley
- Publishers
- No information available
- Platform
- Windows
- Genre
- Adventure
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available



