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Illustration of The Legend of Zelda: The Minish Cap Recomp

The Legend of Zelda: The Minish Cap Recomp

Overview

Static recompilation of The Legend of Zelda: The Minish Cap (Game Boy Advance) to native PC, built on the gbarecomp framework.

The ROM's ARM7TDMI machine code is statically translated to native C — every function the game runs becomes a real generated C function. Unlike most recomp projects, the GBA BIOS is recompiled and executed too (not HLE'd or stubbed), so the boot sequence and interrupt/SWI handlers run as real recompiled code. The rest of the console — the PPU (graphics), APU + M4A sound engine, DMA, timers, the cartridge EEPROM save chip, and hardware I/O — is modeled by the gbarecomp runtime.

Developers
Matt Stanley
Publishers
No information available
Platform
Windows
Alternate Names
No information available
Wikipedia
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Video
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Media

Clear Logo

The Legend of Zelda: The Minish Cap Recomp - Clear Logo (null) - 1698x1262
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Fanart - Background

The Legend of Zelda: The Minish Cap Recomp - Fanart - Background (null) - 1920x620
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Fanart - Box - Front

The Legend of Zelda: The Minish Cap Recomp - Fanart - Box - Front (null) - 600x900
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