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Illustration of Sonic Blast Recomp

Sonic Blast Recomp

Overview

Static recompilation of Sonic Blast (Sega Game Gear, 1996) into native C, using the smsggrecomp framework.

The game's Z80 machine code is translated ahead of time into C and compiled to a native binary — it is not interpreted at runtime. The rest of the Game Gear (VDP with the GG palette/viewport, SN76489 stereo sound, controller/system ports, the Sega mapper) is modeled by the smsggrecomp runtime. Computed jumps the static analysis can't resolve fall back to a bundled Z80 interpreter over the live bus.

Developers
Matt Stanley
Publishers
No information available
Platform
Windows
Alternate Names
  • Sonic Blast GG Recomp
Wikipedia
No information available
Video
No information available

Media

Clear Logo

Sonic Blast Recomp - Clear Logo (null) - 1154x755
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Fanart - Background

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Fanart - Box - Front

Sonic Blast Recomp - Fanart - Box - Front (null) - 600x900
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Screenshot - Game Title

Sonic Blast Recomp - Screenshot - Game Title (null) - 640x576
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