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Illustration of Pokémon Emerald Recompiled

Pokémon Emerald Recompiled

Overview

Static recompilation of Pokémon Emerald (Game Boy Advance) to native PC, built on the gbarecomp framework.

The ROM's ARM7TDMI machine code is statically translated to native C — every function the game runs becomes a real generated C function. Unlike most recomp projects, the GBA BIOS is recompiled and executed too (not HLE'd or stubbed), so the boot sequence and interrupt/SWI handlers run as real recompiled code. The rest of the console — the PPU (graphics), APU + M4A sound engine, DMA, timers, the cartridge flash save chip + RTC, and hardware I/O — is modeled by the gbarecomp runtime.

Developers
Matt Stanley
Publishers
No information available
Platform
Windows
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Clear Logo

Pokémon Emerald Recompiled - Clear Logo (null) - 3611x2311
3611 x 2311

Fanart - Background

Pokémon Emerald Recompiled - Fanart - Background (null) - 3840x1240
3840 x 1240

Fanart - Box - Front

Pokémon Emerald Recompiled - Fanart - Box - Front (null) - 600x900
600 x 900