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Illustration of Mega Man Zero Recomp

Mega Man Zero Recomp

Overview

Static recompilation of Mega Man Zero (Game Boy Advance) to native PC, built on the gbarecomp framework.

The original ROM's ARM7TDMI ARM/Thumb code is translated into native C++ ahead of time. The real GBA BIOS is also recompiled and executed through the LLE path; BIOS HLE is an optional convenience and is not used to establish correctness. The gbarecomp runtime models the PPU, APU, DMA, timers, interrupts, cartridge SRAM, input, and other hardware-facing behavior.

Developers
Matt Stanley
Publishers
No information available
Platform
Windows
Alternate Names
No information available
Wikipedia
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Video
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Media

Clear Logo

Mega Man Zero Recomp - Clear Logo (null) - 2607x1384
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Fanart - Background

Mega Man Zero Recomp - Fanart - Background (null) - 3840x1240
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Fanart - Box - Front

Mega Man Zero Recomp - Fanart - Box - Front (null) - 600x900
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Screenshot - Gameplay

Mega Man Zero Recomp - Screenshot - Gameplay (null) - 240x160
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