3.7

Worms Armageddon

Release Date calendar
November 30, 1999
Platform joystick
Sega Dreamcast
Game Type type
Released
Max Players players
4
Overview

Like the previous Worms installments, the game is an artillery variant. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. The player and the opponent exchange these shots in a turn-based fashion. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute.

Alternate Names

No information available

Cooperative

No

ESRB

E - Everyone

Genres
Strategy
Developers
Team17 Software
Publishers
MicroProse Software
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