Commodore Amiga CD32

Commodore Amiga CD32

The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released...

200 Games for CD32

200 Games for CD32

Commodore Amiga CD32 - Unlicensed - 1993

200 classic Amiga games including Another World, Lemmings, Pang, Shadow of the Beast, Turrican and more!!

Akira

Akira

Commodore Amiga CD32 - Released - June 8, 1994

2019 Neo-Tokyo is about to explode! 30 years after World War 3, Kyoko a mutant child tells of the approaching cataclysm. The colonel stored capsule 7, which contains mutation 28, better known as Akira, deep below the Olympic Stadium at a temperature close to absolute zero. When Tetsuo makes his way to the stadium and the Akira pattern becomes stronger, it is confirmed that Akira's brain is giving off psionic waves! Keneda and Resistance member Kei make their way through the sewers where they are attacked by the military and flying bikes. Keneda manages to grab a bike and flies away, taking Kei on the back. They make their way through the tunnels guided by Kyoko, who has possessed Kei in order to use her to fight against Tetsuo. Tetsuo is taken by the authorities and experimented upon by the team that lead the Akira project. A matching pattern is found between Tetsuo and Akira and as the experiment continues, Tetsuo mutates and is now out of anyone's control. Tetsuo escapes from the hospital blasting everything in his path with psionic energy. Take the role of Keneda- leader of the capsule gang and Tetsuo- childhood friend of Keneda and member of the gang in this incredible game based on Akira. Keneda is the leader of the capsules. His bike is the envy of all. Keneda leads the gang against their rivals, the clowns. During a battle between the gangs, Tetsuo, Keneda's childhood friend, loses control of his bike and just misses hitting one of the escaping mutant children. Tetsuo thinks he can control his new powers but he is wrong. Tetsuo mutates into a hideous blubbery mass. Tetsuo is totally out of control. The mutant children beg Akira to return and save them and the world from what Tetsuo has become. Keneda must battle Tetsuo in their final confrontation.

Alfred Chicken

Alfred Chicken

Commodore Amiga CD32 - Released - 1993

Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka Chickens. The result is a platform game across differently-themed levels, which are finished by either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been included, and progression sometimes requires solving positional puzzles. Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies include whales armed with guns, and stray bombs.

Alien Breed 3D

Alien Breed 3D

Commodore Amiga CD32 - Released - 1995

Alien Breed 3D is a follow-up to Alien Breed, a Gauntlet-style shooter, and its sequels. Unlike its predecessors, this game is set into a 3D context, making for the Amiga's first big Doom-style game. The 3D engine uses fairly small screen graphics, but these include full floors and ceilings with detailed shading, doors, vertical position variations, lifts and transporters. The CD version includes extra atmospheric sound, while fast processors and extra FastRAM are also supported.

Alien Breed Special Edition & Qwak

Alien Breed Special Edition & Qwak

Commodore Amiga CD32 - Released - 1994

Alien Breed: The game was based heavily, and unofficially, on the Alien films, specifically Aliens, and also on the 8-bit-era games Laser Squad and Paradroid (although the game bears some gameplay similarities with Gauntlet, with which it has been compared, as well an obvious comparison with Sega's Alien Syndrome). Alien Breed consists of the player or players having to find the lift down to the next level, occasionally setting the self-destruct sequence to blow up the level above them. The players collect or purchase a variety of weapons from the space station's computer terminals. In some versions of the game, these so-called Intex terminals provide additional features such as a clone of the classic computer game Pong. Credits found on the ground have to be saved for these weapons and other enhancements, each giving the players an edge over the gradually more and more powerful Alien forces. In advanced levels, players are occasionally trapped in enclosed spaces with huge "boss" aliens, reminiscent of the Alien Queen. Qwak: The object of the game is to guide a green duck through eighty levels. Fruit and gems can be collected for points, and enemies are eliminated with projectile egg weapons. Progress through the game is earned by collecting gold and silver keys. There are a variety of power-ups also available, including 'chocolate egg' weapons and extra shots. In addition to the normal-style levels, the challenge levels require the player to complete levels and collect all fruit within twenty seconds. Upon completion of all eighty levels, the levels are looped.

Alien Breed: Tower Assault

Alien Breed: Tower Assault

Commodore Amiga CD32 - Released - 1994

A scientific outpost on a far off planet has been attacked. Nothing is known about the attackers, since all communications have been destroyed. A team of marines is dispatched to investigate and destroy the unknown invaders. As their dropships enter the atmosphere and approach the base, the defence lasers, damaged in the onslaught, move into action. They launch wild bursts of laser fire at the approaching marines, who are not prepared and take heavy losses. Rookies Nash and Jordan crash-land, and must fight off the alien force. As with the previous Alien Breed, the gameplay is viewed from above. Your soldier shoots his way through the levels, collecting keys, ammunition and credits along the way. Computers can be logged into to buy new weapons. A new 'retreat' mode allows you to fire while moving backwards. The game is largely non-linear, as most levels have multiple exits, and the game can be moved through in different ways. There is a variety of indoor and outdoor levels, although you spend most time inside some of the multi-level towers. After activating a self-destruct mechanism, you must escape the building quickly.

Amiga CD! Issue No. 1 Cover Disc

Amiga CD! Issue No. 1 Cover Disc

Commodore Amiga CD32 - Released - 1994

Cover Disk No. 1 contents: Pinball Fantasies (Demo) Microcosm (Demo) D/Generation (Demo) Whale's Voyage (Demo) Fighting Warriors (Full Game) Fruit Panic (Full Game) Croak (Full Game) Velcro Crab (Full Game) Insectoids (Full Game)

Amiga CD! Issue No. 2 Cover Disc

Amiga CD! Issue No. 2 Cover Disc

Commodore Amiga CD32 - Released - 1994

Cover Disk No. 2 contents: Bubba 'n Sticks (Demo) Trolls (Demo) Nick Faldo's Golf (Demo) Inferno (None-playable Demo) PD Full Games

Amiga CD! Issue No. 3 Cover Disc

Amiga CD! Issue No. 3 Cover Disc

Commodore Amiga CD32 - Released - 1994

Cover Disc No. 3 contents: Fire & Ice (Demo) Banshee (Demo) Heimdall 2 (Demo) Body Blows (Demo) Microcosm (Demo) The Labyrinth of Time (Demo) PD Games (Full Games)

Amiga CD32 Gamer Cover Disc 1

Amiga CD32 Gamer Cover Disc 1

Commodore Amiga CD32 - Released - 1994

Playable CD32 Game Demos: Pinball Fantasies Nick Faldo's Championship Golf Donk! Special Edition Alfred Chicken D/Generation Trolls

Amiga CD32 Gamer Cover Disc 10

Amiga CD32 Gamer Cover Disc 10

Commodore Amiga CD32 - Released - 1995

Cover Disc 10 content: Kingpin (Demo) Rally Championships (Demo) Whizz (Demo) Alien Breed 3-D (Non-playable Demo)

Amiga CD32 Gamer Cover Disc 11

Amiga CD32 Gamer Cover Disc 11

Commodore Amiga CD32 - Released - 1995

Cover Disc 11 content: Super League Manager (none-playable Demo) Base Jumpers (Demo) Whizz (Demo)

Amiga CD32 Gamer Cover Disc 12

Amiga CD32 Gamer Cover Disc 12

Commodore Amiga CD32 - Released - 1995

Cover Disc 12 content: Limbo of the Lost (Demo) Marvin's Marvelous Adventure (Demo)

Amiga CD32 Gamer Cover Disc 13

Amiga CD32 Gamer Cover Disc 13

Commodore Amiga CD32 - Released - 1995

Cover Disc 10 content: Dragonstone CD32 (none-playable demo) Fears CD32 (none-playable demo) Insight Dinosaurs CD32 (none-playable demo) PGA European Tour CD32 (none-playable demo) Speedball 2 CD32 (none-playable demo) PD Games Shareware Games

Amiga CD32 Gamer Cover Disc 14

Amiga CD32 Gamer Cover Disc 14

Commodore Amiga CD32 - Released - 1995

Cover Disc 14 content: Gloom (Demo) PGA Tour Golf (none-playable Demo) Jungle Strike (none-playable Demo) Football Glory (none-playable Demo)

Amiga CD32 Gamer Cover Disc 15

Amiga CD32 Gamer Cover Disc 15

Commodore Amiga CD32 - Released - 1995

Cover Disc 15 contents: Nick Faldo's Championship Golf (Demo) Bump 'n' Burn (Demo) Jetstrike (Demo) Dragon Duel (Demo) R3 (Demo)

Amiga CD32 Gamer Cover Disc 16

Amiga CD32 Gamer Cover Disc 16

Commodore Amiga CD32 - Released - 1995

Cover Disc 16 contents: Base Jumpers (Demo) Kingpin (Demo) Clockwiser (Demo)

Amiga CD32 Gamer Cover Disc 17

Amiga CD32 Gamer Cover Disc 17

Commodore Amiga CD32 - Released - 1995

Cover Disc 17 Contents: Tower Assault (Demo) PD Games Shareware Games

Amiga CD32 Gamer Cover Disc 18

Amiga CD32 Gamer Cover Disc 18

Commodore Amiga CD32 - Released - 1995

Cover Disc 18 contents: Virtual Karting (Demo) Alien Breed 3D (none-playable Demo) Worms (none-playable Demo) Super Street Fighter II (none-playable Demo)

Amiga CD32 Gamer Cover Disc 19

Amiga CD32 Gamer Cover Disc 19

Commodore Amiga CD32 - Released - 1995

Cover Disc 19 contents: Alien Breed 3D (Demo) Coala (Demo)

Amiga CD32 Gamer Cover Disc 2

Amiga CD32 Gamer Cover Disc 2

Commodore Amiga CD32 - Released - 1994

Includes playable CD32 Game Demos: Cannon Fodder Banshee The Chaos Engine Fire & Ice Ultimate Body Blows Heimdall 2

Amiga CD32 Gamer Cover Disc 20

Amiga CD32 Gamer Cover Disc 20

Commodore Amiga CD32 - Released - 1996

Cover Disc 20 contents: The A to Z of CD32 Games Pinball Prelude (Demo) PD Games Shareware Games

Amiga CD32 Gamer Cover Disc 21

Amiga CD32 Gamer Cover Disc 21

Commodore Amiga CD32 - Released - 1996

Cover Disc 21 contents: The A to Z of CD32 Games Inside the CD32 ModPlayer 2 PD Games Shareware Games

Amiga CD32 Gamer Cover Disc 22

Amiga CD32 Gamer Cover Disc 22

Commodore Amiga CD32 - Released - 1996

Cover Disc 22 contents: The A to Z of CD32 Games CD-ROM Special Capital Punishment (Game Demo) PD Games Shareware Games

Amiga CD32 Gamer Cover Disc 3

Amiga CD32 Gamer Cover Disc 3

Commodore Amiga CD32 - Released - 1994

Playable CD32 Game Demos: Legacy of Soracil Zool D/Hero Lotus Esprit Turbo Challenge Nigel Mansell's World Championship World Cup Quiz

Amiga CD32 Gamer Cover Disc 4

Amiga CD32 Gamer Cover Disc 4

Commodore Amiga CD32 - Released - 1994

Cover Disc 4 content: Playable Games: Arcade Pool (Demo) Jetstrike (Demo) Litil Divil (Demo) Superfrog (Demo) None-playable Games: Super Stardust (Demo)

Amiga CD32 Gamer Cover Disc 5

Amiga CD32 Gamer Cover Disc 5

Commodore Amiga CD32 - Released - 1994

Cover Disc 5 content: Litil Divil (Demo) Marvin's Marvellous Adventure (Demo) Simon the Sorcerer (Demo) Super Stardust (None-playable Demo) Tower Assault (Demo)

Amiga CD32 Gamer Cover Disc 6

Amiga CD32 Gamer Cover Disc 6

Commodore Amiga CD32 - Released - 1994

Cover Disc 6 content: Bubble and Squeak (Demo) Rise of the Robots (Demo) Wembley International Soccer (Demo)

Amiga CD32 Gamer Cover Disc 7

Amiga CD32 Gamer Cover Disc 7

Commodore Amiga CD32 - Released - 1994

Cover Disc 7 content: Beneath A Steel Sky (Demo) Bump 'n' Burn (Demo) Kid Chaos (Demo) Pinball Illusions (Demo) Super Stardust (Demo)

Amiga CD32 Gamer Cover Disc 8

Amiga CD32 Gamer Cover Disc 8

Commodore Amiga CD32 - Released - 1995

Cover Disc 8 Content : Banshee (Demo) Clockwiser (Demo) Nick Faldo's Championship Golf (Demo) The Chaos Engine (Demo) Trolls (Demo) Ultimate Body Blows (Demo) (note: the screenshots say Issue 9, but that's a mistake by the disc compiler, it's Issue 8)

Amiga CD32 Gamer Cover Disc 9

Amiga CD32 Gamer Cover Disc 9

Commodore Amiga CD32 - Released - 1995

Cover Disc 9 content: Akira (Demo) Big Red Adventure (Demo) Disposable Hero (Demo) Emerald Mines (Demo) Legacy of Sorasil (Demo)

Amiga CD32 Issue 1 Cover Disc

Amiga CD32 Issue 1 Cover Disc

Commodore Amiga CD32 - Released - 1994

Cover Disc Issue 1 contents: Game Demos: Guardians Skidmarks Nick Faldo's Championship Golf Lotus Turbo Challenge Pirates! Gold Alfred Chicken D/Generation Microcosm The Chaos Engine Donk! Fire & Ice Nigel Mansell Zool 2 Disposable Hero Ultimate Blows Pinball Fantasies PD Games

Amiga CD32 Issue 2 Cover Disc

Amiga CD32 Issue 2 Cover Disc

Commodore Amiga CD32 - Released - 1994

Cover Disc Issue 2 contents: Game Demos: Marvin's Marvellous Adventure Wembley International Soccer Bubble 'n' Squeak Top Gear 2 Arcade Pool Superfrog Banshee Cannon Fodder Kid Chaos PD Games

Amiga Power #49: Techno Nation: Game Massive - The Essential CD32 Collection Volume 1

Amiga Power #49: Techno Nation: Game Massive - The Essential CD32 Collection Volume 1

Commodore Amiga CD32 - Released - 1995

The CD version of issue #49 of Amiga Power (May, 1995) came with the CD 'Amiga Power / Techno Nation: Game Massive - The Essential CD32 Collection Volume 1', which had a number of playable game demos, PD games, game reviews, multimedia demos, text and a music demo that ran on an Amiga CD32. The back cover stated that it had the music tracks 'It's a Skull' and 'Drop the bomb', but, while there are 29 other audio tracks on the CD, they're all six seconds long, and silent. The menu was split into six sections, with the main section containing the Top 100 games from Amiga Power, with mini reviews, screenshots, and six playable demos. Welcome: Some introductory text. Optonica: Four demonstrations of multimedia software titles from Optonica. Rave Nations: A single music track, 'It's A Skull' by Paul Hamilton, with video. Top 100 Reviews, with the following Playable Demos: Gravity Force 2 Super Skidmarks Tetris Pro (PD/Logic System) Llamatron (PD/Jeff Minter) Gunship 2000 Banshee New And Groovy: (Playable demos of:) Base Jumpers Jetstrike Clockwiser Super Skidmarks 14 PD Games: Atom Smasher Cookie Cow Wars Digger Extreme Violence Gravity Force 2 Llamatron Mine Runner Parachute Joust Pucman Smidge Super Obliterator Tetris Pro Trick or Treat

Arabian Nights

Arabian Nights

Commodore Amiga CD32 - Released - 1993

In Arabian Nights, you play Sinbad Jr., a gardener at the royal palace who loves to sneak a peek at the princess every now and again. One day, Sinbad looks up and sees a huge demon kidnapping the princess. He dashes to save the princess, only to be caught by the palace guards and thrown in the dungeon. There are nine levels in the game. In several levels, there are various gameplay elements which include flying on the magic carpet and racing against your opponent in a mine cart. You will also meet some characters, which if you give them an item they want, they will give you something in return. In other levels, you have to do things yourself. For example, obtain a snake that will set a prisoner free, or using a blow torch to open some frozen doors.

Arcade Pool

Arcade Pool

Commodore Amiga CD32 - Released - 1994

Arcade Pool is an overhead viewed pool game designed to be easy to control. The game includes the most standard games of pool (UK and US 8-ball and the fast-paced 9-ball game), each with customisable rules, computer players of variable difficulties, and two-player options. There's also a Survivor mode, which is similar to the early Pool arcade game, in that you're playing alone and have to clear the table without missing more than three times. Speed Pool involved clearing the table as quickly as you can - two minutes can be considered a good time.

Assassins: Ultimate Games Compact Disc

Assassins: Ultimate Games Compact Disc

Commodore Amiga CD32 - 1994

"The Assassins CD comprises of hundreds of games for the CD32, CDTV & Amiga range of computers. The games are accessed via a user friendly menu system with all games on the menu compatible with the CD32. Workbench, Parnet and Sernet are also provided to allow access to the full contents on this truely amazing Compact Disc. To ensure that nothing has been missed we have also provided Assassins Games Disks 1 to 200 archived on the CD and the Assassins Utility disks as well. These are easily de-archived from an Amiga Guide file provided. The Amiga Guide also provides access to the instructions for each game and it is also possible to play the games direct from the Amiga Guide menu as well as the Main Menu."

ATR: All Terrain Racing

ATR: All Terrain Racing

Commodore Amiga CD32 - Released - 1995

ATR: All Terrain Racing is an overhead racing game from Team 17 featuring a variety of circuits including snow, forest and seaside based ones. The graphics are overhead view and scrolling, with a forced perspective nature. Most levels have long and short ways round, which adds a hint of navigation and strategy to the proceedings. Unlike the company’s earlier Overdrive, there is a variety of corners, rather than just 90-degree ones. A variety of power-ups and advancements are on offer.

Banshee

Banshee

Commodore Amiga CD32 - Released - 1994

A vertically-scrolling shoot 'em up from the old school, with similarities to games like 1942 and SWIV. There are lots of big, brash enemy vehicles to take on, plus individual soldiers (these often lie in a pool of blood afterwards, a gruesome sight making full use of AGA graphics) and civilians. Many of the enemies have good hiding places and can emerge surprisingly, Commando-style. There are four large levels, which also scroll a small amount horizontally, the idea being that you can evade some opposition. There's a special loop-the-loop type feature available, which can double as an attack or an evasive move.

Base Jumpers

Commodore Amiga CD32 - Released - 1995

Base Jumpers was the second release by Aaron and Adam Fothergill's Shadow Software outfit for publisher Rasputin and was very simple in concept. In a 2D platform gaming style, players run up to the top of towers, trying to combine 3 letter pickups to collect plain daft bonuses (there were something like 500 different 3 letter combinations) and then jump off the building and base jump down the outside. The last player to avoid the sticky out bits of the building and successfully open their parachute before becoming pavement art wins the round.

Battle Chess

Battle Chess

Commodore Amiga CD32 - Released - 1994

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. Multi-player support can be extended to modem and/or serial port play.

Battletoads

Battletoads

Commodore Amiga CD32 - Released - 1994

The Dark Queen has attacked and kidnapped (toadnapped?) your best buddy. To make matters worse, she nabbed the best looking girl around! So, what will you do? Cry? Whimper? Hide? Call the Starcops? NO! Cause you're a Battletoad! Battletoads don't cry, hide or call for help! And they certainly don't whimper! They get MAD then they get EVEN! So grab your blaster, hop on the Toadster and go get 'em!

Beavers

Beavers

Commodore Amiga CD32 - Released - 1994

The Beavers Supergroup and their megastar leader Jethro have reached number one in the Charts and are a big hit in all of the forest discos. Unfortunately, the previous number one group, The Rappin' Rabbit Rockers, are very angry at the Beavers success. They put a plan into action. Jethro's wife was kidnapped and is being held hostage. She will not be released until the Beavers are disbanded and all their master tapes are destroyed. Jethro is determined not to let his Beaver comrades down. He sets off to rescue his kidnapped wife with the help of his children. You take the role of Jethro. The aim of the game is to make your way through each level of the game, overcoming the various Rabbits allies you will encounter. For every six levels of the game that you complete, you will be given a code so that he can continue his struggle at a later date. However, the Rabbits don't take too kindly to this, so they send their biggest and most dangerous followers to attack you just prior to him being given the code. To defeat these large beasts, use your spin attack to propel the missiles back at them. Watch out, as rocks are too heavy to bat with your tail and you will use an energy point in trying. If fighting is not enough, you must collect Charisma Stars to maintain your charisma that you will need to complete a level. There are also Life Stars which have the ability to give you another life, but to get these, you must sneak up on them or the will move out of your reach. To keep your helpful children from losing interest, you must find Raccoon Skin Hats to give as gifts to stay in their favor. There are switches serving different functions that need to be activated. Doors will have to be entered to locate secret rooms that may contain the stars or other valuable objects. There are Rubber Leaves that may be needed to access those hard to reach areas. Just try jumping on them. Sometimes to reach the top of a level, clouds may have to be used. Some are more solid than the others. Mushroom Seeds can be used to grow your own platform to access other platforms. You may come across machinery that activate lifts or send a jet of steam into the air. You will need a spanner to start these up. Its all up to you.

Beneath a Steel Sky

Beneath a Steel Sky

Commodore Amiga CD32 - Released - 1994

In futuristic Australia, there are giant cities owned solely by corporations, separated by a giant wasteland known as The Gap. When Robert Foster's Gap-dwelling tribe is killed by soldiers from Union City who capture him, everything changes for him. After a narrow escape from the helicopter bringing him there as it inexplicably crashes, Robert and his droid Joey must search the decaying city, attempting to befriend both the snobby rich and the frustrated poor as the two attempt to get out of the city, but in the middle of everything they uncover the dark truth about LINC, the bizarre computer which makes the city tick. The game uses the Virtual Theatre engine from Lure of the Temptress, which allows its characters to move freely independent of the player's input, making the game world more dynamic than it is usually the case in comparable games. Otherwise, the engine provides traditional point-and-click adventure gameplay.

Benefactor

Benefactor

Commodore Amiga CD32 - Released - 1994

As Ben E. Factor himself, you must travel through the six moons of Minniat, on which the peaceful and good-natured people of Lullyat have been kidnapped. These Merry Men each have their own potential skill once rescued, so releasing them in the right order is often essential for completing a level. Some Merry Men have grey suits - this marks them out as joyless and awkward characters which must be guided through a coloring machine. The Miniation people have loaded the 60 levels with various nasties, ranging from slugs (slow, but must be jumped), Rock Men (those with sharp backs are more dangerous, but both are quite nippy), spiked teeth emerging from manholes, and so on. A large map is provided, and at any point you can pause the game and scroll around the map, which makes the forward planning easier.

Black Viper

Black Viper

Commodore Amiga CD32 - Released - 1996

Black Viper takes inspiration from games such as Fire and Forget and Chase H.Q., replacing the fast car with an armed motorcycle. As usual, this game takes place after a terrible nuclear war, with you playing as the son of a lost freedom fighter. The freedom fighters try to recapture the remaining cities from the mercenaries acting on behalf of the underground people who instigated the war in the first place. To do this, you must travel from city to city on the open roads, arriving within a given time frame. This is difficult due to the crowded roads, but luckily you can blow up most other vehicles with your gun. As the game progresses, enemy vehicles become harder, requiring more shots to be taken out. Luckily, your bike may be upgraded in the shop between levels.

Brian the Lion

Brian the Lion

Commodore Amiga CD32 - Released - 1994

In this game, you play Brian, the lion that closely resembles the Paddle Pop mascot. You must carry out the task of rescuing your friend Chris the Crystal, who has been kidnapped by Geeza the Dragon. His other warped jungle animal friends, Barry the Bear and Graeme the Gorilla, prevent you from getting to him and rescuing your friend. Your job is to run through each level, destroying enemies that get in your way by either "clawing" them or jumping on their heads. Along the way, collect as many crystals as you can so that you can use them at the shop to buy extra lives, credits, heavenly hit points, jinormous jumps, really raj roars (which also kills enemies), and splendid speed. There are many secret areas in a level, some will take you on a different route other than the one you take when you reach the level exit. However, you must complete certain levels in order to progress further in the game, but you can return to a level that you have completed. You are given enough time to complete the level. If you run out of time before you reach the exit, you will receive no bonus. Furthermore, you do not get to access one of the three bonus levels that you can choose from if you do.

Brutal Football

Brutal Football

Commodore Amiga CD32 - Released - 1994

Similar to Speedball 2, Brutal Football is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into the goal, kept by a net-minder. The oval ball can be thrown or kicked, this resulting in frequent up-and-under type kicks. Violence is the pivotal element of gameplay: rather than rare occurrency, punching, stomping, use of weapons, and even decapitations are what the game action is rife with, and key to victory. Bonus and non-bonus items appear on the pitch, such as bombs to throw at opponents, rabbits to speed up the current player, or tortoises which slow him down. Teams are a total of eleven and consist of seven humans and aliens, some of whom have unique skills. There's a lot of blood and flailing limbs, giving things a gruesomely humorous edge. Victory is achieved not only by scoring more goals than the opponent team but also decapitating all the players of it but one. The player is offered choice among a single match, knockout cup, and leagues to advance trough (for a total of four of them).

Brutal: Paws of Fury

Brutal: Paws of Fury

Commodore Amiga CD32 - Released - 1995

The Dalai Llama has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself. Brutal: Paws of Fury is a one-on-one fighting game across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown. During a duel, you can punch and kick your opponent, try to use special attacks on him/her, or use a "taunt" that restores a bit of your health. Each battle lasts a number of rounds (how many - that is determined in the options menu); once one combatant has won that number of times during the battle, he wins. If the computer-controlled player won, it's game over (but you can still use a continue to start the fight anew); if you won, you move on to the next opponent. Once you have defeated them, you can watch an ending animation, different depending on the character you have chosen.

Bubba 'n' Stix

Bubba 'n' Stix

Commodore Amiga CD32 - Released - 1994

The player controls Bubba, a redneck character, who is accompanied by a sentient stick named Stix. Stix can be used in various ways to help Bubba defeat enemies and get past obstacles: for instance, Stix can be thrust into a hole in the side of a platform so that Bubba can climb higher.

Bubble and Squeak

Bubble and Squeak

Commodore Amiga CD32 - Released - 1994

Bubble and Squeak starts off similarly to many other platform games. Controlling a bald child, you move through a scrolling array of ledges, avoiding contact with nasties who release coins when shot. There are hidden areas to find as well. Halfway through the first of the 30 levels, you meet Squeak and the full nature of the game starts. Squeak is a blue alien, who must also be guided through the levels. As he can't jump as high as you, he must sometimes be instructed to wait while you flick a switch or otherwise solve the puzzle of how to guide him through. If you stand on top of Squeak you can be launched into an extra-high jump.

Bump 'N' Burn

Bump 'N' Burn

Commodore Amiga CD32 - Released - 1994

Mario Kart is taken one step further in this racer. The computer racers include Loretta L’Amour, the Buck-Toothed Beavers, and the uncompromising Colonel Carnage, each of which have individual looking cars, varied weapons, and some attempts at humour and pathos. The courses are quite lengthy, and are laden with hazards and power-ups such as oil slicks and homing missiles. The computer cars appear to be faster when behind you than when in front – strange. The handling is deliberately arcadey, with fast acceleration and braking as well as the chance to brake and steer at the same time. The graphics are third-person, with a split-screen option, in the grand Mario Kart / OutRun tradition.

Burnout Ultimate

Commodore Amiga CD32 - Unlicensed - November 27, 2017

Burnout is a game from late in Amiga's run (part of Vulcan's "MiniSeries" label), a frantic and graphically superb vehicular Battle Royale and one of the very few commercial games for the Amiga that absolutely required Fast RAM to run. Four custom made arenas feature in this release, three of them have been featured on Aminet but the fourth is exclusive to this disc. EAB Arena Hellspade Arena Star Arena Terrible Fire Arena

Camel Racer

Camel Racer

Commodore Amiga CD32 - 1995

Multi Media Medium is bringing a new concept to the Kwizoke - In House Entertainment System. Raise cash for your favourite charity with this popular, well-loved entertainment. The game concept is simple : - Start the race - Bring up the race results when the race has finished - Go back to the Camel Racing screen - Start the next race The winner is randomly selected by the machine making all the races different.

Cannon Fodder

Cannon Fodder

Commodore Amiga CD32 - Released - 1994

Guide a team of up to six soldiers through 72 levels of combat in this top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades or rockets, which can be used to destroy groups of enemies, buildings or some vehicles (by pressing both buttons at once). Each mission has a specific objective, and some feature vehicles such as tanks that used make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.

Castles II: Siege & Conquest

Castles II: Siege & Conquest

Commodore Amiga CD32 - Released - 1993

Castles II expands on the original by changing the interface and adding video cutscenes on the CD-based versions. You choose to be one of five feuding lords vying for the Crown. Conquering, spying, sabotage, diplomacy, whatever it takes--as long as you keep the Pope and your people happy. You have to reach 7,000 points to petition the Pope for the throne, and then you have to maintain those points for 4-5 game months to win the game. However, your rivals will attack you as soon as the Pope declares his support, so be sure you have a strong military before applying for the Papal backing. Castle building is more efficient and easier to deal with. You can also set up pre-made castles on file so that you can place them quickly. Battles are set in a full alternate screen with the ability to place and command each unit.

Cedric

Cedric

Commodore Amiga CD32 - Released - 1996

Young Cedric is madly in love with the Princess, but he has to prove to the King that he's worthy of her hand, despite his lack of wealth. To do this he must retrieve the King's Sceptre. Cedric takes the basic adventure game elements of object manipulation, puzzle solving, and conversations involving choosing from a range of pre-set sentences. However, it sets them in an arcade platform context. The options are hidden most of the time, and there’s a fair supply of bad guys to be dispatched, either with a sword or by jumping on their heads. There are 11 levels of this to negotiate, with lots of jumps to navigate. Extra lives and improved weapons can be collected along the way.

Chambers of Shaolin

Chambers of Shaolin

Commodore Amiga CD32 - Released - 1993

In the first part of this game, you will have to train your character in the various chambers of Shaolin. Each exercise, which includes balancing on trees, kicking a pendulum and dodging objects coming towards you, will improve your skills like stamina and strength. The better you do in the chambers, the easier it will be for you in part two. Part two is a more traditional 2D fighting game where you have to advance from level to level by beating your opponents up.

Chuck Rock

Chuck Rock

Commodore Amiga CD32 - Released - 1994

Chuck Rock is your typical average cave man. He likes to spend his Sunday afternoons watching football and drinking beer. Unfortunately, his peaceful existence is interrupted one day when his wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter. So, Chuck is rather upset about this whole situation and you have to help him make things right. The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights.

Chuck Rock II: Son of Chuck

Chuck Rock II: Son of Chuck

Commodore Amiga CD32 - Released - September 15, 1994

The story in this Chuck Rock game takes up a little while after the end of the first game. As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter. Well, he was successful in his efforts, and now Chuck and Ophelia are married. Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad! The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach.

Clockwiser

Clockwiser

Commodore Amiga CD32 - Released - 1994

On each of Clockwiser's levels, you are presented with a level layout, and a target layout, with the aim being to transform the former to match the target. The levels consist of a collection of cogs, which can be rotated either clockwise or anti-clockwise to achieve this goal. There are lots of special blocks to help out, including bombs, diamond-producers and anti-gravity blocks. Each level has its own time limit, ranging from seconds to minutes - this doesn't start until you make your first move, and you can look around the level at your leisure before making a stab at it. Each level has its own password, which makes progression a little easier.

Cybernoid CD32 Compilation

Commodore Amiga CD32 - Unlicensed - December 11, 2017

A special treat from Hungry Horace for Hewson and Cybernoid fans, both games on a single disc! With a few other treats: A beautifully animated menu system for choosing the games. CD32 Joypad support for both games (press RED on the menu). Two button pad support for both games (press BLUE on the menu) Both games - but especially part two - are unashamedly 80s hard. You have been warned!

D/Generation

D/Generation

Commodore Amiga CD32 - Released - 1993

The game presents an isometric point of view of different interconnected, maze-like rooms that the player passes through floor by floor. Each room can require brains, brawn or both. All bioweapons present in a room must be killed and all air duct vents that they enter through sealed before proceeding further. The building's paranoid security system has predictably gone haywire, leaving rotating grenade launcher turrets, land mines, electrified floors and laser fences targeting humans. Less hostile puzzle elements are doors, the switches and computers that control them, keycards, infrared electric eyes and teleporters. The courier is soon armed with a laser gun that holds unlimited ammunition and a great puzzle value: its shots bounce off walls, trip switches and travel in teleporters. Finally, surviving Genoq employees and some special items are scattered around the floors. Rescuing a survivor by clearing a room of bioweapons and getting him/her to its entry point in one piece earns an extra life. Bombs are the most prominent item; they can blast through doors and destroy some hazards, making them a kind of a "get out of puzzle free" coupon. The number of lives is limited. Losing one restarts the room if any are left, the floor if not. Saving is available, loading returns to the start of the floor.

Dangerous Streets

Dangerous Streets

Commodore Amiga CD32 - Released - 1994

Dangerous Streets is a colorful sprite-based fighting game in the vein of Street Fighter II. Its eight characters are diverse, ranging from fashion models to a bizarre monster "custodian". In addition to a two-player mode, the game also features single matches against the CPU and a tournament mode. The control scheme consists of the standard weak, medium and strong punches/kicks, and both keyboard and joystick controls are supported.

Dangerous Streets & Wing Commander

Dangerous Streets & Wing Commander

Commodore Amiga CD32 - Released - 1994

A two game compilation that came packaged with the Amiga CD32 system. It includes the 2D one-on-one fighting game Dangerous Streets, and the futuristic space-combat simulator Wing Commander (in an AGA-enhanced version only available in this compilation).

Dark Seed

Dark Seed

Commodore Amiga CD32 - Released - 1994

Dark Seed is an adventure game which capitalizes on the drawings of famous horror designer H. R. Giger as a source of background artwork and inspiration. You play Mike Dawson, an ad company manager who, in pursuit of his goal in life to become a writer, purchases a solitary mansion in a small town called Woodland Hills. Although the low cost and hush-hush transactions when purchasing the house do raise your suspicion, the solitary environment and sheer beauty of the house crush common sense and you decide to buy the house. That's when trouble begin. Upon reaching the house, you suddenly feel tired. You find a bed and fall asleep... ... and wake up from a terrible dream, only to find out that your life has just become a worse nightmare: an unknown source has implanted a seed of darkness in your mind, and you only have three days to find a way to stop it.

Death Mask

Death Mask

Commodore Amiga CD32 - Released - 1994

Doom on the 7Mhz, 16-colour, 1Mb Amiga 500 might sound unrealistic, but this is one of a handful of games that managed it, and the first full Doom-style game for the Amiga. Unusually the multiplayer game was split-screen, which didn't really work because you could sneak a look into the other window to see where your opponent was - it's not exactly full of suspense. The major compromises in getting the game onto the A500 are the graphics, which lack texture-mapping, and the trick-3D used where the characters don't rotate smoothly in 360 degrees, but jerk through a small range of viewpoints, a la Dungeon Master. Only half the screen is used for the actual motion as well, with the rest reserved for RPG-style artwork - which is obviously superfluous because the 2-player game doesn't have it. It's a throwback to the first Lotus game of all things. You can even turn the animation off. In one-player mode there are 34 levels, accessed via passwords, 3 lives, and lots of powerup weapons. If one player completes the level, both advance to the next one (like Lotus 2, funnily enough. I guess I ought to think of a similarity to Lotus 3, just to complete the set). There's also the standard Death Match mode.

Deep Core

Deep Core

Commodore Amiga CD32 - Released - 1993

An underwater nuclear research base has been invaded by a hostile craft. Captain Dawnrazer is sent in to wipe up the aliens and other beings, and that's where you come in. Deep Core is a dark platform adventure with similarities to Gods. There are nine main levels, each of which is split into sub-levels and also has bonus sections leading off from it. Each of the 6 weapons which are on offer can be boosted in power.

Defender of the Crown II

Defender of the Crown II

Commodore Amiga CD32 - Released - 1993

King Richard has been imprisoned on his way back from the crusades. In order to free him 20,000 pounds worth of ransom money must be gathered. Of course the nobles of the land aren't willing to give up their wealth, so this money must be obtained through tournaments, raids and outright battle against individual provinces. All of the nobles have castles, so at times siege equipment must be used. Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is about method and is not just wild clicking of the mouse button. The siege sequence is also enhanced with different types of ammo (such as Greek fire) to toss into the castle. The jousting is now easier to control and the lance no longer bounces around wildly.

Dennis

Dennis

Commodore Amiga CD32 - Released - 1993

Dennis the Menace (known simply as Dennis in Europe) is a multiplatform video game based on the 1993 movie of the same name. The object in all versions of the game is to defeat a burglar who managed to find Dennis' town via the local railroad connection. Stages include Mr. Wilson's house, the great outdoors, a boiler room, and eventually the big boss battle with the burglar himself.

Die Stadt der Loewen

Die Stadt der Loewen

Commodore Amiga CD32 - Released - 1989

Stadt der Löwen (City of Lions) is a follow-up to the first so-called Artventure game by Phoenics and Software 2000, Holiday Maker. A woman named Christine travels to the Orient. She stays in Singapore, enjoying the city life, its inhabitants, and the Asian culture. However, soon this relaxing trip turns into a nightmare. A mysterious force is threatening Singapore, and it is up to you to find out what is behind it and to solve the mystery, that will take you across many locations of the Orient. Like its predecessor, Stadt der Löwen features digitized pictures of live actors and real backgrounds. The interaction is performed via an icon-based interface. The game also contains some erotic images.

Diggers

Diggers

Commodore Amiga CD32 - Released - 1993

Diggers is a puzzle video game for the Amiga CD32 in which the player takes control of a mining team excavating a planet for precious minerals. The game is set on the planet Zarg, where four races are vying for the gems and ores buried there. The four races are: the Habbish, who dig quickly and have high endurance, yet are impatient and prone to wander off; Grablins, who dig the fastest, have good stamina but are weak fighters; Quarriors, who are slow diggers but strong fighters; and the F'Targs, who are mediocre but regain their health quickly. The player chooses one of the four races, then sends out five man teams to mine a region. There are 34 regions in all, with two accessible at the beginning of the game. Each region has an amount of money the player must amass in order to beat it and open up the adjacent territories. Time plays a role, as there is always a computer-controlled opposing race in the region, competing with the player to be the first to achieve the monetary goal.

Diggers & Oscar

Diggers & Oscar

Commodore Amiga CD32 - Released - 1993

A two game compilation that came packaged with the Amiga CD32 system. Diggers is a side-scrolling strategy game set on the planet Zarg. The aim is to use one of four races to mine the planet, whilst competing with the other three races. Oscar is a side-scrolling cartoon platformer. You guide Oscar through nine movie-based levels collecting Oscar statues - the iconic golden statues from the Academy Awards.

Disposable Hero

Disposable Hero

Commodore Amiga CD32 - Released - 1994

This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage. The game's power-up system is worthy of note. Rather than simply picking up new weapons, or all-purpose tokens which can be traded in at the press of a button, you collect blueprints for a total of 32 different weapons as well as upgrades to the maximum amount of power your ship can unleash at a time. Once you reach a power-up bay (which are depicted as blue domes at the base of the level), you can add or remove weapons so as to maximize your attack capabilities.

Donk

Donk

Commodore Amiga CD32 - Released - 1994

Donk is an ordinary duck who benefits from having been raised by samurai warriors, who've taught him everything they know about combat psychologies, strategies and skills. To prove himself he has set off to collect crystals from 112 levels of earth. Once you collect the target quota of gems, you must escape from each level through one of its many exits, giving the game a similar structure to Alien Breed: Tower Assault. Magical powers can be collected along the way, including the ability to turn into an inflatable toy duck, which makes it possible to float across water. There is a simultaneous split-screen 2-player mode included as well.

Dragonstone

Dragonstone

Commodore Amiga CD32 - Released - 1994

An unnamed hero travels across seven worlds to kill dragons, rescue Princess Kirstie and ultimate restore power to the dragonstones to vanquish the dragon hordes.

Emerald Mines

Emerald Mines

Commodore Amiga CD32 - Released - 1994

The Emerald Mines CD contains the Boulder Dash-clone Emerald Mine and a collection of 177 level sets for it, each of them containing 80 levels. The player can also choose to customize their playing experience by selecting different graphics or sound effects sets before starting the game. Most of the levels were created by Emerald Mine fan club members.

Erben der Erde: Die große Suche

Erben der Erde: Die große Suche

Commodore Amiga CD32 - Released - 1995

In this game you are Rif, a young fox, who is falsely accused of stealing the magical orb of storms. This orb is capable of predicting when storms will arrive. Obviously this is important to farmers, but it is just as important to the boar tribe, for their supply of mud. You'll have to find the Orb and the real thief, to clear your name, save your girlfriend and prevent war with the boar tribe. While your doing this you'll encounter a much larger mystery: What is the origin of the tribes? Legend has it that the humans gave the animals the power of thought and speech, and then vanished. Who were they and what happened to them?

Exile

Exile

Commodore Amiga CD32 - Released - 1995

When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened. The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

Express Pd Galore

Express Pd Galore

Commodore Amiga CD32 - Released - 1994

Shareware collection for Amiga/CDTV/CD32. Includes over 400 (200+ Games) various disks from the Express PD library.

Fears

Fears

Commodore Amiga CD32 - Released - 1995

One of the numerous Doom style games for the Amiga in the mid 90s. Like Gloom, it was published by Guildhall Leisure, who gave the Amiga a lot of time in that era. Fears took the approach of having full-screen, though relatively low-resolution, graphics. The level landscapes feature lots of stairways and lifts, giving it a pseudo-3D feel. The game is played across 30 levels, with a level designer also included. The one-player game has 3 difficulty levels, while multi-player action is available via a null-modem cable.

Fields of Glory

Fields of Glory

Commodore Amiga CD32 - Released - 1994

Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815. The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.

Fightin' Spirit

Fightin' Spirit

Commodore Amiga CD32 - Released - 1996

Fightin' Spirit is a one-on-one beat 'em up centred around a competition by a gang overlord to find new heavies for his organisation. Ten tough-nuts have come forward, such as Burke the squaddie and Eric the biker. Many of these have special moves in which they can turn into an animal - Tong Lee can become a tiger and Lorente a puma. Special moves are selected using a combination of joystick/pad movements followed by a tap of fire. The game can be played with or without blood, and in a turbo speed mode, with tournament and tag-team options for potential multi-player tournaments. The game supports CD32 controllers as well as one-button joysticks.

Fire & Ice

Fire & Ice

Commodore Amiga CD32 - Released - 1994

The background story of Fire & Ice is quick to tell: A coyote (you) runs, throwing ice cubes, through various worlds. In the levels you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed. The complete key, assembled from all the pieces, opens the door to the next world.

Fire Force

Fire Force

Commodore Amiga CD32 - Released - 1992

A side-scrolling action arcade game similar to Green Beret. You play a mercenary who is dropped behind enemy lines. You need to make your way to the end each level where a helicopter awaits. The game is set in a Middle Eastern and Vietnam environment. There are several missions each is different and objectives are randomly changing (so it's fun to play more than once). There is time limit for each mission so hurry up.You can use guns, grenades and a knife. Slashing throats of your enemies or letting it rip with AK, it's up to you how you approach it. Watch enemies fly when they got hit by grenades. Nice feature to able to pick up dead enemies equipment. A lot of Rambo action!

Flappy Bird

Flappy Bird

Commodore Amiga CD32

Flappy Bird makes it way to the Commodore Amiga CD32. The CD32 version has some much appreciated differences versus the other ports though, maybe just enough to entice gamers to give it another shot.

Flashback

Commodore Amiga CD32 - Unlicensed - July 23, 2018

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins. Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia-style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World. Compared to that game, Flashback focuses more on platforming and exploration of large levels. Unofficial CD32 version Features: Psygore's WHDLoad slave with CD32 joypad support, speed corrected cutscenes and level/difficult select capability. Controls screen. Level and difficulty selection screen. Multiple language support - English, German, Czech, Italian and French. NEW: CDXL intro, derived from the 2013 remake - now redone in HAM8. NEW: Support for FastRAM equipped CD32's (eg TerribleFire)

Flink

Flink

Commodore Amiga CD32 - Released - 1994

Disaster strikes Imagica Island and Wicked Wainwright's taken over! He's kidnapped the four island leaders, separated them, and has them under the watchful eyes of the Demon Guardians. Excited by his newfound control, he's gone absolutely crazy! He's casting dark clouds of smoke across the land, bringing unpleasant weather and much sadness to the people of Imagica. In a huge panic, the islanders appoint Flink, an apprentice wizard, to challenge Wicked Wainwright and to force the Demon Guardians to release the island leaders. Locate the leaders, bring their powers together, and help make Flink the full-fledged wizard he's always wanted to be!

Fly Harder

Fly Harder

Commodore Amiga CD32 - Released - 1994

Your homeland's precious limited energy is being taken advantage of by the evil Thargoid Empire, and you and your spaceship must do something about it. There are 8 bases to enter, with the aim of using energy pods to cause the reactors to overload and thus malfunction. The game is viewed side-on, resembling the ST classic Oids quite strongly; which is to say that gravity and motion physics dictate the ship's motion strongly. The 8 levels all have plenty of enemies on offer, both wall-mountings and actual ships, as well as enhanced weapons and extra fuel and shield energy. The ship can take some damage, and repairs itself over time (for no logical reason), which is one of the few things that gives you a hope of getting anywhere early on. Losing a life causes all the enemy turrets to replenish, emphasizing the restart points and making things more maze-based and methodical.

Frog Feast

Frog Feast

Commodore Amiga CD32 - Released - August 20, 2005

Frog Feast is a 16-bit version of the classic Frog Bog game featuring improved graphics, sound, AI, and more. The game made its launch at both the Classic Gaming Expo 2005 and VGXPO, Dallas events on the same day. The gameplay itself is quite simple and easy to figure out. In the single player version your goal is to catch as many flies floating about the top of the screen within the time allowed and to beat the AI's frogs score. In the 2-player version, you do the same but go head-2-head against another player which makes snagging those flies at the last minute, just before your competitor does, a real treat.

Frontier: Elite II

Frontier: Elite II

Commodore Amiga CD32 - Released - 1993

There is no plot within Frontier, nor are there pre-scripted missions (as there are in its sequel, First Encounters). Instead, players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won", and players instead decide what to aspire to and set out to achieve it. In Frontier, the player begins in the year 3200 and assumes the role of one of Commander Jameson's grandchildren, having inherited one hundred credits and an Eagle Long Range Fighter from him. By the game’s standards, these are very modest resources, and are intended as a spur to encourage players to earn money by whatever means they feel is appropriate. Though the plot is minimal, some background information about the universe of Frontier is provided. There are two major factions in the galaxy: The "Federation", based in the Sol system, and the "Empire", based in the Achenar system. These two factions are bitter enemies, but at the time of the game they have established a tense cease-fire, akin to the Cold War. Players are free to side themselves with the Federation, the Empire, both, or neither; the game does not restrict one's political career. Both sides have military forces that a player can run freelance missions for, with successes leading to a military promotion. The ranks of the Federation and Empire are independent of each other. Playing for both sides adds to the difficulty to acquire a rank promotion for either.

Fury of the Furries

Fury of the Furries

Commodore Amiga CD32 - Released - 1994

In Fury of the Furries, you control a cute, round creature called Tiny, who must defeat "the wicked one" who has captured the King, and turned all the Tinies into mindless monsters. Fortunately your Tiny has special powers. It can transform himself into a swimmer, rock eater, fireball spitter or rope swinger during its quest.

Gamers' Delight

Gamers' Delight

Commodore Amiga CD32 - Released - 1994

Gamers' Delight is a compilation of 41 games for Amigas with CD-ROM, CD32 and CDTV. All games were developed by Harald Müller. The CD contains: Alien Hunter AmiMind Bomber 2000 Filou Flotte Fireball Flotte Galaga 94 Go Kevin Go Happy Monster JumpMan Labyrinth Logik Marble Mau Mau Missile Mover Moving Multi Zocker Paint It Patience Patience II Patience III Piece in Space Pipe Master 2 Rescue Rescue 2 Reverse Rollerball Rolling Stones Roundabout Senso Skat Snake Soko Space Bomber 2 Space Dunk Spacer Speed Worms Stones Walls

Giana Sisters Special Edition

Commodore Amiga CD32 - ROM Hack - 2016

Giana Sisters Special Edition is an unofficial hack of the original Amiga version that replaces the entire visual aspect of the game! The new gfx are either completely new designs or remastered originals, while Giana and some enemies are directly inspired from the 2009 DS version. Featuring over 200 new tiles and frames of animation, new palettes for each level, cosmetic level edits, a revised scrolling title screen, new logo, splash screen and icon, replacements for many of the original sound effects and a new intro ported from the DS version!

Global Effect

Global Effect

Commodore Amiga CD32 - Released - 1994

Global Effect involves building up a sound local economy before going out to attack other nations and rule the world. Cities must contain housing, food sources and power supplies, which is where it gets complicated. You can choose the environmental settings of the game, in a similar way to Civilization - an icy world or a post-apocalyptic one make things much tougher.

Gloom

Gloom

Commodore Amiga CD32 - Released - 1995

This first person shooter for Amiga & Amiga CD32 is very much in the style of Doom. Game play consists of walking through corridors and shooting bad guys, dinosaurs and aliens.

Grandslam Gamer Gold Collection

Grandslam Gamer Gold Collection

Commodore Amiga CD32 - 1995

The Grandslam Gamer Gold Collection is a compilation of three games that received the CD32 Gamer Gold award. It consists of: Bump 'N' Burn Nick Faldo's Championship Golf Jetstrike

Guardian

Guardian

Commodore Amiga CD32 - Released - 1994

Guardian is a fast and furious shoot 'em up. You skim over the surface of a planet, shooting enemies down as quickly as you can, with the hope of protecting as may of the installations as possible - the more you save, the quicker you get extra lives. Plenty of power-ups are offered during the game, including enhanced weaponry and shields. The game is viewed in full 3D, and the camera angle can be adjusted. CD32 controllers are recommended, although keyboard and mouse are also available.

Gulp!

Gulp!

Commodore Amiga CD32 - Released - 1994

Gulp! is a Puzzle game, developed and published by I.C.E., which was released in Europe in 1994. Gulp! is ICE’s first release since the rather ill-fated Total Carnage, and it s nice to see that it’s actually a reasonably good game. As you can probably tell from the screenshots, it’ got an awful lot to do with fish. To capture the essence of Gulp! in a nutshell, it’s Lemmings underwater, but with much more interaction with the background. The aim of each level is to get a certain number of fish from the inlet pipe to the exit, while avoiding everything if possible. The levels are large, and fairly intricately laid out. Most people will find Gulp! incredibly hard to play for the first hour or two, simply because there is so much to watch out for, and so much going on at once. Thankfully, you are able to pause the game and scroll around the map, so you shouldn’t find it too much trouble planning your route; it’s just the execution that’s the hard part. Gulp! isn’t a bad game at all. Although it sometimes can get very confused on screen, there are some really nice ideas in there. It won’t hook everyone In fact. I don’t even think it will hook everyone who liked Lemmings. You’ll either love it with a passion, or you’ll play it once and never look at it again. It’s a time-honoured statement, but I think with this one you’re really going to have to try before you buy.

Gunship 2000

Gunship 2000

Commodore Amiga CD32 - Released - 1994

Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. Updated graphics engine has much more detailed terrain variation with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. Crew learn and grow in experience as they survive and succeed. A full mission recorder allows you to view EVERY member of your team as they fight or die. Plenty of weapons are available for your side from the latest Hellfire missiles and Sidearm anti-radar missiles to the old fashioned chain gun and gun pods are available for your use. The enemy can be well armed as well, from deadly 2S6 gun/missile combo to old-fashion ZSU-23, even the occasional MiGs.

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