Commodore CDTV

Commodore CDTV

The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disc Television", giving it a double meaning) is a multimedia platform developed by Commodore International and launched in March 1991. The CDTV was...

17 Bit: Collection for Amiga CDTV

17 Bit: Collection for Amiga CDTV

Commodore CDTV - Released - 1993

The most comprehensive collection of quality Amiga public domain and shareware on two CDs. Over 1000Mb of data in all. These CD's give you a wide rage of Games, Animations, Demos, Graphics, IFF Artwork, Music Modules, Sound Samples, Clip-Art Games, Utilities, Home Finance, Applications and Utilities. Also included are demos from top grous worldwide such as LSD, Anarchy, Phenomena, Red Sector, Silents, Alcatraz, Crusaders, rebes, Melon Designs - and many others. CD 1: The Early Classics CD 2: The Latest Batch

17 Bit: The Continuation Disc

17 Bit: The Continuation Disc

Commodore CDTV - Released - 1993

Another outstanding 17 Bit Disc collection for CDTV, packed full with Games, Graphics, Fonts, Utilities, Applications, Demos, Word Processors, Music and much, much more!

A Bun for Barney

A Bun for Barney

Commodore CDTV - Released - 1991

Barney the bear had a bun, but all his friends wanted to eat it, this is the story of how he learned to say no.

Advanced Military Systems

Advanced Military Systems

Commodore CDTV - Released - 1991

Air Warrior

Air Warrior

Commodore CDTV - Released - 1991

Air Warrior was a multiplayer on-line air-combat simulator launched by Kesmai in 1988. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers available in that era. It underwent continual improvement through its decade-long lifetime with Kesmi, appearing on new platforms and host services. Electronic Arts purchased Air Warrior in 1999, and became provider of the game, but it was discontinued in 2001.

All Dogs Go To Heaven

All Dogs Go To Heaven

Commodore CDTV - Released - 1991

Talking Electric Crayon: All Dogs Go To Heaven is an adaptation of Electric Crayon Deluxe: All Dogs Go To Heaven with the following features: spoken words, music and songs from the movie accompanies each coloring book picture; audio instructions for operating the game are available at any time with the touch of a button; mix of colors allowing to simulate 256 colors is removed, but the main palette is increased to 22 colors instead of 16; pictures can't be printed with, or without, a monthly calendar, description, message, banner, etc.

Amiga CD: Psygnosis Demo

Commodore CDTV - Released - 1992

Psygnosis & Commodore Demo CD released around 1992 for the CDTV and Amiga CD format.

Assassins

Assassins

Commodore CDTV - Released - 1994

The Assassins CD is comprised of hundreds of games for the CD32, CDTV and Amiga range of computers. The games are accessed via a user friendly menu system with all games on the menu compatible with the CD32. Workbench, Prnet and Sernet are also provided to allow access to the full contents of this truly amazing compact disk. To ensure that nothing is missed we have also provided Assassins Games Disks 1 to 200 archived on the CD and the Assassins Utility Disks as well.

Assassins 2: Ultimate Games No. 2

Assassins 2: Ultimate Games No. 2

Commodore CDTV - Released - 1995

Assassins 3: The Ultimate Games CD

Assassins 3: The Ultimate Games CD

Commodore CDTV - Released - 1997

Assassins 4

Assassins 4

Commodore CDTV - Released - 1999

Barney Bear Goes Camping

Barney Bear Goes Camping

Commodore CDTV - Released - 1991

Barney Bear Goes Camping is a fun and educational learning game for children ages 2-6. This colorful, interactive game will teach children about nature and the environment as they play. Barney Bear and his family have decided to go camping! You can take a walk with Barney, and learn about the animals that you see. or you can go to the ranger talk and hear nature facts. you can even take pictures on your walk that are shown at the ranger's slide show! Barney Bear Goes Camping includes man activities such as connec the dots, matching games, simple mazes and a coloring book program.

Barney Bear Goes to School

Barney Bear Goes to School

Commodore CDTV - 1991

Barney Bear Goes to School is an educational game for children aged two to six. It consists of two parts: the first one is a story book where the player has to help Barney Bear to wake up and get ready for school. The story is told through narrated pictures and for each one the player can interact with the scene by clicking on various objects. To continue the story a specific object has to be clicked on. The second part takes place in the school which contains various activities. This include three games: Spell It! - A picture along with the right spelling will be displayed and the player has to type it in by clicking on the right letters. How Many? - An object is drawn a certain number of times and the player has to count them and click on the correct number. Coloring Book - The player can fill the areas of several colourless pictures.

Battle Chess

Battle Chess

Commodore CDTV - Released - 1991

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. Multi-player support can be extended to modem and/or serial port play.

Battlestorm

Battlestorm

Commodore CDTV - Released - 1992

A top-down space shooter that was different from most others at the time in that it did not just scroll continuously in one direction, but could scroll at different speeds in all possible directions on the X and Y axis, on the player's whim. The game takes place above the surface of a ruined, devastated planet: each level starts within a large area, in which your ship has free movement. Avoiding surface hazards, such as auto-aiming turrets, the goal is to destroy enemy spacecraft that hover around the large area in groups. Each wave of attacks is followed by a bomb-dropping mothership, which you must hurry up and destroy before it moves off the playfield, in order to proceed to the next wave; the last mothership gives way to the boss - a gigantic spacecraft that will chase you around the playfield. Beaten it? you are transported to a short section of standard shooter fare, where the screen auto-scrolls vertically, at the end of which you face a final monstrosity. This ends the level - on to the next one. Absorbing enemy fire will deplete your power, while collecting power-ups and destroying turrets can bring it back up somewhat. At 0% power, the game is over - although you may get an option to continue, based on how far you got.

Camel Racer

Camel Racer

Commodore CDTV - Released

Multi Media Medium is bringing a new concept to the Kwizoke - In House Entertainment System. Raise cash for your favourite charity with this popular, well-loved entertainment. The game concept is simple : - Start the race - Bring up the race results when the race has finished - Go back to the Camel Racing screen - Start the next race The winner is randomly selected by the machine making all the races different.

Casino Games

Casino Games

Commodore CDTV - 1992

Chaos in Andromeda: Eyes of the Eagle

Chaos in Andromeda: Eyes of the Eagle

Commodore CDTV - Released - 1992

Chaos in Andromeda: Eyes of the Eagle is a Role-Playing game, developed by Kirk Moreno and published by On-Line, which was released in Europe in 1991. A sci-fi RPG adventure in which you wander the surface of a planet solving mysteries. From the start, it's off-putting because you have to go through an unnecessary rigmarole setting up your character. Even when you get into it there's none of the fascination that makes you want to explore. Professional presentation; amateur ideas.

Cinderella: The Original Fairy Tale

Cinderella: The Original Fairy Tale

Commodore CDTV - Released - 1992

Classic Board Games

Classic Board Games

Commodore CDTV - Released - 1991

Classic Board Games is a collection of three classic board games, chess, checkers and backgammon, to be played against a remote opponent via modem. It can also be played taking turns at the same computer.

Cover Girl Strip Poker

Cover Girl Strip Poker

Commodore CDTV - Released - 1991

Yet another strip poker game. What is there to say about it? Well, here you can play with up to three players against one of eight digitized women. Each time you make a girl lose all her money, she takes off some of her clothes (4 of the 8 girls feature "movies" of the strip, which consist of half a dozen frames). At the beginning of the game, you may select your language at the beginning and can also choose to turn the girl's comments on or off. Finally, the game features a zoom function with which you can get even bigger pixels.

Cubulus & Magic Serpent

Cubulus & Magic Serpent

Commodore CDTV - Released - 1991

Cubulus: How do you make an interesting computer game out of the venerable Rubik's Cube concept? According to cult programmer Tobias Richter, you view it from the top with all sides displayed, and allow the player to choose the number of sides, from 4 to 25. A large number of different starting arrangements are offered, grouped by difficulty. Rather than having a level-based progression, you can choose any of these from the start. A number of different tunes are provided, written by Team 17 cohort Bjørn Lynne. Magic Serpent: Magic Serpent is a Snake variant that combines Snake with some aspects of Pac-Man. The player controls a snake called Lenni who has to eat all fruits which are divided over the scrolling level. Said levels are constructed like mazes, i.e. many small gangways. Every time a fruit is eaten, the length of Lenni grows. The player needs to control Lenni (he moves and turns automatically when meeting a wall; the player only needs to intervene when another turn is in order) in a way so he does get in his own way. Each level has to be completed within 60 seconds, but collecting clocks extends this limit. Other power-ups are rabbits (make Lenni faster) , snails (make Lenni slower, but no slower than the default speed), axes (the length of Lenni gets cut back to the starting value) and teleports to the starting point of the level. Each power-up also affects the points.

Defender of the Crown

Defender of the Crown

Commodore CDTV - Released - 1991

Defender of the Crown is a strategy computer game designed by Kellyn Beck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games.

Defender of the Crown II

Defender of the Crown II

Commodore CDTV - Released - 1993

King Richard has been imprisoned on his way back from the crusades. In order to free him 20,000 pounds worth of ransom money must be gathered. Of course the nobles of the land aren't willing to give up their wealth, so this money must be obtained through tournaments, raids and outright battle against individual provinces. All of the nobles have castles, so at times siege equipment must be used. Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is about method and is not just wild clicking of the mouse button. The siege sequence is also enhanced with different types of ammo (such as Greek fire) to toss into the castle. The jousting is now easier to control and the lance no longer bounces around wildly.

DeLuxe Galaga

DeLuxe Galaga

Commodore CDTV

Demo II: Amiga Public Domain Collection

Demo II: Amiga Public Domain Collection

Commodore CDTV - Released - 1993

Die Stadt der Löwen

Die Stadt der Löwen

Commodore CDTV - Released - 1991

Stadt der Löwen (City of Lions) is a follow-up to the first so-called Artventure game by Phoenics and Software 2000, Holiday Maker. A woman named Christine travels to the Orient. She stays in Singapore, enjoying the city life, its inhabitants, and the Asian culture. However, soon this relaxing trip turns into a nightmare. A mysterious force is threatening Singapore, and it is up to you to find out what is behind it and to solve the mystery, that will take you across many locations of the Orient. Like its predecessor, Stadt der Löwen features digitized pictures of live actors and real backgrounds. The interaction is performed via an icon-based interface. The game also contains some erotic images.

Dinosaurs for Hire

Dinosaurs for Hire

Commodore CDTV - Released - 1992

Amiga CDTV Multimedia CD-ROM version of the comic book series created by Tom Mason, with voice acting, music and sound effects.

E.S.S. Mega

E.S.S. Mega

Commodore CDTV - Released - 1992

E.S.S Mega (European Space Simulator Mega) is a space simulation game published by Tomahawk and developed by Coktel Vision. Contrary to most simulations based around NASA's projects, E.S.S. Mega recreates ESA's space vehicle concepts of the early 1990, specially the Hermes Shuttle. The game was released for MS-DOS and Atari ST in 1991, and Amiga CDTV in 1992.

Falcon

Falcon

Commodore CDTV - Released - 1992

The game was originally developed by Sphere, Inc. for the Macintosh and PC in 1987. Rowan Software ported Falcon for Spectrum HoloByte to the Atari ST in 1988 and Amiga in 1989, and the version for the CDTV was also published by Spectrum HoloByteand Mirrorsoft in 1992. In the original Falcon, the players have their choice of flying one of 12 missions - with awards for flying missions at higher skill levels. There is a choice of different ground attack and air-to-air weapons, although these are also limited by several factors. For dogfighting, AIM-9J missiles are not as reliable as newer AIM-9L missiles - and are useless for head-on attack - but were typically the only missiles available. Because they are guided, AGM-65 missiles are easier to use than "iron dumb bombs" like the Mk 84, but ineffective against strengthened targets. An ECM pod provides defense against enemy missiles, but occupies an external hardpoint that can be used for additional weapons or fuel. The enemy occupies the western areas of the game's playable map - itself a large square divided into 9 smaller squares. Enemy targets were fixed sites on the ground. For defense, the unnamed enemy was limited to MiG-21 interceptors, and ground-launched missiles - either the SA-2s, which are launched from identified and fixed sites on the ground, or the SA-7s, which could be fired from portable launchers and can therefore appear anywhere.

Fantastic Voyage

Fantastic Voyage

Commodore CDTV - Released - 1991

Fantastic Voyage is a side-scrolling shooter based on the 1966 movie of the same name. The scientist Jan Benes is near death because of a clot of blood in his brain. A submarine, controlled by the player, is shrunk and needs to reach the brain through three levels. The enemies, which lower the energy bar when touched, are the human defense systems like antibody cells. Besides shooting enemies, there are also various passages in which the player needs to guide the submarine through narrow corridors without touching the environment. On the way the player needs to collect nine circuit boards required to destroy the blood cot; those may be hidden in dead ends or alternate ways. This means the player can move back and forth to try other routes at forks. It is important to pick up oxygen and fuel canisters in order to keep the submarine functional. Shield energy can be refilled by killing three enemies without missing a shot.

Fun School 3: For 5 to 7 Year Olds

Fun School 3: For 5 to 7 Year Olds

Commodore CDTV - Released - 1992

These six small educational games star Freddy the Frog. Each uses simple controls to ensure that children can play without difficulty from the software. Using forward, back, left and right keys Freddy must get to various important buildings as depicted on the screen. In Adding he is presented with a network of lily pads, some of which contain numbers or mathematical symbols. Land on these in the correct order to produce a correct sum. In the Toyshop, first identify toys from their names, then choose a toy at a specified price, and then combine goods to meet a specified price limit. Electricity allows you to learn about circuits - by working out whether an existing layout will work, and modifying it so that it will. The next game involves telling the time, so as to get the prince his key. Funtext teaches information searching using a Ceefax-type environment.

Fun School 3: for the over 7s

Fun School 3: for the over 7s

Commodore CDTV - Released - 1992

Fun School 3: For the Under 5s

Fun School 3: For the Under 5s

Commodore CDTV - Released - 1991

Gamers' Delight

Gamers' Delight

Commodore CDTV - Released - 1994

Gamers' Delight is a compilation of 41 games for Amigas with CD-ROM, CD32 and CDTV. All games were developed by Harald Müller.

Gangster Pursuit

Gangster Pursuit

Commodore CDTV - Released - 1995

Global Chaos

Global Chaos

Commodore CDTV - Released - 1992

Top Banana is a game synthesised from everything that was hip, cool and "in" during the early nineties. With members from the experimental sampling music group Coldcut in the development team, it aimed to look no worse than a contemporary MTV video, with a cool rave intro, crazy "sampled" graphics composed of random imagery and lots of aaaciiiiiid. What it all boils down to is a very simple platform game with very advanced graphics. You control a girl in a rave outfit who jumps through a series of platform worlds where you throw some love around in the form of hearts, which somehow ties into an environmentally conscious (the packaging was made out of recycled paper) theme where the enemies are representatives of big business. Also, similar to Rainbow Islands, a mass of water is slowly rising from below, so you must hurry upwards through the level. The graphics make the game look not quite like anything else, as though the graphics artist just inverted all the tiles and put them in a random order. Keeping with the 90s sentiment of "information wants to be free", the samples and sprites are kept uncompressed on the disks, for everyone to edit according to their own tastes.

Guy Spy and the Crystals of Armageddon

Guy Spy and the Crystals of Armageddon

Commodore CDTV - 1993

Guy Spy is quite easily one of the most eagerly awaited games of the year. From its initiation early on in January, and our special In Development article six months ago, interest has snowballed – the question on everyone’s lips was: can real gameplay be added to Readysoft’s stunning cartoon-quality graphics? Now, more than eighteen months on, the finished product is poised to hit the shelves and revolutionize the world of interactive gaming. Guy Spy is presented as a cartoon adventure in much the same way as the Dragon’s Lair series before it. In fact, the whole thing has been produced in more or less the same vein as Space Ace but features longer, more playable sections, with the player actually controlling Guy rather than guiding him when necessary. The term ‘Interactive’ when used to describe Guy Spy is still slightly misleading, though, as it’s more interactive than most games. Although you do exercise control over the character, it’s still never more than walk left, step right, punch or whatever. Of the thirteen levels it’s fair to say that most are enjoyable, but there’s only a handful you’ll want to play again. The best levels have been sensibly placed sporadically to keep the interest up, though, and there are enough of them to keep you coming back for more. Couple these with the fine and other humorous link animations and three difficulty settings, and the game goes a long way to restore credibility to Readysoft gaming. This is the closest anyone has come to a fully animated and playable adventure and the Canadian-base company deserve enormous credit. It’s still not the perfect cartoon-quality game, but I seriously doubt whether a floppy-based Amiga would ever be able to house such a project anyway. That said, though, what Readysoft have achieved here is admirable and it’s a hefty step in the right direction and one that deserves praise. It’s by no means perfect, but give it a whirl regardless.

Heroic Age of Spaceflight: NASA... The 25th Year

Heroic Age of Spaceflight: NASA... The 25th Year

Commodore CDTV - Released - 1991

Holiday Maker

Holiday Maker

Commodore CDTV - Released - 1990

The first of Phoenics' and Software 2000 Artventures series, Holiday Maker tells the story of four young people who decided to spend their vacation on an uninhabited island. Before long a series of strange events and accidents take place, so that the youths soon find themselves in the midst of a murder mystery. This is an adventure game that utilizes digital pictures with live actors and photorealistic still backgrounds. The interaction with the game world is done via an icon-based interface.

Indiana Jones and the Fate of Atlantis

Commodore CDTV - Unlicensed - December 1, 1992

Indiana Jones follows an ancient medallion around the world to discover the secret of Atlantis before the Nazis can wield its terrible power in this classic LucasArts point-and-click adventure. It was never officially released on the Commodore CDTV.

Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade

Commodore CDTV - Released - 1992

It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader. The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on and off. Most locations are from the movie, but some further scenes are added. In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm

Insight: Dinosaurs

Insight: Dinosaurs

Commodore CDTV - Released - 1994

Insight: Technology

Insight: Technology

Commodore CDTV - Released - 1994

Learn French with Astérix: Le Fils d'Astérix: Disk One

Learn French with Astérix: Le Fils d'Astérix: Disk One

Commodore CDTV - Released - 1991

Learn French with Astérix: Le Fils d'Astérix: Disk Two

Learn French with Astérix: Le Fils d'Astérix: Disk Two

Commodore CDTV - Released - 1991

Lemmings

Lemmings

Commodore CDTV - Released - 1992

Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards. You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.

Logical

Logical

Commodore CDTV - Released - 1992

Loom

Loom

Commodore CDTV - Released - 1992

Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.

Mind Run

Mind Run

Commodore CDTV - Released - 1991

Mind Run is a mental training game that is made up of a number of tests that are divided into four different categories: Memory: A number of objects are shown on the screen and after the press of a button changes are made. The player then has to answer a question, for example which object is new or which one is in the same position as before. Stress: A number of numbers or letters are shown while different ones are spoken. The player has to answer a question about the symbols shown without being disturbed by what the speaker says. Some other mini games exist including a typing game where the on-screen keyboard layout keep changing while the player types and another one that involves guiding a ladybug by pressing the right buttons. Sounds: A sequence of sounds is played that the player has to answer questions about. For example which instrument is played, which sound was not played and which sounds were repeated. Reflexes: A number of icons connected by lines are shown. The player is asked to find icons that match each other and are on the same line. There is also a similar variant where blue and green icons of the same kind has to be matched and one where the player has to locate twin clowns. In each activity there are forty questions or tasks and for each one that's successfully answered the player earns points. The number of points earned depends on which of the five difficulty levels is chosen. All tasks have to be completed before the time runs out.

Monopoly

Monopoly

Commodore CDTV - Released - 1989

Monopoly is a 1985 video game based on the board game Monopoly, released on the Amiga, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, Tatung Einstein, Thomson MO, Thomson TO, and ZX Spectrum. Published by Leisure Genius, this title was one of many inspired by the property.

Murder Makes Strange Deadfellows

Murder Makes Strange Deadfellows

Commodore CDTV - Released - 1991

Another hard to find game from the same company that developed The Case of the Cautious Condor. In this murder mystery you guide Nick, great-nephew of the late Randolph Steere, through the rooms of the haunted Steere mansion. Nick aims to find out where is the last Randolph's will, and how did he really died. There is a limited time for gathering clues through observations and talking and listen to people. Game play is non linear but, because of the time limit, you must be careful when choosing options. The graphics recall the comic book style, no animations, just pictures with voices and music.

Musicolor

Musicolor

Commodore CDTV - Released - 1992

Musicolor is an educational game that teaches music theory to children. It is based on the music teaching method developed by Candida Tobin and contains 15 lesson each with a number of interactive activities. Most activities involve listening to sounds as they are played and then clicking on various icons or graphics on the screen. Sometimes the player is asked questions regarding the sounds being played. Some activities are built around colour and work like colouring books. There is also a composition tool that allow the player to freely create tunes. The lessons are as follows: - Lesson 1: Instructions (on using the program) - Lesson 2: Notes & Colours - Lesson 3: Pre-composition - Lesson 4: Composition - Lesson 5: Shorthand - Lesson 6: Note lengths - Lesson 7: Pitch - Lesson 8: Passing notes - Lesson 9: Time - Lesson 10: Harmony - Lesson 11: The sixteenth - Lesson 12: Accidentals - Lesson 13: New Scales - Lesson 14: Minor chords - Lesson 15: Tetrachords & scales

North Polar Expedition

North Polar Expedition

Commodore CDTV - Released - 1992

In North Polar Expedition the player is tasked with leading an expedition to the North Pole. The story and setting are inspired by an actual transglobe expedition by Sir Ranulph Fiennes. The game uses photographic footage from the expedition in question. In the game the player is presented with all kinds of different situations in which the player must choose how to act, mostly in a choose-your-own-adventure style. Points are earned and a score is kept to compare different expeditions. Each new expedition presents the player with different problems. The player takes on the role of different members of the expedition in different situations. The game comes with a copy of Sir Ranulph Fiennes book To The Ends of the Earth.

Pinocchio

Pinocchio

Commodore CDTV - Released - 1993

Pinocchio is a side scrolling game developed by Si-Lab for the CDTV/CD32

Power Pinball

Power Pinball

Commodore CDTV - Released - 1991

This CDTV release boasts 13 pinball tables in addition to the 5 tables contained in the floppy release.

Prehistorik

Prehistorik

Commodore CDTV - Released - 1991

Prehistorik is a platform game developed by Titus Interactive for the Amiga, Atari ST, Amstrad CPC and MS-DOS. Titus Interactive also published it in 1991.

Prey: An Alien Encounter

Prey: An Alien Encounter

Commodore CDTV - Released - 1993

In Prey, the player is sent to asteroid KG-42 since all contact was lost with the colonists. The player's objective is to rescue as many colonists as they can. Poison gas fills the corridors, so the player has to act quickly before their oxygen supply runs out. The game world is navigated in steps of pre-rendered video footage of corridors and halls. Players can use their map to help them navigate the labyrinth, finding rooms containing survivors. Occasionally, radio contact is made and mission objectives for the player will be updated for them to go to a specific location. After obtaining a gun, it is also possible to fight aliens, which are the source of the disturbance in the asteroid.

Psycho Killer

Psycho Killer

Commodore CDTV - Released - 1992

Psycho Killer is a graphic action-adventure game released by On-Line Entertainment in 1992 for the Commodore CDTV. The game involves an unnamed protagonist going on a quest in order to save a woman from a murderer, and to save himself. The graphics for the game were created using digitised still photographs that were taken in the suburbs of London. Gameplay of Psycho Killer is restricted to a point-and-click interface, such as clicking certain arrows to go their respective direction. There are multiple times in the game where the player must respond promptly to a quick time event in order to proceed to the next scene. Failure to do so can result in the game ending with the protagonist's death.

Raffles

Raffles

Commodore CDTV - Released - 1991

Inside Outing is an isometric arcade adventure game released by The Edge in 1988 for the ZX Spectrum, Amstrad CPC and Commodore 64. It was later also released for the Atari ST and Amiga with the title Raffles. Subsequent 8-bit reissues were also given this title. It was released in the U.S. by Epyx as Devon Aire in the Hidden Diamond Caper.

Read with Astérix: Astérix and Son

Read with Astérix: Astérix and Son

Commodore CDTV - Released - 1991

Sherlock Holmes: Consulting Detective

Sherlock Holmes: Consulting Detective

Commodore CDTV - Released - 1991

Sherlock Holmes: Consulting Detective is a full motion video video game based on a tabletop game-gamebook hybrid which had the same name. It was originally developed by ICOM Simulations for the FM Towns computer and later ported to DOS, Apple Macintosh, Commodore CDTV, TurboGrafx-CD, Sega CD and Tandy Video Information System with all versions being distributed on CD-ROM. The game was re-released as a DVD for use with a standard DVD player and television in 1999. A high resolution and re-mastered version of the game for iPad, Microsoft Windows, and OS X was released on September 18, 2012.

Shiftrix & Lettrix

Shiftrix & Lettrix

Commodore CDTV - Released - 1991

Shiftrix is a puzzle game with similarities to Atomix. The player is presented with a top-down level with differently coloured blocks. Those blocks can be moved in any direction, but they automatically move into the chosen direction until they meet an obstacle, e.g. a wall or another block. In contrast to Atomix, the goal is not to create a shape but to vaporize all blocks with the usual tile-matching method: two or more blocks of the same colour disappear when they touch. Each level has to be solved within a certain time frame and a limited amount of bombs can be used to kill off single blocks. Multiplayer is always turn-based, but there is a choice if the turns are inside the level (i.e. the first player moves one block, then the second the next block and so on) or outside (i.e. the first player solves the level and then the second player gets a shot at it). Lettrix is a puzzle game in which the player gets presented with a structure, e.g. a big "A". This needs to be rebuilt by using eight differently formed blocks (some reminiscent of Tetris shapes) which can be rotated and placed on the playfield. Those blocks are limited in number, e.g. the player may have ten of one and six of another available to use. Wrongly placed blocks can be picked up again, but the player fights against a time limit. When playing with two players, they work together at the same puzzle and alternate their moves.

Sim City

Sim City

Commodore CDTV - Released - 1991

SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. SimCity spawned a series of Sim games.

Snoopy: The Case of the Missing Blanket

Snoopy: The Case of the Missing Blanket

Commodore CDTV - Released - 1991

A simple adventure game for young players where you play Snoopy as the main character solving various puzzles in the area. The basic idea is manipulating objects by picking them up and dropping them at certain areas, which will result in a new sequence to the plot. You can use either a keyboard or joystick to play the game and there are only 5 actions you can perform: Move left, Move right, Jump, Pickup/Drop and Object Information.

Space Wars

Space Wars

Commodore CDTV - 1991

Space Wars is a 1977 vector graphics arcade game based on the 1962 PDP-1 program Spacewar!. It was ported to the Vectrex in 1982.

Spirit of Excalibur

Spirit of Excalibur

Commodore CDTV - Released - 1991

Spirit of Excalibur is a 1990 role-playing game developed by Synergistic Software and published by Virgin Mastertronic for MS-DOS, Amiga, Atari ST, Apple IIGS and Macintosh. The player is in control of a host of characters with the goal of uniting Sub-Roman Britain under a single king and defending the kingdom. The game was followed by the sequel Vengeance of Excalibur in 1991.

Strip Poker Live

Strip Poker Live

Commodore CDTV

Super Games Pak

Super Games Pak

Commodore CDTV - Released - 1991

Three great games one low price: Jailbreak, Byteman, and Deathbots. Super Games Pak contains three brand new state of the art arcade games. Each game has its own cartoon-like introduction sequence and the instructions for each game are on disc with graphics and sound effects. All three games feature great graphics, digitized sound effects and were written in 100% assembly language for lightening fast execution speed that all arcade gamers demand. Jailbreak brings the classic Breakout (Atari) theme into the 90's with great graphics and lots of digitized sound effects. 100 levels of fast action fun will leave your fingers and brain cells throbbing. Special bricks and powers add variety and challenge. Byteman puts a bit-muncher in a giant 8 direction scrolling maze crawling with baddies. Byteman includes multiple levels, digitized sound effects, an ear-gasmic soundtrack, scrolling screens and a simultaneous two-player option. Deathbots: You must survive six levels of Deathbots to reach your final goal; The Gamma Bomb. The only way to get to the next level is to find the turbo elevator shaft. unfortunately for you, it is guarded by a huge guardian Deathbot. If you can destroy him, use the elevator to descend to the next level with even more dangerous Deathbots!

Team Yankee

Team Yankee

Commodore CDTV - Released - 1992

Team Yankee is a video game adaptation of the 1987 Harold Coyle's World War III novel Team Yankee that was developed by Oxford Digital Enterprises for the Amiga, Atari ST and MS-DOS systems.

The Case of the Cautious Condor

The Case of the Cautious Condor

Commodore CDTV - Released - 1991

The Case of the Cautious Condor is an adventure game in an interactive comic book style developed by Tiger Media, Inc.. It was one of the first CD-ROM-only games that was furthermore a complete new development for that media and not only a port of another version such as an already existing floppy disc game or a laserdisc arcade machine.

The Curse of Ra

The Curse of Ra

Commodore CDTV - Released - 1992

The Curse of Ra is a Puzzle game, developed by Cybestyle and published by Rainbow Arts, which was released in Europe in 1990. Player (Scarab) has to escape a pyramid by solving the riddles. The player needs to remove all stones on a board by finding a counterpart. Only two stones with the same symbol can be removed at a time and they have to be on a straight line, horizontally or vertically. The game starts with Scarab on an ankh and that item has to be returned upon completion. Moving a stone is done by sitting on one and moving it towards the counterpart. Not all stones can be moved however and there are teleporters, obstructions and diversions to make it more difficult. There are also traps and for instance ice that forces Scarab to move in a single direction. When the stones are aligned, pressing fire matches them and they disappear. The game can be played in a Logic or in an Arcade mode. Logic mode offers 100 levels with no time limit. Special stones can make the player’s life easier or harder. In Arcade mode the player has to complete a level within a certain amount of time. Special coins can be used to buy extras after each level, such as ability to fly for 30 seconds, more time, extra lives and others. Levels are generated at random. The Arcade mode has a high score table. Demo mode shows the usage of all the different stones found in the game. This is a sort of non-playable tutorial. The game also provides a level editor.

The Demo Collection for Amiga CDTV

The Demo Collection for Amiga CDTV

Commodore CDTV - Released - 1992

The Guinness CDTV Disc of Records: 1991 Edition

The Guinness CDTV Disc of Records: 1991 Edition

Commodore CDTV - Released - 1991

The Hound of the Baskervilles

The Hound of the Baskervilles

Commodore CDTV - Released - 1991

This is an interactive murder mystery, apparently. In actual fact it's more of an interactive storybook, in which the story of Sherlock Holmes' most famous case is broken down into small chunks. It's based on an idea for presenting a murder mystery developed by a book publisher a number of years ago. You are given the book as a kind of crime file and you are encouraged to read it through event-by-event and try to develop your own idea of the solution. On CD, this means you must navigate your way through huge wodges of on-screen text and look at the odd digitised photograph. It's a terrible way of reading a book and it does not add any real element of interactive enjoyment. On top of which, the presentation is dire apart from the employing of a professional narrator.

The Hutchinson Encyclopedia

The Hutchinson Encyclopedia

Commodore CDTV - Released - 1991

Tie Break

Tie Break

Commodore CDTV - Released - 1991

This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you aim the shot. The game supports up to 16 players in singles matches on a variety of court surfaces. It includes all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, Wimbledon and New York, plus the Davis Cup and Masters events. An early attempt at TV-style coverage is offered.

Town With No Name

Town With No Name

Commodore CDTV - Released - 1992

Congratulations! You have been personally selected from literally thousands at possible candidates to experience “The Town With No Name". The silvery round thing enclosed (what we in the trade refer to as a ‘compact disc‘ should be handled carefully by its edges and placed within your favourite disc caddy. The procedure for loading the caddy into the machine is detailed in your manual (remember, the book-shaped thing you threw away when you first unpacked your CD-ROM?). Once you have the CD disc in the CO-ROM you will be faced with a sign listing 3 possible options. Using the arrow keys move the pointer onto the word "Tutorial" and press button 'A' to discover just about everything you ever wanted to know about "The Town With No Name" but were too afraid to ask! Way out west, there are places you shouldn't go, people you shouldn't mess with, and meals that'll ventilate your britches. So, when the Man With No Horse rode into town and shot Evil Eb's littlest brother, it could only mean one thing; That Mr Diablo's Undertakin' Emporium ("Flexible Credit Terms Available - Die now, pay later") was going to be busy! “The Town With No Name" takes the multimedia experience another step forward with this vast interactive cartoon feature. Play your part as the story unfolds around you. but remember, the Hole In The Head Gang don't take prisoners! The Town with No Name was a game released for the Amiga CDTV, developed by Delta 4 Interactive and published by Sierra On-Line. The Man With No Name enters The Town with No Name via The Town with A Train to start the Console with No Game. He meets many odd characters in town, like the bartender, the year-long hooker, Abraham Lincoln, and Death himself. Our protagonist also can defeat evil outlaws like Evil Eb, Wildcard McVee, and Nasty Ned. If you kill enough of his minions, Eb will plead forgiveness and eventually befriends you. You can also go back on the train and fly to outer space, but that isn't the proper ending.

Trivial Pursuit: The CDTV Edition

Commodore CDTV - Released - 1992

This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports. Two game modes are available: Single Player (which involves answering questions against the clock) and Multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right. The question categories are exactly the same as the board game: Art & Literature, Science & Nature, Geography, History, Sports & Leisure, and Entertainment. However two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.

Turrican

Turrican

Commodore CDTV - Released - 1991

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

Turrican II

Turrican II

Commodore CDTV - Released - 1992

Turrican II: The Final Fight is the second game of the Turrican series. The game by Factor 5 was released in 1991 for the Commodore Amiga. This version was finished before the C64 version, but Manfred Trenz cites the C64 version as the original design. Turrican 2 was also released for the CDTV, Atari ST, Amstrad CPC and ZX Spectrum, and later for DOS, and also for the Mega Drive/Genesis and Game Boy rebranded as Universal Soldier.

Ultimate Basketball

Ultimate Basketball

Commodore CDTV - September 1, 1990

Now for the first time a 5-on-5 Multimedia Basketball Simulation. Experience the thrills of the arena in your own living room. Control your teams offense and defensive strategies. What'll it be, full court press, man-to-man or zone. Run your fast break 0, play for three or run down the clock? Lace up your high tops and get into the action yourself. You control your center! Do you want to post-up, set a pick, attempt a sky-hook or the old stand-by, a jump shot? Make sure on D you get your share of the boards. Or .... let the two coaches go at it themselves and just sit back and watch the action unfold. Ultimate Basketball allows you to join in the action on the floor, coach from the sidelines, do a little of both and even set the game to play itself. Whatever you chose, Ultimate Basket-ball will keep you on the edge of your seat or should that be the edge of the bench! Even a halftime show! Watch the cheerleaders heat up the hardwood. You won't want to miss it!

Welcome to CDTV Multimedia

Commodore CDTV - Released

Your introduction to the exciting world of CDTV Interactive Multimedia.

Will Bridge: Practice 1: Introduction To Bidding

Will Bridge: Practice 1: Introduction To Bidding

Commodore CDTV - Released - 1991

Will Bridge: Practice 2: Intermediate

Will Bridge: Practice 2: Intermediate

Commodore CDTV - Released - 1991

Will Bridge: Practice 3: Advanced

Will Bridge: Practice 3: Advanced

Commodore CDTV - Released - 1991

Will Bridge: Practice 4: Competition

Will Bridge: Practice 4: Competition

Commodore CDTV - Released - 1991

Will Bridge: Practice 5: Advanced Competition

Will Bridge: Practice 5: Advanced Competition

Commodore CDTV - Released - 1991

Winzer

Winzer

Commodore CDTV - Released - 1992

Winzer (German for vintner) is a business simulation about the cultivation of wine. Choose a vineyard in southern Germany, cultivate and harvest grapes, press wine and sell it on the national or international markets. The quality of your wine depends on the type of vines, when the grapes are harvested and how they are fertilized. You must deal with hiring personnel and buying equipment, registering your wines with the authorities and advertising your products. You can also sabotage your competitors or illegally water down your wines. You win by reaching a score of 1000 points. Points are awarded by registering wines, creating high quality sparkling wines or placing high in regional or national wine competitions.

Women in Motion

Women in Motion

Commodore CDTV - Released - 1991

World Vista

World Vista

Commodore CDTV - 1991

Wrath of the Demon

Wrath of the Demon

Commodore CDTV - Released - 1991

The mighty wizard Anthrax, in an attempt to usurp authority over the kingdom, has summoned a horrifying Demon. The Demon makes good on his chartered task by summoning a horde of monsters to lay waste to the kingdom at large. Fortuitously, a random stranger is strolling nearby the kingdom and realizes that only he can beat back the foul creatures. After some encouragement from the king, the adventurer begins the game on horseback, jumping over obstacles, beating flying creatures, and collecting potions on the ground. Afterward, the hero must proceed on foot through side-scrolling platforming levels, destroying creatures with his blade as well as collecting potions and additional weapons he will find on his deadly quest.

Xenon 2: Megablast

Xenon 2: Megablast

Commodore CDTV - Released - 1991

Xenon 2: Megablast is a video game originally produced for the Amiga and Atari ST, and later converted to the PC, Sega Master System, Sega Mega Drive, Commodore CDTV, Acorn Archimedes, and Game Boy platforms. The game is a sequel to Xenon and was designed by The Bitmap Brothers (although coded by The Assembly Line). It became one of their most well-known titles. In 2016 it was ported to the Atari Jaguar.

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