Fujitsu FM Towns Marty

Fujitsu FM Towns Marty

The FM Towns Marty (Efu Emu Taunzu Mati) is a fifth-generation home video game console released in 1993 by Fujitsu, exclusively for the Japanese market. It was the first 32-bit home video game system, and came complete with a built in CD-ROM drive...

2069 AD

2069 AD

Fujitsu FM Towns Marty - Released - 1991

38 Man Kilo No Kokuu

38 Man Kilo No Kokuu

Fujitsu FM Towns Marty - Released - 1989

Following a devastating atomic war between USA and Soviet Union, the Earth has plunged into chaos and destruction in the 1990-ies. It was not until the middle of the 21th century that humanity started to recover from its losses. Earth was nearly abandoned, and representative of the most powerful countries concentrated on space colonization projects. The Americans founded an organization called NSCA (National Space Colonized Association). Their project, SC (Space Colony), was a huge tower, comparable to the mythical Tower of Babel. This is also the home of the game's protagonist, who returns after prolonged space travels, and soon becomes involved in a complex struggle between countries and political organizations. The fifth installment of System Sacom's Novel Ware series, 38000 Kilo no Kokū is essentially a visual novel. The majority of the game consists of text - dialogues, descriptions of the hero's thoughts and actions, and an extensive database concerning the scientific/political background of the game. Though graphical images (usually of people) are displayed by default in small windows, they can be turned off. The player follows the story, sometimes altering its course by selecting an action/response when such a choice is given to him by the game.

3x3 Eyes: Sanjiyan Henjyo

3x3 Eyes: Sanjiyan Henjyo

Fujitsu FM Towns Marty - Released - October 6, 1993

Sanjiyan Henjō is based on the manga and anime series 3x3 Eyes. Pai, a young girl from the immortal tribe of sanzhiyan, three-eyed demons of Chinese origin, wants to become a human again. She meets a Japanese teenager named Yakumo Fujii, whom she accidentally turns into a "wu", an immortal obedient servant of a three-eyed demon. Together, Pai and Yakumo try to regain their lost humanity. This game can be considered a side-story to the series. The player does not control Yakumo, but an ordinary high-school student named Kenichi Yamamoto. Accidentally, Kenichi comes into contact with the world of demons, and now he needs the help of Pai and Yakumo to be freed. The gameplay is standard Japanese-style adventure. The player interacts with the game world by selecting menu commands "Look", "Talk", and "Move". The game features animated cutscenes and (in its console incarnation) voice-overs.

4D Boxing

4D Boxing

Fujitsu FM Towns Marty - Released - December 1, 1992

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

4D Driving

4D Driving

Fujitsu FM Towns Marty - Released - March 1, 1993

Stunts (4D Sports Driving outside of US) is a 3D car racing simulation. The game contains a variety of cars, courses, and opponents to choose from. The game provides unusual stunt objects including loops, corkscrews and jumps. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.

4D Tennis

4D Tennis

Fujitsu FM Towns Marty - Released - July 1, 1993

Being part of Mindscape's 4D Sports game series, this program tries to realistically reproduce the game of tennis. Just like all the other games from the series, 4D Sports Tennis offers "true four-dimensional gameplay" by letting the player access advanced replay features. The game is based on simple, untextured 3D polygon graphics, providing not only a standard fixed camera and freely positionable views, but also a very unique first-person view, in which the player does see nothing of his own character except for the racket, and the view is always following the ball.

A Ressha de Ikou III

A Ressha de Ikou III

Fujitsu FM Towns Marty - Released - 1991

A Ressha de Ikou III (Take the A-Train III) is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan. It was originally released in December 1990 for the NEC PC-9801, FM Towns Marty, Sharp X68000, and PC Engine (TurboGrafx-16). The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's later SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right, and if these areas are populated enough.

A Ressha de Ikou IV

A Ressha de Ikou IV

Fujitsu FM Towns Marty - Released - 1993

A-Ressha de Ikou IV is a Strategy game, developed and published by Artdink, which was released in Japan in 1993.

Abel: Shin Mokushiroku Taisen

Abel: Shin Mokushiroku Taisen

Fujitsu FM Towns Marty - Released - December 22, 1995

In the beginning of the 21st century, the Earth has reached an unseen level of technological progress. However, the environmental damage has also increased beyond anything the human had imagined. It was then that the disaster occurred: a huge floating fortress appeared on the Earth's orbit, and the self-proclaimed "Beast Empire" of monsters began invading the planet. Soon, a whole continent was destroyed. Humanity was on the verge of destruction. Only a special unit of agents trained and infused with the latest bio- and technological achievements can stop the monster invasion. The leader of this organization sends a group under the command of the young soldier Abel to investigate a location where the previously sent team disappeared without trace... Abel is a turn-based Japanese-style RPG set in a dark futuristic environment. The player commands Abel and his teammates from the headquarters, where they can rest, receive items, and prepare for the next mission. The missions themselves take place in large dungeon-like areas. Randomly appearing enemies must be defeated in first-person perspective combat with a rather standard system: characters either attack physically, use items, or execute special attacks that require "special points" (equivalent to magic). There is also an Auto option for battles.

Abunai Tengu Densetsu

Abunai Tengu Densetsu

Fujitsu FM Towns Marty - Released - April 15, 1990

Kazumi Kinoshita and Sanae Kanazawa are two high school girls who go on a school trip together with their classmates. Shortly after their arrival at the camp dormitory, various girls become targeted by unknown assailants. In order to solve the mystery the two heroines must talk to their classmates, collect clues, and eventually find the culprits. Abunai Tengu Densetsu is an adventure game with menu-based navigation and input. Most screens offer a fairly long list of verb commands, some of which must be combined with objects or persons selected from a sub-menu in order to interact with the environment. The game allows the player to visit many different rooms and other locations in any order; however, certain events must be triggered in order to advance, sometimes by repeatedly selecting commands. Certain situations require the player to find items and use them in a different location. The game contains scenes with explicit nudity and sexual situations.

Advantage Tennis

Advantage Tennis

Fujitsu FM Towns Marty - Released - 1992

Advantage Tennis is a tennis simulation played with 2D characters in a 3D simulated court. The camera zooms and pans in to follow the action. There are training, season and exhibition modes. The season mode allows playing against a variety of competitors and in different courts around the world.

Æternam

Æternam

Fujitsu FM Towns Marty - Released - 1993

Eternam is a combination of 3rd-person graphic adventure gameplay with 1st-person 3D travel sections, interspersed with plenty of cartoon animations. You are Don Jonz, a marshal in the United Forces of Orion. After plenty of courageous deeds and macho heroics, he really needs a break. Luckily, there is something in the mail... it seems he has just won a free trip to the galaxy's best and most luxurious planet-sized fun park: Eternam! After high-tailing it to his leisure-packed holiday destination and slipping into a strange 'barbarian' costume, Don Jonz is a little dismayed to find that this was all one big trap, set up by his arch-nemesis, the accursed Mikhal Nuke. He is now stuck on Eternam, with its life-size reconstructions of past eras and meticulously crafted bio-beings and who knows what is going to happen? Luckily, there is one person on his side: Tracy, one of Eternam's best computer technicians. In order to escape Mikhal Nuke's clutches, she had to transform herself into electronic impulses and hide inside the computer system, but at least she will be there for you in digital form. There is a whole network of islands to traverse, each with its own reconstructed time zone and sense of hospitality. There is a lot of ground to cover before Don Jonz can get to Mikhal Nuke. If he survives, Don Jonz will need another holiday after this...

After Burner

After Burner

Fujitsu FM Towns Marty - Released - 1989

After Burner is a 1987 combat flight simulator arcade game developed and published by Sega. It was later ported to the Fujitsu FM Towns in 1989. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles.

After Burner III

After Burner III

Fujitsu FM Towns Marty - Released - 1992

After Burner III (アフターバーナーIII) is an aircraft combat game developed by Sega for the Sega Mega-CD and FM Towns. It is a port of Strike Fighter, which only saw release in Japanese arcades, adding a CD audio soundtrack (with the addition of music from After Burner II) and cinematic sequences. As Strike Fighter was actually a sequel to G-LOC: Air Battle, it does not have a third person perspective view like After Burner and After Burner II. After Burner III adds this view as an option.

Ai Shimai: Futari no Kajitsu

Ai Shimai: Futari no Kajitsu

Fujitsu FM Towns Marty - Released - September 30, 1994

Takehito Nogawa is a young boy whose father is a wealthy businessman, owner of a powerful corporation. The boy is supposed to help his father and eventually become a true heir to him in business and management; instead, Takehito uses every opportunity to skip work and hang around the high school, where he engages in sexual escapades with two beautiful sisters. So the only real challenge for him is: which one of them does he like more?.. The game has a typical "Look - Think - Talk" menu during most scenes, and sexually-related commands during the numerous corresponding activities. There is also menu-based navigation, particularly around the school, to search for one of the sisters. The player must make some decisions from time to time, which might alter the course of the story, lock/unlock graphical sex scenes, and eventually lead to different endings.

Air Combat II Special

Air Combat II Special

Fujitsu FM Towns Marty - Released - 1993

This compilation contains: Air Combat 2 (base game) Air Combat 2: Tsuika Scenario Vol. 1 (add-on) Air Combat 2: Tsuika Scenario Vol. 2 (add-on) Air Combat 2 is a first-person flight and air combat simulation. The player can choose between eight missions of various difficulty. The missions have abstract names and are not associated with particular geographical locations, though they may include different types of terrain (desert, grassland, etc.) to fly over. Available aircraft are F-14A, F-15E, F-16C, F/A-18A, YF-22A, YF-23A, TORNADO-IDS, F-117A, JAS39, F-4, MIG-29, Su-27, MIG-21, Rafale A, and MIG-31. Each of these can be outfitted with different weapons. The player can also choose a wingman to assist during the missions.

Air Management: Oozora ni Kakeru

Air Management: Oozora ni Kakeru

Fujitsu FM Towns Marty - Released - 1992

You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde.

Air Warrior V2

Air Warrior V2

Fujitsu FM Towns Marty - Released - 1995

Air Warrior is an online multiplayer flight simulator. The flight line comes with a stable of 17 WW II era fighters (P-51D Mustang, P-38J Lighting, F4U Corsair, Spitfire MK IX, BF-109F, FW-190, YAK-9D) and bombers (B-17G Flying Fortress, B-25J Mitchell, Junkers JU-88) from 5 nations for your aerial dogfights and bombing missions.

Akiko Gold: The Queen of Adult

Akiko Gold: The Queen of Adult

Fujitsu FM Towns Marty - Released - 1995

A certain girl's high school has attracted the attention of the authorities: girls are disappearing, and there are rumors of strange cult-like activities going on in the school. Secret service sends a female agent (codename "Akiko") to the high school. Posing as an English teacher, Akiko must unravel the mystery - which she eventually does, though not quite the way one would expect from a special agent... The gameplay is very simple Japanese-style adventure: every screen presents a menu of possible verb commands and objects ("Look at...", "Talk about...", etc.) By going through these commands, the player depletes available actions on the screen and moves to a new one. Sometimes it is possible to move around the school (also via a menu).

Akiko: Premium Version

Akiko: Premium Version

Fujitsu FM Towns Marty - Released - 1993

Akiko Yagami is a young woman who has just accepted a teaching job offer from the Noble Girls High School. She is determined to be a good teacher and concentrate on her work. But upon arriving, she realizes that the school is a playground for wild sex. Akiko is seduced by her female boss, witnesses sex scenes between students, and finally gives in to her urges... Akiko walks the middle ground between adventure and visual novel. There are almost no recurring commands, and the player mostly advances simply of going through the few possible choices. However, its is often necessary to move around the school (through the menu), and the command input is too frequent to consider the game a real visual novel.

Alice no Yakata 3

Alice no Yakata 3

Fujitsu FM Towns Marty - Released - June 1, 1995

A collection of five mini-games with Alice from the Rance series. The first two games in this series were only available on Japanese computers. It includes a quiz game "TokuSakari quiz Rerorero", fighting Prince Patton, a female teacher in agony hell visual novel with two endings - one good and a darker one.

Alice no Yakata CD

Alice no Yakata CD

Fujitsu FM Towns Marty - Released - 1991

Alice no Yakata CD contains the mini-games included in Alice no Yakata. In addition, it includes full versions of two games: Intruder: Sakura Yashiki no Tansaku Crescent Moon Girl

Alice no Yakata CD II

Alice no Yakata CD II

Fujitsu FM Towns Marty - Released - October 15, 1992

An Alice Soft fan-disc containing four short games and varied extra content, such as being able to listen to the complete soundtrack of all their previous games. The following games are part of this collection: 1. A mini-RPG set after the events of Rance 3. You take the control of Patton as he tries to beat an M Land attraction during Hunty's absence. 2. A short adventure game about a pair policewomen trying to solve the case of a serial rapist. 3. After the disappearance of Rance at the end of Rance 3, the princess of Leazas Lia takes her frustrations out on monsters she takes captive. You play as a valiant Okayu Fever as he assaults Leazas castle to save the captive monsters. The game inherits the Rance 3 battle system and is composed of a set of preset encounters. 4. A quiz game in which you get a naked CG or a short ero scene with an Alice Soft heroine after succesfully answering the questions. Includes heroines from the Rance series, Toushin Toshi and D.P.S. SG Set 2.

ALLTYNEX

Fujitsu FM Towns Marty - Released - October 10, 1996

Alltynex is a Vertically Scrolling Shooter released for the FM-Towns in 1997 and was developed by perhaps a precursor to Siter Skain. It is referred to as Project Raid Wind 2, after their first game Raid Wind. Alltynex was the second game created by Siter Skain and is the precursor to Alltynex 2nd. The game is interesting in that the fighter can change into a mech which has more powerful weapons but is generally slower. Story Supercomputer Alltynex goes berserk and wants to destroy everyone. Gameplay The fighter is armed with two modes, each with two weapons. In the standard fighter, there is an upgradeable spread shot and the secondary weapon is a slow but good tracking homing laser. The alternate mode is a mech which has a very powerful but short range sword capable of destroying some enemy bullets. The secondary weapon is a big laser that does heavy damage. The secondary weapons use an energy meter that drains as the weapon is fired. It charges as more things are destroyed or damaged. If the ship gets hit and has main weapon powerups, then it will not be destroyed but will be at the weakest level.

Alone in the Dark

Alone in the Dark

Fujitsu FM Towns Marty - Released - 1993

Jeremy Hartwood has committed suicide in his Louisiana mansion, Derceto. You take the role of either Edward Carnby, a private investigator, or Emily Hartwood, Jeremy's niece, and investigate the suspicious death. The three-floor mansion is reputed to be haunted by its eccentric past owner. Very quickly, you realise that it is. Warped rats, zombies and giant worms are among the foes who are after you, and you must somehow escape. Alone in the Dark is an action-adventure survival horror game. The action is displayed from a number of fixed viewpoints. The backgrounds are 2D painted images, while the player character, all items and monsters are rendered as 3D models. To escape the mansion, you'll have to solve a number of puzzles. They usually involve finding an item and using it in a proper place. Apart from items necessary for the puzzles, you can also find books and documents that can be read, healing items which can be consumed to restore hit points, and weapons. Weapons come in handy, since Derceto is full of various monsters. Some monsters can be killed with weapons, but others are either impossible to kill or require a bit of thinking to take down. Note also that you have limited amounts of ammunition, so you have to use firearms carefully.

Alone in the Dark 2

Alone in the Dark 2

Fujitsu FM Towns Marty - Released - December 3, 1994

In Alone in the Dark 2, you take the role of detective Edward Carnby, one of the two main characters in the original Alone in the Dark. Carnby is now called upon to investigate a bootlegger named One Eyed Jack after an old detective college name Stryker attributes Jack to the kidnapping of young Grace Saunders. Stryker attempts to infiltrate Jack's dilapidated mansion of Hell's Kitchen and rescue the girl, only to disappear himself. That's where Carnby comes in. Carnby soon learns that Jack and his gangsters are really 15th century pirates who gained immortality after Jack joined forces with Elizabeth Jarret, a Voodoo witch. However the dark magic which keeps them immortal also requires Jack and his crew to regularly make human sacrifices (which explains Grace's kidnapping). Now Carnby must battle his way through Hell's Kitchen and Jack's army of tommy-gun wielding gangsters, searching for a way to break the spell and make them stay dead. Alone in the Dark 2 is an action-adventure game, similar to the original Alone in the Dark. Like its predecessor, the game uses hybrid 2D-3D graphics. Completing the game requires you to solve a lot of puzzles while fighting zombie pirates along the way. Some enemies can be killed with the numerous weapons at your disposal, while others need to be defeated via trickery. Apart from Edward Carnby, the game also includes a short section (two sections in the CD-ROM version) where you play as the little Grace Saunders. Grace obviously cannot fight, and thus the sections featuring her are all about fast reflexes and wits to evade and outsmart the enemies.

Alshark

Alshark

Fujitsu FM Towns Marty - Released - May 28, 1993

Wisperad is a small universe that consists of only a few star systems. Hundreds of years ago, light-speed travel was invented, allowing the inhabitants of different star systems to navigate spaceships and establish contact with each other. Three hundred years ago, a great leader named Dumna founded a centralized kingdom where the different races populating the universe could leave in peace. However, after his death political tensions have increased, eventually resulting in the dissolution of the kingdom and the partition of Wisperad into three spheres of influence: the Mars Confederation, the Kingdom of Willia, and the Empire of Zolius. A young man named Sion Asmarn lives in the town of Cosma on the planet Homu together with his father, a famous explorer. One day, a huge meteorite falls on the planet. Sion's father goes to investigate it together with the physicist Mamon Penrose. Sion and his girlfriend Shoko, Mamon's daughter, venture into the canyon where the meteorite has fallen, only to witness Mamon, apparently possessed by a mysterious force, killing Sion's father and escaping. Determined to get to the bottom of this terrible affair, the two embark on a journey that takes them to different corners of the universe. Alshark is a Japanese-style sci-fi role-playing game with several distinguishing features. The player controls a party of up to five characters, exploring a vast world consisting of several solar systems, each with its own planets and space stations, many of which can be accessed in any order. Navigation in space is done with the help of the space ship Atlia, which can be equipped with various weapons, engines and frames. From time to time the player will engage in random space combat against enemy ships, earning scrap that can be converted into money. These dogfights are automatic by default, but the player can choose to control the ship and fire its weapons manually, in an arcade shooter style. The bulk of the exploration, however, takes place on planet surfaces, which the party can explore on foot or in vehicles such as buggies, tanks or hovercrafts. Enemies appear randomly; combat is turn-based and is viewed from the same overhead perspective as the exploration. Only Sion is directly controlled by the player, while other characters follow AI routines, using normal attacks as well as offensive and healing techniques. Characters can equip head and body armor, futuristic melee weapons, as well as a variety of firearms. A "party talk" feature is available, with the characters being able to consult each other at any time. The game is also notable for allowing the characters to level up beyond the customary cap of 100.

Amaranth III

Amaranth III

Fujitsu FM Towns Marty - Released - 1994

Amaranth III directly continues the story of the second game. The knight Lyann Fremdes and his lovely companion, the elf Din, the heroes of the game, head to the city of Dematria, where Din is met with joy; there is even an article about her magical healing powers in a local newspaper. All goes well till the heroes decide to visit the city Magnelia. A hostile army invades the train station and massacres people. Looks like Lyann and Din have to hide for the time being, before they can think of a secure way to stop the enemies - which is anything but easy, since the enemy seems to possess advanced technology... Amaranth III differs from its predecessors in several ways. It has a more modern setting, with steam-punk elements. The gameplay system has been re-vamped, becoming closer to a strategy RPG than to an action RPG. As before, the battles feature free movement, but it is turn-based now, with action points for each characters; the character can act as long as he/she still have action points left. There is a "Vigour" system that keeps track of characters' stamina; once the vigour is lowered, the character begins to lose hit points. Using special items and resting in inns restores vigour. The game also makes a step towards strategy RPGs by focusing less on exploration and more on pre-set, story-dictated battles. However, the small number of controllable characters and the ability to explore prevents it from being a full-fledged strategy RPG.

AmbivalenZ: Niritsu Haihan

AmbivalenZ: Niritsu Haihan

Fujitsu FM Towns Marty - Released - April 3, 1994

Shura was once a young knight whose duty was to protect the princess of his kingdom. But one day, the princess was kidnapped by followers of an evil cult, and sacrificed to revive the goddess Diadora. Shura arrived too late. The princess was already dead, and Diadora cursed Shura with immortality. He became obsessed with revenge, and his life turned into a never-ending nightmare. But in 20th century Japan, the immortal knight met a girl who miraculously resembled the princess he couldn't save so many years ago. His quest for revenge enters its final stage. He is determined to fight Diadora's offsprings and in the end to defeat the evil goddess herself. AmbivalenZ: Niritsu Haihan is an animé-style adventure with strong erotic elements. The player interacts with the game world and its characters by selecting commands from a menu, viewing animé-style pictures from first-person perspective.

America Oudan Ultra Quiz

America Oudan Ultra Quiz

Fujitsu FM Towns Marty - Released - 1994

America Oudan Ultra Quiz is based on the Japanese TV show of the game name. Like the original show, the game focuses on trivia questions solely related to the United States of America. Areas of knowledge include history, geography, culture, literature, sports, language, and others. The main quiz show takes place in New York and involves questions in random categories. A special travel mode allows the player to visit various locations in the USA, including notable airports, beaches, sports stadiums, and other popular travel destinations. Each of these locations has its own challenges in additional to the trivia questions. For example, in Las Vegas the player's answers are further configured by a slot machine, in Santa Fe the player is prompted to run a certain distance by rapidly pressing keys, etc.

Amy to Yobanaide

Fujitsu FM Towns Marty - Released - August 11, 1995

This is a story about a high-school girl named Emi, who fell in love with her younger step-brother. Finally, on her eighteenth birthday, she decides to tell him about her feelings. But suddenly, debt collectors arrive and confiscate everything your father possessed. Tomomi, Emi's step-brother, disappears. Now Emi must find him, her only true love, and to confess to him her feelings. But on her journey, Emi discovers a different personality inside herself. This other person is called Amy. While the true Emi is a shy, modest girl, her Amy part cares mostly about one thing: to make real her wildest sexual fantasies... The game is a hentai adventure using simple interface and light gameplay with no puzzles, with a good portion of humor, but also heavy and graphically explicit sexual content.

Angel

Angel

Fujitsu FM Towns Marty - Released - 1993

You are a student that goes around having fun with most females you bump into. Not much to be said about it other than that.

Angel Halo

Angel Halo

Fujitsu FM Towns Marty - Released - 1996

The year is 1999. All over the world, excitement grows as the next millennium approaches. For the ordinary Japanese teenager Masa it doesn't mean that much. But very soon he discovers that he was wrong. At the turn of the millennium, ancient prophecies are being fulfilled. The advent of the Messiah is near, and the forces of darkness send their minions to corrupt and enslave the world. They have infiltrated Masa's high school as well. With the help of the exchange student Sophia, who is in fact an angel in human form, Masa must stop the evil... Angel Halo is a visual novel: the entire game is composed of text and still graphical images, with an occasional choice to make. The choices lead to various CG pictures, as well as different endings. The game contains explicit nudity and sexual scenes.

Aoki Ookami to Shiroki Mejika: Genchou Hishi

Aoki Ookami to Shiroki Mejika: Genchou Hishi

Fujitsu FM Towns Marty - Released - 1993

Aoki Ookami to Shiroki Mejika: Genchou Hishi (Genghis Khan II: Clan of the Gray Wolf) is a 2D turn-based grand strategy game, based on the life of the historical Mongol leader Temujin, better known as Genghis Khan. The gameplay is similar to other grand strategy games from Koei, like Romance of the Three Kingdoms or Nobunaga's Ambition. The game has various scenarios from the Conquest of Mongolia (the unification of Mongol tribes) to World Conquest (with up to six playable factions). On the world/country map (divided into smaller provinces) the player develops his own provinces, gives orders to his subordinates, establishes alliances and recruits armies. The battles are presented in a separate mode, where the player directs troops using commands.

Arabesque: Shoujo-tachi no Orinasu Ai no Monogatari

Arabesque: Shoujo-tachi no Orinasu Ai no Monogatari

Fujitsu FM Towns Marty - Released - April 28, 1994

The story of Arabesque begins in a mysterious way, when a young girl named Alice is approached by a man who calls himself "K". The two share a bizarre sexual experience, which Alice finds herself unable to forget afterwards. From now on, she is determined to find the mysterious K. She works in a mansion, serving another mysterious figure, a masked "Master", hoping to find clues concerning K's whereabouts by talking to the maids and learning about their own experiences. The gameplay is somewhat in the middle between a regular Japanese adventure and a visual novel, more tending towards the latter. Plenty of text can be scrolled without any input by the player, but for the most time the situation requires active menu-based navigation through the mansion and its surrounding, as well as choice of specific activities and dialogue themes.

Asuka 120% Burning Fest.

Asuka 120% Burning Fest.

Fujitsu FM Towns Marty - Released - March 11, 1994

The game's limited story takes place at the Ryōran Private School for Women. This school has been established to educate the daughters of the upper levels of society. The school holds a martial arts tournament called the Club Rivalry Budget Contest Mega Fight every year. Each character employs a different fighting style and the techniques are unique to the fighting club that they belong to. Asuka 120% BURNING Fest. is the debut title of the franchise. It was initially released for the Fujitsu FM Towns, but a short time later it was ported to the Sharp X68000 with three versions of its soundtrack, as well as slightly updated graphics. The combat system follows a rather standard fighting game scheme; the girls execute a variety of kicks, punches, and attacks with special weapons, by pressing combinations of buttons. Girls might have unique weapons and techniques which are associated with the club/subject they represent; for example, a "tomboy" athletic girl will attack with baseballs and other sports accessories, etc.

Asuka 120% Excellent BURNING Fest

Asuka 120% Excellent BURNING Fest

Fujitsu FM Towns Marty - Released - December 22, 1994

Asuka 120% Excellent BURNING Fest. is a 2D versus fighting game. It is essentially an upgrade of Asuka 120% BURNING Fest. featuring more zoomed-in visuals thus bigger character sprites, new moves, as well as CD Red Book audio. This version also has adventure/visual novel elements in the story mode and the option to choose between three speed settings. The fighter roster and stages remain unchanged.

Awesome

Awesome

Fujitsu FM Towns Marty - Released - 1992

Awesome is a multi-section space-based game. The plot involves an attempt to get across a harsh galaxy despite not having the funds or firepower to make it. To reach each planet the player has to progress through numerous action sections, starting with some overhead-view shooting of rocks which break into progressively smaller blocks, a scanner tells the player roughly where they are located. This is followed by an into the screen shoot-out against an enemy flying backwards and forwards, and then the final approach to the trading centre, which involves the player progressing on foot from an overhead view, and sees contact with the enemies lose time rather than energy – the player has 3 attempts to get there in time. Once the player reaches the planet, a trading aspect comes into play. Strategic purchase of the right equipment to boost the ship, as well as extra shields and firepower (which can be balanced depending on the next level).

Ayayo's Live Affection

Ayayo's Live Affection

Fujitsu FM Towns Marty - Released - February 13, 1993

Ayayo's Live Affection is the fourth entry in the Hacchake Ayayo-san series. This time Ayayo and Tomoko meet new friends who convince them to participate in the Sex Olympics. The rest of the plot consists of various sexual encounters that constitute this bizarre tournament. Gameplay is nearly non-existent, the player's input being even more sporadic than it is usually the case with visual novels.

Ayumi-chan Monogatari

Ayumi-chan Monogatari

Fujitsu FM Towns Marty - Released - 1993

The premise of Ayumi-chan Monogatari is rather simple: the protagonist, a young boy named Kouichi, is in love with the most beautiful girl in his school, Ayumi Kawai. One day she admits that she also loves him, and they begin a relationship. The game starts when the two are already together, and is dedicated entirely to their dates - which consist mostly of sex. The game can be therefore considered a basic dating/sex simulation. Kouichi and Ayumi meet everyday, and the player, controlling Kouichi, can sometimes decide where they go - though the interaction is quite limited. The player can also choose sex-related commands during the intimate part of their date, raising Ayumi's pleasure meter and unlocking new pictures.

Ayumi-chan Monogatari: Jisshaban

Ayumi-chan Monogatari: Jisshaban

Fujitsu FM Towns Marty - Released - 1995

Ayumi-chan Monogatari: Jisshaban is almost exactly the same game as Ayumi-chan Monogatari, with one important difference: it has photos of a real actress replacing the original's anime-style graphics. There are no graphics at all in the game. This is the only difference between the two versions. The photos of the actress mimic the original graphics very closely, including not only locations, expressions, etc., but also sexual poses. The text and the gameplay process are identical to the original version.

Azure

Azure

Fujitsu FM Towns Marty - Released - February 20, 1993

Azure is a crosshair style shoot 'em up game, developed and published by Family Soft, which was released in Japan in 1993.

Bacta 1 & 2 + Voice

Bacta 1 & 2 + Voice

Fujitsu FM Towns Marty - Released - 1996

This compilation contains: Bacta Bacta 2: The Resurrection of Bacta Both games have voice-overs that were not present in their original releases. Bacta Jinpachi Tanaka is a paranormal investigator who possesses the powers of detecting and fighting demonic creatures. As these demons are usually female and pretty, they can easily pose as humans, and Jinpachi must use somewhat unorthodox (though physically pleasing) techniques to tell friend from foe. Jinpachi and his employees must cooperate with the police and avert grave dangers posed by an angry female demon who has sworn revenge against the hero. Bacta 2: The Resurrection of Bacta The sequel to Bacta directly continues the story initiated in the first game. The paranormal investigator Jinpachi Tanaka was unable to defeat the female demon Dirsala, and she intends to resurrect the mysterious magical creation known as Bacta. In order to prevent that Jinpachi must work together with the local police and his faithful assistance, all the while continuing to save young women from demonic possession in his own unique ways. Gameplay-wise, the sequel is identical to the predecessor. The Japanese-style adventure gameplay relies on selecting verb commands and combining them with objects in a text menu. It is impossible to get stuck or permanently die in the game, and many of the options, though not necessary to select for triggering the next event, are there for humorous reasons.

Ballade for Maria

Ballade for Maria

Fujitsu FM Towns Marty - Released - 1995

In Ballade For Maria the player controls Jake Spikes, a detective from New York. Recently, terrible murders have been happening in Boston. An unknown killer seeks out women and brutally murders them, cutting their hands off. Jake travels to Boston to unravel the mystery, finding out who is responsible for the murders. This is a Japanese-style adventure game. The game is viewed from first-person perspective, and the player interacts with the environment by selecting menu choices. Most of the gameplay involves talking to suspects. Unlike many other Japanese adventures, in Ballade For Maria it is possible to select many different topics when talking to people, and the information they provide allows the player to make conclusions and advance in the game. The game features nudity and horror scenes.

Band-kun

Band-kun

Fujitsu FM Towns Marty - Released - 1991

The player is an aspiring musician. Their goal is to form a band to win prestigious music contests or competitions. Until the player's band becomes a financial success, a portion of the player's time must be spent attending to a part-time job to fund their expenditures. Minimum wage is determined by random RNG readings, making them constant if unreliable resource. Rumors regarding music trends and tips for practicing music may occur during the hours spent working. A MIDI board is required to run the game, which was a separate approximate 30,000 yen purchase for computers at the time of the game's initial availability. Many consumers were not willing to buy it and caused Band-kun to fade into obscurity, a flaw later acknowledged by Keiko Erikawa during Gitaroo-Man's press conferences.

Battle

Battle

Fujitsu FM Towns Marty - Released - 1992

Battle Chess

Battle Chess

Fujitsu FM Towns Marty - Released - September 1, 1991

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels.

Beast III

Beast III

Fujitsu FM Towns Marty - Released - 1994

One day Mr. Sato rang saying that she felt foggy. When Soga and Kotone made it to his place, man was missing. First step is to seek at university where he was last seen.

Bell's Avenue

Bell's Avenue

Fujitsu FM Towns Marty - Released - 1993

Bell's Avenue is a collection of three very short games, all of which play like minimalist Japanese-style adventures and have stories that revolve around sex. The interaction follows the standard verb-command "Look-Talk-Think" template, without any sub-menus that would allow interaction with different objects. The Lyrical Story After Rain, the shortest of the three, is an episode from the life of a lonely teenage girl, who meets another young girl on the train and later has erotic fantasies involving her. Paragon Wing Bird is considerably longer and has a sci-fi theme, the protagonist being a male adventurer from the Earth, who has encountered a race of human-like creatures in deep space and is interested in their sexual traditions. Kara is the longest of the three, is set in a high school, and describes a group of young girls who are eager to have their first sexual experience. This game allows menu-based navigation through various locations in the school and non-linear story progression, which can change depending on the player's choice and order of locations to visit. Bell's Avenue also contains Under Deep, a very short futuristic story, basically consisting of two bizarre sex scenes and having no interaction at all, and Minimum Hour, which presents, in a comical way, a few ideas for sex-based arcade games, which are not playable.

Bell's Avenue: Vol. 2

Bell's Avenue: Vol. 2

Fujitsu FM Towns Marty - Released - 1994

A collection of three main stories and several short kinetic stories: 1. 小犬のワルツ 2. UNDERDEEP 3. パラゴンの災難 4. FORUM 5. BA散歩 6. しおりの部屋 7. minimum hour

Bell's Avenue: Vol. 3

Fujitsu FM Towns Marty - Released - March 24, 1995

A collection of three main stories and several short kinetic stories: 1. 小犬のワルツ 2. クレセント 3. まんだら 4. Forum 5. BA散歩 6. 月夜物語 7. minimum hour

Bible Master 2: The Chaos of Aglia

Bible Master 2: The Chaos of Aglia

Fujitsu FM Towns Marty - Released - 1995

Bible Master 2: The Chaos of Aglia is a hybrid of a real-time strategy and a role-playing game. The game is set in a fictional medieval fantasy world and its story takes place on the continent of Aglia. Many primary and secondary characters are featured and eventually become controllable by the player, but the initial segment of the story begins in the small southern kingdom of Finice-Deal, focusing on a young knight who has completed his nobility initiation and must protect his country from hostile pagan worshipers. The game is divided into scenarios, each built like a large-scale tactical battle that takes place in a location comprising outdoor areas and towns. The player navigates characters in real time on the overhead battle field in a point-and-click fashion, with enemies moving in real time as well. Each character represents a unit of a different type (such as knights, archers, magicians, etc., some with a general leading them). When a player-controlled and an AI-controlled unit are near each other the player can opt to view a full-screen animated battle sequence, the outcome of which is decided depending on the combatant's parameters. Like in regular RPGs, towns can be visited and establishments such as inns, shops and bars can be accessed (however, without free movement through the rest of the town). This can be done in the middle of the battle, provided a character is positioned near a town gate. Characters gain experience points, level up, and can equip a variety of weapons, armor and accessories.

Bible Master: Crash of the BlleotRutz

Bible Master: Crash of the BlleotRutz

Fujitsu FM Towns Marty - Released - December 18, 1993

Bible Master is a Role-Playing game, developed and published by Glodia, which was released in Japan in 1993

Big Honour

Big Honour

Fujitsu FM Towns Marty - Released - 1992

Big Honour is a Sports game, developed and published by Artdink, which was released in Japan in 1992.

Blandia Plus

Blandia Plus

Fujitsu FM Towns Marty - Released - 1994

Blandia is a versus fighting game that takes place on the Great Continent of Eurasia and focuses on the resurrection of the demonic lord Gildus, who must be stopped by one of the six greatest warriors in the land, led by the noble Gurianos. The game's stand-out feature is the usage of weapons and armor: using traditional fighting game controls with strikes aimed high, middle, or low, characters must destroy the opponent's armor in order to win. In both one- and two-player mode, a round lasts five minutes; if it doesn't end in a knock-out, the character with higher hit points left is declared the winner. In the single-player mode opponents can be chosen by the player on the way to the final battle in the Golden Castle, rather than being selected randomly by the computer AI.

Blue: Will to Power

Blue: Will to Power

Fujitsu FM Towns Marty - Released - 1992

The kingdom of Ishut was the most powerful on the continent and considered the protector of peace. That peace was disrupted when the Northern neighbor Seden attacked without warning. After a prolonged war, an Ishut knight named Gene, valiant in battle and skillful in diplomacy, married Claire, the daughter of Duke of Seden, consolidating the peaceful co-existence between the two countries. However, Gene perished in a rebellion that arose in Seden. His son, blessed by his noble ancestors, has to follow his footsteps and bring peace and glory to his homeland. Blue: Will to Power is a Japanese-style role-playing game with many traditional elements of the genre, including top-down world map navigation, turn-based combat, simple leveling system, etc. A stand-out feature that the game shares with other Kinpukurin RPGs is the conversation system. Each NPC can be approached with any of the four requests: information, joining, negotiation, and battle. Many NPCs would agree to join the party, which can become considerably large for that reason.

Bomberman: Panic Bomber

Bomberman: Panic Bomber

Fujitsu FM Towns Marty - Released - 1995

Panic Bomber is a falling block puzzle game, somewhat reminiscent of Puyo Puyo games: instead of Tetris-like abstract blocks, little colored heads are falling down and must be arranged in rows of three (vertically or horizontally), by rotating them and matching them with other heads of the same color. In this case, the heads clearly belong to the titular character of the Bomberman series. The game has similar gameplay and opponents as in the handheld version; Bomberman automatically advances on a "world map", defeating opponents in falling block contests in a linear fashion. However, this is only one part of the game, the story mode. Two additional modes are: a versus mode, which allows multiplayer gameplay of up to five players, and a timed challenge mode. In the latter, the player has to complete specific falling block-related tasks before the time runs out.

Brandish

Brandish

Fujitsu FM Towns Marty - Released - 1991

Once there was a prosperous kingdom, which was protected by a tower, where a mighty dragon was living. The people of the kingdom were secure with such a guardian. But one man wanted the dragon's power for something else, and this man was the king. He went to the tower and tried to kill the dragon, in order to rob his power. But the dragon's fury turned the king into a horrible creature, a demon, and his evil essence made his entire kingdom sink deep under the earth. Many years have passed, and now you take control of a traveler named Varik (Ares in the Japanese version). A young woman accuses him of killing her teacher, and in a desperate fight they both fall underground, to where the lost kingdom was buried. You must guide Varik through underground mazes and help him to escape the wrath of his adversary and the demonic inhabitants of the lost kingdom. The game is an action RPG, a dungeon crawler with plenty of creatures to defeat and many weapons, armor, and other treasure to collect. You can also use magic spells. The camera rotates automatically according to your movements. You also have the ability to jump forwards.

Branmarker

Branmarker

Fujitsu FM Towns Marty - Released - 1993

The island of Radja was a peaceful place, ruled by a benevolent king. But one day, monsters have invaded the island. Both the prince and the princess of the kingdom were abducted. The king summons Shami, who, despite being a cute young girl, is the most powerful warrior of the kingdom. Shami has first to rescue the king's children, and eventually to find out the source of the demonic invasion. Gameplay-wise, Branmarker mainly follows early Dragon Quest template: it is a top-down RPG with random turn-based battles viewed from first-person perspective. The player controls Shami and another character who joins the party. Shami can cast a variety of offensive and healing spells, the majority of which must be found in treasure chests located in the dungeons rather than bought or learned. The main gameplay takes part in hostile areas, which are reasonably complex and maze-like, taking a while to explore. Leveling up is automatic, and combat mechanics are basic Japanese RPG fare. What makes it different are the various anime-style cutscenes scattered through the game, most of which feature nudity and erotic content.

Branmarker 2

Branmarker 2

Fujitsu FM Towns Marty - Released - 1995

Branmarker 2 is a direct sequel to the first Branmarker. The heroine Shami has completed her quest, received the magical artifact known as "branmarker", and is returning home with her companion Viga. Alas, the evil sorceress Kara has other plans, so she steals the branmarker from Shami to use it for her own mysterious purposes. Shami and Viga have to find the thief and recover the artifact before hell is unleashed upon the world. Like its predecessor, the game is a traditional Japanese-style RPG: the party roams a top-down world map, fighting randomly appearing enemies in turn-based combat and exploring maze-like dungeons. As opposed to the previous game, there are several towns to visit, as well as a larger amount of dungeons. The battles are viewed from top-down perspective instead of the original's first-person. Similarly to the preceding game, the party consists of only two active combatants; however, additional characters may replace Shami or Viga during the course of the game. The sequel also adds mouse support, a larger variety of spells and items, and the possibility to save anywhere. Like the first game, Branmarker 2 has erotic cutscenes in anime style. The CD version features full voice-overs for the dialogues.

Bubble Bobble

Bubble Bobble

Fujitsu FM Towns Marty - Released - 1990

Bubble Bobble is a 1986 platform arcade game developed and published by Taito. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. This was later released on the FM Towns Marty in 1990.

Burai: Gekan: Kanketsu-hen

Burai: Gekan: Kanketsu-hen

Fujitsu FM Towns Marty - Released - 1991

The game is a direct follow-up to Burai: Joukan, continuing its story. The eight heroes who were chosen by the magical pearls to stop the plans of the evil Bido to resurrect the dark god Daar continue their journeys. The young demon warrior Jakimaru is angry at Hayate for killing his companion, and he offers his service to Bido, who still hopes to defeat the eight heroes. As before, the player can choose to start as any of the heroes. However, since some of the heroes got together during the course of the previous game (Alec and Kuuku, Hayate and Lilian, etc.), there are only five different chapters to start with. The core gameplay remains the same - top-down navigation, random enemies, turn-based combat. However, the battles use the same turn-based perspective as over-world navigation (as opposed to the first-person view in Burai: Jōkan).

Burai: Joukan

Burai: Joukan

Fujitsu FM Towns Marty - Released - 1990

The evil god Daar was defeated long time ago. The difference races of Kypros could co-exist in peace. But Daar had followers, among them a powerful warrior named Bido. He intends to resurrect Daar and attack the king of Kypros. His minions attack three strongest knights who serve the king. But before he died, one of the knights released eight magical pearls. Each pearl can choose a hero, and eight heroes together would be able to stop Bido. Those heroes live in different places and belong to different races - humans, dragons, lizard-men, dog-like wosshus. Among them there are simple fighters, a thief, a powerful sorcerer. But they all know - the future of Kypros lies in their hands... Burai: Joukan is a Japanese-style RPG with top-down navigation, world map and towns, random enemies, first-person turn-based battles, party management, etc. Its stand-out feature is the ability to play as eight different heroes. Each hero starts in a different part of the game world. The characters have different abilities and spells at their disposal, but overall follow the same gameplay template. The intro sequence presents the heroes in a particular order (starting with the thief Hayate, who was caught and thrown into prison), but the player can choose to start as any of the eight heroes.

CAL Gaiden: Tiny Step: Tiny Steps Behind the CAL

CAL Gaiden: Tiny Step: Tiny Steps Behind the CAL

Fujitsu FM Towns Marty - Released - 1993

Cal Gaiden is not directly connected to other Cal games story-wise, completely abandoning the protagonist Wataru Ishibashi, the storyline concerning ancient Greek gods, and the multi-cultural fantasy setting. Instead, it follows the exploits of Satoru, a young man who its trying to find the love of his life. There are four possible candidates: the initial romantic interest Mari Inoue, the elusive Manako Sakamoto, and two co-workers - Ami and Yōko. The player can choose to start a specific chapter dedicated to each of these young women (the last two are grouped together). The gameplay largely follows the visual novel format, albeit generally with more options to choose from than it is usually the case with games of that genre. Much of the story is linear, but some decisions may influence the subsequent development of the plot.

Cal III

Cal III

Fujitsu FM Towns Marty - Released - 1993

Two years have passed since Wataru Ishibashi, an ordinary high-school student in modern-day Japan, visited the magic world of beautiful goddesses and rescued his girlfriend Mika. It seems he can now finally enjoy a peaceful time with his beloved girl. But one day, his old friend Ches, a cute cat-like fairy girl, appears in his room and summons him to the world of gods. It appears that Venus, the goddess of love, is in trouble due to the unforeseen events that have led to the outbreak of the Trojan war. Wataru is about to begin another adventure in the world of gods and ancient cultures. Cal III is a Japanese-style adventure with visual novel characteristics. The player interacts with characters and is given several dialogue options or actions to choose from. There is no other interaction with the environment, and the progress is strictly linear. Most choices are optional, and only a few lead to Game Over. The computer versions of the game contain a few scenes with nudity, but overall the sexual content is by far milder than in the predecessors.

Cal Towns

Cal Towns

Fujitsu FM Towns Marty - Released - 1992

This compilation contains: Cal Cal II The second game can be started only after having completed the first one. CAL The hero of this game is an ordinary high school student (the player has to name him by himself). He is mostly interested in pretty girls, in particular the lovely Mika, with whom he is even ready to discuss books just to get her attention. One day, a beautiful woman appears in front of him out of nowhere. She says that she is Venus, the goddess of love. She comes from a world called Cal, the eternal world populated by lovely girls. She tells the hero that soon he will be needed in that world... and disappears. Was that a dream? Or will our hero really travel to the magical world of Cal and encounter dangers he hasn't even imagined before? Cal is a visual novel, with the sole interaction consisting of choosing sentences to say and sometimes actions to do from a context-specific menu at the bottom of the screen. Usually only one such selection triggers the next event; some choices lead to Game Over. The game contains erotic pictures with nudity and sexual situations. CAL II You are Wataru Ishibashi, a high-school student in modern Japan. Up until recently you led a normal life, enjoying the relationship with your lovely girlfriend Mika. But short before the graduation ceremony, you had a strange vision that you first believe to be a dream. But when you are contacted by Venus, the goddess of love, you realise Mika was abducted by Aeon, the goddess of time, and transferred into the Realm of Time. You must now travel to the legendary dream world of beautiful goddesses and bring Mika back. Cal II plays like a Japanese-style adventure game with visual novel elements. You read the text and sometimes are able to choose between various actions. In addition, there is a "world map" on which you navigate your character from a top-down view, visiting different locations in an order you prefer. The game features voice-overs for the dialogues.

California x Party: Joshidaisei Himitsu Club

California x Party: Joshidaisei Himitsu Club

Fujitsu FM Towns Marty - Released - 1994

Cameltry

Cameltry

Fujitsu FM Towns Marty - Released - 1994

There's a kind of knick-knack you may find in dusty games rooms, a maze through which you navigate a marble by subtly tilting the board, dancing with gravity and momentum, deftly rolling your sphere out of dead ends and around the obstacles posed by holes in the board. Marble Madness explores this theme in a fudged 3-D perspective, Cloud Kingdoms in a flat 2-D one -- both by directly influencing the actions of the ball. The game takes a different approach toward a similar end; instead of moving the ball around the board, you move the board around the ball.

Can Can Bunny Extra

Can Can Bunny Extra

Fujitsu FM Towns Marty - Released - 1993

The fifth Can Can Bunny game is also the first direct sequel within the series. The story is very similar to the one of the previous game: once again, the hero is lonely and is anxious to get a girlfriend, or, to be more precise, to have sex with different girls. And once again, the benevolent and gorgeous goddess Swatty is here to provide assistance, together with her side-kicks, the Seven Lucky Gods from the Japanese mythology. Even though the story is pretty much the same as in the previous game, the gameplay underwent significant enhancements. The interface is still traditional Japanese-style menu commands, but there are many more locations now, many of which can be freely accessed by clicking on them while on the main map. Once the player has reached the point where he can begin the physical seduction of the girl, the interface switches to point-and-click, with context-sensitive cursor for touching, kissing, etc. It is necessary to try different actions more than once to understand what the girl considers pleasant and what not, otherwise the girl might get angry and the game will be over. There are many more girls to seduce here than in the previous game, ranging from a school girl to a Catholic nun (seriously). There are also various extras (as the title implies), including an extensive album that arranges various pictures of the girls so that they tell her story, and an additional collection of stories, in which the hero can learn more about the girls he had met in the main game, and even interact with them again.

Can Can Bunny Premiere

Can Can Bunny Premiere

Fujitsu FM Towns Marty - Released - 1992

In this game, the player assumes the role of an ordinary Japanese young man who works in a restaurant. One day he comes home and finds seven strange creatures sitting at his table and discussing something you have no clue about. But before you decide to throw the uninvited guests out of your apartment, a beautiful green-haired woman appears. This is the goddess Swatty, and she has power over the Seven Lucky Gods, which the mysterious seven creatures turn out to be. Swatty feels pity for the lonely hero, and decides to help him to find a girlfriend. Can Can Bunny Premier is the fourth installment in the Can Can Bunny series. Compared to its predecessors, it is the most pure Japanese-style adventure, without the strategy parts of the previous game. The player chooses menu commands ("Look", "Talk", etc., as well as context-sensitive commands and dialogue choices) in order to advance the game. At several points it is possible to branch the story line, which mostly influences the amount of success the hero has had with a girl.

Castles

Castles

Fujitsu FM Towns Marty - Released - October 23, 1992

Build a series of castles to gain dominion over all the land. You'll have to make decisions that will affect your favor with the Church, nobles, and peasants. Keep a strong military and a large workforce while watching the level of your treasury.

Castles II: Bretagne Touitsu Sensou

Castles II: Bretagne Touitsu Sensou

Fujitsu FM Towns Marty - Released - 1993

Castles II expands on the original by changing the interface and adding video cutscenes on the CD-based versions. You choose to be one of five feuding lords vying for the Crown. Conquering, spying, sabotage, diplomacy, whatever it takes--as long as you keep the Pope and your people happy. You have to reach 7,000 points to petition the Pope for the throne, and then you have to maintain those points for 4-5 game months to win the game. However, your rivals will attack you as soon as the Pope declares his support, so be sure you have a strong military before applying for the Papal backing. Castle building is more efficient and easier to deal with. You can also set up pre-made castles on file so that you can place them quickly. Battles are set in a full alternate screen with the ability to place and command each unit.

Cat's Part-1

Cat's Part-1

Fujitsu FM Towns Marty - Released - 1993

Cat's Part 1 casts the player in the role of an unnamed protagonist, presumably young, male, and very interested in the members of the opposite sex. One fine day he meets Stella, the queen of magic world. She tells him that her duty is to sustain the balance between worlds, but now her power is fading, which means a new queen has to arrive and take her place. To find this queen, Stella tells her companion Pixie to open the gates to seven different worlds: three modern-day ones, three futuristic ones, and one "past", and sends the hero on the quest for balance in the world... and numerous sexually fulfilling encounters with pretty girls from different dimensions. The game plays like a traditional Japanese adventure, with still pictures, plenty of text, and the necessity to go through all the commands several times to trigger new ones and eventually advance the story. However, unlike most games of this kind, Cat's Part 1 features a point-and-click interface along with the usual menu-based choices. Thus, the player can interact with various body parts of the girls, as well as some objects, by simply clicking on them. The player must complete Modern World 1 first, but after that is free to travel to the six remaining worlds in any order. It is also possible to teleport out of the world at any time using a magic stone.

Centurion: Defender of Rome

Centurion: Defender of Rome

Fujitsu FM Towns Marty - Released - 1993

Starting as a young Roman legionnaire in 275BC, your job is to conquer the known world through force or diplomacy, fighting on land and sea. Centurion: Defender of Rome is a turn-based strategy game. You start with one province, Rome, and one legion. To complete the game, you have to conquer all the provinces on the map. One part of the game is micro-managing your provinces. You set up tax rates and make people happy by organizing games. In Rome, you can organize a chariot race, a gladiatorial combat or even a simulated naval battle; this starts an action mini-game where you control the chariot rider, gladiator or ship. Another part of the game is military conquest. You can raise legions or strengthen them in any province you control (let's just hope there are enough men in the province, or your legion will be incomplete and weaker). There are three types of legions, each of them has a different strength. You can also move a legion to a neighbouring province. When you enter a province you don't yet control, you can speak with the ruler there. With luck, you can convince him to give you the province for free; but this isn't very likely, and you'll often have to fight. When your legion attacks a province, or defends one of your provinces from an invader, the game switches to an isometric view of the battlefield. You can give orders to your legion (assuming they are within the range of their commander's voice) and watch as they duke it out with the enemy forces. Eventually, one of the sides will be completely wiped out or panic and retreat. Finally, you can buy warships and have naval battles with the enemy fleet. This is represented as an action mini-game, depicting a duel of the flagships; however, the outcome of the battle actually depends on the strength of your fleet.

CG Syndicate vol. 1: Lisa Northpoint

CG Syndicate vol. 1: Lisa Northpoint

Fujitsu FM Towns Marty - Released - 1991

Chase H.Q.

Chase H.Q.

Fujitsu FM Towns Marty - Released - 1991

As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".

Chiemi & Naomi

Chiemi & Naomi

Fujitsu FM Towns Marty - Released - December 22, 1993

This compilation contains: Naomi: Bishōjo-tachi no Yakata Premium Collection No.001 Chiemi: Stewardess Monogatari Premium Collection No.002

Classic Road

Classic Road

Fujitsu FM Towns Marty - Released - 1994

Classic Road is a Sports game, developed and published by Victor Interactive Software, which was released in Japan in 1994.

Collector D

Collector D

Fujitsu FM Towns Marty - Released - 1993

By the year 2000 an incurable disease has spread and men and women have become unable to have normal sex without vibrators. Hero is a designer of such vibrators. He comes to a new residential area as a sales agent.

Collector D: Bangai-hen: Gokurakudai Nishichiku Sales Daisakusen

Collector D: Bangai-hen: Gokurakudai Nishichiku Sales Daisakusen

Fujitsu FM Towns Marty - Released - September 10, 1993

After a successful mission in one residence unit the vibrator designer decided to spread his business over the whole town district.

Columns

Columns

Fujitsu FM Towns Marty - Released - 1990

Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.

Crystal Rinal

Crystal Rinal

Fujitsu FM Towns Marty - Released - 1994

Youhei is a Japanese teenager who is bored with his life, unable to find excitement anywhere. Even sexual escapades with various women don't satisfy him: he craves for real adventures. But on that particular day, his wishes were fulfilled in a very unexpected way. He was talking to a schoolmate named Mahiro, a girl he didn't even like particularly, when something like an earthquake shattered the school. Youhei and Mahiro hurried to the nearby classroom, only to find a strange mirror-like object - which in fact was a portal to a dungeon in another world. Now the two teenagers have to find a way to escape from the dungeon - and eventually to return home. Crystal Rinal is an adult dungeon crawler along the lines of Words Worth or Raidy games; but instead of a lonely hero/heroine, the player controls a party of two, Youhei and Mahiro, who fight randomly appearing monsters in turn-based combat. There is also a "talk" command that lets the two heroes chat with each other and comment on the situation. Some gameplay segments follow the template of a Japanese adventure, with menu-based commands and multiple choices during dialogues.

Curse

Curse

Fujitsu FM Towns Marty - Released - 1995

Your university female friend is behaving strangely. You and your female buddy, both psychology students, set out to find what's happening.

Custom Mate & Denwa no Bell ga...

Fujitsu FM Towns Marty - Released - December 16, 1994

This compilation contains: Custom Mate A young man finds a mysterious box. Making sure no one is at home, he opens the box and finds a scroll with a magic incantation inside. He chants the magic spell - and immediately a cute female elf appears. She says she can create any girl the hero wants. But once the girl is created, he has to figure out how to win her good graces... Erotic Baka Novel: Denwa no Bell ga... The protagonist of this game, a nameless young man, receives a phone call from his girlfriend. She is distressed and asks him to meet her immediately. From that point on, whatever happens depends on what the player decides to do...

Custom Mate 2 & Itsuka Dokoka de.

Custom Mate 2 & Itsuka Dokoka de.

Fujitsu FM Towns Marty - Released - August 25, 1995

Custom Mate 2 & Itsuka Dokoka de compiles two adult hentai games formerly released on the PC-98: Custom Mate 2 and Itsuka Dokoka de. Both games play similarly to their original versions and can be chosen from a menu appearing when the game boots; however it is only possible to play one of the games at a time.

Cyber Sculpt

Cyber Sculpt

Fujitsu FM Towns Marty - Released - 1991

CyberCity

CyberCity

Fujitsu FM Towns Marty - Released - 1989

CyberCity is an Action game, published by Nippon Telenet, which was released in Japan in 1989

Cyberia

Cyberia

Fujitsu FM Towns Marty - Released - 1995

In the year 2027, the world is controlled by two rival superpowers, the western-bloc Free World Alliance and the east-bloc Cartel. Transmissions from an FWA spy reveal the location of a secret multi-national laboratory deep within Siberia, the Cyberia Complex, where a mysterious weapon is being developed. FWA leader Devlin frees a cyber-hacker named Zak from prison and sends him to infiltrate the complex and discover the true nature of the Cyberia weapon. Unfortunately, the Cartel is also interested in the weapon and will stop at nothing to get it. Not only must Zak make his way past the Cartel forces sent to stop him, but he must also overcome the Cartel agents which have already seized control of the complex. To make matters worse the Cyberian scientist's genetically engineered creations are running rampant in the same area as the weapon and Devlin also appears to be have something up his sleeve. Cyberia is an action game with puzzle sequences and a heavy reliance on scripted events and cutscenes. The game allows limited navigation between locations, which usually lead to a puzzle or (more often) action scenes that involve either shooting down planes with a gun turret or navigating various flying vehicles, destroying enemies in a Star Wars: Rebel Assault-style confrontations.

D.O. Kanshuu Premium Box: Touch My Heart

D.O. Kanshuu Premium Box: Touch My Heart

Fujitsu FM Towns Marty - Released - 1995

Published in March 1995 in Japan for the D.O. 5th anniversary. It was packaged in a magazine-style book.

D.P.S. Zenbu

D.P.S. Zenbu

Fujitsu FM Towns Marty - Released - November 10, 1995

D.P.S. Zenbu, is, as the name implies, a complete collection of scenarios (total of 15) from all the previous D.P.S./Dream Program System series entries: D.P.S. D.P.S. SG D.P.S. SG Set 2 D.P.S. SG Set 3 Super D.P.S. No changes have been made to graphics or gameplay in any of the scenarios. As a bonus, the game also contains the 16th scenario, entitled Megumi's Story. The scenario is non-interactive (the player simply has to press a button to scroll the text) and depicts the first sexual experiences (some of them violent) of an innocent teenage girl.

D.P.S: Dream Program System

D.P.S: Dream Program System

Fujitsu FM Towns Marty - Released - April 15, 1990

D.P.S is a collection of three short scenarios, which are unrelated to each other story-wise and can be played separately. Those scenarios are presented as cartridges played on a fictional console named Dream Program System. Each scenario allows the player to choose between two different protagonists, or two different personalities for the protagonist. All of the scenarios feature nudity and/or sexual situations. The scenarios in this game include: A medieval fantasy tale entitled Princess Fantasy, in which the player controls a knight who accompanies a princess on a journey. Depending on the personality choice, the knight can either be brave and compassionate, or cynically take advantage of the helpless girl. A typical "naughty doctor" story, in which the player - as either male or female school doctor - has to "examine" young and pretty female patients, trying not to scare them away by employing too direct methods. An encounter between a famous female pop idol and her fan (also female), which leads to a bizarre sexual experience. The player can choose to control the events from the point of view of either the star or the fan. The gameplay is essentially that of a visual novel. At almost every screen, the player is given a number of choices, which correspond to answers or actions, according to the situation. Some choices are required to trigger the next event and advance in the game, others are "neutral", having no effect on the progress, while a few are considered "bad" by the game, leading to Game Over. Scenes, dialogue choices, and story events may vary slightly or significantly, depending on the choice of character in the beginning of a scenario.

Daikoukai Jidai

Daikoukai Jidai

Fujitsu FM Towns Marty - Released - 1990

The Franco family used to be one of the influential houses of Portugal. That is until the head of the family sailed out of a disastrous voyage to find the kingdom of Prester John. The disarray that followed brought about an end to the nobility of the Franco name. 100 years have passed and Portugal has prospered through it's sailing and trading empires. Young Leon Fanco wishes to restore his family's good name and make a name for himself as a sailor. At the heart of his ambition is the fair lady, Christiana, who is desired by the likely heir to the kingdom. Towards that end, Leon has been working hard to secure finances for his first ship. With the first step of his dream complete, Franco sails out with his father's good friend as first mate, you're off to find fame, adventure and fortunes out on the sea and in uncharted waters. Daikoukai Jidai is a sailing and trading simulation. Your goal is initially to sail between ports and trade goods between them to make a profit. Along the way, you may be called upon by merchants and royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all have good relations with one another. You can take as long as you want and explore as much of the world as possible to complete your ultimate task of marrying Christiana, which will require your fame rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for gaining information, crew and gambling. All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents.

Daikoukai Jidai II

Daikoukai Jidai II

Fujitsu FM Towns Marty - Released - 1993

In the first Daikoukai Jidai game, it was the 15th century and the New World was discovered. Now in New Horizons, it is the early 16th century and the age of exploration and sea trade is underway. Players choose from any one of six adventurers (scenarios), each with their own distinctive but intertwining plot, to embark on a quest of sailing, seamanship and exploration. The six characters are: João Franco is the son of Duke Leon Franco, the hero of the first Daikoukai Jidai game and an influential man in Portugal. His father wants to make him into a strong man and so decides to send him out to sea. Young Joao is tasked with learning the skills of the sailor (he is the only character who starts at level one) and embarking on a quest of discovery; reaching the far east and eventually looking for the secret of Atlantis. Catalina Erantzo is a Spanish naval officer who believes her beloved and her brother were both murdered by the Portuguese armada. Vowing revenge she turns to a life of piracy and soon becomes a red haired scourge of the seas. Pietro Conti is a indebted man, having inherited the financial woes of the Conti family. When the Duchess Franco hires him to spy on her son, he accepts the job and obtains a ship. Pietro hopes to use these resources to seek out valuable treasure and clear up his family's debt. Ernst Von Bohr is a geographer who is teaching classes in Holland. He yearns to leave the classroom and sail the high seas, living a life of adventure that he has only read about in books. When his friend, Mercator offers to finance his initial voyage in exchange for cartography information about the world, Ernst is given the opportunity to live out his dream. Ali Vezas is a poor orphaned child living in Istanbul and serving others. He dreams of becoming his own master and making his own fortune across foreign lands. A twist of fate aides in providing him with small loans, with which he is able to afford his first ship and sail out with a cargo hold full of goods... Otto Baynes styles himself a Royal Knight of the British Empire, in the service of his majesty the king. Promoted to Admiral of the British fleet, the kingdom is worried about the increased naval power of Spanish fleets. Otto is given a letter of marque by the king and ordered to terrorize the Spanish Fleet. Equipping himself simply at first, Otto strives to become a great privateer in the name of king and country. Regardless of the character chosen, Uncharted Waters: New Horizons is a top-down sailing simulation. At sea, players control the direction of their ship, where speed is affected by the number/health of the crew, the wind and the currents. Players can navigate anywhere there is water (though some ships are not ocean worthy) and discover interesting landmarks and new ports. Upon landing at a port, the view is also top-down and the player can enter different buildings, each with unique services and goods. These include: the Inn, the Item Shop, the Shipyard, the Tavern, the Castle, the Guild Hall, the Church, the Merchant and the Harbor. It's up to the player to earn enough gold to keep the crew fed and financed and keep the fleet repaired. Primary methods of earning money are through sea trade, accepting jobs from the guild, gambling and battle with other ships. During naval combat, the game becomes a turn-based top-down strategy game, with the player moving ships in order to obtain trajectories needed to fire cannons at enemy ships, or run alongside enemy vessels in order to board them. If the player's flagship attacks the flagship of the enemy fleet, they can challenge the opponent to a duel. If accepted, the game changes to a side-view of the two captains engaged in a fight. During this sequence, the player can only choose which fighting maneuver (strike, thrust, parry, lash) they wish to engage in.

Daisenryaku III '90

Daisenryaku III '90

Fujitsu FM Towns Marty - Released - 1991

Daisenryaku III '90 is an enhanced version of Daisenryaku III: Great Commander featuring significantly improved operation speed and a better interface. Daisenryaku III: Great Commander is a turn-based war strategy game. Like its predecessor, it allows up to four players to compete against each other or computer AI in various war scenarios, controlling armies distinguished by their colors (blue, red, green, and yellow). There are ten maps to choose from, some of which are based on real-world locations and depict historical conflicts, e.g. Russia and Japan fighting over islands in the North Pacific ocean; there are, however, no detailed reconstructions of historical battles, and all sides in all scenarios use the same modern types of weapons and vehicles. The gameplay system remains mostly unchanged compared to the second installment; differences mostly involve larger maps, interface tweaks, different degrees of zooming, etc.

Dalk

Dalk

Fujitsu FM Towns Marty - Released - 1993

A young man gets involved in a struggle between the gods Martis and Mira. Serving Martis, he believes that in order to restore the balance he has to unseal this deity, the protector of all women. Fourteen chosen girls must fight alongside the hero, venturing into the depth of a sacred mountain and helping him to defeat countless monsters who live there. Made by the creators of Rance series, Dalk is an erotic RPG. However, it is more heavy on strategy element than Rance games. Town navigation is done from first-person view. You choose your party members among the 14 available girls, and take them to fight in the mountain. Once you enter the dungeon, the game switches to top-down view, and you advance in turn-based mode, assigning commands to your party and waiting for the enemy party to move. You can attack when an enemy is in range, or cast spells with your magic users.

Dangel

Dangel

Fujitsu FM Towns Marty - Released - 1996

Long time ago, there was balance in the world. Three great tribes lived in peace with each other. Up in the sky, the Heavenly Tribe; down on the Earth, the Human Tribe; and between them, the Demon Tribe. But among the demons, there were some who wanted more power. The members of the Heavenly Tribe were forced to seal the rebellious demons in what they called "Path of Light". But one of them figured out how to break the seal. The demons were now free, and they attacked the Human Tribe. Horrible massacres, ruined cities and villages, exterminated nations - it looked like the End of Days had come to the humans... ...A boy named Anduke was raised in a secluded location by two female elves. It was clear that the boy possessed extraordinary powers: at the tender age of nine, he was already able to sexually satisfy his lovely nannies. But a mysterious force tore the boy away, knocking him unconscious. He awoke ten years later, in a human village. A promise given to a young girl led him to a fateful meeting that revealed his destiny: he had the blood of Heavenly Tribe in him, and was the only one able to save the Human Tribe from the demons... Dangel is a traditional Japanese-style RPG. Anduke meets companions on his quest, who join his party. The navigation is done from top-down perspective, while random turn-based battles use first-person view. Player-controlled characters can use regular attacks or magic. Anduke is also able to give commands to his elf companion, who has access to many magical spells. The game features full-screen anime-style cut-scenes to advance the story, many of which depict sexual encounters.

Darwin's Dilemma

Darwin's Dilemma

Fujitsu FM Towns Marty - Released - 1991

Darwin’s Dilemma is a puzzle game, the goal is to push matching creatures together. Make enough matches, and the creatures evolve in to new ones, which must then be further matched to evolve into a more advanced creature up the evolutionary chain, and so on. There's also a limited amount of swaps which allow you to change creature place with Darwin.

De. FaNa

De. FaNa

Fujitsu FM Towns Marty - Released - 1995

A young boy with spiky purple hair lies on the ground, contemplating the clear sky. He enjoys the well-deserved rest. Life is good. The only problem is... he can't remember who he is. Finally, after some efforts, he recalls his name: Luck. Profession: adventurer. He was supposed to meet his partner, a sexy girl named Sue, but instead ended up in some sort of a magical land, with zombies and angry female warriors. Soon he will learn that the land is called De FaNa, is ruled by a queen, and contains plenty of dangerous quests for an adventurer... and pretty girls for a horny teenager! De. FaNa plays like a typical Japanese adventure, with the interaction reduced to menu-based choices, all of which depend on the context. Only in a few cases will a wrong choice lead to premature end of the game; most of the time, the player is required to try different choices until the right one triggers the next event. Unlike most other Japanese adventures, many of the screens the player sees in De. FaNa are animated. This includes Luck's numerous sexual encounters with female characters.

DE・JA II

DE・JA II

Fujitsu FM Towns Marty - Released - 1992

DE・JA 2 starts where the previous game ended. The young researcher and archaeologist Ryuusuke Hatsushiba has solved the mystery of the ancient jewels, became a hero, and conquered the heart of the pretty Gachako. The Japanese Archaeological Society has chosen a new president instead of the old man Hyuga. But it's not the end of Ryuusuke's adventures. Suspicious circumstances surrounding the change of the president, new mysterious artifacts brought by clients, troubles concerning Gachako's friends, and (most importantly) more pretty ladies to haunt Ryuusuke's imagination - everything makes him forget his articles and his collections... Like its predecessor, DE・JA 2 is a Japanese-style adventure. The interface has been enhanced compared to the first game. Most of the commands are still done via the extensive verb menus and object sub-menus; once again, it is usually necessary to use those commands several times in order to gain new information and thus advance the story. However, in certain places, icon-based interface becomes available, with point-and-click interaction. The icons include traditional talking, touching, as well as less common commands such as hitting, and even an icon depicting a condom, for... err... scientific activities that are closer to anatomy than archeology.

Dead Force

Dead Force

Fujitsu FM Towns Marty - Released - June 9, 1995

In the middle of the continent of Lorelei lies the Karma mountain range, separating two cultures. To the East is the peaceful, rural Canaan federation. To the West is Dardila, the land of monks. The peaceful days of these nations were over when a meteor fell on Dardila, gradually turning the monks evil. A war erupted, and Dardilan forces overrun Canaan. Marion, the crown prince of Canaan, has just turned fourteen, and has to deal with the tremendous responsibility of commanding his army and winning the war. Dead Force is a tactical role-playing game. The entire game consists of large-scale battles between armies. Each unit is represented by a single character icon. The soldiers share hit points, equipment, and levels, and are generally treated like separate characters which can be navigated on the overhead battle screen in turn-based fashion. When a player-controlled unit is adjacent to an enemy one, a battle ensues, which proceeds automatically and is displayed on a separate screen.

Scroll to Top