Nintendo Satellaview

The Satellaview is a satellite modem peripheral for Nintendo's Super Famicom system that was released in Japan in 1995. Available for pre-release orders beginning February 13, 1995, the Satellaview retailed for between ¥14,000 and 18,000 (at the time...

Actraiser

Nintendo Satellaview - Released - 1995

ActRaiser is a Super Nintendo Entertainment System city-building simulation and action hybrid. The game was developed by Quintet and published by Enix (before their merge with Square), and this is a BS-X port of the game that was released during November of 1991.

Albert Odyssey

Nintendo Satellaview - Released - 1998

BS Albert Odyssey is a Strategy game, developed by SunSoft and published by Tokai Engineering, which was released in Japan in 1998.

Arkanoid: Doh It Again

Nintendo Satellaview - Released - 1997

BS Arkanoid: Doh It Again is an Action game, developed and published by Taito Corporation, which was released in Japan in 1997.

Bakushow Mondai no Totsugeki! Star Pirates: Dai-1-wa

Nintendo Satellaview - Released - June 22, 1997

Bakushow Mondai no Totsugeki! Star Pirates is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between June 22, 1997 and November 29, 1997. The game features voice narration by the Japanese comedy duo, Bakushow Mondai.

Bakushow Mondai no Totsugeki! Star Pirates: Dai-2-wa

Nintendo Satellaview - Released - July 27, 1997

Bakushow Mondai no Totsugeki! Star Pirates is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between June 22, 1997 and November 29, 1997. The game features voice narration by the Japanese comedy duo, Bakushow Mondai.

Bakushow Mondai no Totsugeki! Star Pirates: Dai-3-wa

Nintendo Satellaview - Released - August 31, 1997

Bakushow Mondai no Totsugeki! Star Pirates is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between June 22, 1997 and November 29, 1997. The game features voice narration by the Japanese comedy duo, Bakushow Mondai.

Bakushow Mondai no Totsugeki! Star Pirates: Dai-4-wa

Nintendo Satellaview - Released - September 27, 1997

Bakushow Mondai no Totsugeki! Star Pirates is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between June 22, 1997 and November 29, 1997. The game features voice narration by the Japanese comedy duo, Bakushow Mondai.

Bokujou Monogatari

Nintendo Satellaview - Released - 1996

This is a playable demo of the Super Famicom game Bokujou Monogatari, known as Harvest Moon outside of Japan, which was released as a single broadcast. Not to be confused with Bokujou Monogatari's sequel, which is also called Bokujou Monogatari and was also broadcast on the Satellaview, but in four parts.

Bokujou Monogatari: Dai-1-wa

Nintendo Satellaview - Released - September 2, 1996

BS Bokujou Monogatari is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 runs between September 2, 1996 and November 30, 1996. The game is a life-simulation game and it comes as a pseudo-sequel to the earlier-broadcast (July 1996)/retail release Bokujou Monogatari commonly known internationally as "Harvest Moon"; this has given the series the fan-nickname "BS Harvest Moon" as a result. Together with the game (typically immediately before and after), 10-minute broadcasts of a related nature were released entitled BS Bokujou Monogatari Torisetsu (a digital instruction manual) and Bokujou Monogatari no Kekka (a score/results program).

Bokujou Monogatari: Dai-2-wa

Nintendo Satellaview - Released - September 9, 1996

BS Bokujou Monogatari is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 runs between September 2, 1996 and November 30, 1996. The game is a life-simulation game and it comes as a pseudo-sequel to the earlier-broadcast (July 1996)/retail release Bokujou Monogatari, commonly known internationally as "Harvest Moon"; this has given the series the fan-nickname "BS Harvest Moon" as a result. Together with the game (typically immediately before and after), 10-minute broadcasts of a related nature were released entitled BS Bokujou Monogatari Torisetsu (a digital instruction manual) and Bokujou Monogatari no Kekka (a score/results program).

Bokujou Monogatari: Dai-3-wa

Nintendo Satellaview - Released - September 16, 1996

BS Bokujou Monogatari is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 runs between September 2, 1996 and November 30, 1996. The game is a life-simulation game and it comes as a pseudo-sequel to the earlier-broadcast (July 1996)/retail release Bokujou Monogatari, commonly known internationally as "Harvest Moon"; this has given the series the fan-nickname "BS Harvest Moon" as a result. Together with the game (typically immediately before and after), 10-minute broadcasts of a related nature were released entitled BS Bokujou Monogatari Torisetsu (a digital instruction manual) and Bokujou Monogatari no Kekka (a score/results program).

Bokujou Monogatari: Dai-4-wa

Nintendo Satellaview - Released - September 23, 1996

BS Bokujou Monogatari is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 runs between September 2, 1996 and November 30, 1996. The game is a life-simulation game and it comes as a pseudo-sequel to the earlier-broadcast (July 1996)/retail release Bokujou Monogatari, commonly known internationally as "Harvest Moon"; this has given the series the fan-nickname "BS Harvest Moon" as a result. Together with the game (typically immediately before and after), 10-minute broadcasts of a related nature were released entitled BS Bokujou Monogatari Torisetsu (a digital instruction manual) and Bokujou Monogatari no Kekka (a score/results program).

BS Chrono Trigger Jet Bike Special

BS Chrono Trigger Jet Bike Special

Nintendo Satellaview - Released - 1995

Chrono Trigger is a game for the Super Famicom. From as early as May of 1995 it was discussed on the Satellaview broadcast magazine, Game Tora no Ooana. Later in the life of the Satellaview, downloadable content was released for Chrono Trigger via the Satellaview. These sets of download data included: Chrono Trigger Character Zukan Chrono Trigger Jet Bike Special Chrono Trigger Music Library

BS Chrono Trigger Music Library

Nintendo Satellaview - Released - 1995

BS Chrono Trigger: Music Library was released for the Satellaview in 1995. The game was developed by Squaresoft and published by Nintendo. Essentially, Music Library is an add-on to Chrono Trigger. It contains the game's entire soundtrack, which can be selected and played based on disc and track number. The music is played in something like a media player, where the player has control over stopping and playing the music (but not fast-forwarding or rewinding). All of the songs from Chrono Trigger are included in BS Chrono Trigger: Music Library. Many of them loop, however, making them longer than the versions in the original game. 1. A Premonition (0:34) 2. Chrono Trigger (2:01) 3. Waking Up in the Morning (0:58) 4. Peaceful Days (2:48) 5. Memories of Green (3:51) 6. Guardia Kingdom Millennial Fair (3:17) 7. Gato's Song (0:42) 8. A Peculiar Happening (1:43) 9. The Wind's Yearning (3:22) 10. Goodnight (0:08) 11. Secret of the Dense Woods (4:46) 12. Battle (2:29) 13. Guardia Castle ~Courage and Pride~ (3:28) 14. Huh!? (0:05) 15. Manoria Cathedral (1:13) 16. A Prayer to the Travelers (0:11) 17. Silent Light (2:23) 18. Boss Battle 1 (1:58) 19. Frog's Theme (1:49) 20. Fanfare 1 (1:16) 21. The Kingdom Trial (3:44) 22. Hidden Truth (0:59) 23. A Tight Squeeze (2:39) 24. World in Ruins (3:24) 25. Mystery of the Past (0:07) 26. Dome-16's Ruins (1:34) 27. People Who've Abandoned the Will to Live (3:07) 28. Lavos' Theme (5:10) 29. World's Final Day (1:25) 30. Johnny of the Robot Hotrod Squad (2:21) 31. Bike Chase (1:35) 32. Robo's Theme (1:32) 33. Remains of the Factory (3:09) 34. Battle 2 (2:10) 35. Fanfare 2 (0:07) 36. The Brink of Time (2:31) 37. Delightful Spekkio (2:48) 38. Fanfare 3 (0:05) 39. Underground Sewer (2:24) 40. Boss Battle 2 (2:41) 41. Primitive Mountain (3:07) 42. Ayla's Theme (1:24) 43. Rhythm of the Wind, Sky, and Earth (1:51) 44. Burn! Bobonga! (2:12) 45. Magus' Castle (0:29) 46. Insane Melody (1:40) 47. Battle With Magus (3:30) 48. Singing Mountain (3:05) 49. Tyran Castle (3:49) 50. At the Bottom of Night (2:31) 51. Corridor of Time (3:01) 52. Zeal Palace (3:57) 53. Schala's Theme (2:48) 54. Sealed Gate (2:47) 55. Undersea Temple (3:23) 56. Crono and Marle ~Distant Promise~ (1:56) 57. Epoch ~Wings Tearing Through Time~ (3:23) 58. Dream of Black (3:04) 59. Determination (0:56) 60. Time of World Revolution (3:48) 61. Last Battle (4:07) 62. Festival of the Stars (2:44) 63. Epilogue ~To Close Friends~ (2:34) 64. To the Outskirts of Time (5:46)

BS Dragon Quest I

Nintendo Satellaview - Unreleased

The nature of this ROM has been the cause of much fan speculation due to the fact that it takes a completely different form from normal multi-part Satellaview ROMs. Whereas the vast majority of multi-part Satellaview ROMs exist online as separate episodes, the BS Dragon Quest ROM is a merged ROM containing all four episodes. Although multi-part ROM merges like this have been performed by fans and hackers in the past (notably true for BS Zelda no Densetsu), the degree of difficulty involved in such a task often requires the work of multiple people and there is no evidence that such a collaborative effort was ever made. Furthermore, the resulting ROM produced by such an effort would most likely be geared toward emulator compatibility whereas this ROM is not. Finally, the fact that the ROM's BS-X checksum is valid would be highly improbable for a ROM hack. Investigations into the origin of the ROM file have led to claims by the creator of the BS-X Cult, Pachuka, that the ROM was originally stolen in the 1990s from a person known only as ROMar. Current fan speculation favors the notion that the ROM is actually a prototype associated with the February-May 1996 Satellaview broadcasts. The major difference between the prototype version and the broadcast version is that the prototype version contains all four episodes in one ROM. The player selects from the start menu which episode he wishes to begin, which items he wishes to begin with, and what the values will be for certain character stats.

BS Dragon Quest I: Dai-1-Wa

Nintendo Satellaview - Released - February 1, 1996

BS Dragon Quest is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast between February 1, 1996 and May 25, 1996. It is a modified version of the Dragon Quest I remake found in the Super Famicom game Dragon Quest I.II.

BS Dragon Quest I: Dai-2-Wa

Nintendo Satellaview - Released - May 6, 1996

BS Dragon Quest is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast between February 1, 1996 and May 25, 1996. It is a modified version of the Dragon Quest I remake found in the Super Famicom game Dragon Quest I.II.

BS Dragon Quest I: Dai-3-Wa

Nintendo Satellaview - Released - May 13, 1996

BS Dragon Quest is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast between February 1, 1996 and May 25, 1996. It is a modified version of the Dragon Quest I remake found in the Super Famicom game Dragon Quest I.II.

BS Dragon Quest I: Dai-4-Wa

Nintendo Satellaview - Released - May 20, 1996

BS Dragon Quest is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast between February 1, 1996 and May 25, 1996. It is a modified version of the Dragon Quest I remake found in the Super Famicom game Dragon Quest I.II.

BS Fire Emblem: Akaneia Senki Hen: Dai-1-wa: Palace Kanraku

Nintendo Satellaview - Released - 1997

BS Fire Emblem: Akaneia Senki is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 3 distinct runs between September 28, 1997 and May 1, 1999.

BS Fire Emblem: Akaneia Senki Hen: Dai-2-wa: Akai Ryuu Kishi

Nintendo Satellaview - Released - 1997

BS Fire Emblem: Akaneia Senki is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 3 distinct runs between September 28, 1997 and May 1, 1999.

BS Fire Emblem: Akaneia Senki Hen: Dai-3-wa: Seigi no Touzokudan

Nintendo Satellaview - Released - 1997

BS Fire Emblem: Akaneia Senki is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 3 distinct runs between September 28, 1997 and May 1, 1999.

BS Fire Emblem: Akaneia Senki Hen: Dai-4-wa: Hajimari no Toki

Nintendo Satellaview - Released - 1997

BS Fire Emblem: Akaneia Senki is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 3 distinct runs between September 28, 1997 and May 1, 1999.

BS Fuurai no Shiren: Surara wo Sukue: Dai-1-Shuu

Nintendo Satellaview - Released - April 28, 1996

BS Furai no Shiren: Surara wo Sukue is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 3 runs between April 28, 1996 and August 2, 1997. The gameplay of BS Furai no Shiren: Surara wo Sukue is substantially similar to the earlier roguelike, Fushigi no Dungeon 2: Furai no Shiren, a game released for the SFC on December 1, 1995 and subsequently localized for English markets in March 2008 as Mystery Dungeon: Shiren the Wanderer for the Nintendo DS. BS Furai no Shiren also bears similarities to other Mystery Dungeon games including Dragon Quest Yangus, The Nightmare of Druaga, and Pokemon Mystery Dungeon. Like other Mystery Dungeon games, BS Furai no Shiren: Surara wo Sukue is set in a fantasy land based on feudal Japan, and it falls into the roguelike genre. The titular hero of the game, Shiren the Wanderer, moves in a turn-based fashion through a series of maps filled with monsters, traps, and items. The maps, referred to as dungeons, take a variety of forms including traditional dungeons, caves, forests, etc. When a player is slain, he begins at the start again with stats at the base level, however he can regain items that had previously been stored a warehouse.

BS Fuurai no Shiren: Surara wo Sukue: Dai-2-Shuu

Nintendo Satellaview - Released - May 5, 1996

BS Furai no Shiren: Surara wo Sukue is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 3 runs between April 28, 1996 and August 2, 1997. The gameplay of BS Furai no Shiren: Surara wo Sukue is substantially similar to the earlier roguelike, Fushigi no Dungeon 2: Furai no Shiren, a game released for the SFC on December 1, 1995 and subsequently localized for English markets in March 2008 as Mystery Dungeon: Shiren the Wanderer for the Nintendo DS. BS Furai no Shiren also bears similarities to other Mystery Dungeon games including Dragon Quest Yangus, The Nightmare of Druaga, and Pokemon Mystery Dungeon. Like other Mystery Dungeon games, BS Furai no Shiren: Surara wo Sukue is set in a fantasy land based on feudal Japan, and it falls into the roguelike genre. The titular hero of the game, Shiren the Wanderer, moves in a turn-based fashion through a series of maps filled with monsters, traps, and items. The maps, referred to as dungeons, take a variety of forms including traditional dungeons, caves, forests, etc. When a player is slain, he begins at the start again with stats at the base level, however he can regain items that had previously been stored a warehouse.

BS Fuurai no Shiren: Surara wo Sukue: Dai-3-Shuu

Nintendo Satellaview - Released - May 12, 1996

BS Furai no Shiren: Surara wo Sukue is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 3 runs between April 28, 1996 and August 2, 1997. The gameplay of BS Furai no Shiren: Surara wo Sukue is substantially similar to the earlier roguelike, Fushigi no Dungeon 2: Furai no Shiren, a game released for the SFC on December 1, 1995 and subsequently localized for English markets in March 2008 as Mystery Dungeon: Shiren the Wanderer for the Nintendo DS. BS Furai no Shiren also bears similarities to other Mystery Dungeon games including Dragon Quest Yangus, The Nightmare of Druaga, and Pokemon Mystery Dungeon. Like other Mystery Dungeon games, BS Furai no Shiren: Surara wo Sukue is set in a fantasy land based on feudal Japan, and it falls into the roguelike genre. The titular hero of the game, Shiren the Wanderer, moves in a turn-based fashion through a series of maps filled with monsters, traps, and items. The maps, referred to as dungeons, take a variety of forms including traditional dungeons, caves, forests, etc. When a player is slain, he begins at the start again with stats at the base level, however he can regain items that had previously been stored a warehouse.

BS Fuurai no Shiren: Surara wo Sukue: Dai-4-Shuu

Nintendo Satellaview - Released - May 19, 1996

BS Furai no Shiren: Surara wo Sukue is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 3 runs between April 28, 1996 and August 2, 1997. The gameplay of BS Furai no Shiren: Surara wo Sukue is substantially similar to the earlier roguelike, Fushigi no Dungeon 2: Furai no Shiren, a game released for the SFC on December 1, 1995 and subsequently localized for English markets in March 2008 as Mystery Dungeon: Shiren the Wanderer for the Nintendo DS. BS Furai no Shiren also bears similarities to other Mystery Dungeon games including Dragon Quest Yangus, The Nightmare of Druaga, and Pokemon Mystery Dungeon. Like other Mystery Dungeon games, BS Furai no Shiren: Surara wo Sukue is set in a fantasy land based on feudal Japan, and it falls into the roguelike genre. The titular hero of the game, Shiren the Wanderer, moves in a turn-based fashion through a series of maps filled with monsters, traps, and items. The maps, referred to as dungeons, take a variety of forms including traditional dungeons, caves, forests, etc. When a player is slain, he begins at the start again with stats at the base level, however he can regain items that had previously been stored a warehouse.

BS F-Zero 2 Practice

Nintendo Satellaview - Released - June 1, 1997

BS F-Zero Grand Prix 2 is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. The original non-SoundLink version was released as BSF-Zero 2 Practice on June 1, 1997 (although the title screen remained the same). It contained the four courses first seen throughout BS F-Zero Grand Prix (a Satellaview remake of the original), along with a new course called Mute City IV. Little is known about the later SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.

BS F-Zero Grand Prix 2: Dai-1-Shuu

Nintendo Satellaview - Released - August 10, 1997

BS F-Zero Grand Prix 2 is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. The original non-SoundLink version was released as BSF-Zero 2 Practice on June 1, 1997 (although the title screen remained the same). It contained the four courses first seen throughout BS F-Zero Grand Prix (a Satellaview remake of the original), along with a new course called Mute City IV. Little is known about the later SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.

BS F-Zero Grand Prix 2: Dai-2-Shuu

Nintendo Satellaview - Released - August 17, 1997

BS F-Zero Grand Prix 2 is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. The original non-SoundLink version was released as BSF-Zero 2 Practice on June 1, 1997 (although the title screen remained the same). It contained the four courses first seen throughout BS F-Zero Grand Prix (a Satellaview remake of the original), along with a new course called Mute City IV. Little is known about the later SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.

BS F-Zero Grand Prix: Dai-1-shuu: Knight League

Nintendo Satellaview - Released - December 29, 1996

BS F-Zero Grand Prix was a four-part Soundlink game to the original F-Zero. It was launched only in Japan for the Satellaview attachment for the Super Famicom. BS F-Zero Grand Prix contained four different playable vehicles and four new tracks near the end of each broadcast, as well as the 15 tracks from the original game. Commentary was provided by Bucky Koba, Tsutomu Tareki, and Seiichi Hirai. A follow-up to the game was later distributed as BS F-Zero Grand Prix 2. According to Nintendo Power the game was considered to be released via Game Pak.

BS F-Zero Grand Prix: Dai-2-shuu: Queen League

Nintendo Satellaview - Released - January 5, 1997

BS F-Zero Grand Prix (BS F-ZERO グランプリ) was a four-part Soundlink game to the original F-Zero. It was launched only in Japan for the Satellaview attachment for the Super Famicom. BS F-Zero Grand Prix contained four different playable vehicles and four new tracks near the end of each broadcast, as well as the 15 tracks from the original game.[2] Commentary was provided by Bucky Koba, Tsutomu Tareki, and Seiichi Hirai. A follow-up to the game was later distributed as BS F-Zero Grand Prix 2. According to Nintendo Power the game was considered to be released via Game Pak.

BS F-Zero Grand Prix: Dai-3-shuu: King League

Nintendo Satellaview - Released - January 12, 1997

BS F-Zero Grand Prix (BS F-ZERO グランプリ) was a four-part Soundlink game to the original F-Zero. It was launched only in Japan for the Satellaview attachment for the Super Famicom. BS F-Zero Grand Prix contained four different playable vehicles and four new tracks near the end of each broadcast, as well as the 15 tracks from the original game.[2] Commentary was provided by Bucky Koba, Tsutomu Tareki, and Seiichi Hirai. A follow-up to the game was later distributed as BS F-Zero Grand Prix 2. According to Nintendo Power the game was considered to be released via Game Pak.

BS F-Zero Grand Prix: Dai-4-shuu: Ace League

Nintendo Satellaview - Released - January 19, 1997

BS F-Zero Grand Prix (BS F-ZERO グランプリ) was a four-part Soundlink game to the original F-Zero. It was launched only in Japan for the Satellaview attachment for the Super Famicom. BS F-Zero Grand Prix contained four different playable vehicles and four new tracks near the end of each broadcast, as well as the 15 tracks from the original game.[2] Commentary was provided by Bucky Koba, Tsutomu Tareki, and Seiichi Hirai. A follow-up to the game was later distributed as BS F-Zero Grand Prix 2. According to Nintendo Power the game was considered to be released via Game Pak.

BS Ihatov Monogatari: Dai-1-Ya

Nintendo Satellaview - Released - March 2, 1992

BS Ihatovo Monogarati is a downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between its March 2, 1997 release and May 31, 1997. The game is a role-playing game based on the works of Japanese author, Kenji Miyazawa, and its release was intended to commemorate the 100-year anniversary of his birth. The game is a sequel to the 1993 Hecht game for the SNES, Ihatovo Monogarati, earlier-broadcast for the Satellaview as well. Intended as a family-oriented game for all ages, the game makes reference to many classic works of Japanese children's literature. BS Ihatovo Monogatari incorporates voice narration at the start of each weekly broadcast to provide dramatic performances of Miyazawa's poetry set in Ihatovo. During gameplay, the Soundlink provides sound effects and gameplay hints for players. The game's voice actors were selected by popular vote by readers of Seiyu Zasshi (an Anime magazine focused on voice actors) and included Kikuko Inoue, Koichi Yamadera, Yuka Imai, and Eiichi Onoda. The Satellaview game's SoundLink music was also praised by audiences.

BS Ihatov Monogatari: Dai-2-Ya

Nintendo Satellaview - Released - March 9, 1997

BS Ihatovo Monogarati is a downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between its March 2, 1997 release and May 31, 1997. The game is a role-playing game based on the works of Japanese author, Kenji Miyazawa, and its release was intended to commemorate the 100-year anniversary of his birth. The game is a sequel to the 1993 Hecht game for the SNES, Ihatovo Monogarati, earlier-broadcast for the Satellaview as well. Intended as a family-oriented game for all ages, the game makes reference to many classic works of Japanese children's literature. BS Ihatovo Monogatari incorporates voice narration at the start of each weekly broadcast to provide dramatic performances of Miyazawa's poetry set in Ihatovo. During gameplay, the Soundlink provides sound effects and gameplay hints for players. The game's voice actors were selected by popular vote by readers of Seiyu Zasshi (an Anime magazine focused on voice actors) and included Kikuko Inoue, Koichi Yamadera, Yuka Imai, and Eiichi Onoda. The Satellaview game's SoundLink music was also praised by audiences.

BS Ihatov Monogatari: Dai-3-Ya

Nintendo Satellaview - Released - March 16, 1997

BS Ihatovo Monogarati is a downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between its March 2, 1997 release and May 31, 1997. The game is a role-playing game based on the works of Japanese author, Kenji Miyazawa, and its release was intended to commemorate the 100-year anniversary of his birth. The game is a sequel to the 1993 Hecht game for the SNES, Ihatovo Monogarati, earlier-broadcast for the Satellaview as well. Intended as a family-oriented game for all ages, the game makes reference to many classic works of Japanese children's literature. BS Ihatovo Monogatari incorporates voice narration at the start of each weekly broadcast to provide dramatic performances of Miyazawa's poetry set in Ihatovo. During gameplay, the Soundlink provides sound effects and gameplay hints for players. The game's voice actors were selected by popular vote by readers of Seiyu Zasshi (an Anime magazine focused on voice actors) and included Kikuko Inoue, Koichi Yamadera, Yuka Imai, and Eiichi Onoda. The Satellaview game's SoundLink music was also praised by audiences.

BS Ihatov Monogatari: Dai-4-Ya

Nintendo Satellaview - Released - March 23, 1997

BS Ihatovo Monogarati is a downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 2 distinct runs between its March 2, 1997 release and May 31, 1997. The game is a role-playing game based on the works of Japanese author, Kenji Miyazawa, and its release was intended to commemorate the 100-year anniversary of his birth. The game is a sequel to the 1993 Hecht game for the SNES, Ihatovo Monogarati, earlier-broadcast for the Satellaview as well. Intended as a family-oriented game for all ages, the game makes reference to many classic works of Japanese children's literature. BS Ihatovo Monogatari incorporates voice narration at the start of each weekly broadcast to provide dramatic performances of Miyazawa's poetry set in Ihatovo. During gameplay, the Soundlink provides sound effects and gameplay hints for players. The game's voice actors were selected by popular vote by readers of Seiyu Zasshi (an Anime magazine focused on voice actors) and included Kikuko Inoue, Koichi Yamadera, Yuka Imai, and Eiichi Onoda. The Satellaview game's SoundLink music was also praised by audiences.

BS Marvelous: Camp Arnold Course: Dai-1-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Camp Arnold Course: Dai-2-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Camp Arnold Course: Dai-3-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Camp Arnold Course: Dai-4-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Time Athletic Course: Dai-1-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Marvelous: Time Athletic Course: Dai-2-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Marvelous: Time Athletic Course: Dai-3-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Marvelous: Time Athletic Course: Dai-4-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Nichibutsu Mahjong: Mahjong Taikai

Nintendo Satellaview - Released - 1997

BS Nichibutsu Mahjong is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between January 26, 1997 and April 12, 1997.

BS Nichibutsu Mahjong: Renshuu Mahjong: Ichimantou

Nintendo Satellaview - Released - 1997

BS Nichibutsu Mahjong is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between January 26, 1997 and April 12, 1997.

BS Nichibutsu Mahjong: Renshuu Mahjong: Nimantou

Nintendo Satellaview - Released - 1997

BS Nichibutsu Mahjong is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between January 26, 1997 and April 12, 1997.

BS Parlor! Parlor!: Dai-1-shuu

Nintendo Satellaview - Released - March 1, 1998

BS Parlor! Parlor! is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between March 1, 1998 and March 14, 1998. At various times throughout 1995, the game was accompanied by full-day broadcasts of a strategy magazine entitled BS Parlor! Parlor! Kouryaku Magazine.

BS Parlor! Parlor!: Dai-2-shuu

Nintendo Satellaview - Released - March 8, 1998

BS Parlor! Parlor! is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between March 1, 1998 and March 14, 1998. At various times throughout 1995, the game was accompanied by full-day broadcasts of a strategy magazine entitled BS Parlor! Parlor! Kouryaku Magazine.

BS Shin Onigashima: Dai-1-wa

Nintendo Satellaview - Released - September 29, 1996

A sequel to the Famicom Disk System game Famicom Mukashibanashi: Shin Onigashima, BS Shin Onigashima was released on September 29, 1996, for the Super Famicom's Satellaview unit. The game was broadcast via the St.GIGA BS Satellite, and was downloadable within the BS-X menu from the Broadcast Clubhouse. BS Shin Onigashima takes its plot from the original version of the game, but is mostly presented from the viewpoint of the three helpers who join the protagonists during the game (the dog, monkey and pheasant). In-game music was transmitted via radio, and Ittaisan, the game's narrator, appears in-between chapters to sum up the storyline via SoundLink. The character of Ittaisan was voiced by Ichiro Nagai. The Satellaview version was well received by fans. The Super Famicom version uses the same command menu gameplay implemented in the Disk System version, but the "Change Character" command was not included due to time constraints. Satellaview games were only broadcast during a limited time period, and using the command would complicate the game to an unnecessary degree. New tweaks by the developers were to include platform-style action scenes, and to set time limits for choosing certain commands.

BS Shin Onigashima: Dai-2-wa

Nintendo Satellaview - Released - 1996

A sequel to the Famicom Disk System game Famicom Mukashibanashi: Shin Onigashima, BS Shin Onigashima was released on September 29, 1996, for the Super Famicom's Satellaview unit. The game was broadcast via the St.GIGA BS Satellite, and was downloadable within the BS-X menu from the Broadcast Clubhouse. BS Shin Onigashima takes its plot from the original version of the game, but is mostly presented from the viewpoint of the three helpers who join the protagonists during the game (the dog, monkey and pheasant). In-game music was transmitted via radio, and Ittaisan, the game's narrator, appears in-between chapters to sum up the storyline via SoundLink. The character of Ittaisan was voiced by Ichiro Nagai. The Satellaview version was well received by fans. The Super Famicom version uses the same command menu gameplay implemented in the Disk System version, but the "Change Character" command was not included due to time constraints. Satellaview games were only broadcast during a limited time period, and using the command would complicate the game to an unnecessary degree. New tweaks by the developers were to include platform-style action scenes, and to set time limits for choosing certain commands.

BS Shin Onigashima: Dai-3-wa

Nintendo Satellaview - Released - 1996

A sequel to the Famicom Disk System game Famicom Mukashibanashi: Shin Onigashima, BS Shin Onigashima was released on September 29, 1996, for the Super Famicom's Satellaview unit. The game was broadcast via the St.GIGA BS Satellite, and was downloadable within the BS-X menu from the Broadcast Clubhouse. BS Shin Onigashima takes its plot from the original version of the game, but is mostly presented from the viewpoint of the three helpers who join the protagonists during the game (the dog, monkey and pheasant). In-game music was transmitted via radio, and Ittaisan, the game's narrator, appears in-between chapters to sum up the storyline via SoundLink. The character of Ittaisan was voiced by Ichiro Nagai. The Satellaview version was well received by fans. The Super Famicom version uses the same command menu gameplay implemented in the Disk System version, but the "Change Character" command was not included due to time constraints. Satellaview games were only broadcast during a limited time period, and using the command would complicate the game to an unnecessary degree. New tweaks by the developers were to include platform-style action scenes, and to set time limits for choosing certain commands.

BS Shin Onigashima: Dai-4-wa

Nintendo Satellaview - Released - 1996

A sequel to the Famicom Disk System game Famicom Mukashibanashi: Shin Onigashima, BS Shin Onigashima was released on September 29, 1996, for the Super Famicom's Satellaview unit. The game was broadcast via the St.GIGA BS Satellite, and was downloadable within the BS-X menu from the Broadcast Clubhouse. BS Shin Onigashima takes its plot from the original version of the game, but is mostly presented from the viewpoint of the three helpers who join the protagonists during the game (the dog, monkey and pheasant). In-game music was transmitted via radio, and Ittaisan, the game's narrator, appears in-between chapters to sum up the storyline via SoundLink. The character of Ittaisan was voiced by Ichiro Nagai. The Satellaview version was well received by fans. The Super Famicom version uses the same command menu gameplay implemented in the Disk System version, but the "Change Character" command was not included due to time constraints. Satellaview games were only broadcast during a limited time period, and using the command would complicate the game to an unnecessary degree. New tweaks by the developers were to include platform-style action scenes, and to set time limits for choosing certain commands.

BS SimCity Machizukuri Taikai: Scenario 1

Nintendo Satellaview - Released - August 4, 1996

In August 1996, a special version of SimCity for SNES was broadcast exclusively to Japan through the Super Famicom Satellaview system titled BSシムシティまちづくり大会 (BS SimCity Machizukuri Taikai, lit. "BS SimCity Town Planning Competition"). The game features a 1-hour time limit and a calm jazz soundtrack. The game has no artificial disasters. Thermal power generation was abolished, and instead adds "文" marked school. "文" (Bun) is actually the map icon of a school in Japan. A dump of the third broadcast version was eventually found and released in June 2019.

BS SimCity Machizukuri Taikai: Scenario 2

Nintendo Satellaview - Released - August 11, 1996

In August 1996, a special version of SimCity for SNES was broadcast exclusively to Japan through the Super Famicom Satellaview system titled BSシムシティまちづくり大会 (BS SimCity Machizukuri Taikai, lit. "BS SimCity Town Planning Competition"). The game features a 1-hour time limit and a calm jazz soundtrack. The game has no artificial disasters. Thermal power generation was abolished, and instead adds "文" marked school. "文" (Bun) is actually the map icon of a school in Japan. A dump of the third broadcast version was eventually found and released in June 2019.

BS SimCity Machizukuri Taikai: Scenario 3

Nintendo Satellaview - Released - August 18, 1996

In August 1996, a special version of SimCity for SNES was broadcast exclusively to Japan through the Super Famicom Satellaview system titled BSシムシティまちづくり大会 (BS SimCity Machizukuri Taikai, lit. "BS SimCity Town Planning Competition"). The game features a 1-hour time limit and a calm jazz soundtrack. The game has no artificial disasters. Thermal power generation was abolished, and instead adds "文" marked school. "文" (Bun) is actually the map icon of a school in Japan. A dump of the third broadcast version was eventually found and released in June 2019.

BS SimCity Machizukuri Taikai: Scenario 4

Nintendo Satellaview - Released - August 25, 1996

In August 1996, a special version of SimCity for SNES was broadcast exclusively to Japan through the Super Famicom Satellaview system titled BSシムシティまちづくり大会 (BS SimCity Machizukuri Taikai, lit. "BS SimCity Town Planning Competition"). The game features a 1-hour time limit and a calm jazz soundtrack. The game has no artificial disasters. Thermal power generation was abolished, and instead adds "文" marked school. "文" (Bun) is actually the map icon of a school in Japan. A dump of the third broadcast version was eventually found and released in June 2019.

BS Special Tee Shot

Nintendo Satellaview - Released - June 24, 1996

BS Special Tee Shot is a game that was planned to be released on the SNES, though eventually was just made exclusively for the Super Famicom's Satellaview service. The game was later retooled and made into the game that is known as Kirby's Dream Course. It is unknown why the game was remade to feature Kirby characters, though it's presumed that it as because Nintendo thought that the game would prove more successful with a well known brand behind it. The Satellaview video game had unique characters rather than already developed ones. Overall, however, the player character was uninspiring as it was simply just a red sphere that bounced around. Despite the fact that the game would be remade to feature Kirby characters, there are dramatic differences between the two titles, including the overall gameplay concept and levels. For example, in this game, the goal was simply to shoot the ball in the hole, while in the Kirby game you want to crash into enemies to destroy them. However, despite this, the games still share many similarities, such as graphics and the overall way the player controls the ball. Interestingly, Special Tee Shot was featured not only in magazines but also on the back of SNES packages as advertisements before ultimately being cancelled and brought back with Kirby characters. It should also be noted that before being titled Kirby's Dream Course, the game was officially called Kirby's Tee Shot.

BS Super Mario Collection: Dai-1-shuu

Nintendo Satellaview - Released - December 28, 1997

BS Super Mario Collection is a remake of Super Mario Collection for the Satellaview. The game was released in four installments as a Soundlink game entry. Dai-1-shuu: Mario transverses a SMB3-like overworld to enter SMB1 Worlds 1 through 5 initially. In the meantime, voice commentary is supplied by Mario and Yuuki Nae, a Satellaview Radio Personality

BS Super Mario Collection: Dai-2-shuu

Nintendo Satellaview - Released - January 4, 1998

BS Super Mario Collection is a remake of Super Mario Collection for the Satellaview. The game was released in four installments as a Soundlink game entry. Dai-2-shuu: Mario explores Worlds 1 through 3 designed in SMB3 style and with his SMB3 powerups.

BS Super Mario Collection: Dai-3-shuu

Nintendo Satellaview - Released - January 11, 1998

BS Super Mario Collection is a remake of Super Mario Collection for the Satellaview. The game was released in four installments as a Soundlink game entry. Dai-3-shuu: Mario explores Worlds 4 through 6 designed in SMB3 style and with his SMB3 powerups.

BS Super Mario Collection: Dai-4-shuu

Nintendo Satellaview - Released - January 18, 1998

BS Super Mario Collection is a remake of Super Mario Collection for the Satellaview. The game was released in four installments as a Soundlink game entry. Dai-4-shuu: Mario transverses a SMB3-like overworld to enter worlds from the Lost Levels, or Japan's SMB2. Worlds 1 through 5 are initially accessible.

BS Super Mario USA: Power Challenge: Dai-1-kai

Nintendo Satellaview - Released - March 31, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. Being episodic, BS Super Mario USA was released on a weekly basis. These four episodes were premiered: Week 1 - "We, the Super-Birdos!" Week 2 - "Tryclyde also surprises, Secrets of the Quicksand" Week 3 - "Fry Guy at the Sea of Ice" Week 4 - "Wart's Trap. Watch Out, Super Mario Bros." In each one, the player is sent to a different SMB2 "World". The goal is seemingly to collect the Gold Mario Statues located in each level, defeat the boss, and then find and beat Wart, who can be battled in any world when going down in any vase while the player is in Subspace. The player can select the levels in any order and return to the levels as often as desired until the "episode" ends at around 50 minutes on the clock.

BS Super Mario USA: Power Challenge: Dai-2-kai

Nintendo Satellaview - Released - April 7, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. This is the week 2 release: "Secrets of the Quicksand that Surprises Even Tryclyde".

BS Super Mario USA: Power Challenge: Dai-3-kai

Nintendo Satellaview - Released - April 14, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. This is the week 3 release: "Fry Guy at the Sea of Ice".

BS Super Mario USA: Power Challenge: Dai-4-kai

Nintendo Satellaview - Released - April 21, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. This is the week 4 release: "Watch Out for Wart's Trap, Super Mario Bros.".

BS Super Mario World

Nintendo Satellaview - ROM Hack - 2020

BS SUPER MARIO WORLD is a hypothetical "what if" - a proposed expansion of the original Super Mario World for the Japanese-Exclusive Satellaview. This makes it unique for a few reasons. Firstly, it utilizes a timer mechanic seen in most Satellaview games of that period. What that means for the player is that you have a limited amount of time to complete this "Broadcast". Specifically, 60 minutes are given to the player before being sent to a results screen and given a rank. Of course, if you complete the levels before that time limit, you reach that screen anyways, but at least you have some bragging rights ;). 60 minutes also may seem like a lot for this demo, but do note that each broadcast only gets harder from here! I also heard there's a new powerup or two...

BS Tantei Club: Yuki ni Kieta Kako: Chuuhen

Nintendo Satellaview - Released - February 16, 1997

BS Tantei Club is a detective story that was broadcast in 3 parts. The game is a text-based point-and-click-style adventure game where still images are presented to the player and the player may guide a hand-shaped icon around the screen to select objects in the image to investigate further. A number of icons in a side-bar present the player with options such as taking notes, speaking, or placing telephone calls. Similar gameplay was used in other games from the FDS era including the popular Shadowgate.

BS Tantei Club: Yuki ni Kieta Kako: Kouhen

Nintendo Satellaview - Released - February 23, 1997

BS Tantei Club is a detective story that was broadcast in 3 parts. The game is a text-based point-and-click-style adventure game where still images are presented to the player and the player may guide a hand-shaped icon around the screen to select objects in the image to investigate further. A number of icons in a side-bar present the player with options such as taking notes, speaking, or placing telephone calls. Similar gameplay was used in other games from the FDS era including the popular Shadowgate.

BS Tantei Club: Yuki ni Kieta Kako: Zenpen

BS Tantei Club: Yuki ni Kieta Kako: Zenpen

Nintendo Satellaview - Released - February 9, 1997

BS Tantei Club is a detective story that was broadcast in 3 parts. The game is a text-based point-and-click-style adventure game where still images are presented to the player and the player may guide a hand-shaped icon around the screen to select objects in the image to investigate further. A number of icons in a side-bar present the player with options such as taking notes, speaking, or placing telephone calls. Similar gameplay was used in other games from the FDS era including the popular Shadowgate.

BS The Legend of Zelda: Third Quest

Nintendo Satellaview

The Classic Edition is a project by me, Con, which turns BS Zelda into a "real" Legend of Zelda. You will play with classic characters, Link and Zelda, have Triforce Symbols instead of crosses and... play without the BS-X Timer! I called this project "The Legend of Zelda - Third Quest", because it can be regarded as a third quest to LoZ, Nes without any canon problems. The core of this project is a time patch by Dreamer_Nom which disables the timer, hides it and forwards the game triforce related. Unfortunately DN left this patch inperfect, before he disappeared: the blue candle was never shop equipment (this problem occured due to Roto's patch) and the whirlpool didn't vanish after Dungeon 4, what happened because of a wrong time setting. I waited 2 years to find a qualified hacker to solve these problems, but since nobody was able or interested I took the project in my own hands and started from point zero getting through the djungle of ASM hacking... and with the help of Tre and others I am proud and lucky to tell you that my mission is accomplished.

BS Torneko no Daibouken

Nintendo Satellaview - Unreleased

Based on teaser footage depicted in a 1990s Satellaview commercial, BS Torneko no Daibouken appears to be a Satellaview update to the original September 1993 Torneko no Daibouken: Fushigi no Dungeon for SFC, the earliest game in the Mystery Dungeon series. The game is also linked to the Dragon Quest Series as the character Torneko is the merchant from Dragon Warrior IV. Current fan speculation seems to support the idea that BS Torneko no Daibouken was most likely canceled prior to a Satellaview release.

BS Zelda no Densetsu Map 2: Dai-1-wa

Nintendo Satellaview - Released - December 30, 1995

BS Zelda no Densetsu Map 2 is a Downloadable 4-part Soundlink game for the Satellaview. It is a direct sequel to BS Zelda no Densetsu which was released a few months earlier, and it plays similar to its predecessor.

BS Zelda no Densetsu Map 2: Dai-2-wa

Nintendo Satellaview - January 1, 1996

BS Zelda no Densetsu Map 2 is a Downloadable 4-part Soundlink game for the Satellaview. It is a direct sequel to BS Zelda no Densetsu which was released a few months earlier, and it plays similar to its predecessor.

BS Zelda no Densetsu Map 2: Dai-3-wa

Nintendo Satellaview - Released - January 3, 1996

BS Zelda no Densetsu Map 2 is a Downloadable 4-part Soundlink game for the Satellaview. It is a direct sequel to BS Zelda no Densetsu which was released a few months earlier, and it plays similar to its predecessor.

BS Zelda no Densetsu: Dai-1-wa

Nintendo Satellaview - Released - August 9, 1995

BS Zelda no Densetsu is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 5 distinct runs between August 6, 1995 and January 4, 1997. A program called BS Zelda no Asobikata was also broadcast in the half-hour prior to broadcasts of BS Zelda. This program seems to have been a radio tutorial teaching players how to play BS Zelda. BS Zelda no Densetsu was the first Satellaview game to use the SoundLink system, where data was streamed simultaneously during broadcast including an orchestrated soundtrack and a voiceover track.

BS Zelda no Densetsu: Dai-2-wa

Nintendo Satellaview - Released - August 16, 1995

BS Zelda no Densetsu is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 5 distinct runs between August 6, 1995 and January 4, 1997. A program called BS Zelda no Asobikata was also broadcast in the half-hour prior to broadcasts of BS Zelda. This program seems to have been a radio tutorial teaching players how to play BS Zelda. BS Zelda no Densetsu was the first Satellaview game to use the SoundLink system, where data was streamed simultaneously during broadcast including an orchestrated soundtrack and a voiceover track.

BS Zelda no Densetsu: Dai-3-wa

Nintendo Satellaview - August 23, 1995

BS Zelda no Densetsu is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 5 distinct runs between August 6, 1995 and January 4, 1997. A program called BS Zelda no Asobikata was also broadcast in the half-hour prior to broadcasts of BS Zelda. This program seems to have been a radio tutorial teaching players how to play BS Zelda. BS Zelda no Densetsu was the first Satellaview game to use the SoundLink system, where data was streamed simultaneously during broadcast including an orchestrated soundtrack and a voiceover track.

BS Zelda no Densetsu: Dai-4-wa

Nintendo Satellaview - August 30, 1995

BS Zelda no Densetsu is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 5 distinct runs between August 6, 1995 and January 4, 1997. A program called BS Zelda no Asobikata was also broadcast in the half-hour prior to broadcasts of BS Zelda. This program seems to have been a radio tutorial teaching players how to play BS Zelda. BS Zelda no Densetsu was the first Satellaview game to use the SoundLink system, where data was streamed simultaneously during broadcast including an orchestrated soundtrack and a voiceover track.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-2-wa

Nintendo Satellaview - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-3-wa

Nintendo Satellaview - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-4-wa

Nintendo Satellaview - Released - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Kamigami no Triforce

Nintendo Satellaview - Released - 1997

Zelda no Densetsu: Kamigami no Triforce is a view-limited Downloadable game for the Satellaview that was broadcast in at least 10 distinct runs between March 2, 1997 and May 29, 2000. Unlike BS Zelda and Inishie no Sekiban, Kamigami no Triforce did not use SoundLink narration or an enhanced orchestral score. Apart from its physical form and the addition of Satellaview headers to the code, the game is identical to the hardware version released for the Super Famicom on November 21, 1991.

BS Zelda Restoration Map 1

Nintendo Satellaview - ROM Hack

BS Zelda: Restoration is a fan-made compilation of patches for BS Zelda no Densetsu which aims to restore the experience to be as close as possible to the original broadcast of the game for players using emulators. It merges three different patches: BsZelda Complete by Roto, the Upgrade Patch by Dreamer Nom and Zelda Legends' Restoration patch. Combined, these bring all four weeks into a single continuous game, playable in emulation with no breaks or waits between the originally-weekly chapters and all scheduled events working. The "Restoration" version will automatically switch between chapters after 57 minutes of play, much like the original broadcast worked. Additionally, the patches bring: - a full English translation of the in-game text (with an optional add-on for the audio play that was broadcast along with the game, in its original Japanese or in a fan-made English dub) - a fully working save feature with player name entry and saving including problematic items (Magic Shield, Sword and Bomb Bags) - music - a title screen - the original intro and end sequence - a choice between the original two playable characters, the mascot and the girl - display of the current week's objectives - fully working bosses - various crash and bug fixes

BS Zelda Restoration Map 2

Nintendo Satellaview - ROM Hack

BS Zelda: Restoration is a fan-made compilation of patches for BS Zelda no Densetsu which aims to restore the experience to be as close as possible to the original broadcast of the game for players using emulators. It merges three different patches: BsZelda Complete by Roto, the Upgrade Patch by Dreamer Nom and Zelda Legends' Restoration patch. Combined, these bring all four weeks into a single continuous game, playable in emulation with no breaks or waits between the originally-weekly chapters and all scheduled events working. The "Restoration" version will automatically switch between chapters after 57 minutes of play, much like the original broadcast worked. Additionally, the patches bring: - a full English translation of the in-game text (with an optional add-on for the audio play that was broadcast along with the game, in its original Japanese or in a fan-made English dub) - a fully working save feature with player name entry and saving including problematic items (Magic Shield, Sword and Bomb Bags) - music - a title screen - the original intro and end sequence - a choice between the original two playable characters, the mascot and the girl - display of the current week's objectives - fully working bosses - various crash and bug fixes

BS-X: Sore wa Namae o Nusumareta Machi no Monogatari

Nintendo Satellaview - DLC - April 23, 1995

The game aspects of BS-X are debatable. The title functions more as the interface for the Satellaview than it does as a game in its own right. After players select a name and gender for their avatar, they may explore Sore wa Namae o Nusumareta Machi - a small town consisting of 20 buildings, a telephone booth, a field, a pier, a train track, a talking tree, and a beach. From several of these locations the player is given the option of downloading game data, downloadable games, or downloadable magazines. A copy of BS-X was bundled with every Satellaview that was sold and for users of the Satellaview, the game was required to use any of the Satellaview's features.

Chou Aniki: Bakuretsu Rantou Hen

Nintendo Satellaview - Released - September 15, 1995

A Satellaview playable demo that was broadcast a week prior to the SNES release featuring the protagonist Idaten and the goofy-faced, Umimin.

Chrono Trigger: Character Library

Nintendo Satellaview - Released - 1995

'Chrono Trigger: Character Library' is essentially a bestiary containing every playable character and enemy (sprite) from 'Chrono Trigger'. The original game was released for the Japan-only Satellaview in 1995 and was developed by Squaresoft and published by Nintendo. It was later released as a bonus feature on 'Final Fantasy Chronicles', which included a newer version of Chrono Trigger.

Cock-A-Doodle-Doo

Nintendo Satellaview - Released - April 4, 1996

Originally developed by a 17-year-old Nakanishi Byakuya (中西 白夜) in the retail version of Super Dante, Cock-A-Doodle-Do would go on to be the 10-million-yen winner of the first of the ACON Grand Prix competitions, which rewarded indie game developers. Based on what I can look up in terms of discussion of the game, Cock-A-Doodle-Do was a controversial win. You wouldn’t really consider a prize-winning game to get C-grade reviews and all. It was criticized for being a Super Dante game and also probably for being a comedy. To be clear, this for a JRPG starring a chicken! Cock-A-Doodle-Do is about the misadventures of an alcoholic boy named Nicole (unfortunately for him), who recently lost all his fortune, and his last possession, a pet chicken named Pal. Pal fights animal poachers, befriends a cat and a fairy, and perhaps later on in the game does actual JRPG-like heroic deeds. All while Nicole, um, constantly runs to the pub.

Cooly Skunk

Nintendo Satellaview - Unreleased - 1996

Cooly Skunk was originally going to be released for Super Famicom on the mid-90s under the publishing of Bullet-Proof Software, until they backed out and Visit took over the project, but due the changing tides of the industry away from 16-bit consoles,this version was ultimately scrapped. This game would eventually get re-worked from the ground up for PlayStation hitting the Western market under the name of Punky Skunk. Just recently a BS-X cartridge was found in Japan, luckily still containing a demo of the game that was distributed via Satellaview. After the ROM as dumped, it was found that the whole game was within the data.

Cu-On-Pa BS Ban

Nintendo Satellaview - Released - June 29, 1997

Cu-On-Pa BS Ban (「クオンパBS版」) is a Downloadable game for the Satellaview that was broadcast in at least 2 runs between June 29, 1997 and December 19, 1998. Cu-On-Pa is an original puzzle game. The player controls a three-dimensional cube that must destroy all the "Life Panels" on a level. To do so, the player must rotate the cube and roll over the colored squares on the transparent field. Panels come in a variety of colors and the main way to eliminate them is by having the color on the top of the cube match the color of the tile beneath. The other way is for more skilled players and comes in the form of "Lightning Panels", which are generated when panels are destroyed other than Life Panels. Destroy enough of them and the player will see more of them. If the player then destroys a life panel, all lightning panels of the same color will explode as well. Moreover, the explosion spreads and detonates other tiles in the vicinity, which can spread and create a chain reaction. The player is given a choice in how to rack up points, either by time bonuses, lightning chains, or both.

Daibakushou Jinsei Gekijou

Nintendo Satellaview - Released - 1997

Daibakushou Jinseigekijou: Ooedo Nikki is a view-limited Downloadable game for the Satellaview that was broadcast in at least 4 runs between March 2, 1997 and February 21, 1998. From November 15, 1998 and onward, the game dropped its subtitle to become simply Daibakushou Jinseigekijou.

Darius Force

Nintendo Satellaview - Released

For countless millennia, the space tyrant Belser and his cosmic marauders have terrorized this once peaceful galaxy. Now, no sector remains safe from these stellar mercenaries and their evil empire. The Galactic Federation has finally called on two of its ace pilots and their sleek Silver Hawk warships to do battle with Belser's malicious metal menaces and reclaim the beloved planet Darius. Climb into the pilot's seat for a solo mission against Belser's forces; or engage the enemies with a fellow Federation pilot in a two-player simultaneous team attack. The future of the galaxy rests on the success of this perilous quest.

Dezaemon BSX Version: BS-X Shooting

Nintendo Satellaview - Released - 1994

Dezaemon is an Action game, developed and published by Athena, which was released in Japan in 1994.

Dezaemon BSX Version: Crystal Guardian: Sugoi STG-2

Nintendo Satellaview - Released - 1994

The third, and final, Dezaemon BSX Version game released.

Dokapon Gaiden: Honoo no Audition

Nintendo Satellaview - Released - 1998

Dokapon Gaiden: Honoo no Audition is a view-limited Downloadable game for the Satellaview that was broadcast in at least 2 runs between February 1, 1998 and November 28, 1998. Prior to February 1, 1998, the game was simply called Dokapon Gaiden.

Dr. Mario BS Ban

Nintendo Satellaview - Released - 1997

Dr. Mario BS Version is a Satellaview video game released in 1997 for the Super Famicom. It's an altered version of the popular Dr. Mario video game and was released only in Japan. It was the last game to be broadcast over the Satellaview. It is a puzzle game where the objective is to defeat different colored germs using vitamins of the same color. It is basically four in a row just like Tetris (row or column counts) or to put it another way, to defeat each germ, three halves of the same color must be next to the germ. These halves do not need to be on the same pill. The germs will multiply as the levels progress.

Dragon Slayer: Eiyuu Densetsu

Nintendo Satellaview - Released - 1997

Dragon Slayer: Eiyuu Densetsu is a view-limited Downloadable game for the Satellaview that was broadcast in at least 3 runs between August 31, 1997 and February 28, 1998.

Scroll to Top