The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a second generation (1976–1992) video game console developed and distributed by Atari, Inc. It was released in November 1982 in North America at a retail price of $269. It was not...
Atari 5200 - January 4, 1984
A port of the classic computer game, A.E. (Which stands for Anti Environmental) is a most unusual 5200 prototype. It was never announced by Atari nor was it mentioned in any internal documents. A.E. is an arcade style shooting game in which you have to shoot down waves of evil flying mechanical stingrays in order to save your planet. The Atari 5200 version only has four levels as opposed to ten that the computer versions boast. The loading times for the levels are also longer due to hardware constraints of the Atari 5200.
Atari 5200 - August 31, 1997
Achtung Spitfire! is a strategy computer game released by Avalon Hill in 1997. It is a turn-based air combat game taking place during the early half of World War II, including fixed-wing aircraft, air battles and operations by Luftwaffe, Royal Air Force and French Air Force in 1939–1943.
Atari 5200 - March 13, 1983
Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually. The events are - 100-Meter Dash Long Jump Shot Put High Jump 400-Meter Race 110-Meter Hurdles Discus Throw Pole Vault Javelin Throw 1500-Meter Race
Atari 5200 - May 7, 2007
This homebrew Atari 5200 cartridge is a direct, yet unofficial sequel to the Atari 2600 action role-playing classic Adventure. The player controls an unnamed knight on a quest to return the stolen chalice to the Seashore Kingdom's Castle. Like the original, Adventure II is played from top-down perspective, with player roaming the large game world.. The player character can carry one item at a time which are used to solve puzzles. While the main player graphic remains a square, the world of Adventure II is far larger and more robust than the original. The game's 32k cartridge features 4...
Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side..
Atari 5200 - May 11, 1982
Trapped in space somewhere between the planets Ortanus and Earth, your ship is suddenly surrounded by a field of massive asteroids. And, as if that weren't enough excitement for one day, a group of alien saucers stage a surprise attack. Quickly you take over the controls to save your ship from imminent doom. You must thrust away from the path of the oncoming asteroids. Put up shields to protect the ship. Hyperspace into thin air. Flip over and get the asteroids attacking from behind. It's all in your hands now. Good luck! Thought to have been planned to be a launch title for the Atari 5200...
Atari 5200 - January 1, 1982
As pilot of a spaceship, your job is to save the planet Earth! Eight mega mines are slowly homing in, and you need to destroy them all before they reach Earth. Trying to stop you are a variety of flying saucers which will constantly be chasing you around the planet. Your ship is equipped with lasers which can be used to destroy enemy saucers and the mega mines. Located throughout the space around Earth are eight shield depots; if you fly through one of these, you will temporarily become invincible. Your spaceship also has a limited energy supply; if you get too low on energy, it can be...
Atari 5200 - August 8, 1983
Astro Grover (along with Muppet Go-Round and Big Bird’s Hide and Seek) was part of Atari’s planned children’s line of games for the Atari 5200. These titles would have utilized the 5200 Kid’s Controller, which was actually just a giant keypad that would have easy for children with small hands to use. However, while the 2600 children’s line was released (featuring completely different games), the 5200 games and controller never saw the light of day. The games were however eventually released by CBS on the Atari 8-bit computers and the Nintendo Entertainment System, although some were...
Only you can save the lost city of Atlantis, one of the greatest civilizations man has ever known. You command the three defense posts that guard the skies. As the dreaded Gorgon Fleet descends on Atlantis, you must destroy them, or perish! One or two players can help defend the submerged city of Atlantis. The longer you last, the faster they come. Some enemy ships fly slowly but steadily over Atlantis. Others streak across the sky. Knock out a Bandit Bomber and annihilate its entire Gorgon squad! Blitz them!
Atari 5200 - July 15, 1983
The player controls a small jetplane and has the task of killing giant yellow camels before they reach the home base. Doing so requires several dozens of shots. The camels retaliate by shooting fireballs from their mouth. Each camel required several shots to destroy; if a camel reached the base, the game was over. Once all camels on a level had been killed, the player had to survive a "hyperspace" sequence which required avoiding high-speed missiles. Upon successful completion, the next level presented a new wave of camels, with slightly harder gameplay.
Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.
Atari 5200 - March 1, 1984
Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent's goal. The game takes place on a flat, checkerboard playfield, and each player's half of the screen is presented in a first-person...
Barroom Baseball is an interesting prototype in that it was never intended for home use. As the name suggests Barroom Baseball was a special version of Realsports Baseball modified for use in 5200 arcade units. These special 5200's were modified to run off of a coin operated timer and were intended for use in bars and in Latin American countries where such machines were popular. It is unknown if any of these units were actually produced, but according to internal company memos at least one may have been field tested. To date no other specially modified games have been found.
Atari 5200 - September 15, 1983
A port of the arcade game Battlezone for Atari 5200. Like the arcade game you drive a tank around and shoot enemy tanks while trying to avoid their fire in a 3d environment. It was unfortunately never released and only exists in prototype form. The prototype seems mostly finished but the hit detection seems off at times and not perfected. It also replaces some of the vector based graphics of the arcade with raster likely due to limitations of the Atari 5200. You can also play this with two joysticks which is said to help with controlling the game versus single if you get used to it.
Atari 5200 - July 15, 1983
Beamrider takes place above Earth's atmosphere, where a large alien shield called the Restrictor Shield surrounds the Earth. The player's objective is to clear the Shield's 99 sectors of alien craft while piloting the Beamrider ship. The Beamrider is equipped with a short-rage laser lariat and a limited supply of torpedos. The player is given three at the start of each sector. To clear a sector, fifteen enemy ships must be destroyed. A "Sentinel ship" will then appear, which can be destroyed using a torpedo (if any remain) for bonus points. Some enemy ships can only be destroyed with...
Atari 5200 - January 1, 2004
This game is an attempt to bring a better version of the coin-op game BurgerTime to the Atari 8-bit computer and any version to the Atari 5200 and Atari 7800. The game play is the same as the coin-op game. You, the chef, must make burgers by walking on the parts so they drop down to plates below. You are pursued by Mr. Yolk (a fried egg), Mr. Dill (a pickle slice) and Frank (a hot dog). If you are cornered, you can throw pepper on the food to stop it for a short time. If you can catch them in some burger parts, you get bonus points. Occasionally, a bonus item, like an ice cream cone, will...
Atari 5200 - January 1, 1983
After a routine space exploration mission goes awry, you find yourself marooned on the planet Mazeon. To add insult to injury, the robotic residents are out to kill you. Now you're forced to fend off these relentless robots as you move through endless mazelike environments. In Berzerk, the goal is to make your way past the electrified walls forming each screen while using your laser gun to blast the hostile threats known as Automazeons. Firing your weapon involves pointing the joystick in one of eight directions and pressing a button. You can also lead robots into walls and even into their own...
This unreleased, unfinished game is similar to Broderbund's famous game, Karateka. Select your black belt level (difficulty level) and fight your way through eight rooms. The keypad is used to execute a variety of karate moves, although the game has no collision detection so you can't really fight your enemies. While the game looks promising, you cannot progress beyond eight rooms because you can't defeat your enemies.
Blaster developed by Vid Kidz for Williams was released for the arcades and is quite obscure. What is interesting however is that the Atari 5200 version that was not released was actually made before the arcade game. An unofficial sequel to Robotron 2084 (As it takes place in 2085) Blaster is a 3d style shooter with impressive graphics for the time. In it the player takes the view from a spaceship cockpit so moving in the different directions shifts the entire screen. There are four levels you will play through avoiding obstacles, saving humans, and defeating alien enemies. Upon beating the...
Atari 5200 - Released - January 1, 1983
Your girlfriend Daisy is in trouble! Ollie Org is chasing her across the top of the screen, and you need to come to the rescue. To stop Ollie before time runs out, you need to construct a machine. The blue print for the machine is at the bottom of the screen, so all you need to do is locate the parts which are hidden in the numerous houses in a maze like town. When you locate a part, drag it back and place it on the blue print. When all parts have been located, press the start button and the machine is ready to go! To make your task more difficult, there are several obstacles that get in the...
Atari 5200 - Unreleased - 2018
As the name implies, Boogie is not a game but a music demo. This prototype displays the 5200 splash screen while continuously playing a "boogie" tune. The music is somewhat interesting, and shows off the 5200's music abilities fairly well. It's unknown whether this prototype was made simply as a learning tool, or if some kind of music game was being planned. Additional info: Boogie Demo, Atari, Music, 1982. Boogie demo was coded by Atari for internal use as a demonstration of the audio capabilities of the Atari 5200. The cartridge plays an impressive little boogie, then repeats. There is...
In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.
Bounty Bob Strikes Back! is the sequel to Miner 2049er and features similar gameplay. As Bounty Bob, your goal is to claim every inch of 25 challenging mines. To do this, you must walk over each segment of the framework in the mines. To reach each segment of framework, you will need to figure out a way to jump, climb, or use one of the many devices occasionally available to get there. To your help you get around (or sometimes hinder progress) are ladders, slides, suction tubes, cannons, transporters, and other devices. Wandering about the mines are many dangerous mutants. If you come in...
Atari 5200 - August 21, 2004
Originally available for home computers in the '80s, developer First Star Software has ported Bristles to the Atari 5200. Featuring eight different game screens and six levels of platforming action, players must attempt to paint a house while avoiding Bucket Chucker and his Flying Half-Pints. Only 100 copies of Bristles were produced, and were first made available at the 2004 Classic Gaming Expo.
Fast and furious racing game taking place on a futuristic racetrack. Guide your spaceship between the pylons and shoot down other enemy racers. Based on the arcade game (which is even more loosely based on the Buck Rogers comic strips).
Atari 5200 - August 10, 2002
Castle Blast is shoot'em up based on the 5th screen of Atari's 2600 Phoenix where you take on the mothership. Castle Blast is Ronen Habot's first foray into programming the Atari 5200. Ronen used this experience as a means to write a tutorial on Atari 5200 programming to assist others who might want to write games for the system. Castle Blast made its debut at the 2002 Classic Gaming Expo, where it was sold with a box, manual and cart. AtariAge held a Castle Blast Label Contest in April, 2002. Castle Blast may be ordered directly from the author, Ronen Habot, by visiting the Castle Blast...
This is a version of the Atari coin-op game Warlords, designed to look and play as much like the coin-op version as possible. Use your shield to deflect fireballs away from your castle and towards your opponents. You can also capture fireballs and launch them at your opponents with even greater force.
An excellent arcade-style shooter, Caverns of Mars is a downward-scrolling game where players must pilot their craft through a series of five underground levels filled with alien ships, narrow passageways and a variety of obstacles, including blue diamonds, force field barriers and floating space mines. Fuel must be collected along the way, and at the bottom of the last level a Martian base must be destroyed. Horizontal sections provide variety, scrolling is smooth, and the fast paced, though methodical shooting action is intensely enjoyable, making this a truly addictive game.
The player moves the character about the bottom area of the screen and fires laser shots at a centipede advancing from the top of the screen down through a field of mushrooms. Shooting any section of the centipede creates a mushroom; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the board, with the first section of the rear piece becoming a new head. If the head is destroyed, the section behind it becomes the next head.
Atari 5200 - 1984
In Choplifter, the player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in territory ruled by the evil Bungeling Empire. The player must collect the hostages and transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants.
Atari 5200 - January 1, 1982
Two players each control a "cowboy". A gold bar appears randomly on the screen, and if either cowboy takes it to the assay office at the top of the screen, the goal vanishes and a ten dollar bill appears nearby. Each player has his own bank in which to deposit the money, and after ten bills have been deposited, the player receives a house worth 20,000 points. A second house is worth 30,000 additional points. The two cowboys can shoot each other, the victim going to one of two hospitals in the upper corners of the screen. Following the two cowboys are snakes and tumbleweeds; the snakes follow...
Clowns & Balloons is a clone of the 1978 Bally/Midway arcade game CLOWNS, which itself was a clone of the 1977 Exidy arcade game CIRCUS. Your mission is to bounce your clown off of a moving trampoline and try to burst all of the balloons. The longer you keep him jumping, the higher (and faster) he will go, which you need to do in order to burst the highest balloons. You get bonus points for completing each row of balloons as well.
This is the game Combat Two ported to the Atari 5200 with additional features. You still can use tanks to shoot each other but now you have game variations with helicopters, jet planes and submarines. Each vehicle has two weapon modes, a primary and secondary. Also, you can play with up to three friends, simultaneously.
Atari 5200 - 1983
In the first of three screens, you must climb the cliffs of Jungle Mountain in order to get to Congo Bongo, the jungle gorilla. You must also cross a bridge and jump a chasm. Along the way, Congo will throw coconuts at you, and monkeys will try to jump on your back. The monkeys slow you down tremendously, but a couple of jumps will send them scurrying.
Atari 5200 - Released - 1982
We've just received word that terrorists have seized one of our missile silo complexes and are threatening to blow up Washington, D.C. These lunatics aren't fooling! They've wired the missiles to a silo computer and started the launch sequence timer. In just 10 minutes the missiles will lift off for Washington... unless YOU stop them. Destroy all the silos in the complex with your long-range turret gun before the timer runs out. If you complete this mission, you'll win the Congressional Medal of Honor... along with 10,000 bonus points and a bonus life. If the timer runs out before you...
Atari 5200 - January 1, 1983
Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle.
Atari 5200 - Released - 1982
Defender is a two-dimensional, side-scrolling shooting game set on the surface of an unnamed planet. The player controls a space ship as it navigates the terrain, flying either to the left or right. A joystick controls the ship's elevation, and five buttons control its horizontal direction and weapons. The object is to destroy alien invaders, while protecting astronauts on the landscape from abduction. Humans that are successfully abducted return as mutants that attack the ship. Defeating the aliens allows the player to progress to the next level. Failing to protect the astronauts, however,...
Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser canon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your canon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.
Atari 5200 - Released - 1983
The objective of Dig Dug is to eliminate underground-dwelling monsters by inflating them until they pop, or by dropping rocks on them. There are two kinds of enemies in the game: Pookas - A race of round red monsters (said to be modeled after tomatoes) who wear yellow goggles. Fygars - A race of green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue, and able to dig tunnels through destructible environments. Dig Dug is killed if he is caught by either Pooka or Fygar, burned by a Fygar's fire, or crushed by a rock. A partially inflated monster will...
In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.
Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!
Atari 5200 - 1984
The Zorban Dreadnaughts are spaceships that are 140,000 feet long and weigh 970 megatons, making them the largest, most heavily armoured spaceships ever created. A fleet of these large battlecraft are now heading towards your home planet, and it is your job to stop them! The game is played from a side scrolling overhead point of view as your small but agile spaceship flies past the dreadnaughts. On each pass your spaceship makes, you need to try and bomb as many of the energy vents as possible. When all energy vents on a dreadnaught are destroyed, that dreadnaught will explode. Time is...
Atari 5200 - 1984
This is a battle on three fronts. You are the captain of the ship Legacy. Your ultimate goal is to destroy the Warmongers' missile bases but you must also protect your cities. You begin the game in command mode. You select your other modes with the joystick. Up for navigation, down for torpedo, left for sea-to-air and right for sea-to-land. Navigation In navigation mode, you will see an overhead map of the world. You will note that there is a black dot in a black circle. This is you and the circle represents your effective range. You move the circle about the screen to target ships or...
Atari 5200 - July 4, 1983
A prototype game that was never officially released for the Atari 5200, Frisky Tom is a port of the obscure Nichibutsu coin-op of the same name in which you play a plumber who must climb up and fix broken pipes to keep a steady stream of water flowing from the tank at the top of the screen to the reservoir at the bottom. Unfortunately this house is infested with mice which roam the screen, gnawing through pipes and generally causing problems for our man Tom. Once a mouse gnaws through a pipe, you'll see the flow of water stop and a pipe piece will fall to the ground. To repair the pipe...
Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the...
Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip.
The game itself consists of four levels: •The first level has you behind a defensive shield, defending against an alien attack. The level is a top-down view, with your ship & shield on one side and the aliens on the other side; •The second level is similar to the first, only your defensive shield is gone, and the enemies tend to swoop down over the level as opposed to those row formations. Bonus ships also tend to appear in this level; •The third level is a change, and has you entering hyperspace. Your only goal is to survive to the end of your journey. The viewpoint switches from a...
Atari 5200 - 1986
Gremlins is an action game based on the Steven Spielberg movie of the same name. The game takes place just after midnight when there are Gremlins and Mogwai running around Billy's living room! You control Billy from a 3rd person point of view. On each level, your goal is to catch all of the Mogwai and return them to their cage (located in the upper right corner of the screen) and to destroy all of the Gremlins with a sword. Each level has a time limit - at 6:00 am when the sun rises. You move on to the next level by completing your tasks or just surviving until 6:00, although more points are...
Three billion miles is a long way from home. But there's no shorter route from outer Neptune to Earth. As if that weren't enough...it's got to be a shoot-out all the way. You alone in your rapid-firing spaceship, swirling in a circular flight pattern...orbiting to the right...arcing to the left...trying to mow down wave after wave of enemy plane formations, rocketing meteors and run-away satellites. Stops at Uranus, Saturn, Jupiter, and Mars will mark your progression towards Earth. Each one's a short visit, though. Then it's off again to the next planet--and the next wave of enemies. Reach...
There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes,...
Atari 5200 - Homebrew - July 23, 2002
A homebrew "sequel" to Haunted House originally for the Atari 5200 by Mean Hamster. You enter a mansion with thirty or sixty rooms, depending of your selection. You are searching for treasure but beware of the ghosts and creeps that haunt the mansion. You can turn on a light in any rooms to find hidden items. Somewhere in the maze of rooms is a sword that will make you immune to most bad guys. Once you have the treasure, make your way to the south wall of the starting point to exit and win.
Atari 5200 - November 2, 1984
When it comes to fast-paced action and intrigue, nobody does it better than Bond. James Bond. But you can try when you reenact scenes from four great James Bond movie classics. 007's specially designed vehicle will take you on the ride of your life--over land, in the air, and under the sea! Through it all you must avoid obstacles, avert enemies, and accomplish four different missions!
Atari 5200 - January 1, 1982
You're loose in a candy factory! Quickly move the chomping set of teeth to eat up all the candy bars. Be careful, the happy faces may get you! Clear the screen and it's time for some quick hygiene - a tooth brush will clean your teeth to get you ready for your next romp through the candy factory.
Atari 5200 - 1983
This racing game is viewed from above, with the circuits comprising junctions, multiple paths and a variety of corner types. There are also hazards off the road to accelerate and steer your vehicle away from. Icy and wet roads are available, which affect the car's handling. There are 5 available maximum speeds, 3 levels of acceleration, and an 'Only on a computer mode' in which the hazards are merely decoration to drive through. A track editor is also on offer.
Atari 5200 - Released - 1983
Joust is a platforming game where the player controls a yellow knight riding a flying ostrich from a third-person perspective. The player navigates the protagonist around the game world, which consists of rock platforms floating above a flat island surrounded by lava.
Atari 5200 - February 28, 1984
Jr.Pac-Man was never released for the Atari 5200, however a prototype does exist. In this Pac-man spin off you now take control of junior who has to contend with much more than his parents did! The mazes are so large now they require the screen to scroll. On top of that the items that appear will cause the dots to enlarge. This gives Junior more points when he eats them but also slows him down a bit making it difficult to avoid the ghosts. What's worse is if they hit a power pellet they will destroy it! Like other Pac-Man games intermissions are shown between levels. They mainly have to do...
Jumpman Junior is the sequel to Jumpman and features similar gameplay with all new levels. As Jumpman, your goal is to disarm all of the bombs on the level before time runs out. Each level consists of a variety of platforms, ladders, and ropes you will need to jump and climb to reach the bombs. To make the game more challenging, a bullet will fire on the screen from time to time which will cause Jumpman to lose a life if hit. Each level has a different theme to it, and a few also have additional dangers as well. You will encounter deadly fires, the bouncing hellstones, moving ladders,...
Atari 5200 - July 15, 1982
Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming...
Atari 5200 - 1983
Kaboom! is an unauthorized adaptation of the 1978 Atari coin-op Avalanche that was re-themed to be about a character known as the "Mad Bomber" who's randomly dropping bombs across the screen. The player uses a paddle controller to move buckets back and forth near the bottom of the screen to catch the bombs before they reach the bottom. As the game progresses, the Mad Bomber traverses the top of the screen much more erratically, dropping bombs at increasingly higher speeds, making each of the seven higher levels more difficult. Kaboom! was well-received and successful commercially, selling...
Atari 5200 - Released - 1982
Baby Roo has been kidnapped by monkeys, and it's up to Mama Roo to come to the rescue! Your kangaroo starts out at the bottom of the screen. You need to guide the kangaroo up the various ladders and platforms to the top where Baby Roo is being held captive. The monkeys will be trying to stop you by throwing or dropping apples and knocking you off the platforms. Your kangaroo has boxing gloves, however, and can knock out the monkeys with a single punch! Along the way various types of fruit can be collected to earn bonus points.
Keystone Kapers is a video game published by Activision for the Atari 2600 in 1983, and later ported to the Atari 5200, Atari 8-bit family, ColecoVision, and MSX. Inspired by Mack Sennett's slapstick Keystone Cops series of silent films, the object of the game is for Officer Keystone Kelly (the player) to catch Harry Hooligan before he can escape from a department store.
Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, and can be moved left and right to catch the blocks and either deposit them in the playing area or push them back up the conveyor belt. The device can hold up to five blocks. A block which is not caught and placed in the playing area or pushed back up the belt is considered a drop. The blocks are solid colours, but there is also a flashing block...
Atari 5200 - February 24, 2003
Koffi is a little kopter so when the emergencies came, the big kopters wouldn't let him go. But now he has heard that Pyro the thundercloud is using lightning to start fires in the forest. The fire needs to be put out, the animals need saving. Koffi wasn't allowed to help the big kopters but he can't just ignore this until they return. You, as Koffi, must gather water from the raindrops or snowflakes and destroy Pyro. You destroy him by bumping into him but watch out for his lightning. After Pyro is gone, you must hover close to the fire then press your button to release water to put out. If...
Atari 5200 - 1983
K-Razy Shootout is an arcade action game similar to Berzerk. You are in a maze filled with dangerous robots. Your goal is to shoot as many of the robots as you can to earn points. If you collide with a robot, robot fire, or the maze walls you lose a life. The game ends when all of your reserve lives have been lost. Each sector of the game has a timer bar; if you complete a sector while the bar is in the green or yellow section, bonus points are earned. If the timer runs out, you lose a life. Each sector will have one or more exits in the maze; you may exit a maze at any time, but if you leave...
A prototype version of this exists without any of the CBS Software branding, but the game was published and released by CBS in 1982. The game was released on cartridge.
Atari 5200 - May 8, 1984
"Greetings Starfighter. You have been recruited by the Star League to defend the Frontier against Xur and the Ko-Dan armada." It's not just a tag line, it's also the instructions! Yes, you've been recruited to help the Star League destroy Xur and his forces once and for all. To accomplish this, you'll have to travel to the Procyon system and destroy the Ko-Dan in their own galaxy. However, while you're off playing cowboy in a distant galaxy, the Ko-Dan armada are planning their own attack on your home system of Celos IV. So not only must you defeat the whole Ko-Dan empire single handed,...
Looney Tunes Hotel was a nearly completed video game that was going to be released for the Atari 5200. Players were to play on a set of hotels, but Atari never got to finishing the game.
Atari 5200 - July 1, 1983
Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping.
Atari 5200 - November 16, 1983
An unfinished prototype game that was originally planned as a shooter but the last available version ends up being more an action/adventure game. There is an early build available of the shooter as well. You are a warrior named Meebzork who can practice or play through 6 different levels (not including another level that was going to be after you completed a board and would allow you to choose a next one). All 6 levels are different in what they require. While unfinished and unpolished you can see a lot of potential.
Atari 5200 - June 1, 1983
MegaMania is an arcade action game with gameplay similar to Space Invaders. You control a spaceship at the bottom of the screen and need to defend yourself from numerous waves of attackers. But in MegaMania, the attackers much more bizarre than invading aliens. There are hamburgers, diamonds, steam irons, bow ties, space dice, and more! You need to earn points by destroying as many of these strange attackers as you can before your energy supply becomes depleted.
Atari 5200 - 1983
Meteorites is an arcade action game featuring gameplay similar to Asteroids. You control a spaceship surrounded by numerous asteroids; your goal is to destroy them! Each time you shoot an asteroid, it will break up into smaller asteroids. Eventually the pieces will be small enough that you can destroy them. When you have destroyed all of the asteroids, you will move on to the next, more difficult level. To make the game more difficult, a flying saucer will also appear from time to time and try to shoot your spaceship. To get out of trouble quickly, your spaceship also may enter hyperspace...
Atari 5200 - August 15, 1983
An unreleased prototype game created by Steve Baker. Originally released for the Apple II he decided to port it to the Atari 5200 since it had a similar high resolution mode. Which only allowed it to be black and white. Luckily this is perfect for Backgammon!
Atari 5200 - January 31, 1984
An unreleased prototype conversion of the arcade game Millipede. It was completed but never released due to Atari abandoning the 5200 near it's completion. The goal is to survive wave after wave of various insects while trying to destroy a Millipede that makes its way down the screen towards your player. While very similar to Centipede it adds quite a few new quirks such as new insects to contend with and DDT bombs that when shot will destroy what is around them.
Miner 2049er is a platform video game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely ported to other systems. The game was licensed in conjunction with International Computer Group. At the time of its release, Miner 2049er was notable for having ten different screens, which was a large number for a platform game. For comparison, the Donkey Kong arcade game had four screens, and many home ports didn't include all of them. The title "Miner 2049er" evoked a 21st-century take on the California Gold...
Atari 5200 - February 10, 1983
Unreleased prototype game by Steve Baker for the Atari 5200. However it was completed and is fully playable. Due to the Hi-Res mode used the game has some odd choices for colors but other than that is quite well done and simulates Miniature Golf very well. Control is handled entirely by the keypad, so the non-centering 5200 joystick doesn't hinder the gameplay. Pushing the # and * keys changes the direction the ball will be hit (represented by an arrow) and the 1-9 keys are used to indicate the power of the swing (1=lowest and 9=highest).
Atari 5200 - January 1, 1982
The game is played by moving a crosshair across the sky background and launch a counter-missile from the appropriate battery. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it. There are three batteries, each with ten missiles; a missile battery becomes useless when all its missiles are fired, or if the battery is destroyed by enemy fire. The missiles of the central battery fly to their targets at much greater speed; only these missiles can effectively kill a smart bomb at a distance.
Atari 5200 - July 1, 1984
The player controls a on-screen character called Panama Joe, moving him from room to room in the labyrinthine underground of the 16th century Aztec temple of emperor Montezuma II, filled with enemies, obstacles, traps, and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc. without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors and fire pits.
Atari 5200 - July 1, 1983
he player takes the role of a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy." The top portion of the screen shows a timeline-style map of the current course, and three indicator lights. The top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield, and the bottom one indicates enemies approaching from behind. The map shows five different checkpoints labeled E, J, O, T and Z. Similar to racing games, the time spent during between each checkpoint is compared to the average which determines the number of...
Atari 5200 - June 1, 1983
Deep within a multi platformed diamond mine is a valuable crown. Your goal is to locate and retrieve the crown, then make it to the top of the mine alive! There are several steps that need to be completed before you can retrieve the crown. First you need to collect enough diamonds to earn 1,000 points. After you have enough points, you need to locate the flame spirit which is hidden somewhere within the mine. Since the mine is rather dark, you carry a flashlight with you which can be used to locate objects (such as treasure chests full of diamonds and the flame spirit.) Once you have the flame...
You as a cube jump on the pyramid built with color-changing platforms. You have to make all platforms of the same color, but the flying comets disturb you. But if the comets became the balls then cube can collect them painlessly.
Mr. Do's Castle is an arcade game created by Universal in September 1983. The Asian title of the game is Mr. Do! versus Unicorns. Though marketed as a sequel to the original Mr. Do! released one year earlier, the game bears a far closer resemblance to Space Panic. It is the second of the Mr. Do series of video games, although it wasn't intended to be. It began life as a game called "Knights vs. Unicorns", but the U.S. division of Universal persuaded the Japanese arm to modify the graphics into a Mr. Do! game, taking into account the first game's popularity.
The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level.
Pacific Coast Highway is a Frogger variant that makes a few changes from the arcade original. The objective is still to guide an animal (here a tortoise or a rabbit depending on what instructions you read) across first a highway where various cars have to be avoided and then a river where the turtle has to jump between boats passing by. Unlike the arcade game the road and river sections take place on different screens but are still considered a single level. Once both have been completed the game moves on to the next difficulty level. From the second level the sidewalk in the middle of the...
Atari 5200 - Released - 1982
The player controls Pac-Man through a maze, eating pac-dots. When all dots are eaten, Pac-Man is taken to the next stage, between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost. When all lives have been lost, the game ends.
The player uses a joystick and a single button as controls. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. Crushing more than one Sno-Bee at once will increase the number of points awarded. There are a total of sixteen levels, which repeat in order starting on the seventeenth round. As the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are...
Atari 5200 - Released - 1994
Pitfall Harry has unlimited time and lives, making it impossible to "lose" the game; when Harry touches a dangerous creature, he simply loses points as he floats back to the last continue point (marked with a red cross) he touched.
Atari 5200 - January 24, 1983
The player must maneuver a character known as Pitfall Harry through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on a vine to avoid them. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various places. This is required to...
In this game, the player controls a Formula One race car. The player completes a time trial lap within a certain amount of time to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player races against other cars in a championship race.
Popeye (ポパイ Popai?) is a 1982 arcade platform game developed and released by Nintendo based on the Popeye characters licensed from King Features Syndicate. Unlike most platform games, the player cannot jump; the only button is "punch." The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet. Some sources claim that Ikegami Tsushinki also did design work on Popeye. The Popeye characters were originally going to be used in the game that later became Donkey Kong. However at that time on the...
Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
Atari 5200 - 1982
In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have...
Atari 5200 - 1984
Help Yucatan Sam explore the dozens of terror filled chambers that create the mystical temple of the Mayan god Quintana Roo. You must use your supplies as well as your cat-like reactions to avoid the sleeping snakes, overcome the mummy's curse, and eliminate the other adversaries while attempting to solve the mystery that will deliver the hidden treasure to you and Yucatan Sam. Since a different solution is required each time the game is started, you will be assured hours of mind-challenging, reflex-testing entertainment.
Atari 5200 - 1983
Join the Atari Aces in the World Series of video baseball--RealSports BASEBALL! It's a hot day in the ballpark--you can see the hot dog and soda pop vendors making their way up and down the bleachers. The crowd roars after each pitch, and filling the stadium is the sound of "STEERIKE! YOU'RE OUT!" Down on the field it's a different story--just you and the pitcher facing each other in an enormous diamond of brown and green. The roar of the spectators fades into the distance as the pitcher winds up. His arm arches back, his leg goes up, and...THUNK! The ball flashes by and hits the...
Atari 5200 - May 27, 1983
There are two significantly different versions of Realsports Basketball for the Atari 5200, both programmed by Patrick Bass. This version is what would become the final version of the game, which seems fairly complete, including easter eggs. However, like the Atari 2600 game of the same name, Realsports Basketball was never released for sale. It's unknown why Atari programmed two different versions of the game. Sadly, Patrick Bass died in an automobile crash in 1998. Patrick's brother, Ben Bass, worked with Ken Van Mersbergen to ensure this final version of the game would be shared with the...
Atari 5200 - June 1, 1982
RealSports Football is a 1982 football video game made by Atari for the Atari 2600, Atari 5200 and Atari 8-bit computer platforms. RealSports Football presents a greatly simplified version of football for play. Players in the game cannot go out of bounds or fumble the football, and there are no penalties in the game. Also, touchdowns automatically score 7 points; there is no kicking for extra points.
Atari 5200 - 1983
Hi, soccer fans! Here's Atari's new life-like three-dimensional SOCCER with the most exciting games you'll ever experience outside a stadium. Beat the computer, trounce the visiting team, or cheer from the stands as the computer plays against itself in Auto-Play mode. Halves last from 5 to 45 minutes and there are 4 skill levels.