Zafi Chip

1942

1942

Sinclair ZX Spectrum - Released - 1985

1942... you and daring fighter pilot "Super Ace" are engaged in realistic, thrilling and challenging high-flying battles with the enemy. Over land, on the sea and in the air, your own skill and dexterity... combined with Super Ace's flying mastery, duel enemy pilots in fighter and bomber craft. 1942... it's airplanes taking off and landing on ocean-going aircraft carriers... disrupting enemy formations ready to attack... intercepting enemy air-warriors you must defeat by "blasting 'em out of the sky." Will it be victory? Or defeat? It's in your skillful hands!

Action Reflex

Action Reflex

Sinclair ZX Spectrum - Released - 1986

Action Reflex involves steering a bouncy ball through 75 screens of hazards. These include lakes, drains, daggers, and a network of pipes which can send you back several screens. You play against a time limit, and contact with one of these hazards deducts time from your limited amount (there are no 'lives' to worry about), and puts you back at the start of the screen. Movement is controlled by moving left and right at increasing speed, and using the fire button to jump vertically. Once the all is aerial, it can be vaulted over hazards through careful steering - the faster the ball is...

Airbase Invader

Airbase Invader

Sinclair ZX Spectrum - Released - 1984

Airbase Invader is a 2D top-down shooter game. The player controls Annie, a girl with a peace sign flag, who must stop President Raygun before he hits red nuclear button. Annie must find Raygun in maze - she fights against various soldiers. She uses small hearts as weapons - but she can shoot horizontally only. Game has little jokes - one of enemies is Iron Lady (a.k.a. Margaret Thatcher), etc.

Commando

Commando

Sinclair ZX Spectrum - Released - 1985

The player takes control of a soldier named Super Joe, who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers. Super Joe is armed with a sub-machine gun (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his SMG bullets, grenades can be thrown to clear obstacles, and...

Dreadnoughts

Dreadnoughts

Sinclair ZX Spectrum - Released - 1983

Friday the 13th: The Computer Game

Friday the 13th: The Computer Game

Sinclair ZX Spectrum - Released - 1985

A quiet holiday camp at Crystal Lake is disturbed when one of the campers, Jason, is drowned. His mother, distraught with grief, blames the other campers who did nothing to help him. She vows revenge and murders all the holiday makers except one girl who kills her. The survivor floats into the middle of the lake where Jason rises from the water, to take his revenge. Jason is still wreaking havoc throughout Crystal Lake when you arrive for a holiday. Your task is to find a safe sanctuary where Jason cannot go and then persuade your friends to gather there. You have to identify Jason! He...

Geoff Capes Strong Man

Geoff Capes Strong Man

Sinclair ZX Spectrum - Released - 1985

At a time when multi-event sports simulations were all the rage, this one was licensed by the successful shot-putter and strongman Geoff Capes. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left. The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which...

Gilligan's Gold

Gilligan's Gold

Commodore 64 - Released - 1984

Gilligan's Gold is a flick-screen platform game based on the arcade game Bagman consisting of three screens as you try to negotiate various levels of a mine to collect all the bags of gold scattered around the three screens. Trying to stop you are a couple of outlaws and if you touch one then you lose one of five lives. You must use the ladders and lifts to move up and down levels and if you fall down more than one level then you lose a life. Once you have a bag of gold you must drag it up to the top of the mine and put it in your wheelbarrow which can be moved anywhere on the top of the mine...

Gladiator

Gladiator

Sinclair ZX Spectrum - Released - 1986

Marcus of Massina was captured when Roman legionaries ransacked his village. Marcus was taken to Rome and sold as a slave where his owner sent him to gladiator school. The object in Gladiator is to compete in gladiatorial combat and win fights. Money is earned by winning matches, but also by betting on them. The aim of the game is to become the Emperor's champion and to accumulate enough money to buy one's freedom. Before a match, three out of forty-five different types of weapon can be selected. The weapons have different attack and defence ratings which are found by trial and error....

Hunchback II: Quasimodo's Revenge

Hunchback II: Quasimodo's Revenge

Sinclair ZX Spectrum - Released - 1984

On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns...

Kirel

Kirel

Sinclair ZX Spectrum - Released - 1986

Kirel is a 2.5D isometric puzzle game (the gameplay is in full 3D, camera can be rotated by 90 degrees). The player controls the "Kirel" creature, and he must catch bombs, and find exit items to get to the next level. Kirel can manipulate environment blocks, but only one at a time, and can not jump to a height/lower greater than 1 block. He also must avoid monsters - they are almost unkillable, unless Kirel has a special item. Every contact with them quickly drains Kirel's stamina - our creature can find food items to easily kill enemies. The game has 70 levels.

Popeye

Popeye

Sinclair ZX Spectrum - Released - 1985

Popeye (ポパイ Popai?) is a 1982 arcade platform game developed and released by Nintendo based on the Popeye characters licensed from King Features Syndicate. Unlike most platform games, the player cannot jump; the only button is "punch." The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet. Some sources[2][3][4] claim that Ikegami Tsushinki also did design work on Popeye. The Popeye characters were originally going to be used in the game that later became Donkey Kong.[5] However at that time on the...

Tutankhamun

Tutankhamun

Sinclair ZX Spectrum - Released - 1983

The explorer moves around the tomb scoring points by collecting the treasures and shooting the creatures. Bonus points are awarded for completing the tomb in less time. The explorer can use the tunnels which connect the top and bottom of the screen, when the explorer reaches the edge of the screen the tomb scrolls to the left or the right. Each bomb contains 1 - 4 doors which must be unlocked with the keys that are found in the tomb. Each key will open one door only, you may carry only one key at a time. To kill the creatures that appear in the tomb use...

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