Ubhres Productions

Cheril of the Bosque

Cheril of the Bosque

Amstrad CPC - Homebrew - October 8, 2010

In the Badajoz jungle lives Cheril, a common girl, just like every other girl of her age. She eats cucumbers, hunts panthers with her bare teeth, flys around using hanging vines and dresses with suggestive animal furs. Nothing out of the blue. But Cheril, niece in second degree of Tartan, the scottish of the apes, has higher expectations. She’s fed up with Eleuterio, the ever serious monkey, which condemns her explosions of crazy and espontaneous youthness, with the lewd stares from Mondongo the aborigin and his cousin Mojinganga, and with those damned snakes which ambush her from behind every bush in the jungle. She want’s something better. She’s decided to go to the city and become part of the “beautiful people”, just like her ancestor Tarzán of the Apes, which went to London and wore a nice Tuxedo. In fact, Cheril may leave whenever she’s arsed to go, but the journey is long: thirteen days on foot, so she needs to provide herself with enough food. She estimates that a giant nut a day will suffice, so that means that she needs to collect thirteen giant nuts before leaving. Go for it!

Nanako in Classic Japanese Monster Castle

Nanako in Classic Japanese Monster Castle

Commodore 64 - Homebrew - 2010

Nanako in Classic Japanese Monster Castle is an adult 2D puzzle platform game. It is the third game in the Classic Japanese Monster Castle series, but the first to introduce Nanako as the protagonist as well as an adult theme. Initially released for the ZX Spectrum, it was rewritten from scratch for CPC by the same developers as a new team (called v2) and then also C64. The differences between the two versions are mainly in the visual presentation. The adult elements are only present in the loading and ending screens, not during the game itself. Nanako's sister Mya is a witch apprentice and broke the rules of her mentor. She leaves and heads to Heún Tower where she wants to improve her knowledge in dark magic. She breaks into the tower, angering an army of Karakasas and Tzukogamis (inanimate objects which become conscious after they are more than 100 years old), so she has to flee and hole up in the top of the tower. Nanako becomes worried after her sister's disappearance and follows her path through her mental connection with her sister. To bring her back to a safe place and reach her Nanako has to complete 25 rooms. Each room consists of a single-screen environment. They are linked vertically using the flip-screen mechanic to form a tower. The goal is simply to reach the top of the room each time, but this requires some environment based puzzle-solving. Next to dodging enemies Nanako also has to build her own path by picking up and dropping boxes to reach the top. Only one box can be carried at all times. Not all enemies are awake. Still Karakasa can also be used as temporary platforms, but there is a chance they wake up and then she drops down. Another technique allows Nanako to jump and drop a box in mid-air, creating a floating platform. Nanako starts with five lives. A password for each level is providing after completing it, using a custom Kun alphabet.

Phantomas en el Museo

Phantomas en el Museo

Sinclair ZX Spectrum - Homebrew - 2012

Written to celebrate International Museum Day 2012, at the request of the museum IAACC Pablo Serrano from Zaragoza (Spain). You can also come to Zaragoza to play the game live in the museum IAACC Pablo Serrano.

Sgt. Helmet Zero

Sgt. Helmet Zero

Sinclair ZX Spectrum - Homebrew - 2009

Sergeant Helmet Zero is a mercenary working for fame and glory, and he is called to the far away land of Kartamocia to free the 40 refugees held hostage by the fallen tyrants' security system. The game itself is a static screen platformer and shooter. You can fire you machine gun rapidly and have to rescue all the people, while keeping your health above 0 percent. Monsters spawn continuously and turrets fire at you.

Sir Ababol

Sir Ababol

Commodore 64 - Released - 2012

Sir Ababol is a 2D platform game about Sir Ababol, a young crusader from Manchester City who lives in the 11th century. He witnesses the courage of St. George from Capadocia against the infidels and stumbles over a rock, falling into the Alcoraz River that carries him to the Monegros' Desert. When he wakes up he realizes he has lost his sword. He asks a farmer about the sword and is directed to a land full of ababol flowers. He is confused, but believes the red flowers may be tied to recovering his sword and decides to collect them, hoping to then continue his journey to Jerusalem. The game consists of a single, large level that comprises many single-screen rooms. The player can explore freely as the rooms are linked horizontally and vertically. To win the game 25 red flowers have to be collected in any order and then the game is won right away. Sir Ababol can move around and jump. He has no means to attack enemies and creatures and has to avoid them. Water is also a hazard. Sometimes keys need to be picked up to open doors to continue to a next section. Sir Ababol has a large amount of health with a single life. He can sustain more than one hundred hits, but life is drained quickly when in water or in an enemy's path. Health also counts down over time, acting as a time limit to complete the game. Some screens contain chicken to restore some health.

Sir Abadol

Sir Abadol

Enterprise - Homebrew - October 15, 2010

Sir Ababol is a 2D platform game about Sir Ababol, a young crusader from Manchester City who lives in the 11th century. He witnesses the courage of St. George from Capadocia against the infidels and stumbles over a rock, falling into the Alcoraz River that carries him to the Monegros' Desert. When he wakes up he realizes he has lost his sword. He asks a farmer about the sword and is directed to a land full of ababol flowers. He is confused, but believes the red flowers may be tied to recovering his sword and decides to collect them, hoping to then continue his journey to Jerusalem. The game consists of a single, large level that comprises many single-screen rooms. The player can explore freely as the rooms are linked horizontally and vertically. To win the game 25 red flowers have to be collected in any order and then the game is won right away. Sir Ababol can move around and jump. He has no means to attack enemies and creatures and has to avoid them. Water is also a hazard. Sometimes keys need to be picked up to open doors to continue to a next section. Sir Ababol has a large amount of health with a single life. He can sustain more than one hundred hits, but life is drained quickly when in water or in an enemy's path. Health also counts down over time, acting as a time limit to complete the game. Some screens contain chicken to restore some health.

UWOL: Quest for Money

UWOL: Quest for Money

Commodore 64 - Homebrew - 2010

"Uwol didn’t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. Now he wants to experience the adventures of his good old idols while he keeps engrossing his bank account, ‘cause that’s the very matter of his existence. After gathering precious prizes following the steps of his favourite classic videogame heroes (this is, the fire which doesn’t burn -which looks great in the hall of his house-, the proton pistol with the proton charger, three knickers from Gremla, the book of bills of Miner Willy, Wally’s pajamas, the Sword of Power (just a copy, ‘cause the real one is in use), heaps of Saimaza coffee…), he learns that a mysterious and excentric millionaire, formerly a thief, hides quite a big fortune in gold coins in a very old manor next to Canutos Forest -the so-called Storm Palace. So he decides to emulate his idol Goodie and steal them! The problem is that it won’t be very easy… The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That’s what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task." That's the story behind "Uwol, Quest For Money", an original speccy game by the spanish group "The Mojon Twins" already ported to several other systems. Now it's the turn for an MSX2 version made by Imanok.

UWOL: Quest for Money

UWOL: Quest for Money

Sinclair ZX Spectrum - Homebrew - 2009

"Uwol didn’t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. Now he wants to experience the adventures of his good old idols while he keeps engrossing his bank account, ‘cause that’s the very matter of his existence. After gathering precious prizes following the steps of his favourite classic videogame heroes (this is, the fire which doesn’t burn -which looks great in the hall of his house-, the proton pistol with the proton charger, three knickers from Gremla, the book of bills of Miner Willy, Wally’s pajamas, the Sword of Power (just a copy, ‘cause the real one is in use), heaps of Saimaza coffee…), he learns that a mysterious and excentric millionaire, formerly a thief, hides quite a big fortune in gold coins in a very old manor next to Canutos Forest -the so-called Storm Palace. So he decides to emulate his idol Goodie and steal them! The problem is that it won’t be very easy… The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That’s what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task." That's the story behind "Uwol, Quest For Money", an original speccy game by the spanish group "The Mojon Twins" already ported to several other systems. Now it's the turn for an MSX2 version made by Imanok.

Viaje al Centro de la Napia

Viaje al Centro de la Napia

Sinclair ZX Spectrum - Homebrew - 2010

Miguelito was everything but a whiz. That’s why, on the first day her mum took him to the special class for adolescents still in 2nd grade at the primary school (the famous SCFASISGATPS), he felt a little bit lost among so many geniuses, so many books, and su much science. He just sat down in his hexagonal desk, down headed and looking straight to the floor, kind of ashamed. The teacher was babling about something barely understandable. He had a severe headache and was getting seriously bored. In front of him, a brand new box of wooden pencils (brand Alpino), just bought, stared at him defiantly. So Miguelito began burying one by one all the pencils inside his nose. He thought he was really good at this, as he held several records since he was at the kindergarden. She just wanted to blow off his personal record and try to introduce the whole box of twelve pencils! Well, he was now a pupil at the SCFASISGATPS. That was another level, he had to take the challenge. After he buried the white pencil, the last one still left in the box, he suddenly felt how he stopped hearing his teacher and the picture turned blurred. Miguelito closed his eyes and fell down his desk, plunged into a deep coma. When he woke up, he was in front of a huge, enormous nasal orifice. He didn’t know how he got there, he was just positive that, if he didn’t remove the twelve pencils from his skull, he could never escape from that nightmare…

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