ArtDink

A III

A III

NEC TurboGrafx-CD - Released - June 11, 1993

AKA Take the A-Train III Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. The player may also build own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. The stock market is also another way of making money. The player may also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the New Year.

A Ressha de Ikō

Sharp MZ-2500 - Released - 1987

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

Fujitsu FM-7 - Released - 1985

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

NEC PC-9801 - Released - 1994

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

Sharp X1 - Released - 1986

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou

A Ressha de Ikou

NEC PC-8801 - Released - 1986

A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.

A Ressha de Ikou 4: Evolution

A Ressha de Ikou 4: Evolution

Sony Playstation - Released - December 3, 1994

A.IV. Evolution is an updated console-only port of Take the A-Train IV, the fourth main entry in Artdink's long-running railroad management simulation series. It is largely a straight port of the original PC title, but the interface and graphics have been redesigned for the console format. The most significant new feature of this version is the ability to ride the trains and view the player's city in a full 3D polygon view, which would become a staple of later entries. The game was later released internationally with a number of additions as A.IV Evolution Global.

A Ressha de Ikou DS

A Ressha de Ikou DS

Nintendo DS - Released - April 23, 2009

A-Train DS is a train simulation video game that features touch screen controls. It became the first handheld title in the long-running series to have the 3D train view.

A Ressha de Ikou II

A Ressha de Ikou II

Sharp X68000 - Released - September 10, 1988

Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses.

A Ressha de Ikou II

A Ressha de Ikou II

NEC PC-9801 - Released - July 9, 1988

In a goal-oriented approach, your task as a railroad tycoon is to build a trans-continental track that connects New York with California in the US scenario, England with Turkey on the (considerably more challenging) Europe map. With transportation service limited to passengers only and scheduling options minimized, creating smoothly running train lines is comparatively easy – just make sure that trains don’t collide on the single-track lines. The main focus is on efficient track building using the A-Train, which you control directly. A limited supply of rails and geographical barriers such as rivers with few pre-constructed bridges make careful planning essential. Optional cargo trains help distributing building materials to the station closest to your A-Train. In a unique feature, days pass in an accelerated real-time day/night cycle, with track-building only possible during daylight and changes to train schedules and switches only allowed at night.

A Ressha de Ikou II: Gentei Okaidokuban

A Ressha de Ikou II: Gentei Okaidokuban

Sharp X68000 - Released - April 13, 1990

This is the limited edition release of A Ressha de Ikou II, which includes the Shin Map data disk that was originally released and sold separately. Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses.

A Ressha de Ikou III

A Ressha de Ikou III

NEC PC-9801 - Released - December 14, 1990

Play the part of the head of a railroad company, with the aim of creating a railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for a chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. The player may also build own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors. The stock market is also another way of making money. The player may also watch the seasons come and go, with snow visible in winter, and fireworks displays celebrating the New Year.

A Ressha de Ikou III

A Ressha de Ikou III

Fujitsu FM Towns Marty - Released - 1991

A Ressha de Ikou III (Take the A-Train III) is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan. It was originally released in December 1990 for the NEC PC-9801, FM Towns Marty, Sharp X68000, and PC Engine (TurboGrafx-16). The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's later SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right, and if these areas are populated enough.

A Ressha de Ikou III Map Construction

A Ressha de Ikou III Map Construction

NEC PC-9801 - Released - April 12, 1991

The A-Train Construction Set add-on for Maxis’ railroad management simulation A-Train is a map editor that allows modification of existing savegames and creation of new landscapes from scratch. The editor comes with six sample scenarios. Apart from that, it adds no new content to the game.

A Ressha de Ikou IV

A Ressha de Ikou IV

NEC PC-9801 - Released - 1994

A Ressha de Ikou IV

A Ressha de Ikou IV

Fujitsu FM Towns Marty - Released - 1993

A-Ressha de Ikou IV is a Strategy game, developed and published by Artdink, which was released in Japan in 1993.

A Ressha de Ikou IV Map Construction + Power Up Kit

A Ressha de Ikou IV Map Construction + Power Up Kit

NEC PC-9801 - Released - April 15, 1994

A-Ressha de Ikou 4 Map Construction + Power Up Kit is a Strategy game, developed and published by Artdink, which was released in Japan in 1994.

A Ressha de Ikou Z: Mezase! Tairiku Oudan

A Ressha de Ikou Z: Mezase! Tairiku Oudan

Sony Playstation - Released - May 4, 1999

A Ressha de Ikou Z - Mezase! tairiku oudan (ak A-Train Z) was released in May 1999 for the Playstation 1 console and it was re-released on the PSP in June 2006. The version Z features 3D view of the city and trains, different trains, rails and cities. The goal is to make the biggest train empire and the game ends when the player run out of money.

A5: A Ressha de Ikou 5

A5: A Ressha de Ikou 5

Sony Playstation - Released - December 4, 1997

Take The A Train 5: A5 is a train simulation, urban development and railway company management game, making full use of five different types of transportation. Create your own city. The "optional tours" have evolved from the window mode in A Train 4, you will be able to cruise the city riding in all vehicles that are located on the map. Drive your train through the valley and buildings , view the skyline from air by helicopter at night.

Aquanaut no Kyuujitsu 2

Aquanaut no Kyuujitsu 2

Sony Playstation - Released - July 1, 1999

An underwater exploration/"gardening" game and the second of several Japan-only sequels to Artdink's original Aquanaut's Holiday. Once more, the player is sent to explore an underwater world, find treasure and interesting relics and artifacts, and befriend sea life using their submarine's sonar system.

Aquanaut no Kyuujitsu: Memories of Summer 1996

Aquanaut no Kyuujitsu: Memories of Summer 1996

Sony Playstation - Released - July 19, 1996

An underwater exploration/"gardening" game and the first of several Japan-exclusive sequels to the original Aquanaut's Holiday. You are sent to explore an underwater world in a submarine and build an artificial reef for the sea life you discover to live in.

Arctic

Arctic

NEC PC-9801 - Released - 1988

Arctic is an action puzzle game that describes itself as "active rail playing". Each of more than two-dozen stages consists of a set of rails in various arrangements, often looping around each other and splitting in various directions. Each stage contains a number of colored balls which begin in corresponding slots, and after launching them the goal is to return the balls to the matching-colored slots. The only interaction the player has with the board is switching two sets of splits; there are yellow and blue splits, which will redirect any balls moving through them, and the player can only turn all of one color as a group. Many stages also contain bumpers and gates which will affect the speed and direction of the balls. Completing a puzzle often requires strategic use of the stage's features to bounce balls onto the correct paths.

Arctic

Arctic

NEC PC-8801 - Released - 1988

Arctic is an action puzzle game that describes itself as "active rail playing". Each of more than two-dozen stages consists of a set of rails in various arrangements, often looping around each other and splitting in various directions. Each stage contains a number of colored balls which begin in corresponding slots, and after launching them the goal is to return the balls to the matching-colored slots. The only interaction the player has with the board is switching two sets of splits; there are yellow and blue splits, which will redirect any balls moving through them, and the player can only turn all of one color as a group. Many stages also contain bumpers and gates which will affect the speed and direction of the balls. Completing a puzzle often requires strategic use of the stage's features to bounce balls onto the correct paths.

Arctic

Arctic

Sharp X1 - Released - 1988

Arctic is an action puzzle game that describes itself as "active rail playing". Each of more than two-dozen stages consists of a set of rails in various arrangements, often looping around each other and splitting in various directions. Each stage contains a number of colored balls which begin in corresponding slots, and after launching them the goal is to return the balls to the matching-colored slots. The only interaction the player has with the board is switching two sets of splits; there are yellow and blue splits, which will redirect any balls moving through them, and the player can only turn all of one color as a group. Many stages also contain bumpers and gates which will affect the speed and direction of the balls. Completing a puzzle often requires strategic use of the stage's features to bounce balls onto the correct paths.

A-Train

A-Train

Nintendo Famicom Disk System - Released - December 1, 1985

The first game in the A-Ressha de Ikou ("Let's Take the A-Train") series, which would eventually become known overseas as A-Train. The goal of the game is to build a prosperous railroad company. Unlike the second (Railroad Empire) and third (A-Train) games in the series, the original A-Ressha de Ikou never saw an international release. Some of the games influenced by later entries in this series include the SimCity series (and in turn the wider Sim/Sims franchise) and the Railroad Tycoon series (and in turn, the wider Sid Meier franchise). A-Ressha de Ikou may not have been the first railroad simulation, however, as it was anticipated by the relatively obscure Squaresoft game Amtrack, which released just months before it.

A-Train 2001

A-Train 2001

Sony Playstation 2 - Released - May 8, 2001

A-Train 6 - 2001 is a second version of the sixth part of the A-Train series. This is a train management simulation on Playstation 2 that gives you the controls of a train company. It's up to you to make the right decisions to grow your business and put it at the top of the industry.

A-Train 6

A-Train 6

Sony Playstation 2 - Released - March 4, 2000

In A Train 6 your goal as a the head of a major transport company is to build up an effective railway network. You will gain the main amount of your income by transporting passengers and cargo. It is also possible to earn money by buying and selling land, housing planning and developing the local industry. It is crucial to keep optimizing the schedules, in order to improve the cost-effectiveness of your transport network. The game is completely in 3D and offers 40 trains, each with its individual advantages and disadvantages, such as speed, capacity and costs per mile. The game features a total amount of 80 buildings and allows you to play in 6 different scenarios, all of which include unique tasks and possibilities.

A-Train: All Aboard! Tourism

A-Train: All Aboard! Tourism

Nintendo Switch - Released - March 12, 2021

A-Train: All Aboard! Tourism is a city simulation game by Artdink. It is the first entry in the A-Train series for the Nintendo Switch and serves as the 35th anniversary game. The major new mechanic is a tourism feature. It feature character art by Yuji Himukai, an artist known for their work on the Etrian Odyssey series. Become the president of your very own railroad company, laying tracks and running your trains as you see fit. However, you're responsible for more than just the railroad! You'll also be tasked with managing subsidiaries, playing the stock market and participating in urban planning, in order to develop and expand your town.

A-TrainHX

A-TrainHX

Microsoft Xbox 360 - Released - December 21, 2006

A-Train HX is a railroad company building simulation for the Xbox 360 with gameplay is similar to the other games in the A-Train series, and most prominently A-Train 7. This edition however features a full 3D train window view and comes with a map editor as a standard feature. Players can share custom maps through Xbox Live, and additional Xbox Live features include leaderboards. They can be used even with an Xbox Live Silver account. The game features following trains designed by Artdink included by default: AR3 (Commuter), AR4 (Express), AR5 (LimitedExpress), AR7 (LimitedExpress), ARX (LimitedExpress), U-Shape (Subway), DC4 (Cargo), EC6 (CargoExpress), 186Exp (SuperExpress), Linear (SuperExpress). Additional trains (more than 150) can be purchased on the Xbox Live Marketplace for 50 points each.

Basic Studio: Powerful Game Koubou

Basic Studio: Powerful Game Koubou

Sony Playstation 2 - Released - April 19, 2001

Basic Studio: Powerful Game Koubou is a collection of tools that allows you to create games using the BASIC programming language.

Big Honour

Big Honour

NEC PC-9801 - Released - July 10, 1992

Big Honour: 3D Artifical Reality Professional Golf World is a Sports game, developed and published by Artdink, which was released in Japan in 1992.

Big Honour

Big Honour

Fujitsu FM Towns Marty - Released - 1992

Big Honour is a Sports game, developed and published by Artdink, which was released in Japan in 1992.

Carnage Heart Extra

Sony Playstation - Released - March 1, 1996

This promotional extra disc was included with the official Carnage Heart guide book ("Koushiki Carnage Heart Senryaku File II") released by Artdink in Japan only.

Carnage Heart EZ: Easy zapping

Carnage Heart EZ: Easy zapping

Sony Playstation - Released - July 24, 1997

Carnage Heart EZ is an updated version of the original game. While the focus of the game remains on programming battle robots, many of the OKEs have been rebalanced, and new features have been added including the ability to load programs from other save files (including from the original title). The difficulty of the campaign has also been increased for expert players.

Daikairei Nankai no Shitou Gentei Okaidokuban

Daikairei Nankai no Shitou Gentei Okaidokuban

Sharp X68000 - Released - April 13, 1990

Daikairei: Nankai no Shitou Gentei Okaidokuban is a war strategy\management game, developed and published by Artdink, which was released in Japan in 1990.

Daikairei: Dai Nippon Teikoku Gentei Okaidokuban

Daikairei: Dai Nippon Teikoku Gentei Okaidokuban

Sharp X68000 - Released - April 13, 1990

A turn-based strategy wargame simulation.

Daikairei: Dai Nippon Teikoku Kaigun no Kiseki

Daikairei: Dai Nippon Teikoku Kaigun no Kiseki

Sharp X68000 - Released - April 7, 1989

Daikairei: Dai Nippon Teikoku Kaigun no Kiseki is a Strategy game, developed and published by Artdink, which was released in Japan in 1989.

Daikairei: Dai Nippon Teikoku Kaigun no Kiseki

Daikairei: Dai Nippon Teikoku Kaigun no Kiseki

NEC PC-9801 - Released - December 8, 1988

Daikairei: Dainippon Teikoku Kaigun no Kiseki is a Strategy game, developed and published by Artdink, which was released in Japan in 1988.

Daikairei: Nankai no Shitou

Daikairei: Nankai no Shitou

NEC PC-9801 - Released - July 21, 1989

Daikairei: Nankai no Shitou

Daikairei: Nankai no Shitou

Sharp X68000 - Released - December 8, 1989

Another in the Daikairei series of war strategy real-time games.

Daikairei: Nankai no Shitou Tsuika Scenario

Daikairei: Nankai no Shitou Tsuika Scenario

Sharp X68000 - DLC - January 3, 1990

Daikairei: Nankai no Shitou Tsuika Scenario is add-on content for the Strategy game, developed and published by Artdink, which was released in Japan in 1990.

Daikairei: Power Kit to Shin Scenario Make Kit

Daikairei: Power Kit to Shin Scenario Make Kit

Sharp X68000 - DLC - September 12, 1989

A real-time strategy scenario maker for the popular Daikairei game system.

Daikairei: Tsuika Scenario

Daikairei: Tsuika Scenario

Sharp X68000 - DLC - August 5, 2020

An add-on expansion for Expansion for: Daikairei: Dai Nippon Teikoku Kaigun no Kiseki in the popular Daikairei franchise.

Double Eagle

Double Eagle

NEC PC-9801 - Released - 1989

Double Eagle is a golf simulation game. The tagline "2way Golf Simulation" refers to the two game modes to choose from. GOLFLIFE is career simulation. The player's character starts out 20 years and 1 month old and with 100 yen, and has 30 in-game years to win tournaments, move up the Japan and World rankings and advance up the classes (Amateur class, Professional Class B, Professional Class A and Professional Class S) before retiring at age 50. There are four stats: physical, mental, technic (technique) and fatigue that affect your performance. To start out you need buy or rent a club at the golf shop. Extra money can be earned by doing one of the three side jobs. At first there is light work, hard labour and caddie, moving up the classes lesson, TV booking and commercial become available. Each job pays differently as well as affect your stats, most notably increases fatigue. To get rid of fatigue you can rest at home, hot springs or hospital. There's also three training options: gym increases the physical stat, image increase mental stat and course allows to practice on courses, thus gain technic. Each action advance the time by one month. The game features 40 tournaments, either two-day or three-day with all participants playing 18 holes each day. Some tournaments also require a qualifying round for the main competition. On the course you're joined by 2 or 3 AI players. PLAYGOLF allows 1-4 players (human and/or AI) to play an 18 hole round. There are 12 courses to select from as well as different seasons/conditions - spring, summer, autumn, winter and snow. When on the golf course the action is viewed from a top-down perspective, players can choose the club they want to use, direction of the shot, how the golf ball curves (fade/draw) as well as adjust the shot power and accuracy by stopping a moving bar at the right time. Wind direction and power must also be considered as you play your shot.

Double Eagle

Double Eagle

Sharp X68000 - Released - 1988

Double Eagle is a golf simulation game. The tagline "2way Golf Simulation" refers to the two game modes to choose from. GOLFLIFE is career simulation. The player's character starts out 20 years and 1 month old and with 100 yen, and has 30 in-game years to win tournaments, move up the Japan and World rankings and advance up the classes (Amateur class, Professional Class B, Professional Class A and Professional Class S) before retiring at age 50. There are four stats: physical, mental, technic (technique) and fatigue that affect your performance. To start out you need buy or rent a club at the golf shop. Extra money can be earned by doing one of the three side jobs. At first there is light work, hard labour and caddie, moving up the classes lesson, TV booking and commercial become available. Each job pays differently as well as affect your stats, most notably increases fatigue. To get rid of fatigue you can rest at home, hot springs or hospital. There's also three training options: gym increases the physical stat, image increase mental stat and course allows to practice on courses, thus gain technic. Each action advance the time by one month. The game features 40 tournaments, either two-day or three-day with all participants playing 18 holes each day. Some tournaments also require a qualifying round for the main competition. On the course you're joined by 2 or 3 AI players. PLAYGOLF allows 1-4 players (human and/or AI) to play an 18 hole round. There are 12 courses to select from as well as different seasons/conditions - spring, summer, autumn, winter and snow. When on the golf course the action is viewed from a top-down perspective, players can choose the club they want to use, direction of the shot, how the golf ball curves (fade/draw) as well as adjust the shot power and accuracy by stopping a moving bar at the right time. Wind direction and power must also be considered as you play your shot.

Double Eagle: Tricky Hole

Double Eagle: Tricky Hole

Sharp X68000 - DLC - October 20, 1988

Expansion for the Double Eagle game offering more challenging course layouts tough shots.

Earth Defense Force

Earth Defense Force

NEC PC-8801 - Released - 1986

Eikan Ha Kimi Ni Koukou Yakyuu Zenkokutaikai

Eikan Ha Kimi Ni Koukou Yakyuu Zenkokutaikai

Sharp X68000 - Released - December 7, 1990

Eikan wa Kimi ni is a Japanese high school baseball management game. The player creates a manager, choosing his birthday, blood group, preferences, etc., which influence his standing with the team and players. During the management phase, it is necessary to assemble the team, choosing between various male high school students, each with his own statistics. The manager then makes schedules for the players, which include training sessions of varying difficulty. It is also possible to change the manager's mood, which leads to different results depending on the team's spirit and personality. The player can advance the time by one day, one week, or until the next event, e.g. a test in the school or a game against another team.

Eikan ha Kimi ni: Koukou Yakyuu Zenkoku Taikai

Eikan ha Kimi ni: Koukou Yakyuu Zenkoku Taikai

NEC TurboGrafx-CD - Released - July 15, 1994

Eikan wa Kimi ni: Koukou Yakyuu Zenkoku Taikai is a high school baseball management simulation game.

Eikan wa Kimi ni

Eikan wa Kimi ni

NEC PC-9801 - Released - July 19, 1990

Eikan wa Kimi ni 2

Eikan wa Kimi ni 2

NEC PC-9801 - Released - June 21, 1991

Eikan wa Kimi ni 2: Koukou Yakyuu Zenkoku Taikai

Eikan wa Kimi ni 2: Koukou Yakyuu Zenkoku Taikai

Fujitsu FM Towns Marty - Released - 1991

Eikan wa Kimi ni 2002: Koushien no Kodou

Eikan wa Kimi ni 2002: Koushien no Kodou

Sony Playstation 2 - Released - July 18, 2002

Eikan wa Kimi ni 3

Eikan wa Kimi ni 3

NEC PC-9801 - Released - July 23, 1993

Eikan wa Kimi ni: Koushien e no Michi

Eikan wa Kimi ni: Koushien e no Michi

Sony Playstation 2 - Released - July 27, 2000

Eikan wa Kimi ni: Koushien no Hasha

Eikan wa Kimi ni: Koushien no Hasha

Sony Playstation 2 - Released - August 2, 2001

Eikan wa Kimini 4

Eikan wa Kimini 4

Sony Playstation - Released - August 5, 1999

Eikan wa Kimini 4 is a simulation game in which the player is the new coach and manager of a japanese baseball team, he can choose in which team he wants to coach, the team uniforms, the tactics, the different training for each week and during the games he can decide the kind of throws and tactics. The game features also a vs mode in which the players can load their teams from a memory card and play a match.

Far Side Moon: Chikyuu Boueidan 2

Far Side Moon: Chikyuu Boueidan 2

NEC PC-9801 - Released - 1989

Far Side Moon: Chikyuu Boueidan 2 is a Simulation game, developed and published by Artdink, which was released in Japan in 1989

Far Side Moon: Chikyuu Boueigun 2

Far Side Moon: Chikyuu Boueigun 2

Sharp X68000 - Released - April 13, 1990

Far Side Moon: Chikyuu Boueidan 2 is a Simulation and Strategy game, developed and published by Artdink, which was released in Japan in 1990.

How Many Robot

How Many Robot

NEC PC-8801 - Released - 1987

How Many Robot

How Many Robot

Microsoft MSX2 - Released - 1988

HR: How Many Robot

HR: How Many Robot

NEC PC-9801 - Released - 1987

HR2: How Many Robot 2

HR2: How Many Robot 2

NEC PC-9801 - Released - December 16, 1994

Kassen Sekigahara

Kassen Sekigahara

NEC PC-9801 - Released - June 2, 1995

Kaze no Notam: Notam of Wind

Kaze no Notam: Notam of Wind

Sony Playstation - Released - September 11, 1997

Kaze no NOTAM - NOTAM of Wind is a hot air balloon simulator in a fantasy setting. As a hot air balloon operator you'll be left mostly to the mercy of the winds having no control over your balloons movements on the X or Y axis. Only the Z is open to you by letting off your burner and ascending or releasing hot air and lowering yourself to earth. The wind changes at different altitudes, you'll be aware of the way it's blowing at every height thanks to a wind compass on the right side of the screen, so you'll have to make shrewd use of it to get where you're going. You have green markers that can be used for a variety of things. The game enters a first-person gondola view whenever you prepare to throw a marker. The game allows you to select the weather conditions and time of your outing as well as the locations. The three locations are: - Drafty Valley, a valley peppered with castles and other memories of a bygone time. - Windy City, a modern metropolis with airports, stadiums and office buildings. - Breezy Earth A mysterious presentation of the Earth's and mankind's future. All of these areas are peppered with strange things to see and explore, such as unusual dirigibles, mad auroras, sand drawings, and ancient ruins, to name a few. The game has several "Try Tasks" which the player can set records on and then try to beat, or ignore and drift lazy as a cloud. The tasks are: * Fly In: in this task you'll have the skillfully use the winds to get your craft to hover over a terrestrial target. Once their you'll try to throw a marker at it. The goal is to be as accurate as possible, a difficult thing as your balloon moves with the wind, and you can't stop the forces of nature. * Try Delta: a competition of flight distance. You'll have three markers, which once dropped will measure the area of the triangle they form. This shows the surface area covered in your journey, assuming you wisely used your markers, the larger it is the better your score. * Wolf Hunt: this is a timed task in which you'll be hunting down whimsically shaped balloons, e.g. chickens, and marking them. The faster you can hunt down all six the better. These wolf balloons will appear in bright yellow on your map to help you hunt them. The game also features a "Round Mode" in which you have to try to beat nine specific goals or "rounds".

Kikō Shidan: Panzer Division

Kikō Shidan: Panzer Division

Sharp X68000 - Released - 1990

Kikō Shidan is a strategy game set during World War II, more specifically the year 1944. There are no concrete historical scenarios in the game and no allegiance to a particular faction on the player's side. All the battles take place in France, divided into smaller areas represented as icons on the overhead map. The player must prepare, customize, organize, and eventually send tanks to the battlefield. Once there, the player is given new options, which includes leaving the tank commanders to follow their own judgment, or instruct them precisely where to move. A certain amount of time passes with each turn, and the player-controlled forces may be attacked by enemy tanks, planes, etc.

Kikou Shidan II: Panzer Division

Kikou Shidan II: Panzer Division

NEC PC-9801 - Released - October 9, 1992

Kikou Shidan II is a Strategy game, developed and published by Artdink, which was released in Japan in 1992.

Kikou Shidan: Panzer Division

Kikou Shidan: Panzer Division

NEC PC-9801 - Released - May 1, 1990

Kikou Shidan is a Strategy game, developed and published by Artdink, which was released in Japan in 1990.

Kikou Shidan: Panzer Division

Kikou Shidan: Panzer Division

Fujitsu FM Towns Marty - Released - 1990

Kikō Shidan is a strategy game set during World War II, more specifically the year 1944. There are no concrete historical scenarios in the game and no allegiance to a particular faction on the player's side. All the battles take place in France, divided into smaller areas represented as icons on the overhead map. The player must prepare, customize, organize, and eventually send tanks to the battlefield. Once there, the player is given new options, which includes leaving the tank commanders to follow their own judgment, or instruct them precisely where to move. A certain amount of time passes with each turn, and the player-controlled forces may be attacked by enemy tanks, planes, etc.

Kikou Shidan: Panzer Division II

Kikou Shidan: Panzer Division II

Fujitsu FM Towns Marty - Released - 1993

Kikou Shidan II is a Strategy game, developed and published by Artdink, which was released in Japan in 1993.

Lagnacure Legend

Lagnacure Legend

Sony Playstation - Released - June 7, 2000

ArtDink, makers of quirky games like Tail of the Sun, will be releasing a new Playsation RPG this summer in Japan. Called Lagnacure Legend and sequel to Lagnacure, the game is fully 3D and utilizes a new battle system unlike its predecessor called Active Real Time Battle. The player will use fighting game-esque commands to perform special attacks and combos. There will also be a defend button. You can choose to play as eight characters, each with their own story. MAIN CHARACTERS: -Eran is the son of the hero of the first Lagnacure Other character are three females charcters: Karen, Kora and Reeve The game takes place fifteen years after the first Lagnacure.

Lunatic Dawn

Lunatic Dawn

NEC PC-9801 - Released - October 1, 1993

A long time ago, humans possessed unique power, that allowed them to create wonderful things and to build a highly advanced civilization. But it all ended when the chariots of the terrifying Death God attacked and destroyed the beautiful cities beyond the skies. Humans have lost their memories. And the magical powers from before started serving evil intentions... Although a Japanese game, Lunatic Dawn is much more similar to "old-school" Western RPGs than to its compatriots. For once, it is not a story-driven game. There are almost no scripted events, very few dialogues, etc. The overall theme of the game is quite abstract: the cities serve as places to buy equipment and learn combat techniques, but have no real locations (everything is accessed via a menu). The game is dedicated to character creation, RPG-style character development, and exploration. In the beginning, the player creates the playable character, choosing age, gender, and even weaknesses - all of which affect the character's parameters such as stamina, weapon technique, charisma, etc. Afterwards, the player allocates points into the remaining parameters. The player starts in a city and is absolutely free to go wherever he/she wants. There is a day/night cycle in the game. It is necessary to keep an eye on the character's stamina and buy food rations - the character can die of exhaustion and hunger. Random enemies appear on the world map and in dungeons. Battle screen is isometric and allows free movement. It is not necessary to choose a command for each turn: the battles evolve automatically until the player interrupts them with a new command.

Lunatic Dawn II

Lunatic Dawn II

NEC PC-9801 - Released - September 30, 1994

Like other Lunatic Dawn games, Lunatic Dawn II is, despite its Japanese origins, an exploration-oriented Western-style RPG. There is no main story line in the game, beside the cryptic mentioning of a legendary group of heroes who fought demons and as a result became demons themselves in the introduction sequence. There are no "main goal"in the game, and no plot-advancing events; it is entirely dedicated to free-form exploration and role-playing. In the beginning, the player creates the main character (default name Lunatic), choosing gender and background - social status, strengths and weaknesses, etc. All this affects the parameters of the character, which include strength, stamina, weapon technique, charisma, etc. Like in the previous Lunatic Dawn game, the gameplay revolves around exploring the vast game world. The graphics are much more detailed in this installment, with actual locations within a city. There are more shops and places of interest to visit in each city, including the ruler's castle, as well as horse stables, where it is possible to buy a carriage to quickly transport to another city. It is possible to "call the master" in every location; some of the masters will join the main character. Also available for recruiting are various NPCs staying in the inn (a party can contain up to six characters). The NPCs have names and different abilities/parameters, but no distinct personalities. As before, there is a real day-by-day calendar in the game, and it is necessary to buy food rations for several days ahead if the player is planning a long journey. "Jobs" are available at the inns of various cities, which include treasure hunt, monster-eliminating, etc. The heroes get paid for completing those tasks. Roaming the top-down world map, the party can enter dungeons, which are viewed from an isometric perspective. Enemies are visible on the screen, and a turn-based battle initiates upon contact. The player can assign general strategies to the whole party, but is only able to control directly the main character. The party acts according to its AI, and the rest of the battle evolves automatically until the player interrupts it to input new commands.

Lunatic Dawn II

Lunatic Dawn II

Fujitsu FM Towns Marty - Released - 1994

Like other Lunatic Dawn games, Lunatic Dawn II is, despite its Japanese origins, an exploration-oriented Western-style RPG. There is no main story line in the game, beside the cryptic mentioning of a legendary group of heroes who fought demons and as a result became demons themselves in the introduction sequence. There are no "main goal"in the game, and no plot-advancing events; it is entirely dedicated to free-form exploration and role-playing. In the beginning, the player creates the main character (default name Lunatic), choosing gender and background - social status, strengths and weaknesses, etc. All this affects the parameters of the character, which include strength, stamina, weapon technique, charisma, etc. Like in the previous Lunatic Dawn game, the gameplay revolves around exploring the vast game world. The graphics are much more detailed in this installment, with actual locations within a city. There are more shops and places of interest to visit in each city, including the ruler's castle, as well as horse stables, where it is possible to buy a carriage to quickly transport to another city. It is possible to "call the master" in every location; some of the masters will join the main character. Also available for recruiting are various NPCs staying in the inn (a party can contain up to six characters). The NPCs have names and different abilities/parameters, but no distinct personalities. As before, there is a real day-by-day calendar in the game, and it is necessary to buy food rations for several days ahead if the player is planning a long journey. "Jobs" are available at the inns of various cities, which include treasure hunt, monster-eliminating, etc. The heroes get paid for completing those tasks. Roaming the top-down world map, the party can enter dungeons, which are viewed from an isometric perspective. Enemies are visible on the screen, and a turn-based battle initiates upon contact. The player can assign general strategies to the whole party, but is only able to control directly the main character. The party acts according to its AI, and the rest of the battle evolves automatically until the player interrupts it to input new commands.

Lunatic Dawn III

Lunatic Dawn III

Sony Playstation - Released - December 17, 1998

Lunatic Dawn III is an advanced RPG engine in that every action in game has an effect on the overall quest, even seemingly insignificant events. Players have full control over their destiny as the game starts you off in a random section of the immense gaming world. This allows RPG-ers to express their own personality: be it peace loving or belligerent. Very impressive levels of freedom for a home console.

Lunatic Dawn Odyssey

Lunatic Dawn Odyssey

Sony Playstation - Released - December 2, 1999

Lunatic Dawn Odyssey is a RPG in which the player controls a group of adventures that begina quest, they will go through different towns and other places. In their journeys they will face different kind of enemies and could talk to different characters and they can change their equipment in the shops. The game uses a first person perspective in the adventure part and a third person perspective in the battle part. The battle part is the classic turn based rpg style. The game features a high degree of freedom since the character can get married and have children and each time that the game is played the circunstances can changed so there are a lot of different endings.

Mahjong Gokuu Taisei

Mahjong Gokuu Taisei

Sony Playstation 2 - Released - November 2, 2000

Mahjong Gokuu Taisei is a Miscellaneous game, developed and published by Artdink, which was released in Japan in 2000.

Navit

Navit

Sony Playstation - Released - September 3, 1998

Navit is a simulation / strategy game for Playstation from the creators of the Conveni and Famires series. The game was released first for the PC computers In this game the player takes the role of a novice traffic control officer. Traffic accidents happens in many places, the stress of the drivers are growing. The player's mission is to restore order to the lawless area and make the traffic comfortable to drive. There are 10 different areas each of them with 4 missions to clear. The Playstation version of the game features a new easy mode, new events, new features for the driver's license and a new motorcycle gang. There is also a new voice acting for the player's assistant.

Neo ATLAS

Neo ATLAS

Sony Playstation - Released - February 26, 1998

Discover the New World in this educational exploration game where trade routes may be pioneered and riches plumbed from commerce. Embark on a mission to discover natural resources and attendant profits while pushing into a brave new frontier. In the age of old, man traversed the world by way of ships and relied on winds to billow their sails. Dead winds meant no progress and seafarers were at the mercy of the elements. In Neo Atlas Artdink begins their series of games about the world exploration. Your mission is to explore new worlds, set up trade routes and expand the sphere of your country's influence. Some towns specialize in certain commodities and others in the production of goods. The intrepid and profiteering buccaneer finds those towns and ferries goods back and forth to create a sustainable enterprise. Your mission is to explore new worlds, set up trade routes and expand the sphere of your country's influence. Some towns specialize in certain commodities and others in the production of goods. The intrepid and profiteering buccaneer finds those towns and ferries goods back and forth to create a sustainable enterprise.

Neo Atlas 1469

Neo Atlas 1469

Nintendo Switch - Released - April 19, 2018

15th Century, Europe. In a time where people held many views on how the world looked like, but no one to confirm. You play the role as the Master of a Trading Company, and your aim is to complete the World Map and tell the world what the "world" really is, via the help of the admirals you hire. As a Trader, you listen to your admirals' reports, and draw your very own World Map from there. Some reports may be mundane but valid, while some may sound like they've fought mythical creatures like krakens or whatnots. Depending on what you believe and approve, your World Map takes shape. And depending on how you choose your approvals, your World may end up very differently. It may end up like this...

Neo Atlas 2

Neo Atlas 2

Sony Playstation - Released - September 2, 1999

In the age of old, man traversed the world by way of ships and relied on winds to billow their sails. Dead winds meant no progress and seafarers were at the mercy of the elements. In Neo Atlas 2 Artdink continues their success series of games about the world exploration. Your mission like in the first game is to explore new worlds, set up trade routes and expand the sphere of your country's influence. Some towns specialize in certain commodities and others in the production of goods. The intrepid and profiteering buccaneer finds those towns and ferries goods back and forth to create a sustainable enterprise. This sequel features little better graphics and new missions than the first game.

Neo Atlas III

Neo Atlas III

Sony Playstation 2 - Released - December 14, 2000

Neo Atlas III is a Strategy game, developed and published by Artdink, which was released in Japan in 2000.

Rome Wasn't Built in a Day

Rome Wasn't Built in a Day

NEC PC-9801 - Released - July 21, 1995

Sekigahara

Sekigahara

Fujitsu FM Towns Marty - Released - 1992

Sekigahara is a Strategy game, developed and published by Artdink, which was released in Japan in 1992

Sengoku Kassen Emaki: Sekigahara

Sengoku Kassen Emaki: Sekigahara

NEC PC-9801 - Released - 1991

Shinseiki Evangelion: Typing E-Keikaku

Shinseiki Evangelion: Typing E-Keikaku

Sony Playstation 2 - Released - August 2, 2001

Shinseiki Evangelion: Typing E-Keikaku is a Miscellaneous game, developed and published by Artdink, which was released in Japan in 2001.

Susume! Kaizoku: Be Pirates!

Susume! Kaizoku: Be Pirates!

Sony Playstation - Released - December 3, 1998

In Susume Kaizoku - Be Pirates! the player controls a Captain pirate that have to travel all over the world in the search of a big pirate treasure. The game features music made by the Warsaw Philharmonic. The story is about Captain Flint (aka Gentleman Flint) lost treasure that were lost with his ship. The game let you choose between 2 different characters Flint's son Roger Flint and a last wife of Gentleman Flint called Sarah Tanittsu. The action part is the battle of the ships, the player have to first damge the rival ship using his ship cannon's and after that there is the board of the rival ship and the battle against the rival crew.

Tail of the Sun

Tail of the Sun

Sony Playstation - Released - April 30, 1997

In Tail of the Sun, you are a caveman in prehistoric times. Your mission: to build an ivory tower of mammoth tusks tall enough to reach the tail of the sun. You are to develop your caveman tribe by hunting, swimming, running, climbing, and taking on other activities to raise your physical or mental attributes. You must venture off into a vast, untamed world to explore harsh terrains that consist of deserts, caves, forests, and ocean floors. The player's ultimate objective is to build a tower of mammoth tusks that reaches the sun. To this end, he or she must gather enough food for the tribe to thrive and multiply, while exploring a large map full of various creatures and oddities. STORY: The world is quiet... Waiting to be filled. Slowly, the planet began to show vast transformations. Giant rains filled oceans in. Eventually, life sprang up. As time went by, more and more life began to appear, even plant life. Along with all these animals came the rise of one being in particular... HUMAN! Human started as a small group. Human seemed to have a vast reasoning and social intelligence. Out of the humans, one was picked to become their leader and main hunter. That one did most of the hunting and gathering. As human minds grew, so did human desire and ambition. They looked at the sky and noticed all the time that there was something up there. It looked as though it were burning and wouldn't stop. It was The Sun. The humans began a new course in life. They wanted to seek out a good enough resource to build a gigantic tower so that they could catch what they thought was the Tail of the Sun. They found the best resource to do this with was the tusks of a huge mammal called the mammoth. This was an immensely powerful beast that could only be killed by the most powerful weapons and the most skilled hunters. So, in order to fulfill their desire, the humans pulled together to find a way to kill this creature effectively and make their way to the Tail of the Sun. However, first thing's first. They've got to get their population and culture booming and under control.

Taiyou no Shippo: Wild, Pure, Simple Life

Taiyou no Shippo: Wild, Pure, Simple Life

Sony Playstation - Released - April 26, 1996

In Tail of the Sun, you are a caveman in prehistoric times. Your mission: to build an ivory tower of mammoth tusks tall enough to reach the tail of the sun. You are to develop your caveman tribe by hunting, swimming, running, climbing, and taking on other activities to raise your physical or mental attributes. You must venture off into a vast, untamed world to explore harsh terrains that consist of deserts, caves, forests, and ocean floors. The player's ultimate objective is to build a tower of mammoth tusks that reaches the sun. To this end, he or she must gather enough food for the tribe to thrive and multiply, while exploring a large map full of various creatures and oddities. The game was re-released in Japan on PlayStation 3 and PlayStation Portable as a PSOne Classic in 2006 When the game begins, it drops the player off at his home village with no goals, objectives, or guidance. The protagonist is free, from the outset, to go nearly anywhere and do basically anything. The landscape the player character inhabits is not only shared by a variety of polygonal fauna, but by flora rendered in the form of Mochi of various shapes and colors, which have varying effects on one's health and various stats. While exploring the fairly vast landscape, the player's character will need to sleep, and will often choose to do so while in the middle of hunting or swimming. One notable difference between the Japanese and North American releases of the game is that the latter allows the player to wake his or her caveman up when this occurs. STORY: The world is quiet... Waiting to be filled. Slowly, the planet began to show vast transformations. Giant rains filled oceans in. Eventually, life sprang up. As time went by, more and more life began to appear, even plant life. Along with all these animals came the rise of one being in particular... HUMAN! Human started as a small group. Human seemed to have a vast reasoning and social intelligence. Out of the humans, one was picked to become their leader and main hunter. That one did most of the hunting and gathering. As human minds grew, so did human desire and ambition. They looked ot the sky and noticed all the time that there was something up there. It looked as though it were burning and wouldn't stop. It was The Sun. The humans began a new course in life. They wanted to seek out a good enough resource to build a gigantic tower so that they could catch what they thought was the Tail of the Sun. They found the best resource to do this with was the tusks of a huge mammal called the mammoth. This was an immensely powerful beast that could only be killed by the most powerful weapons and the most skilled hunters. So, in order to fulfill their desire, the humans pulled together to find a way to kill this creature effectively and make their way to the Tail of the Sun. However, first thing's first. They've got to get their population and culture booming and under control.

Tenka Gomen

Tenka Gomen

NEC PC-9801 - Released - April 22, 1994

Tenka Gomen is a Strategy game, developed and published by Artdink, which was released in Japan in 1994

Tenka Gomen

Tenka Gomen

Fujitsu FM Towns Marty - Released - 1994

Tenka Gomen is a Strategy game, developed and published by Artdink, which was released in Japan in 1994

The Atlas

The Atlas

Fujitsu FM Towns Marty - Released - 1991

The Atlas is a historical business and discovery game. The game is set in the 15th century. You are in a contract with the King of Portugal. For 10.000 gold a year you have to explore the area 1000 miles south of Portugal within five years. You are allowed to trade with the goods you discover, but all information gathered on your travels is property of the King of Portugal.

The Atlas

The Atlas

NEC PC-9801 - Released - August 2, 1991

The Atlas is a historical business and discovery game. The game is set in the 15th century. You are in a contract with the King of Portugal. For 10.000 gold a year you have to explore the area 1000 miles south of Portugal within five years. You are allowed to trade with the goods you discover, but all information gathered on your travels is property of the King of Portugal.

The Atlas II

The Atlas II

Fujitsu FM Towns Marty - Released - 1993

The Atlas II is a follow-up to Atlas. Like its predecessor, it is a historical strategy, discovery, and trade simulation game. The game's timeline is set about a hundred years later than in the first game, in 16th century. Like in the previous game, the player takes control of a merchant on a mission from the King of Portugal to explore, discover new goods, and successfully trade with other countries. The player can create trade routes on land and sea, meet important persons, acquire and sell goods, set up offices in other cities, hunt for treasures, and be the first to explore little-known countries in the service of the Portuguese crown.

The Atlas II

The Atlas II

NEC PC-9801 - Released - April 9, 1993

The Atlas II is a follow-up to Atlas. Like its predecessor, it is a historical strategy, discovery, and trade simulation game. The game's timeline is set about a hundred years later than in the first game, in 16th century. Like in the previous game, the player takes control of a merchant on a mission from the King of Portugal to explore, discover new goods, and successfully trade with other countries. The player can create trade routes on land and sea, meet important persons, acquire and sell goods, set up offices in other cities, hunt for treasures, and be the first to explore little-known countries in the service of the Portuguese crown.

The Atlas: Renaissance Voyager

The Atlas: Renaissance Voyager

NEC TurboGrafx-CD - Released - March 4, 1994

The Atlas is a multiplatform strategy/simulation video game developed by Artdink Development. The game is set during the Age of Discovery in the 15th century. There is a strict time limit of five years to discover mysterious lands that are 1,000 miles or 1,600 kilometres south of Portugal. Players can work for an admiral and can either change employment or even retire. Specialized names for the adventures, along with their characteristics and every kind of information possible is synthesized by the combination of certain attributes. The topographic features are created completely by random by a method of biosynthesis. Elements of war and plague affect the political stability in each of the game's regions. As the years progress in the game, trade and exploration play a role in impacting the in-game economy. Procurement, pestilence and contagious diseases are created through trade; decreasing the number of residents that reside in that particular town or city. These factors may also lead to the loss of vital trade ships. A contingent of information is used in order to enhance the illusion of being taken home. The map in the game is basically close to that of the parts of the Earth that were known in the 15th century. Encyclopedias can be found in the cities in addition to world maps and local specialties. Even animals can be found in the in-game towns. Strange life forms and primitive civilizations are randomly distributed on the map, they are described in the encyclopedia that covers the entire in-game universe. The truths that are accidentally synthesized will also players to get a mysterious world consisting of fictional things. The grotesqueness and strange phenomena can actually been seen and experienced.

The Conveni Special: 3-tsu no Sekai o Dokusen Seyo

The Conveni Special: 3-tsu no Sekai o Dokusen Seyo

Sony Playstation - Released - March 12, 1998

The Conveni Special is the third and last game in the conveni series features new different kind of buildings, furnitures, employees for the player to build his own conveni empire. At the first time the player starts with a small shop but with good decissions and luck he will earn enough money to buy better shops and goods. This time the game takes places in different kind of worlds, like a world of cats, that are the only characters instead of the usual human ones. An for the first time the game features a rpg mode.

The Famires: The Family Restaurant

The Famires: The Family Restaurant

Sony Playstation - Released - December 3, 1998

The Famires is a restaurant empire simulation game in which the player can choose between 5 different areas to build his first restaurant and hire employees. - Select the place where you want the restaurant to be created. - Hire or dismiss your employees (cooks, waitress, etc) - Select the menu and meals. - Contract publicity on tv, radio, newspapers, etc All of this with cartoon 2d graphics. In the game the player has to compete against other restaurants that are around the town to make the most successful one. The game features 4 speed modes (fast, normal, slow & stop) & weather effect like rain, etc.

The Seed: War Zone

The Seed: War Zone

Sony Playstation 2 - Released - December 6, 2001

The Seed: War Zone was an early Japanese PlayStation 2 sci-fi strategy RPG which took place in space, and featured battling spaceships. Released in 2001, it was later saw a 2003 release in Europe. Gameplay in The Seed is split between a strategic overview, a detailed ship design system and 3D cinematic battle scenes. In the strategic view, the player is able to order ships to move and attack enemy units, lay mines, launch scouts or improve the ASDF's ground base. The player can customise the formation and makeup of their platoons which affects the outcome of battles. Each platoon consists of a leader, such as Rei or MOS, and one to two other ships. If a platoon is defeated the leader must retreat and is no longer available for the rest of the mission, if all leaders retreat the mission ends. The game also allows for building, repairing and customising battleships from your ground base.

Tokio

Tokio

Fujitsu FM Towns Marty - Released - 1992

Tokio is a Simulation game, developed and published by Artdink, which was released in Japan in 1992

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