Imagine Software Ltd.

A.L.C.O.N.

A.L.C.O.N.

Atari ST - Released - 1988

A.L.C.O.N. is a forward-scrolling spaceship shooting game taking place over the planet Orac. Alien enemies have occupied the planet in the year 2059. The Alien League of Cosmic Nations has determined that you are the pilot to take the Slap Fighter (Europe) / SW475 Starfighter (US) and defeat the aliens. The main feature of the game is its pickup system. You pick up stars and then you choose which powerup you want, pick up one star and you can choose speed, two stars to choose shot (which is the default type of weapon), three stars to choose side shot, four for wing upgrade (which triggers the fancy ship enlargement animation, also gives you a couple seconds of invulnerability), five for bomb shot, six for laser shot, seven for homing missiles and eight for a shield upgrade. The shot is the default quick-but-limited weapon, having a rather short range, bombs are very powerful but short ranged and with a big gap between shots, making them hard to use. Laser is fast and full screen ranged, probably the most balanced weapon in the game, and homing missiles speak for themselves, as they chase the enemies after moving and curving for a while. The game doesn't have "stages": you play through a long, continuous level with bosses in between, like Xevious or Terra Cresta; once you complete it, you start again a new loop with added difficulty. Also, the game has no continues.

Arcadia

Arcadia

Dragon 32/64 - Released - 1984

Arcadia is a space shoot 'em up along the lines of Galaxians and Space Invaders. You have a ship at the bottom of the screen. Enemy ships come at you in waves scrolling across the screen from right to left. There are twelve levels. When the last level has been completed the game cycles to level one again and continues with no increase in difficulty. You get an extra life if you clear 4 waves. They keep on coming and the object is to get a high score. Interesting key mapping on this game: the bottom row of keys moves left & right, but they are mapped alternately so Z, C, B, M and SPACE move you right while CAP SHIFT, X, V, N, and SYMBOL SHIFT move you left. The middle row of keys (A, S, D, etc) power the thrusters while the top row (Q, W, E, etc) fire the dual lasers.

Arcadia

Arcadia

Enterprise - Released - 1982

Arcadia is a space shoot 'em up along the lines of Galaxians and Space Invaders. You have a ship at the bottom of the screen. Enemy ships come at you in waves scrolling across the screen from right to left. There are twelve levels. When the last level has been completed the game cycles to level one again and continues with no increase in difficulty. You get an extra life if you clear 4 waves. They keep on coming and the object is to get a high score.

Arkanoid

Arkanoid

Microsoft MSX - Released - 1986

Arkanoid is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, a variety of level layouts, and visual layering and depth. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes. The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks

Athena

Athena

Sinclair ZX Spectrum - Released - 1987

In this game, players take the role of Athena, the Goddess of Wisdom, who has grown tired of her life within the castle and ventures into the Fantasy World beyond the castle walls. Strange and fearsome creatures will attack at every turn, but weapons can be found along the way: a ball and chain, a bow and arrow, and a mighty sword. Put on wings and take to the sky, or become a mermaid to explore the ocean depths.

Bewitched

Bewitched

Commodore VIC-20 - Released - 1983

The evil magician Mordread has cast you into the haunted dungeon beneath his castle. He has turned you, once a might wizard into a magical key. You start out as a black key and the job at hand is to open the doors of the level by changing the colour of the key to the colour of the door. Unlocking a door can either reveal a a dead end or a passage behind that leads to a new part of the maze. The dungeon is occupied with ghosts that will chase you down and take one of your five lives if they manage to catch you.

Catcha Snatcha

Catcha Snatcha

Commodore VIC-20 - Released - 1983

In Catcha Snatch, the player takes the role of the store detective Barney Bootlace. He walks around the store, which is represented with one top-down screen, to do his job: guiding lost children back to their mom, bringing lost items to the lost property office, busting shoplifters and rushing bombs out of the door. Practically this boils down to touching the item/person in question and walking to the destination. Barney's success is measured by his manager's approval from 0 to 99% The approval rises when Barney manages to handle an issue correctly and decreases when he misses something. If 99% are reached, Barney is promoted to the next level (and a higher difficulty) - however, a demotion and a written warning follows directly after falling to 0%. After three warnings the game is over, but one warning is removed for advancing two levels.

Freddy Hardest

Freddy Hardest

Amstrad CPC - Released - 1987

The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure. [edit description]

Guerrilla War

Guerrilla War

Sinclair ZX Spectrum - Released - 1988

A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style. The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss.

Konami's Golf

Konami's Golf

Sinclair ZX Spectrum - Released - 1986

Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and ball lie must be taken into account. The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play.

Konami's Golf

Konami's Golf

Amstrad CPC - Released - 1986

Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and ball lie must be taken into account. The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play.

Life Force

Life Force

Commodore 64 - Released - 1988

In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Salamander is an action-packed shooter where there are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.

Mag Max

Mag Max

Amstrad CPC - Released - 1987

An alien menace has attacked the worlds of civilization and laid waste to their planets. However before the being conquered, a group of scientists has managed to create one last weapon and hidden it underground. The name of the weapon is Mag Max and only it might be able to defeat the alien invaders. Mag Max however is incomplete and for security reasons, his component parts are scattered across the land. Through their collection, Mag Max's strength increases. Mag Max is a side-scrolling shooter game. At the beginning, Mag Max is only a tiny little fighter craft that can fire low-powered projectiles. As component pieces are found; such as a head, legs and a laser lance, Mag Max's offensive power increases. Access to the underworld can be granted through small dark craters on the landscape. Once in the underworld, Mag Max's weapons vary slightly as do the enemies (there are no stationary objects underground). Enemy fire or contact on each of the components will destroy that component. Fire on the main fighter will destroy Mag Max. At the end of each level awaits a boss creature.

Mega Vault

Mega Vault

Commodore VIC-20 - Released - 1984

Fred is an orphan that has been captured and locked in a cage in the Mega Vault of the evil Doctor Zorklef. You play the role of Fred's pet Megaboopa and the objective is to find the key to let Fred free. Along the way, you have to pick up food to maintain your energy levels and avoid the moving Mega Mines and Ultron lasers. Once you pick up the key, you have to return to the cage and let Fred out.

Molar Maul

Molar Maul

Sinclair ZX Spectrum - Released - 1983

Molar Maul is a single player game in which the object is to score points by fighting tooth decay. In this game the score starts at 1600 and the player seeks to keep it as low as possible. The Plot Scientists have established that the teeth in the mouth are under constant attack from a form of bacteria called Dentorium Kamikazium (a.k.a. DK), a bacteria that destroys teeth while destroying itself. It has been learned, however, that though DK appears to die, in fact it does not. DK now appears to be indestructible, it rejuvenates and comes back to do more damage. Recent research has developed a new chemical, DKX 11, which interrupts the DK rejuvenation cycle and can extend the life of the tooth by 90% The game The player has three toothbrushes / lives and an unlimited supply of Imagico, a toothpaste containing DKX 11. The game screen is an open mouth. Sweets and other goodies appear in the centre of the mouth causing the DKs to wake up and start attacking teeth. The player manouvres the tooth brush onto the toothpaste tube where a squirt of Imagico is applied, then the toothbrush is used on the teeth under attack to repel the DKs. Gameplay The game screen consists of an open mouth with 32 teeth. Teeth start out white and change colour as they are attacked, moving through the colours to black when they are destroyed. At the top of the screen is the current score, represented as a 'decay level', and which starts at 1600. This decreases whenever a tooth is cleaned and increases whenever a tooth is attacked. The initial condition of the teeth is yellow, not white, so when the game starts the player already has work to do. On the top right of the screen is a green bar indicating how much toothpaste is left in the tube. In the centre of the mouth is a red area where the DKs live. It is here that sweets and things appear causing the DKs to become active and attack the teeth. Below this area is the current toothpaste tube to which the toothbrush must be applied before it can be of any use.

Ping Pong

Ping Pong

Sinclair ZX Spectrum - Released - 1986

Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.

Ping Pong

Ping Pong

Amstrad CPC - Released - 1986

Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.

Salamander

Salamander

Amstrad CPC - Released - 1988

In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action-packed shooter where there are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.

Super Soccer

Super Soccer

Sinclair ZX Spectrum - Released - 1986

Super Soccer is a football simulation developed for the Spectrum 48/128 by Imagine Software in 1984. It can be controlled by keyboard or joystick, and can be played by either a single player or up to eight players in tournament mode. The object is to use your players to kick a ball into the opposing teams net. The team with the most goals at the end of the playing period wins. There is a game timer at the top of the screen and this stops while waiting for the game to restart or for a free kick. There are five definable action keys for left/right/up/down and kick. Each team has only one active player at any one time. That is the player to whom the action keys apply. Active players have a small 'halo' above their heads to indicate who they are. If the active player strays too far away from the ball for too long the player nearest to the ball becomes the active player. So the game is simply a matter of positioning the active player next to the ball and kicking it. Except that it it is not that simple. Opposing players will tackle your player to take control of the ball, the ball may go out of play, kicks may go further than expected or may be blocked. To add to the realism, when a goal is scored the players of that team can be seen jumping up and down and before the game can restart they have to jog back across the centre circle to their own half. The main menu offers the following options: Number of players : this can be single player or up to eight. If more than two players is selected then the game defaults to tournament mode. Mode of play : whether single match, tournament, or practice Time of game : The game length defaults to 10 minutes but can be set to 20 or 30 minutes Level of play : there are three levels of difficulty, the default level is 1 Colour editor : This allows the player to change the colour of the pitch, the border, and the strip of each team. Names editor : The teams have the names of major English clubs of the 1980's. Use this option to change an existing team your favourite if you want to play as Barcelona, Miami or Rotherham.

Taito Coin-Op Hits

Taito Coin-Op Hits

Amstrad CPC - Released - 1988

A compilation of eight titles, all licenced from Taito arcade cabs. All were originally published by Ocean under their Imagine label with the exception of Flying Shark and Bubble Bobble which had both been put out by Firebird. Games included were: * Slap Fight * Rastan * Legend of Kage * Flying Shark * Bubble Bobble * Arkanoid * Arkanoid: Revenge of Doh * Rastan

The Slugger

The Slugger

Commodore 64 - Released - 1985

In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end until the pitcher has the ball back (unless it is a home run). Features include stealing bases, pitching curve balls, or customizing the colors of each team. The game has been presented with considerable glitz, with cheerleaders on screen between innings and lots of advertising boards and other slogans.

The Vindicator

The Vindicator

Sinclair ZX Spectrum - Released - 1988

In The Vindicator! aliens invaded earth and laid it into ruins. The rest of humanity had to flee underground and one sole hero, the vindicator, goes out on his quest to kill the Dark Overlord. The game has three distinctive parts: the first is set in an underground complex where blueprints containing a way to destroy the aliens have to be found. To do so the vindicator has to navigate a maze, find keycards, kill aliens in the way and finally solve an anagram puzzle. After that stands a long way towards the alien base which plays out as a vertically scrolling shooter section. Here the player takes control over a plane or - after a life loss - a jeep with a regular weapon with unlimited ammo and a special weapon (bombs or grenades) for larger enemies. Inside the base the vindicator has to navigate side-scrolling platforms while using lifts and trap doors and shooting a lot of opposition.

Typhoon

Typhoon

Sinclair ZX Spectrum - Released - 1988

In this arcade shoot'em up your mission is to infiltrate the alien fortress during eight levels, and to destroy the fortress and the alien. Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate.

Victory Road

Victory Road

Sinclair ZX Spectrum - Released - 1989

Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year. This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.

Yie Ar Kung Fu II

Yie Ar Kung Fu II

Commodore 64 - Released - 1987

Lee Young is a young martial arts master whose son to a brave warrior who has rid China of "The Chop Suey Gang". However, one member survived and declared himself Emperor Yie-Gah. Now, like his father, Lee Young has to rid China of Yie-Gah and his allies once and for all. Lee Young goes through three sections of a level to face its boss. Along the way, he meets up with ninjas (homages to Feedle from the original game). The power-ups Lee can acquire are oolong tea to replenish health, and lo mein for temporary invincibility. Lee can only carry 3 oolong teas at a time.

Yie Ar Kung Fu II

Yie Ar Kung Fu II

Sinclair ZX Spectrum - Released - 1986

Lee Young goes through three sections of a level to face its boss. Along the way, he meets up with ninjas. The power-ups Lee can acquire are oolong tea to replenish health, and lo mein for temporary invincibility. Lee can only carry three oolong teas at a time. The game also features a two-player modem, in which Player 1 controls Lee while Player 2 has the choice to play as either Yen Pei, Lan Fang or Po Chin, making Lan Fang the first ever playable female character in a fighting game (predating Chun Li in Street Fighter II by five years). Characters: Lee Young: The main protagonist of the game. His moves mimic those of Oolong from the arcade game. His father was the star in the NES and MSX versions of Yie Ar Kung-Fu. Yen Pei: Yen Pei wears a purple robe and is also known as Emperor Yie-Gah. His red braid is so large, he uses it in similar fashion as Chain's chain whip. Lan Fang: Lan Fang wears a blue dress and has short hair. Like her predecessor, Fan, she throws steel fans at Lee. Po Chin: Po Chin is large and wears a brown outfit with a smiley face on it. He attacks with gas clouds. Wen Hu: Wen Hu wears a green outfit and a metal mask to cover his face. When he battles, Wen Hu throws his mask at his opponent as it zooms around like a mosquito. Wei Chin: Wei Chin is bald and wears green pants. He attacks with a boomerang. Mei Ling: Mei Ling has long hair and wears a red dress. Similar to the Yie Ar Kung-Fu hidden character Bishoo, Mei Ling throws daggers at Lee. Han Chen: Han Chen wears a red robe and hat that covers most of his face. When he attacks, he throws smoke bombs. His appearance is said to resemble a Chinese zombie. Li Jen: Lee's final opponent, Li Jen wears a white robe and has an uncanny resemblance to Flash Gordon's Ming the Merciless. Li Jen's area is surrounded by a thunder storm and Lee must avoid the lightning to attack Li Jen and save China.

Yie Ar Kung~Fu

Yie Ar Kung~Fu

Commodore Plus 4 - Released - 1985

Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc.

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