Three-Sixty Pacific

Armor Alley

Armor Alley

MS-DOS - Released - 1990

The objective is to assist deployed units, with the player's helicopter, in their efforts to destroy an opposing base at the opposite end of the play area. The enemy possesses the same arsenal as the player, so tactics and convoy composition are vital. Only the van, which contains electronic warfare equipment, can achieve victory by coming into contact with the enemy base. Its armor is quite weak, so these units must be protected at all times. The two-dimensional battlefield is a long strip of ground, with the player's base on the left end and the enemy's base on the right. Every map has these two bases, but each map has a different pattern of fixed terrain features. The game ends when one of these two bases is captured. The player's view is always focused on the central unit, the helicopter. The helicopter carries 2 guided missiles, 10 bombs and has a machine gun with 64 rounds of ammunition, (in higher levels the machine gun is replaced by 6 unguided missiles.) The helicopter's fuel is limited, so each player has to return to base before there's insufficient fuel left for the trip back. The helicopter is very vulnerable to enemy fire and so relies on its agility and the player's control to survive on the battlefield.

Blue Max: Aces of the Great War

Blue Max: Aces of the Great War

Commodore Amiga - Released - 1991

Time to take to the air and give Boche his due -it's a World War One flying ace sim. The game itself is a 3D flight sim dressed up in First World War garb. On loading you are presented with a menu from which you can choose various parameters for your flight. If you register yourself as a flyer then you can keep track of your record as a fighter pilot, amassing a set of statistics on missions accomplished and kills made. You can choose to be an allied or German pilot, and you get to choose your plane too. You control your flight using the mouse, joystick or computer keyboard. The mouse is the most responsive method, but if you're playing two player mode one of you has to use the keyboard. Two player mode is fun, with you either choosing to fight cooperatively or have a dog fight against each other. The flying itself is good enough. You fly around, shoot things and get shot at - what more is there to say. If you want to go on a campaign you get given a mission to accomplish, like shooting down a bridge in France. There's a suitably First World War atmosphere to it all, but in other respects it's an average flight sim.

Blue Max: Aces of the Great War

Blue Max: Aces of the Great War

MS-DOS - Released - 1990

Blue Max is a World War I fighter plane simulator, where the player may fly fighter planes such as Fokker, Sopwith, Spad, and many other ones. The game allows split screen gaming for two players, cooperatively or competitively, with multiple 3D camera angle features. Missions involve shooting down enemy planes, while others focus on specific targets. The game includes a very unique feature for those who chose to use it: the ability to convert the dogfights to turn-based battles fought on a hexagonal map but still maintaining the 3D view in a frozen window.

Blue Max: Aces of the Great War

Blue Max: Aces of the Great War

Atari ST - Released - 1990

Blue Max is a World War I fighter plane simulator, where the player may fly fighter planes such as Fokker, Sopwith, Spad, and many other ones. The game allows split screen gaming for two players, cooperatively or competitively, with multiple 3D camera angle features. Missions involve shooting down enemy planes, while others focus on specific targets. The game includes a very unique feature for those who chose to use it: the ability to convert the dogfights to turn-based battles fought on a hexagonal map but still maintaining the 3D view in a frozen window.

Dark Castle

Dark Castle

Commodore Amiga - Released - 1987

Dark Castle is a 1986 computer game for the Macintosh published by Silicon Beach Software, later ported to various platforms, where it was published by Three-Sixty Pacific. It was designed and illustrated by Mark Pierce and programmed by Jonathan Gay. Dark Castle is a platform game where a young hero named Duncan tries to make his way to the evil Black Knight, dodging objects as well as solving occasional puzzles. The game is notable for its use of sampled sounds to great effect. A sequel titled Beyond Dark Castle was released in 1987. A second sequel, Return to Dark Castle, was announced in 2000, though it was not released until March 14, 2008. The game opens with a vista of the castle with storm clouds in the distance. The opening notes of Bach's Toccata and Fugue in D minor play and are followed by thunderclaps. The title along with the programming and development credits are shown on this screen. Movement within Dark Castle is typical for most platformers. Duncan can run, jump and duck, and can throw a limited supply of rocks at his enemies. More rocks can be found in little bags along the way, as well as bottles of an elixir that provide a one-time antidote to bites of the numerous rats and bats found around the castle. To defeat the Black Knight, Duncan needs to pull several levers which topple him from his throne. To aid Duncan, a magic shield and the power to hurl fireballs can, fortunately, be found within the Dark Castle. The game begins in the Great Hall, where the player can choose from four doors. The large center door leads to the Black Knight. One other is marked with the shield, and the remaining two mysteriously alternate between the fireball course and a more troubling path. The game can be played at three different skill levels, the hardest "Advanced" level containing more enemies and a few extra surprises.

Dark Castle

Dark Castle

Apple IIGS - 1989

Dark Castle was originally created for the Macintosh in black and white in 1986. Some years later an Amiga version appeared and later still the IIGS version arrived, being released in 1989 by Three Sixty. Dark Castle is an action adventure game where both the mouse and keyboard are used to achieve control. Keyboard configuration will allow use of a customised key set-up. The Keyboard is used to move your character around, run, jump etc. while the mouse is used for aiming and throwing stones to knock out your enemies. You'll also interact with certain objects in the surrounding environment to overcome your obstacles. A slightly more complicated way of interaction back in the 80s but one that is now commonplace by way of keyboard and mouse combinations with today's first person shooter games.

Dark Castle

Dark Castle

Commodore 64 - Released - 1987

The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones. The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.

Dark Castle

Dark Castle

MS-DOS - Released - 1987

The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones. The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.

Das Boot: German U-Boat Simulation

Das Boot: German U-Boat Simulation

MS-DOS - Released - 1990

Das Boot (literally 'The Boat') simulates controlling a Type VII U-Boat for the Nazis, in an exact recreation of submarine warfare circa 1941. Both internal and external views are provided, all rendered in full 3D. Allied submarines and surface boats are attacking you from all sides - use your Hydrophone to be aware of forthcoming threads, and use the water as protection from enemy planes. You have 4 styles of torpedo on board - Contact, Acoustic, Looping and Magnetic. All orders are sent in code, to prevent sensitive information reaching Allied forces, with an Enigma code-cracking machine built in to decipher them. There are three skill levels to play at.

Das Boot: German U-Boat Simulation

Das Boot: German U-Boat Simulation

Commodore Amiga - Released - 1991

Based on the classic German film of the same name this is a submarine simulation set during WW2. Despite being made in 1990 and therefore primarily designed for the A500 I was surprised to find that the game not only detects and makes use of faster (020+) processors but also promotes to run on VGA monitors. Control is via the mouse and keyboard and as with all such games there are many keys to learn if you want to become proficient in the game. That said the game is quite accessible without a deep knowledge of these keys. The game menu offers 8 training modes; 4 above and 4 below the surface. The 6 included scenarios follow the film plot and range from the fjord patrol through operations in the North Atlantic to Gibraltar and the Mediterranean. Difficulty levels are available with the selection of such parameters as torpedo reliability, spares availability and repair states. On the down side the game suffers from the same problem that inflicts all sub sims, namely lack of action. However, since this is a generic problem and not just akin to this game it doesn’t make it any worse than it’s peers. As a game, whilst it won’t become a member of my "top tier" it certainly has earned a place on my hard drive and the right to remain there. This is a game which has changed my views on sub sims due to its playability and nice graphics. So if like me you’ve tried sub sims before but never really liked them, try this game out If you give it a chance it may just change your opinion of the genre too.

Harpoon

Harpoon

Commodore Amiga - Released - 1990

A modern naval battle simulator based on Larry Bond's popular Harpoon board-game from 1980. The game features 13 possible Cold War scenarios, each of which can be affected by multiple factors. You can choose from an authentic arsenal of over 100 Soviet and NATO weapons. Use sensors, radars and sonar to track enemy ships. Crucial information on capabilities can be checked from the informative database. The original version of the game contains one main battleset called Greenland/Iceland/United Kingdom Gap (GIUK). Later, several additional battleset data disks and a Scenario editor were released.

Harpoon

Harpoon

MS-DOS - Released - December 17, 1989

A modern naval battle simulator based on Larry Bond's popular Harpoon board-game from 1980. The game features 13 possible Cold War scenarios, each of which can be affected by multiple factors. You can choose from an authentic arsenal of over 100 Soviet and NATO weapons. Use sensors, radars and sonar to track enemy ships. Crucial information on capabilities can be checked from the informative database. The original version of the game contains one main battleset called Greenland/Iceland/United Kingdom Gap (GIUK). Later, several additional battleset data disks and a Scenario editor were released.

Harpoon

Harpoon

Apple Mac OS - Released - 1990

A modern naval battle simulator based on Larry Bond's popular Harpoon board-game from 1980. The game features 13 possible Cold War scenarios, each of which can be affected by multiple factors. You can choose from an authentic arsenal of over 100 Soviet and NATO weapons. Use sensors, radars and sonar to track enemy ships. Crucial information on capabilities can be checked from the informative database. The original version of the game contains one main battleset called Greenland/Iceland/United Kingdom Gap (GIUK). Later, several additional battleset data disks and a Scenario editor were released.

Harpoon II

Harpoon II

MS-DOS - Released - 1994

Harpoon II is a simulation of modern-era naval combat. A variety of ships such as surface and sub, as well as missile weapons and aircraft must be tracked and accounted for when engaging in battles. It is a single player game, and takes place in real-time (though you can set the clock ratio to suit your needs and even pause the game). Rather than being a straight Cold War-style U.S.S.R. vs the USA game, Harpoon II's scenarios are mostly based on third-world encounters, such as USA vs North Korea, or Peru vs Ecuador, etc. The initial release contains BattleSet: Global Conflicts I, featuring 15 missions. You take charge of a naval force composed of either few small ships armed with only cannons and light rockets/missiles, or an entire carrier strike force with it's own air force and long-range cruise missiles.

Harpoon II

Harpoon II

Windows - Released - 1994

Harpoon II is a simulation of modern-era naval combat. A variety of ships such as surface and sub, as well as missile weapons and aircraft must be tracked and accounted for when engaging in battles. It is a single player game, and takes place in real-time (though you can set the clock ratio to suit your needs and even pause the game). Rather than being a straight Cold War-style U.S.S.R. vs the USA game, Harpoon II's scenarios are mostly based on third-world encounters, such as USA vs North Korea, or Peru vs Ecuador, etc. The initial release contains BattleSet: Global Conflicts I, featuring 15 missions. You take charge of a naval force composed of either few small ships armed with only cannons and light rockets/missiles, or an entire carrier strike force with it's own air force and long-range cruise missiles.

Harpoon II: Admiral's Edition

Harpoon II: Admiral's Edition

MS-DOS - Released - 1996

This collection includes the original Harpoon II, part of the long-running naval strategy series, and seven distinct battle sets: 1. Global Conflicts One (as included with the original game) 2. Global Conflicts Two 3. Global Conflicts Three 4. Cold War 5. Westpac 6. Regional Conflicts One 7. Regional Conflicts Two (exclusive to this pack) Anything is possible in this game and with the built-in scenario editor you can create whatever type of battle you wish. Harpoon II is a simulation of modern-era naval combat. A variety of ships such as surface and sub, as well as missile weapons and aircraft must be tracked and accounted for when engaging in battles. It is a single player game, and takes place in real-time (though you can set the clock ratio to suit your needs and even pause the game). Rather than being a straight Cold War-style U.S.S.R. vs the USA game, Harpoon II's scenarios are mostly based on third-world encounters, such as USA vs North Korea, or Peru vs Ecuador, etc. Sometimes the sheer volume of detail can be overwhelming; this game is not recommended for casual wargamers. You take charge of a naval force composed of either few small ships armed with only cannons and light rockets/missiles, or an entire carrier strike force with it's own air force and long-range cruise missiles.

Harpoon Scenario Editor

Commodore Amiga - DLC - 1992

A war strategy game editor for the popular Harpoon series. This tool allows creation of own, playable scenarios if you own the full game. It came in the Harpoon Challenger Pak: Limited Edition compilation and is a licensed game construction kit.

High Command: Europe 1939-'45

High Command: Europe 1939-'45

MS-DOS - Released - 1992

High Command is a strategic-level strategy game that places you in the role of leader of either the Allied or Axis High Command in Europe during WWII. As a leader of your High Command you will have to make numerous political, economic and military decisions in your attempt to achieve your war aims.

Megafortress

Megafortress

Commodore Amiga - Released - 1992

Megafortress (also known as Megafortress: Flight Of The Old Dog) is a flight simulation video game developed by Artech Digital Entertainment and released by Three-Sixty Pacific Inc in 1991. The game takes place in the late 1980s and early 1990s and features three distinct sets of missions: Red Flag (USAF) training exercises at Nellis Air Force Base in Nevada, a fictional series of missions during the First Gulf War, and a special mission which reenacts the plot of the novel Flight of the Old Dog. The player is in command of a crew flying a super modified and experimental B-52 bomber, outfitted with the latest weapons and stealth technology. (In the novel, it was more advanced than the B-1 Excalibur, the Strategic Air Command's most advanced bomber). The game campaign mostly takes place in Iraq, but there is 1 mission that takes the bomber to the old Soviet Union like in the novel.

Megafortress

Megafortress

MS-DOS - Released - 1991

Megafortress is a flight simulation based on the premise of Dale Brown's Flight of the Old Dog novel. The player is in command of a crew flying a super modified and experimental B-52 bomber, outfitted with the latest weapons and stealth technology. (In the novel, it was more advanced than the B-1 Excalibur, the Strategic Air Command's most advanced bomber). The game campaign mostly takes place in Iraq, but there is 1 mission that takes the bomber to the old Soviet Union like in the novel.

Patriot

Patriot

MS-DOS - Released - 1993

The game is set in time of famous Desert Storm operation, where you can control Iraqi or Coallition forces to win in the conflict. You as General Officer have to discover the plans and contingency plans of a battle staff, then change plans, paths, and formations before "the action begins". In wargame you have to manage your troops, choose the destination of their movement, examine all information on enemy forces to use your own strategy to conquer enemy. But you do everything before the war begins.

Sands of Fire

Sands of Fire

Apple Mac OS - Released - 1989

Sands of Fire takes you to the scorching deserts of Northern Africa, where you drive one of the available Allied tanks against the German forces of Erwin Rommel during the events of World War II. The scenarios include: Training Course Two for U.S. tanks (Stuart, Sherman): Kasserine Pass, Tunis & Bizerte Four for British Tanks (Matilda, Crusader): Taking of Tobruk, Operation Crusader, The Fall of Tobruk, El Alamein Before the simulation starts, you examine the map of the battle area and your current orders for the scenario and adjust your formation and supplies. During the simulation, you take control of the lead tank in a battalion of up to five tanks. You control your own tank via three first person views (Driver, Commander, and Gunner), and also dictate the formation and tactics of your team mates. Statistics and points achieved will be shown at the end of each scenario and will be saved for progress of your career.

Sands of Fire

Sands of Fire

MS-DOS - Released - 1990

Sands of Fire takes you to the scorching deserts of Northern Africa, where you drive one of the available Allied tanks against the German forces of Erwin Rommel during the events of World War II. The scenarios include: Training Course Two for U.S. tanks (Stuart, Sherman): Kasserine Pass, Tunis & Bizerte Four for British Tanks (Matilda, Crusader): Taking of Tobruk, Operation Crusader, The Fall of Tobruk, El Alamein Before the simulation starts, you examine the map of the battle area and your current orders for the scenario and adjust your formation and supplies. During the simulation, you take control of the lead tank in a battalion of up to five tanks. You control your own tank via three first person views (Driver, Commander, and Gunner), and also dictate the formation and tactics of your team mates. Statistics and points achieved will be shown at the end of each scenario and will be saved for progress of your career.

Theatre of War

Theatre of War

MS-DOS - Released - 1992

Theatre of War is similar to the classic game of chess, but in real time with projectiles. There are 3 gameplay modes: Medieval, Great War and Contemporary. Medieval has things like swordsmen and archers, Great War has a setting similar to World War 2, and Contemporary is air combat. All the modes play pretty much the same except you get different units in all the modes. To win you have to destroy your opposing King/General/Control Tower. Each unit has a health and power bar. When you move or use a special attack the power goes down then the King/General/Control Tower must come to re-power them. This puts your main piece in danger. When the health bar is depleted the unit dies. 2 players can go head-to-head in real time over a serial cable, or turn-based on the same computer.

Thud Ridge: American Aces in 'Nam

Thud Ridge: American Aces in 'Nam

Commodore 64 - Released - 1988

The game plot is set in times of Vietnam War, where you are American pilot of the Republic F-105 Thunderchief affectionately known as the "Thud", a conventional strike and "defense suppression" aircraft. North Vietnam was divided up by the US military into a set of target zones referred to for some reason as "Route Packages (RPs)". The most heavily defended area was "RP-6A", in and around Hanoi. To enter into this target area, the F-105s had to fly over a region of hilly ground that became known as "Thud Ridge". You are starting your career in "Wild Weasels" as Lieutenant, description of your first mission is to get the feel of your "Thud", but it is just a start of perilous and glorious ladder. The next missions vary from eliminating the Doumer tankers or bombing the bridge to dropping the leaflets or engaging the MiGs. Your rank may be raised if mission will be accomplished. In the very beginning of each mission you should read the mission description, accept of decline this mission, and equip your aircraft with weapons and supplies. Taking off the airbase either from Korat or another place, you should flight to your destination eliminating the opponent MiGs, run the "Ridge", and complete your mission. The gameplay flows in third-person view with common flight simulator abilities.

Thud Ridge: American Aces in 'Nam

Thud Ridge: American Aces in 'Nam

MS-DOS - Released - 1988

The game plot is set in times of Vietnam War, where you are American pilot of the Republic F-105 Thunderchief affectionately known as the "Thud", a conventional strike and "defense suppression" aircraft. North Vietnam was divided up by the US military into a set of target zones referred to for some reason as "Route Packages (RPs)". The most heavily defended area was "RP-6A", in and around Hanoi. To enter into this target area, the F-105s had to fly over a region of hilly ground that became known as "Thud Ridge". You are starting your career in "Wild Weasels" as Lieutenant, description of your first mission is to get the feel of your "Thud", but it is just a start of perilous and glorious ladder. The next missions vary from eliminating the Doumer tankers or bombing the bridge to dropping the leaflets or engaging the MiGs. Your rank may be raised if mission will be accomplished. In the very beginning of each mission you should read the mission description, accept of decline this mission, and equip your aircraft with weapons and supplies. Taking off the airbase either from Korat or another place, you should flight to your destination eliminating the opponent MiGs, run the "Ridge", and complete your mission. The gameplay flows in third-person view with common flight simulator abilities.

V for Victory: Battleset 1: D-Day Utah Beach: 1944

V for Victory: Battleset 1: D-Day Utah Beach: 1944

Apple Mac OS - Released - 1991

V for Victory: Utah Beach thrusts the player into the role of a military strategist during the Normandy invasion of WWII. As the American commander, the player has to overcome strong German resistance to occupy the Cotentin peninsula and the vital port facilities at Cherborg. Or, as the German Commander, the player has to defend Cherborg and drive the Americans back into the sea.

V for Victory: D-Day Utah Beach

V for Victory: D-Day Utah Beach

MS-DOS - Released - 1991

V for Victory: Utah Beach thrusts the player into the role of a military strategist during the Normandy invasion of WWII. As the American commander, the player has to overcome strong German resistance to occupy the Cotentin peninsula and the vital port facilities at Cherborg. Or, as the German Commander, the player has to defend Cherborg and drive the Americans back into the sea.

V for Victory: Gold-Juno-Sword

V for Victory: Gold-Juno-Sword

MS-DOS - Released - 1993

V for Victory: Gold-Juno-Sword takes the series back to the Normandy beaches. As the Commonwealth commander, you must take and hold a beachhead large enough to secure a foothold in Europe, and open a second front against Germany. As the German commander, you must destroy the Commonwealth divisions, and force them to withdraw from the continent.

V for Victory: Market-Garden

V for Victory: Market-Garden

MS-DOS - 1993

V for Victory: Market Garden takes the series to southern Holland. As the British commander, you must take and hold bridges across three major rivers, secure a foothold across the Rhine, and open a corridor for the invasion of Germany. As the German commander, you must delay the British advance, destroy the airborne divisions, and prevent the British army from reaching German territory.

V for Victory: Velikiye Luki

V for Victory: Velikiye Luki

MS-DOS - Released - 1992

V for Victory: Velikiye Luki takes the series East to the Russian Front of WWII. As the German commander, you must rescue your encircled forces that are holding out at the ancient fortress town of Velikiye Luki, while protecting the Vitebsk - Leningrad railroad, vital to the supply of Army Group North. Or, as the Russian commander, you must take Velikiye Luki and advance to the railroad, to cut off and destroy the Fascist invaders.

V for Victory: Victory Pak

V for Victory: Victory Pak

MS-DOS - Released - 1993

V for Victory, or V4V for short, is a series of turn-based strategy games set during World War II. They were the first releases for Atomic Games who went on to have a long career in the wargame industry. Like earlier computer adaptions of the pen-and-paper wargame genre, V4V used a hex-based map covering its area of action and used military markers to indicate the location of various units. However, V4V used a much simpler user interface where commands were given by point-and-click and dragging the units on-screen with the mouse, compared to arcane commands and map coordinates used in earlier games. At the same time, the game engine was able to simulate many operational factors that earlier games like Squad Leader had to ignore in order to avoid overloading the user with minutia. The result was a wargame that was both easy to play and had considerably more operational detail at the same time. It was lauded by players and reviewers, who called it a "must have". The original scenario, D-Day Utah Beach, was a best-seller and was followed by three additional scenario packs. The system was written so that the scenarios plugged into a common base application, allowing users to launch newer games from whichever scenario they purchased first. [from Wikipedia]

Warlock

Warlock

Commodore 64 - Released - May 15, 1989

Warlock is a game which played much like Ghosts & Goblins. The player has to find the ancient relics which are needed in order to beat "The Unspeakable One". When the player kills enemy characters in the game they will sometimes drop powerups including vitality (health), power (magic), armor, treasure (points), and mystery (often bad things).

Warlock

Warlock

Commodore Amiga - Released - October 11, 1988

Warlock is a game which played much like Ghosts & Goblins. The player has to find the ancient relics which are needed in order to beat "The Unspeakable One". When the player kills enemy characters in the game they will sometimes drop powerups including vitality (health), power (magic), armor, treasure (points), and mystery (often bad things).

Warlock

Warlock

Apple Mac OS - Released - 1989

Warlock is a game which played much like Ghosts & Goblins. The player has to find the ancient relics which are needed in order to beat "The Unspeakable One". When the player kills enemy characters in the game they will sometimes drop powerups including vitality (health), power (magic), armor, treasure (points), and mystery (often bad things).

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