Atari Corporation

32 in 1

32 in 1

Atari 2600 - Released - January 1, 1988

32 In 1 Game Cartridge was released in 1988 in PAL format in Europe, Australia and New Zealand. It includes popular Atari 2600 games of the sports and shooter genres; a different game is selected every time the Atari 2600 or Atari 7800 is turned on. Most copies shipped as the pack-in game with the Atari 2600 in the UK and Atari 7800 in Australia and New Zealand, but it was also released as a boxed separate game for the Atari 2600. List of Games: 01 UFO (a renaming of U.S. Game's Space Jockey) 02 Human Cannonball 03 Fun with Numbers 04 3D Tic-Tac-Toe 05 Flag Capture 06 Reversi (a renaming of Atari's Othello) 07 Golf 08 Surround 09 Checkers 10 Blackjack 11 Freeway Rabbit 12 Miniature Golf / Miniaturer Golf 13 Football / NFL Football 14 Slot Racers 15 Fishing 16 Space War 17 Boxing 18 Air-Sea Battle 19 Freeway Chicken (a renaming of Activision's Freeway) 20 Tennis 21 Combat 22 Slot Machine 23 Skiing 24 Stampede 25 Outlaw 26 Fishing Derby 27 Sky Diver 28 Laser Blast 29 Basketball 30 Ant Party (a renaming of CommaVid's Cosmic Swarm) 31 Bowling 32 Homerun

Ace of Aces

Ace of Aces

Atari XEGS - Released - 1988

Ace of Aces is a computer game flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

Ace of Aces

Ace of Aces

Atari 800 - Released - 1987

Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?

Airball

Airball

Atari XEGS - Released - January 1, 1988

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps which can be found in the maze - but you have to leave them in time or you explode because of overpressure.

Alien Brigade

Alien Brigade

Atari 7800 - Released - July 2, 1990

The Plutoid Alien Zombie force has infiltrated the Army. They look like soldiers but are actually Aliens from outer space. You control a special task force to destroy the Aliens. As you shoot away at nasty enemies, you can earn powerful weapons, rescue hostages and most of all, stay alive. The challenge is there--beat the Aliens or you'll have to join them.

Archon: The Light and the Dark

Archon: The Light and the Dark

Atari XEGS - Released - January 1, 1983

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game. Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc. The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles. Archon can be played with either one or two players. The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.

Atari Planetarium

Atari Planetarium

Atari ST - Released - 1987

The magic of microelectronics now makes it possible for you to have a planetarium-style mode of the universe in your own home. All you do is position the mouse pointer and click a mouse button on your Atari MEGA or ST computer, and your requested view of the universe is neatly and quickly displayed in bright, easy-to-read colors on the screen. The computer handles awesome computations and enormous amounts of data. You need only sit back and tour deep space. Special functions effortlessly transport you across the universe. The program also included an accelerated time clock, allowing you to observe astronomical events as they unfold up to 10,000 years in the future. Through the marvels of computing you can even reverse time and backtrack through any event as far back as 10,000 years in the past. Atari Planetarium shows the location of more than 3500 stars, 88 constellations, our solar system, more than 300 deep-sky objects, 12 signs of the Zodiac, and Halley's comet during its 1985-1986 appearance in our solar system. Students, teachers, and hobbyists will find Atari Planetarium an invaluable resource. You'll make steller and planetary maps and study eclipses and transits; you'll date historical events from astronomical records; you'll synchronize ancient calendars; you'll study latitude and longitude, local and Greenwich Mean Time, and sunrise/sunset vs. latitude and season; and you'll determine navigational position from celestial observations.

Ballblazer

Ballblazer

Atari XEGS - Released - March 1, 1984

Ballblazer is a 1984 computer game created by Lucasfilm Games. It was originally released for the Atari 8-bit systems. In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer! Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player is to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.

Barnyard Blaster

Barnyard Blaster

Atari XEGS - Released - December 1, 1987

You and your grandpa just put your life savings into buying a small farm a few acres for growing vegetables and raising horses, a place to get away from the battle of city life. But you discover that the entire farm is full of things that are determined to drive you away. Barnyard Blaster is a shooting gallery type game for use with the Atari XG-1 light gun or the joystick. There are three levels plus one bonus level.Your goal is to rid your farm of vermin by shooting targets in each of three levels. Between each level you'll play Gramps' bonus screen where you can brush up on your shooting. But in order to proceed through each level, you must achieve a certain percentage of shooting accuracy. At the end of the game you're given a ranking depending on how well you did.A light gun shooter set on a farm, allowing you to test your shooting skills by blasting bottles and other things around the yard.

Battlezone

Battlezone

Atari ST - Released - 1986

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.

Battlezone

Battlezone

Atari XEGS - Released - 1987

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.

Blue Max

Blue Max

Atari XEGS - Released - 1987

Blue Max is a video game developed and published by Synapse Software, originally released for the Commodore 64 and Atari 8-bit computers in 1983. In 1984 it was ported to the ZX Spectrum by U.S. Gold. in 1987 Atari Corp. published it in cartridge form for the then-new Atari XEGS. The player controls a Sopwith Camel biplane during World War I, attempting to shoot down enemy planes and bomb targets on the diagonally scrolling terrain. It has strong similarities to the arcade game Zaxxon. The game is named after the medal Pour le Mérite, informally known as Blue Max. Its theme song is "Rule, Britannia!". In 1984, Synapse released a sequel called Blue Max 2001 with a futuristic sci-fi setting, but otherwise similar in style to the original game.

Bug Hunt

Atari 800 - 1987

Fixing bugs in a new computer circuit board late at night is hard, but it gets even worse when suddenly, real bugs appear out of nowhere. It's time to grab a gun and shoot at those little pests. Bug Hunt is a game designed for the Atari XG-1 light gun, and came bundled with the Atari XEGS and the stand-alone XG-1. The game consists of seven waves. Each wave features more of the little critters (flies, spiders, butterflies, ticks, etc.) on the sections of the PCB, waiting to be shot. Some are large and stationary and easy to hit, others are small and move rapidly and net more points. To progress into the next wave, a certain accuracy percentage must be met (from 25% to reach wave 2 to 80% to reach the final wave). The final score is converted into a performance rating - CEOs, directors and managers at the lower end, programmers, hackers and engineers at the higher end.

Crack'ed

Crack'ed

Atari ST - Released - 1987

As a professional ornithologist, you're thrilled to find out that some rare South American hornbills have nested in your "old yolk tree." But while the hornbills are out feeding, a group of mischievous bluebirds, owls, and snakes begin raiding their nests and stealing eggs. You get out your slingshot and begin hitting the marauding creatures. But you have to be careful. If you hit an egg-carrying bird, it drops the egg and you have to act fast to catch it before it hits the ground and return it to a nest. At the same time, you have to watch for snakes that may be sneaking up to nests and gobbling eggs. If you can protect the eggs long enough, you can take them to another nesting site.

Crime Buster

Crime Buster

Atari 800 - Released - 1988

The city has become overrun by an ever increasing gang of mobsters and the Commissioner has had enough. As one of the Force's top detectives, you have been sent to stake out gang hideouts and bust their criminal inhabitants. But it won't be easy. Word has leaked out that you're on a cleanup mission and the Mob is planning to rub you out! No matter where you go, they'll be after you. On the street they may appear from behind garbage cans or cars. At the warehouse, a secret stronghold, they may be hiding in boxes or crates. At the Pier, beware of that suspicious looking boat moored at the dock. They'll fill you full of holes unless you can get to them first. Take careful aim with your Atari Light Gun and score big points with the bigwigs back at the Department for every mobster you blast out of business. But don't be penalized by accidentally shooting innocent bystanders in the process! Help rid our fair city of these hoodlums once and for all with Crime Buster - the most exciting video crime adventure yet!

Crime Buster

Crime Buster

Atari XEGS - Released - 1988

The city has become overrun by an ever increasing gang of mobsters and the Commissioner has had enough. As one of the Force's top detectives, you have been sent to stake out gang hideouts and bust their criminial inhabitants. But it won't be easy. Word has leaked out that you're on a cleanup mission and the Mob is planning to rub you out! No matter where you go they'll be after you. On the street they may appear from behind garbage cans or cars. At the warehouse, a secret stronghold, they may be hiding in boxes or crates. At the Pier, beware of that suspicious looking boat moored at the dock. They'll fill you full of holes unless you can get to them first. Take careful aim with your Atari Light Gun and score big points with the bigwigs back at the Department for every mobster you blast out of business. But don't be penalized by accidentally shooting innocent bystanders in the process! Help rid our fair city of these hoodlums once and for all with Crime Buster - the most exciting video crime advanture yet!

Crossbow

Crossbow

Atari XEGS - Released - 1988

In Crossbow, you and several friends are trying to cross many treacherous landscapes in order to retrieve stolen treasures from the castle of the Evil Master. All of the members of your party are unarmed, however you carry a crossbow. Using this, you need to shoot any obstacles or hostile enemies that may get in the way of your friends as they cross the screen. You see the landscape from a first person point of view, and one by one each member of the party will walk from the left to right on the screen. There are many different landscapes that need to be crossed, each with its own variety of dangers. There are deserts with scorpions, ice caverns, jungles with hostile monkeys, a lava spewing volcano, and even the heavily guarded castle. The game starts with two friends in your party, with additional friends joining after clearing certain parts of the game. The game ends when everyone in your party has been killed.

Crossbow

Crossbow

Atari 7800 - Released - 1988

Over scorching deserts, through dark icy caverns, around a fiery volcano, and under the leafy cover of a steamy jungle, you set out with three brave friends to retrieve the treasures stolen by the Evil Master. Your goal is his castle far, far, away. Your friends are lightly armed, but you carry your trusty crossbow. By shooting its swift arrows, you can save yourself and your companions from the dangerous attacks of the Evil Master's creatures -- scorpions, ants, pterodactyls, voracious plants, bats, snakes, and other horrible beings. When you reach the castle, the Evil Master's expert archers await you, ready to test their aim with deadly arrows. Inside the castle, a fierce dragon also waits, guarding the treasure with its fiery breath. Few adventurers have dared to make the trek. No one yet has come back alive.

Crystal Castles

Crystal Castles

Atari XEGS - Released - 1988

Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

Dark Chambers

Dark Chambers

Atari 800 - 1988

Dark Chambers is an arcade action game similar to Gauntlet. You are an explorer in an underground maze; your goal is to survive the 26 different levels and collect as many of the hidden treasures as you can. Hidden somewhere in each of the levels is an exit which will take you on to the next level. Trying to stop you from completing your quest are a wide variety of creatures, including zombies, wraiths, skeletons, wizards, and the grim reaper. Each of the creatures in the game has a different strength; when you shoot a creature, it will transform into the next weaker creature. Eventually a creature will become the weakest one (a zombie) at which point it can be destroyed. In addition to the creatures and treasures, other items that can be found in the maze are keys (to open doors), potions (to restore health), poison (drains health), guns (increases your firing rate), traps, shields, and bombs. The game is played from an overhead point of view, and is for one player or two players simultaneously.

Dark Chambers

Dark Chambers

Atari XEGS - Released - 1988

Dark Chambers is an arcade action game similar to Gauntlet. You are an explorer in an underground maze; your goal is to survive the 26 different levels and collect as many of the hidden treasures as you can. Hidden somewhere in each of the levels is an exit which will take you on to the next level. Trying to stop you from completing your quest are a wide variety of creatures, including zombies, wraiths, skeletons, wizards, and the grim reaper. Each of the creatures in the game has a different strength; when you shoot a creature, it will transform into the next weaker creature. Eventually a creature will become the weakest one (a zombie) at which point it can be destroyed. In addition to the creatures and treasures, other items that can be found in the maze are keys (to open doors), potions (to restore health), poison (drains health), guns (increases your firing rate), traps, shields, and bombs. The game is played from an overhead point of view, and is for one player or two players simultaneously.

David's Midnight Magic

David's Midnight Magic

Atari XEGS - Released - 1987

David's Midnight Magic is a simple pinball game designed for 1-4 players. The game was modeled on the popular Black Knight pinball table released by Williams. Unlike Black Knight, however, David's Midnight Magic contains a mixture of bright colors. Featuring dual flipper controls, upper and lower playing fields, tilt mechanism, multiple ball play, electromagnetic deflectors, and many special effects, the game represents the first generation of home computer pinball simulations available with relatively realistic pinball features.

Deflektor

Atari 800 - Unreleased - 1989

There's plenty of reflection in this game, in both senses of the word. That's because this strategic puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each mirror has 16 different angles it can be set at, each of which will send the beam around the screen in different ways. Before the exit is activated, all the mines on a screen must be cleared by running the beam over them. There are other devices built into the levels, including teleports and random angle-changers, as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the mirrors' directions. The game was originally released in 1987 for the Commodore 64 and other platforms. The port for the Atari 8-bit family of computers was developed in 1988, but was not released.

Desert Falcon

Desert Falcon

Atari XEGS - Released - 1988

Desert Falcon is an arcade style shooter. Many of the Pharaoh's great treasures are lost throughout the desert, and your goal is to steal as many as you can to earn points. The game features a scrolling, isometric point of view as you control your falcon through the various desert landscapes. The treasures you are after are guarded of course. Many desert creatures including vultures, warriors, flying fish, sphinxes and more will all attempt to stop you from succeeding in your task. Also, at the end of each level you will need to face a large, howling sphinx before you can continue on. Your falcon isn't completely unarmed, and has the ability to fire darts which can be used to destroy the assorted enemies and the sphinx. In the sand, you will occasionally come across some hieroglyphs. Several different superpowers can be gained by landing and hopping over three of these hieroglyphs. Depending on which hieroglyphs are collected, you may become invincible, warp to the end of the level, earn free points, trick enemies into attacking a decoy instead of you, or even get an air bomb which destroys all airborne enemies. The Atari XE cartridge version was released in 1988.

Donkey Kong

Donkey Kong

Atari XEGS - Released - 1988

Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty. Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points. Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer-systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted.

Eastern Front (1941)

Eastern Front (1941)

Atari XEGS - Released - 1988

A strategic turn-based wargame for the Atari 8-Bit computer line. Eastern Front puts you in charge of the German armada as they start their infamous Russian campaign, or as it was known at the time "Operation Barbarossa". The game is played from an overhead scrolling map that encompasses the entire eastern European theater, and from which you select your units and issue orders based on their action points and strength which are defined by their appropriate control zones. Isolate units, and their strength starts to go down proportionally. Only 1-player mode is supported against an AI that actually processes its moves between turns, giving out finer solutions the longer the player takes to make his moves.

Fatal Run

Fatal Run

Atari 2600 - Released - 1990

In this post-apocalyptic driving/racing game you must travel to various towns delivering medicine, while on your way to a missile base which houses a rocket that can save the world. While driving through the 32 levels, you'll meet countless enemies who want to stop you from achieving your goal. Your car boasts many weapons to help you out, including dynamite, rockets, oil slicks, smoke screens, and machine guns. You can also upgrade your vehicle within the city shops. Upgrading your gas tank provides better mileage while upgrading your bumper protects you during collisions.

Fight Night

Fight Night

Atari XEGS - Released - 1987

Fight Night is a boxing game in which players box 11 different opponents on the way to the final match with the champ, Bronx Bomber. Each boxer has unique strengths and weaknesses, along with one specialized "super punch". There are four different modes of play; the single-player Main Event and the multi-player Tournament (on disk/cartridge versions only), and also Training and Sparring modes. Players can also create their own boxer, setting the appearance and abilities.

Flight Simulator II

Flight Simulator II

Atari XEGS - Released - 1987

This flight simulator simulates a real aircraft, the Piper PA-28-181 Archer II. For those with the knowledge, it offers practice with the variables of flight, including the avionics. The Atari ST and Amiga releases instead simulate the Cessna 182RG single engine propeller aircraft and the Gates Learjet 25G twin engine jet. The game has more features than first generation flight simulators. Pilots are expected to pay attention to small details. SubLOGIC encouraged the players to go to flight stores and purchase flight-training manuals and aeronautical charts to help them understand the variables within the program. The game is oriented toward pilots-in-training, but there are options for laymen too: an easy mode, and a slightly more detailed reality mode. These modes do not require the same level of knowledge. Flight Simulator II is packaged with a WWI dogfighting game, called WWI Ace. In this game the plane is armed with bombs, machine guns, and a radar screen. The radar screen is anachronistic for a game set in World War I, but it is there to make the gameplay easier.

Food Fight

Food Fight

Atari XEGS - Released - 1987

In Food Fight, the player controls a young boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and must be consumed before it melts completely. Standing between Charley and the ice cream are four chefs named Angelo, Jacques, Oscar, and Zorba. The chefs appear from holes in the floor of the level and will chase after Charley. The chefs are identified by the shape of their toques: Angelo's is short and rectangular; Jacques' is curved; Oscar's is big and round; and Zorba's is tall and slender. Scattered throughout the level are piles of food, such as pies, peas, tomatoes, and bananas. Both the player and the chefs can grab food from the piles to throw at each other. The supplies of most foods are limited, but watermelon, which appears either on special levels exclusively or with other foods in later levels, is unlimited in supply. If the chefs are hit by food thrown either by the player or by other chefs, they are taken down for a few seconds. If the player is hit, a life is lost. The player also loses a life if a chef touches Charley, if Charley falls through an open hole, or if the ice cream melts before it is eaten. Points are scored for each chef hit by food thrown by the player (up to 1,000 points each), luring a chef over an open hole and for each remaining pile of food on the level. The ice cream is worth 500 points multiplied by the level number, up to a maximum of 25,000 points from level 50 onwards to the last regular level, level 125. If the player has at least one close call with flying food and a chef, the game will present the player with an instant replay of that level.

GATO

GATO

Atari XEGS - Released - 1987

GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for MS-DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. In 1987 Atari published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS

Gato

Gato

Atari 800 - Released - 1987

GATO is a real-time 3D submarine simulation game, where the player is a commander of a United States submarine in the Pacific Ocean during World War II against Japanese warships. Gameplay consists of missions where the primary directive is to navigate the submarine to track and intercept (multiple) enemy warships (patrol boats, destroyers, etc.) on the randomly created map (which consists of randomly placed islands) and close in for the kill with torpedoes. Combat itself consists of a direct visual of enemy ships (via periscope) and firing torpedoes at the correct angle to ultimately sink the ship. Be warned that although the player has the element of surprise of a submerged vessel, enemy ships will return fire. When all hell breaks loose, a disclosed submarine is a sitting duck to Japanese guns. Be prepared to direct the damage control team to fix up the damaged submarine when under fire. The mission ends when the player has successfully eliminated all targets on the map.

HardBall!

HardBall!

Atari XEGS - Released - February 1, 1987

Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases. The game incorporates a pitcher perspective, often used in MLB broadcasts. There are also managerial options available. The player has a selection of pitchers to choose from. Each team member has his own statistics that affect his performance, and can be rearranged as desired. Prior to HardBall!s release, there were managerial baseball games available, such as Micro League Baseball but HardBall! was the first to integrate that aspect with the arcade control of the game action itself.

Ikari Warriors

Ikari Warriors

Atari 2600 - Released - 1989

You are a member of those elite combat specialists, the Ikari Warriors. Your buddy and you are on a special mission behind enemy lines, and you've been sleeping, eating, and breathing jungle combat for the last two weeks. Your tired, but that never affect your razor-sharp judgement and your will to survive. Your main weapons are machine guns, grenades, and your own cunning in the face of danger. Sometimes you'll have a tank at your disposal, which comes in handy when enemy fire is particularly brutal. You move swiftly through the jungle, wading through rivers and resting from time to time with the ruins of bombed-out buildings. You're turning out of ammunition and grenades but you know the battle can't last forever. Sooner or later, one side is going to emerge victorious. Let's just hope it's yours!

Impossible Mission

Impossible Mission

Atari 7800 - Released - 1986

Impossible Mission has the user play a secret agent - attempting to stop an evil genius. Professor Elvin Atombender is believed to be tampering with national security computers. The player must penetrate Atombender's stronghold, racing against the clock to search the installation for pieces which form a password, all the while avoiding his deadly robots. Once in possession of all the password pieces, the player must correctly assemble the password pieces together and use the completed password in the main control room door - where the evil professor is hiding. One finds password pieces by searching furniture in the rooms. When searching, one can also find "Lift Resets" and "Snoozes." They are used at computer terminals. The former will reset all moveable platforms, the latter will freeze all enemies in the room for a limited time. There are also two special rooms where additional lift resets and snoozes can be awarded for completing a musical puzzle.

Into the Eagle's Nest

Into the Eagle's Nest

Atari XEGS - Released - 1988

Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one.

Joust

Joust

Atari ST - Released - 1986

In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl. The game was novel for its time for being one of the few two-player simultaneous games in the arcade.

Karateka

Karateka

Atari XEGS - Released - 1988

Released on Atari XE game cartridge in 1988, but originally created in 1984. A martial arts action game by Jordan Mechner, first released on the Apple II. The evil Akuma has destroyed the protagonist's homeland, killed many of his friends and kidnapped the princess Mariko. Fortunately, the hero is skilled in martial arts, so his inevitable quest to reach Akuma's palace and rescue Mariko has a chance of success. Karateka is viewed from the side and features a succession of increasingly difficult opponents. Three types of punches and kicks are available to both the player character and his foes, differentiated by their height (low, medium, and high). The protagonist has a health bar, which refills itself gradually when he stands still.

Mario Bros.

Mario Bros.

Atari XEGS - Released - 1988

1988 Release of Mario Bros. for the Atari XE lineup. Cart was backwards compatible with XL and XE range. Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back.

Midnight Magic

Midnight Magic

Atari 2600 - Released - 1987

Midnight Magic utilized the Atari 2600 joystick for performing simulated pinball functions, such as activating the flippers and shooting the ball. Moving the joystick controller down pulls the pinball machine plunger back while pressing the joystick button shoots the ball into the playfield. The left and right flippers are activated by moving the joystick controller left or right. Hitting all five drop targets at the top of the table increases the bonus multiplier (2x, 3x, and so on). Extra balls can be earned when hitting the rollover targets at the top left and right corners of the table when the bonus multiplier is activated.

Necromancer

Necromancer

Atari XEGS - Released - 1988

Necromancer is a 1982 computer game for the Atari 8-bit series created by Bill Williams and distributed by Synapse Software. A port to the Commodore 64 followed in 1983, and it was re-released by Atari in cartridge form for the Atari XEGS in 1987. The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.

One-on-One Basketball

One-on-One Basketball

Atari XEGS - Released - 1987

Dr. J and Larry Bird Go One on One, commonly known as One on One, is a 1983 computer basketball game written by Eric Hammond for the Apple II and published by Electronic Arts. It was ported to the Atari 8-bit family, ColecoVision, Commodore 64, MS-DOS, Tandy Color Computer, and later to the Macintosh, Amiga, and Atari 7800. In Europe the publisher was Ariolasoft. Rereleased on Atari XEGS cart in 1987.

Rescue on Fractalus!

Rescue on Fractalus!

Atari XEGS - Released - 1987

1987 XE rerelease of Rescue on Fractalus! There are thirty levels you can choose from in this version instead of sixteen in the original release. The game uses fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed. Due to the varied terrain, the direction finder has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges.

Rescue on Fractalus!

Rescue on Fractalus!

Atari 5200 - Released - 1986

The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed. Due to the varied terrain, the direction finder has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges. At higher levels, the enemy Jaggis begin flying kamikaze saucers. The mission area also moves into day/night boundaries. Night missions are particularly difficult, requiring diligent use of the altimeter to avoid crashing. Flying consumes fuel. The way to replenish this supply is to rescue downed pilots who bring their remaining fuel supplies on board.

Road Runner

Road Runner

Atari 2600 - Released - 1989

In Road Runner, the player takes control of the Road Runner. The Road Runner must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. The Road Runner must also eat birdseed along the way or he will become faint and Wile E. will catch him. The Road Runner can earn points for eating the birdseed and also by making Wile E. get hit by trucks, falling rocks, etc. The Atari 2600 version has a difference from the other versions, in that the Road Runner isn't required to eat the birdseed but can do so for the points.

Sentinel

Sentinel

Atari 2600 - Released - 1990

Sentinel is a side scrolling action game. Several worlds have fallen victim of an alien attack, and you need to free them. To do this, a glowing orb called the Sentinel has been sent which can absorb the alien energy. As the Sentinel floats above the various, scrolling landscapes, you need to protect it from attacks by using the light gun to destroy enemies and enemy fire. If you don't destroy an enemy, it will deplete the Sentinels energy supply which will eventually destroy it. There are four levels of increasing difficulty, each with a large boss at the end. To help out on your mission, several bonuses may be encountered from time to time; increased firepower and energy can be acquired when you shoot the bonus capsules that appear. Three levels of difficulty are available.

Solaris

Solaris

Atari 2600 - Released - December 1, 1986

The Zylons are back, and are attempting another takeover of the galaxy! Your goal is to destroy all of the Zylon fighters you encounter, rescue cadets that are trapped on Zylon planets, and to find the planet Solaris to protect it from the Zylons. Your spaceship is equipped with a galactic map which can be used to warp to different sectors of the galaxy. The map shows the location of Zylon squadrons, Zylon planets, federation starbases, wormholes, clusters of stars, and Solaris when you find it. By warping to the correct sector, you can battle the numerous types of Zylon fighters to keep them from attacking federation bases and planets. Your spaceship has a limited amount of fuel; when you see the fuel gage get too low, you will need to warp to a federation starbase to refuel (make sure you leave enough fuel to warp). When flying over a Zylon controlled planet, you will see your cadets on the surface. If you rescue all of the cadets as you fly past, you will receive bonus points and an extra spaceship. The Zylon's have many different types of fighters which you will encounter, as well as some narrow corridors with blockades which you will need to clear in order to reach new locations in the galaxy.

Sprint Master

Sprint Master

Atari 2600 - Released - December 1, 1988

Sprint Master is an action racing game similar to Super Sprint. The game is played with an overhead view of the racetrack, and the first of two players to race around the track for the required number of laps wins! Occasionally a bonus will appear in the roadway; collect these to increase the traction capabilities of your car or gain a temporary speed boost. Other obstacles, such as oil slicks, may also appear in the roadway which will cause you to lose control and speed. There is a total of nine different tracks with varying levels of difficulty to race on, and you can choose either blacktop, dirt, or ice for terrain.

Star Raiders

Star Raiders

Atari ST - Released - 1986

As the pilot of an interstellar starship, your mission is to destroy all enemy spacecraft on the galactic chart and prevent them from destroying your starbases. There are three different types of fighters roaming throughout the galaxy; cruisers, fighters, and basestars. With the help of your galactic map, you can find the sectors of the galaxy where these fighters are located and then warp there to destroy them. When all of the fighters in a sector are destroyed, you can warp to a new location for the next battle. Be sure to keep an eye on your starship's energy level; warping to new locations, being hit by enemy fire, or colliding with an asteroid will drain your energy. If you completely run out of energy, your starship will be destroyed, however you can warp back to a starbase to refuel at any time. Returning to a starbase will also repair other types of damage your starship can receive, such as faulty engines, loss of your shields, and faulty photon torpedoes. When all of the enemy ships have been destroyed, you win the game and receive a rank.

Star Raiders II

Star Raiders II

Atari XEGS - Released - 1987

Star Raiders II is a video game released in 1986 for the Atari 8-bit home computers, and later several other home computers and game consoles. The game was originally developed as part of a tie-in with the movie The Last Starfighter, which featured an arcade game of the same name as part of its plotline. Versions for the Atari 5200 and the Atari 8-bit computers were developed in 1984, although those were never released. Later the tie-in was dropped, and the game converted into a sequel to Star Raiders by changing a number of gameplay elements. The gameplay remained quite different from the original Star Raiders.

Star Raiders II

Star Raiders II

Atari 800 - Released - 1986

The Zylons have returned to attack the Celos IV star system. In this 3D shoot-'em-up, the player takes control of the Liberty Star and must warp to threatened planets to battle the Zylon Fly Fighters and Destroyers. The Zylon Squadrons can also be attacked while in transit, and friendly Space Stations allow refueling. To achieve victory, the Zylon Attack Bases on their own planets must be destroyed. The game ends if the Liberty Star runs out of fuel, or if all cities are destroyed by Zylons.

Summer Games

Summer Games

Atari XEGS - Released - 1988

The game is presented as a virtual multi-sport competition called the "Epyx Games" (there was no official IOC licensing in place) with up to eight players each choosing a country to represent, and then taking turns competing in various events to try for a medal.

Tempest 2000

Tempest 2000

MS-DOS - Released - 1996

Tempest 2000 is a remake/upgrade of the popular Atari vector graphics-based shooter. Blast your way through over 100+ levels, shooting the creatures that come out from the other side of the web to drag you in. Collect power-ups (jump, AI robots and more) to trippy graphics and colorful explosions as a thumping techno-house soundtrack blasts in the background. Collect enough bonuses, and be subjected to two different types of bonus rounds as you navigate through rings, or try to ride a spiral tube. Also included in the gameplay is an intense two-player mode to team up with or go head to head against another player, or even play a version of the original arcade game. There are four modes of gameplay in all: Traditional Tempest, Tempest Duel, Tempest Plus and Tempest 2000. Face the web....

ThunderFox

ThunderFox

Atari XEGS - Released - 1988

A heavily defended transporter carries Disilicate Energy Crystals for the approaching Phalon Mothership. Once installed, these will power the deadly Phalon War machine said to be capable of destroying entire solar systems in minutes. The Federation's only hipe is the latest in the slick, maneuverable space fighters: THUNDERFOX! Your mission, should you choose to accept it, is to locate and destroy these crystals, thus preventing the War Machine from being built. You must take care to avoid deadly lasers and lengthy exposure to dangerous radiation as you navigate your way to the Disilicate Energy Crystal Room. Once there, you will face the fearsome Crystal Guardian which must be destroyed along with the crystals it guards, by firing at its vulnerable, pulsating head. There's no time to waste! If the Guardian is not destroyed before the Phalon Mothership reaches the transporter, a death missle will be fired, annihilating THUNDERFOX and your Mothership. The solar system will be left defenseless and doomed to imminent destruction! Gameplay: The gameplay for Thunder Fox is similar to other popular side scrolling action games like Namco's Rolling Thunder (video game), and Sega's Shinobi (arcade game). There are three buttons for each player - Attack, which normally is used to make Thunder and Fox (the game's heroes) stab with their knives. Jump, and a Weapon button which fires or throws a weapon acquired by the heroes. What makes this game unique is that the game gives players the opportunity to allow players to use their obtained weapons (save for the hand grenades) as melee weapons which helps conserve ammunition for when it's needed.

Whitewater Madness

Atari ST - Released - 1989

The first game to be made specifically for the new Atari STE machine may seem inspired by Atari Games's Toobin', but is a lot more violent. Floating a small boat down a river, you find yourself attacked from all directions by aliens, dinosaurs, mines and everything else that can explode or fire projectiles. To fend for yourself, your craft is armed with a gun, and pods floating around in the river will also make your life easier. Pure reflex work is not enough to survive, as the current of the river will always pull you down the screen and slow down any movement. This, and the forced scrolling the game uses, may lead to situations where you are squashed between a rock and the top border of the screen – unlike most scrolling games, Whitewater Madness scrolls "downstream" instead of upwards.

XOR

XOR

Atari ST - Released - 1987

Xor is an enhanced version of a puzzle game in which the player controls two avatars wandering through one of fifteen different labyrinthine levels in any order, trying to collect all the comedic masks and return to the level exit without running out of moves. Developed and released seventeen years after the game's initial release, this Windows conversion naturally features a few aesthetic amenities lacking in the original: graphics and sound are greatly enhanced, including an optional alternate tileset, while the player's view of the surrounding map area is slightly expanded. The game also supports user-made levels, and the porters have provided a level editor for this purpose.

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