MicroProse

7th Legion

7th Legion

Windows - September 30, 1997

7th Legion is a real-time strategy (RTS) game with a few novelty features in its day like troops gaining experience and free base building. Play the commander of either the Chosen or the 7th legion fighting for control of a post-apocalyptic Earth in the distant future.

Acro Jet

Acro Jet

Amstrad CPC - Released - 1987

Acrojet contains ten acrobatic events which can be played by up to four players and at four different levels of difficulty. In all ten events you fly a BD5J Acrojet over a series of obstacles: In the Pylon Race you have to fly around pylons and land safely. In the Slalom Race you have to fly a 'figure 8'. In the next event, the Ribbon Cut you have to break two ribbons. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. In the Ribbon Roll there are two ribbons in a row and you have to fly under one and complete a full roll followed by flying under the...

Airborne Ranger

Airborne Ranger

Atari ST

Airborne Ranger is a video game developed and released by MicroProse in 1987. The game is a relatively (for its era) realistic action game in which a sole U.S. Army Ranger is sent to infiltrate the enemy territory to complete various objectives. Note that The AMIGA and Atari ST versions were released few years later and were a wholly independent development and absolutely different from gameplay standpoint. This article and the praise is about the original PC/C64-version.

Airborne Ranger

Airborne Ranger

Sinclair ZX Spectrum - Released - 1988

In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases: Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself. Performing the actual missions and reaching the pick-up point before...

Airborne Ranger

Airborne Ranger

Amstrad CPC - Released - 1988

The player takes the role of an U.S. Army airborne ranger, dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Missions vary from liberating P.O.W's to photographing experimental aircrafts. Using the mission map the player must decide the route towards the objective, which might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy...

The Ancient Art of War in the Skies

The Ancient Art of War in the Skies

Atari ST - Released - 1993

After naval combat, the second sequel to The Ancient Art of War is all about aircraft combat in World War I. It is a real-time strategy game in nature, and most of the time is spent on the overhead map. Here players plan their strategy and set the goals and routes for their aircraft. There are various statistics which are affected by the happenings on the battle field, e.g. destroying factories lengthen the time the enemy can get new aircraft. Overall the game features many real and fictional campaigns, as well as an editor to create more, with the winning condition to either destroy the...

B-17 Flying Fortress: The Mighty 8th

B-17 Flying Fortress: The Mighty 8th

Windows - Released - December 13, 2000

B-17 Flying Fortress: The Mighty 8th is the sequel to the 1992 flight simulator B-17 Flying Fortress World War II Bombers in Action developed by Wayward Design and sold by MicroProse owned by Hasbro in 2000. It was released in the United States on December 13, 2000. It was designed for the Windows 9x series of operating systems, but is also compatible with Windows 2000 and Windows XP.

Civilization

Civilization

Atari ST - Released - 1993

Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri. As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring...

Conflict In Vietnam

Conflict In Vietnam

Apple II - Released - August 2, 1986

The third and final installment in Microprose's Command series of war games simulates five key battles in Vietnam, beginning with the defeat of the French colonial army in 1954 and culminating in the 1972 victory of the Viet Cong against South Vietnam forces. Conflict in Vietnam adapts the well tried "accelerated real-time" game system of its predecessors to the jungle combat situation in Indochina, with its bizarre balance of power, specific technology (such massive use of helicopters) and unique strategic challenges. Impressively complex for its time, the simulation calculates a...

Darklands

Darklands

MS-DOS - Released - 1992

Darklands is a role-playing game set in 15th century Holy Roman Empire, which at that time encompassed today's Germany and several surrounding countries. Unlike most other role-playing games, it is set in a concrete historical environment that is accurately depicted, including geographical outlines, social and cultural backgrounds, authentic establishments and items, and so on. The game's supernatural elements are strictly based on the popular beliefs of that time and region and include fantastic creatures such as kobolds or dragons, curses, witchcraft, alchemy that actually works, etc. The...

Decision In The Desert

Decision In The Desert

Apple II - August 7, 1985

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Decision in the Desert

Decision in the Desert

MS-DOS - Released - 1985

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Dogfight: 80 Years of Aerial Warfare

MS-DOS - Released - March 1, 1993

Dragonsphere

Dragonsphere

MS-DOS - Released - 1994

The young Callash has been just crowned the king of Gran Callahach. Twenty years ago the land was in grave peril, as the evil sorcerer Sanwe planned to conquer and ruin it. But he old king's court wizard Ner-Tom magically imprisoned Sanwe using the powers of the Dragonsphere spell. The sorcerer swore to avenge his humiliation once the spell's energy runs out. Now, this time has come, and the young hero must defeat Sanwe before he breaks free. As he approaches the sorcerer's prison, he is yet to realize that dealing with Sanwe will lead to startling realizations concerning his own self, and...

F-117A Stealth Fighter

F-117A Stealth Fighter

Nintendo Entertainment System - Released - January 1, 1992

The player who plays this game is complete control of a stealth fighter aircraft, which is hardly detectable by enemy base radars. The equipment of the player's fighter plane will be increasing as he continues to play the game. Amazing weapons such as the X-Press missiles for taking down UFOs (which may or may not be terrestrial in origin) are bonus items in the game that will help the player. The levels of this game include Libya, Israel (where players would shoot down Arab forces trying to eliminate Israel), Korea, Russia (during the latter years of the Soviet Union), and other countries...

F-15 Strike Eagle

F-15 Strike Eagle

Nintendo Game Boy - June 30, 1993

Strap yourself into the cockpit of the world's hottest jet fighter, the F-15 Strike Eagle, Fly action packed missions behind enemy lines in seven hazardous areas of the world. Use real dog fighting tactics and ground attack techniques to destroy the enemy with your awesome firepower. Get behind the ultra-realistic controls, banking, turning, and rolling at breathtaking speeds. You'll never want to put your F-15 Strike Eagle down. - Choose from three skill levels; airman, pilot and ace - Save your games with special mission code - Rewards, promotions and medals for Ugh-scoring...

F-15 Strike Eagle

F-15 Strike Eagle

Sega Game Gear - Released - January 1, 1993

Strap yourself into the cockpit of America's hottest jet - the F-15 Strike Eagle! With awesome maneuverability and firepower, the F-15 can take on any challenge, anywhere, against anyone! F-15 Strike Eagle is your chance to pilot the powerful jet on dangerous missions in the Persian Gulf. Try to destroy chemical warfare plants and lead an assault against the enemy. Lots of thrilling graphic adventures make the game constantly challenging, always new!

F-15 Strike Eagle

F-15 Strike Eagle

Nintendo Entertainment System - January 1, 1991

The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.

F-15 Strike Eagle

F-15 Strike Eagle

Amstrad CPC - 1987

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator first released in 1985 by MicroProse. It is the first in the F-15 Strike Eagle series comprising also the sequels F-15 Strike Eagle II and F-15 Strike Eagle III.

F-15 Strike Eagle III

F-15 Strike Eagle III

MS-DOS - Released - December 1, 1992

Take the F-15 Strike Eagle and join the conflict in Iraq (Desert Storm), North Korea, and Panama, with full map authenticity (every major landmark are included, including Defense Ministry and Presidential Palace in downtown Baghdad (compare it with tourist maps!), major bridges over the Euphrates river, DMZ, Seoul, and Pyongyang on the Korea map, and the Canal Zone in Panama! Use the radar to pint accurate pictures of what is going on, request updates from AWAC, and unleash the full arsenal of smart weapons upon your targets. Play adversarial or co-op missions in multiplayer modes.

Fields of Glory

Fields of Glory

Commodore Amiga CD32 - Released - 1994

Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815. The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.

Formula 1 Grand Prix

Formula 1 Grand Prix

MS-DOS - 1992

Grand Prix II

Grand Prix II

MS-DOS - Released - August 30, 1996

All the circuits and drivers of the 1994 Formula 1 World Championship is recreated in Geoff Crammond's second racing simulation. The game is viewed from within the cockpit - external views are provided primarily for use in replays or demonstrations. Texture mapping and full detail in the rear view mirrors are available for almost every visible feature. The game has 5 skill levels, 7 driving aids such as automatic brakes and a dotted 'ideal racing line' to follow available on lower skill levels, and variable race and practice session lengths. You will have to alter the car's setup to get the...

Gunship

Gunship

Sony Playstation - Released - June 3, 1996

GUNSHIP allows you to sit behind the controls of a combat helicopter. Play a Quick Fire game, and try to blast as many enemies out of the sky as possible. Or, if you’ve got more long-term aspirations, play the Simulation mode and create a squad of pilots and choose and equip one of the game’s eight helicopters, which include the AH-66B Comanche, AH-64A Apache, and UK-60K Blackhawk. Once the chopper is outfitted, choose between missions in Europe and the Persian Gulf. After each mission, you can rank the pilots and give them promotions and honors. Just for the most hardcore flight simulation...

Gunship

Gunship

Sinclair ZX Spectrum - Released - 1987

The game features missions in seven regions, including the USA (training), Southeast Asia (1st Air Cavalry Division), Central America (82nd Airborne Division), Middle East (101st Airborne Division) and Western Europe (3rd Armored Division).[2] After selection of region, style, and enemies, the pilot is assigned a primary mission and a secondary mission. These could include such objectives as "Destroy enemy headquarters" or "Support friendly troops" (i.e. destroy targets near friendly forces). The latter would be an easier mission, because the battle would be fought closer to friendly...

Gunship 2000

Gunship 2000

Commodore Amiga CD32 - 1994

Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. Updated graphics engine has much more detailed terrain variation with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. Crew learn and grow in experience as they survive and...

Impossible Mission 2025: The Special Edition

Impossible Mission 2025: The Special Edition

Commodore Amiga CD32 - 1994

As an erstwhile Spectrum and C64 owner, the name Impossible Mission sends all sorts of chills up and down my spine. I can well remember countless days and nights spent searching rooms in a secret underground bunker, looking for the missing parts of a puzzle that would allow me to enter the hidden room and kill the mad professor who is trying to take over the world. "Destroy him my robots," cried the voice of said sanity-challenged intellectual. The presentation has been updated, but the actual game remains much the same. You have to search every object in each location for the parts of a...

Kennedy Approach

Kennedy Approach

Commodore Amiga - 1988

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or...

Kennedy Approach

Kennedy Approach

Commodore 64 - January 1, 1985

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or...

Knights of the Sky

Knights of the Sky

Commodore Amiga - Released - 1991

Knights of the Sky is a World War I flight combat sim where you pilot one of 20 different aircraft (each handles differently) as you engage in simple missions or join a full campaign where you will progress through World War I, going on a variety of missions, patrols, and even encounter enemy aces. You can engage balloons and blimps, enemy fighters and bombers, even strafe group targets such as supply trains. If you do really good in the game, one of the enemy aces may drop a note to challenge you to an aerial duel. A unique feature of the game is the capability of modem link so you can...

M1 Tank Platoon

M1 Tank Platoon

Commodore Amiga - Released - 1990

A very encompassing game that allowed players to issue orders to Tanks, AA units, Aircraft, Artillery and Infantry in a campaign against Warsaw Pact units in Europe, while specifically controlling a platoon of 4 M1 tanks. The player could jump into the position of the driver, gunner or commander of any of the tanks to view the world from a 1st person perspective, or work from a tactical map to command all his forces. Characters in the M1 platoon actually increased in skill as they survived battles.

MechWarrior 3

MechWarrior 3

Windows - September 28, 1999

Mechwarrior 3 is a first-person mecha simulation game, where the player pilots a Mech in over 20 missions, with access to 18 different mechs. Mechs are giant armored robots and fitted with various projectile and energy weapons. Mechs engage in combat with other mechs as well as traditional military vehicles such as tanks, helicopters, and occasional weapon emplacements. It featured a new 3D accelerated graphics engine at the time of its release.

MicroProse Soccer

MicroProse Soccer

Commodore 64 - Released - 1988

The game can simulate a full 11-a-side game of football on a grass pitch, or 6-a-side soccer, based on the American indoor league of the time. A single player can work through a World Cup (or Indoor League) tournament, or take on a series of increasingly tougher computer teams. A two-player friendly can be played head to head. The control method was designed to be as simple as possible, lending itself to fast and flowing football (in the manner of the later Sensible Soccer). A quick tap of the fire button passed forward, a longer hold of the button chipped the ball at height. Pushing...

MicroProse Soccer

MicroProse Soccer

Commodore Amiga - Released - 1989

Arcade-style soccer game. It has two different parts: Indoor and Outdoor. The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks). The Indoor game has US soccer teams and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even...

NATO Commander

NATO Commander

Apple II - August 25, 1983

NATO Commander is a commercial computer strategy game designed by Sid Meier and released in 1983 by MicroProse. The game ran on 8-bit home computers of its day such as the Atari 8-bit family, Apple II and Commodore 64. The player takes the role of the Supreme Allied Commander of NATO forces in Europe as they respond to a massive Warsaw Pact attack. The goal is to slow their advance and inflict casualties, hoping to force a diplomatic end to the war before West Germany is overrun. The same game engine was also used as the basis for Conflict in Vietnam, Crusade in Europe and Decision in...

Ogre

Ogre

Commodore Amiga - 1986

Ogre is a 2D turn-based strategy game, and a direct computer conversion of Steve Jackson's board game of supertanks going against conventional infantry with howitzers. It plays exactly like the board game - on a hex-based board one player controls ordinary military units (soldiers, tanks etc.), and defends against the second player, who controls a supertank named "Ogre" - Ogre is very powerful, and can easily destroy normal weaponry and ground forces.

Pirates!

Pirates!

Apple IIGS - Released - 1988

Pirates!

Pirates!

Commodore 64 - Released - 1987

The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.

Pirates! Gold

Pirates! Gold

Sega Genesis - January 1, 1993

Pirates! is a single-player game. The player receives a letter of marque authorizing service as a privateer for Spain, the Dutch Republic, England, or France in the Caribbean. The player's loyalties may change over the course of the game; he may also hold rank with multiple countries and may turn to piracy at any time. Gameplay is open-ended; the player may choose to attack enemy ships or towns, hunt pirates, seek buried treasure, rescue long-lost family members, or even avoid violence altogether and seek to increase his wealth through trade. The game also has no predetermined end, although as...

Pirates! Gold

Pirates! Gold

Commodore Amiga CD32 - 1994

As with the original, this is a blend of strategy, action and adventure. Pirates! Gold lets you play the role of a beginning buccaneer in the 17th century Spanish Main, in search of fame and fortune. Each town in this untamed raw region has different surprises and dangers. How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action...

Project Stealth Fighter

Project Stealth Fighter

Commodore 64 - Released - 1987

Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. Can you survive all the way to general and win the Congressional Medal of Honor?

Project Stealth Fighter

Project Stealth Fighter

Sinclair ZX Spectrum - Released - 1990

The original 8-bit predecessor to the now better known F-19 Stealth Fighter. Take control of a top secret classified Lockheed F-19 and fly missions in Libya, the Persian Gulf, Scandinavia, and Central Europe, with a variety of selectable mission parameters such as rules of engagement, escalation of conflict, risk, type of target, and skill levels with regards to landing and fighting. Similar in scope and design to F-19 Stealth Fighter, but otherwise a completely different game, with graphics and physics more aligned with the capabilities of Gunship than with its 16-bit remake, completely...

Red Storm Rising

Red Storm Rising

Commodore 64 - Released - July 1, 1988

The Soviet Union, under severe pressure after destruction of one of their biggest oil refineries, must secure a new source of oil, and to do that, they must disable the West... which means they must invade Europe and fight NATO to a standstill... And the only way NATO can prevent that from happening is to reinforce their forces with convoys from the US and other countries. You are in command of one of the US attack submarines. You must hold the ocean against the Soviet navy at all costs, or the land battle will go badly. Part submarine simulator, part dynamic campaign, and part WW3...

RollerCoaster Tycoon

RollerCoaster Tycoon

Windows - March 31, 1999

Take a trip to fame and fortune by building the biggest, best, scariest, and most thrilling rides ever seen in any theme park. Can you make money in this volatile business? Can you become the ultimate Roller Coaster Tycoon?

Sid Meier's Civilization

Sid Meier's Civilization

Apple Mac OS - Released - 1991

Sid Meier's Civilization is the first in a series of turn-based "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times.

Sid Meier's Colonization

Sid Meier's Colonization

Commodore Amiga - 1995

Sid Meier's Colonization is a Turn-Based Strategy game, developed and published by MicroProse, which was released in Europe in 1995. ‘Go and make a world’, they said. ‘Do it by Wednesday night.’ they said. ‘And bring us back some chips.’ Colonization is a fairly simply idea in theory but, thankfully, much more involved once you get going. Set sail in your little ship, bump into a bit of land that rightfully belongs to someone else, and then claim it as your own. Ah, the American way... This game is more to do with the discovery and development of the American continents during the...

Silent Service

Silent Service

Commodore 64 - Released - 1985

The game is set in the Pacific during World War II, with the player assuming control of a United States submarine for various war patrols against Japanese shipping. Although successful during the war, this side of the war in the Pacific is seldom told.

Silent Service

Silent Service

Apple II - September 10, 1985

Silent Service is a 1985 submarine simulator video game. It was designed by Sid Meier and published by MicroProse for various 8-bit home computers, and in 1987 for 16-bit systems like the Amiga. A NES port of Silent Service developed by Rare was released in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. The follow-up game, Silent Service II, was released in 1990. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.

Silent Service

Silent Service

Apple IIGS - Released - 1987

Silent Service is a 1985 submarine simulator video game. It was designed by Sid Meier and published by MicroProse for various 8-bit home computers, and in 1987 for 16-bit systems like the Amiga. A NES port of Silent Service developed by Rare was released in 1989 by Konami in Europe and by Ultra Games in North America. The follow-up game, Silent Service II, was released in 1990.

Solo Flight

Solo Flight

Commodore 64 - Released - January 1, 1983

Solo Flight is a flight simulator game for the Commodore 64, Atari 8-bit family, and Apple II series released in 1983. It was later released for the IBM PC. The game was created by noted game designer Sid Meier, and published by MicroProse Software, which Meier founded in 1982 with Bill Stealey. The mission of the game is to fly solo over several states, delivering bags of mail. The game supported a fairly realistic flight model (for the time), and a large number of flight instruments were available. A map covering many states of the US was used, which even included altitude data (although the...

Star Trek: The Next Generation - A Final Unity

Star Trek: The Next Generation - A Final Unity

MS-DOS - Released - May 31, 1995

Jean-Luc Picard, captain of the Federation starship USS Enterprise-D, is on a mission to encounter an ultimate threat to the known galaxy. The game starts with a Federation outpost detecting an unknown ship approaching Federation space; the Enterprise is sent to deal with this new situation. The mystery ship appears to be a small scout-ship from Garid that has lost power to its engines and as a result has sailed off of its intended course. Suddenly, a Romulan Warbird battleship from Garid uncloaks itself right between the protagonist and the new ship, and thus a new story begins. A Final...

Stunt Car Racer

Stunt Car Racer

Amstrad CPC - 1989

Stunt Car Racer (also distributed under the title Stunt Track Racer) is a racing video game developed by Geoff Crammond and was published by MicroStyle in 1989. In the US it was published by MicroPlay.

Subwar 2050

Subwar 2050

Commodore Amiga CD32 - 1994

The year is 2050. Ocean is the next frontier, and war inevitably reached there. As an independent mercenary working for a corporate conglomerate, the player has to pilot the latest fighter subs to protect the corporate interests, so they can get rewarded with cold hard cash. With 5 different theater of operations (of varying difficulty) and an interesting mix of aerial and submarine tactics, this game can be described as Strike Commander under the sea, without the narrative.

Super Strike Eagle

Super Strike Eagle

Super Nintendo Entertainment System - Released - 1993

It it's realistic flight simulation you're looking for, Super Strike Eagle is sure to blow you away! And blow your enemies away, too! In astonishing 3-D flight, you'll deliver staggering doses of firepower in vicious dogfights! You'll devastate chemical warfare plants and strategic targets! And you'll fly scores of dangerous missions through several war theaters! Of course, your opponents are well-equipped, too. But with one of America's most advanced jet fighters at your disposal, you're certain to give them a warm reception!

Top Gun: Fire at Will!

Top Gun: Fire at Will!

Sony Playstation - June 1, 1996

Players will be manning the F-14 fighter plane. Not only does this baby come with all the necessary tools and equipment needed for survival (radar, warning lights, altitude meters), it comes with a variety of missiles; there are standard air-to-air missiles, the air-to-ground AGMs, U238s made from depleted uranium, a disastrous Nuke, and the multiple target MIRV. It also comes with some defensive tools such as chaffs and flares that trick enemy radar. Don't worry, you're not going in the air alone! Merlin will act as your Radar Intercept Officer; loosely translated, he's the guy that sits...

UFO: Enemy Unknown

UFO: Enemy Unknown

Commodore Amiga - 1994

In the year 1998, the amount of reports of UFO sightings has been drastically increased. Stories about abductions and alien attacks became more and more widespread. Finally, after various nations of the world have failed to intercept the UFOs, their representatives met in a conference of global importance in Geneva, Switzerland. It was eventually decided to organize a secret paramilitary group, dubbed Extraterrestrial Combat Unit (X-COM). Starting with one base, two fighters, one transport, and a few soldiers, X-COM must locate the aliens, learn about their origins and technology, find out...

UFO: Enemy Unknown

UFO: Enemy Unknown

Commodore Amiga CD32 - Released - 1994

X-COM: UFO Defense is a strategy game featuring separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons)...

Ultima III: Exodus

Ultima III: Exodus

Commodore Amiga - Released - 1986

After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named Exodus before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon the hero from Earth to find and stop him. The third title in the Ultima series was the first to feature a party of adventurers instead of a single...

Ultima IV: Quest of the Avatar

Ultima IV: Quest of the Avatar

Commodore Amiga - Released - 1988

The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people....

Worms 2

Worms 2

Windows - January 13, 1997

The game features the same premise as the original game, and involves controlling an army of worms and using a collection of eclectic weaponry such as bazookas, dynamite, grenades, cluster bombs, homing missiles, banana bombs and the infamous holy hand grenade. These are among the basic weapons used to eliminate the opposing team(s) of worms. It features a completely new graphics system, going for a cartoon style, which has remained for the rest of the series.

Worms Armageddon

Worms Armageddon

Windows - May 31, 1999

Worms Armageddon is an artillery game/turn-based strategy which is turn-based, with each team moving in sequence across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can walk and jump, as well as swing by rope, parachute, teleport, and bungee. The objective of a traditional match is to defeat all opposing teams by killing their worms, although in the campaign some missions have other objectives.

Worms Armageddon

Worms Armageddon

Sony Playstation - April 14, 1999

Gameplay is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. During a single turn, a team can only move one of its worms (unless the Select Worm item is used). Worms can walk and jump, as well as (when the proper items are available) swing by rope, parachute, teleport, and bungee. The objective of a traditional match is to defeat all opposing teams by killing their worms, although in the campaign some missions have other objectives (such as collecting a specific crate).

Worms Armageddon

Worms Armageddon

Sega Dreamcast - Released - November 30, 1999

Like the previous Worms installments, the game is an artillery variant. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. The player and the opponent exchange these shots in a turn-based fashion. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute.

X-COM: Terror from the Deep

X-COM: Terror from the Deep

Sony Playstation - December 1, 1996

X-COM: Terror from the Deep is the follow-up to the resource management and tactical combat game X-COM: Enemy Unknown. It has been 40 years since X-COM last defeated the aliens. Now, in the year of 2040, aliens begin to appear on the Earth again. This time the threat to humanity is coming from the depths of oceans. The game is almost identical to the original X-COM game. The user interface, weapons, and aliens are all the same. The only difference is the adaptation of the aliens and weapons (e.g. new hand-to-hand weapons) to the ocean environment. The game features both undersea and...

X-COM: UFO Defense

X-COM: UFO Defense

Sony Playstation - Released - January 1, 1995

X-COM: UFO Defense is based on the 1994 PC game originally developed by Mythos Games Ltd. The player assumes control of the X-COM task force, building bases and tracking various UFOs on a 3D map of Earth. Once a UFO is spotted (represented by a red cross), you must try to intercept it so that it crashes over dry land. You'll then need to send your heavily armed squad to the site, where you'll witness the downed craft and surrounding terrain from an isometric perspective. Moving your troops is accomplished through a point-and-click interface with each side alternating turns. Your three goals...

Xenophobe

Xenophobe

Commodore 64 - Released - 1989

Xenos. The very name strikes fear into every colonist's heart. A distress call is received from space stations orbiting your homeworld, then silence. A single ship escapes, piloted by a battered man who tells the tale of pods that hatch into acid-spitting Xenos. A small band of engineers has been dispatched to combat the Xeno threat before it takes over all the space stations and, eventually, your homeworld. Xenophobe is a side-scrolling shooter with platform elements. Assemble your band of engineers and fight the Xenos on each station, striving to either clear it or abandon it. You start...

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