MicroProse

7th Legion

7th Legion

Windows - September 30, 1997

7th Legion is a real-time strategy (RTS) game with a few novelty features in its day like troops gaining experience and free base building. Play the commander of either the Chosen or the 7th legion fighting for control of a post-apocalyptic Earth in the distant future.

Airborne Ranger

Airborne Ranger

Atari ST - Released - 1989

Airborne Ranger is a video game developed and released by MicroProse in 1987. The game is a relatively (for its era) realistic action game in which a sole U.S. Army Ranger is sent to infiltrate the enemy territory to complete various objectives. Note that The AMIGA and Atari ST versions were released few years later and were a wholly independent development and absolutely different from gameplay standpoint. This article and the praise is about the original PC/C64-version.

Airborne Ranger

Airborne Ranger

Amstrad CPC - Released - 1988

The player takes the role of an U.S. Army airborne ranger, dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Missions vary from liberating P.O.W's to photographing experimental aircrafts. Using the mission map the player must decide the route towards the objective, which might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy...

The Ancient Art of War in the Skies

The Ancient Art of War in the Skies

Atari ST - Released - 1993

After naval combat, the second sequel to The Ancient Art of War is all about aircraft combat in World War I. It is a real-time strategy game in nature, and most of the time is spent on the overhead map. Here players plan their strategy and set the goals and routes for their aircraft. There are various statistics which are affected by the happenings on the battle field, e.g. destroying factories lengthen the time the enemy can get new aircraft. Overall the game features many real and fictional campaigns, as well as an editor to create more, with the winning condition to either destroy the...

B-17 Flying Fortress

B-17 Flying Fortress

Atari ST - 1993

B-17 Flying Fortress is a simulation of the legendary heavy bomber of World War II. After customizing one's bomber with nose art and a name, one of several randomly assigned bombing missions into Germany must be flown. The game not only features actual flight simulation, but also crew management. Each of the 10 crew members has ratings for categories like piloting, bombing and gunnery. During a mission, crew members can be reassigned to other posts if needed because of injuries. Each position including the pilot seat, the guns and the bombing sight can of course also be controlled by the...

B-17 Flying Fortress: The Mighty 8th

B-17 Flying Fortress: The Mighty 8th

Windows - Released - December 13, 2000

B-17 Flying Fortress: The Mighty 8th! is a single-player only flight sim featuring the famous WWII bomber, made by some of the team who also created B-17 Flying Fortress for MicroProse. You can take control over every of 16 positions available in this plane: Pilot, Gunner, Bomber or communications officer. You can also fly one of the escort fighters (P-38 Lightning, P-51 Mustang, and P-47 Thunderbolt) or German fighters (Bf 109, FW 190, and Me 262). The flight model is very accurate, as is the graphics and sounds used to represent plane damage. In addition to managing the aircraft and...

Challenge of the Five Realms: Spellbound in the World of Nhagardia

Challenge of the Five Realms: Spellbound in the World of Nhagardia

MS-DOS - Released - 1992

Subtitled Spellbound in the World of Nhagardia, this Microprose title came out the same year as their more popular work, Darklands. It is a top-down 256-color VGA role-playing game with a few unique twists. As Prince of Alonia, the player controls a party of up to 10 (!) characters, battling the evil lord Grimnoth in a standard fantasy setting. The game features "Ultima-style" character generation, in which the player's answers to situational questions help determine the protagonist's character type (diplomat, warrior, thief, or wizard) and attributes. An immense number of skills and...

Chopper Rescue

Chopper Rescue

Atari 800 - Released - 1982

The first game of design icon Sid Meier within MicroProse Software puts you in the seat of helicopter to rescue captives trapped in the series of underground labyrinths. The game is 2D shooter, where you are controlling the chopper from 3rd-person view. You may turn it left/right, move it up/down, shoot the missile, and drop the bomb. Mobile patrol drone defenders and fixed missile launchers are shooting at you, so avoid them and their bullets. People are standing in certain places and crying for help, so you should pick them up positioning the chopper over them. The chopper will crash if...

Conflict In Vietnam

Conflict In Vietnam

Apple II - Released - August 2, 1986

The third and final installment in Microprose's Command series of war games simulates five key battles in Vietnam, beginning with the defeat of the French colonial army in 1954 and culminating in the 1972 victory of the Viet Cong against South Vietnam forces. Conflict in Vietnam adapts the well tried "accelerated real-time" game system of its predecessors to the jungle combat situation in Indochina, with its bizarre balance of power, specific technology (such massive use of helicopters) and unique strategic challenges. Impressively complex for its time, the simulation calculates a...

Crusade in Europe

Atari 800 - 1985

The first of the Command Series of tactical wargames released by MicroProse in the mid-1980s, Crusade in Europe is the descendant of Meier's first wargame, NATO Commander. Sid Meier and Ed Bever, Ph.D., collaborated on Crusade's design, which (along with the game's manual) shows an enormous amount of research and attention to historical detail. As the title suggests, the game's focus is the European Theater of World War II in 1944-45, and the Normandy Invasion in particular. Although there are only five scenarios, each can be customized through multiple variants (with different initial...

Darklands

Darklands

MS-DOS - Released - 1992

Darklands is a role-playing game set in 15th century Holy Roman Empire, which at that time encompassed today's Germany and several surrounding countries. Unlike most other role-playing games, it is set in a concrete historical environment that is accurately depicted, including geographical outlines, social and cultural backgrounds, authentic establishments and items, and so on. The game's supernatural elements are strictly based on the popular beliefs of that time and region and include fantastic creatures such as kobolds or dragons, curses, witchcraft, alchemy that actually works, etc. The...

Decision in the Desert

Apple II - Released - August 7, 1985

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Decision in the Desert

Decision in the Desert

MS-DOS - Released - 1985

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Decision in the Desert

Decision in the Desert

Atari 800 - Released - 1985

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Dogfight: 80 Years of Aerial Warfare

Dogfight: 80 Years of Aerial Warfare

MS-DOS - Released - March 1, 1993

Dragonsphere

Dragonsphere

MS-DOS - Released - 1994

The young Callash has been just crowned the king of Gran Callahach. Twenty years ago the land was in grave peril, as the evil sorcerer Sanwe planned to conquer and ruin it. But he old king's court wizard Ner-Tom magically imprisoned Sanwe using the powers of the Dragonsphere spell. The sorcerer swore to avenge his humiliation once the spell's energy runs out. Now, this time has come, and the young hero must defeat Sanwe before he breaks free. As he approaches the sorcerer's prison, he is yet to realize that dealing with Sanwe will lead to startling realizations concerning his own self, and...

F-117A Stealth Fighter

F-117A Stealth Fighter

Nintendo Entertainment System - Released - January 1, 1992

The player who plays this game is complete control of a stealth fighter aircraft, which is hardly detectable by enemy base radars. The equipment of the player's fighter plane will be increasing as he continues to play the game. Amazing weapons such as the X-Press missiles for taking down UFOs (which may or may not be terrestrial in origin) are bonus items in the game that will help the player. The levels of this game include Libya, Israel (where players would shoot down Arab forces trying to eliminate Israel), Korea, Russia (during the latter years of the Soviet Union), and other countries...

F-15 Strike Eagle

F-15 Strike Eagle

Sega Game Gear - Released - January 1, 1993

Strap yourself into the cockpit of America's hottest jet - the F-15 Strike Eagle! With awesome maneuverability and firepower, the F-15 can take on any challenge, anywhere, against anyone! F-15 Strike Eagle is your chance to pilot the powerful jet on dangerous missions in the Persian Gulf. Try to destroy chemical warfare plants and lead an assault against the enemy. Lots of thrilling graphic adventures make the game constantly challenging, always new!

F-15 Strike Eagle

F-15 Strike Eagle

Nintendo Game Boy - Released - June 1, 1993

Strap yourself into the cockpit of the world's hottest jet fighter, the F-15 Strike Eagle, Fly action packed missions behind enemy lines in seven hazardous areas of the world. Use real dog fighting tactics and ground attack techniques to destroy the enemy with your awesome firepower. Get behind the ultra-realistic controls, banking, turning, and rolling at breathtaking speeds. You'll never want to put your F-15 Strike Eagle down. - Choose from three skill levels; airman, pilot and ace - Save your games with special mission code - Rewards, promotions and medals for Ugh-scoring...

F-15 Strike Eagle

F-15 Strike Eagle

Nintendo Entertainment System - Released - January 1, 1991

The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.

F-15 Strike Eagle

F-15 Strike Eagle

Microsoft MSX - Released - 1987

The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs. This is the first version for MSX, much less known than the System Soft´s one (published a year later for MSX2)

F-15 Strike Eagle

F-15 Strike Eagle

Atari ST - 1985

The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.

F-15 Strike Eagle

F-15 Strike Eagle

Apple II - 1985

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator first released in 1985 by MicroProse. It is the first in the F-15 Strike Eagle series comprising also the sequels F-15 Strike Eagle II and F-15 Strike Eagle III. It was initially released for the Atari 8-bit family, Apple II, and Commodore 64, followed by ports to other systems. An arcade version of the game was released simply as F-15 Strike Eagle in 1991.

F-15 Strike Eagle

F-15 Strike Eagle

Amstrad CPC - Released - 1987

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator first released in 1985 by MicroProse. It is the first in the F-15 Strike Eagle series comprising also the sequels F-15 Strike Eagle II and F-15 Strike Eagle III.

F-15 Strike Eagle

F-15 Strike Eagle

Sinclair ZX Spectrum - Released - 1986

The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.

F-15 Strike Eagle II

F-15 Strike Eagle II

Atari ST - Released - 1991

The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile. 11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing....

F-15 Strike Eagle III

F-15 Strike Eagle III

MS-DOS - Released - December 1, 1992

Take the F-15 Strike Eagle and join the conflict in Iraq (Desert Storm), North Korea, and Panama, with full map authenticity (every major landmark are included, including Defense Ministry and Presidential Palace in downtown Baghdad (compare it with tourist maps!), major bridges over the Euphrates river, DMZ, Seoul, and Pyongyang on the Korea map, and the Canal Zone in Panama! Use the radar to pint accurate pictures of what is going on, request updates from AWAC, and unleash the full arsenal of smart weapons upon your targets. Play adversarial or co-op missions in multiplayer modes.

Fields of Glory

Fields of Glory

Commodore Amiga CD32 - Released - 1994

Originally released in 1993, this historical combat simulation deals with the wars of Napoleon after his return from exile in Elba in 1815. The game is close to historical facts and therefore can be recommended to provide good information about this period of European history.

Fire and Brimstone

Fire and Brimstone

Atari ST - Released - 1990

The Norse Kingdom is threatened by the Iniquitous Hel, goddess of Niflheim and purveyor of evil. Thor, the great god of law and order, has been selected by his fellow gods to travel through four Norse worlds in an attempt to stop Hel spreading evil and ruling his people. The journey will be long and ardulous. Hel has sent creatures to meet Thor, delay his progress, and kill him. A variety of pitfalls and traps await him. To travel between worlds, Thor must collect the four segments of a key that will unlock the exit door. One segment lies inside a building, the rest are outdoors. If he...

First Contact

First Contact

Atari ST - 1989

In First Contact, a communication space station is overrun by aliens. The player takes control over the maintenance droid with the goal to keep the station running as long as possible. The aliens will destroy vital part of the station and the droids need to repair them. There are also other important tasks like getting repairing equipment out of lockers or refueling. The player does not control the droid directly, but programs a script which is then performed independently. If the droid is interrupted, they stop the program and don't fight back. It has to be manually restarted by the player....

Formula One Grand Prix

Formula One Grand Prix

Atari ST - 1991

MicroProse Formula One Grand Prix is a Racing game, developed and published by MicroProse, which was released in 1991. Coming from those clever people, MicroProse, Formula One Grand Prix is, not surprisingly, almost a flight simulation. With detailed, complex game play, not to mention the MicroProse trade mark huge manual and one trillion camera views, FOGP is by no means an easy game to get into. That said, however, it you do have the time and patience to learn, there’s a excellent game waiting to be found. Though the on-screen graphical effects are sometimes a bit sparse, the action is...

Grand Prix II

Grand Prix II

MS-DOS - Released - August 30, 1996

All the circuits and drivers of the 1994 Formula 1 World Championship is recreated in Geoff Crammond's second racing simulation. The game is viewed from within the cockpit - external views are provided primarily for use in replays or demonstrations. Texture mapping and full detail in the rear view mirrors are available for almost every visible feature. The game has 5 skill levels, 7 driving aids such as automatic brakes and a dotted 'ideal racing line' to follow available on lower skill levels, and variable race and practice session lengths. You will have to alter the car's setup to get the...

Gunship

Gunship

Sinclair ZX Spectrum - Released - 1987

The game features missions in seven regions, including the USA (training), Southeast Asia (1st Air Cavalry Division), Central America (82nd Airborne Division), Middle East (101st Airborne Division) and Western Europe (3rd Armored Division).[2] After selection of region, style, and enemies, the pilot is assigned a primary mission and a secondary mission. These could include such objectives as "Destroy enemy headquarters" or "Support friendly troops" (i.e. destroy targets near friendly forces). The latter would be an easier mission, because the battle would be fought closer to friendly...

Gunship

Gunship

Sony Playstation - Released - June 3, 1996

GUNSHIP allows you to sit behind the controls of a combat helicopter. Play a Quick Fire game, and try to blast as many enemies out of the sky as possible. Or, if you’ve got more long-term aspirations, play the Simulation mode and create a squad of pilots and choose and equip one of the game’s eight helicopters, which include the AH-66B Comanche, AH-64A Apache, and UK-60K Blackhawk. Once the chopper is outfitted, choose between missions in Europe and the Persian Gulf. After each mission, you can rank the pilots and give them promotions and honors. Just for the most hardcore flight simulation...

Gunship

Gunship

Atari ST - 1987

Gunship depicts one of the Western world's finest attack helicopters: The AH-64A Apache. This simulation recreates the weapons, flight systems, and performance of the real machine. The player controls an arsenal that includes laser-guided Hellfire missiles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missiles for duels with enemy helicopters. The game starts with flight training at a base in the United States. Tutorials teach the player to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and...

Gunship

Gunship

Amstrad CPC - Released - 1988

Gunship depicts one of the Western world's finest attack helicopters: The AH-64A Apache. This simulation recreates the weapons, flight systems, and performance of the real machine. The player controls an arsenal that includes laser-guided Hellfire missiles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missiles for duels with enemy helicopters. The game starts with flight training at a base in the United States. Tutorials teach the player to handle the copter; once the controls and flying skills are mastered, there are escalating challenges...

Gunship 2000

Gunship 2000

Commodore Amiga CD32 - Released - 1994

Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. Updated graphics engine has much more detailed terrain variation with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. Crew learn and grow in experience as they survive and...

Hellcat Ace

Atari 800 - 1982

A classic 1st person flight simulation similar to Ace of Aces. In several missions you have to shoot down Japanese fighters and bombers. Through the front cockpit window you can see the sky and the ocean. Below the cockpit view is the instrument panel with engine power, altitude, fuel and your ammunition-counter. Through the rear window you can see the enemies on your tail.

Impossible Mission 2025: The Special Edition

Impossible Mission 2025: The Special Edition

Commodore Amiga CD32 - Released - 1994

As an erstwhile Spectrum and C64 owner, the name Impossible Mission sends all sorts of chills up and down my spine. I can well remember countless days and nights spent searching rooms in a secret underground bunker, looking for the missing parts of a puzzle that would allow me to enter the hidden room and kill the mad professor who is trying to take over the world. "Destroy him my robots," cried the voice of said sanity-challenged intellectual. The presentation has been updated, but the actual game remains much the same. You have to search every object in each location for the parts of a...

Keith Von Eron's Pro Soccer

Keith Von Eron's Pro Soccer

Commodore 64 - Released - 1988

The game can simulate a full 11-a-side game of football on a grass pitch, or 6-a-side soccer, based on the American indoor league of the time. A single player can work through a World Cup (or Indoor League) tournament, or take on a series of increasingly tougher computer teams. A two-player friendly can be played head to head. The control method was designed to be as simple as possible, lending itself to fast and flowing football (in the manner of the later Sensible Soccer). A quick tap of the fire button passed forward, a longer hold of the button chipped the ball at height. Pushing...

Kennedy Approach

Kennedy Approach

Commodore 64 - Released - January 1, 1985

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or...

Kennedy Approach

Kennedy Approach

Commodore Amiga - 1988

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or...

Knights of the Sky

Knights of the Sky

Atari ST - 1991

Knights of the Sky is a World War I flight combat sim where you pilot one of 20 different aircraft (each handles differently) as you engage in simple missions or join a full campaign where you will progress through World War I, going on a variety of missions, patrols, and even encounter enemy aces. You can engage balloons and blimps, enemy fighters and bombers, even strafe group targets such as supply trains. If you do really good in the game, one of the enemy aces may drop a note to challenge you to an aerial duel. A unique feature of the game is the capability of modem link so you can...

Knights of the Sky

Knights of the Sky

Commodore Amiga - Released - 1991

Knights of the Sky is a World War I flight combat sim where you pilot one of 20 different aircraft (each handles differently) as you engage in simple missions or join a full campaign where you will progress through World War I, going on a variety of missions, patrols, and even encounter enemy aces. You can engage balloons and blimps, enemy fighters and bombers, even strafe group targets such as supply trains. If you do really good in the game, one of the enemy aces may drop a note to challenge you to an aerial duel. A unique feature of the game is the capability of modem link so you can...

M1 Tank Platoon

M1 Tank Platoon

Commodore Amiga - Released - 1990

A very encompassing game that allowed players to issue orders to Tanks, AA units, Aircraft, Artillery and Infantry in a campaign against Warsaw Pact units in Europe, while specifically controlling a platoon of 4 M1 tanks. The player could jump into the position of the driver, gunner or commander of any of the tanks to view the world from a 1st person perspective, or work from a tactical map to command all his forces. Characters in the M1 platoon actually increased in skill as they survived battles.

MechWarrior 3

MechWarrior 3

Windows - September 28, 1999

Mechwarrior 3 is a first-person mecha simulation game, where the player pilots a Mech in over 20 missions, with access to 18 different mechs. Mechs are giant armored robots and fitted with various projectile and energy weapons. Mechs engage in combat with other mechs as well as traditional military vehicles such as tanks, helicopters, and occasional weapon emplacements. It featured a new 3D accelerated graphics engine at the time of its release.

MicroLeague Wrestling

MicroLeague Wrestling

Commodore 64 - Released - 1987

MicroLeague Wrestling is a wrestling game, the very first one licensed by the World Wrestling Federation. The game can be played by one or two players and comes with two possible match-ups, each with a separate match disk. There is Hulk Hogan versus "Macho Man" Randy Savage (all platforms) and Hulk Hogan versus "Mr. Wonderful" Paul Orndorff (Atari ST/C64). For DOS and Amiga the second match is Hogan vs. Dibiase. A bout can last 10, 20 or 60 minutes. Game presentation before, during, and after fights is modeled after WWF TV shows and features digitized stills of actual WWF personalities,...

MicroLeague Wrestling

MicroLeague Wrestling

Atari ST - Released - 1987

MicroLeague Wrestling is a wrestling game, the very first one licensed by the World Wrestling Federation. The game can be played by one or two players and comes with two possible match-ups, each with a separate match disk. There is Hulk Hogan versus "Macho Man" Randy Savage (all platforms) and Hulk Hogan versus "Mr. Wonderful" Paul Orndorff (Atari ST/C64). For DOS and Amiga the second match is Hogan vs. Dibiase. A bout can last 10, 20 or 60 minutes. Game presentation before, during, and after fights is modeled after WWF TV shows and features digitized stills of actual WWF personalities,...

Microprose Golf

Microprose Golf

Atari ST - Released - 1991

Simulation experts MicroProse also wanted to enter this game genre – their answer was a serious golf simulation using a 3D vector graphics engine usually found only on their flight sims - the game was called Greens: The Ultimate 3-D Golf Simulation (In North America or MicroProse Golf in the rest of the world). Greens: The Ultimate 3-D Golf Simulation is full of options. A dozen game types can be played on six different courses by up to four human players. A handicap system is included to allow novices and experts to play together. In one player mode the 'ranking list' allows players to play...

Microprose Soccer

Microprose Soccer

Atari ST - Released - 1989

Arcade-style soccer game. It has two different parts: Indoor and Outdoor. The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks). The Indoor game has US soccer teams and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier...

MicroProse Soccer

MicroProse Soccer

Commodore Amiga - Released - 1989

Arcade-style soccer game. It has two different parts: Indoor and Outdoor. The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks). The Indoor game has US soccer teams and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even...

NATO Commander

NATO Commander

Apple II - Released - August 25, 1983

NATO Commander is a commercial computer strategy game designed by Sid Meier and released in 1983 by MicroProse. The game ran on 8-bit home computers of its day such as the Atari 8-bit family, Apple II and Commodore 64. The player takes the role of the Supreme Allied Commander of NATO forces in Europe as they respond to a massive Warsaw Pact attack. The goal is to slow their advance and inflict casualties, hoping to force a diplomatic end to the war before West Germany is overrun. The same game engine was also used as the basis for Conflict in Vietnam, Crusade in Europe and Decision in...

NATO Commander

NATO Commander

Atari 800 - Released - 1983

NATO Commander is a commercial computer strategy game designed by Sid Meier and released in 1983 by MicroProse. The game ran on 8-bit home computers of its day such as the Atari 8-bit family, Apple II and Commodore 64. The player takes the role of the Supreme Allied Commander of NATO forces in Europe as they respond to a massive Warsaw Pact attack. The goal is to slow their advance and inflict casualties, hoping to force a diplomatic end to the war before West Germany is overrun. The same game engine was also used as the basis for Conflict in Vietnam, Crusade in Europe and Decision in the...

Ogre

Ogre

Commodore Amiga - 1986

Ogre is a 2D turn-based strategy game, and a direct computer conversion of Steve Jackson's board game of supertanks going against conventional infantry with howitzers. It plays exactly like the board game - on a hex-based board one player controls ordinary military units (soldiers, tanks etc.), and defends against the second player, who controls a supertank named "Ogre" - Ogre is very powerful, and can easily destroy normal weaponry and ground forces.

Pirates! Gold

Pirates! Gold

Commodore Amiga CD32 - 1994

As with the original, this is a blend of strategy, action and adventure. Pirates! Gold lets you play the role of a beginning buccaneer in the 17th century Spanish Main, in search of fame and fortune. Each town in this untamed raw region has different surprises and dangers. How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action...

The President Is Missing

The President Is Missing

Atari ST - Released - 1988

The President of the USA and other heads of state were kidnapped! It's up to you as a special investigator to find them. In this text-based adventure mystery you must wade through piles of information, and send agents into the field to investigate suspects, all in the hopes of catching the culprits and saving the world leaders.

Project Stealth Fighter

Project Stealth Fighter

Sinclair ZX Spectrum - Released - 1990

The original 8-bit predecessor to the now better known F-19 Stealth Fighter. Take control of a top secret classified Lockheed F-19 and fly missions in Libya, the Persian Gulf, Scandinavia, and Central Europe, with a variety of selectable mission parameters such as rules of engagement, escalation of conflict, risk, type of target, and skill levels with regards to landing and fighting. Similar in scope and design to F-19 Stealth Fighter, but otherwise a completely different game, with graphics and physics more aligned with the capabilities of Gunship than with its 16-bit remake, completely...

Red Storm Rising

Red Storm Rising

Atari ST - Released - 1988

The Soviet Union, under severe pressure after destruction of one of their biggest oil refineries, must secure a new source of oil, and to do that, they must disable the West... which means they must invade Europe and fight NATO to a standstill... And the only way NATO can prevent that from happening is to reinforce their forces with convoys from the US and other countries. You are in command of one of the US attack submarines. You must hold the ocean against the Soviet navy at all costs, or the land battle will go badly. Part submarine simulator, part dynamic campaign, and part WW3 simulation,...

Rick Dangerous 2.5

Rick Dangerous 2.5

Commodore Amiga - 1991

Rick Dangerous 2.5 is a one level demo of Rick Dangerous II not available in the full Rick Dangerous II game.

RollerCoaster Tycoon

RollerCoaster Tycoon

Windows - March 31, 1999

Take a trip to fame and fortune by building the biggest, best, scariest, and most thrilling rides ever seen in any theme park. Can you make money in this volatile business? Can you become the ultimate Roller Coaster Tycoon?

Sid Meier's Civilization

Sid Meier's Civilization

Atari ST - Released - 1993

Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by wiping out everybody else, or being the first to get a space ship to Alpha Centauri. As the nation's leader, you have many responsibilities. You have to build cities, and then micromanage them, constructing various buildings. Most of people in your cities will be working on the neighbouring...

Sid Meier's Civilization

Sid Meier's Civilization

Apple Mac OS - Released - 1991

Sid Meier's Civilization is the first in a series of turn-based "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times.

Sid Meier's Colonization

Sid Meier's Colonization

Commodore Amiga - 1995

Sid Meier's Colonization is a Turn-Based Strategy game, developed and published by MicroProse, which was released in Europe in 1995. ‘Go and make a world’, they said. ‘Do it by Wednesday night.’ they said. ‘And bring us back some chips.’ Colonization is a fairly simply idea in theory but, thankfully, much more involved once you get going. Set sail in your little ship, bump into a bit of land that rightfully belongs to someone else, and then claim it as your own. Ah, the American way... This game is more to do with the discovery and development of the American continents during the...

Sid Meier's Pirates!

Sid Meier's Pirates!

Commodore 64 - Released - 1987

The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.

Sid Meier's Pirates!

Sid Meier's Pirates!

Apple IIGS - Released - 1988

Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented. The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives...

Sid Meier's Pirates!

Sid Meier's Pirates!

Apple II - Released - 1988

In Pirates the player has been tasked by the queen to defend a castle against an attack by the pirate Sir Edwin Denner. This is done by using a cannon located at the top of a tower to sink the pirate's ship. The game is a bit similar to an artillery game but here the player's input is limited to entering the number of bags of powder (from 1 to 10) that should be loaded and then watch the flight of the cannon ball. To be able to sink the ship it is necessary to first destroy its three sails in order, starting with the top one. After each shot Sir Edwin makes one shot on the tower which will...

Sid Meier's Pirates!

Sid Meier's Pirates!

Atari ST - Released - 1989

Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented. The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost...

Sid Meier's Railroad Tycoon

Sid Meier's Railroad Tycoon

MS-DOS - Released - April 6, 1990

With $100000 in the bank after taking out loans and selling stocks, it's time to start a railroad! Choose from 4 scenarios across two continents with randomly generated resources, and design your own railroad that moves people and goods across the country. Use the revenue to continue expanding, while keeping control of your company and appeasing your stock holders with growth and revenues. Play the stock market with company assets. Drive your competitors out of business with buyouts and rate wars. Multiple types of resources to carry (roughly grouped as slow freight, fast freight, passengers,...

Silent Service

Silent Service

Apple II - September 10, 1985

Silent Service is a 1985 submarine simulator video game. It was designed by Sid Meier and published by MicroProse for various 8-bit home computers, and in 1987 for 16-bit systems like the Amiga. A NES port of Silent Service developed by Rare was released in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. The follow-up game, Silent Service II, was released in 1990. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.

Silent Service

Silent Service

Apple IIGS - Released - 1987

Silent Service is a 1985 submarine simulator video game. It was designed by Sid Meier and published by MicroProse for various 8-bit home computers, and in 1987 for 16-bit systems like the Amiga. A NES port of Silent Service developed by Rare was released in 1989 by Konami in Europe and by Ultra Games in North America. The follow-up game, Silent Service II, was released in 1990.

Silent Service: The Submarine Simulation

Silent Service: The Submarine Simulation

Commodore 64 - Released - 1985

You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. You can choose among practice run against some old hulks, recreate...

Solo Flight

Solo Flight

Atari 800 - Released - 1983

A simulation that has you flying Mail runs from many different airports in one of three states of America which are Kansas, Colorado and Washington (choosing Washington does allow you to fly in neighbouring state Oregon as well). For a game that arrived some 24 years ago now, it still manages to feature an impressive amount of remarkable details for the time, such as VOR towers readings, DME, ILS, and coupled with the game aspect that is to deliver post, Solo Flight is clearly quite unlike what you will have played before. Score for choices made meaning you must ponder certain things like...

Solo Flight: Second Edition

Solo Flight: Second Edition

Atari 800 - Released - 1985

Solo Flight: 2nd Edition is a new version of the original flight simulator Solo Flight and once again allows you to fly a small plane, the Ryan ST-A with a new look cockpit instrument panel. At the start of the game you have two options, whether to fly the plane for practise or fly the plane for a mail run. You have the choice of six American states to fly over (instead of three in the original) which are Kansas, Washington, Colorado, Michigan, Massachusetts or Texas, each having their own weather and terrain. The games viewpoint is a 3rd person perspective behind the plane again with the...

Special Forces

Special Forces

Atari ST - Released - 1992

Special Forces is a top-down arcade shooting game with a dash of strategy. It is the sequel to Airborne Ranger. When times are rough, the American people rely on their army. And when times are rough, the American army relies on their special forces. A small group of highly trained, superbly skilled, well-armed and clean-shaven elite soldiers boldly go where no man has gone before. At least no honest man. Special Forces let's you control a team of four in a top-down view and setting reminiscent of Jagged Alliance, only that the time ticks continuously. Consequently, strategy and stealth stand...

Star Trek: The Next Generation: "A Final Unity"

Star Trek: The Next Generation: "A Final Unity"

Apple Mac OS - Released - 1995

Jean-Luc Picard, captain of the Federation starship USS Enterprise-D, is on a mission to encounter an ultimate threat to the known galaxy. The game starts with a Federation outpost detecting an unknown ship approaching Federation space; the Enterprise is sent to deal with this new situation. The mystery ship appears to be a small scout-ship from Garid that has lost power to its engines and as a result has sailed off of its intended course. Suddenly, a Romulan Warbird battleship from Garid uncloaks itself right between the protagonist and the new ship, and thus a new story begins. A Final...

Star Trek: The Next Generation: A Final Unity

Star Trek: The Next Generation: A Final Unity

MS-DOS - Released - May 31, 1995

Jean-Luc Picard, captain of the Federation starship USS Enterprise-D, is on a mission to encounter an ultimate threat to the known galaxy. The game starts with a Federation outpost detecting an unknown ship approaching Federation space; the Enterprise is sent to deal with this new situation. The mystery ship appears to be a small scout-ship from Garid that has lost power to its engines and as a result has sailed off of its intended course. Suddenly, a Romulan Warbird battleship from Garid uncloaks itself right between the protagonist and the new ship, and thus a new story begins. A Final...

Stunt Car Racer

Stunt Car Racer

Amstrad CPC - Released - 1989

Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen. Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all...

Subwar 2050

Subwar 2050

Commodore Amiga CD32 - Released - 1994

The year is 2050. Ocean is the next frontier, and war inevitably reached there. As an independent mercenary working for a corporate conglomerate, the player has to pilot the latest fighter subs to protect the corporate interests, so they can get rewarded with cold hard cash. With 5 different theater of operations (of varying difficulty) and an interesting mix of aerial and submarine tactics, this game can be described as Strike Commander under the sea, without the narrative.

Super Strike Eagle

Super Strike Eagle

Super Nintendo Entertainment System - Released - March 1, 1993

It it's realistic flight simulation you're looking for, Super Strike Eagle is sure to blow you away! And blow your enemies away, too! In astonishing 3-D flight, you'll deliver staggering doses of firepower in vicious dogfights! You'll devastate chemical warfare plants and strategic targets! And you'll fly scores of dangerous missions through several war theaters! Of course, your opponents are well-equipped, too. But with one of America's most advanced jet fighters at your disposal, you're certain to give them a warm reception!

Super Tetris

Super Tetris

Commodore Amiga - Released - 1992

Super Tetris is a Tetris variant. It contains additional features such as different types of gameplay (two player cooperative and competitive) as well as new block types (lightning bolts that eliminate an entire row, and bombs that eliminate from 2 to 16 blocks). The Moscow Circus in shown in the background.

Tank Battle

Arcade - 1993

Tank Battle (c) 1993 Microprose. Trivia: Never got past the prototype stage, JALECO acquired the division responsible for this game and scrapped the project.

UFO: Enemy Unknown

UFO: Enemy Unknown

Commodore Amiga - Released - 1994

In the year 1998, the amount of reports of UFO sightings has been drastically increased. Stories about abductions and alien attacks became more and more widespread. Finally, after various nations of the world have failed to intercept the UFOs, their representatives met in a conference of global importance in Geneva, Switzerland. It was eventually decided to organize a secret paramilitary group, dubbed Extraterrestrial Combat Unit (X-COM). Starting with one base, two fighters, one transport, and a few soldiers, X-COM must locate the aliens, learn about their origins and technology, find out...

UFO: Enemy Unknown

UFO: Enemy Unknown

Commodore Amiga CD32 - Released - 1994

X-COM: UFO Defense is a strategy game featuring separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons)...

Ultima III: Exodus

Ultima III: Exodus

Commodore Amiga - Released - 1986

After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named Exodus before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon the hero from Earth to find and stop him. The third title in the Ultima series was the first to feature a party of adventurers instead of a single...

Ultima IV: Quest of the Avatar

Ultima IV: Quest of the Avatar

Commodore Amiga - Released - 1988

The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people....

Ultimate Race Pro

Ultimate Race Pro

Windows - Released - March 17, 1998

Race alone or with other gamers in this snappy racing game. You're able to play on four tracks, plus one training course. In single player mode, you can race either for time with a ghost or with computer drivers. Multiplayer play adds Arena Deathmatch mode for crashing cars with people around the world.

Worms 2

Worms 2

Windows - Released - January 13, 1997

The game features the same premise as the original game, and involves controlling an army of worms and using a collection of eclectic weaponry such as bazookas, dynamite, grenades, cluster bombs, homing missiles, banana bombs and the infamous holy hand grenade. These are among the basic weapons used to eliminate the opposing team(s) of worms. It features a completely new graphics system, going for a cartoon style, which has remained for the rest of the series.

Worms Armageddon

Worms Armageddon

Windows - May 31, 1999

Worms Armageddon is an artillery game/turn-based strategy which is turn-based, with each team moving in sequence across two-dimensional terrain. During a single turn, a team can only move one of its worms. Worms can walk and jump, as well as swing by rope, parachute, teleport, and bungee. The objective of a traditional match is to defeat all opposing teams by killing their worms, although in the campaign some missions have other objectives.

Worms Armageddon

Worms Armageddon

Sony Playstation - Released - April 14, 1999

Worms: Armageddon, developed by Team 17, is the sequel to the addictive strategy game Worms. In this game, you choose from either a single- or multiplayer game where you position your worm, select one of 60 weapons, and fire on your enemy. You can create your own battle or play on a randomly created stage. All stages include different landscapes with different places for your worms to hide and take up strategic positions from. There are over 40 single-player missions, ten of which are unique to the PlayStation. There are different strategies for playing Worms: Armageddon. You can choose...

Worms Armageddon

Worms Armageddon

Sega Dreamcast - Released - November 30, 1999

Like the previous Worms installments, the game is an artillery variant. The player give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. The player and the opponent exchange these shots in a turn-based fashion. The game puts the player in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute.

X-COM: Terror from the Deep

X-COM: Terror from the Deep

Sony Playstation - Released - December 1, 1996

X-COM: Terror from the Deep is the follow-up to the resource management and tactical combat game X-COM: Enemy Unknown. It has been 40 years since X-COM last defeated the aliens. Now, in the year of 2040, aliens begin to appear on the Earth again. This time the threat to humanity is coming from the depths of oceans. The game is almost identical to the original X-COM game. The user interface, weapons, and aliens are all the same. The only difference is the adaptation of the aliens and weapons (e.g. new hand-to-hand weapons) to the ocean environment. The game features both undersea and...

X-COM: UFO Defense

X-COM: UFO Defense

Sony Playstation - Released - October 15, 1995

After an outbreak of UFO sightings and alien abductions, panic spread like wildfire across the globe. What exactly was happening? Have aliens come to take over Earth? Realizing the need to address the situation, delegates from the world's superpowers gathered in Geneva to decide on a plan of action. An agreement was reached to form a secret group to investigate this potential alien threat, and if necessary, use deadly force to stop them. This covert organization would be called the Extraterrestrial Combat unit (X-COM for short), composed of the most talented pilots, troops, scientists and...

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