The Assassins


Commodore Amiga - Homebrew - 1991

Brainbow the rainbow puzzler by Aaron Fisher, released in 1992 and part of the Assassins game releases. Each level gives you 3 shapes to use. The goal is to make the whole screen the same color. You are given a certain number of shapes to use on the screen and must make all the changes in that amount of moves. Medium and Hard difficulty give you less shapes to use.

Claude’s Runner

Commodore Amiga - Homebrew - 1991

A little Frogger clone by the demogroup Rebels. Claude's Runner is a single player, keyboard controlled Frogger variant. In this game he player has to move Claude from the bottom of the screen to the top across three lanes of very busy motorway. Once across the roads Claude disappears from top of the screen and reappears at the bottom with another set of roads to cross. The layout of the roads is always horizontal but it changes with each screen. The game has sound but no high score table, once all lives have been exhausted the player is returned to the menu screen.

Destination MoonBase

Commodore Amiga - Released - 1990

Destination Moonbase is a single player, keyboard controlled Lander variant In this game the player must successfully land on one of the three moonbase landing pads within the time limit. The game has three levels of difficulty and the time, rate of decent and number of craft varies as the game's difficulty increases. There are two screens to the game. The first screen sees the lander positioned below the orbiting space station, from here the lander must be rotated before the engines are fired otherwise it will shoot upwards into the space station which will destroy it. On this screen if the lander goes beyond the right/left border it will reappear on the other side. The second screen sees the lander approach the lunar surface, here if the craft approaches the right/left border the background scrolls beneath it.

Escape II

Commodore Amiga - Released - 1992

Good quality puzzle game only has 16 where the prequel to this one had 50, the point of the game is simply to get from point A to point B to escape. The good thing with this version is that you can create the your own game with the included compiler and level editor.Escape II is an Amiga labyrinth/maze arcade game released in 1992 by The Assassins. The second disk contain all levels from Escape and lots of music modules for use with the compiler. The compiler program could be obtained by sending 5£ to the author.

PD Games Vol. 226

Commodore Amiga - Homebrew - 1995

A public domain release from The Assassins that contained Jumping Jack, Technoball and Zillo. These compilations were sold by mail order through a number of suppliers of public domain software who would usually assign their own catalogue number, so it is not uncommon to find the same compilation on offer from multiple suppliers in the same magazine, usually for a fairly nominal fee above the cost of the disk and copying labor.

Revolver (Aaron Fisher)

Commodore Amiga - Homebrew - 1994

A puzzle game by Aaron Fisher released by The Assassins and options to start on level 1, 25 or 50 to begin. In it you revolve the centers of the squares in blocks of four and attempt to match the centers with the outside to move on.

Robots of the Arena

Commodore Amiga - Homebrew - 1997

Program your robots better than your opponents and win the Arena! Released as part of the Assassins 04 games collection. It also came with a built in Program\Level editor.

Roulette 98

Commodore Amiga - Homebrew - 1997

When started you'll see a playfield on the left. On top of the playfield you'll see the text Press F Keys for Money. F1 is $10, F2 is $20, F3 is $50, F4 is $100, F5 is $250, F6 is $1000 and F7 is $5000. Use the mouse to indicate where to bet and press the left button, a coin will appear to mark your bet. A total of 40 bets may be made. F10 starts a new round. Press U to undo, S to toggle sound. There is a built in Help screen.

Route 66

Commodore Amiga - Homebrew - 1993

A freeware puzzle game created in 1993 and updated in 1994 by Ekke Verheul of ASWare. It was included in the Assassins 219 game pack along with Chopper Attack and Gimme 5. Travel through a world of roads. Use the arrow keys to walk around and try to get filthy rich fast. In most cases there is one UNDO possible and I know you're gonna use it!

Shoot Pontoon

Shoot Pontoon

Commodore Amiga - Released - 1992

A single player casino game from Bryan Black. Shoot Pontoon is simply a more money oriented version of everyone's fave card game Pontoon, Blackjack or 21. You start off with one card each and must bet based on this card. The banker will now deal you another card. From here you can now stick (if you have more than 16), twist (which costs you nothing but the banker will know your card) or buy by adding to the pot to buy another card, but the bet remains the same. If you have 14 or less with 2 cards you can also burn to get 2 new cards. If you win against the banker you will take your bets back from the pot as well as the same amount from the banker. If the banker runs out of money you have won, but the reverse is also true. Published in The Assassins releases as well as 3138 Rob's Hot Games #2, 17 Bit Software compilations and was a coverdisk for Amiga Action #60 in August 1994.

Solitaire Sampler

Commodore Amiga - Homebrew - 1993

A collection of five solitaire games: Carlton; Martha; Pas Seul; Slider; and Poker Squares. Doubled as a demo for SERIOUS SOLITAIRE and published on Assassins Game disk #93.

Super Spaceball '93

Commodore Amiga - Homebrew - 1993

A two player Pong game, brought up to the times in this 1993 release. Featuring interesting space themed backgrounds a asteroid that bounces between the top and the bottom of the playing field, deflecting balls in unexpected ways and power ups and other surprises. The game was created by Anjam Sarwar and Mohammed Iqbal and was published on the Assassins CD02 Ultimate Games collection.

Tetra Copy

Commodore Amiga - Homebrew - April 27, 1990

The program's primary purpose was copying disks, however most people remember this program because of the worthy Tetris clone added to the program to give you something to do while the formatting and nibble level copies took place. The application was released as part of the Assassins Disk Copiers disk set.

Tetris (Gaz)

Commodore Amiga - Homebrew - 1994

A Tetris clone created by Gaz released in 1994 and released in the Assassins Ultimate Games compilation.


Commodore Amiga - Released - 1992

A one or two player shareware version of Tetris created by Peter Fregon in 1992. The game also supported Amiga to Amiga play through serial connection or modem. User changeable backgrounds, set starting levels, challenge modes. You can modify if next piece is shown, choose blocked blocks, "psychodelia", fast drop and statistics. You can also modify pieces and levels.

Think Ahead

Commodore Amiga - Homebrew - 1990

A puzzle game released on Assassins Disk 002. Think Ahead is a simple board game where two players battle in the fields of the mind. One of the players must be a human, but the other can be either human or computer. Player One makes horizontal moves and Player 2 makes vertical moves to gain as many points as possible. But it isn't always clever to get the biggest number so THINK AHEAD.

Tykkipeli: The Cannon Simulation

Commodore Amiga - Homebrew - 1992

The battle has now begun, but don't despair, because your cannon is unmatched, and with it you can drill another in the skull. - Finnish saying. "Another "Artillery"-clone... A bit like "Tanx", but simpler and slower and uglier. But in this game, both players can fire simultaneously. This game was my first "big" AMOS program (written originally in 1990, slightly improved recently), so it's slow and possibly bug-ridden." -Author's readme. Released in the PD compilation ASI-GAMES-VOL 131 from The Assassins.


Commodore Amiga - Homebrew - 1992

A bizarre Pac-Man clone where you play as the titular character on a unicycle, running away from ghosts. Originally released from Unicorn Valley BBS and later on The Assassins Games Vol 154 with Bob's Garden and Kaboom. Also found on Epic Public Domain Software disk C899.

War in the Clouds

Commodore Amiga - Homebrew - 1999

A public domain dueling byplane dogfight shooter created by Andreas Osswald. Pick your plane and take the others down.

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