Microsoft Corporation

Age of Empires

Age of Empires

Windows - Released - October 15, 1997

Control your tribe with the mouse. Make them build houses, docks, farms, and temples. Advance your civilization through time by learning new skills. The game allows for the player to advance through the ages: stone age, tool age, bronze age. If the player would rather get away from the historical aspect, the game offers a random terrain generator and a custom scenario builder.

Age of Empires (Demo Version)

Windows - Released - October 3, 1997

The public trial version of Ensemble Studios' Age of Empires features an exclusive campaign, Reign of the Hittites. A branch of the Indo-European migration into Asia Minor, the historical Hittites eventually rose above the bloody power struggle within the ranks of their own royalty to build a superpower of the ancient world that would rival the mighty Egyptian Empire. Over the course of five scenarios, the campaign roughly follows the history of the Hittite kingdom from its humble beginnings, culminating with the Battle of Kadesh, which is is possibly the earliest well-documented large-scale battle of antiquity. The technology tree is limited to the Bronze Age in the trial version. In addition, the trial version contains another campaign called Armies at War, A Combat Showcase, the purpose of which is to demonstrate large, spectacular battles that are possible within the game. This campaign consists of a single Egyptian scenario called The Bronze Age Art of War, which does not follow any particular real historical event. Instead, the player's objective is to overpower enemy Greek forces with the army that is given at the beginning of the scenario, and then destroy the Greek Government Centre. Settlement construction and reinforcements are not available. The trial version of Age of Empires supports multiplayer games and includes one 8-player scenario, Multiplayer Rumble. Also supplied are the full electronic manual for the game, as well as printable technology tree tables for all twelve civilizations that are playable in the retail version.

Age of Empires II: Gold Edition

Age of Empires II: Gold Edition

Windows - Released - August 23, 2001

This compilation includes: - Age of Empires II: The Age of Kings (base game, patched to v2.0a). - Age of Empires II: The Conquerors (expansion, patched to v1.0b which includes the bonus maps from the box blurb). - Three replays with recommended gameplay.

Allegiance

Allegiance

Windows - Released - March 16, 2000

Allegiance is an online multiplayer game (the only offline component is the tutorial) with action and strategy elements, comprising a fusion of real-time strategy and spaceflight combat simulation. Originally developed by Microsoft Research, the game was published for multiplayer play on Microsoft's Gaming Zone platform in 2000 under the name Allegiance Zone. The game was not commercially successfully, and its servers were shut down in 2002. In its two years of operation, the game acquired a loyal and active player community who continued to play using player-made LAN servers and client software. In 2004, Microsoft released the game's source code under a Microsoft Shared Source license, and the community has since maintained the game under the name FreeAllegiance. In 2017, the community sought to bring the game to Steam, and Microsoft changed the license to an MIT license, and it is now freely playable on Steam as Microsoft Allegiance. The community continues to operate at the FreeAllegiance web site at www.freeallegiance.org. Allegiance features six playing modes: (1) deathmatch, (2) deathmatch with a time restriction, (3) capture the flag, (4) prosperity (generating a certain income), (5) artifacts (searching for artifacts), and (6) conquest (conquering all systems). Up to 75 players can participate in a match, with 2-6 teams of 3-15 players each. The game is played as a spaceflight sim from either a first- or third-person perspective, with an overhead perspective available. Players can take control of a variety of different space ships with different tactical uses, from regular combat and stealth fighters to capital ships and utility ships, such as salvation ships which can rescue downed player pilots and allow them to respawn immediately. Players can also serve as turret gunners on other players' ships. On each team, one player serves as Commander and coordinates the team, explores unknown sectors, and sends out vehicles to exploit resources. Another player serves as Investor, administering the team's funds and using it to research, build production plants, and upgrade ships. If it is preferred, the Commander can fill both roles. While Microsoft's Gaming Zone was originally a paid subscription service, players could play for free on the reduced-feature Free Zone. A paid subscription to MSN was necessary for statistics comparisons or registering squads (similar to guilds from online role playing games).

Barney Goes to the Circus

Barney Goes to the Circus

Windows - 1997

Barney's Fun On Imagination Island

Barney's Fun On Imagination Island

Windows - 1998

Barney's Fun On Imagination Island is an educational title aimed at pre-school children aged two and upwards. It was compatible with the Barney ActiMate toy via a device known as a PC Pack, for example covering the toy's eyes caused both the toy and the in-game character to play peek-a-boo while squeezing the toy's middle toe caused both Barney's to sing a song related to the current game. The game has keyboard shortcuts that perform the same functions for those who do not have an ActiMate.

Boa

MS-DOS - Released - 1989

Certain versions of the Microsoft Mouse driver for DOS came bundled with a game called Boa (included alongside such utilities as Paintbrush and Mouse Menus). Boa takes the familiar premise of Snake games and turns it on its tail: the player is now the food, trying its best not to be consumed by an always-moving, ever-growing snake. Our hero - a mouse - is controlled, as one might expect, with the mouse. The only objective is to survive as long as possible without being captured by the computer-controlled boa constrictor, which twists across the playfield in pursuit of its prey - touching the snake's body, or the walls, means death. The boa will get hungrier with time, and speed up as it tries to add you to its menu; fortunately enough, it is possible to temporarily freeze time to escape a tight spot. For every 500 points, the slavering serpent can be magically cut down to size and forced to start over.

Chess Titans

Chess Titans

Windows - Released - November 8, 2006

Chess Titans is a chess game with 3D graphics developed by Oberon Games and included in Windows Vista and Windows 7 Home Premium, Business/Professional, Enterprise, and Ultimate. It is a fully animated, photorealistic interactive game with ten difficulty levels. It can be played by two participants, or one player against the computer.

Chicktionary

Chicktionary

Windows - Released - July 24, 2003

Chicktionary was developed by Blockdot, a Dallas, Texas based developer of games and branded entertainment applications. The game was originally developed as "Fowl Words" but later changed after it was concluded that the play on words "fowl" would be confused with "foul" and alienate potential players. The game is a variation on the game of Anagrams. It features an egg rack, replete with three-letter, four-letter, five-letter, six-letter and seven-letter sequences of eggs. Seven chickens appear at the bottom, each bearing a letter. When the player clicks on a hen, its letter is dropped into a box. Clicking on three or more hens in sequence can create a word. If it is a valid word, a sequence of eggs of the appropriate length will be filled up with the word. The goal is to fill the quotas of 11 three-letter words, 10 four-letter words, 10 five-letter words, 3 six-letter words and 1 seven letter-word. Players get 20 points for finishing a round by filling up all the sequences of eggs. There are two modes of game time and infinitude. The timed version allows players to form words within two minutes per round and there is no limit in the other mode. Points are redeemable for real prizes—20,000 points in Chicktionary could be redeemed for a copy of Windows Vista Home Premium.

Chip's Challenge

Chip's Challenge

Windows 3.X - Released - 1991

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Close Combat

Close Combat

Apple Mac OS - Released - 1996

Close Combat is the first installment of Microsoft's Close Combat series that bases its power more on a strategy, then on real-time battling. You're placed as the battlefield commander as you command your troops in Normandy. Choose either to play as Axis or an Allies.

Deadly Tide

Deadly Tide

Windows - October 3, 1996

Deadly Tide is a pre-rendered shooter in which the player gets to control a deadly new undersea vehicle. The basic plot behind the game is that the aliens have arrived on Earth, and they are not friendly. They take up residence in the oceans of Earth, and begin to launch attacks on shipping. Plus, they are also slowly raising the level of the oceans, trying to flood humans from the planet. Your mission is to stop them. The game is split up into a number of stages, taking place in various locations, the ultimate aim being to make your way through to the end of that level in once piece. There are many cutscenes that advance the story.

Fury 3

Fury 3

Windows 3.X - Released - 1995

Terrans have won the war for the Coalition, but at a terrible price. It has unleashed the powers of the Bions, warriors bred for battle and victory. After the war ended, Bions started their own war against Humanity... And humanity managed to win again, but Earth was decimated in the process. We thought we had destroyed all the Bions, but apparently we are wrong. A few Bions have survived... and they are rebuilding on the planet named Fury... As a councillor in Council of Peace, the premier peacekeeping force, you will take the advanced fighter and repel the Bion invasion, and eventually destroy the Bion threat once and for all. Fury³ is basically a Windows adaptation of Terminal Velocity where you pilot a super fighter and kill bazillion targets from first person (default) or third-person viewpoints. The action is fast and furious, with plenty of air and ground threats plus structures to shoot. However, the player has to regulate where to shoot because a certain number of points are deducted for each shot greenery. shrub or tree. The fighter sequences are interspersed with a bit of tunnel running (inspired by Descent, no doubt) and a lot of shooting. Shoot the weapon pods to release missiles and other goodies which you can use to supplement your own ship. The game is in full 3D without the need for a 3D video accelerator, though it only supports 320x200 resolution and preferably 256 color only.

Gahan Wilson's The Ultimate Haunted House

Gahan Wilson's The Ultimate Haunted House

Windows 3.X - Released - 1994

You have been locked in the haunted house and you have 13 hours to escape, and the only way you can escape, is by collecting all 13 keys. Or you will be trapped in the house forever. You must explore all the rooms and meet monsters and give them 1 of 50 items, in exchange for them to leave you alone. Explore the house and have fun in the games room, but make sure no monsters catch up with you and give you curses. There are lots of curses such as the color curse where all the colors get mixed up, the objects curse where you can't pick up any objects.

Goosebumps: Escape from Horrorland

Goosebumps: Escape from Horrorland

Windows - Released - 1996

Goosebumps: Escape from Horrorland is the interactive sequel to R.L. Stine's kids' horror novel, One Day at Horrorland. You and Lizzy, her brother Luke, and his friend Clay are once again trapped in Horrorland, a sinister, scary "theme park." When Luke and Clay are captured, you and Lizzy must find them and escape from the park with your lives. However, you must go up against a mummy, a werewolf, Dracula, and many more monsters in order to escape.

Hearts

Windows - Released - October 1, 1992

Hearts is a shareware implementation of the card game for four people, it is the second version of the game from this developer. As usual the player competes against three AI opponents in the standard game though, unusually, there is an option to compete against another program. The standard game will be familiar to anyone who has played the game that comes free with Windows, all cards are dealt out, three cards are passed to an opponent and the object of the game is to avoid winning a trick containing a heart or the queen of spades. Many optional rule variations are catered for in this game some of which are listed below: Jack of Diamonds: this card can be worth minus ten points Exact Points: the game ends on a specified number of points, the default is one hundred, if a player’s score is exactly the game ending number their score is reset to zero Shooting the Moon: this is a common variation in which the scores can be changed if a player wins all the penalty cards in one round. In some implementations the player can either reset their score to zero or double their opponent’s scores, in this game the player’s score is reduced by twenty six. Queen of Spades: if this rule is enabled the player must dispose of their Queen of Spades, the highest penalty card, at the earliest opportunity Game Limit: The default game limit is one hundred points but this game allows the end score to be changed by the player

Isaac Asimov's: The Ultimate Robot

Isaac Asimov's: The Ultimate Robot

Windows 3.X - Released - 1994

Producer Byron Preiss has done a superb job bringing the ideas of the late Isaac Asimov to this CD-ROM, which touches on almost all topics related to robots and robotics. You'll learn about the history and principles of robotics, and hear and see Asimov himself discuss the field. The Robotoid Assembly Toolkit (created by Ralph McQuarrie, the production designer for Star Wars) lets you build, animate, and save or print images of the virtual robots you construct. You can also see film clips of famous and not-so-famous movie robots or read from the sizable collection of Asimov's short stories and essays. His "Three Laws of Robotics" are discussed in detail, as are their impact on literature and actual science. Without a doubt, The Ultimate Robot lives up to its name. This is a must for any Asimov fan.

JezzBall

JezzBall

Windows 3.X - Released - 1992

Borrowing certain gameplay conventions from Qix, JezzBall presents another scenario forcing the player to divide and conquer a 2D playfield by whittling away slivers of it until it is at only 25% (or less) of its original size. The complicating factor here are balls, more with every level, bouncing off the edges of the continuous playfield and, incidentally, quite lethal to the player's marker, only tangible while in the act of diminishing the playfield by marking off areas no longer to be used. The player can choose to trim horizontal or vertical segments -- depending on which axis they expect the bouncing ball to intercept soonest -- and the boring apparatus used fires off in opposite directions simultaneously, meaning the cross-section generally starts being cut from the middle and works its way toward the outside edges... all while keeping an eye on how close those balls are bouncing. The apparatus is slow, and until the entire cross-section is completed, its entire span is at risk of being hit. The two sides of the dividing sweep are independent from each other, so if one side is intercepted by a ball while in the process of trimming, the other side continues unabated, resulting in a half-complete division.

Magic School Bus Lands on Mars

Windows - Released - November 11, 2000

The Magic School Bus Lands on Mars Activity Center combines both educational value and entertainment appeal, making players learn the joy in learning science with activities that help kids want to keep playing and learning. Build Your Own Mars Rover and challenge Liz in Race Your Rover! Guide the Mars Lander to the surface of Mars! Create and print your own Crew Pass! Learn cool and exciting facts about Mars, Earth, and the Solar System, and build critical thinking skills. 3 levels of science fun and learning in every game.

Microsoft 3D Movie Maker

Microsoft 3D Movie Maker

Windows - Released - 1995

Using this program, directors are able to place 3D characters in pre-made environments, add actions, sound effects, music, text, speech, and special effects then show these movies off to friends, family, and the world. The program features two helper characters to guide users through the various features of the program. The character McZee provides help throughout the studio while his assistant Melanie provides various tutorials. Creating animation in 3D Movie Maker is a straightforward process, allowing younger users to create movies with ease. By default, 40 actors/actresses are available, each with 4 different costumes and a number of actions, as well as 20 different props. Eleven different scenes are available to the user, each containing several different camera angles. Many sample voice and MIDI music clips are included, but extra voices can be recorded using a microphone, and external wav and MIDI files can be imported. The way movies are made in 3D Movie Maker is not like that of, for example, a video camera. A video camera works by recording images (frames) in quick succession. 3D Movie Maker stores the positions of the characters and objects for each frame. It moves at about 6 to 8 frames per second, which makes the movies choppier than expected. The finished movie, however, can only be viewed inside 3D Movie Maker using the virtual auditorium or the studio, unless converted to a video file format with a third-party utility. There is the option to explore the backstage area in a first person perspective and on a little scavenger hunt which entails finding missing pages from a talent book.

Microsoft Adventure

Microsoft Adventure

Tandy TRS-80 - 1980

You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. There is a shiny brass lamp nearby. Get ready to make the first decision that will affect your course through "Colossal Cave" in the first complete version of Adventure ever Implemented on a personal computers! As you prove yourself sufficiently skilled in overcoming obstacles, more sections of the cave will become open to you. Proceed, explore the cavern and collect your treasures. But watch out! Killer dwarves, green snakes, active volcano's, sulfur lakes, trolls, a five-foot oyster and other hazards abound. Each Microsoft Adventure session is unique, with over 400 messages and descriptions that can be combined in endless ways. Never before has this sophisticated fantasy / logic game written for the DEC PDP-10 been totally implemented on personal computers.

Microsoft Classic Board Games

Microsoft Classic Board Games

Windows - Released - 2000

Microsoft Classic Board Games is a collection of 12 board game conversions for Windows: Chess Checkers Backgammon Reversi Chinese Checkers 4-in-a-line Taipei Shogi Dominoes Go Chinese chess Gomoku

Microsoft Combat Flight Simulator 2: WW II Pacific Theater

Microsoft Combat Flight Simulator 2: WW II Pacific Theater

Windows - Released - October 13, 2000

The sequel to Microsoft's first Combat Flight Simulator, the focus shifts to the Pacific theater, where carrier battles and island hopping dominate the strategy. Fly for the Japanese Navy or the American Navy/Airforce in either single battles or branching campaigns. Controllable aircraft include the standard Zero, the P-38, Wildcat, Hellcat, Corsair, and George, each fighter representing different design philosophies from the most nimble Japanese planes to the powerhouse American designs. Escort bombers, strafe transports, and provide CAP for your carrier group. Learn how to successfully land on a carrier in strong winds. Featuring much of the realism and potential complexity (it can be simplified through options) of Microsoft's civilian simulator, you can either play in an arcade-like mode, or increase the difficulty...to the point where you're following a fairly realistic checklist for take-off. Featuring unique 1940's art for cutscenes, the engine's graphics attempt to represent the relatively sparse terrain of ocean, beach, and jungle with some detail. Models take visual damage and damage can result in the removal of the damaged part altogether. Standard padlock and various target views are available, allowing both a realistic look and the ability to achieve more exciting, cinematic views.

Microsoft Complete Baseball: 1994 Edition

Microsoft Complete Baseball: 1994 Edition

Windows 3.X - Released - 1993

This software is designed to please the true aficionado of the nation's pastime, featuring a comprehensive list of records and statistics as well as a multimedia almanac that offers a broad perspective on the history of the sport. Information can be accessed in several ways, through a favorite player or team or by a particular statistic or record. Fans that make their way through the disk can test their new baseball knowledge in the All-Star Trivia Challenge, which includes over 900 questions in eight categories. Another 1995 Edition was also released.

Microsoft Complete Baseball: 1995 Edition

Windows 3.X - Released - 1994

This is the 1995 update of the previous Microsoft Complete Baseball. New in this edition is a “Ballparks” section, with almost ridiculously detailed information for every major-league park – history, measurements, seating charts, phone numbers, multiple photos, up-to-date scuttlebutt on parks up for replacement – there’s even hotel and tourism information for each. There's also a brand new interface for dialing up daily box scores and statistics for every player, which could be downloaded from the internet in various formats to fit almost any spreadsheet program.

Microsoft Complete NBA Basketball Guide '94-'95

Microsoft Complete NBA Basketball Guide '94-'95

Windows 3.X - Released - 1994

This encyclopedic disc has perfectly chosen full-motion video clips of great plays, brief team and player profiles, and addictive trivia. It more than lives up to its name. The easy-to-use interface leads to seven categories: Almanac, Chronicle, Players, Trivia, Teams, Records, and Daily. There are stats for every NBA player dating back to the league's inception in 1946, and the help icon does a fine job of aiding in any search for either player or team information. The Almanac allows the user to sift through every season. You can check on the league leaders or peruse the final standings, including a complete bracket of the postseason results. It also has data on awards and honors, all-star games (with box scores) and the annual draft.

Microsoft Dinosaurs

Microsoft Dinosaurs

Windows 3.X - Released - 1993

Microsoft Dinosaurs is an educational interactive CD-Rom developed by Microsoft, themed around dinosaurs. Players can explore the content in four different ways: Atlas, Timeline, Families, and Index. There is also a guided tour, hosted by "Dino" Don Lessem.

Microsoft Entertainment Pack: The Puzzle Collection

Microsoft Entertainment Pack: The Puzzle Collection

Windows - Released - 1997

Microsoft Entertainment Pack: The Puzzle Collection features ten new puzzle games, designed by Alexei Pajitnov, the creator of Tetris. The puzzle games are: Fringer Finty Flush Mixed Genetics Rat Poker Lineup Jewel Chase Color Collision Charmer Spring Weekend Muddled Casino Each of the games have a number of levels of increasing difficulty and some music to go with them.

Microsoft Flight Simulator (v4.0)

Microsoft Flight Simulator (v4.0)

MS-DOS - Released - 1989

Version 4 of Flight Simulator was released just 15 months after version 3. The changes include: Makeshift airplane designer, which allowed for wing adjustments and weight, speed, and color changes. New aircraft: Sailplane Random weather patterns Dynamic scenery (e.g. air traffic) Like the previous release, version 4 included scenery for five cities (New York, Seattle, San Francisco, Los Angeles, and Chicago). It featured CGA through VGA (in EGA resolution) support, and multi-user play. Version 4 also supported newer add-ons such as Microsoft's Aircraft & Scenery Designer, and Sublogic's USA scenery series.

Microsoft Flight Simulator (v4.0)

Microsoft Flight Simulator (v4.0)

Apple Mac OS - Released - 1991

Version 4 of Flight Simulator was released just 15 months after version 3. The changes include: Makeshift airplane designer, which allowed for wing adjustments and weight, speed, and color changes. New aircraft: Sailplane Random weather patterns Dynamic scenery (e.g. air traffic) Like the previous release, version 4 included scenery for five cities (New York, Seattle, San Francisco, Los Angeles, and Chicago).

Microsoft Flight Simulator (v5.0)

Microsoft Flight Simulator (v5.0)

MS-DOS - Released - 1993

The fifth take on the Flight Simulator series. This version added SVGA graphics, textures in certain areas, sound card support, and two new flight areas, Paris and Munich. This was the final DOS-only release.

Microsoft Flight Simulator (v5.1)

Microsoft Flight Simulator (v5.1)

MS-DOS - Released - 1995

In 1995, Flight Simulator 5.1 was introduced, adding the ability to handle scenery libraries including wide use of satellite imagery, faster performance and a barrage of weather effects: storms, 3D clouds and fog became true-to-life elements in the Flight Simulator world. This edition was also the first version that was released on CD-ROM and the last for DOS. This was released in June 1995. In the fall of 1995, with the release of the Flightshop program, nearly any aircraft could be built. The French program "Airport" was also available for free which allowed users to build airports (FS5.1 only had 250 Worldwide) and other designers were doing custom aircraft cockpit panels. This all made for a huge amount of "freeware" to be released to be downloaded and added to the FS5.1 simulator. It was all finally coming together in late 1995 and into 1996—a much improved flight simulator, more powerful computers that were becoming affordable, the Internet for uploading/downloading, programs which allowed users to share their "third party" aircraft and scenery with others, and forums such as CompuServe, Avsim, and Flightsim.com to act as libraries for the uploads and discussion.

Microsoft Flight Simulator 2002

Microsoft Flight Simulator 2002

Windows - 2001

Microsoft Flight Simulator for Windows 95

Microsoft Flight Simulator for Windows 95

Windows - Released - July 1, 1996

As Windows 95 was released, a new version (6.0) was developed for that platform. Although this was more or less just a port from the DOS version (FS5.1), it did feature a vastly improved frame-rate, better haze, and additional aircraft, including the Extra 300 aerobatic aircraft. It also featured more 3-D detailing, this could be noticed in many places such as Manhattan, Meigs etc. Instead of using the version number in the title, Microsoft instead called it "Flight Simulator for Windows 95" to advertise the change in operating system. It is often abbreviated as "FS95" or "FSW95". This was the first version released after the purchase of BAO by Microsoft, and after having physically relocated development of the BAO development staff to Microsoft's primary campus in Redmond, Washington. The BAO team was integrated with other non-BAO Microsoft staff, such as project management, testing, and artwork. Additional scenery included major airports outside Europe and the US for the first time. One of the longest-running, best-known and most comprehensive home flight simulator series, Microsoft Flight Simulator was an early product in the Microsoft portfolio – different from its other software which was largely business-oriented – and at 25 years is its longest-running franchise, predating Windows by three years. It has been reported that Microsoft Flight Simulator may be the longest running PC game series of all time. In January 2009 it was reported that Microsoft closed down the ACES Game Studio. Bruce Artwick developed the Flight Simulator program beginning in 1977 and his company, subLOGIC sold it for various personal computers. In 1982 Artwick's company licensed to Microsoft a version of Flight Simulator for the IBM PC, which was marketed as Microsoft Flight Simulator 1.00. Former Microsoft CEO Bill Gates was fascinated with Antoine de Saint-Exupéry's book Night Flight, which described the sensations of flying a small aircraft in great detail.

Microsoft Flight Simulator: Version 4.0

Microsoft Flight Simulator: Version 4.0

NEC PC-9801 - Released - October 30, 1992

Microsoft Flight Simulator: Version 5.0

Microsoft Flight Simulator: Version 5.0

NEC PC-9801 - Released - October 28, 1994

Microsoft Pinball Arcade

Microsoft Pinball Arcade

Windows - Released - December 15, 1998

Take a trip down memory lane with accurate simulations of seven pinball tables made by the Gottlieb pinball company: Baffle Ball (1931) Humpty Dumpty (1947) Knock Out (1950) Slick Chick (1963) Spirit of '76 (1976) Haunted House (1982) Cue Ball Wizard (1992) All games include either the original music, or a background CD track representative of the time. The newer games allow up to 4 players.

Microsoft Space Simulator

Microsoft Space Simulator

MS-DOS - Released - 1994

In the grand tradition of Microsoft's Flight Simulator series, Space Simulator takes you on a journey through the Milky Way--and even beyond it, if you're adventurous and have a lot of time to kill. Developed by the same company that worked on the Flight Simulator games, SS is a painstakingly detailed spaceflight simulator that allows you to explore the galaxy in a variety of ships, from the spacewalking MMU to the massive Zander Freighter. The entire solar system is modeled, along with dozens of other hypothetical systems, and you can also explore comets, nebulae, and other celestial bodies. You can program the flight computer and autopilot to take you on preset journeys, or take the controls yourself. Nine special missions are included which demonstrate the depth and features of the simulator. There are also extensive customization options available to adjust the simulation's complexity. Space Simulator features SVGA graphics with Gouraud-shaded 3D models and resolutions up to 800x600 with 8-bit color.

Microsoft Space Simulator: 42 Oku Kounen no Fantasy

Microsoft Space Simulator: 42 Oku Kounen no Fantasy

NEC PC-9801 - Released - November 10, 1995

In the grand tradition of Microsoft's Flight Simulator series, Space Simulator takes you on a journey through the Milky Way--and even beyond it, if you're adventurous and have a lot of time to kill. Developed by the same company that worked on the Flight Simulator games, SS is a painstakingly detailed spaceflight simulator that allows you to explore the galaxy in a variety of ships, from the spacewalking MMU to the massive Zander Freighter. The entire solar system is modeled, along with dozens of other hypothetical systems, and you can also explore comets, nebulae, and other celestial bodies. You can program the flight computer and autopilot to take you on preset journeys, or take the controls yourself. Nine special missions are included which demonstrate the depth and features of the simulator. There are also extensive customization options available to adjust the simulation's complexity.

Minesweeper

Minesweeper

Windows - Released - 1990

The goal of the game is to uncover all the squares that do not contain mines without being "blown up" by clicking on a square with a mine underneath. The location of the mines is discovered by a process of logic. Clicking on the game board will reveal what is hidden underneath the chosen square or squares (a large number of blank squares may be revealed in one go if they are adjacent to each other). Some squares are blank but some contain numbers (1 to 8), each number being the number of mines adjacent to the uncovered square. To help avoid hitting a mine, the location of a suspected mine can be marked by flagging it with the right mouse button. The game is won once all blank squares have been uncovered without hitting a mine, any remaining mines not identified by flags being automatically flagged by the computer.

Outwars

Outwars

Windows - Released - 1998

Swarms of exoskeletal aliens are ripping a merciless path of annihilation through the galaxy. Your outposts have fallen--your drop zone just became the front line. Strap a Jet Pack onto your battle armor and select from the lethal array of weaponry--you and your squad are all that stand between Earth and the savage horror of the relentless Skull hordes.

Purble Place

Purble Place

Windows - Released - 2007

Purble Place is a suite of three computer games. Developed by Oberon Games for Microsoft, it was introduced in Windows Vista and is also included in Windows 7. The collection has a single home screen that offers three packs of games: Purble Pairs, Comfy Cakes, and Purble Shop.

QBasic Nibbles

MS-DOS - Released - 1991

Nibbles first: in short, it's Microsoft's version of the classic "snake" game. The player navigates their snake so that it can eat up the random numbers appearing on the screen. After consuming a number, the snake grows longer. It dies if it runs into the walls or into its own tail, which grows pretty long after several helpings of numbers. The higher levels feature more walls, therefore, navigating them is more difficult. The game has a two-player mode as well as the standard single-player. All objects in this game, including the snakes and the walls, are represented by simple ASCII characters in textmode

Scholastic's The Magic School Bus Explores in the Age of Dinosaurs

Scholastic's The Magic School Bus Explores in the Age of Dinosaurs

Windows - Released - October 9, 1996

Climb on board the Magic School Bus and join the enthusiastic and indefatigable Mrs. Frizzle and her class on a trip back to the age of the dinosaurs! The game features three prehistoric time periods the Triassic, Jurassic and Cretaceous and seven areas Argentina, Arizona, Colorado, Tanzania, the Tethys Sea, Alberta, and Mongolia--to explore. Throughout the background, each time zone has various dinosaurs and other prehistoric creatures to learn about. Meanwhile back on the bus, there is so much to see and try. A map of the world shows you many sites where several fossils have been found. A nest with two joking dinosaurs which provides educational content as well as jokes, and a report zone, which has illustrations, pictures, and even clips from the PBS television series "The Dinosaurs". The reports tell about dinosaur behavior, myths, body parts, and how fossils are found. An X-ray lets you look at the skulls of different dinosaurs, and, best of all, there are lots of games and puzzles to solve. When you solve something in the game, you might get awarded "paleo" cards. These "paleo" cards are placed in a gallery, and they provide facts about what time period these dinosaurs lived in, their size and weight. The game also has a plot that involves helping the Friz get some photos she lost after her last trip of time traveling. The space in the photo album will give you hints about where to find the creature and what it looks like. After you find all the missing photos, the Friz will give you a mask of a Tyrannosaurus, an Apatosaurs, or a Pterodactylus.

Scholastic's The Magic School Bus Explores the Human Body

Scholastic's The Magic School Bus Explores the Human Body

Windows 3.X - Released - 1994

In this second Magic School Bus game based on the educational book series from Joanna Cole and Bruce Degen, Ms. Frizzle and her class take a trip inside classmate Arnold's body. From Arnold's head to his toe, the group travels through every system, including the Upper and Lower Digestive System, the Circulatory System, the Respiratory System, Liver, Nervous System and the skin. Only when all the areas and 12 body parts have been visited can the class leave Arnold's body through one of three natural exits. All actions in this game are performed with the mouse. In the classroom, selecting the skeleton brings up a game of reassembling its bones; clicking on the science projects on the other side of the room trigger animations. Once the bus is selected, the journey begins as the miniaturized vehicle zooms into Arnold's mouth. The player navigates through his body by clicking the steering wheel and selecting directional signs from the bus windshield; each place will lead to at least one other, and all lead to the nervous system from where any section can be visited. On the lower left sits Liz, the class mascot, who can be clicked for help. Clicking the rear view mirror takes the player to the back of the bus, where he can choose Tim's knapsack to access a drawing program, or Ralphie's handheld to play a game related to the current body part. As the player journeys through the body the places he has visited are recorded on a map in the glove box as well as stamped in a travel log, so he can see what has been missed. Unlike later Magic School Bus games, the player is unable to exit the bus, all the action takes place inside and in the classroom.

Scholastic's The Magic School Bus Explores the Ocean

Scholastic's The Magic School Bus Explores the Ocean

Windows - October 24, 1995

Scholastic's The Magic School Bus Explores the Ocean is the third game in the series based on the children's educational books by Joanna Cole and Bruce Degen. In this adventure, Ms. Frizzle and her class are headed to the ocean on a mission to explore zones and answer three clues that will lead to a sunken treasure. Traveling by submarine bus, the group will make stops at the Coral Reef, the Open Ocean, the Deep Ocean, the Hot Vents, the Kelp Forest, and more. At each stop the player can access activities, reports and experiments related to that zone by clicking on items nearby. There are also a number of zone-themed minigames that utilize both the mouse and the arrow keys.

Scholastic's The Magic School Bus Explores the Ocean

Scholastic's The Magic School Bus Explores the Ocean

Windows 3.X - Released - October 24, 1995

Scholastic's The Magic School Bus Explores the Ocean is the third game in the series based on the children's educational books by Joanna Cole and Bruce Degen. In this adventure, Ms. Frizzle and her class are headed to the ocean on a mission to explore zones and answer three clues that will lead to a sunken treasure. Traveling by submarine bus, the group will make stops at the Coral Reef, the Open Ocean, the Deep Ocean, the Hot Vents, the Kelp Forest, and more. At each stop the player can access activities, reports and experiments related to that zone by clicking on items nearby. There are also a number of zone-themed minigames that utilize both the mouse and the arrow keys.

Scholastic's The Magic School Bus Explores the Rainforest

Scholastic's The Magic School Bus Explores the Rainforest

Windows - May 1, 1997

In this sixth Magic School Bus title based on the book series by Joanna Cole and Bruce Degen, the class mission is to travel to the Costa Rican rainforest and clone missing parts of the ecosystem so they can turn their classroom into a virtual rainforest. In the classroom there are reports to view and and projects to hear about by clicking on items and characters in each of the two rooms. Clicking the lockers brings up a board of 14 rainforest/ecosystem themed games, ranging from jigsaw puzzles to dodging falling raindrops to mini-platformers. Most actions throughout the game are performed with the mouse; some games use the keyboard arrow keys, and there are printer options available in some sections. Once on the bus, the player has a number of options - pressing the steering wheel begins the trip to one of three parts of the forest: the Understory, The Canopy, or the Treefall Gap. There are more reports to view and a travel log that records the places the player visits. Off the bus, the player can use tools from the toolbox to hear animal sounds, inspect creatures through a magnifying glass, watch videos, capture wildlife and clone it for their virtual rainforest. When the right samples have been found from the clues given, clicking the inside of the toolbox will show how the selected sample has changed the classroom. This educational game is suggested for children aged 6 - 10, and focuses primarily on science skills, observation, experiment, and listening.

Starlancer

Starlancer

Windows - Released - April 27, 2000

It's 2160, and the Eastern Alliance has launched a surprise attack on the Western Coalition's fleet and decimated it. The call has gone out for volunteers to become Alliance fighter pilots, and you have signed up with the 45th Volunteer Squadron. Designed by Chris and Erin Roberts, the creative force behind the Wing Commander/Privateer megaseries, this space fighting simulation features the genre's standard mission types: escort, fighter sweep, interception, attacking space stations, fighting in asteroid fields, etc. 12 pilotable fighters (you can choose which you fly as well as missile loadout, but not all are available in the early missions), 9 enemy fighter types.

The Magic School Bus Discovers Flight Activity Center

The Magic School Bus Discovers Flight Activity Center

Windows - April 1, 2001

Seatbelts, everyone! Get ready for some high-flying fun with Ms. Frizzle and her inquisitive class as they discover the magic of flight! With Scholastic’s The Magic School Bus Discovers Flight Activity Center kids ages 6-10 can spread their wings and learn about flight, aircraft, and animals that fly. Kids can play exciting games like Blaze Blasters, pilot a hot air balloon, and earn lots of fabulous feathers for their flight cap in The Flight is Right.

The Magic School Bus In Concert Activity Center

The Magic School Bus In Concert Activity Center

Windows - Released - September 12, 2000

Scholastic's The Magic School Bus CD-ROM series is based on Scholastic Entertainment Inc.'s Emmy award-winning television show and the successful children's science book series. Like the TV show and books, the award-winning software titles feature science teacher extraordinaire, Ms. Frizzle , and her inquisitive students, who take virtual field trips around the world on a magical school bus. Scholastic's The Magic School Bus Activity Center CD-ROMs balance educational value with entertainment appeal by introducing fun science concepts through multilevel games, stimulating activities, well-loved characters, clickable animations and information bites that make kids want to keep playing and learning. Kids jam with Ms. Frizzle in Scholastic's The Magic School Bus in Concert Activity Center. On stage, kids learn facts about musical instruments, create fun and outrageous sound mixes, design a stage pass and participate in zany experiments. They also learn about topics such as the effect an environment has on acoustics and how the human ear translates the sounds people hear.

The Magic School Bus: Volcano Activity Center

Windows - Released - 2001

Fasten your seat belts everyone, and Join Ms. Frizzle and her class as they go on a field trip to explore a volcano. Explore inside the bus as well - click on the globe to learn about major volcanoes from around the world; click on the puzzle piece to play a jigsaw mini-game. The plants take you to a desolate volcanic island that you can "green" up by planting trees and flowers and building a house. The magnifying glass will teach you new facts about all kinds of volcanic rock; you can make your own volcano and watch it blow and you can compare four large volcanoes in various ways. Outside the bus you will learn about the scientific instruments used in measuring volcanic activity and predicting eruptions, watch an island being formed, and view pictures by clicking the camera. Click on the little yellow bus symbols and find mini-games; in Rub-a-dub-dub Sub you'll navigate a submarine under the ocean with the mouse, trying to avoid dangerous enemies; in Leaping Lava, you'll jump the bus over a lava flow by leaping on rocks and debris.

The Magic School Bus: Whales and Dolphins Activity Center

Windows - Released - 2001

Get ready for a whale of a time with Ms. Frizzle and her class as you join them on a field trip to the Pacific Ocean. With The Magic School Bus Whales & Dolphins Activity Center, kids ages 6 to 10 experience whales and dolphins up close and personal, and find out where they live, what they eat, and other amazing science facts. There are plenty of activities to keep kids entertained all while learning about these giants of the sea, including art activities, arcade-style games, and science experiments. Kids learn important science concepts through activities hosted by characters from the Magic School Bus TV show. The activities strive for an equal balance of fun and learning, to satisfy kids' desire for fun and parents' desire for education.

Urban Assault

Urban Assault

Windows - July 31, 1998

The plot of Urban Assault is set in the future, where ozone depletion, termed The Big Mistake, results in destruction of the ocean's phytoplankton, causing the Earth's food chain to collapse. Scarce food supplies results in a resource war, and plasma formation technology — the ability to form solid constructions using only energy — allows military commanders to create entire armies to subjugate their foes. The technology was leaked to enemy factions, destroying fragile political alliances and launching the planet into a third world war. Citizens are forced into domed communities, which shield them from dangerous levels of UV radiation (to an extent) and filters the toxic air. However, most of the adult population had already consumed contaminated food, and most died within five years - regardless of location, domed or not. A group of alien invaders, the Mykonians, view humans as being unworthy of such a resource-rich planet, and implant their Parasite Machine into the crust of the planet to draw energy directly from the Earth's core. The Parasite Machine is causing the Earth's core to cool, weakening its magnetic field. This will eventually cause solar radiation levels to rise and obliterate all of the planet's biomass, making it suitable for Mykonian colonization. In the campaign, Mykonian forces are usually present in northern Europe, where the cool temperatures allow for more efficient data transfer. A second group of alien invaders, the plant-like Sulgogars, have invaded northern Africa, where the warm climate creates a suitable spawning ground. Only seen in mid- to late-game missions in northern Africa, the Sulgogars are the most challenging faction to defeat. Three human factions exist as well; these include the Ghorkovs, Taerkastens, and the Black Sect.

Voodoo Vince

Voodoo Vince

Windows - September 23, 2003

Voodoo Vince is a 2003 platforming video game created by Clayton Kauzlaric, developed by Beep Industries and published by Microsoft Game Studios for the Xbox. Unlike other Xbox games, however, this one is not compatible with an Xbox 360. It was released in North America on September 23, 2003, in Europe on October 17, 2003 and in Japan on July 22, 2004. A remastered version for Microsoft Windows and Xbox One was released on April 18, 2017.[1 In the game you play as Vince, a voodoo doll who can perform an assortment of moves to make his way through the levels. Vince can perform standard moves such as jump, punch, and a spin attack. The game revolves around Vince's ability to use voodoo powers, which the player can get by finding special voodoo icons scattered through the game. When Vince's voodoo power meter is full, the player can use a voodoo power to destroy every enemy nearby. Each voodoo power hurts Vince in a unique way, but they all have roughly the same effect on Vince's enemies.[2] Scattered throughout the game's levels are special items for Vince to collect: Zombie Dust Bags, which upon collecting 100 will increase Vince's health bar; Hearts, which give Vince extra lives; Beads, which are collected from fallen enemies and fill Vince's voodoo power meter; and Skull Pages, which upon collecting all in a certain level will reveal a Skull. If the player manages to find, chase, and capture the Skull, it will increase the number of voodoo powers Vince can perform at one time. Many levels also offer a trolley station, which allow the player to travel between different levels of the game. Many of the game's levels have some sort of puzzle in which Vince must activate some sort of device in order to use it to inflict pain on himself to destroy a larger enemy (the bosses in particular). For instance, in one of the first levels of the game Vince must defeat a pair of unruly gas pumps, by setting himself on fire and then throwing himself in a puddle of gasoline surrounding the gas pumps. Several levels differ from the standard gameplay the player will experience through the rest of the game and involve piloting a vehicle or playing a minigame. Over the course of the game, the player will control Vince piloting an airplane, a swamp boat, a submarine, a bumper car, and other vehicles.

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