Empire

The Amazing Spider-Man

The Amazing Spider-Man

Atari ST - Released

In The Amazing Spider-Man, Spider Man has to rescue his girlfriend Mary Jane who was been kidnapped by the super villain Mysterio. The whole game takes place on a film set studio. This game is primarily a platforming game in which Spider-Man fights against various enemies. Those can be stunned with Spider-Man's iconic web substance, but touching them or other hazards in the game world will decrease his health. Another important part of the gameplay are puzzles, mostly with the goal to deactivate some of Mysterio's gimmicks, e.g. changed gravity, to clear the path. Spider-Man can climb walls...

The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!

The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!

Atari ST - Released

Latverian president Dr. Doom is a terrible enemy, so when he hatches a plan to blow up New York City with a stolen Atomic bomb, one Marvel superhero is not enough to stop him. As the lavishly-drawn comic bundled with the game explains, Spider-Man and Captain America must join forces to go to Latveria and foil his plans. The main action in the game is a side-scrolling beat 'em up, in which you alternately control the two characters. They each have their own moves to deal with The Rhino, Electro and other foes. Moves are context-sensitive based on the distance between your character and the...

Anders Limpars Proffs Fotboll

Anders Limpars Proffs Fotboll

Commodore 64 - Released - 1989

Based on the same "engine" as Gazza's and Bodo Illgner's Super Soccer games, Anders Limpar's proffs fotboll brandishes the name of the Swedish Serie A and Premier League player Anders Limpar. The game features the top teams of Sweden (as of 1989), as well as a surprise visit from Denmark. In single player mode, you can run a cup or a league, consisting of between 4 and 20 teams, playing games of 1 to 45 minutes. Playing style and kicks can be changed, and all members of the roster can be given names, and team names can be changed. The players gain experience from each match and teams may be...

Deathbringer

Deathbringer

Atari ST - Released - 1991

Karn the warrior has been the scourge of a group of evil wizards for many years, and as such they have trapped a demon inside the Deathbringer Sword. Karn has this sword, and must use it to get through 30 levels to wreak his revenge. The game is side-scrolling and beat 'em up focused. The levels are inter-connected and have multiple exits available, with over 600 screens in total. The publishers made a big deal of the level of parallax scrolling and other graphical detail in the game.

Emlyn Hughes International Soccer

Emlyn Hughes International Soccer

Commodore 64 - Released - July 15, 1988

EHIS gameplay included the basic running, kicking, shooting style but also had advanced technique gameplay which added depth and realism to the game. For example; turning naturally involved changing direction of the joystick, but instead of coming to a halt straight away, the player would slow down, stop and start to run in the direction of the joystick. EHIS advanced techniques included The '5-direction' option. This meant that you could pass and shoot up to 5 different directions from where your player is facing. This was achieved by holding the fire button and pushing the joystick at an...

FlatOut

FlatOut

Windows - November 5, 2004

Modes in FlatOut include standard lap races, in either open environments or stadium laps, and demolition derby deathmatches, in which the driver of the sole-surviving vehicle declared the winner; both modes pit players against 7 computer-controlled opponents. The game also includes special events which require the player to toss the driver off of his/her vehicle and meet certain requirements. In career mode, pick up your future top racer from the junkyard. Winnings come in the form of cash, which allows players to purchase vehicle upgrades and new vehicles.

FlatOut

FlatOut

Sony Playstation 2 - Released - November 5, 2004

FlatOut is noted for its extensive use of physics in vehicle damage and collisions; dents on vehicles may vary based on the type of accident, object and angle of impact (falling objects, for example, will damage mostly the upper areas of a car), while many roadside items react better to collisions from other vehicles.

Gazza's Super Soccer

Gazza's Super Soccer

Sinclair ZX Spectrum - Released - 1990

This was the first of the two football games licensed around Paul Gascoigne, then the most expensive player in British football history. The game is viewed top down, and can be set to either move left-right or top-bottom. League and cup tournaments are included, as are single matches and set-piece practice sections (you have full control of these). The gameplay involves a number of advanced moves, and includes a gauge to control the exact dimensions of a kick (height and curl as well as strength), if you can use it quickly enough. Unusually, you have control over the goalkeeper, so can only...

Keith Von Eron's Pro Soccer

Keith Von Eron's Pro Soccer

Commodore 64 - Released - 1988

The game can simulate a full 11-a-side game of football on a grass pitch, or 6-a-side soccer, based on the American indoor league of the time. A single player can work through a World Cup (or Indoor League) tournament, or take on a series of increasingly tougher computer teams. A two-player friendly can be played head to head. The control method was designed to be as simple as possible, lending itself to fast and flowing football (in the manner of the later Sensible Soccer). A quick tap of the fire button passed forward, a longer hold of the button chipped the ball at height. Pushing...

Kick Off 2

Kick Off 2

Commodore 64 - Released - 1990

The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s). Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks,...

Magic Boy

Magic Boy

Commodore Amiga - Released - 1993

Join Magic Boy as he attempts to become a master wizard, and he does this by shooting enemies, putting them in a bag, and throwing them away. He also must get through four areas: Sand Land, Wet World, Plastic Place, and Future Zone. There are also several power-ups that help him on his quest.

MegaTraveller 2: Quest for the Ancients

MegaTraveller 2: Quest for the Ancients

Commodore Amiga - 1992

Well it's all about saving doomed planets, generating a fabulous party of characters, having the odd barney chances are you've been down a similar road before. So. Gather a gang, get a liberal sprinkle of characters - doctors, diplomats, complete nutters - and travel the galaxy. Chance meetings at the right time provide the route to success. Mega Traveler 2 is huge and detailed, though it looks a little basic. But it remains a slightly above average RPG. It is a very faithful adaptation of the Traveller role-playing game with over 100 fully explorable planets (most with multiple cities and...

Pacific Islands

Pacific Islands

Commodore Amiga - Released - 1992

Pacific Islands is the follow-up to Team Yankee and as its name suggests is set in the Pacific Islands, where conflicts demand the intervention of the USA and you, as a crack tank commander. You are in complete control of 16 modern American tanks which are divided into 4 squads. The objective in each mission is usually to take control of key areas, destroy enemy communications, escort support groups, etc. In a nice touch, missions may be undertaken at any time of the day; night missions surprisingly being the easiest, as the enemy has inferior Infrared imaging to your tanks. The graphics...

Pipe Dream

Pipe Dream

Commodore 64 - Released - 1988

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Pipe Mania

Pipe Mania

Commodore Amiga - 1989

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Pipe Mania

Pipe Mania

Acorn Electron - Released - July 19, 1990

Pipemania is a game of great ingenuity, simple in concept and fiendishly challenging to play. You'll need to act instinctively, but think strategically! One wrong move, one brief hesitation or mis-placed pipe section, and you'll drown in a sea of slime! Forget Shoot-'em-ups and Beat-'em-ups, once you play this you'll know why. Buy it now! Pipemania starts on a playing grid that is empty except for the starting piece. The object is to score as many points as possible by constructing a continuous pipeline from the starting piece. As you play, pipe sections appear in a dispenser to the...

Sleeping Gods Lie

Sleeping Gods Lie

Commodore Amiga - 1989

Normally this type of deep and involved adventure game is just my cup of tea, especially if it is in a 3-D world vein. Sleeping Gods Lie though is an odd game. The puzzles are in there just waiting to be found and the game has considerable depth but to its detriment there is a heck of a lot of wandering around vast, barren terrain as well. The slow moving pace put me off initially but once I got down to some serious mapping it became quite a compelling adventure romp. The accompanying sound effects are surprisingly poor but the title screen music has a certain charm. Sprite expansion is well...

Space 1889

Space 1889

Commodore Amiga - 1991

A role-playing adventure set in the "future" as seen by Victorian era science fiction writers. Players explore the far corners of the Earth (Atlantis, King Tut's tomb etc...) and travel between planets on ships made of martian "liftwood" (invented by none other than Thomas Edison). Based on GDW's pencil and paper roleplaying game. Similar in design to Paragon's MegaTraveller series.

Team Yankee

Team Yankee

Commodore Amiga - 1990

Yankee can’t compare with M-1 for realism, but it’s an extremely playable and enjoyable sim. The essence of the game is a mix of tactics – critical in positioning your forces and timing artillery strikes – and arcade action. Swiveling the turret, finding the enemy, getting a laser lock-on, waiting for a round to be loaded then knocking a tank out all requires good reactions. Then as soon as the first shot hits, the rest of the platoon will know your position and return fire, so it’s critical to take them all out quickly. This is great fun, helped along by great graphics. Up close things are...

Total Immersion Racing

Total Immersion Racing

Sony Playstation 2 - Released - November 19, 2002

Total Immersion Racing is a simulation concentrating on the GT / GTS and PRO (prototypes) classes racing series. Since these are official racing classes the game simulates circuit racing only. A whole racing breed is presented to the player consisting of 14 racing cars ranging between the GT / GTS and Prototypes (PRO) classes, modeled and detailed according to the real models. 12 circuits are available in total, like Silverstone, Monza, Hockenheim and Talheimring among others. Only a few of the circuits and the cars are available on initiation and the rest get unlocked upon the...

Volfied

Volfied

Commodore Amiga - Released - 1991

The space ship Monotros has returned after receiving an SOS call to save his home world (Volfied) from alien invaders and has to defeat a different boss and his minions in each level. Volfied is very similar to Qix -- the player takes control of an ship/object whose purpose is to roam the screen, forming shapes and removing them from the play field. By way of reward, a picture is gradually revealed in the removed areas of the screen. The borders of the area which the player has not cleared become the border of the area the player's pointer can move along. When not cutting the ship is protected...

Zeewolf

Zeewolf

Commodore Amiga - Released - 1994

With a similar gameplay as the isometric Desert Strike, Zeewolf offers arcadesque helicopter combat in a 3D surrounding. Despite its mainly action-oriented gameplay, the 32 levels often involve support, transport and rescue missions - dropping or refueling friendly units in the combat zone, for example. In exchange, other units serve you as rearming points or help you fighting the enemy.

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