Micro World

Best of the Best: Championship Karate

Best of the Best: Championship Karate

Nintendo Game Boy - Released - December 1, 1992

The ancient art of Karate, you have been obsessed with its mystical magic and power. Since you were a young child you've dreamed of entering the arenas, matching your skills against the "Best of the Best." Your dream has turned into reality as you've been ranked 16th in the world and now you're ready to enter the International World Championships. Training does not stop here, continue to master your moves, focus on a style or create your own. Choose between 55 possible moves and program your favorites into your style. Study your opponents carefully, for they are watching you. Your body and mind must work together with your concentration and spirit. Imagine the superiority of your speed and power, for those who lack the spirit will lose the battle. You will meet many tough fighters as obsessed with being the best as you are and they can't wait to see what you're made of! As your skills sharpen you'll be asked to participate in the ultimate confrontation, "The Kumate," a full contact no holds barred match requiring much thought and training. Think carefully before entering, the spirit must lead the body. Never forget the essence of the Martial Spirit: "dedication, obedience, honor, faith and perseverance in battle." So welcome to the opportunity to be the "BEST OF THE BEST!"

Builderland: The Story of Melba

Builderland: The Story of Melba

NEC TurboGrafx-CD - Released - April 1, 1992

Another western game converted to the PC Engine by Micro World, Builderland has a concept similar to the infamous Lemmings, and requires equally sharp forethought and reactions. The aim is to escort your little buddy across the vast playing area without him getting stuck, burned up, eaten by sheep etc. To do this, you can pick up and move various items that are scattered around the landscape, such as blocks to fill in gaps or create handy slopes, bombs to destroy areas of the map and so on. All this time your red headed friend is moving forward with alarming rapidity towards his doom. Thankfully, you can freeze the action to give yourself some breathing space to juggle things around, but this is limited to a timer which counts down slowly at the top of the screen.

Edo no Kiba

Super Nintendo Entertainment System - March 12, 1993

Tokyo, 2050 AD. Terrorists are running wild in the streets, and only one armored police officer is fast enough to hunt them down. In Edo no Kiba you are always moving forward, either running or walking (or, in some levels, flying), although you can still move around the screen as in most belt-scrolling games. Your avatar attacks by slashing to the right with his energy sword, and he can also hold his sword defensively to deflect some bullets. By then holding forward and releasing attack he can throw the sword like a boomerang. He can also jump. A bomb follows the avatar around on any on-foot level that can be used to destroy all enemies onscreen at any time, and it will be replaced whenever a life is lost. Environments range from city streets to sewers and a flying battleship. Each level ends with a boss fight against an enemy that can withstand many attacks.

Jim Power in Mutant Planet

Jim Power in Mutant Planet

NEC TurboGrafx-CD - Released - March 19, 1993

Jim Power is the chief of the Special Warfare Unit in charge of the President's security. He is an unrivalled sharpshooter and is gifted with an incredible aptitude for detective work. Jim, urgently implored, accepts the mission of his life - to rescue the kidnapped President's daughter from the Mutant Planet, a terrifying world infested with evil beings. If you become Jim Power, you will face a challenge you never dreamed of, with the lives of millions of people in your hands. Combat evil, fight for justice and defy the Mutant Planet!

Slime World

Slime World

NEC TurboGrafx-CD - Released - October 9, 1992

While flying your spaceship, you crash land on a planet covered entirely in slime. You and a friend explore the labyrinthine planet of slime, armed with a water pistol and all manner of gadgets you find along the way in an effort to find your way back out. The game world is a giant maze with quirky hidden areas and plenty of original layout ideas. Depending on the game mode, you are either cooperating or competing with your "friend" to find and get to an exit first. Due to the massive sizes of the slime worlds (about 6 entries to choose from), games often take several hours to complete. The basis of the game is exploration, with varying game modes further focusing on competition, puzzle solving, speed, exploration, or cooperation.

The Davis Cup Tennis

The Davis Cup Tennis

NEC TurboGrafx-CD - Released - April 1, 1992

Tennis Cup is a split-screen tennis game with the camera closely positioned at the athlete's back. The available playing modes are exhibition match (either single or double), training, the Davis Cup or the four Grand Slam tournaments. The player either controls one of the 32 available tennis athletes or creates a new one. Then there are 30 points to divide between abilities (e.g. forehand or volleys). This athlete can be saved to disk and further improved during the course of time. For exhibition matches, the opponent can be built the same way. The game includes various hit types, depending on the player's position and timing. The direction of the ball can also be influenced when performing a shot. There are four different surfaces, influencing the gameplay, and three difficulty levels.

The Kick Boxing

The Kick Boxing

NEC TurboGrafx-CD - Released - July 31, 1992

Endorsed by André Panza, this video game adaptation of Thai kick boxing features over 35 moves. Use the training gym to build up your character's abilities until you feel ready to take on an opponent. You also have the ability to customize your attacks. When you are ready, go to the ring to take on various opponents as you try to become the best kick boxer in the game.

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