Electronic Arts Victor

4D Boxing

4D Boxing

Fujitsu FM Towns Marty - Released - December 1, 1992

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

4D Boxing

4D Boxing

NEC PC-9801 - Released - January 14, 1993

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

4D Driving

4D Driving

NEC PC-9801 - Released - March 5, 1993

4D Driving is a 3D car racing simulation. The game contains a variety of cars, courses, and opponents to choose from. The game provides unusual stunt objects including loops, corkscrews and jumps. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.

4D Driving

4D Driving

Fujitsu FM Towns Marty - Released - March 1, 1993

Stunts (4D Sports Driving outside of US) is a 3D car racing simulation. The game contains a variety of cars, courses, and opponents to choose from. The game provides unusual stunt objects including loops, corkscrews and jumps. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.

4D Tennis

4D Tennis

NEC PC-9801 - Released - July 23, 1993

Being part of Mindscape's 4D Sports game series, this program tries to realistically reproduce the game of tennis. Just like all the other games from the series, 4D Sports Tennis offers "true four-dimensional gameplay" by letting the player access advanced replay features. The game is based on simple, untextured 3D polygon graphics, providing not only a standard fixed camera and freely positionable views, but also a very unique first-person view, in which the player does see nothing of his own character except for the racket, and the view is always following the ball.

4D Tennis

4D Tennis

Fujitsu FM Towns Marty - Released - July 1, 1993

Being part of Mindscape's 4D Sports game series, this program tries to realistically reproduce the game of tennis. Just like all the other games from the series, 4D Sports Tennis offers "true four-dimensional gameplay" by letting the player access advanced replay features. The game is based on simple, untextured 3D polygon graphics, providing not only a standard fixed camera and freely positionable views, but also a very unique first-person view, in which the player does see nothing of his own character except for the racket, and the view is always following the ball.

Alone in the Dark 2

Alone in the Dark 2

3DO Interactive Multiplayer - Released - September 8, 1995

Alone in the Dark 2 is an action-adventure game, similar to the original Alone in the Dark. Like its predecessor, the game uses hybrid 2D-3D graphics. Completing the game requires you to solve a lot of puzzles while fighting zombie pirates along the way. Some enemies can be killed with the numerous weapons at your disposal, while others need to be defeated via trickery.

Alone in the Dark: One-Eyed Jack's Revenge

Alone in the Dark: One-Eyed Jack's Revenge

Sega Saturn - Released - February 23, 1996

The original game's horror theme has been significantly de-emphasized in the sequel. While there are some supernatural goings-on (Voodoo black magic), the main villains are gangsters and pirates. While the enemies are revealed to be possessed by evil spirits, and are green and zombie-like in appearance, they are far from the shambling walking corpses of the first game, and walk, talk, and behave much like ordinary people, arming themselves with Tommy Guns and shouting at the player. The game world is larger than that of the original, encompassing not only the mansion, but also the surrounding gardens as well as a pirate ship hidden in caverns beneath the house. Although much of the game is spent playing as Carnby, the player will occasionally take control of Grace Saunders. Grace, a child, cannot fight and is instantly captured if the gangsters spot her, so instead she must sneak around and defeat the gangsters by turning common household objects into booby traps.

Call of Cthulhu: Shadow of the Comet

Call of Cthulhu: Shadow of the Comet

NEC PC-9801 - Released - March 3, 1995

In 1834, in the small New England fishing village of Illsmouth, the distinguished British scientist Lord Boleskine lost his mind. After studying ancient manuscripts of evil repute, he had travelled to this place to observe the passing of Halley's comet. What he observed that night, however, turned him into a raving lunatic. Now, 76 years later, Halley's comet is coming back, and young reporter John T. Parker has travelled to Illsmouth to try to uncover the truth in Boleskine's wild claims, and see the comet for himself. Shadow of the Comet is a horror adventure game, inspired by the terrifying writings of H. P. Lovecraft. Contrary to many adventure games from the early 90s, the game has a keyboard driven interface with a system of actions activated either by pressing the corresponding key (L for look, G for get, T for talk, U for use) or selecting them from the menu activated by the TAB key. The CD release was enhanced with a mouse-driven interface. Typical for Infogrames titles (e.g. Eternam), the game contains vector-based cut scenes with enlarged graphics of the faces of the speakers during dialogues.

Centurion: Defender of Rome

Centurion: Defender of Rome

Fujitsu FM Towns Marty - Released - 1993

Starting as a young Roman legionnaire in 275BC, your job is to conquer the known world through force or diplomacy, fighting on land and sea. Centurion: Defender of Rome is a turn-based strategy game. You start with one province, Rome, and one legion. To complete the game, you have to conquer all the provinces on the map. One part of the game is micro-managing your provinces. You set up tax rates and make people happy by organizing games. In Rome, you can organize a chariot race, a gladiatorial combat or even a simulated naval battle; this starts an action mini-game where you control the chariot rider, gladiator or ship. Another part of the game is military conquest. You can raise legions or strengthen them in any province you control (let's just hope there are enough men in the province, or your legion will be incomplete and weaker). There are three types of legions, each of them has a different strength. You can also move a legion to a neighbouring province. When you enter a province you don't yet control, you can speak with the ruler there. With luck, you can convince him to give you the province for free; but this isn't very likely, and you'll often have to fight. When your legion attacks a province, or defends one of your provinces from an invader, the game switches to an isometric view of the battlefield. You can give orders to your legion (assuming they are within the range of their commander's voice) and watch as they duke it out with the enemy forces. Eventually, one of the sides will be completely wiped out or panic and retreat. Finally, you can buy warships and have naval battles with the enemy fleet. This is represented as an action mini-game, depicting a duel of the flagships; however, the outcome of the battle actually depends on the strength of your fleet.

Centurion: Defender of Rome

Centurion: Defender of Rome

NEC PC-9801 - Released - November 26, 1993

Starting as a young Roman legionnaire in 275BC, your job is to conquer the known world through force or diplomacy, fighting on land and sea. Centurion: Defender of Rome is a turn-based strategy game. You start with one province, Rome, and one legion. To complete the game, you have to conquer all the provinces on the map. One part of the game is micro-managing your provinces. You set up tax rates and make people happy by organizing games. In Rome, you can organize a chariot race, a gladiatorial combat or even a simulated naval battle; this starts an action mini-game where you control the chariot rider, gladiator or ship. Another part of the game is military conquest. You can raise legions or strengthen them in any province you control (let's just hope there are enough men in the province, or your legion will be incomplete and weaker). There are three types of legions, each of them has a different strength. You can also move a legion to a neighbouring province. When you enter a province you don't yet control, you can speak with the ruler there. With luck, you can convince him to give you the province for free; but this isn't very likely, and you'll often have to fight. When your legion attacks a province, or defends one of your provinces from an invader, the game switches to an isometric view of the battlefield. You can give orders to your legion (assuming they are within the range of their commander's voice) and watch as they duke it out with the enemy forces. Eventually, one of the sides will be completely wiped out or panic and retreat. Finally, you can buy warships and have naval battles with the enemy fleet. This is represented as an action mini-game, depicting a duel of the flagships; however, the outcome of the battle actually depends on the strength of your fleet.

Cotton

Cotton

Sharp X68000 - Released - September 24, 1993

Fantastic Night Dreams: Cotton is a 2D side-scrolling shooter in which the player takes the role of the young witch Cotton, who sets out on her magical broom on a quest to get her favorite candy. Fortunately for us her obsession gets her in the way of several world-threatening terrors that she must destroy in standard shooter fare. The game features an experience-earning system in which the more enemies the player kills the more he can upgrade his weapon by collecting power crystals. Players can also charge their weapon for special attacks and enlist the aid of Silk, Cotton's magical fairy friend who can form up in different "option" configurations.

Cyberia

Cyberia

Sony Playstation - Released - February 1, 1996

In a future where global terrorists rule and mankind lives on the brink of destruction, the ultimate doomsday device has just been discovered. Code-named Cyberia, it was designed in an era of long forgotten peace by the most brilliant minds in nano and cybernetic technology. In the year 2027, it stands as the instrument of humanity's destruction. -An epic experience over 2 years in the making -11 incredible action sequences more intense and realistic than anything ever seen -Character interaction and puzzle-solving in one of the most detailed and visually stunning gaming environments ever created -Music and sound effects by Thomas Dolby's Headspace -Full-screen, full-motion graphics

Dungeon Creator

Dungeon Creator

Sony Playstation - Released - May 31, 1996

Dungeon Creator as his name well said is a game where the player can design and edit his own dungeons and monsters, the player can create the game maps, magic items, check the test play, design the traps or the shops, the heroes (male or female one), place the treasure box, etc.

FIFA Soccer World Championship

FIFA Soccer World Championship

Sony Playstation 2 - Released - May 25, 2000

FIFA Soccer World Championship is a soccer game, developed by Electronic Arts and published by Electronic Arts Victor, which was released in Japan in 2000.

Ishida Yoshio Kudan no Igo Seiha

Ishida Yoshio Kudan no Igo Seiha

3DO Interactive Multiplayer - Released - January 27, 1995

An overhead view game of Go Conquest where you are taught by a master of the game.

J.League Live 95

J.League Live 95

Nintendo Game Boy - Released - April 21, 1995

J.League Live '95 is a Sports game, developed by Graphic Research and published by Electronic Arts Victor, which was released in Japan in 1995.

J.League Winning Goal

J.League Winning Goal

Nintendo Entertainment System - Released - May 27, 1994

J.League Winning Goal is a soccer game released for the Game Boy and Family Computer that revolves around the J-League. There is an exhibition, a season mode, a playoff mode, and a practice mode. The object in the game is to win the championship so that the player's chosen team can be called the greatest team in all of Japan.

J.League Winning Goal

J.League Winning Goal

Nintendo Game Boy - Released - April 2, 1994

J-League Winning Goal is a soccer game that revolves around the J-League. There is an exhibition, a season mode, a playoff mode, and a practice mode. The object in the game is to win the championship so that the player's chosen team can be called the greatest team in all of Japan.

Jikki Pachi-Slot Simulator Vol. 1

Jikki Pachi-Slot Simulator Vol. 1

3DO Interactive Multiplayer - Released - 1995

Jikki Pachi-Slot Simulator Vol. 1 is a Miscellaneous game, published by Electronic Arts Victor, which was released in Japan in 1995

Mahjong Gokuu Tenjiku

Mahjong Gokuu Tenjiku

Sega Saturn - Released - November 22, 1994

Mahjong Gokū Tenjiku is a mahjong tournament between characters from Xi You Ji ("Journey to the West"), the classic Chinese novel. The player can choose to play as either of the four "good" characters from Xi You Ji: the Buddhist monk Xuan Zang, the famous monkey Sun Wukong, the pig Bajie, and Xuan Zang's pupil Wujing. They compete against the variety of Xi You Ji villains. The player can choose a location to set a mahjong game in, and adapt most of mahjong rules to his own liking in a special menu.

Mahjong Gokuu Tenjiku

Mahjong Gokuu Tenjiku

Sony Playstation - Released - December 3, 1994

Mahjong Gokuu Tenjiku is a mahjong tournament between characters from Xi You Ji ("Journey to the West"), the classic Chinese novel. The player can choose to play as either of the four "good" characters from Xi You Ji: the Buddhist monk Xuan Zang, the famous monkey Sun Wukong, the pig Bajie, and Xuan Zang's pupil Wujing. They compete against a variety of Xi You Ji villains. The player can choose a location to set the mahjong game in and can configure most of the mahjong rules to their own preference in a special menu.

Mahou Daisakusen

Mahou Daisakusen

Sharp X68000 - Released - December 16, 1994

A vertically scrolling shooter with fantasy overtones. The goblin empire became more powerful than ever thanks to the charismatic king Gobligan, a human who united goblins under his rule. King Caudwener knew that the goblins began mass production of magical weapons. Assassinating Gobligan seemed the only option. Four warriors volunteer to infiltrate the goblin empire and carry out this dangerous task. Sorcer Striker, released in Japan as Mahou Daisakusen (魔法大作戦 "Magic Armageddon"), is a vertically scrolling shoot-em-up with a medieval fantasy theme mixed with modern weaponry and devices. The player can choose to control any of the four characters: fighter Gain, witch Chitta, reptile samurai Miyamoto, or necromancer Bornnam. Each of the characters flies through the stages and attacks with three types of main weapons, distinguished by color and taking different shapes depending on the chosen character: accurate homing fire (red), side weapons (blue), powerful straight attack (green). The weapons are changed by collecting magic books, and their power is enhanced by flying over coins that appear on the stages.

Mahou Daisakusen

Mahou Daisakusen

Fujitsu FM Towns Marty - Released - 1995

The goblin empire became more powerful than ever thanks to the charismatic king Gobligan, a human who united goblins under his rule. King Caudwener knew that the goblins began mass production of magical weapons. Assassinating Gobligan seemed the only option. Four warriors volunteer to infiltrate the goblin empire and carry out this dangerous task. Mahou Daisakusen (Sorcer Striker in the arcades) is a vertically scrolling shoot-em-up with a medieval fantasy theme mixed with modern weaponry and devices. The player can choose to control any of the four characters: fighter Gain, witch Chitta, reptile samurai Miyamoto, or necromancer Bornnam. Each of the characters flies through the stages and attacks with three types of main weapons, distinguished by color and taking different shapes depending on the chosen character: accurate homing fire (red), side weapons (blue), powerful straight attack (green). The weapons are changed by collecting magic books, and their power is enhanced by flying over coins that appear on the stages.

NHL Hockey

NHL Hockey

Sega Genesis - Released - August 1, 1991

The game includes all of the 24 NHL teams and over 500 players, rated in over 15 skill categories. You can play the complete league season or create your own brand new league with up to 24 human participants. All the rough and tumble action of the sport is recreated from a top-down viewpoint. A full replay system is included. Digitized speech and organ music aim to bring authentic NHL arenas to life.

Pro Yakyuu Virtual Stadium: Professional Baseball

Pro Yakyuu Virtual Stadium: Professional Baseball

3DO Interactive Multiplayer - Released - December 29, 1995

Rabbit

Arcade - Released - 1997

Rabbit is a 2D fighting game, with cartoonish colorful graphics. The game has 8 playable characters - Wu Ling (Rabbit), Tien-Ren (hawk), Eight (ox), Hou-En (wolf), Ja-Koh (snake), Yu-Lan (fox), Rex (tiger) and Eddy (wild boar). The player chooses one from these heroes, and must defeat all opponents, plus the final boss. Each character has a special animal spirit that helps with the battle and they have a spirit' bar to use these specials. The game uses the joystick plus 4 buttons - for light punch, heavy punch, light kick, and heavy kick.

Senryaku Shougi

Senryaku Shougi

Sega Saturn - Released - November 17, 1995

Senryaku Shōgi is a digital conversion of the traditional Japanese board game Shogi for one or two players. It features two main game modes: a match play mode against another player or the computer at seven different skill levels, and a "conquest" mode where the player must defeat a series of increasingly-difficult computer opponents. There are a variety of options including starting layouts and turn time limits, and the ability to save up to four previous matches in full to review later.

Senryaku Shougi

Senryaku Shougi

Sony Playstation - Released - November 17, 1995

Senryaku Shōgi is a digital conversion of the traditional Japanese board game Shogi for one or two players. It features two main game modes: a match play mode against another player or the computer at seven different skill levels, and a "conquest" mode where the player must defeat a series of increasingly-difficult computer opponents. There are a variety of options including starting layouts and turn time limits, and the ability to save up to four previous matches in full to review later.

ShadowCaster

ShadowCaster

NEC PC-9801 - Released - August 26, 1994

Living in a peaceful land with a man he called grandfather, Kirt has always thought he was just an ordinary human. One day, following a storm, the old man told Kirt that he was the last of The People - an ancient race that possessed the ability to shapeshift into magical creatures. Kurt's parents and the rest of The People were slaughtered by followers of the outcast god Malkor - former renegade shapeshifters who got corrupted by his promises of power. Now, Malkor's minions are after Kirt, and he must recall the techniques of his race to defeat evil. ShadowCaster is a 3D first-person fantasy-themed action game with light role-playing elements. Utilizing an engine similar to that of Wolfenstein 3D, the game adds to it the abilities to jump, swim, and (under certain circumstances) fly. The game's stand-out feature are Kirt's shapeshifting abilities. Throughout the game, he will be able to transform into magical creatures, each with its own strengths and weaknesses, which must be taken into account during combat and exploration. These include a four-armed cat who can see invisible things; a leprechaun who can fit into tight spaces and unleash a swarm of insects; a dragon who can fly, breathe fire and attack with his tail, and others. Some of Kirt's forms can use magic, which requires magic points to cast.

Shanghai: Banri no Choujou

Shanghai: Banri no Choujou

Sharp X68000 - Released - November 26, 1994

Another version of the ancient game of Mah-Jong. The player is presented with an arrangement of tiles, lined up together and stacked, with either 2 or 4 of each of an array of patterns. These must be removed by matching pairs, but only tiles which are visible and have a space to the left or right can be removed. This release in the Activision's Shanghai series includes three games along with the Classic Shanghai. In The Great Wall, the tiles are stacked vertically, and fall when lower tiles are removed, a lá Tetris. In Beijing, gaps are created to slide groups of tiles along. The Golden Tile sees two players attempt to clear a set layout at once. The Triple-theme continues with three game modes: Solitaire, 2-player "Pandamonium", and Arcade. Three themed tile sets complete the "Triple Threat".

Shellshock

Shellshock

Sega Saturn - Released - June 14, 1996

Da Wardenz, an anti-terrorist tank force, is called in whenever there is trouble somewhere in the world. You are a rookie hired by the tank force and must prove yourself in 25 increasingly difficult missions. 'The Pen' is Da Wardenz' headquarters. It has all sorts of locations including the main hangar, basketball court, simulation room, workshop area, briefing room and various lockers (used for loading and saving missions). Before a mission, you can explore the headquarters and interact with each member of the team; you may learn something. When you start a mission, the action is viewed from a first-person perspective. It has you controlling the M-13 Predator, a highly sophisticated and upgradable tank. The game is arcade-oriented and has much more in common with 'Quarantine' and 'Doom' than serious counterparts like 'M1 Tank Platoon'. Your tank has unlimited bullets, can sustain heavy damage and can destroy enemies but also trees and buildings. When a mission is successfully completed you earn cash which you can spend on repairing your tank and extra upgrades.

Shellshock

Shellshock

Sony Playstation - Released - April 19, 1996

Having served in combat for the United States, Da Wardenz are out for one thing -- justice. This anti-terrorist tank force was conceived after an ill-fated campaign at Mostvia Vatska in 1994. Coming under heavy fire, the troops sent a distress signal to the U.S. Intelligence requesting immediate backup. The government turned their backs on the Special Forces unit by making them expendable and refusing to send in backup. As a result, five men survived; those five men formed Da Wardenz. Here's where you come into play. Assuming the role of a rookie commando, your mission is simple: prove yourself to Da Wardenz by destroying terrorist forces and rectifying global corruption. Easy, huh? That's not all -- you'll be in command of an M-13 Predator battle tank; this thing can mow down forests and calm any terrorist dispute. Along the way, you can upgrade your tank in armaments and shielding. Shellshock is broken into two parts: The Pen and actual mission objectives. As Da Wardenz headquarters, The Pen has all sorts of locations including the main hangar, basketball court, simulation room, workshop area, briefing area, and various lockers. Before a mission, you'll want to explore the headquarters and interact with each member of the team; you may learn something. When you're ready to kick some terrorist butt, you'll simply walk to the tank area and hop in!

Shin Theme Park

Shin Theme Park

Sony Playstation - Released - April 11, 1997

When Theme Park was released for Playstation One the game was first released in Europe & United States with an upgrade version of the PC version featuring audio tracks and a new 3d view. When the game was released in 1997 in Japan by Tose Software (published again by Electronic Arts) the game was named Shin Theme Park and got some changes that difference the game from the other Playstation versions. Japanese Playstation changes: - A new full motion video intro sequence. - 26 Audio tracks instead of the 21 that the other versions got. - The first park that the player can play is the Japanese one instead of the United Kingdom one. - New graphic designs for menus, characters & rides. - Weather and season changes.

Strike Commander

Strike Commander

Fujitsu FM Towns Marty - Released - 1994

Following the collapse of Soviet Union, USA began to dominate the politics of the Commonwealth of Independent Nations. Islamic countries started a global jihad against the Western world, and as a result, petroleum has become an even more rare and valuable resource. In a chain of events, Alaska declared independence, and major powers of the world began fighting over its oil-rich territory. Japan turned into the world's most powerful nation, while United States and the Catholic Church were weakened; by the year 2011, humanity's dreams of unification have become completely shattered, and the fate of the world was decided by mercenary organizations. Similar to Wing Commander in gameplay style and visual presentation, Strike Commander is a flight simulator with action-oriented combat. You lead a rag-tag mercenary fighter squadron known as the Wildcats, trying to make a living in a dangerous, chaotic world. Somewhat simplified dogfights in your blackmarket-purchased F-16s are supplemented by interactive cutscenes where you converse with your teammates, or go into town to buy new contracts.

Strike Commander

Strike Commander

NEC PC-9801 - Released - August 26, 1994

Following the collapse of Soviet Union, USA began to dominate the politics of the Commonwealth of Independent Nations. Islamic countries started a global jihad against the Western world, and as a result, petroleum has become an even more rare and valuable resource. In a chain of events, Alaska declared independence, and major powers of the world began fighting over its oil-rich territory. Japan turned into the world's most powerful nation, while United States and the Catholic Church were weakened; by the year 2011, humanity's dreams of unification have become completely shattered, and the fate of the world was decided by mercenary organizations. Similar to Wing Commander in gameplay style and visual presentation, Strike Commander is a flight simulator with action-oriented combat. You lead a rag-tag mercenary fighter squadron known as the Wildcats, trying to make a living in a dangerous, chaotic world. Somewhat simplified dogfights in your blackmarket-purchased F-16s are supplemented by interactive cutscenes where you converse with your teammates, or go into town to buy new contracts.

Strike Commander Plus

Strike Commander Plus

Fujitsu FM Towns Marty - Released - 1995

Strike Commander Plus is a Simulation game, developed by Origin and published by Electronic Arts Victor, which was released in Japan in 1995

Strike Commander Plus

Strike Commander Plus

NEC PC-9801 - Released - April 21, 1995

The CD-ROM release of Strike Commander includes the following: Strike Commander Strike Commander: Tactical Operations An additional opening cinematic and menu to choose between these two products digitized speech for every character, a feature which expands on what was available in the Strike Commander Speech Pack

Super Zugan: Hakotenjou kara no Shoutai

Super Zugan: Hakotenjou kara no Shoutai

Super Nintendo Entertainment System - Released - February 11, 1994

Super Zugan: Hakotenjou kara no Shoutai ("Super Zugan: Invitation from Hokuten Castle") is a 1994 Mahjong game based on an anime of the same name about the perpetually luckless protagonist Hideyuki Toyotomi, who gets dragged into mahjong games by his three degenerate companions and constantly loses in spite of the tiles he draws. "Zugan" is a mutated form of the Japanese phrase for "bad luck". The game features a story mode, which has a plot that borrows from elements of the anime, or a free mode in which the player can choose any of twelve characters from the show to play as (and against). The game was followed by a sequel later the same year: Super Zugan 2: Tsukanpo Fighter.

Syndicate

Syndicate

NEC PC-9801 - Released - July 28, 1994

In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories. The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way. You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.

Syndicate

Syndicate

Fujitsu FM Towns Marty - Released - 1994

In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories. The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way. You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.

Tactical Soccer

Tactical Soccer

Super Nintendo Entertainment System - Released - April 21, 1995

Tactical Soccer is a Sports game, developed and published by Electronic Arts Victor, which was released in Japan in 1995.

Theme Park

Theme Park

NEC PC-9801 - Released - August 25, 1995

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides. Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay. You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides. It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.

Theme Park

Theme Park

Fujitsu FM Towns Marty - Released - September 22, 1995

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides. Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay. You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides. It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.

Ultima Underworld II: Labyrinth of Worlds

Ultima Underworld II: Labyrinth of Worlds

Fujitsu FM Towns Marty - March 1, 1995

Ultima Underworld II: Labyrinth of Worlds takes place one year after the events of Ultima VII: The Black Gate. To celebrate the defeat of the Guardian, Lord British invites the Avatar and his companions to his castle. However, in the night of the feast the Guardian attacks again, encasing the castle in a giant gem of blackrock. Deep in the sewers of the castle, another blackrock gem is found, created as an aftereffect of the attack. This gem is a teleporter to other worlds controlled by the Guardian. Now the Avatar must travel to these worlds in order to free the castle from the Guardian's spell. This sequel to Ultima Underworld plays almost exactly as the original, with its 3D world, action-oriented combat, magic system and multiple-choice conversations. The player creates the character of Avatar, choosing gender, class, and initial skills. These range from weapon proficiencies to social abilities such as diplomacy and bartering. Some of the skills can be increased during the course of the game by visiting trainers. After having accumulated a sufficient amount of experience points, the Avatar levels up, and his hit points and mana are increased. Like its predecessor, the game features an interactive world: many objects can be manipulated and physically moved. The game's storyline is more connected to the main Ultima series than that of its predecessor, and the game world is larger and has more variety: besides the usual castles and dungeons there are such diverse locations as an ice world, an alien place called Talorus and the enigmatic Ethereal Void. Graphics and sound have also been improved: the size of the viewing window has been increased, there are new monster graphics and the game now features digitized sound effects.

Ultima Underworld II: Labyrinth of Worlds

Ultima Underworld II: Labyrinth of Worlds

NEC PC-9801 - Released - March 17, 1995

Ultima Underworld II: Labyrinth of Worlds takes place one year after the events of Ultima VII: The Black Gate. To celebrate the defeat of the Guardian, Lord British invites the Avatar and his companions to his castle. However, in the night of the feast the Guardian attacks again, encasing the castle in a giant gem of blackrock. Deep in the sewers of the castle, another blackrock gem is found, created as an aftereffect of the attack. This gem is a teleporter to other worlds controlled by the Guardian. Now the Avatar must travel to these worlds in order to free the castle from the Guardian's spell. This sequel to Ultima Underworld plays almost exactly as the original, with its 3D world, action-oriented combat, magic system and multiple-choice conversations. The player creates the character of Avatar, choosing gender, class, and initial skills. These range from weapon proficiencies to social abilities such as diplomacy and bartering. Some of the skills can be increased during the course of the game by visiting trainers. After having accumulated a sufficient amount of experience points, the Avatar levels up, and his hit points and mana are increased. Like its predecessor, the game features an interactive world: many objects can be manipulated and physically moved. The game's storyline is more connected to the main Ultima series than that of its predecessor, and the game world is larger and has more variety: besides the usual castles and dungeons there are such diverse locations as an ice world, an alien place called Talorus and the enigmatic Ethereal Void. Graphics and sound have also been improved: the size of the viewing window has been increased, there are new monster graphics and the game now features digitized sound effects.

Ultima Underworld: The Stygian Abyss

Ultima Underworld: The Stygian Abyss

NEC PC-9801 - Released - December 17, 1993

After having brought peace to Britannia during his previous journey there, the Avatar returns to our world. However, he is haunted by ghostly dreams that warn him of a great danger in Britannia. The Avatar decides to travel there once again. Upon his arrival, he witnesses the kidnapping of Baron Almric's daughter. Found guilty of the crime, the Avatar is thrown into the Great Stygian Abyss with the choice of either finding the girl or rotting in the dungeon. On his journey he will have to get along with the many inhabitants of the dungeon, who are survivors of a failed colony, and eventually find out that there's much more to this kidnapping than meets the eye. Ultima Underworld: The Stygian Abyss is commonly considered the first role-playing game with fluid first-person movement in a real 3D environment. Unlike earlier first-person RPGs such as Dungeon Master or Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The player is also able to look up and down with the press of a key, jump, and swim. The dungeon is not made entirely of corridors and rooms arranged in a rectangular fashion, but has a lot of variety: slopes, stairs, bridges, underground rivers, and more. The game's combat system is action-oriented. The player has to draw his weapon, aim at his opponent, and hold the cursor over the game screen to inflict damage; the longer the player holds it, the stronger is the attack. Some weapons have different types of attacks, depending on where the cursor is held: for example, jabs are executed when the cursor is near the bottom of the screen, while slashes are performed with the cursor in the middle.

Ultima Underworld: The Stygian Abyss

Ultima Underworld: The Stygian Abyss

Sony Playstation - Released - March 14, 1997

After having brought peace to Britannia during his previous journey there, the Avatar returns to our world. However, he is haunted by ghostly dreams that warn him of a great danger in Britannia. The Avatar decides to travel there once again. Upon his arrival, he witnesses the kidnapping of Baron Almric's daughter. Found guilty of the crime, the Avatar is thrown into the Great Stygian Abyss with the choice of either finding the girl or rotting in the dungeon. On his journey he will have to get along with the many inhabitants of the dungeon, who are survivors of a failed colony, and eventually find out that there's much more to this kidnapping than meets the eye. Ultima Underworld: The Stygian Abyss is commonly considered the first role-playing game with fluid first-person movement in a real 3D environment. Unlike earlier first-person RPGs such as Dungeon Master or Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The player is also able to look up and down with the press of a key, jump, and swim. The dungeon is not made entirely of corridors and rooms arranged in a rectangular fashion, but has a lot of variety: slopes, stairs, bridges, underground rivers, and more. The game's combat system is action-oriented. The player has to draw his weapon, aim at his opponent, and hold the cursor over the game screen to inflict damage; the longer the player holds it, the stronger is the attack. Some weapons have different types of attacks, depending on where the cursor is held: for example, jabs are executed when the cursor is near the bottom of the screen, while slashes are performed with the cursor in the middle. In the beginning of the game, the player chooses the gender, the class, and the initial skills for the Avatar. Skills include various weapon proficiencies, lockpicking, bartering, and others. They can be increased by reciting mantras at special shrines after having accumulated a sufficient amount of experience points. Leveling up also increases the Avatar's hit points and mana. The magic system is based on runes that can be found in the Abyss. If combined in the right order, they produce a magical effect. As the Abyss is populated by more than just monsters, there are various conversations the Avatar can conduct with non-playable characters. The player can also make choices regarding the Avatar's behavior towards these characters. Game progression is largely non-linear: the player is able to explore most of the Abyss in any order, though several specific tasks must be accomplished in order to complete the story. An auto-map displays all the locations the player has explored previously, and also allows the player to make notes on it. CHANGES FROM THE PC VERSION: - All the creatures and NPCs are now polygon models. Everything else, from the surroundings to the items, is still the original graphics, only slightly blurred. - The game is fullscreen, with only some indicators visible. The inventory is in a separate screen, which makes it less readily accessible. - The intro and endgame were completely redone. They also have more dialogue. - Numerous character portraits were changed to give them a more anime-like look. - All of the music was remixed. Most of it has a slight resemblance to the original music. - The PSX-port has many sound effects, while the original had no digital sound effects (apart from the voice acting).

Ultima Underworld: The Stygian Abyss

Ultima Underworld: The Stygian Abyss

Fujitsu FM Towns Marty - December 17, 1993

After having brought peace to Britannia during his previous journey there, the Avatar returns to our world. However, he is haunted by ghostly dreams that warn him of a great danger in Britannia. The Avatar decides to travel there once again. Upon his arrival, he witnesses the kidnapping of Baron Almric's daughter. Found guilty of the crime, the Avatar is thrown into the Great Stygian Abyss with the choice of either finding the girl or rotting in the dungeon. On his journey he will have to get along with the many inhabitants of the dungeon, who are survivors of a failed colony, and eventually find out that there's much more to this kidnapping than meets the eye. Ultima Underworld: The Stygian Abyss is commonly considered the first role-playing game with fluid first-person movement in a real 3D environment. Unlike earlier first-person RPGs such as Dungeon Master or Eye of the Beholder, the player can move in every direction and the graphics are updated continually. The player is also able to look up and down with the press of a key, jump, and swim. The dungeon is not made entirely of corridors and rooms arranged in a rectangular fashion, but has a lot of variety: slopes, stairs, bridges, underground rivers, and more. The game's combat system is action-oriented. The player has to draw his weapon, aim at his opponent, and hold the cursor over the game screen to inflict damage; the longer the player holds it, the stronger is the attack. Some weapons have different types of attacks, depending on where the cursor is held: for example, jabs are executed when the cursor is near the bottom of the screen, while slashes are performed with the cursor in the middle. In the beginning of the game, the player chooses the gender, the class, and the initial skills for the Avatar. Skills include various weapon proficiencies, lockpicking, bartering, and others. They can be increased by reciting mantras at special shrines after having accumulated a sufficient amount of experience points. Leveling up also increases the Avatar's hit points and mana. The magic system is based on runes that can be found in the Abyss. If combined in the right order, they produce a magical effect. As the Abyss is populated by more than just monsters, there are various conversations the Avatar can conduct with non-playable characters. The player can also make choices regarding the Avatar's behavior towards these characters. Game progression is largely non-linear: the player is able to explore most of the Abyss in any order, though several specific tasks must be accomplished in order to complete the story. An auto-map displays all the locations the player has explored previously, and also allows the player to make notes on it.

Ultima VIII: Pagan

Ultima VIII: Pagan

NEC PC-9801 - Released - November 22, 1995

On the world of Pagan, the Guardian's forces are firmly entrenched and his control is absolute. The rules are different here from familiar Britannia, and you must discover how to defeat the ruling Elemental Titans on their own terms, while solving the mistery of their enigmatic pentagram. The time has come to bring the battle to the Guardian. The CD-ROM version includes both Pagan: Ultima VIII and the optional Pagan: Ultima VIII - Speech Pack.

Ultima: Runes of Virtue II

Ultima: Runes of Virtue II

Super Nintendo Entertainment System - Released - June 17, 1994

Ultima: Runes of Virtue II is the sequel to Runes of Virtue. It maintains the action-RPG gameplay of the original. In this game, the Black Knight kidnaps Lord Tholden, simply out of boredom. Lord British sends you, the Avatar, out to recover Tholden and return peace to Britannia. As in the first game, you have the choice of selecting one of four characters. And again, there are three modes of difficulty.

Umizuri Meijin: Suzuki Hen

Umizuri Meijin: Suzuki Hen

Super Nintendo Entertainment System - Released - December 16, 1994

Umi Tsuri Meijin: Suzuki Hen ("Sea Fishing Expert: Suzuki Chapter". Suzuki is the Japanese name for Japanese seabass (Lateolabrax japonicus)) is a fishing game for the Super Famicom. It was published in 1994 by EA Sports Victor, EA's Japanese branch, and developed by A-Wave. The game features sea fishing, with the player selecting venues - and then various spots within that venue - from which to catch various species of sea fish; the most prominent of which is the eponymous Suzuki.

Warcraft: Orcs & Humans

Warcraft: Orcs & Humans

NEC PC-9801 - Released - December 2, 1995

The Kingdom of Azeroth was relatively peaceful and ruled by King Llane. That was until a powerful mage named Medivh commanded forces that opened up a portal in the Swamp of Sorrow, leading to another world. This ushered in the Age of Chaos, as Orcs were summoned to this world and attempted to establish an empire. As the Orcish hordes swarmed from the portal, they met with the Humans of Azeroth and battles ensured. Peaceful co-existence is not an option. Only one race will attain dominance over the land. Warcraft: Orcs & Humans is the first real-time fantasy strategy game from Blizzard Entertainment. By playing either the Humans or the Orcs in this saga, two separate story lines evolve with 12 scenarios per side telling the tale of the battle for Azeroth. Players must mine gold and chop wood in order to construct buildings and create new units. From swords to sorcery, all the elements of classic fantasy are here to explore: rich forests, dark dungeons and bubbling swamps await the stalwart troops amassed to fight for dominance. Command many unique armies and creatures including Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and Necromancers who are able to raise the dead.

Wing Commander: Armada

Wing Commander: Armada

NEC PC-9801 - Released - July 28, 1995

A strategy game base upon the popular Wing Commander Universe. This game sees you in command of either the Terran or Kilrathi empires in a bid to conquer a sector of space. This game provided 2 distinct modes of play with Armada being entirely tactically based and a far easier quick play method much like the mission creation facilities of Chuck Yeager's Air Combat of 5 years previous. This game also featured multi-player support both in Quick play and Armada modes. The game could be played either in split-screen, network, serial or modem modes and was one of the first multi-player 3D space sims.

Wing Commander: Armada

Wing Commander: Armada

Fujitsu FM Towns Marty - Released - 1995

A strategy game base upon the popular Wing Commander Universe. This game sees you in command of either the Terran or Kilrathi empires in a bid to conquer a sector of space. This game provided 2 distinct modes of play with Armada being entirely tactically based and a far easier quick play method much like the mission creation facilities of Chuck Yeager's Air Combat of 5 years previous. This game also featured multi-player support both in Quick play and Armada modes. The game could be played either in split-screen, network, serial or modem modes and was one of the first multi-player 3D space sims. The game was ported to the FM Towns and PC-98 Japanese computers, with modem play completely dropped and leaving only the split screen multiplayer, but are otherwise mostly identical to the PC release

Zico Soccer

Zico Soccer

Super Nintendo Entertainment System - Released - March 4, 1994

A management video game that allows players to become the head coach of an international football team. It was supervised by the Brazilian former footballer Zico (also known as the White Pelé). The game was released five months before Zico ended his career as a professional footballer. The team he was representing at that time (Kashima Antlers) is presented however all the other 24 teams selectable are national ones (non-club teams). Modes available are the following: E.A. Cup, Zico Cup, Exhibition, Training, and Configuration. During a match you manage the players by using the SNES/Super Famicom mouse (sold separately) or the controller. The actions on-screen are designated on a HUD display window provided below the bottom of your screen. The arrow-shaped pointer is used to highlight positioned players by numbered icons, then watch as the action unfolds on a plane-sided viewpoint on the top of your screen.The game is mostly in the Japanese language although some words are in the English language.

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