Firebird Software

3D Pool

3D Pool

BBC Microcomputer System - Released - 1989

3D Pool for the BBC Microcomputer was programmed by Nick Pelling (Orlando). It is known as 3D Pool on the box cover and as Maltese Joe Barbara's 3D Pool in the game's title screen. It is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with...

3D Pool

3D Pool

Commodore Amiga - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20...

3D Pool

3D Pool

Sinclair ZX Spectrum - Released - 1989

Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included,...

3D Pool

3D Pool

Atari ST - Released - 1989

3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20...

Acid Drops

Acid Drops

BBC Microcomputer System - Released - 1984

Acid Drops was programmed by Mike Granby. Acid Drops is a fixed screen shoot 'em up where the player can move left and right along the bottom and shoot at the creatures that fly around the screen. The title's dripping acid comes from a large acid bath located in the centre of the screen and if the player is hit by a drop or the projectiles of the enemies a life will be lost. The player will also die if all acid drops out. There are three different enemies; moths, pods and spinners. Initially there are only moths but if they are hit by acid they will mutate into pods which in turn will...

Action Fighter

Action Fighter

MS-DOS - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be...

Action Fighter

Action Fighter

Commodore Amiga - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be...

Action Fighter

Action Fighter

Amstrad CPC - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be...

Action Fighter

Action Fighter

Atari ST - Released - 1989

This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able...

Action Fighter

Action Fighter

Commodore 64 - Released - July 3, 1989

Take to the streets. Or take to the skies. Because Action Fighter is the incredible, transformable combat fighter! You start out on a customized cycle. Built with enough speed and power to jump over water and overtake enemies. Then, by finding the right parts along the way, you'll change your cycle into a supercharged, state-of-the-art sports car. Next, add two turbojets to make your car airborne. And take to the skies! Down hyped-up helicopters and jet spaceships from above. And no matter which vehicle you're manning - or who you're after - get ready to stand by for action!

The Activision Decathlon

The Activision Decathlon

Commodore 64 - Released - 1984

The Activision Decathlon is a series of Olympic games similar to the Epyx games series. Up to four players can compete in the ten different events of a real-life decathlon, either in sequence or individually. Included are the 100-meter dash, long jump, shot put, high jump, 400-meter race, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter race. The flat running events involve simple joystick waggling, which must be balanced with accurately-timed button presses to clear the hurdles - hitting them or breaking stride causes a loss of momentum and thus time. For jumping...

ATG: All Terrain Gardener

Commodore 64 - Released - 1989

A platformer created by Ubik aka Dave Korn and was to be published by Firebird shortly before they were sold to MicroProse, but was eventually released in Commodore Zone #15, which was a digital only release.

Biospheres

Biospheres

Amstrad CPC - Released - 1988

In a network of labyrinths, several bio-bombs have been planted, and it’s your task to blow up the bio-bomb on each level. However, you must first find the six parts of the bio-shield before attempting to shoot it – shooting the bomb without the shield is not a good idea! Of course, there are lots of nasty creatures floating about the labyrinths, and they tend to drain your life force rather quickly. You can also collect accelerators (smart bombs) and use them to help you kill lots of nasties at once.

Bird Strike

Bird Strike

BBC Microcomputer System - Released - 1984

Published by Firebird for the BBC Microcomputer. Wing the planes to release a carrier pigeon, shoot the pigeon and add a note to the stave at the top of the screen. if you can complete the tune you will be rewarded with a bonus of 1500 points and move onto the next level. Attacking planes will drop bombs and relentlessly home-in on your position at the bottom of the screen. Planes can only be destroyed by hitting them dead centre. If all the planes are destroyed but insufficient notes placed on the stave to complete the tune, your bonus is lost and you will be given a second chance.

Black Lamp

Black Lamp

Commodore 64 - Released - January 1, 1988

The game is viewed from the side-on perspective typical of platform games. Jack, under the player's control, has to run, jump, climb and shoot his way through the kingdom of Allegoria in search of nine different coloured lamps, while under constant assault by all manner of creatures. Eight of the nine lamps may be found randomly scattered around the kingdom (in locations which change with each new game), but the ninth lamp, the black lamp, is guarded by a dragon which must be defeated before the lamp can be recovered. Each lamp must be returned to one of several lamp racks in the kingdom. As...

Black Lamp

Black Lamp

Atari ST - Released - 1988

Black Lamp is a platform game in which you have to find and collect several colored lamps and bring them back, one by one, to a case located in the first room. There are also several types of bonuses to collect along the way, and many enemies and creatures (some flying) to fight off. The ultimate goal is to bring all the colored lamps back to the case, including the elusive Black Lamp. The Black Lamp world is presented as a collection of rooms, all connected with ladders and/or doors, as well as outside areas where you must defend yourself by shooting or avoiding the attacking creatures.

Black Lamp

Black Lamp

Commodore Amiga - Released - September 1, 1988

Black Lamp is a platform game in which you have to find and collect several colored lamps and bring them back, one by one, to a case located in the first room. There are also several types of bonuses to collect along the way, and many enemies and creatures (some flying) to fight off. The ultimate goal is to bring all the colored lamps back to the case, including the elusive Black Lamp. The Black Lamp world is presented as a collection of rooms, all connected with ladders and/or doors, as well as outside areas where you must defend yourself by shooting or avoiding the attacking creatures.

Black Lamp

Black Lamp

Atari 800 - Released - 1989

Black Lamp is a platform game in which you have to find and collect several colored lamps and bring them back, one by one, to a case located in the first room. There are also several types of bonuses to collect along the way, and many enemies and creatures (some flying) to fight off. The ultimate goal is to bring all the colored lamps back to the case, including the elusive Black Lamp. The Black Lamp world is presented as a collection of rooms, all connected with ladders and/or doors, as well as outside areas where you must defend yourself by shooting or avoiding the attacking...

BMX Kidz

BMX Kidz

Amstrad CPC - Released - 1988

In this game, the player must compete against five BMX riders in a race against the clock. There are six tracks in the game, complete with stunts and wheelies that the player must accomplish in order to proceed onto the next track. Riding the bike causes energy to be lost, but soda cans can be collected to replenish it. Also, doing stunts causes the player to crash down hard, losing spokes (wheels). Replacement spokes, like the soda cans, can be collected along the way. The game ends when the player does not qualify, runs out of time, or has no spokes left.

BMX Kidz

BMX Kidz

Commodore 64 - Released - 1987

BMX Kidz is a Commodore 64 game published in 1987 by Firebird Software whose theme is bike / bicycling. It features a action, sports genre and uses a 3rd-person, side view perspective. In this game, the player must compete against five BMX riders in a race against the clock. There are six tracks in the game, complete with stunts and wheelies that the player must accomplish in order to proceed onto the next track. Riding the bike causes energy to be lost, but soda cans can be collected to replenish it. Also, doing stunts causes the player to crash down hard, losing spokes (wheels). Replacement...

Body Slam

Body Slam

Commodore 64 - Released - 1988

Body Slam is a tag team professional wrestling game where one can choose from four tag teams to compete. These tag teams are the Mad Soldiers, the Orient Express, the Great Maskmen and the Crush Brothers and they all have something to prove. Each wrestler has his own special moves ranging anywhere from knee butts and body slams to flying head butts and pile drivers. The Mad Soldiers and the Great Maskmen can also use metal chairs to hit their opponents outside the ring while the Orient Express and the Crush Brothers have the capability of climbing onto the turnbuckle and releasing damaging...

Bombscare

Bombscare

Amstrad CPC - Released - 1986

Special agent Sam Short is tasked with going around the world defusing bomb detonators planted by his archenemy Boris. Bombscare is a pretty straightforward fixed-screen platform fare. Sam jumps around platforms chasing the detonators with 9 seconds to collect each and every one. Once a detonator is defused, the timer resets to 9 seconds. If the timer reaches 0, a life is lost. When all detonators have been defused, the level is cleared and play proceeds to the next one.

Booty

Booty

Amstrad CPC - Released - 1986

Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure and so the player takes the role of Jim the Cabin Boy as he tries to collect as much of it as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once the player has cleared each one they have 45 seconds to escape the hold and prepare for the next one. The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up...

Booty

Booty

Commodore 64 - Released - 1984

Jim the Cabin Boy must make his way below decks to collect various items of booty (automatically picked up when he walks past it) strewn around the ship. When you have collected all the items from the Black Galleon's 20 holds, you will be given 45 seconds to locate the Bronze key to the next pile of booty. Clearing all booty a second and third (impossible!) time causes a search for the Silver and Gold keys, each increasing the game's speed and hazards. Jim will meet an untimely death if he falls through a trap door, drowns, is bitten by a ship's rat, or pecked by one of the Captain's...

Booty

Booty

Commodore Plus 4 - Released - 1986

Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure and so the player takes the role of Jim the Cabin Boy as he tries to collect as much of it as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once the player has cleared each one they have 45 seconds to escape the hold and prepare for the next one. The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up...

Brainstorm

Brainstorm

Commodore 64 - Released - 1987

Brainstorm is a game where the aim is to get a high enough score on a screen that beats the score you received on the last screen you played when a timer reaches zero. The screen consists of a large square shown on the whole screen full of different coloured shapes with a ball bouncing around. You have to draw lines to bounce the ball into any red shapes while avoiding magenta ones which increases or decreases your score when the ball is inside the shape. Green shapes make the ball appear elsewhere on the screen and blue and black ones don't have any effect. Beside the main playing area there...

Bubble Bobble

Bubble Bobble

Sinclair ZX Spectrum - Released - 1987

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded...

Bubble Bobble

Bubble Bobble

Commodore Amiga - Released - November 1, 1988

Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap...

Bubble Bobble

Bubble Bobble

Amstrad CPC - Released - January 1, 1987

Bubble Bobble is an arcade game by Taito, first released in 1987 for the Amstrad CPC.The game, starring the twin Bubble Dragons Bub and Bob, is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, dodging enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spin-offs. The main goal of the game is to rescue Bub and Bob's girlfriends from the Cave of Monsters. It is an early example of a game with multiple endings, which depend on the player's performance and discovery of...

Bubble Bobble

Bubble Bobble

Commodore 64 - Released - July 15, 1986

Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap...

Bubble Bobble

Bubble Bobble

Atari ST - 1987

The game, starring the twin Bubble Dragons Bub and Bob, tasks players with travelling through one hundred stages, blowing and bursting bubbles, jumping on and off blown bubbles to navigate level obstacles, dodging and eliminating enemies, and collecting a variety of items including some that carry 'power ups' and significant bonuses. For example, some wrapped candies allow Bub and Bob to move faster, blow bubbles faster, and blow bubbles at greater distances. Other items, such as umbrellas, allow to skip numerous levels, moving closer to the final level. The game became popular and led to a...

Bubble Bobble

BBC Microcomputer System - Unreleased - 1988

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out...

Buccaneer

Buccaneer

Sinclair ZX Spectrum - Released - 1985

Buccaneer is a run of the mill side scrolling shooter with the stereotypical premise. Aliens have invaded earth and you and your sole fighter craft are the only hope for mankind. Waves and waves of alien scum fill the screen shooting bullets and missiles at you, your job is to eradicate every single one of them. A fuel meter tickers down constantly and you have a shield that can absorb a few hits. Every once in a while a mother ship appears and you can dock to restore fuel and shields.

Buggy Blast

Buggy Blast

Sinclair ZX Spectrum - Released - 1984

For over three centuries, the planet ENDRA has been inhabited by the LURGONS. The key to their power is held in the CENTRAL LURGON CORRIDOR (Sector 8). A pilot skilled enough to gain entry to this sector and destroy 20 Lurgons will cause a power reversal that will consume the whole complex. Because of the highly dangerous nature of this mission, a system of Cycredit Ratings is used to ensure, as closely as possible, that pilots do not attempt to make attacks in sectors beyond their capabilities. At each stage of the mission the Buggy will launch and locate the correct sector...

Bushido: The Way of the Warrior

Bushido: The Way of the Warrior

Commodore 64 - Released - May 2, 1989

At your disposal are several characters. ranging from a monk to a Samurai warrior. Each has his own special qualities, from sheer strength in hand-to-hand combat. to guile and cunning. Your warrior does. however. have a magical belt which can transport him back to base and safety if his life is severely endangered. Once there he can re-train the extra skills needed and attempt another assault on the fortress. -Excellent interactive 3D graphics -Choose between several characters to carry out your task -Varied choice of weaponry -Stealth will often bring greater rewards than...

Byte Bitten

Byte Bitten

Sinclair ZX Spectrum - Released - 1984

You pilot a helicopter in the hope of defending your fleet from a marauding enemy. Viewed from the side, the action involves shooting down enemies, maintaining a valid airspeed, and refueling when necessary. As you've just got hold of the game, you'd love to spend time on it. However, in this game you must first go around your large house and find each member of your family something to keep them occupied. This section of the game involves going into different rooms, avoiding monsters in the process, and bringing the correct item back to the computer room. An arrow guides you towards the...

C.O.D.E Hunter

C.O.D.E Hunter

Commodore 64 - Released - 1987

Earth is in trouble as an Alien Battleship moves towards the planet for invasion. The only solution is to send a Code Hunter Intruder Droid into the ship's computer network and place bombs to remove the guards. Once the guards are removed on one of 16 levels then a code is sent back to Earth and once the full code is received then the Battleship can be disarmed, then destroyed. The game is a platform game with the whole level shown on the screen. Each level is made of four rows with various amounts of platforms on each row and your droid has to move about the platforms placing a bomb. The...

Caverns of Eriban

Caverns of Eriban

Commodore 64 - Released - 1985

You are the pilot of a mine supply ship and it is your task to deliver supplies to various amount of subterranean mining depots scattered deep in the Caverns of Eriban. Picking up five supplies and re-fuelling your ship on one of five landing strips on the surface at the entrance to the caverns, you must negotiate the passages to deliver your goods. As you explore the caverns looking for the depots you must avoid or shoot various obstacles and if you touch these obstacles or the walls then you lose one of eight lives. You also need to take account of the momentum of the craft as you move it...

Chickin Chase

Chickin Chase

Amstrad CPC - Released - 1985

Players control a cock who is making sure that his wife delivers at least one of her children into the world. The cock automatically goes into the back room to mate with his wife, who lays an egg shortly afterwards. After this, it is up to the player to make sure that there is at least one egg among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, and the like that are smart enough to climb the ladders leading up to the nests. The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the cock walks...

Chimera

Chimera

Sinclair ZX Spectrum - Released - 1985

Chimera is an action-adventure game written by Shahid Ahmad and published by Firebird in 1985. A huge spaceship threatens to destroy Earth. One person must board the vessel and activate its self-destruct mechanism to make it explode, saving Earth. In Chimera, the player moves through an isometric maze of 8 x 8 screens. The player must try to gain access to hidden or blocked areas of the spaceship, often searching for items in order to circumvent various obstacles. Once the obstacles are disabled, the player may use items to create a warhead and carry it to one of the "blue" rooms of the...

Chimera

Chimera

Amstrad CPC - Released - 1986

A strange alien spacecraft has been discovered orbiting the Earth, its' weaponry primed and ready to destroy the planet. Your mission: To infiltrate the craft, disable the weapons, initiate the self-destruct sequence, and escape with your life. Chimera is an isometric adventure game set on an uninhabited space ship. The player must explore the ship, which is divided into a grid of rooms. There are various items scattered around the maze-like craft, which will be either a help or a hindrance. For example, food and water will keep the player alive, while radiators will quickly deplete water...

Chimera

Chimera

Atari 800 - Released - 1985

A strange alien spacecraft has been discovered orbiting the Earth, its' weaponry primed and ready to destroy the planet. Your mission: To infiltrate the craft, disable the weapons, initiate the self-destruct sequence, and escape with your life. Chimera is an isometric adventure game set on an uninhabited space ship. The player must explore the ship, which is divided into a grid of rooms. There are various items scattered around the maze-like craft, which will be either a help or a hindrance. For example, food and water will keep the player alive, while radiators will quickly deplete water...

Chimera

Chimera

Commodore 64 - Released - 1985

A strange alien spacecraft has been discovered orbiting the Earth, it its weaponry primed and ready to destroy the planet. Your mission: To infiltrate the craft, disable the weapons, initiate the self-destruct sequence, and escape with your life. Chimera is an isometric adventure game set on an uninhabited space ship. The player must explore the ship, which is divided into a grid of rooms. There are various items scattered around the maze-like craft, which will be either a help or a hindrance. For example, food and water will keep the player alive, while radiators will quickly deplete water...

Cholo

Cholo

Commodore 64 - Released - 1987

After a nuclear war, the few survivors entered an underground tunnel network below the city of Cholo, waiting for the day when radiation has faded to a safe level. However, because the radiation was higher than anticipated, the computer malfunctioned, keeping people underground. It is your job to send a group of robot droids above the surface to disable the system. You have a first-person view of the robot currently under control. You start with a RAT Droid named Rizzo, but can find and gain control of others including air droids. When you find the computer room you can connect your droid to...

Cholo

Cholo

Amstrad CPC - Released - 1987

After a nuclear war, the few survivors entered an underground tunnel network below the city of Cholo, waiting for the day when radiation has faded to a safe level. However, because the radiation was higher than anticipated, the computer malfunctioned, keeping people underground. It is your job to send a group of robot droids above the surface to disable the system. You have a first-person view of the robot currently under control. You start with a RAT Droid named Rizzo, but can find and gain control of others including air droids. When you find the computer room you can connect your droid...

Cholo

Cholo

BBC Microcomputer System - Released - 1986

Cholo is a classic wireframe 3D computer game with nonlinear gameplay, originally released in 1986 for the BBC Micro computer but quickly ported to a number of other 8-Bit systems, such as the Sinclair Spectrum, Amstrad CPC and Commodore 64. Cholo's gameplay is similar to that of Paradroid, but with wireframe graphics. Following a nuclear war, humanity is trapped underground by a robot defence system that rules the irradiated surface. Your character assumes control of a robot drone, transmitting to a terminal below ground, and is given the task of freeing the trapped humans. The...

Circus Circus

Circus Circus

Commodore 64 - Released - 1985

You are Sid Chip and you are trapped in The Great Allonso's nightmare consisting of 20 circus rings full of platforms and creatures with the screen scrolling left or right when you move. You have to find the exit of each ring by using the various platforms and avoid the creatures that inhabit the nightmare. The various platforms consist of different shapes as well as disappearing and appearing ones and the exit has to be found before your energy counts down to zero. If you touch any creature then you lose one of five lives and the current ring has to be restarted. There is an extra life...

Collapse

Collapse

Commodore 64 - Released - 1985

Collapse is a simple puzzle game where players control Zen the Mole who is presented with a network of sticks that he must turn blue. Zen does this by simply walking over them while he is yellow. To get to the network, he must turn himself red so that he can build bridges that lead to it. Zen's redness disappears after a few seconds and he turns back to his default state. Once Zen has managed to turn the sticks blue, he can unleash the Rotox, a white line that moves around adjacent blue sticks, destroying them once the Rotox makes contact. When all the sticks have been destroyed, Zen proceeds...

Collapse

Collapse

Amstrad CPC - Released - 1985

Collapse is a simple puzzle game where players control Zen the Mole who is presented with a network of sticks that he must turn blue. Zen does this by simply walking over them while he is yellow. To get to the network, he must turn himself red so that he can build bridges that lead to it. Zen's redness disappears after a few seconds and he turns back to his default state. Once Zen has managed to turn the sticks blue, he can unleash the Rotox, a white line that moves around adjacent blue sticks, destroying them once the Rotox makes contact. When all the sticks have been destroyed, Zen proceeds...

Collapse

Atari 800 - Released - 1985

Collapse is a simple puzzle game where players control Zen the Mole who is presented with a network of sticks that he must turn blue. Zen does this by simply walking over them while he is yellow. To get to the network, he must turn himself red so that he can build bridges that lead to it. Zen's redness disappears after a few seconds and he turns back to his default state. Once Zen has managed to turn the sticks blue, he can unleash the Rotox, a white line that moves around adjacent blue sticks, destroying them once the Rotox makes contact. When all the sticks have been destroyed, Zen proceeds...

The Comet Game

The Comet Game

Atari 800 - Released - 1986

Aimed to tie in with Halley's Comet passing close to Earth, but actually missing the boat by some time, The Comet Game is based on the idea of Halley's comet coming with bacterial life-forms capable of destroying life on earth. As a result, you must get into your high-tech spaceship, intercept the comet, and destroy those organisms. Controlling the ship's autopilot technology, you must ensure that the task is successfully completed. You must ensure that missile attacks on the ship are unsuccessful (by shooting at the missiles before they hit a your ship, a la Missile Command, controlling a...

The Comet Game

The Comet Game

Amstrad CPC - Released - 1986

Aimed to tie in with Halley's Comet passing close to Earth, but actually missing the boat by some time, The Comet Game is based on the idea of Halley's comet coming with bacterial life-forms capable of destroying life on earth. As a result, you must get into your high-tech spaceship, intercept the comet, and destroy those organisms. Controlling the ship's autopilot technology, you must ensure that the task is successfully completed. You must ensure that missile attacks on the ship are unsuccessful (by shooting at the missiles before they hit a your ship, a la Missile Command, controlling a...

The Comet Game

The Comet Game

Sinclair ZX Spectrum - Released - 1986

Aimed to tie in with Halley's Comet passing close to Earth, but actually missing the boat by some time, The Comet Game is based on the idea of Halley's comet coming with bacterial life-forms capable of destroying life on earth. As a result, you must get into your high-tech spaceship, intercept the comet, and destroy those organisms. Controlling the ship's autopilot technology, you must ensure that the task is successfully completed. You must ensure that missile attacks on the ship are unsuccessful (by shooting at the missiles before they hit a your ship, a la Missile Command, controlling a...

The Comet Game

The Comet Game

Commodore 64 - Released - 1986

Aimed to tie in with Halley's Comet passing close to Earth, but actually missing the boat by some time, The Comet Game is based on the idea of Halley's comet coming with bacterial life-forms capable of destroying life on earth. As a result, you must get into your high-tech spaceship, intercept the comet, and destroy those organisms. Controlling the ship's autopilot technology, you must ensure that the task is successfully completed. You must ensure that missile attacks on the ship are unsuccessful (by shooting at the missiles before they hit a your ship, a la Missile Command, controlling a...

Costa Capers

Costa Capers

Amstrad CPC - Released - 1985

Life in the chip factory is tough, Ted Blewitt needs a holiday vacation in Spain. In this pixel-perfect platform Jet Set Willy lookalike, the objective is to find Ted's camera with a 36 picture exposure film. Then take it to Spain and use it to take some snapshots before developing the film at the chemist. Ted can hold up to 8 objects at a time, some objects will help, whilst others may hinder. Some characters you meet along the way will assist, while some are hostile. The game starts in July 1985 and the leave from the chip factory ends on August 10th, the correct photos have to be...

Crosswize

Crosswize

Sinclair ZX Spectrum - Released - 1988

In the sequel to Sidewize the call is out once again to save a planet to from invading aliens. Armed with a jetpack and laser gun, it's the player's job to go to Luna Sys Ref 7091 and save its inhabitants. Like its predecessor, Crosswize is a horizontally-scrolling shoot 'em up. Alien attack waves must be blasted or avoided and obstacles evaded over three levels. The starting weapon is a simple laser, which can be upgraded by flying over one of the occasionally appearing weapons icons and pressing fire. Options include laser fire (firing multiple shots straight forward) and surround fire...

Cylu

Cylu

Commodore 64 - Released - 1985

If you are to be honored with the leadership of the Ostan race, you must explore a virtual reality world, collect the 24 objects which have been hidden within, and bring them all back to the base. Cylu is viewed isometrically, and primarily consists of solving puzzles along the lines of many Ultimate Play the Game titles. Only five objects can be carried at a time, which means the route involves a lot of back-tracking. This is slightly lessened once you find some of the teleport bays, and the key to operate them. There are 32 numbered forcefields around the game, and these must be deactivated...

Cylu

Cylu

Sinclair ZX Spectrum - Released - 1985

If you are to be honored with the leadership of the Ostan race, you must explore a virtual reality world, collect the 24 objects which have been hidden within, and bring them all back to the base. Cylu is viewed isometrically, and primarily consists of solving puzzles along the lines of many Ultimate Play the Game titles. Only five objects can be carried at a time, which means the route involves a lot of back-tracking. This is slightly lessened once you find some of the teleport bays, and the key to operate them. There are 32 numbered forcefields around the game, and these must be...

Dark Sceptre

Dark Sceptre

Amstrad CPC - Released - 1988

The game is set in the Isles of the Western Sea, where the Lord of the Isles has forged the Dark Sceptre to defeat the invading Northlanders, but they seized the Sceptre and absorbed its power, becoming the Lords of the Shadow. The isles are now gripped by evil and ruled by the Sceptre, and the forces of the Isles must find and destroy the Dark Sceptre itself. Dark Sceptre is essentially a small-scale real-time strategy game. There are seven teams of warriors roaming the Isles, each indicated by a colour. Umbrarg's Warriors are the Shadow Lords, and are red, while white marks your own team....

Dark Star

Dark Star

Sinclair ZX Spectrum - Released - 1984

Billed as the fastest vector graphics ever seen on the Spectrum up to that point, and with full colour to boot, Dark Star has similarities with the Star Wars arcade game. Viewed from your cockpit, you fly the LIAR spacecraft around the galaxy, with the hope of achieving liberation, by destroying all the Evil Lord's main bases. You'll have to fly accurately through hyperspace tunnels, and keep moving so as to avoid enemy fire, ideally destroying enemy spaceports as well as planetary bases. There are plenty of energy dumps along the way, which you'll need to collect in order to be able to...

Demon's Revenge

Demon's Revenge

Amstrad CPC - Released - 1988

The clumsy Merlin Jnr has been tasked with cleaning up his master's castle while he is away. While doing so he toppled four jars containing fthe four talismen of the demon Trodor. This has set the demon free to wreck havoc in the castle. The talisman must be restored to contain the evil demon and restore peace. Merlin Jnr travels around the castle in search for items that aid in his quest, he needs spells to deal with the various enemies set free by the demon and keys to access different types of doors. Four pieces of each talisman need to be found and brought to temples in the heart of the...

Denarius

Denarius

Commodore 64 - Released - 1987

The Rignalian race have decided that they want to colonise the planets of the Solar System and their moons. To help support their life-forms they need pools of chlorine to survive and so in their space arks they have placed the pools in various cities. You have been tasked to fly your space fighter over 16 infected cities blasting the alien crafts and collecting as much of the chlorine as possible to save the Solar System. The game is a top view vertical shooter with the screen scrolling constantly upwards as you blast and collect. As well as the enemy crafts to blast or avoid you also need to...

Don't Buy This

Don't Buy This

Sinclair ZX Spectrum - Released - 1985

Five games submitted to Firebird for evaluation (and potentially marketing) were collated in this collection, and as the title suggests, they are not of the highest quality. The games are called Race Ace, Fido 1, Weasel Willy, Fido 2 and Fruit Machine. The packaging is decidedly self-depreciating, with the cover photo upside down. The two Fido games involve running around a maze avoiding birds and flattening moles - both are much the same. The other titles feature an assortment of simple ideas, unusual control systems and limited gameplay. All these games are single player. All can be...

Down to Earth

Down to Earth

Sinclair ZX Spectrum - Released - 1987

Down to Earth is a Boulder Dash inspired arcade game. Your mission is to clear 30 different planets with your Astra-Dozers to make way for an interstellar by-pass commissioned by the Galactic Lifeform Commission in the year 3080. In order to do that you have to clear the levels of alien Circsaws, Trigons and Conenabs. Some of these are mortal enemies and and can be pitted against each other. The aliens are trapped in soil pockets and are let out by dozer's activities. Aliens are disposed of either by dropping rocks on them or catching them in the blast of your limited supply of bombs. Bombs...

Druid

Druid

Atari 800 - Released - 1987

Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels. The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. The druid also has three other magical...

Druid

Druid

Commodore 64 - Released - 1986

Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels. The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. The druid also has three other magical spells...

Druid

Druid

Amstrad CPC - Released - 1986

Druid is an action-adventure game developed by Vortex Software and published by Firebird in 1986 for the Atari 8-bit family and Commodore 64, also ported to Amstrad CPC and ZX Spectrum. The game was ported by Nippon Dexter for the MSX in Japan-only in 1988. Another Japanese port of Druid entitled Druid: Kyōfu no Tobira (ドルイド 恐怖の扉?) was made for the Famicom Disk System by Jaleco in 1988. The game was followed by Druid II: Enlightenment and Warlock: The Avenger. Screenshot from the C64 version Inspired by the arcade game Gauntlet, Druid is a fantasy-themed action-adventure game, where the...

Dynamic Duo

Dynamic Duo

Amstrad CPC - Released - 1988

In Dynamic Duo the player takes the role of a bird and a dwarf who explore a haunted castle. The goal is to open the door the the calculation room, but to do so ten hidden keys have to be found first. The screen is divided into three parts: the action screen, a map and the status screen. The player can switch between the two protagonists at will and if they explore different parts of the castle (or if a second player takes part) the map gets replaced with a second action screen. This is necessary because the two have different abilities: the bird can fly and is generally faster while only...

Dynamic Duo

Dynamic Duo

Commodore 64 - Released - 1988

In Dynamic Duo the player takes the role of a bird and a dwarf who explore a haunted castle. The goal is to open the door the the calculation room, but to do so ten hidden keys have to be found first. The screen is divided into three parts: the action screen, a map and the status screen. The player can switch between the two protagonists at will and if they explore different parts of the castle (or if a second player takes part) the map gets replaced with a second action screen. This is necessary because the two have different abilities: the bird can fly and is generally faster while only the...

Elite

Elite

Commodore 64 - Released - July 1, 1985

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns...

Elite

Elite

Commodore Amiga - Released - November 1, 1988

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns...

Elite

Elite

Atari ST - Released - 1988

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns...

Elite

Elite

Microsoft MSX - Released - 1987

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns...

Elite

Elite

MS-DOS - Released - 1987

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns...

Elite

Elite

Amstrad CPC - Released - 1986

Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns...

Elite

Elite

Sinclair ZX Spectrum - Released - 1985

Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D...

Enduro

Enduro

Sinclair ZX Spectrum - Released

Enduro consists of maneuvering a race car in the National Enduro, a long-distance endurance race. The object of the race is to pass a certain number of cars each day. Doing so will allow the player to continue racing for the next day. The driver must avoid other racers and pass 200 cars on the first day, and 300 cars with each following day.[1] As the time in the game passes, visibility changes as well. When it is night in the game the player can only see the oncoming cars' taillights. As the days progress, cars will become more difficult to avoid as well. Weather and time of day are...

Enlightenment: Druid II

Enlightenment: Druid II

Commodore Amiga - Released - 1988

One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe. The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items. Matters are more complex in terms of the spell system however. 32 spells can be collected and used, including a fireshield to allow you to pass fiery areas, water and fire walls to attack...

Estra

Estra

BBC Microcomputer System - Released - 1984

In this game you must retrieve 24 stolen pieces of the statue of Estra the Snake God. The pieces have been placed in a secret Temple protected by various creatures. The Temple is viewed from above on a single screen and the pieces sit on the edge of the screen with a force field in the centre. You must collect the pieces, one piece at a time and take them into the force field through the gaps while avoiding the creatures who move in different ways. On the top of the screen is an energy bar and this decreases slowly, so all pieces must be collected before your energy runs out. If your...

Estra

Estra

Commodore 64 - Released - 1984

As the Empire's greatest Psychic, it is your mission to retrieve 24 stolen pieces of the statue of Estra the Snake God. The pieces have been placed in the secret Raal Temple on the planet Reonzar protected by various creatures. The Temple is viewed from above on a single screen and the pieces sit on the edge of the screen with a force field in the centre. You must collect the pieces, one piece at a time and take them into the force field through the gaps while avoiding the creatures who move in different ways. On the top of the screen is an energy bar and this decreases slowly, so all pieces...

Exploding Fist+

Exploding Fist+

Commodore 64 - Released - 1988

A Thrilling Martial Arts Extravaganza Brought to you by Beam Software - authors of Samurai Warrior Punch and kick your way through to 10th Dan in this ultimate in street fighting experiences - the attempt to defend your title against tougher and more skilful opponents. Exploding Fist + Contains: Sixteen moves combining to make this the slickest fighting game yet. Fast and furious action from the word go as you punch and kick to defeat not one but two dazzling opponents on the rough, tough streets of downtown New York, the toughest neighbourhood around. A nerve jangling arcade...

Falklands 82

Falklands 82

Commodore 64 - Released - 1985

Falklands '82 is a simulation of the conflict between the land forces of the United Kingdom and Argentina, over the period 21st May to 15th June 1982, following the invasion of the Falkland Islands, by the forces of the Argentina Junta. The screen map represents the northern part of East Falkland Island, where the major part of the land combat took place. At the beginning of a game you have to choose one of five difficulty levels and one of four landing zones. The game is played over 25 to 30 rounds/turns. Each turn is one full day.

Fat Man Sam

Fat Man Sam

BBC Microcomputer System - Released - 1985

Fat Man Sam is a platform game published by Firebird for the BBC Microcomputer. Guide Sam around the forty screens, avoiding almost everything that moves. In order to exit each screen, Sam will need to collect all the objects that appear, sometimes keys, sometimes sweets, sometimes... who knows? And watch out for that crusher. You can only exit a screen when all the objects have been collected and the exit is flashing.

Fido

Fido

Sinclair ZX Spectrum - Released - 1985

Fido is a dog. There are moles in his garden and he must stop them digging holes. To do this the player must walk Fido on top of the moles, sit him down beside them and make Fido wag his tail. The tail hits the moles on the head and kills them, scoring points in the process. While Fido is sitting down he's bigger than when he's walking, this makes him vulnerable to low flying birds. Contact with a bird costs a life. There are only three action keys, walk left/right and wag. Included in the Firebird compilation "Don't Buy This"

Fire and Brimstone

Fire and Brimstone

Commodore Amiga - Released - December 1, 1990

The Norse Kingdom is threatened by the Iniquitous Hel, goddess of Niflheim and purveyor of evil. Thor, the great god of law and order, has been selected by his fellow gods to travel through four Norse worlds in an attempt to stop Hel spreading evil and ruling his people. The journey will be long and ardulous. Hel has sent creatures to meet Thor, delay his progress, and kill him. A variety of pitfalls and traps await him. Fire and Brimstone is a 2D Jump N Run released in 1990 for the Amiga & Atari ST very similar to Ghost'n'Goblins.

Flying Shark

Flying Shark

Commodore Amiga - Released - 1988

Flying Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support.

Flying Shark

Atari ST - Released - 1988

Flying Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support.

Flying Shark

Flying Shark

Sinclair ZX Spectrum - Released - 1987

Piloting a biplane, the player takes out enemy land, air, and naval craft across various environments. Certain waves of enemy airplanes produce bonuses when shot down, such as powerups, point bonuses, and extra lives. Each stage begins and ends at a runway, and every time the player lands at a runway beyond the first takeoff, the amount of bombs multiply 3,000 points to the player's total score. The player gets 3 bombs at the start of each stage (or death). The game has five stages and then it loops from stage two indefinitely.

Force One

Force One

Commodore 64 - Released - 1987

In the year 2430 there is a great war being fought amongst the stars called the 2nd Solar War. Deep in the enemies Fifth Star System, a cargo bulk carrier called Saturn Voyager has been attacked by enemy ships and the crew have been forced to abandon ship in escape pods. The escape pods are defenceless and easy to destroy so an SOS has been sent out to help them get back home. You are the commander of a battle fighter called Force One and you must destroy waves of enemy craft to rescue the escape pods. The game is a side view horizontally scrolling shooter where you must fly from left to right...

Freak Factory

Freak Factory

Commodore 64 - Released - 1986

You are Agent One of the Galactic Police Force and you have been sent to a large factory to stop a Professor who is making gruesome creatures by machines inside five laboratories. The factory is flick-screen viewed from the side at a slightly elevated angle with the screen split into two floors and lifts need to be found and used to move about the floors to find the laboratories. On the floors are various hazards and these include Gargoyles on the walls which open and close their eyes and if you are near while the eyes are opened then you lose part of an energy bar. Other obstacles are...

Fury

Fury

Commodore Plus 4 - Released - 1986

Fury is a single screen platform game connected by ladders, where you play the role of a survivor from a thermonuclear war forced to live underground in a network of tunnels. Unfortunately you share the tunnels with Mutants who are out to kill you so you must fight back with a limited supply of dynamite. To kill a Mutant you place the dynamite on the platform and move to a safe distance and part of the platform will disappear. Any Mutants that fall in the gap will die and once all Mutants are killed then you move to the next screen. If you are trapped by gaps then you can place new platforms...

G.I. Hero

G.I. Hero

Sinclair ZX Spectrum - Released - 1988

You play as an American soldier, spreading havoc among soviet soldiers somewhere deep in the jungle and underground caverns. The game plays as a side scrolling action game. You walk around in a maze of jungle and underground caverns while navigation is aided by a satellite link. Other tools you have at your disposal include some mines, wire cutters and a tracking beacon. You can also get a trained dog that gives you an even better edge against your enemies

Galax-i-Birds

Galax-i-Birds

Commodore 64 - Released - 1986

In this Galaxian-style shooter, players control a ship who must dodge wave upon wave of birds such as vultures, chickens, swans, and budgies. Ships can move left or right, and fire two shots at a time. In each wave, birds fly into players in a kamikaze attempt to destroy your ship. Players proceed to the next wave when all birds in the current have been killed. Lives are lost when birds make contact with their ship, and the game ends when all lives have been lost.

Gerry the Germ Goes Body Poppin'

Gerry the Germ Goes Body Poppin'

Commodore 64 - Released - 1986

Gerry the Germ has failed to obtain his Stinkploma and so has been thrown out of the Illtitute of Infectology but far from feeling sorry for himself, Gerry has decided the only way back in is to infect a human and prove he deserves a Stinkploma. You play the role of Gerry and you must complete five single screens representing parts of the body in an attempt to make your human very ill. The five screens are: The Lungs: You must collect five cans of oxygen which are produced by four red blood cells which move in a set pattern viewed from the side. When the cells touch a can of oxygen appears...

Gerry the Germ Goes Body Poppin'

Gerry the Germ Goes Body Poppin'

Sinclair ZX Spectrum - Released - 1985

Gerry the Germ has failed to obtain his Stinkploma and so has been thrown out of the Illtitute of Infectology but far from feeling sorry for himself, Gerry has decided the only way back in is to infect a human and prove he deserves a Stinkploma. You play the role of Gerry and you must complete five single screens representing parts of the body in an attempt to make your human very ill.

GoGo the Ghost

GoGo the Ghost

Commodore 64 - Released - 1984

In this arcade-action game you guide a small sweet ghost named Gogo around 150 chambers in a haunted castle. Collect objects and avoid the contact with evil forces to master your mission: Free your dream princess!. You receive level codes so that you're able to start a new game from the point you reached the last time.

Gold Digger

Gold Digger

BBC Microcomputer System - Released - 1984

Gold Digger was programmed by Neil Forsyth and published by Firebird for the BBC Microcomputer. The game is surprisingly difficult, with the ‘miser’ homing in on the player with startling speed and accuracy. The player really has to be quick to think, else they lose a life. Successful tactics depend on the miser that is chasing you. The first screen starts with the red miser, and the second has two misers – one red and one green. The title screen shows four (green, blue, red and magenta), and each one takes a different path to the player, who controls a white spinning object for reasons...

Golden Path

Golden Path

Commodore Amiga - Released - 1988

Y'n Hsi is a Buddhist monk whose father was murdered by a warlord called Ch'un Kuei. In order to defeat the tyrant and regain his family's palace, he must tread the golden path, the road to transcendence. The Golden Path is a point and click adventure game. Instead of using verbs like in Maniac Mansion, the player controls the monk with the mouse by moving a cursor shaped like a Chinese letter and clicking directly at him on the screen. Left-clicking on a spot on the ground moves the monk towards it. Left-clicking below Y'n Hsi makes him bend over to drop or pick objects on the ground....

Golden Path

Golden Path

Atari ST - Released - 1986

The Golden Path is a point and click adventure game. Instead of using verbs like in Maniac Mansion, the player controls the monk with the mouse by moving a cursor shaped like a Chinese letter and clicking directly at him on the screen. Left-clicking on a spot on the ground moves the monk towards it. Left-clicking below Y'n Hsi makes him bend over to drop or pick objects on the ground. Left-clicking above his head makes him try to use the object he is holding at the moment (if it is not possible to do so, a question mark appears). Right-clicking makes him punch and kick, his defense against...

Goldrush

Goldrush

Commodore Plus 4 - Released - 1986

Goldrush is a top view single screen shooter inspired by the arcade game Asteroids where you have to destroy an asteroid over various levels. When you hit the asteroid it breaks into smaller pieces which also need blasting and you have to destroy every piece before the screen, which is decreasing, closes. If you touch an asteroid then you lose one of six lives but you can thrust forwards to avoid them but cannot stop, just change direction. The further you progress, the more large asteroids start on the screen.

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