Ere Informatique

1001 B.C.: A Mediterranean Odyssey

1001 B.C.: A Mediterranean Odyssey

Amstrad CPC - Released - January 1, 1986

Discover a fabulous world: that of Homer's poems.The realism of the adventure, which takes place in real time, was pushed very far: particularly neat illustration, animations, sounds, but also unexpected interventions of your travelling companions, all contributes to project yourself in the legend, among the monsters And the ancient gods whose puzzles you make. The most sophisticated adventure games for CPC.

3D Mover

3D Mover

Sinclair ZX Spectrum - Released - 1984

3D Mover is a French language CAD utility for the ZX Spectrum. It was developed by Jean Michel Cohen and Olivier Picciotto and published by Ere Informatique in 1984.

Altaïr

Altaïr

Atari ST - Released - 1987

In this top-down arcade shooter you are a pilot of space craft, breaking through a strongly defended enemy space station somewhere near Altair. Enemy guns are set either behind the indestructible borders or in free positions. All of them are shooting at you in certain directions. Flying on a scrolling playscreen, you may move in four directions and shoot towards you. You should avoid the enemy bullets and blocking structures to do not to be killed. The bosses appear in certain parts, where screen-scrolling mode stops until the boss will be eliminated. On your way 12 saving points will mark the positions, from where you'll restart after losing one of your lives. You should keep your energy level, shooting certain energy cells to increase it. Also you should shoot a combination of four letters "FIRE" to upgrade your weapon to 2nd level, or 4 items of square to add some kind of missiles for you possession. Finishing your way after 12th saving point, you'll be transferred to the initial starting position with all points, energy, and missiles, but without weapon upgrade.

Amelie Minuit

Amelie Minuit

Amstrad CPC - Released - January 1, 1985

You are Amelie, a blonde hardworker in Paris skyscraper. In 11 P.M. you are understanding that you forgot very important document in office and also the way there. But you can't go home without the document, so you must go back in office, take it with you, and go out of skyscraper. Also you know that in 0.00 A.M. the electricity in skyscraper will be turned off, and after that you can't go anywhere, so you have to do your female mission in one hour. The Skyscraper has 29 levels, 224 offices, 112 lobbies, 1 terrace, 336 doors, 8 keys and 1 document. You have to get helpful items and walk from one office to another using them and searching for your document. Some doors must be opened with keys, which you have to find. Your commands include 'Open', 'Take', 'Look', 'Run', 'Take Key', and 'Read'. There are five difficulty levels in the game, which vary from 'Very Easy' to 'Impossible'.

Androide

Androide

Sinclair ZX Spectrum - Released - 1984

Austerlitz

Austerlitz

Commodore 64 - Released - 1987

The Battle of Austerlitz was one of the most important and decisive engagements of the Napoleonic Wars. In what is widely regarded as the greatest victory achieved by Napoleon, french forces defeated the larger Russian and Austrian armies and brought the war to a rapid end. The battle is often cited as a tactical masterpiece. Your goal is to repeat that masterpiece in this french strategy game designed for serious gamers.

Battle for Midway

Battle for Midway

Amstrad CPC - Released - 1985

The game is a turn-based strategy and focuses on naval battles during the Battle of Midway, which is initiated in response to the Japanese attack on Pearl Harbour. The player commands three American task forces; two United States Navy forces and one United States Air Force unit, which are stationed on Midway Atoll. The objective of the game is to defeat three attacking Imperial Japanese naval forces. Each American task force has an aircraft carrier, whereas the Japanese have four. The player begins the game with two American search aircraft used to locate and track the attacking Japanese forces.

Battle for Midway

Battle for Midway

Commodore 64 - Released - January 1, 1984

Intelligence reports that we have cracked a Japanese coded message. They plan to attack Midway Island and trap and destroy our naval fleet. We have dispatched Task Force 16, with carriers Enterprise and Hornet, and Task Force 17, with carrier Yorktown, to counter these plans. Good luck, gentlemen. You are in command of the two task forces of the Pacific fleet and must destroy or drive off the Japanese carrier divisions. Do not let them take the island of Midway. You have to personally man the guns when the island or task force are attacked. As planes swoop in, shoot them down until they are gone or your gun is destroyed. We're all counting on you, sailor!

Battle of Britain

Battle of Britain

Amstrad CPC - Released - 1985

In Battle of Britain the player controls the RAF Fighter Command during the turning point air battle of the World War 2. You may familiarize yourself with the game by choosing to fight one day with either light or heavy enemy activity, or play the full campaign (starting 20 August 1940, limited to 30 days). The map shows the southern half of Great Britain and a small corner of France, with airfields, radar stations and cities. Fighter squadrons (18 available) need to be scrambled to intercept detected incoming Luftwaffe raids. At the end of the day a tally of losses will be displayed, followed by reinforcements allocation screen. Optional action sequences allow the player to fly a Spitfire in a dogfight or man an anti-aircraft gun (not available on ZX Spectrum).

Billiards Simulator

Billiards Simulator

Atari ST - Released - 1988

Billiards Simulator is a carom billiards game which is played with three balls and on a table without pockets. In the first phase of the shot, the cue is aligned to the ball. Here the player can either use the full 3D perspective or a top-down view. After that, the used cue (there are three), the spin and the strength of the shot is chosen by aligning diagrams and sliders. Then the shot is performed and points assigned. Additionally the player can set certain parameters to change the game experience, e.g. ball weight, friction or rebound.

Billiards Simulator

Billiards Simulator

Commodore Amiga - Released - 1989

Billiards Simulator is a carom billiards game which is played with three balls and on a table without pockets. In the first phase of the shot, the cue is aligned to the ball. Here the player can either use the full 3D perspective or a top-down view. After that, the used cue (there are three), the spin and the strength of the shot is chosen by aligning diagrams and sliders. Then the shot is performed and points assigned. Additionally the player can set certain parameters to change the game experience, e.g. ball weight, friction or rebound.

Billiards Simulator

Billiards Simulator

MS-DOS - Released - 1989

Billiards Simulator is a carom billiards game which is played with three balls and on a table without pockets. In the first phase of the shot, the cue is aligned to the ball. Here the player can either use the full 3D perspective or a top-down view. After that, the used cue (there are three), the spin and the strength of the shot is chosen by aligning diagrams and sliders. Then the shot is performed and points assigned. Additionally the player can set certain parameters to change the game experience, e.g. ball weight, friction or rebound.

Birdie

Birdie

Amstrad CPC - Released - 1987

If you had dreams to be a bird, this game will make them true. Here you are a Birdie in some sci-fi world filled with robots, carnivorous plants, parachutes, raptors, barbarians, lasers, butterflies, magical doors, hyperspace, etc. You should survive in this world with help of your wings and flying techniques. The game is flown in third-person view, where you may control a bird moving him/her left or right, flying up or descending down, and flapping the wings. To fly correctly, the bird has to move in the air at a certain speed. Once the latter increases, the bird is handy. If bird's speed drops below a certain threshold, the bird then follows one of the oldest laws of the universe, gravity. Flapping wings enables bird to gain altitude and flying down on the wings increases speed. The scoreboard on the screen tells you your speed (red = stall), altitude, the remaining time before the night, your life energy (no energy = game over). Flying at altitude for too long will attract predators, give no points, and exhaust the energy unnecessarily. Eating butterflies allows you to recover energy, but remember that eating too much makes you aggressive! The environment, where Birdie is flying, will change during the game. Starting in the forest, you will visit other dimensions through Magical Doors as well as descend the dungeons, and even meet lamas.

Bubble Ghost

Bubble Ghost

Amstrad CPC - Released - 1988

Bubble Ghost needs to blow a bubble out of his creator's castle. Your task is to guide him so as to direct the bubble through the gaps in each room. The bubble's direction is affected by which part of the ghost hits it. Candles, fans, and other obstacles serve to make little Bubble Ghost's task harder. Bubble Ghost is invincible, but the bubble is prone to bursting if it hits anything at pace. You have five bubbles before the game is over.

Captain Blood

Captain Blood

Amstrad CPC - Released - January 1, 1988

Bob Morlock is a game designer who has just developed a new sci-fi video game set in outer space and alien worlds. While testing the product Morlock inexplicably finds himself in the spaceship within the game. A hyperspace accident clones him thirty times. Each of the clones departs, taking with him a portion of a vital fluid that sustains Morlock's life. Assuming the persona of the brave Captain Blood, the programmer tracks down and disintegrated twenty-five clones, spending 800 years to achieve that goal. However, five clones still remain, hidden somewhere in the depths of the galaxy. Captain Blood must find these clones and destroy them before he loses his own life. Captain Blood is an open-ended first-person adventure game. Much of the game consists of traveling to various planets and communicating with the aliens there to gather clues concerning the clones' whereabouts. The player commands a biological ship called Ark, and must launch probes onto planet surfaces, successfully navigating them through the landscape to locate an alien. The Ark can also scan planets and sometimes teleport aliens to different locations. Conversations with the aliens are conducted via the so-called UPCOM interface. Over 150 icons are available to represent different concepts. Since each alien speaks his own language, the player must input various combinations of the icons to be able to understand the alien and communicate with him. Successfully concluding conversations may offer clues or unlock other planets. The protagonist's health deteriorates over the time, which affects the game's interface by making it more difficult to control. These symptoms may be reverted by disintegrating a clone.

Captain Blood

Captain Blood

Commodore Amiga - Released - December 1, 1988

Captain Blood (L’Arche du Captain Blood in France) is the name of a French video game from 1988 made by ERE Informatique (soon relabeled with their short-lived Exxos label) and released by Infogrames. It was later re-released in the UK by Players Premier Software. The title tune is a stripped down version of "Ethnicolor" by Jean Michel Jarre. The titular character of the game is a 1980s video game designer, Bob Morlock, who had picked "Captain Blood" as a nickname in tribute to the film starring Errol Flynn of the same name. Morlock develops a new video game about aliens and space travel. While testing for the first time his new project, he becomes warped inside the spaceship of the very game he had designed. Soon after, Blood is forced to go into hyperspace mode and, due to an incident, gets accidentally cloned 30 times. For 800 years, Blood tracks down every clone, as each one took a portion of his vital fluid. When the game begins, Blood successfully disintegrated 25 clones but he needs to kill the last five clones who turned out to be the most difficult to track down or he will lose his last connections with the human species.

Captain Blood

Captain Blood

Apple IIGS - Released - 1989

Bob Morlock is a game designer who has just developed a new sci-fi video game set in outer space and alien worlds. While testing the product Morlock inexplicably finds himself in the spaceship within the game. A hyperspace accident clones him thirty times. Each of the clones departs, taking with him a portion of a vital fluid that sustains Morlock's life. Assuming the persona of the brave Captain Blood, the programmer tracks down and disintegrated twenty-five clones, spending 800 years to achieve that goal. However, five clones still remain, hidden somewhere in the depths of the galaxy. Captain Blood must find these clones and destroy them before he loses his own life. Captain Blood is an open-ended first-person adventure game. Much of the game consists of traveling to various planets and communicating with the aliens there to gather clues concerning the clones' whereabouts. The player commands a biological ship called Ark, and must launch probes onto planet surfaces, successfully navigating them through the landscape to locate an alien. The Ark can also scan planets and sometimes teleport aliens to different locations. Conversations with the aliens are conducted via the so-called UPCOM interface. Over 150 icons are available to represent different concepts. Since each alien speaks his own language, the player must input various combinations of the icons to be able to understand the alien and communicate with him. Successfully concluding conversations may offer clues or unlock other planets. The protagonist's health deteriorates over the time, which affects the game's interface by making it more difficult to control. These symptoms may be reverted by disintegrating a clone.

Champs De Mines + Casse Briques

Champs De Mines + Casse Briques

Jupiter Ace - Released - 1983

Circus (Cymbal Software)

Circus (Cymbal Software)

Commodore 64 - Released - 1983

The seventh in the Mysterious Adventure series of illustrated text adventures by Brian Howarth. Your car has broken down, miles from anywhere. Heading off in search of a gas station, 3 miles down the road you come upon what appears to be a Circus tent, nestled in a small valley. Sounds and music come from inside. As you reach the gate, suddenly there is complete silence. You walk fearfully towards the entrance of the tent, wondering what exactly is going on here. Maybe if you are lucky, you can find some gas here...

Clash

Clash

Amstrad CPC - Released - 1987

Contamination

Contamination

Amstrad CPC - Released - 1985

In the future, civilization is in great danger from a wave of viruses sweeping the planet. The World Health Organization must contain these outbreaks as best it can. Your role is to obtain samples of the viruses and analyses them so that you can create antidotes. This is done by rotating and/or reversing the order of the elements that make up the viruses. The order depends on how the virus spreads, so you can use this knowledge to create antidotes for similar viruses more quickly. You can also use a ‘scorched earth’ policy, or as a very last resort, use a nuclear bomb – but you may well be forced to resign if you do this!

Crafton & Xunk

Crafton & Xunk

Microsoft MSX2 - Released - 1988

Crafton & Xunk is a Graphic adventure game, originally released for the Amstrad CPC in 1986. It was programmed by Remi Herbulot, with graphics by Michel Rho, and was published in France by ERE Informatique and by PSS in Britain. An Atari ST version was released in 1987. The game is played out in isometric area with a futuristic sci-fi plot with puzzle solving. Reaction from the games industry and magazines was generally positive, gaining accolades and high ratings in reviews. A sequel, Get Dexter 2, was released in 1988. Plot: In 2912 a war rages on earth and is escalating out of control. If the Central Galactic Control Computer on Earth is destroyed then all life on the planets will perish with it. The council of Sages give Dexter, an android expert in dangerous missions, and Scooter his trusty Podocephalus, the mission to infiltrate the computer centre and copy the memory in order that Galactic life can continue.

Despotik Design

Despotik Design

Amstrad CPC - Released - 1987

The center of the world (new address: 5/7, rue de l'Amiral-Courbet, 94160 Saint-Mandé) houses, as you know, an important robotic bio-genetic complex, responsible for the industrial production of this masterpiece chromosome that are "BLERO" cells. These constituent elements of most of our fellow citizens (being special nicknames of this fact and affectionately "badgers"), make of them the delicious people that we know: docile voters and tireless workers, loving football, Sabatier and sometimes even the Amstrad computers, that says it all ... Now, recently, this ultramodern center of capital importance, is at the mercy of a formidable terrorist keen on computers, with an armada of dedicated robots body and circuits to their evil master. This monster of malevolence reprogrammed the whole kit, nourishing the insane hope that the cells thus counterfeited, would generate individualistic and asocial beings, endowed with clairvoyance and intellectual acuity unknown until then. It goes without saying that such creatures (whose existence we have unfortunately already detected), by their singularity, risk calling into question the essential foundations of our sweet society. Your mission, if you accept it, is to destroy the freelancers, er, the unwanted robots working at 5/7, rue de l'Amiral-Courbet and to reprogram the bugged elements of the vast laboratory, so that it can replay around the world, the seed of this afflicting bliss which is so reassuring, which is the joy of our dear politicians. Naturally, if you were captured, the State Department would deny having knowledge of your actions. This magazine will self-destruct within five seconds, good luck.

Doomsday Blues

Doomsday Blues

Amstrad CPC - Released - 1986

In this real-time adventure you are a prisoner of jail guarded by droids. And you know the roster of their duty, some of them are on beat by day, some by night. Another of them like a dogs, who is on beat all time. But you have to find the way out of labyrinth using your legs and a knack to bash the doors out. With time your health is decreasing and you must find the bottles to recuperate. When you are bashing the door, your physical endurance is decreasing and you must find a food to restore it. In game you'll also find the coins for coffee dispensing machines but beware of talking portraits and other traps...

Eden Blues

Eden Blues

MS-DOS - Released - 1987

In this real-time adventure you are a prisoner of jail guarded by droids. And you know the roster of their duty, some of them are on beat by day, some by night. Another of them like a dogs, who is on beat all time. But you have to find the way out of labyrinth using your legs and a knack to bash the doors out. With time your health is decreasing and you must find the bottles to recuperate. When you are bashing the door, your physical endurance is decreasing and you must find a food to restore it. In game you'll also find the coins for coffee dispensing machines but beware of talking portraits and other traps...

Get Dexter 2

Get Dexter 2

Atari ST - Released - 1988

In this sequel to Get Dexter, android Dexter and his sidekick Scooter return. Dexter has been asked to go to the planet Kef and help the Swapi race. The Swapis have, until recently, been on good terms with their neighbors, the Stiffiens. But now, a new religious cult has risen among the Stiffiens, and the Swapis are in danger. The secret behind the cult lies in the Antines building. Before Dexter can investigate Antines, he must prove that the Swapis can trust him by solving three tasks. The game is an isometric action adventure. Dexter must explore dozens of rooms, solve puzzles and deal with many characters, both friends and foes. A large number of items can be picked up, used or moved around to help overcome the obstacles. The three tasks set by the Swapis can be tackled in any order, but only once all three are completed the way to Antines opens up. Three kinds of creatures live on Kef. The Swapis are friendly and Dexter can talk to them and trade items with them. Stiffiens and animals are less friendly and must be avoided or destroyed. They can be lured into traps or killed using dynamite or a laser gun. Touching enemies lowers Dexter's battery power. If it runs out, the game is over, but it can be recharged by plugging into the mains. Dexter's sidekick Scooter is more helpful than in the previous game. By calling him and pointing to an object, Scooter will fetch that object.

Get Dexter 2

Get Dexter 2

Amstrad CPC - Released - January 1, 1988

In this sequel to Get Dexter, android Dexter and his sidekick Scooter return. Dexter has been asked to go to the planet Kef and help the Swapi race. The Swapis have, until recently, been on good terms with their neighbors, the Stiffiens. But now, a new religious cult has risen among the Stiffiens, and the Swapis are in danger. The secret behind the cult lies in the Antines building. Before Dexter can investigate Antines, he must prove that the Swapis can trust him by solving three tasks. The game is an isometric action adventure. Dexter must explore dozens of rooms, solve puzzles and deal with many characters, both friends and foes. A large number of items can be picked up, used or moved around to help overcome the obstacles. The three tasks set by the Swapis can be tackled in any order, but only once all three are completed the way to Antines opens up. Three kinds of creatures live on Kef. The Swapis are friendly and Dexter can talk to them and trade items with them. Stiffiens and animals are less friendly and must be avoided or destroyed. They can be lured into traps or killed using dynamite or a laser gun. Touching enemies lowers Dexter's battery power. If it runs out, the game is over, but it can be recharged by plugging into the mains. Dexter's sidekick Scooter is more helpful than in the previous game. By calling him and pointing to an object, Scooter will fetch that object.

Gutter

Gutter

Amstrad CPC - Released - 1985

The first thing the player/players of Gutter must do is inserting credits, using them to access the ball. In turns, each of you have to guide a ball down a gutter surrounded by a patchwork 3D effect. This is done by steering it left and right to give it angular acceleration. You can hit the jesters, kings, queens, and chalices for points and bonuses. Avoid the axemen and monks - the axeman takes your life, and monk returns you to the start of the game/ Different royal members, including monks, increase your score. As such, hitting monks can be a good move if you are confident. On the right of the screen you may see your career progress in the gutter (D/1/2/3/0/S).

Harry & Harry: La Boîte de Rajmahal

Harry & Harry: La Boîte de Rajmahal

Amstrad CPC - Released - 1986

February 11, 1934, 8 o'clock in the morning ... when you leave your apartment at the Hiklass Building in Los Angeles, you are surprised by the all-spring atmosphere that reigns this morning; you go to the newsstand where you will do your one and only daily task: buying your newspaper. Once this important action is done, you go out quietly when, suddenly, two fanatics rush on you and just before sinking into the stars, you hear them scream: "That's it, we have the prof!".

Harry & Harry: Mission Torpedo

Harry & Harry: Mission Torpedo

Amstrad CPC - Released - 1986

Continuation of "The Rajmahal Box", "Mission torpédo" does not deny the suspicious atmosphere of this micro-thriller: graphics in white and black, dialogues enameled with the typical humor of thrillers, sinister and rude characters. It is all here, can you finish the mission?

Hold-Up

Hold-Up

Amstrad CPC - Released - 1984

You are a hold-up man driving a fast red car in a French town with narrow streets. The armoured van with bags of money is also somewhere in this town. So you must find it using your radar and collect the money. Gendarmerie (French Police) knows about you and wants to cancel your mission by killing you, so you also must avoid them, or to make a good getaway by dropping oil spots on the road. During your driving the fuel is used up, so you have to re-fill the tank at the gas station.

Intercepteur Cobalt

Intercepteur Cobalt

Sinclair ZX Spectrum - Released - 1984

A flight simulator where you need to take off, stabilize yourself at 3000M then activate your ILS. Change to the frequency to allow you to request your landing. You can then monitor your developments on the left RADAR as long as you stay within 23km from the base and less than 3kM altitude. Remember to land o the right side of the runway!

Le Passager du Temps

Le Passager du Temps

Amstrad CPC - Released - 1987

Your uncle is an inventor with a great interest in matters of time. Now he has gone missing. After searching his house, you discover a mysterious machine...

Le Rendez Vous de la Terreur

Le Rendez Vous de la Terreur

Oric Atmos - Released - 1983

Le Rendez Vous de la Terreur (Le Rendez-Vous de la Terreur on the title screen) is a French language horror/suspense themed text adventure with graphics for the Oric computers. It was developed by Robert Piechaud and published by ERE Informatique in 1983.

Lombrix

Lombrix

Sinclair ZX Spectrum - Released - 1984

Macadam Bumper

Macadam Bumper

Oric Atmos - Released - 1985

A single classical-style pinball table is provided in this simulation. A table editor is also provided — this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of the table gives you a bonus. Gain as many points as possible to rack up a high score.

Macadam Bumper

Macadam Bumper

Amstrad CPC - Released - 1985

A single classical-style pinball table is provided in this simulation. A table editor is also provided — this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of the table gives you a bonus. Gain as many points as possible to rack up a high score.

Manager

Manager

Amstrad CPC - Released - 1985

Micro Sapiens

Micro Sapiens

Amstrad CPC - Released - 1985

Test your knowledge of French vocabulary in this game for up to four players. In each round, one player moves an alien around the screen collecting letters, while being chased by a tentacled monster. Each letter is worth a certain number of points, just like the Scrabble board game. Once eight letters are collected, or the monster eats the alien, the letters are presented and all the players have a limited amount of time to combine them to form a word. When the time runs out, each player enters their word, and the player with the highest scoring word earns points. The game is written mostly in BASIC and it shows, particularly during the section in which you collect letters.

Mission Delta

Mission Delta

Amstrad CPC - Released - 1985

Mummy's Tomb

Mummy's Tomb

Commodore 64 - Released - 1983

In this game, the player must gather the treasures for all eight levels. But to be able to enter the treasure caverns, the player is required to collect certain keys, and open the doors in which the key's color matches the border's. These keys are collected in other rooms. If the right key is obtained, the player is able to pass through the doors, enter the cavern, and get the treasure. While searching the rooms, you can also get swords that you can use to kill snakes, bats, spiders, and mummies; and the torches to see. Besides treasures, other things that you can get in the caverns are pixie boots which you can get for extra speed, and two potions - one for teleportation, one for invincibility. There are eight levels in the game, and going up ladders take you to the next level. This was released as The Mummy's Tomb in North America as part of the 3 Arcade Games - Book 1 compilation pack.

Oxphar

Oxphar

Amstrad CPC - Released - 1987

Oxphar is an Adventure game, developed and published by ERE Informatique, which was released in Europe in 1987. You have been taken to the surreal land of Do, where you take the role of Oxphar. You are tasked with finding the blue stone of Savanah.

Pacific

Pacific

Amstrad CPC - Released - 1987

As a diver you explore the calm waters of the Pacific in a search of hidden treasures. Starting at the waves you dive deeper and deeper to the reefs, which form a labyrinth and block your way. During the diving you should move left/right, swim up or passively fall down on the screen until you reach its boundary, when you progress from one screen to another. Underwater inhabitants such as crabs or skates are harmful to your diving-suit so you have to shoot them with your pistol. You also have to push the dynamite to the seabed, find the doors, follow the passages, and collect the treasures. Encountering the depth sensors in the reefs you may check your position on the map. Your oxygen supply is exhausting during a diving so you have to top it up regularly. Game may be played in turns by 1 or 2 players of the same or different sex.

Phalsberg

Phalsberg

Commodore 64 - Released - 1986

Phalsberg was developed and released in France in 1986 for the C64, then localized in English the next year. It is an open-world, turn-based role-playing game. The small planet of KALVOR made up of two continents: PRIMATERRA and KALIMATER. knew a peaceful happiness under the Halsberg reign of the good King PHILOXAL. When at the end of the 3rd millennium of the infamous Kalvorian calendar BLACKSTAR, commander of the Praetorian legions, seized PHILOXAL and set himself up as Grand Master of Kalvor. Aided by mercenaries, he succeeded in seizing the royal attributes which he dispersed on the continent. So you will have to find: - THE SACRED CROWN, -THE SCARAB OF THE ANCIENT CITIES, and -LE SCEPTRE D'OR

Phoenix

Phoenix

Atari ST - Released - 1987

In Phoenix the player has to re-open 15 hyperspace routes which where previously closed by the authorities. Unfortunately they used mines to prevent illegal movements... The game is played in a first-person perspective with vector graphics. The space ship moves with a constant velocity and the player's job is shoot the mines on the way and to steer left and right so he avoids obstacles. But it is important to be careful: leaving the road causes the space ship to fall out of the hyperspace and lose a life. The game records the last flight which can be used for analyzing and memorizing purposes.

Pinball Wizard

Pinball Wizard

Atari ST - Released - 1986

A single classical-style pinball table is provided in this simulation. A table editor is also provided — this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of the table gives you a bonus. Gain as many points as possible to rack up a high score.

Pinball Wizard

Pinball Wizard

MS-DOS - Released - 1987

A single classical-style pinball table is provided in this simulation. A table editor is also provided — this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of the table gives you a bonus. Gain as many points as possible to rack up a high score.

Purple Saturn Day

Purple Saturn Day

Atari ST - Released - 1989

Every 4 galactic-years, alien athletes from every inhabited planet in the galaxy gather to compete in the Purple Saturn Day games. Four interplanetary events await the player: Pilot a ship through time and space, race around the rings of Saturn, solve a fast-moving electronic puzzle and navigate a futuristic obstacle course.

Qin

Qin

Atari ST - Released - 1987

The game is set in China in 2010. You're part of an international group to excavate the tomb of Qin Shi Huangdi, the greatest secret of the ancient world. Somehow, you get trapped inside the tomb.

Qin: L'énigme de l'armée de pierre

Qin: L'énigme de l'armée de pierre

Amstrad CPC - Released - 1987

The game is set in China in 2010. You're part of an international group to excavate the tomb of Qin Shi Huangdi, the greatest secret of the ancient world. Somehow, you get trapped inside the tomb.

Robbbot

Robbbot

Amstrad CPC - Released - 1986

The team of three Robots (XOR, RHO and SAM) are landed on the unknown planet to get the Axium B52 resource. Combining different functions of robots you as a distant manager have to explore the underground tunnels of the planet, to avoid falling destroying items, shoot the creatures, which take your energy out, and to find the important resource. Every robot can fly to bypass the planet's gravitation, but the surface of the planet is looks like a mixed fractal. No surface, but many obstacles formed a labyrinth with big gaps to move in. Some creatures want to taste robots, it leads to loss of robot's energy, so you have to shoot them in horizontal plane. Also unique features of robots allow you as pilot-manager to use robots as a team. XOR collects the resources, SAM repairs other robots but not itself if they break-down, and RHO transmits communications from the other two robots back to you.

Scott Winder: Reporter

Scott Winder: Reporter

Amstrad CPC - Released - 1987

You play as Scott Winder, reporter for the Impact newspaper. Your editor orders you three articles for the front page. After learning about a subject, you go in search of information. For this you can go abroad and have information on the cities you visit.

Sky Hunter

Sky Hunter

Amstrad CPC - Released - 1988

Spidertronic

Spidertronic

Atari ST - Released - 1988

In Spidertronic the player gets to take control of a robotic spider moving through a world of isometric levels. Each level consists of tiles that make out the spider's web. Problem is that the web is under siege by odd spherical creatures. This has lead to some passageways being broken and now it's up to our little spider to repair the damage done. The aim then is to rebuild these parts of each level so that the spider can move on to the next. This is done with the use of coloured tiles. The HUD shows a flashing dot that indicates what colour is needed. The spider then has to find a tile in that colour and move it to the tile that needs to be repaired. Once this is all done the spider gets access to a teleporter and can move on to the next level. The spider isn't alone however. It has to be careful not to come into contact with the balls that move around the web. Balls can be destroyed by building a web in front of them. They won't be gone for long though since they will respawn after just a few seconds.

Spidertronic

Spidertronic

Commodore Amiga - Released - 1988

In Spidertronic the player gets to take control of a robotic spider moving through a world of isometric levels. Each level consists of tiles that make out the spider's web. Problem is that the web is under siege by odd spherical creatures. This has lead to some passageways being broken and now it's up to our little spider to repair the damage done. The aim then is to rebuild these parts of each level so that the spider can move on to the next. This is done with the use of coloured tiles. The HUD shows a flashing dot that indicates what colour is needed. The spider then has to find a tile in that colour and move it to the tile that needs to be repaired. Once this is all done the spider gets access to a teleporter and can move on to the next level. The spider isn't alone however. It has to be careful not to come into contact with the balls that move around the web. Balls can be destroyed by building a web in front of them. They won't be gone for long though since they will respawn after just a few seconds.

SRAM

SRAM

Amstrad CPC - Released - 1986

SRAM is a textual adventure with graphics for the Amstrad CPC. The name SRAM means MARS in reverse. It was developed by Serge Hauduc, Ludovic Hauduc and Jacques Hémonic and published by ERE informatique. It had a sequel called SRAM II. The game developers would later program QIN. On the mysterious planet Sram, you must save king Egres, who has been imprisoned by an evil high priest.

SRAM 2

SRAM 2

Amstrad CPC

In Sram II, you will also be able to find some differences compared to Sram I, in the principle of play. Now, time has its importance, in the upper left corner of the screen, you will notice the presence of two pendulums: the one gives you the time elapsed, the other the duration of your actions. Better to act quickly, sometimes not too quickly anyway. Moreover, in Sram II, you have two lives: like what you do not have only enemies, a good mage having had the precaution of giving you a trowel which has the power to reconstitute you once before definitively admiring the specter of Death (in full dress: skeleton, scythe and everything and everything ...). Do not tempt the devil (he is smarter than you!) And do not force chance: Very classic, this game takes the "look" of Sram I. With even more beautiful graphics, even more finished and very colorful thanks to the use of various frames. Movements are always made by arrow keys and commands (actions) on the keyboard. The parser is in the same vein as Sram and has not lost his charming humor ... In addition, classic and efficient, you have the possibility of saving a game in progress to resume it later. Very useful this option, if you feel a danger! After loading the presentation screen which in its animation takes both the style and the music of Sram I, the computer offers you to go on an adventure from the beginning or to reload one of the two parts that you have previously saved. (A choice between TWO saved games? We can not stop progress!) Small criticism, presentation and situation of the story are a bit long when you have to each time resume the game at the beginning ... A blush, Sram and it starts again! Will you be able to play the vengeful vigilantes properly, make a salutary "cleaning" in the city of Sram, find and kill Egrès IV (by avoiding the genocides which have bad effect) and that without losing your lives? In any case, Sram II is a game in its own right, well constructed, well made and full of its primary interest. The amateurs will appreciate, the others can let themselves be tempted ...

Starboy

Starboy

Amstrad CPC - Released - 1986

Can you guide Starboy through ten levels of platform action and rebuild his spaceship so that he can escape? This is a simple platform game which involves climbing ladders, jumping over chasms and avoiding aliens, robots and bullets. Aliens and robots can be shot, but your ammunition is limited, although it can be replenished.

Stryfe

Stryfe

Amstrad CPC - Released - 1986

Wlamir the wizard and Olaf the dwarf are on a mission to slay the evil demon Morvelinh. There are 25 levels (or chapters, as the game calls them), where Wlamir and/or Olaf (you can play on your own or with a friend) collect treasure chests and potions, and destroy the hordes of monsters that are constantly in their way. Each level has four screens, and you must find the silver key and then the golden key, which unlock the door to the next level. The potions can be used to destroy the generators which create the monsters, and if you’re playing Wlamir, the monsters will also be destroyed. Yes, this is a Gauntlet clone, and it’s very nice indeed. The graphics and the loading screen are stunning and the action is fast.

Teenage Queen

Teenage Queen

Atari ST - Released - 1988

Teenage Queen is quite simply strip poker. But it's the nicest strip poker ever made, in my humble opinion; for the simple reason that the graphics are beautiful airbrush renderings that have been scanned and retouched, producing some incredible 16 colour graphics. And the custom OS makes the game load quick. Created by the French ERE Informatique team and converted by fellow countrymen Miami Software, who had turned to more serious coding after their cracking days as the French United Crackers Klan, or a 4 letter word for short. It turns out Miami created the IIGS version without being asked and when they presented it to Infogrames were told they weren't interested in supporting the IIGS platform anymore. It somehow fell into the hands of the Blasters, a "Detroit based cracking group". I've got a pet theory that Miami briefly returned to their cracking days and made it look like Teenage Queen was leaked...but then again, I can be a pretty paranoid, suspicious person. But I've since been emailed and told that it is indeed what happened!

Teenage Queen

Teenage Queen

Amstrad CPC - Released - January 1, 1989

In this interactive poker game you meet in a park the beautiful female roller-skater, who is very interested in strip playing. During the game you come to night club, where the female shows her real body...

Tensions

Tensions

Amstrad CPC - Released - 1986

Tensions is a closed poker game for four players. You are faced with 3 opponents sorted from a list of 6. They all have their own character and different physique. Your opponents are represented on the screen, and their faces come alive according to their personality and the present situation. The players of the time still remember the cold and expressionless face of Lady X, the expressions of Chico, the aggressive look of Aldo, the tics of Chraly, the tears of Paula or the soft hat of the Boss ... and the owners of Amstrad CPC are still moved by the memory of the stripping of certain protagonists (the ultimate goal of the game being to force a charming young lady to reveal to you her enticing curves, because it is indeed of a strîp-poker that he this is I)

The Covenant

The Covenant

Amstrad CPC - Released - 1985

The eponymous Covenant refer to a long lost parchment which carries the entire cultural record of long dead people, who have now mutated and are scattered along with fragments of the Covenant among the 256 caverns of a subterranean world. Your task is to find the 64 pieces of parchment and also to gather the mutant creatures, so that when you have the complete parchment the planet surface can be repopulated. You travel in a globe armed with a stun gun. The globe itself is rather difficult to control! Whenever you or it come into contact with a creature, energy will be lost, so your first task in any cavern is to stun the creatures within and take them on board by maneuvering your craft over them. The whole cave system is divided up into blocks of four rooms. Each area has a key, a piece of the Covenant and some anesthetic. The latter refills the stun gun; you must stun all the creatures in a zone before you can move onto the next area. You only have one life, so be careful! However, lost energy can be regained by standing on a power point. At any stage of the game you can see your current status by pressing the space bar.

The Covenant

The Covenant

Sinclair ZX Spectrum - Released - 1985

The eponymous Covenant refer to a long lost parchment which carries the entire cultural record of long dead people, who have now mutated and are scattered along with fragments of the Covenant among the 256 caverns of a subterranean world. Your task is to find the 64 pieces of parchment and also to gather the mutant creatures, so that when you have the complete parchment the planet surface can be repopulated. You travel in a globe armed with a stun gun. The globe itself is rather difficult to control! Whenever you or it come into contact with a creature, energy will be lost, so your first task in any cavern is to stun the creatures within and take them on board by maneuvering your craft over them. The whole cave system is divided up into blocks of four rooms. Each area has a key, a piece of the Covenant and some anesthetic. The latter refills the stun gun; you must stun all the creatures in a zone before you can move onto the next area. You only have one life, so be careful! However, lost energy can be regained by standing on a power point. At any stage of the game you can see your current status by pressing the space bar.

Theatre Europe

Theatre Europe

Amstrad CPC - Released - 1985

This game covers the first 30 days of what was then feared to be the next war in Europe. You can choose to be the supreme commander of the NATO or the Warsaw Pact. In your control are air and ground units. These are backed up by your ability to make strategic nuclear/chemical attacks. As the Warsaw Pact commander your task is to break the lines of the NATO alliance, which you see is a powerful invasion force, poised on your border. Your first task is to take over West Germany. As NATO commander your task is to stop the Russian invasion. Hold the lines on West Germany's border. You will achieve this by preventing the occupation of West Germany. Your computer opponent can play in three different ways. Nuclear weapons can be disabled for a Beginner game, while the thought processes can be either rational or unpredictable. Gameplay is turn-based and primarily strategic, but some scenes can be played out in optional action sequences.

Tobruk: The Clash of Armour

Tobruk: The Clash of Armour

Amstrad CPC - Released - 1986

The battle for Tobruk in May-July 1942 was one of the key battles of the North African front in World War 2. Rommel lead the Axis forces to a victory, taking out Allied forces which were gathered to densely mine a strategic defensive area of Libya. In this tactical wargame, players can do the same. Taking the six Allied supply points is crucial to your mission's success. You must guide the movement and attacks of your units. You can also call in aircraft and engineer support. The game is turn-based; once you have given your orders, the Allies do the same. Unit damage is progressively calculated. Unlike the Allies, you use mobile suppliers, which you also command. They should be kept in range of your units (with no Allied forces in between). The game includes optional action sequences, which can be practised outside the main game. You control navigation, driving and gunning (with turrets and machine guns) for individual units, from a first-person view.

Trafic

Trafic

Commodore 64 - Released - 1985

An Italian frogger-clone where you must avoid the sports cars to make it to the far side. Published in Super VIC & C64 A2-N03 (March 1985), Super Commodore 1985/03, Jackson Soft Compilation #6.

Trauma

Trauma

Atari ST - Released - 1987

A world of barbarian war fiends is about to pulverize the solar system. Your mission is to stop the catastrophe from happening. You'll need all of your ship's devastating fire-power to destroy the enemy planet. They'll throw everything they've got at you in order to defend their land bases, maritime war fleets and incredible cities protected by hideously menacing interceptors which are rumoured to be indestructible.

Triathlon

Oric Atmos - Released - 1985

Turbo GT

Turbo GT

Atari ST - Released - 1989

In the game you are a racer on the circuit with three other racers. Entire track is visible on the playscreen and gameplay is flowed in top-down view. You may turn left or right, and accelerate your car, which drives much faster than other cars. Finishing 5 laps on each track of different shape, players must come in first to participate in next race. Otherwise, the game will be over. Sometimes your car can be immobilized for the rest of the race. The game is available for 1 or 2 players. In 2 players mode one player should use keyboard and another player should use joystick to play simultaneously, while in 1 player mode player may choose between the controllers.

Warlock

Warlock

Apple IIGS - Released - 1988

Warlock is a game which played much like Ghosts & Goblins. The player has to find the ancient relics which are needed in order to beat "The Unspeakable One". When the player kills enemy characters in the game they will sometimes drop powerups including vitality (health), power (magic), armor, treasure (points), and mystery (often bad things).

Warlock

Warlock

Commodore 64 - Released - May 15, 1989

Warlock is a game which played much like Ghosts & Goblins. The player has to find the ancient relics which are needed in order to beat "The Unspeakable One". When the player kills enemy characters in the game they will sometimes drop powerups including vitality (health), power (magic), armor, treasure (points), and mystery (often bad things).

Warlocks Quest

Warlocks Quest

Atari ST - Released - 1988

Warlock's Quest a.k.a Warlock is a game which played much like Ghosts & Goblins. The player has to find the ancient relics which are needed in order to beat "The Unspeakable One". When the player kills enemy characters in the game they will sometimes drop powerups including vitality (health), power (magic), armor, treasure (points), and mystery (often bad things).

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