Loriciel

Baby Jo in "Going Home"

Baby Jo in "Going Home"

Atari ST - 1991

As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four levels while avoiding the bad-tempered animals and machines on the way? Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a life, so collecting fresh bottles and diapers is important. The game is multilingual (you can choose between English, French, German and Spanish)

Best of the Best Championship Karate

Best of the Best Championship Karate

MS-DOS - Released - 1992

Best of the Best Championship Karate is a realistic fighting game. After you choose your fighter for his parameters (strength, stamina and resistance), you can choose from 55 different moves. You can now train your fighter at a gym before the real fights. To master the game, one must alternate training and fights, as training improves stamina, strength and resistance. Be careful, losing a fight reduces those parameters, so you have to be ready before getting in the ring!

Best of the Best: Championship Karate

Best of the Best: Championship Karate

Nintendo Game Boy - Released - December 1, 1992

The ancient art of Karate, you have been obsessed with its mystical magic and power. Since you were a young child you've dreamed of entering the arenas, matching your skills against the "Best of the Best." Your dream has turned into reality as you've been ranked 16th in the world and now you're ready to enter the International World Championships. Training does not stop here, continue to master your moves, focus on a style or create your own. Choose between 55 possible moves and program your favorites into your style. Study your opponents carefully, for they are watching you. Your body and mind must work together with your concentration and spirit. Imagine the superiority of your speed and power, for those who lack the spirit will lose the battle. You will meet many tough fighters as obsessed with being the best as you are and they can't wait to see what you're made of! As your skills sharpen you'll be asked to participate in the ultimate confrontation, "The Kumate," a full contact no holds barred match requiring much thought and training. Think carefully before entering, the spirit must lead the body. Never forget the essence of the Martial Spirit: "dedication, obedience, honor, faith and perseverance in battle." So welcome to the opportunity to be the "BEST OF THE BEST!"

Code Route

Code Route

Atari ST - Released - 1989

Copter 271

Copter 271

Amstrad GX4000 - Released - 1991

Copter 271 is a vertical shoot them up. It was the last official game released on Cartridge for the GX4000/Plus range, it was rushed to the released and seems unfinished.

Copter 271

Copter 271

Amstrad CPC - 1991

An army of Martians is attacking Earth and humanity is threatened with complete extinction. The player has been summoned by the army general and is given the task to fight the enemy in the latest helicopter, Copter 271. Copter 271 is a vertically scrolling shoot 'em up in the style of 1942 and Xevious that can be played by one or two players (in co-op). The game also scrolls horizontally when the player moves towards the borders. The gameplay simple involves shooting down all the enemies that the player comes across. Enemies include different kinds of aircraft, carriers and land based turrets. Each enemy usually takes a few shots to take down. There are twelve levels in total and most of them consist of a naval setting where the player flies over ocean and islands. The default weapon is a machine gun and by picking up power ups bonus weapons are made available such as missiles and bombs.

Crazy Shot

Crazy Shot

Amstrad CPC - Released - 1989

This is a rather simple shooting range game simulating what one might find in an amusement park. From the menu you can choose between six different shooting range events such as shooting at moving ducks or shooting at balloons. When you run out of time or bullets you are presented with a prize that corresponds to how well you did on the event, for example a key ring if your aim was really bad.

D-Day

D-Day

Amstrad CPC - Released - 1992

The Amstrad version of D-Day takes the same approach as Futura's other versions of D-Day by being a multi-genre game comprising of four different missions. While the idea of the missions are similar how they are done is different. 1. The plane missions have been replaced with missions from the Naval simulation game Advanced Destroyer Simulator. 2. Paratrooper - players select paratroopers one at a time and issue them orders as they contend with the wind. Orders include inclined flight to the left or right and accelerated or normal descent. 3. Infantry - In this part of the game, players take on the command of an allied infantry unit as they complete 20 missions in order to gain a strong position in enemy territory. The allied unit the player issues orders to consists of anywhere between 3 to 10 soldiers that are based on a French infantry units. The soldiers can use rifles, grenades, and can also use mortar fire to attack enemy fortifications, but they have to keep a careful eye on not wasting ammo as it can run out. 4. Tank - The missions are from Sherman M4.

D-Day

D-Day

Commodore Amiga - Released - 1993

This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France. The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include: Piloting a plane over French territory to bomb strategically important places; Landing on hostile territory as paratrooper; Breaking through enemy lines as infantry soldier; Driving a tank and fighting as a tank team with enemies in French village. All kinds of gameplay differ in looks from 1st or 3rd person perspective in simulator-like missions (tank and plane respectively) to isometric (infantry) and platform (paratrooper) with corresponding actions made in all of them. All such military actions may be played as single missions or combined and also strategically managed on the map during a real-time approach in Overlord campaign. The game progress may be saved to be restored later. Multiple options allow to turn off participation in certain or all military actions as well as adjust enemy actions including even such event as 'Hitler does not wake up'.

D-Day: Dare You Re-Live It?

D-Day: Dare You Re-Live It?

Atari ST - Released - 1992

This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France. The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include: Piloting a plane over French territory to bomb strategically important places; Landing on hostile territory as paratrooper; Breaking through enemy lines as infantry soldier; Driving a tank and fighting as a tank team with enemies in French village. All kinds of gameplay differ in looks from 1st or 3rd person perspective in simulator-like missions (tank and plane respectively) to isometric (infantry) and platform (paratrooper) with corresponding actions made in all of them. All such military actions may be played as single missions or combined and also strategically managed on the map during a real-time approach in Overlord campaign. The game progress may be saved to be restored later. Multiple options allow to turn off participation in certain or all military actions as well as adjust enemy actions including even such event as 'Hitler does not wake up'.

Denver présente: Je découvre les animaux

Denver présente: Je découvre les animaux

Atari ST - Released - 1990

Denver présente: Je découvre les couleurs

Denver présente: Je découvre les couleurs

Atari ST - Released - 1990

Denver Présente: Je Découvre Les Formes

Commodore Amiga - Released - 1990

Denver stars in the puzzle game Denver présente "je découvre les formes", which allows you to choose one out of 24 different pictures (8 of which show vegetables, 8 of which show Denver himself and 8 of which show human characters). The puzzles can have as little as 5 pieces and as many as 80 pieces. The object is to click and drag mixed up pieces from the left side box and put them in their proper place in the right side box. A turn counter will indicate how many turns the player takes to complete the puzzle.

Disc

Disc

Amstrad CPC - Released - 1991

Disc is a game of fast reflexes and clever thinking. Control one player against the computer or another person. The objective is to finish off opponents by knocking him off the platforms or by making the platform disappear by hitting the walls behind your opponents. Your weapon is a disc, which you can throw at your opponent or at the walls. The disc will ricochet off the walls, opening a wide range of angles and attacks. You can also try a direct hit at your opponents, as enough of these will eliminate him as well, but be careful - since it gives him a chance to block your disc, thus gain control of it! As you progress through the levels, from Novice, through Disciple, up to a Great Guide, your rivals become tougher, platforms take longer hits to disappear, and there are more discs on the playing field.

Gem Stone Legend

Gem Stone Legend

Atari ST - Released - 1990

The evil wizard Vangor wants to set Kohi under his domination. But you, brave bird-rider, and your Magus are against this. To defeat Vangor your Magus give you the secrets of the stone and the way to destroy it! You take the stone and promise to carry out your mission well. The game is horizontal scrolling shoot-'em-up arcade, where you should eliminate flying enemies shooting at them with the fireballs of the bird you are riding. The fireballs style may be improved collecting power-ups. Pressing the shoot button for a longer time increase fireballs` power also. There are five levels in the game, and it is available for 1-2 players. Two players mode is cooperative. Highest scores will be stored in 'Top 5' table.

Guardians

Guardians

Amstrad CPC - Released - 1991

Guardians is a puzzle game in which the player takes the role of a guardian who is tasked with containing the so-called "Triffids", balls of pure energy. The game is played in a top-down perspective and has two plains. The upper plane is where the player is active and has to build walls. There are blocks of five colours which can be freely moved over the area. If multiple blocks of the same colour come together, they fuse together and are no longer mobile; those fusions are called "cohesions". Some blocks can be combined with any colour. The player can both use blocks which are already on the plain and place bricks from a reservoir. One to three triffids are on the lower plain and bounce up and down. If they bounce up and there is block hindering them, they are lost and give minus points. Regular blocks are destroyed when they come into contact; only cohesions are a permanent wall. The goal of each level is get a certain amount of points (by creating cohesions) within a time limit.

Harricana: International Snowmobile Competition

Harricana: International Snowmobile Competition

Atari ST - Released - 1990

The game tries to represent the 1st Harricana Snowmobile Race, which took place in Québec (Canada) in 1990 and patterned after the infamous Paris-Dakar rally. There are eleven stages with different visible horizons: Québec - Lac-Édouard - Saint-Gédéon Roberval - Lac Chigoubiche - Chibougamau - Rivière Broadback - Nemaska - Eastmain - Chisasibi - Poste-de-la-Baleine - Lac Wawa - Radisson. Controlling the snowmobile in third-person behind view, the player should ride through a path marked with yellow flags in snow woods. Accelerating the snowmobile to move it forth and back is possible to avoid its blocking either by trees or debris in the snow. The direction of the way is shown also by the compass. When the way is lost, the player should find it as fast as possible. Other racers are present on the way during the day and night, and the last place on the stage means the end of game. So, the player should conquer the snows of Québec, show good time on each stage, and to be the first at the finish.

Harricana: International Snowmobile Competition

Harricana: International Snowmobile Competition

Amstrad CPC - Released - 1990

The game tries to represent the 1st Harricana Snowmobile Race, which took place in Québec (Canada) in 1990 and patterned after the infamous Paris-Dakar rally. There are eleven stages with different visible horizons: Québec - Lac-Édouard - Saint-Gédéon Roberval - Lac Chigoubiche - Chibougamau - Rivière Broadback - Nemaska - Eastmain - Chisasibi - Poste-de-la-Baleine - Lac Wawa - Radisson. Controlling the snowmobile in third-person behind view, the player should ride through a path marked with yellow flags in snow woods. Accelerating the snowmobile to move it forth and back is possible to avoid its blocking either by trees or debris in the snow. The direction of the way is shown also by the compass. When the way is lost, the player should find it as fast as possible. Other racers are present on the way during the day and night, and the last place on the stage means the end of game. So, the player should conquer the snows of Québec, show good time on each stage, and to be the first at the finish.

Jim Power in Mutant Planet

Jim Power in Mutant Planet

Commodore Amiga - Released - May 1, 1992

Jim Power was a hero who one day while travelling through the forest, encountered a dimensional rift into a strange new world. Luckily Jim always travels armed and now he'll need to fight his way past several monsters into a monster stronghold to find his way back home. Jim Power is a side-scrolling platform game, a side-scrolling shooter and a top-view shooter game depending on the level. Jim Power for the most part can jump and has an upgradable gun weapon. He must find fight enemies, bosses and obtain various keys to progress through the levels. Jim also has a "Smart Bomb" power attack which can clear the screen of enemies. In shooter levels, Jim's spaceship only has the ability to shoot and move around the screen avoiding obstacles.

L'Aigle d'Or: Le Retour

L'Aigle d'Or: Le Retour

Amstrad CPC - Released - 1992

The Golden Eagle has been stolen again, this time by Nahmur, the grand priest of a sinister cult. However, he does not know how to master its powers, so he has broken it into several pieces. Not surprisingly, your mission is to recover all the pieces of the Golden Eagle. This is an arcade adventure which is set in the future. You can access information kiosks which allow you to read e-mails and news, and there are also weapons stores where you can exchange your weapon. If you find any safes, you might be able to open them; just listen very carefully as you turn the dial! The graphics and animation are both stunning, especially if you have a Plus machine; contrary to what some might say, this was the first non-cartridge game to utilise the Plus’ extra colours. It’s an intriguing game which mixes action and adventure elements well.

L'Aigle d'Or: Le Retour

L'Aigle d'Or: Le Retour

Atari ST - Released - 1991

The plot of L'Aigle d'Or: Le Retour is a basic one: the evil priest Nahmur stole the Golden Eagle, severed it into five parts and hid them in the city. The player controls a special agent with the order (the employees are mutants) to find said parts. So the player walks through the levels while shooting all opposition. There are also some basic puzzles to solve (collecting an item at one place and using it at another or switch puzzles) and safes to open (either with found codes or by using special equipment) in order to find the eagle parts. There are also some traps to avoid. Besides walking and moving, the protagonist can jump and duck. All other actions like crawling can only be performed in certain places. Using terminals reveal useful information in the form of messages or a map for easier orientation. Other terminals offer the possibility to play a completely optional game of Reversi.

Magician

Magician

Atari ST - Released - 1990

Magician is a 2D platform game set in a fantasy world. The player controls a "typical" magician with a magic wand which can shoot fireballs. The player travels from left to right, avoids enemies and various obstacles (He can use 3 tracks to move, game has 2.5 gameplay from many beat'em ups) and collect various items such as books.

Magician

Magician

Commodore Amiga - Released - 1990

Magician is a 2D platform game set in a fantasy world. The player controls a "typical" magician with a magic wand which can shoot fireballs. The player travels from left to right, avoids enemies and various obstacles (He can use 3 tracks to move, game has 2.5 gameplay from many beat'em ups) and collect various items such as books.

Mobile Man

Mobile Man

Amstrad CPC - Released - 1990

As man in some sort of hand-made bike/helicopter you are flying down into the catacombs of some French town. These catacombs formed a labyrinth are filled with flowers, acid cans and are controlled by your enemies representing dinosaurs, mutants, robots, and undeads. The contact with enemies is lethal for you, so you have to find the flowers of appropriate color, and shoot the balls of such color at the monsters of such color to kill them. Also you should clear your way of acid cans. To do this you should most often fly to appropriate position of complex labyrinth to shoot the can through the gap in the wall. It is because of your ability to shoot in horizontal plane only. To increase your energy you should find the barbecues.

Moon Blaster

Moon Blaster

Amstrad CPC - Released - 1990

In Moon Blaster you are a pilot of a ground-skimming space jet landed on the surface of moons to eliminate the enemies blasting them off. There are three kinds of moon - sand, green and ice, and you may visit all or only one of them. Sitting in the cockpit, you may speed up or turn your space jet, and blast off the enemy. Keep an eye on the scanner to see which directions and distances have threats, and watch the shield level - one this reaches zero, a shot will force you to eject. Points are accumulated for shots fired and time survived.

Out Board

Out Board

Amstrad CPC - Released - 1990

You as speedboat racer enters the championship taking place along the waterways of six cities (Paris, Venice, Amsterdam, London, New York, and Sydney). Kissed by a lovely woman and wearing the helmet, you should win the race accelerating and avoiding other competitors to do not crash into them or the debris in the water. In each waterway you must complete six laps, and at each end of the course, there are buoys which you must approach slowly in order to turn around. The other competitors are ill-mannered, regularly get in your way and want to throw you off the speedboat, so you often has to teach them a lesson of courtesy.

Panza Kick Boxing

Panza Kick Boxing

Atari ST - Released - 1990

Endorsed by André Panza, this video game adaptation of Thai kick boxing features over 35 moves. Use the training gym to build up your character's abilities until you feel ready to take on an opponent. You also have the ability to customize your attacks. When you are ready, go to the ring to take on various opponents as you try to become the best kick boxer in the game.

Paragliding Simulation

Paragliding Simulation

Amstrad CPC - Released - 1991

Paragliding is a simulation of paragliding sports. The gameplay includes activities such as taking off, paragliding with air currents, avoiding the obstacles, and landing. The player can direct the paraplane left or right, accelerate, decelerate, and descend. The game starts with the training, where the player should get the skills to roam the real complex environments. Each training stage contains weighted places. The player should reach and land onto the place, collecting 100 points. Completing three stages of training flights, the player is awarded with a certification. Only after obtaining this certification, the player can choose a one of four sites such as the Alps (France), the Himalayas (Nepal), the Grand Canyon (the U.S.A.), or the Andes (Peru). In these locations, while the player is in the air, the score is increased, but it can be gained only on reaching a final destination after passing through checkpoints and avoiding different flying objects such as airplanes and deltaplanes. Top five scores are stored for each of these sites. Other platforms have their own specifics described in Paragliding.

Paragliding Simulation

Paragliding Simulation

Atari ST - Released - 1991

The game is an enhanced remake of the original Paraplane for Amstrad CPC. Different stages of player's skills allow you to play a different types of games. While Practicing you may complete the exercises to train yourself in main gameplay actions such as taking off, landing, flowing using air currents, etc. While Strolling you may explore the flags/balloons positions and relief of the four places of the world (Arabic Desert, Green Alps, Snow Mountains, and American Canyon), where paragliding events are set. While Competition you may, choosing one of eight nations of players (Japanese, English, American, Spanish, Russian, French, German, and Italian), to make a score, collecting the flags and balloons and taking into account the time flowing. While Championship you with up to 4 players may challenge each other completing one after another the different events such as speed, precision, technique, etc. High scores are saved in the Hi-Score Table. The gameplay includes enjoying the intro music, taking off, paragliding using air currents and clouds, avoiding the static and dynamic obstacles, collecting the flags and balloons, and landing. The game was made in French/English/German/Spanish.

Pinball Magic

Pinball Magic

Amstrad CPC - Released - 1990

Pinball Magic is for one or two players, working through a sequence of twelve tables. Each one has several letters on screen, usually in more than one place. Runnig the ball over each letter opens the exit; pass through this to reach the next screen. Completing a screen gives both players a new set of the 5 balls they start the game with. Tables look similar to 1950s designs, with 'mushroom' bumpers, points-based targets. A more electronic feel is added by 'black holes' yielding an extra life, a set of bricks to be cleared on one level, and an integrated 'fruit machine' segment on another.

Pinball Magic

Pinball Magic

Atari ST - Released - 1989

Pinball Magic is for one or two players, working through a sequence of twelve tables. Each one has several letters on screen, usually in more than one place. Runnig the ball over each letter opens the exit; pass through this to reach the next screen. Completing a screen gives both players a new set of the 5 balls they start the game with. Tables look similar to 1950s designs, with 'mushroom' bumpers, points-based targets. A more electronic feel is added by 'black holes' yielding an extra life, a set of bricks to be cleared on one level, and an integrated 'fruit machine' segment on another.

Pouvoir

Pouvoir

Amstrad CPC - Released - 1986

It starts doing well: Lori-clicks has yet to get out a good software! It's intolerable ! I waited impatiently for their last to be able to drag him into the mud pitifully and here they make us a funny, funny, funny game, I would say Môme Plus: original, which is more than very rare in recent times. "Power" takes place during the last day of an election campaign. Everything is located in a district of Paris while a member of the world that is not specified in the Soft Doc must make a closing speech. The game is played for two or alone. In case you play alone, you control a CRS battalion and your role is to physically intercept, ie to eliminate all the protesters who do their shit for Prevent the hon. Member's speech. If you play two, one of you will have to choose the Camp des Cops and the other one of the shitheads. The game is divided into two phases: the movement and the offensive . During the movement phase, you move your troops and you ask barriers and in the offensive phase, you type the resistance of the protesters. The fights are either to the tomato or the pavement or the molotov coktail. If you do not miss the presentation that is well fucked and hyper nice, you will conclude like us that it is a well done, well done and original as I said it earlier. In short, it's power of the doors for Amstrad.

Psyborg

Psyborg

Atari ST - Released - 1992

You are a psyborg named Duncan Norton, who must travel through the vortex from a space vessel trapped in a galaxy very far from Earth. An alien race is threatening to take over 38 planets and you've got to stop them. Starting from Anacreon, you will mentally pass through the Krypton, Kalgan, Zorgon, Terminus, Trantor, and finally Sol systems. Each stellar system has a certain number of planets, which you will traverse from one to another. The game is a first-person virtual reality race, where you run as fast as possible on the tiles that are formed in a pentagonal prism. At the starting point you accelerate, and then change the facets of the prism in order to avoid falling through the gaps. When the tile's path spirals, you may decelerate your velocity. Time runs out, and you must refill your time meter by standing on tiles marked with a "T". Standing on certain tiles that are marked with shapes of different blinking colors will give you a different amount of points. Special actions, such as jumping from one part of prism to another as well as teleporting forward and back, may be performed. Save points are placed on the track but the number of prism facets may change during your run. Finishing the race to each planet will give you a password, which may be used later to start from this point. The best scores will be written in High Scores table.

Quadrel

Quadrel

Amstrad CPC - Released - 1991

Quadrel is a puzzle game in which you must fill each piece of the selected layout with different colored paints, without painting two adjacent pieces the same color. At the beginning of a game, you can select the desired image or layout, as well as whether you wish to play with unlimited time or not. You can also select the "Imposed" game mode, in which the game points which piece you must fill next. Each layout has a set amount of paint available for use, in four different colors: red, green, blue and yellow. The amount of brush stokes left for each color is indicated on your palette. Some layouts have a large amount of a particular color and a very small amount of another, while other layouts have a more even amount of each color. The goal is to plan well from the start, so as to avoid running out of a particular color that will be needed to finish the layout. The game can be played in solitaire mode, against the computer, or against another human player on the same screen. There are no sound effects during gameplay, only music. If you manage to finish a layout, you can enter your name in a high score table.

Quadrel

Quadrel

Atari ST - Released - 1991

Quadrel is a puzzle game in which you must fill each piece of the selected layout with different colored paints, without painting two adjacent pieces the same color. At the beginning of a game, you can select the desired image or layout, as well as whether you wish to play with unlimited time or not. You can also select the "Imposed" game mode, in which the game points which piece you must fill next. Each layout has a set amount of paint available for use, in four different colors: red, green, blue and yellow. The amount of brush stokes left for each color is indicated on your palette. Some layouts have a large amount of a particular color and a very small amount of another, while other layouts have a more even amount of each color. The goal is to plan well from the start, so as to avoid running out of a particular color that will be needed to finish the layout. The game can be played in solitaire mode, against the computer, or against another human player on the same screen. There are no sound effects during gameplay, only music. If you manage to finish a layout, you can enter your name in a high score table.

Quadrel

Quadrel

MS-DOS - Released - 1990

Quadrel is a puzzle game in which you must fill each piece of the selected layout with different colored paints, without painting two adjacent pieces the same color. At the beginning of a game, you can select the desired image or layout, as well as whether you wish to play with unlimited time or not. You can also select the "Imposed" game mode, in which the game points which piece you must fill next. Each layout has a set amount of paint available for use, in four different colors: red, green, blue and yellow. The amount of brush stokes left for each color is indicated on your palette. Some layouts have a large amount of a particular color and a very small amount of another, while other layouts have a more even amount of each color. The goal is to plan well from the start, so as to avoid running out of a particular color that will be needed to finish the layout. The game can be played in solitaire mode, against the computer, or against another human player on the same screen. There are no sound effects during gameplay, only music. If you manage to finish a layout, you can enter your name in a high score table.

Quasar

Quasar

Atari ST - Released - 1986

ou are a pilot of space jet in this top view arcade game. On 15 levels from one to another you should eliminate the maintenance of certain kind placed on the asteroids of different forms, which complexity is increased with level's number. Hostile space crafts as attack you as want to collide with you as kamikaze. You may shoot them with a weapon and move in four directions on the screen to avoid them or their shots. Between the levels to acquire a bonus you (without ability to shoot) should break through different arcade sequences such as fly through the series of small asteroids, or enemy space jets, or acquire the bullets or enhanced weapon avoiding the collisions. Each collision means decrease of your available space jets, which quantity may increase with the score. Also the amount of bullets for each your space jets on each level is limited so shoot wisely. Finishing the game you may be enlisted in High Score table.

Sherman M4

Sherman M4

Amstrad CPC - Released - 1990

Sherman M4 is a 3D tank simulator. It is set in World War II and includes 3 campaigns; Normandy, Ardennes and Desert. You have up to four M4s, two jeeps and artillery support to complete each mission. The Germans have four different kinds of tanks, bunkers etc. Objectives include destroying bridges, capturing towns, rescuing jeeps and destroying convoys. You can drive one tank at a time and give the others movement orders on a map. They will automatically attack enemies they encounter. The map is also used for moving jeeps and calling artillery strikes. Your tanks can be repaired, refueled and rearmed if you capture hangers in some missions. Before each mission you can alter several realism options as well as the enemy moral, experience and commander.

Sherman M4

Sherman M4

MS-DOS - Released - 1989

Sherman M4 is a 3D tank simulator. It is set in World War II and includes 3 campaigns; Normandy, Ardennes and Desert. You have up to four M4s, two jeeps and artillery support to complete each mission. The Germans have four different kinds of tanks, bunkers etc. Objectives include destroying bridges, capturing towns, rescuing jeeps and destroying convoys. You can drive one tank at a time and give the others movement orders on a map. They will automatically attack enemies they encounter. The map is also used for moving jeeps and calling artillery strikes. Your tanks can be repaired, refueled and rearmed if you capture hangers in some missions. Before each mission you can alter several realism options as well as the enemy moral, experience and commander.

Sherman M4

Sherman M4

Atari ST - Released - 1989

Sherman M4 is a 3D tank simulator. It is set in World War II and includes 3 campaigns; Normandy, Ardennes and Desert. You have up to four M4s, two jeeps and artillery support to complete each mission. The Germans have four different kinds of tanks, bunkers etc. Objectives include destroying bridges, capturing towns, rescuing jeeps and destroying convoys. You can drive one tank at a time and give the others movement orders on a map. They will automatically attack enemies they encounter. The map is also used for moving jeeps and calling artillery strikes. Your tanks can be repaired, refueled and rearmed if you capture hangers in some missions. Before each mission you can alter several realism options as well as the enemy moral, experience and commander.

Skweek

Skweek

Atari ST - Released - 1989

The Skweeks lived in harmony for centuries, being a naturally peaceful peoples, until Pitark arrived. He ruined their bright pink land by removing the colour, and it was only after he died that they had the opportunity to clean the land up. Your job is to travel through the 99 continents and clean each one in sequence. Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is instantly fatal. Some squares contain arrows which force you in a particular direction, while there are also blockades to avoid. Bomb squares blow up surrounding squares but give you time to move away from them as they do this, while Shortcut squares allow you to move to another teleport-type square by pushing the joystick in its direction.

Star Vega

Star Vega

MS-DOS - Released - 1990

Steve McQueen: Westphaser

Steve McQueen: Westphaser

Amstrad CPC - Released - 1989

This game came as a pack-in title with Loriciel's light gun controller of the same name. Most light guns opted for a futuristic look and feel, but the West Phaser was inspired more by 19th century Colt revolvers, and aptly enough the bundled game was a Western-themed shooter - with similar mechanics to Operation Wolf, except for the stationary screens. Up to six players can pick their characters from a Who's Who of the American Old West: Doc Holliday, Calamity Jane, Will Bill Hickok, and every other big-name lawman and gunfighter in collective imagination. Outlaws like Jesse James, Billy the Kid and Belle Starr are sowing terror in the murky saloons and dusty streets, and it's your job to stop them if you're after that coveted Sheriff's badge... or the big fat rewards on their heads. Each location throws wave after wave of humorously-drawn attackers at you - bandits, cowboys, Indians, Mexicans, all thrown together into a big pile of cartoonish violence. A burning candle represents your life bar and there's plenty of enemies trying to snuff it out, so you'll have to be quick on the draw (but don't forget to protect the innocent). When the face of the bandit you're after starts blinking on the status bar, prepare for the showdown: nail them and the reward is yours. Apparently the light gun was not the biggest success, and less than three years later the game was re-released, this time with support for other input devices - and a new title, Steve McQueen: Westphaser, despite having exactly nothing to do with any of McQueen's characters.

Super Pinball Magic

Super Pinball Magic

Amstrad GX4000 - Released - 1991

This super pinball simulation will really make you "tilt" with pleasure! With its 12 levels, some of which are break outs, with plenty of bonuses and extra balls.

Super Skweek

Super Skweek

Atari ST - Released - 1990

Super Skweek is a game inspired by the wide success of Chip's Challenge, and shares some elements of that puzzler while combining other elements from games such as Pengo. In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both. Some tiles react in various ways when you walk on them, like exploding. Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles. There is also a shop you can enter to purchase items. Finally, levels have a time limit for completion.

Super Skweek

Super Skweek

Amstrad CPC - Released - January 1, 1991

Super Skweek is a game inspired by the wide success of Chip's Challenge, and shares some elements of that puzzler while combining other elements from games such as Pengo. In Super Skweek, you play the title character who must walk around and either paint all the tiles of the game board pink, complete a specific mission, or both. Some tiles react in various ways when you walk on them, like exploding. Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away certain monsters as you paint the tiles. There is also a shop you can enter to purchase items. Finally, levels have a time limit for completion.

Tennis Cup

Tennis Cup

Amstrad CPC - Released - 1990

Tennis Cup is a split-screen tennis game with the camera closely positioned at the athlete's back. The available playing modes are exhibition match (either single or double), training, the Davis Cup or the four Grand Slam tournaments. The player either controls one of the 32 available tennis athletes or creates a new one. Then there are 30 points to divide between abilities (e.g. forehand or volleys). This athlete can be saved to disk and further improved during the course of time. For exhibition matches, the opponent can be built the same way. The game includes various hit types, depending on the player's position and timing. The direction of the ball can also be influenced when performing a shot. There are four different surfaces, influencing the gameplay, and three difficulty levels.

Tennis Cup

Tennis Cup

Atari ST - Released - 1990

Tennis Cup is a split-screen tennis game with the camera closely positioned at the athlete's back. The available playing modes are exhibition match (either single or double), training, the Davis Cup or the four Grand Slam tournaments. The player either controls one of the 32 available tennis athletes or creates a new one. Then there are 30 points to divide between abilities (e.g. forehand or volleys). This athlete can be saved to disk and further improved during the course of time. For exhibition matches, the opponent can be built the same way. The game includes various hit types, depending on the player's position and timing. The direction of the ball can also be influenced when performing a shot. There are four different surfaces, influencing the gameplay, and three difficulty levels.

Tennis Cup 2

Tennis Cup 2

Atari ST - Released - 1992

This tennis simulation recreates all the rules of the sport, from tie-breaks to break points. The action is viewed from behind one of the players, also featuring a split-screen option. You can play singles and doubles matches over 1,3 or 5 sets. There are 4 different types of court - grass, quick, hard and clay. You can play single matches, practice using a ball machine which fires a succession of shots at you, or play a season made up of major tournaments such as the Grand Slam events, the Masters and the ATP Cup. Player abilities can be adjusted to suit different styles of play.

Tennis Cup 2

Tennis Cup 2

Amstrad GX4000 - Released - 1990

Tennis Cup 2 is the Cartridge version of Tennis Cup, a tennis game on CPC (old), both games produced by Loriciel. This tennis simulation recreates all the rules of the sport, from tie-breaks to break points. The action is viewed from behind one of the players, also featuring a split-screen option. You can play singles and doubles matches over 1,3 or 5 sets. There are 4 different types of court - grass, quick, hard and clay. You can play single matches, practice using a ball machine which fires a succession of shots at you, or play a season made up of major tournaments such as the Grand Slam events, the Masters and the ATP Cup. Player abilities can be adjusted to suit different styles of play.

Tennis Cup 2

Tennis Cup 2

Commodore Amiga - Released - 1992

This tennis simulation recreates all the rules of the sport, from tie-breaks to break points. The action is viewed from behind one of the players, also featuring a split-screen option. You can play singles and doubles matches over 1,3 or 5 sets. There are 4 different types of court - grass, quick, hard and clay. You can play single matches, practice using a ball machine which fires a succession of shots at you, or play a season made up of major tournaments such as the Grand Slam events, the Masters and the ATP Cup. Player abilities can be adjusted to suit different styles of play.

Thunder Burner

Thunder Burner

Commodore Amiga - Released - 1992

You are a pilot of some robot/spacejet transformer on some deserted planet full of cacti and enemy ships. You may turn left/right at the angle of 45 degrees, move at the angle of 45 degrees, accelerate/decelerate speed of your moving, shoot, and metamorphose into a spacejet at will. During 12 levels of gameplay enemies fly towards you, and you should shoot them or avoid them, because each meeting with the enemy means decreasing the number of instances of your transformer. You'll also need to collect spheres to maintain your fuel levels. When all instances of your spacejet will be lost you may be enlisted in the High Score Table.

Thunder Burner

Thunder Burner

Atari ST - Released - 1991

You are a pilot of some robot/spacejet transformer on some deserted planet full of cacti and enemy ships. You may turn left/right at the angle of 45 degrees, move at the angle of 45 degrees, accelerate/decelerate speed of your moving, shoot, and metamorphose into a spacejet at will. During 12 levels of gameplay enemies fly towards you, and you should shoot them or avoid them, because each meeting with the enemy means decreasing the number of instances of your transformer. You'll also need to collect spheres to maintain your fuel levels. When all instances of your spacejet will be lost you may be enlisted in the High Score Table.

Thunder Burner

Thunder Burner

Amstrad CPC - Released - 1991

You are a pilot of some robot/spacejet transformer on some deserted planet full of cacti and enemy ships. You may turn left/right at the angle of 45 degrees, move at the angle of 45 degrees, accelerate/decelerate speed of your moving, shoot, and metamorphose into a spacejet at will. During 12 levels of gameplay enemies fly towards you, and you should shoot them or avoid them, because each meeting with the enemy means decreasing the number of instances of your transformer. You'll also need to collect spheres to maintain your fuel levels. When all instances of your spacejet will be lost you may be enlisted in the High Score Table.

Time Race

Time Race

Atari ST - Released - 1990

The game is a strategical puzzle action, where you have to eliminate the playfield filling it with the tiles of different colors until the time will be exhausted. Each playfield represents a certain period of the human evolution such as Prehistory, Crusades, Prohibition or Berlin Wall. On each level some animation takes place, and you should perform your goal until it logically finishes. The tiles are triangles of different colors, sometimes combined in groups, appear in one corner of the playfield and should be put in another place based on the player's strategy in the way to do not block the path for other tiles. When four triangle tiles with adjacent tiles of different colors formed a square, this square will be eliminated from playfield with its part and no tiles may be placed or moved here. Adjacent tiles of the same colors will be eliminated from playfield, but playfield will remain untouched. Tiles may be moved on the playfield and rotated over the center of the square. Also playfield may include different obstacles, which may influence on moving/rotation of your tiles to make it more difficult, and they should be avoided in any possible way. Finishing the level will give you the code, which may be used later to access this level. There are 30 levels available to play.

Tiny Skweeks

Tiny Skweeks

Atari ST - Released - 1992

This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life. The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in and items than can optionally be picked up.

Tiny Skweeks

Tiny Skweeks

Amstrad CPC - Released - 1991

This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life. The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in and items than can optionally be picked up.

West Phaser

MS-DOS - Released - 1989

This game came as a pack-in title with Loriciel's light gun controller of the same name. Most light guns opted for a futuristic look and feel, but the West Phaser was inspired more by 19th century Colt revolvers, and aptly enough the bundled game was a Western-themed shooter - with similar mechanics to Operation Wolf, except for the stationary screens. Up to six players can pick their characters from a Who's Who of the American Old West: Doc Holliday, Calamity Jane, Will Bill Hickok, and every other big-name lawman and gunfighter in collective imagination. Outlaws like Jesse James, Billy the Kid and Belle Starr are sowing terror in the murky saloons and dusty streets, and it's your job to stop them if you're after that coveted Sheriff's badge... or the big fat rewards on their heads. Each location throws wave after wave of humorously-drawn attackers at you - bandits, cowboys, Indians, Mexicans, all thrown together into a big pile of cartoonish violence. A burning candle represents your life bar and there's plenty of enemies trying to snuff it out, so you'll have to be quick on the draw (but don't forget to protect the innocent). When the face of the bandit you're after starts blinking on the status bar, prepare for the showdown: nail them and the reward is yours. Apparently the light gun was not the biggest success, and less than three years later the game was re-released, this time with support for other input devices - and a new title, Steve McQueen: Westphaser, despite having exactly nothing to do with any of McQueen's characters.

Scroll to Top