Tandy Corporation

13 Ghosts

13 Ghosts

Tandy TRS-80 - Released - 1984

As the Great Venicksia, legendary conjuror and Ghost Exterminator Extraordinaire, you may have finally met your match. This town is crawling with ghosts! Stepping off the train at the depot, your objective is walk to the haunted house and back, blasting as many ghosts as you can along the way. Your weapon is your own design, a "Ghost Blaster," capable of steady fire, though short, controlled bursts are the better option. The ghosts, of course, want you to panic. They're here to scare you to death, and to that end, each one that escapes will awaken the next, more dangerous ghost. When the thirteenth ghost appears, it's curtains for you. This early first-person shooter presents you with a panoply of ghosts in classical forms drifting and darting across the detailed backdrop of a Western ghost town. As you shoot ghosts, you advance across the backdrop: bigger steps for more dangerous ghosts. Your passage is made more complicated by a laughing ghost whose head pops up briefly and must also be shot to prevent the ghost counter from ticking forward. Some help is provided by spiders, of whom the ghosts are afraid; shoot a spider and the ghost counter goes down, though then ghosts swarm back _en masse_. Your Ghost Blaster is represented by a movable sight on the screen, but it takes more than just a quick trigger finger to hit a ghost. You must lead your targets. This is the only sense of depth the game screen gives, except when that final ghost comes rushing out to get you. Each pass through town is rewarded with a musical refrain, which changes from level to level. A successful round trip moves you up one level, which changes the background slightly and treats you to clever names like "Dead of Night" and "Good Mourning." There are bonus trips to be discovered and even a secret behind the appearance of spiders and the mysterious laughing head. If you beat all thirty-two levels, you are truly a Ghost Exterminator Extraordinaire.

7 Card Stud

7 Card Stud

TRS-80 Color Computer - Released - 1984

7 Card Stud is the game of 7 Card Stud Poker for 1-4 players (mix of human and computer players), and can use either joystick or keyboard controls. In it, one plays the 7 card stud version of poker, betting/playing against the other players, bluffing, calling, raising or passing, just as in a real poker game. The manual also includes a poker terminology section, general rules, etc. It also includes a Demonstration mode, in which all 4 players are controlled by the computer.

A Mazing World of Malcom Mortar

A Mazing World of Malcom Mortar

TRS-80 Color Computer - Released - 1987

A Mazing World of Malcom Mortar is an original arcade game where you play a character who is trying to get through a maze of walls. You have bricks that you lay, trying to block monsters off (some chase and kill you, some shoot at you, and some destroy the walls you put up). You can also make the walls permanent, but you instantly die if you block the path to your exit. Once you complete enough walls to make yourself a clear path to the exit, a yellow path appears, showing how to exit the maze. You have to pick up bricks as you go, and dynamite (to blow up temporary walls).

Alphabet Zoo

TRS-80 Color Computer - Released - 1984

Alphabet Zoo is a top-view educational game where the player races around a maze. It is up to the player to collect the letters scattered around. The maze also contains two teleporters that warp the player who uses them to a random spot. Each maze has a graphic representation of an object in the middle. There are two modes: Game 1, where the player needs to repeatedly collect first letter of the object's name as many times as possible within the time limit, and Game 2, where all the letters of the name must be collected in the correct order. The game can be played in one-player mode, or with two competing players. The game allows to start from any level and choose uppercase letters only, lowercase letters only, or a mix of both.

Androne

Androne

TRS-80 Color Computer - Released - 1983

Androne is a Radio Shack cartridge game that involves you travelling a 3D maze battling monsters. Unlike most such games of the time, when a monster showed up, it could float up/down/left/right on the screen, so you had to aim your weapons sights in order to kill it. Also, there are squares on the floor of the maze (ala Pacman) that disappear after you walk over them. There are also elevators between levels, and ways to recharge your shields. Your basic mission is to seek out the generator, and then exit to the next level.

Arkanoid

Arkanoid

TRS-80 Color Computer - Released - 1987

Arkanoid is the official Coco version of the arcade hit of the same name. It is a Bustout type game, except much more advanced. Steve Bjork brought out a Bustout style game from his own company called Bash a little bit earlier, that introduced the bricks that have to be hit more than once, indestructable bricks, and brick that drop special energizers (like fat paddle, slow ball speed, magnetic paddle, etc.), but he didn't take it as far as the official Arkanoid, until this version sold on cartridge through Radio Shack came out. Then, he added the aliens coming onto the playing board from the top, and the laser powerup where you can shoot the blocks.

Art Gallery

Art Gallery

TRS-80 Color Computer - Released - 1981

Art Gallery is a drawing and painting program for the TRS-80 Color Computer. It was released in 1981.

Atom

Atom

TRS-80 Color Computer - Released - 1983

Atom is an original, educational game that came in cartridge form from Radio Shack/Tandy. It teaches you the beginning of the periodic table, while you build the elements (and learning how many electrons each has). You have to pick up electrons, and them shoot them to hit the "energy level ring" dots (the innermost circle of dots, near the atomic nucleus). If you are successful, you have created the next element, and it will show the periodic table, and which elements you have succeeded at (highlighted by orange on dark red text).

Backgammon

Tandy TRS-80 - 1977

In this BASIC Backgammon game two players face off. Games are played singly, with no overall score or doubling die. Input during gameplay is numeric, in choosing from a short menu of choices and in indicating which pieces to move. The rules are enforced, but not explained.

Biosphere

Biosphere

TRS-80 Color Computer - Released - 1986

Biosphere can be seen as some sort of precursor to the more known Maxis game SimLife. The player assumes the role of captain and ecologist on the starship Arkworld, the task is the survival of a colony of (randomized) alien lifeforms on a newly discovered planet. To fulfill it, animals and plants from the Arkworld's cargo hold can be added, with the goal to create a functioning, self-supporting ecosystem. By using the icon-driven interface, the environment as well as traits of the native colony and the species on board the ship can be examined. Various factors, such as the atmospheric elements that are expelled/inhaled and food habits play a role. The Arkworld contains two hundred species of animals and plants of randomized quantity, and there is also a limited option of genetic engineering, that may not necessarily produce the desired characteristics. To make the simulation run it's course, the integrated time-control is locked into hypertime mode. The game will then run until all native animals are perished or the stability of the created ecology is proven for sixty-five thousand days. A save option is included.

Bridge Tutor

Bridge Tutor

TRS-80 Color Computer - Released - 1982

Bridge Tutor was a game that actually helped to teach someone to play bridge. It had several different styles of play, and had 3 computer players versus the one human player. It was one of a series of card games done by the same software company, Philidor Software.

Bustout

Bustout

TRS-80 Color Computer - Released - 1980

Bustout is somewhat of a derivative work based on the classic Breakout style games. The bricks in Bustout are located to the right of the player in colored rows. It allows you and three other players to play in turn. Options for gameplay setup include the number of balls (1‐20) and gravity. If you select gravity mode, you have to make upward paddle motions as you strike the ball if you want it to rise high enough to hit the bricks.

Castle of Tharoggad

Castle of Tharoggad

TRS-80 Color Computer - Released - 1988

Castle of Tharoggad is a Coco 3 only game that was meant to be a sequel to the best selling Dungeons of Daggorath, althought you had to work your way up a castle, instead of down a dungeon. The game didn't do as well, and was chastised by many, due to the changes done from the original hit. The graphics, even though they used the Coco 3's superior 16 color mode, looked too cartoony, even compared to the originals black & white wireframes, and the sound wasn't as good. The biggest bone of contention was that it was completely mouse/joystick driven, while the original was keyboard. The game lost a lot because of this... the gameplay just wasn't the same. Nowadays, as everyone is used to using mice, it may have been received better.

Checker King

Checker King

TRS-80 Color Computer - Released - 1980

Checker King was one of the very first games for the Coco 1 that Radio Shack released. Featuring 8 skill levels, 2 different color sets, and either joystick or keyboard play, this program only needed 4K to run.

Chess

Chess

TRS-80 Color Computer - Released - 1980

A simple single player implementation of the popular strategical board game for the TRS-80 Color Computer line.

Clowns & Balloons

Clowns & Balloons

TRS-80 Color Computer - Released - 1982

Clowns & Balloons is a clone of the old arcade game Circus (1977), except with better graphics and sound. It is an arcade style game by Steve Bjork, where you control the two people holding the trampoline at the bottom of the screen, and you must keep the clown bouncing around to pop all of the balloons scrolling (in different directions) at the top of the screen. When the clown first starts bouncing, he doesn't go very high; the longer you keep him going, the higher he will bounce. You can bounce the clown off the walls too; but not off the floor (you lose a life at that point). One cute thing about the game is that plays little blips of circus style music each time you complete popping a row of balloon; this also gives you a small breather.

Color Baseball

Color Baseball

TRS-80 Color Computer - Released - 1982

Color Baseball is a one or two player baseball game written by Dale Lear. This was actually one of the better baseball games available for home computer (or video game) systems at the time, and even features a nice multi-part harmony rendition of "Take me out to the Ballgame" when you start the game up. It has nice little touches, like a cheering crowd (and fancy writing on the scoreboard) when you hit a home run, and also allows you to bunt, switch between left and right handed, and other features.

Color Cubes

Color Cubes

TRS-80 Color Computer - Released - 1981

Color Cubes is a keyboard controlled game that basically duplicates the (in?)famous Rubiks Cube puzzle. This game came out when the physical cube's craze was still running high. I personally found it a little to awkward to use, compared to the real cube. One nice feature, though, was that it allowed you to save your cube in progress, so that you could continue where you left off at a later date.

Crosswords

Crosswords

TRS-80 Color Computer - Released - 1981

Crosswords is a crossword puzzle type game for 1 to 4 players. The objective is that you get a scrambled set of letters, and you have to make a word from at least some of them, to start. After that, you get additional letters, and you have to place those on the playing field but also now using at least one letter that is already on the playing field to complete the word. You have options to set time limits per round, or no time limit.

Cuthbert Goes Walkabout

Cuthbert Goes Walkabout

TRS-80 Color Computer - Released - 1983

Cuthbert is on the Lunar Landing Pad, waiting for the Federal Chief's State Visit. He must turn the lights on by walking across the switches, located at the corners of the squares, before the invading Moronians get him. Watch him do his Victory Dance before he tackles the next "Pad" and another, larger, set of Moronian Invaders. Can you get your name in the Hall of Fame?

Cyrus: World Class Chess

Cyrus: World Class Chess

TRS-80 Color Computer - Released - 1982

Cyrus is the 2nd Chess game that Radio Shack put out... this one came out 2 years after the original Microchess. This one has a more intelligent computer player, and a lot more options, than the original Chess game. It has options to take back moves, to auto-play (computer can take over a move at any time), provide hints for the human player, and allow you to switch sides at any time.

Demolition Derby

Demolition Derby

TRS-80 Color Computer - Released - 1984

Demolition Derby, is a car racing/destroying game similar to the arcade game Bump 'n Jump, minus the jumping part. Thus, it is also somewhat like Color Car Action. In the game, you are racing, but you are also trying to ram the computer controlled cars off of the road. This game is one of the earlier games that Spectral Associates ended up licensing to Radio Shack. In the early 1980's, Spectral published all their stuff on their own; by the mid-1980's, they licensed most of their stuff to Radio Shack. The official Tandy/Radio Shack demo for the Coco 3 was written by them.

Demon Attack

Demon Attack

TRS-80 Color Computer - Released - 1984

Demon Attack was Imagic's most popular Atari 2600 game, and was ported over to just about every major platform in the early 1980's. It was a basic space shoot 'em up, with some innovative effects for the time (the demons "implode" onto the screen). In later levels, demons shoot lasers, and hitting demons will split them into smaller ones. There is also a large mothership to attack, similar to the last stage of the arcade game Phoenix (or the Coco version Demon Seed). For each wave, the demon's change in appearance, too.

Devil Assault

Devil Assault

TRS-80 Color Computer - Released - 1983

A classic space shooter by Ken Kalish released by Microdeal. Fast paced action, intense sound and some original twists to an old theme characterize this game. The game consists of four different levels. When all levels are completed, it starts at the first level again. Level 1 is the Bombing Wave with space birds flying back and forth trying to bomb your ship at the bottom of the screen. Level 2 is a second Bombing Wave, somewhat more difficult than the first since the birds are located closer to your ship. Level 3 is the Robot Assault. Now the action becomes more challenging. Robots descend from the top of the screen moving in a zig-zag pattern that somehow homes in on your location and at the same time they drop bombs. Level 4 is the Sproing wave. Spring-mounted aliens descend and then bounce back up when they hit the bottom of the screen, resulting in a chaos of aliens flying in all directions and often ending up with them crushing your ship.

Dino Wars

Dino Wars

TRS-80 Color Computer - Released - 1980

Dino Wars is an original arcade style game that was very popular with younger kids, but could be enjoyed by older ones (or adults) as well. Requiring two players, the game involves 2 tyrannosaurs battling it out, trying to inflict damage on each other by biting. The graphics were a little crude, but the wraparound play field was essentially a 3-D landscape in that you could walk forward and back, as well as left to right. You can also injure yourself by running into cactuses.

Donpan

Donpan

TRS-80 Color Computer - Released - 1984

In the opening sequence of Donpan, you see a girl whose balloon floats away, caught by the wind. That balloon turns out to be none other than the magical creature Donpan. Floating on the wind, Donpan now sets out on a journey toward his home island, where he will be greeted as the king. Donpan is a side-scrolling avoid'em'up comprising several levels: the town, the sea and the Donpan island. The player sprite bounces constantly, and one can only control how high it should bounce and if it should bounce back or forward. As a balloon creature, or some kind of magical puffer fish, Donpan can blow himself up and spurt out air from his belly on incoming birds, which would otherwise puncture him. If too much air is let out, Donpan shrinks and can no longer use this ability. In order to blow himself up, he can catch balloons, some of which carry gifts containing a score bonus.

Doodle Bug!

Doodle Bug!

TRS-80 Color Computer - Released - 1982

Doodle Bug is a clone of the arcade game Lady Bug. Loosely based on Pacman, you have to eat all of the dots in the maze while avoiding bugs coming from the center house. There is a timer that continuously runs, and at certain times, any letters or hearts on the screen will change colors. If you get the hearts when they are white, you will increase your points multiplier (as seen in the upper right of the screenshot). If you hit the letters when they are the color of the words 'Special' or 'Extra', you eventually spell out the entire word, and then get large bonuses or free men. The most innovative part of the game is the turnstyles; only you can rotate them. You can use this to virtually design your own maze on the fly, and to thwart bugs that are chasing you (unlike Pacman, the bugs can always match your speed). You also can NEVER hit the skulls scattered throughout. A fun game.

Doubleback

Doubleback

TRS-80 Color Computer - Released - 1982

This ROM cartridge game challenges the player to draw circles around objects which pop up on the screen. Your joystick steers the head of a constantly moving line segment, which by circling it back upon itself, you can make into a loop. Capture an object within that loop, and you score points. Objects continue to appear on the screen, and stay until you circle them. Capture more than one object in the same loop and your reward is multiplied. The difficulty of the game is in avoiding the objects. Your line segment can run into itself and the edge of the map, but not one of the objects you're trying to circle. That ends your turn. Play becomes a trick of turning tighter and tighter circles to capture objects before they disappear, but not too tightly as to run into them. You can vary your speed, and correspondingly the length of your line segment, by the distance your joystick is from its center. The result is that at maximum speed and length, your line turns widely. Further increasing the challenge is that the objects move. Apples and cherries are nice and stationary, but the magnets drift slowly. The roller skates skate. Then the yo-yo's appear, doing what yo-yo's do. Timing becomes important. The final complication is the skulls. They're worth no points and they don't go away until you crash. You just have to dodge them and keep circling the moving objects. Hot seat play for two players is possible, giving you the opportunity to laugh at someone else for their inability to draw a circle.

Downland

Downland

TRS-80 Color Computer - Released - 1983

Downland stars a character who looks a lot like Mario (also seen in Donkey King), but is a completely original game as far as gameplay goes. A sequel done later was called Cave Walker. There are 10 chambers in all; you must navigate through them, dodging acid drops, boulders, etc. Each time you grab a key, a new door appears; unfortunately, some of these doors will open in a different chamber than you are currently in, so you may have to do some exploring to figure out where you just opened a door.

Dragonfire

Dragonfire

TRS-80 Color Computer - Released - 1984

The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have different patterns of movement and firing, and as the levels progress will become faster and trickier.

Dungeons of Daggorath

Dungeons of Daggorath

TRS-80 Color Computer - Released - 1982

Dungeons of Daggorath is one of the most famous games that either Tandy or the Coco ever had. It was one of the very first adventure/arcade games on any platform that combined 3D graphics, large playing fields, real time play, and monsters that both had unique sounds, and got louder as they got closer. It is popular enough even to this day that it has a dedicated webpage to it, and if one does a search on the web, one will notice that even modern PC game programmers will sometimes list it as either a big influence from their past, or as one of their favorite games from years gone by.

Facemaker

Facemaker

TRS-80 Color Computer - Released - 1984

Facemaker is a an educational game meant for younger children. At it's simplest level, you simply get to design a face by choosing different eyes, noses, ears, etc. For more advanced children, it played a Simon type game, using simple animation of the features you picked out. You had to type the body part sequence in the same order as they happened, and it would add a new motion each time you got it right, thus requiring you to memorize large sequences if you got good. Spinnaker made a lot of educational games in the 1980's, including for other platforms besides the Coco.

Football

Football

TRS-80 Color Computer - Released - 1980

Football is one of the earliest games that Radio Shack/Tandy released for the Coco 1 in 1980. Requiring 2 players, it is standard American football, with plays being selected by the two players simultaneously on the same screen by press the joystick button when the play you want is selected. Until both players hit a button, though, you can keep reselecting to throw your opponent off from knowing which play type you have picked.

Fraction Fever

Fraction Fever

TRS-80 Color Computer - Released - 1984

Fraction Fever is one of a line of educational games that Spinnaker Software did for multiple machines, and was sold through Radio Shack/Tandy. This particular one is for kids to learn fractions, by hopping on pogo stick to the left or the right, to match the fraction (shown at the top of the above right screenshot). If you zap the right fraction, you get to go to a higher floor, and the fractions get harder.

Galactic Attack

Galactic Attack

TRS-80 Color Computer - Released - 1982

Galactic Attack is a game loosely based on the arcade hit Galaxian. There are a lot less alien ships per screen, but they are a lot more manouverable than the aliens from the original arcade game. There are also "night raids" in the later screens.

GFL Championship Football II

GFL Championship Football II

TRS-80 Color Computer - Released - 1988

GFL Championship Football II is an attempt at making a three dimensional version of Football on the Coco 3. Called Football II because of the original, 1980 release of Football, it featured much more sophisticated statistics, etc. by actually keeping track of an entire leagues worth of teams. The graphics themselves looked a bit too cartoony for my tastes, and I actually found the 3-D view to be distracting; it was easier to play by ignoring it and just watching the 2-D view on the right side. This game was multiplatform as well, and ported to the Coco two years after the original versions.

Gin Champion

Gin Champion

TRS-80 Color Computer - Released - 1982

Gin Champion was one of a series of card games that Radio Shack sold, that were also instructional programs that taught one how to play the games in question. In this case, of course, the card game is Gin.

Gomoku / Renju

Gomoku / Renju

TRS-80 Color Computer - Released - 1982

Gomoku and Renju is actually two strategy games, very similiar, on one cartridge. I don't know what the exact difference between the two is, but basically, you take turns (against the computer) placing your pieces on a grid. The first person to get 5 lined up of their own color (can be horizontally, vertically, or diagonally), wins.

Kids on Keys

Kids on Keys

TRS-80 Color Computer - Released - 1984

Kids on Keys is one of a line of educational games that Spinnaker Software did for multiple machines, and was sold through Radio Shack/Tandy. This particular one is for kids to both learn the computer keyboard, and also to match shapes with words. It contained 3 games, which can be seen above, which included typing the key as it falls to the ground (or multiple keys), and matching a picture to a word by selecting the menu number beneath the picture.

Kindercomp

Kindercomp

TRS-80 Color Computer - Released - 1984

Kindercomp is one of a line of educational games that Spinnaker Software did for multiple machines, and was sold through Radio Shack/Tandy. This particular one is for very young kids (hence the title), and was one of their earlier efforts on other platforms. Basically, it teaches some typing, numbers and letters for kindergarten aged kids. The sample screenshot above shows the Sequence game, which teaches counting. There is also some simple drawing programs as well.

Klendathu

Klendathu

TRS-80 Color Computer

Based on Robert A. Heinlein's Hugo-award winning book, Starship Troopers, this game simulates the brief combat life in M.I. (Mobile Infantry) far in the future. The Terran Federation is locked in a deadly war with "the Bugs," and has announced "Operation Bughouse," an attack directly on the Bugs' home world of Klendathu. Equipped with a state-of-the-art power suit, you drop in from orbit and and torch as many Bug warriors as possible, then bounce back out before your suit runs out of energy or the Bugs overwhelm you. Survive three drops and you can retire, with pay based on how many Bugs of each rank you blasted. Game play consists of carefully selecting which block of the drop zone to land in, and then blasting the warrior and queen Bugs as they advance down the screen toward you. For each warrior and queen you might see, however, there are many more harmless worker Bugs, which look exactly like the warriors. They're all swarming toward you; choose your targets carefully and don't waste your ammo. You'll know the warriors because they're the ones shooting at you.

Madness & the Minotaur

Madness & the Minotaur

TRS-80 Color Computer - Released - 1981

A bold adventurer descends into the enormous labyrinth of the Cretan King Minos at Knossos, hoping to part seven mythical monsters (including the terrifying, titular, Minotaur) from sixteen treasures and escape with his life, helped only by a handful of arcane spells acquired while navigating dead ends and the enigmatic ramblings of an inspired Oracle wandering the maze. It's not entirely fair to blame the period hardware limitations for this game's poorly-aged VERB NOUN text parser, as Infocom first launched home versions of Zork I a year earlier, but at the time its grammar was still industry-standard par for the course. What made this title stand out is also what kept its adherents on their toes (... for decades) -- inconstant internal rules and conditions that changed every time the game was played. Much like the colour of potions in Nethack shuffling their associations with spell effects between games, this game not only jumbles the relation between spell names and their effects, but also the conditions that must be met in order to learn them! Similarly unpredictable are the locations and vulnerabilities of monsters and treasures. Add to that a huge (four floors of 64 rooms each) maze full of one-way passages, bogus "dummy" treasures, realtime monster movement, unreliable and abstruse room connections and you end up with a devious dungeon indeed. The game was released in the UK by Microdeal, and was also ported to the Dragon 32/64 in 1982.

Math Tutor

Math Tutor

TRS-80 Color Computer - Released - 1988

Mega-Bug

Mega-Bug

TRS-80 Color Computer - Released - 1982

Sneak through unique maze after maze gobbling white dots while being hunted by the Mega-Bugs. Their job is made easier because The Mouth you pilot leaves behind a trail of colored dots which they will follow relentlessly the moment they come upon it. This makes the maze's dead-ends truly treacherous. Your job is made harder by the size of the maze (20x20), which requires a magnifier over your location to show the action, effectively creating a blind spot at a radius of three dots around you. To succeed, you must watch not only where you're going, but scan each randomly generated maze to plan your route and avoid the Mega-Bugs. If you do succeed, you're rewarded with a new maze and an additional Mega-Bug hunting you. If you fail, the bugs dance gleefully and shout, "we gotcha!" This ROM cartridge game was clearly inspired, but not limited, by Pac-Man. The game was called Dung Beetles on the Atari 8-bit PC-6001, and Apple II computers, However, on the TRS-80 Coloor Computer, it was sold under the name Mega-Bug.

Micro Painter

Micro Painter

TRS-80 Color Computer - Released - 1982

Microbes

Microbes

TRS-80 Color Computer - Released - 1982

Microbes is a clone of the arcade hit Asteroids. It is a little unique in that it requires 2 joysticks... One controls the spacship's direction itself, while the other controls the direction of the gun on your spaceship. This game was originally sold directly by SPECTRAL ASSOCIATES as Color Meteoroids in 1981, but was later pulled by Spectral, redone in cartridge format, and sold through Radio Shack/Tandy.

Microchess

Microchess

TRS-80 Color Computer - Released - 1980

Microchess, like Checkers, was one of the very first games for the Coco 1 that Radio Shack released. It also featured 8 skill levels, 2 different color sets, either joystick or keyboard for the controls, and only required 4K to run. While the cartridge is labelled as version 2.0, I believe it was cross-platform, and that versions prior to 2.0 only appeared on non-Coco platforms.

Monster Maze

Monster Maze

TRS-80 Color Computer - Released - 1983

Monster Maze is a clone of the arcade hit Berzerk, with some extra twists. You are trapped in a maze of electrified walls and deadly mechanical monsters programmed by an evil scientist to kill intruders. Collect the gold that was stolen from you, dodge laser pellets shot by the monsters, and blast a few of them in return. In this ROM cartridge game you maneuver a figure through simple "mazes," exiting by a doorway on any of the sides you did not start on, which puts you in another such maze and gives you another "man." On the way, you must out-maneuver monsters who become increasingly aggressive with each maze and shortly start shooting at you. You can maneuver the monsters into walls or each other, or just shoot them. Grabbing the treasure will help your score along, too. The game does not actually offer escape from the maze; the best you can hope for is vengeance and a high score. At first glance your perspective is top-down, looking down at the walls of the maze, but your man, the monsters, and the treasure, are all shown from the side.

Monty Plays Monopoly

Monty Plays Monopoly

Tandy TRS-80 - Released - 1982

Monty Plays Monopoly is a Monopoly-themed board game assistant for multiple players The game is designed to assist players with playing Monopoly. It does not actually display the board or pieces. It features the eponymous Monty, who guides players with dice rolls and actions, and provides an additional player at the board. At the beginning of the game, the player must specify the name and location of all players around the table. They must then roll a dice, and tell the software who will go first. As gameplay commences, Monty will provide dice rolls, keep track of the player's pieces on the board, and accurately add or subtract money from the players' resources. The human players are still required to maintain their own pieces on the board and keep track of their own location.

Monty Plays Scrabble

Monty Plays Scrabble

Tandy TRS-80 - Released - 1982

Monty Plays Scrabble is a licensed Scrabble game for 1 - 4 players. This a Scrabble game hosted by the eponymous Monty, who provides an additional computer opponent to the players' game. The game simulates the Scrabble board, and players taking turns drawing letter tiles and playing them from the 7 tiles available to them to create words. Players can also skip their turn if they are unable to spell a word with the letters available to them. Scoring is similar to the physical version of Scrabble, with bonus tiles and different scores per letter, and players must agree that each word played is valid. Follows original Scrabble rules.

Music

Music

TRS-80 Color Computer - Released - 1980

Have you ever had a tune running around in your head that you wanted to write down, but you didn't know anything about music? Now, using the TRS-80 Color Computer Music program, you can not only write melody lines, but harmony as well. Composing your own music will become easier with practice. You can experiment with timing, key signatures and tone. All compositions can be saved on tape for future playing.

Paddle Pinball

Paddle Pinball

Tandy TRS-80 - Released - 1981

Paddle Pinball is a pinball game without flippers, but with a single paddle which you can move back and forth across the bottom of the screen. All the elements of pinball are here, with bumpers, pins, pockets, beeps, a siren, and even music. The paddle can be moved at two different speeds and can hit the ball harder when gravity has robbed the ball of momentum. Up to three players can split the credits and take turns playing, with more credits available at point thresholds. A random match point which is awarded at the end might get you another credit. The game also features a graphical editor, allowing you to move elements, even add pins, and save your new board.

Panic Button

Panic Button

TRS-80 Color Computer - Released - 1983

Panic Button is an original arcade style game by First Star Software. Originally released on both the Vic-20 and the Coco by First Star itself, it was soon licensed to Radio Shack, and sold as a cartridge game. The object of the game is to assemble the various parts into the correct final product, and you have to assemble them in order, by catching the various pieces as they travel down the conveyor belts. You also have a Panic Button (seen in the upper right of the above right screenshot) that will temporarily halt the production line, and give you a little bit of time to catch up. After you complete your order (which is so many of whatever object your are building), then you progress to the next level, which becomes faster and faster.

Pegasus and the Phantom Riders

Pegasus and the Phantom Riders

TRS-80 Color Computer - Released - 1985

Pegasus and the Phantom Riders is a derivative work of the arcade classic Joust. The player rides the white winged horse Pegasus from Greek mythology. Players must approach the Phantom Riders just above, so that Pegasus can use his hooves to destroy them. They will fall from the sky and, if they land on the ground below, a cross grave marker will appear. If players leave the grave marker undisturbed it will turn into a carnivorous plant and revive the rider to fight again. The game has three phases with multiple waves of Phantom Riders that must be defeated before moving onto the next level, taking the player closer to the phantom island. The game features a quasi-3D effect that all of the Phantom Riders fly in from the distant phantom island. As players proceed through levels, they get closer to the island. The last level has several dangers; Phantom Riders, fireballs, carnivorous plants, or drowning if Pegasus falls into the sea. The game allows for 1 or 2 players with duel and cooperative modes.

Pinball

Pinball

TRS-80 Color Computer - Released - 1980

Welcome to pinball. Pinball is a realistic simulation of an arcade machine with the added option to design your own customized playfield.

Pitfall II: Lost Caverns

Pitfall II: Lost Caverns

TRS-80 Color Computer - Released - 1985

You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, her cat Quickclaw and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter in the form of red crosses. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint. The score is reduced based on the distance travelled to get to the cross. As he explores Harry can collect gold bars which give him a 5000 points award. His total score acts as an energy reserve. If the score is reduced to zero then the game ends and the player must restart from the beginning.

Polaris

Polaris

TRS-80 Color Computer - Released - 1981

Polaris is the closest (in game play) clone of the arcade hit Missile Command that the Coco had. While the graphics were changed somewhat to represent subs at sea protecting islands (as opposed to the original missile silos protecting cities on land), this is the only Coco version that I know of that actually enabled you to pick which of the 3 bases you could fire from. It also included the smart bombs from the original, and they get WAY harder to kill the further up the levels you go. The game also goes through the entire 8 color palette of the Coco 1/2, enabling you to have night bombing and other effects (you get them in sets of 2; and they go through in palette order). As you progress, you also get many more waves of missiles coming at you, and missiles that split into multiple missiles on their way down. A very well done version. The game shared the joystick (for positioning where you are firing), with the keyboard (3 different keys to match your subs), and featured two sets of keys... so in a 2 player game, each person would be on a different side of the keyboard.

Poltergeist

Poltergeist

TRS-80 Color Computer - Released - 1982

Poltergeist is based on the hit movie of the same name... one of the rare official movie/tv adaptations done for the Coco. There are basically three sub-games: On the first level, you have to navigate the streets, collecting objects like rope, tennis balls, etc., while dodging traffic. After you gather all of the objects, you must then get to the house where the poltergeist is... and it wanders around the whole time. You only have 30 seconds to do all of this.

Popcorn!

Popcorn!

TRS-80 Color Computer - Released - 1981

Popcorn! is a game based on the 1978 arcade game Avalanche by Atari (which itself spawned the Atari 2600 hit, Kaboom!). In this game, there are popcorn kernels in rows at the top of the screen, and you start with 6 levels of frying pans at the bottom. As the kernels start to fall, you have to catch them before they hit the conveyor belt at the very bottom of the screen. Each time a kernel makes it all the way to the bottom, you lose a frying pan, until you have none left. The higher the level you get into the game, the faster the popcorn falls, and more kernels will fall at once.

Project Nebula

Project Nebula

TRS-80 Color Computer - Released - 1981

Loosely based on the Atar 2600 hit Star Raiders. Although the constant white-noise sound does get annoying (simulating your ship's engines), the game play itself is great. There are 4 different main levels of play: Target Shoot:Beginner, Target Shoot:Advanced, and then the beginner and advanced full blown Star Commander versions. EACH of these has 10 levels of play within them; this basically controls the speed of your opponents.

Quasar Commander

Quasar Commander

TRS-80 Color Computer - Released - 1980

Quasar Commander is one of the original 9 cartridges that Radio Shack made for the Coco, and has the honor of being the first 3D game done for the computer. Featuring several different enemy ships (which all resemble ships from the Star Wars movies), it also featured radar views and other things. This game was the best 3-D space shoot-em-up on the Coco until Project Nebula came out two years later. It also had several modes of play, as shown on the intro screenshot. It also scaled the ships well; at times, they could more than fill the screen.

Racer Ball

Racer Ball

TRS-80 Color Computer - Released - 1982

Race your ball around the space corridors on the moon base but avoid the enemy Laseroids that keep coming in the airlock. Features the "teleport" tunnel in the lower left quarter of the maze, which would teleport you to the top when you ran over it (unless you hold the joystick button down).

Rampage

Rampage

TRS-80 Color Computer - Released - 1989

Rampage! is an officially licensed version of the arcade game smash (pun intended) of the same name. The original arcade game had quite hi-res graphics compared to most other arcade games, so they don't look as crisp here, but the graphics are very well done. Rampage! is also one of the few Coco games that allowed more than 2 players simultaneously; you could have 2 people playing using the joysticks, plus a 3rd on the keyboard.

Reactoid

Reactoid

TRS-80 Color Computer - Released - 1983

Reactoid is an original arcade game in which you try to deflect particles that fire out of the four sides of the reactor, using a small, diagonal paddle that you can flip as the deflector. You have to deflect these particles into the squares occupying the playfield; and you can't deflect into one more than once. You also can not leave a particle travel the width or height of a screen, either... even if multiple ones are flying around in the later levels. A very addictive game... the only thing I have seen close to it is Dave Edson's Tube Frenzy.

RoboCop

RoboCop

TRS-80 Color Computer - Released - 1989

RoboCop is the official adaptation of the arcade (and cross-platform) game. It holds a unique spot in Coco game history as being one of only 2 cartridge games that used MMU (Memory Management Unit) hardware, to allow the Coco 3 cartridge port to have more than 32KB of ROM space. RoboCop was the largest of these two titles (the other being Predator), with a 128KB ROM. It contained some fairly detailed graphics for all of the levels, as well as several chunks of digitized speech.

Robot Battle

Robot Battle

TRS-80 Color Computer - Released - 1981

Color Robot Battle is strategy game that actually teaches the player a simple programming language. It is not to be confused with the original Robot Battle that Spectral Associates did (later renamed Android Attack when the talking version came out). The game itself is sort of a graphical version of the mainframe/mini game Core Wars. The basic premise is that you program a robot using a variety of commands, as does your opponent, and then you set them up against each other, and see who wrote the better program (in other words, who destroys the other person's robot first). This game helps to teach a little bit of programming, and also a little of Artificial Intelligence.

Roman Checkers

Roman Checkers

TRS-80 Color Computer - Released - 1981

Roman Checkers is a computer conversion of the board game Reversi (or Othello as it is also known). It's a two player game where players take turns in putting out stones on a 8x8 grid. One player has black stones and the other has white. For each round the player puts out one stone on the board and will then trap all of the opponent's stones that are enclosed between the player's stones. The opponent's stones will then change colour to the one of the player. The game ends when the board is full and the player with most stones in his colour will win.

Shanghai

Shanghai

TRS-80 Color Computer - Released - 1987

Shanghai is a strategy game that has appeared on many platforms, and quite a few Japanese arcade games. It is based on the oriental tile game Mah Jong, and is very addictive. New versions for current mainstream platforms are still being made today. The object of the game is to pull off matching tiles until the entire screen is emptied. You can only pull off from the left or the right, and only if the tile is not blocked in on those two sides. You also can not pull tiles that have other tiles on top of them.

Shooting Gallery

Shooting Gallery

TRS-80 Color Computer - Released - 1982

Have you ever wondered if you were a sharp enough marksman to win one of those big stuffed animals at the State Fair? All that fun and excitement is yours with the TRS-80 Color Computer Shooting Gallery! You can have endless fun taking aim at ducks, bunnies, and other moving targets as they travel across your screen. With a little practice, you can move up the ranks to the advanced levels and become a "crackshot."

Silpheed

Silpheed

TRS-80 Color Computer - Released - 1988

Silpheed is an arcade game that was a cross-platform hit. It is a 3-D space game, with 2 distinct levels: flying through space, and flying through a trench (similiar to The Force). It was much more complicated (and faster paced), as there is all kinds of powerups that you can get to increase the capabilities of your ship, including shields, various weapons, and more. The Coco version was on a "fat binary" cartridge that contained both the Coco 1/2 version, and an enhanced Coco 3 version. Unfortunately, due to the decision to make it one cartridge, it had to be severely reduced in size to fit (both versions had to fit on one 16K ROM), and a lot of the extra features that the DOS version had are missing in the Coco version.

Skiing

Skiing

TRS-80 Color Computer - Released - 1981

Skiing is a 3 dimensional downhill skiing game. You have to navigate through sets of flags to the finish line as fast as you can. The position of the flags and hills is random, and you can generate new random courses from the main menu. You can also set the mode of play: simple or complex. In simple, moving the joystick forward speeds you up forward, pulling all the way back slows you to a stop, and left/right steers. Your maximum speed is not too high in this mode, so you can steer fairly easily, but wt will take you at least 1:10 to 1:30 to get to the finish line. In complex mode, hitting the joystick button is the equivalent of you giving yourself a thrust with your ski poles; now you can go MUCH faster, but your steering at high speeds is not very good. If you ram the button, you can make it to the finish line within 15 seconds. Unfortunately, if you go off course, or miss steering between flags, your score will not count.

Slay the Nereis

Slay the Nereis

TRS-80 Color Computer - Released - 1982

You are the commander in charge of three mini-subs. During your mission, you soon discover that the area you were sent to scout is a dangerous one, teeming with several innocent-looking creatures-schools of fish, manta rays, starfish, jellyfish, and an occasional "Nereis," a marine creature which excretes a paralyzing poison. In addition to these native aquatic creatures, there is an enemy navy destroyer which fires depth charges with your submarine as its target.

Soko-Ban

Soko-Ban

TRS-80 Color Computer - Released - 1988

Soko-ban is the official Coco version of the popular cross-platform hit. There were even text versions of it for OS-9, with the exact same mazes (and the ability to add your own). The object of the game is push the treasures around the maze until you get them all lined up in the treasure room (marked by the circles). Since you can only push one at a time, and not around corners, it takes a lot of strategy and planning (especially at later levels) to do so. It also records how long it took you to solve each level, and how many moves and pushes it took you.

Space Assault

Space Assault

TRS-80 Color Computer - Released - 1981

Space Assault is Radio Shack/Tandy's version of the arcade smash Space Invaders. This version plays MUCH faster than the original, and also has 2 skill levels. Beginner plays much like the arcade, while Expert eliminates all of your protective bunkers, but lets you move vertically to a limited extent as well. Like the arcade, you have to take out entire fleets of invaders, while they march relentlessly down towards you. You also get to take pot shots at the mother ship that flies by every once and awhile along the top of the screen.

Spidercide

Spidercide

TRS-80 Color Computer - Released - 1983

Spidercide is a shoot 'em up game where the player has ended up on a planet inhabited by enormous spiders. The game is played from a top down perspective with controls similar to Asteroids where the player's task is simply to shoot down the spiders before getting killed. As the spiders move around the screen they leave a trail of web that can trap the player. It is possible to shoot through it but each shot will only clear a small part of it. There are two different spiders, slow and fast, and both can weave straight or jagged webs. It's necessary to be extra careful with the ones producing jagged webs since they will seek out and chase the player. Any contact with a spider leads to a life being lost. There are three lives but extra ones are given upon reaching 1000 points.

Springster

Springster

TRS-80 Color Computer - Released - 1987

Springster is an original arcade strategy game. It is sort of a cross between Q*Bert and Crystal Castles, although more complicated. There are many different objects to pick up, and each specially colored square has a special purpose or power. There is also 32 different levels ('planes'), which are all layed out differently. You control a spring, and you can only move up and down between levels of squares if the space between them is quite small, making movement difficult at times.

Starblaze

Starblaze

TRS-80 Color Computer - Released - 1983

Star Blaze is a new adventure in space exploration for your TRS-80 Color Computer. As the commander of a patrol ship, you are responsible for defending the 64 sectors of your galaxy. Aliens are attacking the galaxy, trying to destroy the fuel and repair stations set up in several sectors. You must hunt down the aliens and destroy them before they ruin the galaxy's supply stations. Your patrol ship, superior in speed, maneuverability, and attack power, is your best ally in the fight against the aliens.

Starquest

Starquest

Tandy TRS-80 - Released - 1982

Exploring a radioactive planet in the Betelgeuse sector, long desolate after the self-destruction of a legendary warlike race, you come upon a passageway leading underground. Much to your dismay, you discover that the aliens did not entirely self-destruct and that they are belligerent. Your escape is closed off; the only way to escape and warn Earth is to destroy the alien ships, find the hidden translocator, and zap to… another alien warbase. Each maze-like warbase is protected by squads of three or four different alien ships with different capabilities. The Fighters just shoot at you, where the Annihilators, for instance, drop a ticking mine canister which wipes out the entire warbase. The translocator doesn't appear until you've destroyed the guards, and if you take too long with that, the Vexers arrive, making a beeline for your ship, walls notwithstanding. You are far from helpless, however. Your ship can shoot in four directions and comes equipped with hyperdrive units, which are partially replenished by each translocator you nab. Hyperdrive zaps you to a random location in the warbase, a big help when Chasers are zeroing in on you. You can generate an antimatter field, too; that destroys all the walls, another life-saver when you're racing to the translocator with Vexers hot on your tail. As you might expect, bonus ships are granted at point thresholds, and the warbases go on and on.

Starship Chameleon

Starship Chameleon

TRS-80 Color Computer - Released - 1982

Starship Chameleon is an arcade style game, loosely based on the Atari 2600 hit Kaboom!. The basic premise is to try and catch all of the bombs before they hit the bottom. It differs from Kaboom! by being more diverse and complicated: The aliens at the top can drop 'semi-intelligent aerial smart bombs', which you can NOT catch, and follow you around horizontally. You also have to be the same color as the bomb you are trying to catch (yellow or blue), which you can change by hitting the joystick button. Also, solid bombs are worth 100 points, but hollow bombs are worth 1000. There are multiple skill levels, and level 9 is basically impossible (the aliens will shower dozens of bombs at once, leaving you little choice but to miss most of them).

Stellar Life Line

Stellar Life Line

TRS-80 Color Computer - Released - 1983

Stellar Life Line is an original game by Steve Bjork that was sold in cartridge form through Radio Shack. The premise is for you to protect a convoy of 6 fuel ships as you traverse across the entire space lane (see the radar at the bottom of the game screenshot). There are 3 levels; the first level consists of meteors that you must destroy before they hit your convoy ships. On later levels, actual alien craft are added to the mix, and some of them will steal the convoy ships, splitting your convoy all over the place, and making it very difficult to guard them all.

Super Pitfall

Super Pitfall

TRS-80 Color Computer - Released - 1988

Super Pitfall was the last of the Pitfall series to be ported to the Coco (after Pitfall II). A Coco 3 only game, using a full 32K ROM in the cartridge, it featured a huge maze of caverns and underground lakes to explore and find treasures, as well as rescuing several people and animals. Unlike the earlier Pitfall's, in this game Pitfall Harry is actually armed with a gun, and the game scrolls in all 4 directions as you wander through the 270 screens worth of caverns.

Temple of ROM

Temple of ROM

TRS-80 Color Computer - Released - 1984

our job: archaeologist for Galactic Council of Worlds. Your mission: travel to the desert planet of Roloc and investigate the Temple of ROM. Your equipment: a scroll (which contains instructions from the game's manual) and a laser. Two missions have gone before you. Technology has improved since then, allowing electronic scans of the temple structure. It is a maze, and there is activity. Two million years ago a society steeped in wealth and the magic occupied the planet. Legend has it that they left behind a curse protecting their temples and the valuable artifacts contained within. Your purpose is "to enrich the present by expanding our knowledge of the experiences and achievements of this past civilization." In game terms, this means blasting monsters and collecting treasure. Poisonous spiders and sentient fireballs occupy the rooms of the temple, while giant bats patrol overhead, swooping down when they spot you. Enticing you onward are golden cups, jade crosses, diamond rings, crystal goblets, and silver pitchers. Magical treasures such as crystal balls and golden crowns will for a time render you invisible and boost your laser, respectively. No small challenge is the maze itself, eerily reminiscent of a colossal computer chip. You have an overhead view, but only of a small portion, and it doesn't scroll until you're near the edge. The result is that while moving into new territory, you see only a half-dozen paces ahead. There are a few pairs of transfer portals, which will zap you across the maze, but as often with archeology, your investigation relies on legwork. The maze, occupants, and treasures are constant each play, so over time you can come to know the temple well, and your laser very well.

Tennis

Tennis

TRS-80 Color Computer - Released - 1982

Tennis is a simple version of 2 player tennis. You can play against a human opponent, or against the computer. There are also two levels of play; the easy level allows you hit the ball by just being in contact with it, while the harder level requires you to hit the joystick button when the ball gets to your racket. You control the direction of the ball by moving to the side while hitting it; it will go off in the opposite direction that you are moving.

Tetris

Tetris

TRS-80 Color Computer - Released - 1987

Tetris is the official licensed version of the monster smash game of the 1980's. Sold through Radio Shack/Tandy, it was one of a few games that came in a "fat binary" version (meaning the same program would run on all 3 Coco models, but that on a Coco 3 it took advantage of better graphics, etc.). The object is to move, and rotate, sets of 4 sqaures (called blocks) so that they eventually fall together forming horizontal lines (with no empty spaces) across the width of the playfield. When you do this, the row of blocks is destroyed, causing any others above it fall in it's place. A very addictive puzzle game.

Thexder

Thexder

TRS-80 Color Computer - Released - 1988

Thexder is an arcade game that was a major cross-platform hit, selling hundreds of thousands of copies. Loosely based on the Japanese cartoon Transformers, it featured a robot that could morph itself into a ship. The Coco version, being originally released in cartridge format, only featured 5 complete levels, and no music, as compared to PC versions. On the other hand, it looked really nice, and was also one of the few games that was later ported to OS-9/NitrOS9. An interesting tidbit: From Alan's recoding of the game, it appears that it originally WAS written for OS-9 (internal calls were set up suspicously like OS-9 System calls, etc.), and only changed to RS-DOS at the last moment, probably to expand the market it was aimed at (no disk drive needed, only 128K needed). While Alan converted it, he also added a few options: Invincibility, and multiple speed levels (including some faster than the original cartridge version).

Typemate

Typemate

TRS-80 Color Computer - Released - 1988

Typing Tutor

Typing Tutor

TRS-80 Color Computer - Released - 1980

Wildcatting

Wildcatting

TRS-80 Color Computer - Released - 1981

"One to four wheeler-dealers pick drilling sites. A surveyor's report gives the chances of striking oil. Watch out for dry holes! Hit a gusher and you're in the money - for a while, anyway. Production soon decreases, and taxes and drilling fees start to mount. Earn the highest profits in 10 rounds to win"

Xenos

Xenos

Tandy TRS-80 - Released - 1982

As a scientist on the Pentagon's emergency call list, you're woken at 3 AM by a panicked general pleading for your assistance. Air Force investigators are not just at their wits' end, but have lost them entirely trying to figure out what caused a bright flash and now a glow in a Southwestern canyon. The private, who is driving the jeep which finally brings you to the outskirts of Purgatory, New Mexico, doesn't offer to wait. Xenos is a text adventure that starts you at dawn of the same day on a desert highway, pockets empty and hoofing it toward the complete unknown. With resourcefulness, logic, and a text parser that can handle a few prepositions, who knows where you may end the day?

Zaxxon

TRS-80 Color Computer - Released

The Zaxxon defense system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns, and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.

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