Spinnaker Software Corporation

Adventure Creator

Adventure Creator

Commodore 64 - Released - 1984

Adventure Creator is a fairly simple adventure game creator/editor. You can create rooms and hallways, with treasure chests, monsters, and traps that must be avoided. Games can be saved to disk, but you need the Adventure Creator cartridge to play them. Adventures can also be automatically randomly generated. The games you create are fairly limited, with only one monster allowed per screen, and three types of weapons to hobble the monster with. The goal of the adventures is to find some named object. However the object you seek is really only a name, and is not represented graphically.

Aegean Voyage

Aegean Voyage

Commodore 64 - Released - 1984

Your mission is to find as many treasures as possible by clever maneuvers (sometimes by storm) to various bays / islands. Even the smallest collision with a rocky pixel costs a life. Once there, you get a clue and have to decide if you want to search the island or not. If you make the right decision, you will find a treasure. Otherwise, your ship will be sunk by a monster or god of antiquity. The game ends when all treasures are found or all ships are sunk.

Aerobics

Aerobics

Commodore 64 - Released - 1984

Everyone wants to look good, and feel good, too. Accomplishing this is sometimes difficult with today’s hectic life-styles. AEROBICS™ the complete fitness program is geared towards your life-style and your individual needs. By providing both general exercises and individual exercises for specific parts of the body, the program gives you the ability to choose your own exercise program. You decide how much time you can afford to spend and how difficult your program will be. You need only commit yourself to working hard and staying with it, and you will be rewarded with firmer muscle tone and...

Alf in the Color Caves

Alf in the Color Caves

Commodore 64 - Released - 1984

ALF is not the character from the TV sitcom. This ALF is a true blue (literally) kinda guy. Using your joystick, lead ALF through the Color Caves. Squoosh him through the squooshy parts, wriggle him through the wriggly parts, zig-zag him through the zig-zaggy parts. But watch out for the Wufflegumps. These pairs of eyes will try to block you. If you bump them, they'll send you back to the start. If you get ALF to the Color Room, he will change colors and do a dance for you. Then you can move him up the tunnel to the beginning to go again with more Wufflegumps. ALF in the Color Caves teaches...

Alf in the Color Caves

Alf in the Color Caves

Atari 800 - 1984

ALF is not the character from the TV sitcom. This ALF is a true blue (literally) kinda guy. Using your joystick, lead ALF through the Color Caves. Squoosh him through the squooshy parts, wriggle him through the wriggly parts, zig-zag him through the zig-zaggy parts. But watch out for the Wufflegumps. These pairs of eyes will try to block you. If you bump them, they'll send you back to the start. If you get ALF to the Color Room, he will change colors and do a dance for you. Then you can move him up the tunnel to the beginning to go again with more Wufflegumps. ALF in the Color Caves...

Alphabet Zoo

Alphabet Zoo

Commodore 64 - Released - 1983

Alphabet Zoo is a top-view educational game where the player races around a maze. It is up to the player to collect the letters scattered around. The maze also contains two teleporters that warp the player who uses them to a random spot. Each maze has a graphic representation of an object in the middle. There are two modes: Game 1, where the player needs to repeatedly collect first letter of the object's name as many times as possible within the time limit, and Game 2, where all the letters oft he name must be collected in the correct order. The game can be played in one-player mode, or with...

Alphabet Zoo

Alphabet Zoo

Commodore VIC-20 - Released - 1983

Alphabet Zoo is a top-view educational game where the player races around a maze. It is up to the player to collect the letters scattered around. The maze also contains two teleporters that warp the player who uses them to a random spot. Each maze has a graphic representation of an object in the middle. There are two modes: Game 1, where the player needs to repeatedly collect first letter of the object's name as many times as possible within the time limit, and Game 2, where all the letters oft he name must be collected in the correct order. The game can be played in one-player mode, or...

Ardok the Barbarian

Ardok the Barbarian

Commodore 64 - 1987

Ardok the Barbarian is the US release of Asterix and the Magic Cauldron. Since the comic character Asterix is mainly known in Europe, the main character was turned into a more common Barbarian for this release. The plot and the gameplay is identical.

Bubble Burst

Bubble Burst

Commodore 64 - Released - 1984

Any child 4 to 8 years old will enjoy this program. Children enter Soapie the Sea Serpent's colorful fantasy world, where they maneuver soap bubbles to catch Zeboingers. Like many other action games, BUBBLE BURST provides a non-violent learning experience. Prediction is one of the learning skills that children develope in helping Soapie. As children watch the flight patterns of Zeboingers and move the target bubble, they can learn to predict where the bubble and Zeboinger will intersect. As children contine to play the game, they also beging to recognize that Zeboingers fly in...

Coney Island

Coney Island

Commodore 64 - 1985

Cosmic Life

Cosmic Life

Commodore 64 - Released - 1983

Imagine pitting yourself against a dangerous space rival in a cosmic fight for survival. your goal is to place more thriving colonies on the surface of the planet than your opponent. But only thriving colonies stay on the surface. Others wither and die. Colonies consist of individual space pioneers who are placed on the planet by your joystick-controlled flying saucer. But the planet's environment is hostile, and pioneers must be placed in groups if they are to survive. At the same time, resources available on the planet are limited, so if too many pioneers are placed together they will...

Counting Parade

Counting Parade

Commodore 64 - 1985

Dance Fantasy

Dance Fantasy

Commodore 64 - Released - 1984

There are eight dance steps to choose from and endless ways to put them together. You decide how long your dance is, where the dancers move, and how they dance together. And that creates the freedom children need to stretch their imaginations and create their own special works of art.

Dark Tower

Dark Tower

Commodore 64 - Released - 1984

Prince Harry has been turned into a mutant by the guardian of the Dark Tower, and must get all of the gems in the tower's 28 locations to be transformed back to his human self. Once Harry has collected the gems in each location, secret letters are revealed. These letters are used to solve a puzzle when Harry gets to the end. Each location in the tower has more than one exit, making it possible for Harry to explore the tower without conquering every location. There are hazards in each location that Harry must watch out for. Apart from creatures that roam around - which Harry can jump over –...

Delta Drawing

Delta Drawing

Commodore 64 - Released - 1983

You'll learn computer programming concepts while creating your own colorful picture creations.

Dragonworld

Dragonworld

Commodore 64 - Released - 1984

You have recieved word from a messenger that the "last dragon" has been kidnapped. You hold the scroll in your hand and read that you must travel with a special companion named Hawkwind. Only with him and yourself can you save the "last dragon" from never seeing the light of day again.

FaceMaker

FaceMaker

Commodore 64 - Released - 1983

Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!

FaceMaker

FaceMaker

MS-DOS - Released - 1982

Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!

Facemaker

Facemaker

ColecoVision - Released - 1983

Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!

Fraction Fever

Fraction Fever

Commodore 64 - Released - 1983

In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the...

Fraction Fever

Fraction Fever

ColecoVision - Released - 1983

In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the...

Grandma's House

Commodore 64 - 1984

Hey Diddle Diddle

Hey Diddle Diddle

Commodore 64 - Released - 1983

Hey Diddle Diddle is an educational game for young children that teaches reasoning skills through the use of nursery rhymes. It is made up of three parts: storytime, storybook and rhyme game. Storytime and storybook displays all the rhymes accompanied with music and images. The difference between the two is that in the storybook the player decides when to advance in the reading. In the rhyme game, the player is presented with four or eight lines (depending on level) from a rhyme and has to put them in the correct order. The game can be played with a timer and the player's score depends on how...

Hey Diddle Diddle

Hey Diddle Diddle

Atari 800 - Released - 1983

Hey Diddle Diddle is an educational game for young children that teaches reasoning skills through the use of nursery rhymes. It is made up of three parts: storytime, storybook and rhyme game. Storytime and storybook displays all the rhymes accompanied with music and images. The difference between the two is that in the storybook the player decides when to advance in the reading. In the rhyme game, the player is presented with four or eight lines (depending on level) from a rhyme and has to put them in the correct order. The game can be played with a timer and the player's score depends on how...

Hop Along Counting

Hop Along Counting

Commodore 64 - Released - 1984

How many bunnies can you count? Pick the right number and tuck them into bed. All that children need is a little encouragement, and their natural curiosity about numbers will take over. They'll love sending Mommy rabbit around the field to find the correct number of baby bunnies. They'll be proud when they lead the bunnies to the matching burrow and watch them hope one by one into their bunny beds.

In Search of the Most Amazing Thing

In Search of the Most Amazing Thing

Apple II - Released - 1983

Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventures he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now he wants you to take up the task and recover the object. The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of the Most Amazing Thing is a vast game, where gameplay is...

In Search of the Most Amazing Thing

In Search of the Most Amazing Thing

Commodore 64 - Released - 1983

Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventures he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now he wants you to take up the task and recover the object. The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of the Most Amazing Thing is a vast game, where gameplay is usually...

In Search of the Most Amazing Thing

MS-DOS - Released - 1983

Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventures he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now he wants you to take up the task and recover the object. The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of the Most Amazing Thing is a vast game, where gameplay is...

Invaders of the Lost Tomb

Commodore 64 - 1986

The Pharoah's Lost Tomb contains the valuable emerald of Scarabaeus, and you have set off to find it. You walk around from an early first-person view with 90 degree movement and four views from each position, aided by a map. On the first level you must touch nine ghosts, to collect pieces of a key to know which of the objects you will later find are medicines, and which are potions. While on level 2, you must visit information sites - you will need this to survive on level 3. These are guarded by spiders, which must be trapped and lured away using doors. To move between levels you must guide a...

Jukebox

Jukebox

ColecoVision - Released - 1984

Jukebox is a musical strategy game that's kind of a cross between a chess match and a dance contest. During the game the Jukebox is jumpin' with lots of terrific songs. Songs so good you never want them to stop. But to keep the music playing you've got to create gold records. Using your dancing feet and your natural sense of rhythm you jump from square to square creating hit records as you go. Aim for the pulsating gold tiles, because you can build them into records. And the more gold records you get the more coins you earn. Use the coins to keep the music bopping and the game from stopping....

Kids on Keys

Kids on Keys

Commodore 64 - Released - 1983

This is a collection of three mini-games designed to drill in some basic reading and typing skills to the young microcomputer user of the early '80s. The first of the three games (each with four skill levels, demanding faster reflexes) presents the player with falling letters which must be typed correctly before hitting the bottom of the screen... and eventually the game's mascot floats down defying the player to type in an entire word. The second game takes word-typing as a given skill, as the player is now in charge of typing in the full names of icons of common household objects gradually...

Kids on Keys

MS-DOS - Released - 1984

This is a collection of three mini-games designed to drill in some basic reading and typing skills to the young microcomputer user of the early '80s. The first of the three games (each with four skill levels, demanding faster reflexes) presents the player with falling letters which must be typed correctly before hitting the bottom of the screen... and eventually the game's mascot floats down defying the player to type in an entire word. The second game takes word-typing as a given skill, as the player is now in charge of typing in the full names of icons of common household objects gradually...

KidWriter

KidWriter

Commodore 64 - Released - 1983

With KidWriter your children can create their very own storybook. They'll make colorful scenes, then write a story-line to go with them. There's even music! This unique format lets kids choose their own story and picture settings from a farm to a theater to outer space. Choose from 99 different characters and objects to allow making pictures of almost anything.

KinderComp

KinderComp

Commodore 64 - Released - 1983

An early learning game for kids aged 3-8. This program is a collection of 6 learning games: Draw, Scribble, Names, Sequence, Letters and Match. KinderComp helps children improve their reading and counting skills as well as familiarizing them with the computer keyboard.

KinderComp

KinderComp

MS-DOS - Released - 1983

An early learning game for kids aged 3-8. This program is a collection of 6 learning games: Draw, Scribble, Names, Sequence, Letters and Match. KinderComp helps children improve their reading and counting skills as well as familiarizing them with the computer keyboard.

Learn to Add

Learn to Add

MS-DOS - Released - 1987

Learn to Add is an educational game designed for children ages 3-7. The object of the game is to complete a rainbow by solving number problems. On each turn, you first select a number from 1 to 9. The computer will then present a problem involving that number along with several groups of balloons of varying quantities. You then need to guide an animal over to the group of balloons which has the same number of balloons as the number that would solve the problem. On easier skill levels, you just need to select the group of balloons that matches the number selected. Tougher skill levels present...

Learn to Add

Learn to Add

Commodore 64 - Released - 1984

Learn to Add is an educational game designed for children ages 3-7. The object of the game is to complete a rainbow by solving number problems. On each turn, you first select a number from 1 to 9. The computer will then present a problem involving that number along with several groups of balloons of varying quantities. You then need to guide an animal over to the group of balloons which has the same number of balloons as the number that would solve the problem. On easier skill levels, you just need to select the group of balloons that matches the number selected. Tougher skill levels present...

Learn to Spell

Learn to Spell

Commodore 64 - Released - 1984

Major League Manager

Major League Manager

MS-DOS - Released - 1986

As the name implies you get to run your own baseball team. You play as a sort of all powerful coach with complete control over your team; you do want to have players who can play well though, you can trade, delete, and create new players at will, and you don't have to worry about labor strikes. You can decide where to put all your players, you can tell them what plays to play. All of this is done with real names of real baseball players and real teams. Graphics are colored ASCII.

Memory Manor

Memory Manor

Commodore 64 - Released - 1984

Wee Willie is a window washer at an apartment who wants to keep his customers happy. Some of the customers welcome him and want their windows washed while others are worrisome about his wet work and would not want him washing their windows. There's only so much water for Willie to wield in his bucket, so he must only waste it on the welcoming window wash customers. It's also raining so Willie will have to remember who lives where. Memory Manor is a memory matching game played from a side-view perspective. Players take control of Wee Willie who can move left and right, climb ladders and...

Prime Ducks

Commodore 64 - Released - 1985

Quadralien

Quadralien

MS-DOS - Released - 1988

Quadralien is a real-time puzzle game in the tradition of Sokoban. The future: Mankind's space stations throughout the solar system are powered by a huge space reactor, called Astra. Astra is about to break down. The enemy race of Quadraliens has captured the reactor; now, contamination is rising and total failure is imminent. The last chance are six remotely controlled droids, which are to clean Astra and destroy the Quadrailen mother in Astras core. You're controlling two robots in each of the 19 levels, cleaning up the contamination on your way. Gameplay is a variation of Sokoban:...

Rock 'N' Rhythm

Rock 'N' Rhythm

Commodore 64 - Released - 1984

You can't keep from boppin' when you're making music that's hoppin' - it's Rock 'N' Rhythm and it's a whole lotta fun! Record, edit and play your own musical creations right at home. Your living room is your recording studio.

Sargon 4

Sargon 4

MS-DOS - Released - 1989

A FULLY updated version of the first three Sargon games; now in color! 3D is also included along with numerous graphic enhancements and added classic games from the past.

Scarabaeus

Scarabaeus

Commodore 64 - Released - 1985

The Pharoah's Lost Tomb contains the valuable emerald of Scarabaeus, and you have set off to find it. You walk around from an early first-person view with 90 degree movement and four views from each position, aided by a map. On the first level you must touch nine ghosts, to collect pieces of a key to know which of the objects you will later find are medicines, and which are potions. While on level 2, you must visit information sites - you will need this to survive on level 3. These are guarded by spiders, which must be trapped and lured away using doors. To move between levels you must...

The Scoop

The Scoop

MS-DOS - Released - 1989

You play as reporter for a big city newspaper. Recently, a rival reporter was found stabbed to death in a phone booth. Your job is to travel around the city following suspects, listening in on conversations, and even searching in their homes when they're away. Based on an Agatha Christie novella.

Sea Speller

Sea Speller

Commodore 64 - Released - 1984

In Sea Speller the player controls a dolphin whose task is to help a submarine reach the ocean floor before it runs out of air. This is done by picking up "letter sponges" scattered along the bottom of the sea, and matching them with the signs on the sub's billboard to create words. Every complete word fires up another light on the submarine, and once they're all lit up, it descends to deeper waters for the next level - which ups the difficulty with longer words. The quicker you are, the higher the score - if the sub reaches the bottom with air left over, a bonus is awarded; you can save...

Shadowkeep

Shadowkeep

Apple II - September 10, 1984

Shadowkeep is a role-playing video game and graphical interactive fiction video game with graphics. The game was published by Telarium (formerly known as Trillium), a subsidiary of Spinnaker Software, in the year 1984. It was the first video game that inspired a novel (Shadowkeep, Warner Books 1984 by Alan Dean Foster).

Shape Shop

Shape Shop

Commodore 64 - 1985

Sky Runner

Sky Runner

MS-DOS - Released - 1987

You are descending in the skimmer on the hostile planet to eliminate Harvester. But you may do this only in a skybike, which should be dropped down from the skimmer. The gameplay is flown in third-person perspective, while you are controlling your vehicle (skimmer or skybike) always flying forward. Moving left or right allows you to avoid the obstacles such as trees, accelerating and decelerating changes the speed, and shooting keeps you alive. Harvester is a boss, which appears after certain number of enemies will be eliminated, and it should be destroyed. Upon defeating the harvester the...

Snap Dragon

Snap Dragon

Commodore 64 - Released - 1987

To become a master you must enter the Dragon Temple and defeat various fighters spread over nine levels. You enter as a red belt and your ultimate goal as well as defeating all the fighters is to become a 5th Dan black belt. The game is a beat-em-up and viewed from the side with the screen scrolling when you move. You must fight each fighter one at a time and must defeat them to move to the next one. You have various moves at your disposal by pressing the fire button and holding the joystick in various directions. Moves include high kick, punch and leg sweep. You can also produce a bamboo...

Snooper Troops Case 1: The Case of the Granite Point Ghost

Snooper Troops Case 1: The Case of the Granite Point Ghost

Apple II - Released - May 19, 1982

The first in a series of 'edutainment' titles long before the portmanteau term was popularized by marketing executives, Snooper Troops had younger players trying to solve the mystery of "The Granite Point Ghost", an entity that is trying to scare the Kim family out of their new home. Using the SnoopNet computer, players will comb the streets of the neighborhood looking for clues, and investigating people's houses while they're away. Speed is of the essence, as if your Snooper Troop is caught when the owner of the house returns home, you could be thrown off the case for good! The title...

Snooper Troops Case 1: The Granite Point Ghost

Snooper Troops Case 1: The Granite Point Ghost

Commodore 64 - Released - 1983

The first in a series of 'edutainment' titles long before the portmanteau term was popularized by marketing executives, Snooper Troops had younger players trying to solve the mystery of "The Granite Point Ghost", an entity that is trying to scare the Kim family out of their new home. Using the SnoopNet computer, players will comb the streets of the neighborhood looking for clues, and investigating people's houses while they're away. Speed is of the essence, as if your Snooper Troop is caught when the owner of the house returns home, you could be thrown off the case for good! The title...

Snooper Troops Case 2: The Case of the Disappearing Dolphin

Snooper Troops Case 2: The Case of the Disappearing Dolphin

Apple II - Released - May 19, 1982

The 2nd and final in the series of detective/problem solving games for kids. Armed with your Snoop-mobile, the snoopNET computer, a wrist-radio, flashlight and pen and paper, you're the detective who must solve the case of Lilly, the missing dolphin. The game requires logical thinking, planning, and note taking as you slowly comb the neighborhood gathering clues and evidence. Once the suspect is properly identified, use the snoopNET computer to accuse and ensure that justice has been served.

Snooper Troops: Case #1: The Granite Point Ghost

Snooper Troops: Case #1: The Granite Point Ghost

MS-DOS - Released - 1982

The first in a series of 'edutainment' titles long before the portmanteau term was popularized by marketing executives, Snooper Troops had younger players trying to solve the mystery of "The Granite Point Ghost", an entity that is trying to scare the Kim family out of their new home. Using the SnoopNet computer, players will comb the streets of the neighborhood looking for clues, and investigating people's houses while they're away. Speed is of the essence, as if your Snooper Troop is caught when the owner of the house returns home, you could be thrown off the case for good! The title...

Snooper Troops: Case #2: The Case of the Disappearing Dolphin

MS-DOS - Released - 1982

The 2nd and final in the series of detective/problem solving games for kids. Armed with your Snoop-mobile, the snoopNET computer, a wrist-radio, flashlight and pen and paper, you're the detective who must solve the case of Lilly, the missing dolphin. The game requires logical thinking, planning, and note taking as you slowly comb the neighborhood gathering clues and evidence. Once the suspect is properly identified, use the snoopNET computer to accuse and ensure that justice has been served.

Stargoose Warrior

Stargoose Warrior

MS-DOS - Released - 1989

Stargoose is a shoot 'em up with eight levels. The game takes place on the surface of an alien planet. The player's character, called Scouser-Gitt, has been hired by some kind of "tribal elder" to steal six jewels from each level. "I want to get me mitts on them" is all the justification the elder ever gives. The levels in Stargoose scroll continuously upwards, repeating themselves over and over again until either the player completes the level or his vehicle is destroyed (this can be seen as the levels being toroid-shaped). The player's vehicle is armed with a forward-facing machine gun...

Story Machine

Story Machine

Commodore 64 - Released - 1983

Story Machine is a product aimed at children for teaching language skills. The product contains animations assigned to key nouns, and verbs. By typing phrases such as "The Girl Jumps Over the Flower" will show the player an animation of a girl jumping over a flower. Through this method, players are able to create short "stories" of about 40 words long and have the computer animate them. These stories are also limited to having 4 "actors" (animated noun objects) in each.

Story Machine

Story Machine

Atari 800 - Released - 1982

Story Machine is a product aimed at children for teaching language skills. The product contains animations assigned to key nouns, and verbs. By typing phrases such as "The Girl Jumps Over the Flower" will show the player an animation of a girl jumping over a flower. Through this method, players are able to create short "stories" of about 40 words long and have the computer animate them. These stories are also limited to having 4 "actors" (animated noun objects) in each.

Sum Ducks

Sum Ducks

Commodore 64 - Released - 1985

Sum Ducks is an educational game for children ages 8-12. In the game there is a pool with several ducks swimming around, each duck marked with a number. You are given a target number shown on the scoreboard at the top of the screen. As the ducks swim by, you can toss a ring around a duck which will cause its number to be added to the equation on the scoreboard. Your goal is to create an equation which results in the target number (you need to be exact and can't be over or under). Depending on the game variation, you need to reach the target via addition, subtraction, multiplication, or...

Trains

Trains

Commodore 64 - Released - 1983

Trains is a top-down managerial game. In the age of steam-powered trains, there are opportunities to make money on great railroads. It will be up to the player to take control of a train on a railroad and turn a profit. The player does this by moving the train to a loading station that will supply raw material, and stopping in front of it with the appropriate car and blowing the whistle to begin the loading process. This is then delivered to the stations of industries that need them, unloading taking place the exact same way. The faster goods are delivered, the more money is made, with extra...

Trains

Trains

MS-DOS - Released - 1983

Trains is a top-down managerial game. In the age of steam-powered trains, there are opportunities to make money on great railroads. It will be up to the player to take control of a train on a railroad and turn a profit. The player does this by moving the train to a loading station that will supply raw material, and stopping in front of it with the appropriate car and blowing the whistle to begin the loading process. This is then delivered to the stations of industries that need them, unloading taking place the exact same way. The faster goods are delivered, the more money is made, with extra...

Up for Grabs

Up for Grabs

Commodore 64 - Released - 1983

Do you like word games? Then you'll love Up for Grabs. Because it's fast paced, exciting and educational all at the same time. You've got to think fast. Because you have to grab the letters you want off the rotating cube before anyone else does. Then you'll need to place them in your playing area and build words as quickly as you can! But don't go so quickly that you aren't able to plan ahead. Those gray squares are double word scores and letters that don't make words count against you.

The Wizard of Oz

The Wizard of Oz

Commodore 64 - Released - 1985

Based on the famous novel by L. Frank Baum, the Wizard of Oz places the player in the role of Dorothy Gale, who is transported by a cyclone to the magical world of Oz. Accompanied by her dog Toto, a Scarecrow, a Tin Woodman, and a Lion, she tries to find her way to the Emerald City, where she hopes the Wizard of Oz can help her find a way back home. Gameplay-wise, the game is a traditional text adventure with graphics. The player can type in various commands to interact with the game world, manipulate objects, talk to NPCs, or ask Dorothy's companions for help.

Z-Pilot

Z-Pilot

Commodore 64 - Released - 1986

You pilot the Z-Fighter. By cybernetic control, your brain becomes one with the ship and your every thought becomes motion. Destroy all attacking aliens. Fail, and the known universe will be overrun by the bloodthirsty aliens. A true shoot-em-up. The joystick controls all motion. Fire button fires. Destroy alien encounters and score points. The higher the level, the greater the challenge. The greater the challenge, the larger the points received. After destroying 10 aliens, an energy unit will appear. If you destroy this, you will free an energy capsule. Chase and collect the capsule to...

Scroll to Top