Spinnaker Software Corporation

Adventure Creator

Adventure Creator

Commodore 64 - Released - 1984

Adventure Creator is a fairly simple adventure game creator/editor. You can create rooms and hallways, with treasure chests, monsters, and traps that must be avoided. Games can be saved to disk, but you need the Adventure Creator cartridge to play them. Adventures can also be automatically randomly generated. The games you create are fairly limited, with only one monster allowed per screen, and three types of weapons to hobble the monster with. The goal of the adventures is to find some named object. However the object you seek is really only a name, and is not represented graphically.

Adventure Creator

Adventure Creator

Atari 800 - Released - March 1, 1984

Adventure Creator is a fairly simple adventure game creator/editor. You can create rooms and hallways, with treasure chests, monsters, and traps that must be avoided. Games can be saved to disk, but you need the Adventure Creator cartridge to play them. Adventures can also be automatically randomly generated. The games you create are fairly limited, with only one monster allowed per screen, and three types of weapons to hobble the monster with. The goal of the adventures is to find some named object. However, the object you seek is really only a name, and is not represented graphically.

Adventure Creator

Adventure Creator

Apple II - Released - 1987

Accept the challenge: Create your own adventure fantasy. If you've ever dreamed of designing your own computer adventure game, pinch yourself. You are not dreaming now. You are holding in your hands Adventure Creator, a remarkably sophisticated software program that can make your dream a reality. Adventure Creator is, quite simply, everything you need to design a challenging adventure game for you to enjoy- or a friend to attempt. Start by building an adventure-world: up to 100 rooms are at your disposal. Make them as perilous as you please. Build complex mazes. Booby-trap them with heat bars and populate them with ferocious and friendly creatures. Hide the treasures cleverly. Use every trick in the program to make the quest a difficult one. Once the environment is prepared, the quest is on. Either you or a friend must use cunning and skill to explore the rooms, navigate hazards, outwit creatures, and emerge victorious, laden with treasure. You may also choose to let the computer design the adventure for you. Just collect your supplies- a creature detector, time nullifier, energy points, and more- and you're off on you quest! Any way you play it, you'll find Adventure Creator complex, creative, challenging- and utterly addictive.

Aegean Voyage

Aegean Voyage

Commodore 64 - Released - 1984

Your mission is to find as many treasures as possible by clever maneuvers (sometimes by storm) to various bays / islands. Even the smallest collision with a rocky pixel costs a life. Once there, you get a clue and have to decide if you want to search the island or not. If you make the right decision, you will find a treasure. Otherwise, your ship will be sunk by a monster or god of antiquity. The game ends when all treasures are found or all ships are sunk.

Aerobics

Aerobics

Commodore 64 - Released - 1984

Everyone wants to look good, and feel good, too. Accomplishing this is sometimes difficult with today’s hectic life-styles. AEROBICS the complete fitness program is geared towards your life-style and your individual needs. By providing both general exercises and individual exercises for specific parts of the body, the program gives you the ability to choose your own exercise program. You decide how much time you can afford to spend and how difficult your program will be. You need only commit yourself to working hard and staying with it, and you will be rewarded with firmer muscle tone and coordination, as well as flexibility. Feeling good is part of looking good. And this program will help you do both.

Alf in the Color Caves

Alf in the Color Caves

Commodore 64 - Released - 1984

ALF is not the character from the TV sitcom. This ALF is a true blue (literally) kinda guy. Using your joystick, lead ALF through the Color Caves. Squoosh him through the squooshy parts, wriggle him through the wriggly parts, zig-zag him through the zig-zaggy parts. But watch out for the Wufflegumps. These pairs of eyes will try to block you. If you bump them, they'll send you back to the start. If you get ALF to the Color Room, he will change colors and do a dance for you. Then you can move him up the tunnel to the beginning to go again with more Wufflegumps. ALF in the Color Caves teaches children prediction and routing skills and cause-and-effect relationships. Part of "Early Learning Friends" game pack

Alf in the Color Caves

Alf in the Color Caves

Atari 800 - Released - 1984

ALF is not the character from the 1988 TV sitcom (this game's character actually predates the more famous sitcom character by four years). This ALF is a true blue (literally) kinda guy. Using your joystick, lead ALF through the Color Caves. Squoosh him through the squooshy parts, wriggle him through the wriggly parts, zig-zag him through the zig-zaggy parts. But watch out for the Wufflegumps. These pairs of eyes will try to block you. If you bump them, they'll send you back to the start. If you get ALF to the Color Room, he will change colors and do a dance for you. Then you can move him up the tunnel to the beginning to go again with more Wufflegumps. ALF in the Color Caves teaches children prediction and routing skills and cause-and-effect relationships.

Alphabet Zoo

Alphabet Zoo

Commodore 64 - Released - 1983

Alphabet Zoo is a top-view educational game where the player races around a maze. It is up to the player to collect the letters scattered around. The maze also contains two teleporters that warp the player who uses them to a random spot. Each maze has a graphic representation of an object in the middle. There are two modes: Game 1, where the player needs to repeatedly collect first letter of the object's name as many times as possible within the time limit, and Game 2, where all the letters oft he name must be collected in the correct order. The game can be played in one-player mode, or with two competing players. The game allows to start from any level and choose uppercase letters only, lowercase letters only, or a mix of both.

Alphabet Zoo

Alphabet Zoo

ColecoVision - Released - January 1, 1983

Alphabet Zoo is a top-view educational game where the player races around a maze. It is up to the player to collect the letters scattered around. The maze also contains two teleporters that warp the player who uses them to a random spot. Each maze has a graphic representation of an object in the middle. There are two modes: Game 1, where the player needs to repeatedly collect first letter of the object's name as many times as possible within the time limit, and Game 2, where all the letters oft he name must be collected in the correct order. The game can be played in one-player mode, or with two competing players. The game allows to start from any level and choose uppercase letters only, lowercase letters only, or a mix of both.

Alphabet Zoo

Alphabet Zoo

Commodore VIC-20 - Released - 1983

Alphabet Zoo is a top-view educational game where the player races around a maze. It is up to the player to collect the letters scattered around. The maze also contains two teleporters that warp the player who uses them to a random spot. Each maze has a graphic representation of an object in the middle. There are two modes: Game 1, where the player needs to repeatedly collect first letter of the object's name as many times as possible within the time limit, and Game 2, where all the letters oft he name must be collected in the correct order. The game can be played in one-player mode, or with two competing players. The game allows to start from any level and choose uppercase letters only, lowercase letters only, or a mix of both.

Ardok the Barbarian

Ardok the Barbarian

Commodore 64 - Released - 1986

Goscinny and Uderzo’s cartoon characters are from the only Gaullish village in 50BC able to resist the Roman invasion. They can do this due to Getafix the druid’s magic potion, however the cauldron used to make this has been smashed into several pieces. Can brave Asterix and overweight Obelix find the pieces? In this arcade adventure, it all comes down to you. The fifty screens you must explore take in your home village, a Roman encampment, and the forests in between. You have five pieces of wild boar, and these are used as you become hungry. Contact with wild boars or Roman soldiers triggers a one-on-one fight with punches and kicks. Defeating a boar earns you another piece of food, to restore energy once all lives are gone. Some sections are blocked until you collect their keys. In the US version the character Asterix was replaced by a barbarian named Ardok, mainly due to the Asterix cartoons and comics being relatively unknown in the region during this time period.

Bubble Burst

Bubble Burst

Commodore 64 - Released - 1984

Any child 4 to 8 years old will enjoy this program. Children enter Soapie the Sea Serpent's colorful fantasy world, where they maneuver soap bubbles to catch Zeboingers. Like many other action games, BUBBLE BURST provides a non-violent learning experience. Prediction is one of the learning skills that children develope in helping Soapie. As children watch the flight patterns of Zeboingers and move the target bubble, they can learn to predict where the bubble and Zeboinger will intersect. As children contine to play the game, they also beging to recognize that Zeboingers fly in specific patters. Using these pattern recognition skills, children can predict more accurately when to launch a bubble. At more advanced levels of play, BUBBLE BURST encourages children to plan strategies to outwit the Zeboingers. Children need to consider a number of variables: the flight path of the launched bubble as well as the patterns and speeds of the Zeboingers. Whether your child is a beginner or moder advanced player, BUBBLE BURST will provide hours of fun and learning.

Coccinelle Cherche Dessinateur

Commodore 64 - Released - 1984

Less of a game and more of a performance art piece where you control the final work. Coccinelle Cherche Dessinateur means Ladybug Seeking Designer. The Ladybug is your cursor, you can change the colors of the bug and the trail that is created behind it, move around and create a pattern. Control the variables of what will appear on the screen.

Coney Island

Coney Island

Commodore 64 - Released - 1985

An arcade style action game with Educational elements published as part of "Early Learning Friends" game pack. Freezy appears at his ice cream stand in the North Pole waiting for customers. A customer walks over and orders and ice cream cone. Freezy jumps into the water and waits for you to guide him to the ice cream islands. Make sure you've looked at the ice cream order. How many scoops do you need, what flavors and in what order?

Cosmic Life

Cosmic Life

Commodore 64 - Released - 1983

Imagine pitting yourself against a dangerous space rival in a cosmic fight for survival. your goal is to place more thriving colonies on the surface of the planet than your opponent. But only thriving colonies stay on the surface. Others wither and die. Colonies consist of individual space pioneers who are placed on the planet by your joystick-controlled flying saucer. But the planet's environment is hostile, and pioneers must be placed in groups if they are to survive. At the same time, resources available on the planet are limited, so if too many pioneers are placed together they will starve. Occasional space storms don't make life any easier. To WIN, you must carefully nurture the growth of your colonies, while disrupting (whenever possible) the growth of your rival's space outposts. Only the fittest survive. Good luck!

Counting Parade

Counting Parade

Commodore 64 - Released - 1985

An educational 1-player counting featuring jungle and circus animals. A math skills builder intended for students age 3 to 6. The player chooses from a specified number of animals from a field of different creatures. These animals then parade across the top or bottom of the screen depending upon game type. The player must pick out the correct animal and the correct number from the counting parade.

Dance Fantasy

Dance Fantasy

Commodore 64 - Released - 1984

There are eight dance steps to choose from and endless ways to put them together. You decide how long your dance is, where the dancers move, and how they dance together. And that creates the freedom children need to stretch their imaginations and create their own special works of art.

Dark Tower (Melbourne House)

Dark Tower (Melbourne House)

Commodore 64 - Released - 1984

Prince Harry has been turned into a mutant by the guardian of the Dark Tower, and must get all of the gems in the tower's 28 locations to be transformed back to his human self. Once Harry has collected the gems in each location, secret letters are revealed. These letters are used to solve a puzzle when Harry gets to the end. Each location in the tower has more than one exit, making it possible for Harry to explore the tower without conquering every location. There are hazards in each location that Harry must watch out for. Apart from creatures that roam around - which Harry can jump over – there are chasms that can be swung over with the use of ropes, falling daggers that blocks Harry's way back, and slopes that he cannot walk back up.

Delta Drawing

Delta Drawing

Commodore 64 - Released - 1983

You'll learn computer programming concepts while creating your own colorful picture creations. Delta Drawing Learning Program, later retitled Delta Drawing Today, is a turtle graphics drawing program developed by Computer Access Corporation, and published by Spinnaker Software in 1983. Delta Drawing was intended for children age 4 to 14. It features a functional programming language for executing scripted drawing and painting instructions. Spinnaker sought to improve on the educational value of Logo, an earlier educational programming language that could also program turtle graphics.

FaceMaker

FaceMaker

Commodore 64 - Released - 1983

Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!

FaceMaker

FaceMaker

MS-DOS - Released - 1982

Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!

Facemaker

Facemaker

ColecoVision - Released - 1983

Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!

Fraction Fever

Fraction Fever

Commodore 64 - Released - 1983

In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the clock reaches zero the Fraction Elevator of the current floor cannot be reached, and the player has to jump down a floor to be able to try again.

Fraction Fever

Fraction Fever

ColecoVision - Released - 1983

In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the clock reaches zero the Fraction Elevator of the current floor cannot be reached, and the player has to jump down a floor to be able to try again.

Grandma's House

Grandma's House

Commodore 64 - Released - 1984

What could be more fun than a visit to Grandma's House? It's a game that lets children create the perfect playhouse by furnishing it with wonderful things from the magical places they'll visit.

Hey Diddle Diddle

Hey Diddle Diddle

Commodore 64 - Released - 1983

Hey Diddle Diddle is an educational game for young children that teaches reasoning skills through the use of nursery rhymes. It is made up of three parts: storytime, storybook and rhyme game. Storytime and storybook displays all the rhymes accompanied with music and images. The difference between the two is that in the storybook the player decides when to advance in the reading. In the rhyme game, the player is presented with four or eight lines (depending on level) from a rhyme and has to put them in the correct order. The game can be played with a timer and the player's score depends on how fast the rhyme is solved. It's playable by one or two players.

Hey Diddle Diddle

Hey Diddle Diddle

Atari 800 - Released - 1983

Hey Diddle Diddle is an educational game for young children that teaches reasoning skills through the use of nursery rhymes. It is made up of three parts: storytime, storybook and rhyme game. Storytime and storybook displays all the rhymes accompanied with music and images. The difference between the two is that in the storybook the player decides when to advance in the reading. In the rhyme game, the player is presented with four or eight lines (depending on level) from a rhyme and has to put them in the correct order. The game can be played with a timer and the player's score depends on how fast the rhyme is solved. It's playable by one or two players.

Hop Along Counting

Hop Along Counting

Commodore 64 - Released - 1984

How many bunnies can you count? Pick the right number and tuck them into bed. All that children need is a little encouragement, and their natural curiosity about numbers will take over. They'll love sending Mommy rabbit around the field to find the correct number of baby bunnies. They'll be proud when they lead the bunnies to the matching burrow and watch them hope one by one into their bunny beds.

In Search of the Most Amazing Thing

In Search of the Most Amazing Thing

Apple II - Released - 1983

Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventures he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now he wants you to take up the task and recover the object. The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of the Most Amazing Thing is a vast game, where gameplay is usually divided into 2 parts: Diplomacy Diplomacy consists of how you find clues and information regarding the Most Amazing Thing. Early in the game, you only communicate with your Uncle Smoke to get items from him and sell them at the auction for the highest price. Later in the game when you're adventuring, you will meet numerous strange Mire tribes where you will barter your goods and knowledge for clues to the Most Amazing Thing. Adventuring The B-Liner is something between a balloon and a beach buggy. The Mire is a very big place and dangerous place, but with the B-Liner you can drive or fly across it in no time. Beware the Mire crabs though! You have complete control of the course of the game. There is no linear path that you must follow, making this game a new experience every time you play it, as each new game creates a random new world to explore.

In Search of the Most Amazing Thing

In Search of the Most Amazing Thing

Commodore 64 - Released - 1983

Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventures he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now he wants you to take up the task and recover the object. The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of the Most Amazing Thing is a vast game, where gameplay is usually divided into 2 parts: Diplomacy Diplomacy consists of how you find clues and information regarding the Most Amazing Thing. Early in the game, you only communicate with your Uncle Smoke to get items from him and sell them at the auction for the highest price. Later in the game when you're adventuring, you will meet numerous strange Mire tribes where you will barter your goods and knowledge for clues to the Most Amazing Thing. Adventuring The B-Liner is something between a balloon and a beach buggy. The Mire is a very big place and dangerous place, but with the B-Liner you can drive or fly across it in no time. Beware the Mire crabs though! You have complete control of the course of the game. There is no linear path that you must follow, making this game a new experience every time you play it, as each new game creates a random new world to explore.

In Search of the Most Amazing Thing

In Search of the Most Amazing Thing

MS-DOS - Released - 1983

Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventures he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now he wants you to take up the task and recover the object. The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of the Most Amazing Thing is a vast game, where gameplay is usually divided into 2 parts: Diplomacy Diplomacy consists of how you find clues and information regarding the Most Amazing Thing. Early in the game, you only communicate with your Uncle Smoke to get items from him and sell them at the auction for the highest price. Later in the game when you're adventuring, you will meet numerous strange Mire tribes where you will barter your goods and knowledge for clues to the Most Amazing Thing. Adventuring The B-Liner is something between a balloon and a beach buggy. The Mire is a very big place and dangerous place, but with the B-Liner you can drive or fly across it in no time. Beware the Mire crabs though! You have complete control of the course of the game. There is no linear path that you must follow, making this game a new experience every time you play it, as each new game creates a random new world to explore.

Invaders of the Lost Tomb

Invaders of the Lost Tomb

Commodore 64 - Released - 1985

The Pharoah's Lost Tomb contains the valuable emerald of Scarabaeus, and you have set off to find it. You walk around from an early first-person view with 90 degree movement and four views from each position, aided by a map. On the first level you must touch nine ghosts, to collect pieces of a key to know which of the objects you will later find are medicines, and which are potions. While on level 2, you must visit information sites - you will need this to survive on level 3. These are guarded by spiders, which must be trapped and lured away using doors. To move between levels you must guide a mechanical lift, by moving the joystick in smooth circles from inside it. This final level contains familiar safe bottles as well as poisonous ones - all stored on hidden shelves. It also contains zombies to avoid or trap. Before you can reach the emerald, you must solve a final puzzle involving hieroglyphs. Arrange a 4x4 grid so as to get the rows and columns to match, within 40 moves.

Jukebox

Jukebox

ColecoVision - Released - 1984

Jukebox is a musical strategy game that's kind of a cross between a chess match and a dance contest. During the game the Jukebox is jumpin' with lots of terrific songs. Songs so good you never want them to stop. But to keep the music playing you've got to create gold records. Using your dancing feet and your natural sense of rhythm you jump from square to square creating hit records as you go. Aim for the pulsating gold tiles, because you can build them into records. And the more gold records you get the more coins you earn. Use the coins to keep the music bopping and the game from stopping. Play against the computer or another player. But plan your strategy carefully, because in Jukebox you can box yourself in - and then the music's over.

Kids on Keys

Kids on Keys

Commodore 64 - Released - 1983

This is a collection of three mini-games designed to drill in some basic reading and typing skills to the young microcomputer user of the early '80s. The first of the three games (each with four skill levels, demanding faster reflexes) presents the player with falling letters which must be typed correctly before hitting the bottom of the screen... and eventually the game's mascot floats down defying the player to type in an entire word. The second game takes word-typing as a given skill, as the player is now in charge of typing in the full names of icons of common household objects gradually floating down the screen. In the third game, an object is named on the bottom of the screen and the player must punch in the correct number corresponding to the object's icon, displayed on screen. The second and third games have bonus rounds whose gameplay is as the regular rounds, except that the icons are now partially obscured, demanding a certain exercise of player memory faculties.

Kids on Keys

Kids on Keys

MS-DOS - Released - 1984

This is a collection of three mini-games designed to drill in some basic reading and typing skills to the young microcomputer user of the early '80s. The first of the three games (each with four skill levels, demanding faster reflexes) presents the player with falling letters which must be typed correctly before hitting the bottom of the screen... and eventually the game's mascot floats down defying the player to type in an entire word. The second game takes word-typing as a given skill, as the player is now in charge of typing in the full names of icons of common household objects gradually floating down the screen. In the third game, an object is named on the bottom of the screen and the player must punch in the correct number corresponding to the object's icon, displayed on screen. The second and third games have bonus rounds whose gameplay is as the regular rounds, except that the icons are now partially obscured, demanding a certain exercise of player memory faculties.

KidWriter

KidWriter

Commodore 64 - Released - 1983

With KidWriter your children can create their very own storybook. They'll make colorful scenes, then write a story-line to go with them. There's even music! This unique format lets kids choose their own story and picture settings from a farm to a theater to outer space. Choose from 99 different characters and objects to allow making pictures of almost anything.

KinderComp

KinderComp

Commodore 64 - Released - 1983

An early learning game for kids aged 3-8. This program is a collection of 6 learning games: Draw, Scribble, Names, Sequence, Letters and Match. KinderComp helps children improve their reading and counting skills as well as familiarizing them with the computer keyboard.

KinderComp

KinderComp

MS-DOS - Released - 1983

An early learning game for kids aged 3-8. This program is a collection of 6 learning games: Draw, Scribble, Names, Sequence, Letters and Match. KinderComp helps children improve their reading and counting skills as well as familiarizing them with the computer keyboard.

Kung-Fu: The Way of the Exploding Fist

Kung-Fu: The Way of the Exploding Fist

Commodore 64 - Released - July 15, 1985

This menacingly-titled fighting game was the first in many martial arts titles from Australia's Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, somersaults and roundhouse kicks. The move executed each time is defined based on the character's direction, the joystick/keyboard positioning, and on whether the fire button is depressed, in a system which became standard on single-button control systems. To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, whereas a less forceful contact offers half a point - the best moves also offer more points. In the one-player game, you advance through a Dan by winning two successive bouts, and a single win for the opponent means game over. The champion in a two-player duel is decided by points after 4 rounds.

Learn to Add

Learn to Add

MS-DOS - Released - 1987

Learn to Add is an educational game designed for children ages 3-7. The object of the game is to complete a rainbow by solving number problems. On each turn, you first select a number from 1 to 9. The computer will then present a problem involving that number along with several groups of balloons of varying quantities. You then need to guide an animal over to the group of balloons which has the same number of balloons as the number that would solve the problem. On easier skill levels, you just need to select the group of balloons that matches the number selected. Tougher skill levels present addition problems where you need to fill in the blank. Each time you answer correctly, part of a rainbow appears on the screen. Complete the rainbow, and you win!

Learn to Add

Learn to Add

Commodore 64 - Released - 1984

Learn to Add is an educational game designed for children ages 3-7. The object of the game is to complete a rainbow by solving number problems. On each turn, you first select a number from 1 to 9. The computer will then present a problem involving that number along with several groups of balloons of varying quantities. You then need to guide an animal over to the group of balloons which has the same number of balloons as the number that would solve the problem. On easier skill levels, you just need to select the group of balloons that matches the number selected. Tougher skill levels present addition problems where you need to fill in the blank. Each time you answer correctly, part of a rainbow appears on the screen. Complete the rainbow, and you win!

Learn to Spell

Learn to Spell

Commodore 64 - Released - 1984

LEARN TO SPELL: Explore the ocean for the missing sunken letters. Reach the ocean floor and beat your highest score! You are the dolphin-one of the fastest swimmers in the sea. And you have a special mission: find the missing letters to complete each word on the submarine and help it reach the ocean floor. How far can you get before the submarine runs out of air? It won't be easy! As you go deeper, the words become harder. Some are short, and some are long. Some are magic words that can speed you along. And you'd better hurry or don't you know, the air will run out and back to the surface you'll go! If you're a good swimmer and a good speller, maybe-just maybe- you'll be the smartest dolphin in all the seven seas. Learning Value: LEARN TO SPELL focuses on how letters and letter combinations are used in spelling. The words have been carefully chosen to help children recognize common spelling pat- terns and rules. Ages 7-12.

Major League Manager

Major League Manager

MS-DOS - Released - 1986

As the name implies you get to run your own baseball team. You play as a sort of all powerful coach with complete control over your team; you do want to have players who can play well though, you can trade, delete, and create new players at will, and you don't have to worry about labor strikes. You can decide where to put all your players, you can tell them what plays to play. All of this is done with real names of real baseball players and real teams. Graphics are colored ASCII.

Math Busters

Math Busters

Commodore 64 - Released - 1984

Math Busters is a math game that comes in the guise of an adventure game. This game was developed by Tom Snyder Productions and published by Spinnaker Software Corporation in 1984.

Memory Manor

Memory Manor

ColecoVision - Released - 1984

Wee Willie is a window washer at an apartment who wants to keep his customers happy. Some of the customers welcome him and want their windows washed while others are worrisome about his wet work and would not want him washing their windows. There's only so much water for Willie to wield in his bucket, so he must only waste it on the welcoming window wash customers. It's also raining so Willie will have to remember who lives where. Memory Manor is a memory matching game played from a side-view perspective. Players take control of Wee Willie who can move left and right, climb ladders and choose to wash a window he is in front of. The game relies on memory, after a brief glimpse of the people in the manor the windows fog up, hiding the occupants. The player must remember which windows contain happy customers and wash their windows. Willie has a limited water supply and so must not waste washing on anyone who doesn't want their windows washed. The game is over if Willie uses up all of his water.

Memory Manor

Memory Manor

Commodore 64 - Released - 1984

Wee Willie is a window washer at an apartment who wants to keep his customers happy. Some of the customers welcome him and want their windows washed while others are worrisome about his wet work and would not want him washing their windows. There's only so much water for Willie to wield in his bucket, so he must only waste it on the welcoming window wash customers. It's also raining so Willie will have to remember who lives where. Memory Manor is a memory matching game played from a side-view perspective. Players take control of Wee Willie who can move left and right, climb ladders and choose to wash a window he is in front of. The game relies on memory, after a brief glimpse of the people in the manor the windows fog up, hiding the occupants. The player must remember which windows contain happy customers and wash their windows. Willie has a limited water supply and so must not waste washing on anyone who doesn't want their windows washed. The game is over if Willie uses up all of his water.

Number Tumblers

Number Tumblers

Commodore 64 - Released - 1984

Number Tumblers is an educational game teaching mathematics. The game is played on a network of tumblers, cubes with either numbers or signs on them, where the player controls a creature called Wumblechum who has to jump between the tumblers to reach target numbers. After jumping on a + sign each number cube that gets jumped on is added and in the same way numbers are subtracted after jumping on a - sign. There are also multiplication and division signs. There are five target numbers and once one has been reached the counter is reset and the player starts working towards another one. The game can be played by one or two players. In the single player mode it's possible to play alone in a solitaire mode or against an AI opponent in a computer challenge. The two player mode can be played either simultaneously or by alternating.

Prime Ducks

Commodore 64 - Released - 1985

A single player educational game that teaches about prime numbers. Created by Stepping Stone Software for Spinnaker in 1985.

Quadralien

Quadralien

MS-DOS - Released - 1988

Quadralien is a real-time puzzle game in the tradition of Sokoban. The future: Mankind's space stations throughout the solar system are powered by a huge space reactor, called Astra. Astra is about to break down. The enemy race of Quadraliens has captured the reactor; now, contamination is rising and total failure is imminent. The last chance are six remotely controlled droids, which are to clean Astra and destroy the Quadrailen mother in Astras core. You're controlling two robots in each of the 19 levels, cleaning up the contamination on your way. Gameplay is a variation of Sokoban: You've got to push spheres in the right direction to clear the way. However, the spheres are magnetically charged, meaning that they repell or attract each other. You've got to consider chain reactions. Before entering a level, you may chose which robots to take with you. Each droid has different abilities, like higher range of movement, higher capacity to carry contaminated materials, or a magnetic charge of its own. You can blast your way out of hopeless situations with a limited number of detonators, and you may restart every level with already removed contamination staying removed. However, there's a time limit for the whole game in form of reactor core temperature and energy, so be quick!

Rock 'N' Rhythm

Rock 'N' Rhythm

Commodore 64 - Released - 1984

You can't keep from boppin' when you're making music that's hoppin' - it's Rock 'N' Rhythm and it's a whole lotta fun! Record, edit and play your own musical creations right at home. Your living room is your recording studio.

Sargon 4

Sargon 4

MS-DOS - Released - 1989

A FULLY updated version of the first three Sargon games; now in color! 3D is also included along with numerous graphic enhancements and added classic games from the past.

Sea Speller

Sea Speller

Commodore 64 - Released - 1984

In Sea Speller the player controls a dolphin whose task is to help a submarine reach the ocean floor before it runs out of air. This is done by picking up "letter sponges" scattered along the bottom of the sea, and matching them with the signs on the sub's billboard to create words. Every complete word fires up another light on the submarine, and once they're all lit up, it descends to deeper waters for the next level - which ups the difficulty with longer words. The quicker you are, the higher the score - if the sub reaches the bottom with air left over, a bonus is awarded; you can save time by using a single letter combination to create more than one word. Certain "magic words" (all related to the sea) will automatically send you to the next level to really speed things along. In addition to the single-player mode, two players can play cooperatively (for a shared score) by taking turns.

Shadowkeep

Shadowkeep

Apple II - September 10, 1984

Shadowkeep is a role-playing video game and graphical interactive fiction video game with graphics. The game was published by Telarium (formerly known as Trillium), a subsidiary of Spinnaker Software, in the year 1984. It was the first video game that inspired a novel (Shadowkeep, Warner Books 1984 by Alan Dean Foster).

Shape Shop

Shape Shop

Commodore 64 - Released - 1985

Released as part of the "Early Learning Friends" game pack. Visit the Shape Shop and help Robo-Bird match shapes, colors and sizes of toy parts. Matching characteristics is a problem-solving skill that is essential to the development of arithmetic, reading and writing abilities.

Sky Runner

Sky Runner

MS-DOS - Released - 1987

You are descending in the skimmer on the hostile planet to eliminate Harvester. But you may do this only in a skybike, which should be dropped down from the skimmer. The gameplay is flown in third-person perspective, while you are controlling your vehicle (skimmer or skybike) always flying forward. Moving left or right allows you to avoid the obstacles such as trees, accelerating and decelerating changes the speed, and shooting keeps you alive. Harvester is a boss, which appears after certain number of enemies will be eliminated, and it should be destroyed. Upon defeating the harvester the game awards the player with money, and loops back to the moment of time, when player controlled the skimmer. Collision with any obstacle means game over. Hi-score table allows you to see the most successful Skyrunners.

Snooper Troops Case 1: The Case of the Granite Point Ghost

Snooper Troops Case 1: The Case of the Granite Point Ghost

Apple II - Released - May 19, 1982

The first in a series of 'edutainment' titles long before the portmanteau term was popularized by marketing executives, Snooper Troops had younger players trying to solve the mystery of "The Granite Point Ghost", an entity that is trying to scare the Kim family out of their new home. Using the SnoopNet computer, players will comb the streets of the neighborhood looking for clues, and investigating people's houses while they're away. Speed is of the essence, as if your Snooper Troop is caught when the owner of the house returns home, you could be thrown off the case for good! The title encourages players to keep facts on people, map the neighborhood, review clues, receive special messages, and ultimately, find enough information to accuse and convict the criminal trying to chase the Kim family out their home.

Snooper Troops Case 2: The Case of the Disappearing Dolphin

Snooper Troops Case 2: The Case of the Disappearing Dolphin

Apple II - Released - May 19, 1982

The 2nd and final in the series of detective/problem solving games for kids. Armed with your Snoop-mobile, the snoopNET computer, a wrist-radio, flashlight and pen and paper, you're the detective who must solve the case of Lilly, the missing dolphin. The game requires logical thinking, planning, and note taking as you slowly comb the neighborhood gathering clues and evidence. Once the suspect is properly identified, use the snoopNET computer to accuse and ensure that justice has been served.

Snooper Troops: Case #1 The Granite Point Ghost

Snooper Troops: Case #1 The Granite Point Ghost

Commodore 64 - Released - 1983

The first in a series of 'edutainment' titles long before the portmanteau term was popularized by marketing executives, Snooper Troops had younger players trying to solve the mystery of "The Granite Point Ghost", an entity that is trying to scare the Kim family out of their new home. Using the SnoopNet computer, players will comb the streets of the neighborhood looking for clues, and investigating people's houses while they're away. Speed is of the essence, as if your Snooper Troop is caught when the owner of the house returns home, you could be thrown off the case for good! The title encourages players to keep facts on people, map the neighborhood, review clues, receive special messages, and ultimately, find enough information to accuse and convict the criminal trying to chase the Kim family out their home.

Snooper Troops: Case #1: The Granite Point Ghost

Snooper Troops: Case #1: The Granite Point Ghost

MS-DOS - Released - 1982

The first in a series of 'edutainment' titles long before the portmanteau term was popularized by marketing executives, Snooper Troops had younger players trying to solve the mystery of "The Granite Point Ghost", an entity that is trying to scare the Kim family out of their new home. Using the SnoopNet computer, players will comb the streets of the neighborhood looking for clues, and investigating people's houses while they're away. Speed is of the essence, as if your Snooper Troop is caught when the owner of the house returns home, you could be thrown off the case for good! The title encourages players to keep facts on people, map the neighborhood, review clues, receive special messages, and ultimately, find enough information to accuse and convict the criminal trying to chase the Kim family out their home.

Snooper Troops: Case #2 The Disappearing Dolphin

Snooper Troops: Case #2 The Disappearing Dolphin

Commodore 64 - Released - 1983

The 2nd and final in the series of detective/problem solving games for kids. Armed with your Snoop-mobile, the snoopNET computer, a wrist-radio, flashlight and pen and paper, you're the detective who must solve the case of Lilly, the missing dolphin. The game requires logical thinking, planning, and note taking as you slowly comb the neighborhood gathering clues and evidence. Once the suspect is properly identified, use the snoopNET computer to accuse and ensure that justice has been served.

Snooper Troops: Case #2: The Case of the Disappearing Dolphin

Snooper Troops: Case #2: The Case of the Disappearing Dolphin

MS-DOS - Released - 1982

The 2nd and final in the series of detective/problem solving games for kids. Armed with your Snoop-mobile, the snoopNET computer, a wrist-radio, flashlight and pen and paper, you're the detective who must solve the case of Lilly, the missing dolphin. The game requires logical thinking, planning, and note taking as you slowly comb the neighborhood gathering clues and evidence. Once the suspect is properly identified, use the snoopNET computer to accuse and ensure that justice has been served.

Stargoose Warrior

Stargoose Warrior

MS-DOS - Released - 1989

Stargoose is a shoot 'em up with eight levels. The game takes place on the surface of an alien planet. The player's character, called Scouser-Gitt, has been hired by some kind of "tribal elder" to steal six jewels from each level. "I want to get me mitts on them" is all the justification the elder ever gives. The levels in Stargoose scroll continuously upwards, repeating themselves over and over again until either the player completes the level or his vehicle is destroyed (this can be seen as the levels being toroid-shaped). The player's vehicle is armed with a forward-facing machine gun and two side-mounted missiles. The enemies come in three forms: stationary mines, moving vehicles and gun or missile turrets. Stargoose is noted for its music, composed by Fred Gray.

Story Machine

Story Machine

Commodore 64 - Released - 1983

Story Machine is a product aimed at children for teaching language skills. The product contains animations assigned to key nouns, and verbs. By typing phrases such as "The Girl Jumps Over the Flower" will show the player an animation of a girl jumping over a flower. Through this method, players are able to create short "stories" of about 40 words long and have the computer animate them. These stories are also limited to having 4 "actors" (animated noun objects) in each.

Story Machine

Story Machine

Atari 800 - Released - 1982

Story Machine is a product aimed at children for teaching language skills. The product contains animations assigned to key nouns, and verbs. By typing phrases such as "The Girl Jumps Over the Flower" will show the player an animation of a girl jumping over a flower. Through this method, players are able to create short "stories" of about 40 words long and have the computer animate them. These stories are also limited to having 4 "actors" (animated noun objects) in each.

Strike Force Cobra

Strike Force Cobra

Commodore 64 - Released - 1986

A crazy scientist who is only known to the secret services under the code name "The Enemy", recently developed a new type of nuclear bomb with an explosive force that could reach immense dimensions. Allegedly, one can destroy all of mankind with this single bomb. The Strike Force Cobra, a four-man unit that is under your command is now supposed to stop this super-villain. This is most effective and safest by destroying the bomb that is stored deep in the underground lab of the crazy professor.

Sum Ducks

Sum Ducks

Commodore 64 - Released - 1985

Sum Ducks is an educational game for children ages 8-12. In the game there is a pool with several ducks swimming around, each duck marked with a number. You are given a target number shown on the scoreboard at the top of the screen. As the ducks swim by, you can toss a ring around a duck which will cause its number to be added to the equation on the scoreboard. Your goal is to create an equation which results in the target number (you need to be exact and can't be over or under). Depending on the game variation, you need to reach the target via addition, subtraction, multiplication, or division. For example, in the addition game you might be given a target of 50; if you toss a ring around 5 ducks each marked with a 10 then you win that round. Sometimes the ducks can be tricky and may poke their head in the water; if that duck has a number you need, you will first need to toss a ring at the duck to bring his head back up. Also in the division game, if you ring a duck which has a number that is not a factor of the target, then that duck will dive underwater until the next game. In addition to the ducks, from time to time a hippo will appear in the water and offer a number; sometimes this may help you out, if so you can toss a ring to the hippo for the number. The game features both easy and difficult skill levels.

The Scoop

The Scoop

MS-DOS - Released - 1989

You play as reporter for a big city newspaper. Recently, a rival reporter was found stabbed to death in a phone booth. Your job is to travel around the city following suspects, listening in on conversations, and even searching in their homes when they're away. Based on an Agatha Christie novella.

The Wizard of Oz

The Wizard of Oz

Commodore 64 - Released - 1985

Based on the famous novel by L. Frank Baum, the Wizard of Oz places the player in the role of Dorothy Gale, who is transported by a cyclone to the magical world of Oz. Accompanied by her dog Toto, a Scarecrow, a Tin Woodman, and a Lion, she tries to find her way to the Emerald City, where she hopes the Wizard of Oz can help her find a way back home. Gameplay-wise, the game is a traditional text adventure with graphics. The player can type in various commands to interact with the game world, manipulate objects, talk to NPCs, or ask Dorothy's companions for help.

Trains

Trains

MS-DOS - Released - 1983

Trains is a top-down managerial game. In the age of steam-powered trains, there are opportunities to make money on great railroads. It will be up to the player to take control of a train on a railroad and turn a profit. The player does this by moving the train to a loading station that will supply raw material, and stopping in front of it with the appropriate car and blowing the whistle to begin the loading process. This is then delivered to the stations of industries that need them, unloading taking place the exact same way. The faster goods are delivered, the more money is made, with extra profits available when an industry is in critical need of a supply. Meters of available industry supplies can be shown on the screen. The train itself can only be stopped and move forwards and backwards, following the path of the train track, left and right movement is used only at switches, where the track splits into two directions. Each action of train movement uses coal, multiplied by the weight of the goods being carried. Coal is resupplied at the coal yard, and is loaded into the coal car the same way as other goods, spending money in order to buy coal. If the player runs out of coal while driving the train, it will cost them twice as much to have the coal delivered to the train. Every 3 minutes, $200 is deducted from the player for payroll and any crashed train costs another $200 in penalties. Each level is a unique track design, and can take place across cities, deserts, mountains and plains. As industry supplies are managed, a track is gradually built at the edge of the screen which will lead to the next level.

Trains (Spinnaker)

Trains (Spinnaker)

Commodore 64 - Released - 1983

Trains is a top-down managerial game. In the age of steam-powered trains, there are opportunities to make money on great railroads. It will be up to the player to take control of a train on a railroad and turn a profit. The player does this by moving the train to a loading station that will supply raw material, and stopping in front of it with the appropriate car and blowing the whistle to begin the loading process. This is then delivered to the stations of industries that need them, unloading taking place the exact same way. The faster goods are delivered, the more money is made, with extra profits available when an industry is in critical need of a supply. Meters of available industry supplies can be shown on the screen. The train itself can only be stopped and move forwards and backwards, following the path of the train track, left and right movement is used only at switches, where the track splits into two directions. Each action of train movement uses coal, multiplied by the weight of the goods being carried. Coal is resupplied at the coal yard, and is loaded into the coal car the same way as other goods, spending money in order to buy coal. If the player runs out of coal while driving the train, it will cost them twice as much to have the coal delivered to the train. Every 3 minutes, $200 is deducted from the player for payroll and any crashed train costs another $200 in penalties. Each level is a unique track design, and can take place across cities, deserts, mountains and plains. As industry supplies are managed, a track is gradually built at the edge of the screen which will lead to the next level.

Up for Grabs

Up for Grabs

Commodore 64 - Released - 1983

Do you like word games? Then you'll love Up for Grabs. Because it's fast paced, exciting and educational all at the same time. You've got to think fast. Because you have to grab the letters you want off the rotating cube before anyone else does. Then you'll need to place them in your playing area and build words as quickly as you can! But don't go so quickly that you aren't able to plan ahead. Those gray squares are double word scores and letters that don't make words count against you.

Z-Pilot

Z-Pilot

Commodore 64 - Released - 1985

You pilot the Z-Fighter. By cybernetic control, your brain becomes one with the ship and your every thought becomes motion. Destroy all attacking aliens. Fail, and the known universe will be overrun by the bloodthirsty aliens. A true shoot-em-up. The joystick controls all motion. Fire button fires. Destroy alien encounters and score points. The higher the level, the greater the challenge. The greater the challenge, the larger the points received. After destroying 10 aliens, an energy unit will appear. If you destroy this, you will free an energy capsule. Chase and collect the capsule to obtain energy bombs. Once you have gathered several energy bombs, you can blast a hole through the moving force barrier surrounding the Transporter Unit. Create a large enough hole and you will be able to warp through hyperspace to the next level. Complete all 4 levels and the universe is saved and you are a hero.

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