Domark

007: A View to a Kill

007: A View to a Kill

Microsoft MSX

ou are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.(Moby Games)

007: Licence to Kill

007: Licence to Kill

Amstrad CPC - December 25, 1989

A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.

007: Licence to Kill

007: Licence to Kill

Microsoft MSX - 1989

007: Licence to Kill is a 1989 video game based on the James Bond film of the same name. The game's storyline closely follows that of the film, consisting of six scenes in which Bond chases drug czar Sanchez who has murdered his best friend Felix Leiter's bride. The scenes within the game vary in setting and include helicopter chases, underwater diving, water-skis and behind the wheel of an 18-wheel tanker truck.

007: Live and Let Die

007: Live and Let Die

Amstrad CPC - 1988

You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire

007: The Living Daylights

007: The Living Daylights

Microsoft MSX - 1987

The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.

007: The Living Daylights

007: The Living Daylights

Amstrad CPC - Released - 1987

The Living Daylights is a video game adaptation of the 1987 James Bond film The Living Daylights, developed by Melbourne House and published by Domark. It was the first tie-in game for the film series. The game is a straightforward platform shooter game in which the player navigates James Bond through horizontally scrolling levels and shoots various adversaries.

007: The Spy Who Loved Me

007: The Spy Who Loved Me

Amstrad CPC - 1990

You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.

3D Construction Kit

3D Construction Kit

Sinclair ZX Spectrum - Released - 1991

3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1991 on multiple platforms. The game originally retailed for £24.99 for the 8-bit version, and £49.99 for 16-bit version, in the United Kingdom. A sequel, 3D Construction Kit II, was released in 1992, but only available on Amiga, Atari ST or IBM PC (DOS). 3D Construction Kit was originally released on the ZX Spectrum in early 1991. Later the same year it...

3D Construction Kit

3D Construction Kit

Acorn Archimedes - Released - 1992

3D Construction Kit, also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies...

APB

APB

Atari ST - 1987

You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road. There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done. Bonuses are awarded for achieving a 'perfect day' and for each arrest additional to the quota. Each day has a time limit but this can be extended by collecting donuts. The game's action is presented with an overhead view of your...

APB: All Points Bulletin

APB: All Points Bulletin

Sinclair ZX Spectrum - Released - 1989

You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road. There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done. Bonuses are awarded for achieving a 'perfect day' and for each arrest additional to the quota. Each day has a time limit but this can be extended by collecting donuts. The game's action is presented with an overhead view of your...

BadLands

BadLands

Amstrad CPC - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks...

The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Sony Playstation Vita - November 4, 2014

The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

Championship Manager

Championship Manager

MS-DOS - Released - September 1, 1992

Championship Manager starts a series of football management games, which means that you don't actually control your players during matches, but you're in charge of choosing the starting lineup and tactics. Matches are played out through a running commentary, with the chance to interrupt it to make substitutions or tactical changes. Each player's performance is rated out of 10 and these are among the many statistics stored throughout the game. The game features all the most important British competitions, and the database 80 league teams (each with complete squads) and 380 non-league and...

Championship Manager 2

Championship Manager 2

MS-DOS - Released - 1995

CM2 is a football (known as soccer to some of you) management sim. Released fall 1995 as the successor of a fine line of various versions of the original Championship Manager, CM2 soon established itself as the benchmark game for football management sims. And it's still highly popular. Despite the fact that the game consists purely of statistics and tables and no graphics at all, it's extremely addictive, and you cannot avoid not getting hooked if you're a footie fanatic. Boasting endless features and an enormous depth, CM2 is just like managing an own, personal football team from the...

Championship Manager 93/94

Championship Manager 93/94

MS-DOS - Released - 1993

Championship Manager 93/94 is the successor to Championship Manager. The text-based interface remains the same, but several new features have been added to the game. Included now are reserve squads, transfers with international players and injury time. Also, the match engine has been slightly changed to give more information. As it could be expected, all statistics are up to date with the 93/94 season, including real world teams and players.

Championship Manager Italia

Championship Manager Italia

MS-DOS - Released - 1993

Championship Manager Italia is an updated version of Championship Manager 93/94. The only difference is that the player now takes control over an Italian soccer club of the series A or B instead of an UK team. The applied soccer rules are adjusted to the Italian circumstances.

Championship Manager: End of 1994 Season Data Up-date Disk

Championship Manager: End of 1994 Season Data Up-date Disk

MS-DOS - Released - 1994

This End of Season Edition is an updated version of Championship Manager 93/94. It adds new team data for the 93/94 season and adds all the foreign players that came to England during the season. One new background picture is also included.

Championship Manager: End of Season Edition

Championship Manager: End of Season Edition

Windows - December 4, 1994

Cyberball

Cyberball

Amstrad CPC - Released - 1990

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or...

Desert Strike

Desert Strike

Sega Master System - Released - 1993

The number one hit helicopter sim has now arrived on the Master System! Pilot your AH-64 Apache helicopter through 27 in-depth missions. Destroy scuds, tanks, nuclear reactors and rescue vital personnel in this all action test of speed and skill.

Desert Strike: Return to the Gulf

Desert Strike: Return to the Gulf

Sega Game Gear - Released - 1994

The Scuds are back! With a fiery blast from your Hellfire missiles you must annihilate a ruthless tyrant's military arsenal. Smoke his private yacht and tear into his air force as you challenge the Madman's forces in a series of surgical strikes. Rip through lots of fiery missions. Force is highly recommended.

Dragon Spirit

Dragon Spirit

Amstrad CPC - Released - 1989

Princess Alicia of the kingdom of Mitgult is kidnapped by the monster Zawell. It's now up to the heroic warrior Amul to transform himself into a blue dragon and go and rescue the princess. Dragon Spirit is a vertically scrolling shoot-em-up which consists of nine stages. Players fly around and destroy everything in their path. Much like in Xevious, action takes place on two planes, both in the sky (where the dragon is flying) and on the ground. The dragon has two different kind of attacks: fire that shoots up the screen, and fire that drops to hit a place on the ground in front of the...

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

Amstrad CPC - Released - 1990

Escape from the Planet of the Robot Monsters has the player sent on a rescue mission to Planet X. This planet has been taken over by robots and it's up to the player to find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. The protagonist runs around the levels shooting robots, rescuing humans and picking up items.

Escape From The Planet Of The Robot Monsters

Escape From The Planet Of The Robot Monsters

Sinclair ZX Spectrum - Released

Escape from the Planet of the Robot Monsters is an arcade game developed by Atari Games in 1989. The game is based loosely around the campy science fiction B movies of the 1950s. It was ported for most major home computer platforms of the time. According to the introduction, Planet X is a synthetic industrial planetoid whose most notable feature is the research laboratory of the buxom and brainy Dr. Sarah Bellum. Evil aliens called Reptilons invade the planet, capture the good doctor, and force the rest of the humans to manufacture a robot army to take over the Earth. Escape From The...

Eureka!

Eureka!

Commodore 64 - Released - 1984

Eureka! consists of a series of graphic adventure games set across various points in history. The game has you hunting for various pieces of an ancient talisman found on the Moon. The talisman was subjected to intense beams of the SHIVA Fusion Project lasers and the talisman shattered under the beams and each of its corners vanished. Three of the missing pieces were found several days later - one in Australia, one in Greenland, and the last in Outer Mongolia. However, the other five pieces are still missing. Noted physicist Dr. Abdul Majid discovers that each piece was catapulted in time and...

F1

F1

Sega Master System - Released - August 27, 1993

F1 is an Official Formula One Racing Game. It's also the fastest, most authentic, most thrilling Master System racing game yet. Battle it out on the real Formula One Circuits against the real teams and the real drivers of the FIA Formula One World Championship.

F1: World Championship Edition

F1: World Championship Edition

Sega Genesis - Released - 1995

F1: World Championship Edition is the sequel to F1. It was released for the Sega Mega Drive and Game Gear in 1995 only in Europe and Australia. F1: World Championship Edition is a F1 Racing game that builds on the gameplay seen in F1 but this time allows players to choose their team and driver.

F1: World Championship Edition

F1: World Championship Edition

Sega Game Gear - Released - 1995

F1: World Championship Edition is the sequel to F1. It was released for the Sega Mega Drive and Sega Game Gear in 1995. It was only released in Europe and Australia.

Flying Nightmares

Flying Nightmares

3DO Interactive Multiplayer - January 1, 1994

Flying Nightmares is a 3-D flight-sim game that has the player take to the controls of the Harrier jet, flying in a series of missions with realistic controls and weapon systems against a horde of enemy planes and ground units. The player can also fly alongside three computer wingmen that will help them out during missions, completing certain objectives such as destroying certain enemy units or protecting friendly units. There is a multitude of views to choose from (1st, 3rd and even a missiles POV) and features FMV sequences between missions that tell the story of the game.

Formula One

Formula One

Sega Genesis - August 12, 1993

F1 is an Official Formula One Racing Game. There are two modes of play available: "Arcade", "Grand Prix". In both of these modes you complete a certain number of laps (4, 8, or 12) and select which circuit that you want to race on. The circuits include San Marino, France, Britain, Germany, Italy, Portugal, Japan, and Australia. Some circuits are easy, while some are difficult. There are slight differences between the two modes. For instance, "Arcade" allows you to select the circuit in any order that you like, whereas "Grand Prix" only allows you to fine-tune your car before starting a...

Formula One

Formula One

Sega Game Gear - Released - 1993

In Formula One, your car could reach a blistering 200mph - and it's speed you can feel. And if that's not fast enough for your lead foot, check out our Turbo Mode - kick in the afterburners and scream past the grandstands at a cool 220! Only Formula One by Domark can give you that rush. Strap on your helmet and buckle-up 'cause you're gonna race against the real pros of Formula One World Championship - on 12 international circuits including England's super-fast Silverstone raceway and the world famous Monaco track at Monte Carlo.

Friday The 13th

Friday The 13th

Sinclair ZX Spectrum - Released - 1985

A quiet holiday camp at Crystal Lake is disturbed when one of the campers, Jason, is drowned. His mother, distraught with grief, blames the other campers who did nothing to help him. She vows revenge and murders all the holiday makers except one girl who kills her. The survivor floats into the middle of the lake where Jason rises from the water, to take his revenge. Jason is still wreaking havoc throughout Crystal Lake when you arrive for a holiday. Your task is to find a safe sanctuary where Jason cannot go and then persuade your friends to gather there. You have to identify Jason! He...

Friday the 13th: The Computer Game

Friday the 13th: The Computer Game

Amstrad CPC - Released - 1986

A quiet holiday camp at Crystal Lake is disturbed when one of the campers, Jason, is drowned. His mother, distraught with grief, blames the other campers who did nothing to help him. She vows revenge and murders all the holiday makers except one girl who kills her. The survivor floats into the middle of the lake where Jason rises from the water, to take his revenge. Jason is still wreaking havoc throughout Crystal Lake when you arrive for a holiday. Your task is to find a safe sanctuary where Jason cannot go and then persuade your friends to gather there. You have to identify Jason! He...

Hard Drivin'

Hard Drivin'

Sinclair ZX Spectrum - Released - 1989

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges,...

Hydra

Hydra

Sinclair ZX Spectrum - Released - 1991

If being the best speedboat racer in the world were all there was to life, you'd live on easy street. But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting. Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section. Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes. Collect crystals along the way to boost your speed or shields.

International Rugby

International Rugby

Sega Genesis - January 1, 1993

International Rugby is a 1993 rugby game for the Sega Mega Drive by Tiertex and Domark released exclusively in Europe.

International Rugby Challenge

International Rugby Challenge

Commodore Amiga - 1993

The follow-up to Rugby: The World Cup. The game features more options than before, with an icon-driven menu system including different control choices and match lengths. Controls are similar to the original game, but tackling is now harder and requires more precise player placement, and rucks and mauls are implemented. As before, the scrums involve joystick-waggling, and are crucial to advancing the ball. Conversions are taken from a separate 3D view.

James Bond 007: The Duel

James Bond 007: The Duel

Sega Master System - Released - April 7, 1993

James Bond is back, pitting his wits and firepower against many of his old adversaries in an attempt to rescue the daughter of Professor Michael Jones. Brilliant Multi-Screens and fantastic animated action make this a Master System Tour de Force.

James Bond 007: The Duel

James Bond 007: The Duel

Sega Genesis - Released - 1993

James Bond 007: The Duel is a platform side-scroller which requires precision in jumping (Bond will easily die if he falls from high places) and shooting (the player will have to learn to preserve ammo and reload the pistol without being shot at). The player will have to find all women hostages and disarm bombs in each level to proceed. Hostages will give the player extra lives and ammo.

James Bond 007: The Duel

James Bond 007: The Duel

Sega Game Gear - Released - 1994

James Bond 007 - A name to strike fear in anyone foolish enough to cross him. Now he's back, in a brand new adventure especially for Sega. Four frantic levels of fast and furious action await you! What are you waiting for?

Kawasaki Superbike Challenge

Kawasaki Superbike Challenge

Sega Game Gear - 1995

Join the legendary Kawasaki "Team Green" racing around the most exhilarating circuits in the world on the ZXR750R in the World 750cc Superbikes Championship. Developed in close association with Kawasaki to ensure total accuracy and realism, Kawasaki Superbikes is the motorboke racing game to leave all others standing.

Klax

Klax

BBC Microcomputer System - Released - 1990

Entertaining puzzle game, originally in the arcades, whereby dominoe style tiles come towards you on a conveyor belt, and you have to arrange on a grid to make klax's which are groups of 3 tiles of the same colour. It gets hard because you are not allowed to let any drop from the conveyor belt, if you do you lose a life. It's like Tetris but harder.

Klax

Klax

Commodore Amiga - Released - 1990

An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

Klax

Klax

Amstrad GX4000 - Released - 1990

Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, which can be moved left and right to catch the blocks and deposit them either in the playing area (which can hold 25 blocks in a 5X5 arrangement) or push them back up the conveyor belt. The device can hold up to five blocks. An uncaught block is considered a "drop". A flashing block can be used as a wildcard on any colour. In the playing area,...

Klax

Klax

Atari ST - 1990

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, which can be moved left and right to catch the blocks and deposit them either in the playing area (which can hold 25 blocks in...

Klax

Klax

Commodore 64 - Released - 1990

Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, which can be moved left and right to catch the blocks and deposit them either in the playing area (which can hold 25 blocks in a 5X5 arrangement) or push them back up the conveyor belt. The device can hold up to five blocks. An uncaught block is considered a "drop". A flashing block can be used as a wildcard on any colour. In the playing area,...

Licence to Kill

Licence to Kill

Commodore 64 - Released - April 20, 1989

Timothy Dalton plays James Bond in the movie. But in this adventure, you're the star. The powerful drug czar Sanchez has murdered your best friend's bride. So you're out to take him down. Show no mercy as you battle him on land, at sea and in the air. You'll need to take the controls of helicopters, planes and tankers. Perform death-defying stunts in midair. Even water-ski in your bare feet! The breakneck action closely follows the James Bond film. Including an exhilarating helicopter chase ... an underwater pursuit dodging harpoons ... and a high-speed demolition derby with 18-wheel oil...

Licence to Kill

Licence to Kill

Commodore Amiga - 1989

A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez. Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.

Live and Let Die

Live and Let Die

Commodore Amiga - 1988

You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire.

The Living Daylights

The Living Daylights

BBC Microcomputer System - Released - 1987

The Living Daylights is a video game developed by Melbourne House and published by Domark The game is a straightforward platform shooter game in which the player navigates James Bond through horizontally scrolling levels and shoots various adversaries.

The Living Daylights

The Living Daylights

Commodore 64 - Released - September 15, 1987

The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.

The Living Daylights

The Living Daylights

Amstrad CPC - Released - August 24, 1987

The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.

The Living Daylights

The Living Daylights

Atari 800 - Released - 1987

The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.

Marko

Marko

Sega Genesis - January 1, 1994

Marko's Magic Football, known simply as Marko in North America, is a 1994 platform game developed and published by Domark for the Sega Mega Drive, Sega Mega-CD and Sega Game Gear. The Mega CD and Game Gear versions were released exclusively in Europe, though the Mega CD port was unofficially brought to the US via Good Deal Games who started selling unlicensed reproductions sometime in the 2000s. In Marko's Magic Football you play as Marko, a football player who uses his football to complete various platforming tasks.

Marko's Magic Football

Marko's Magic Football

Sega CD - June 12, 1994

Colonel Brown, the evil owner of a toy factory, has created a substance that can turn people and animals into mutant sludge monsters. When Marko's football comes in touch with the substance it gets magical powers, giving Marko the power to stop Colonel Brown. Now Marko has to find his way through numerous platform levels filled with enemies and obstacles. Using his magic football, he can perform various moves and attacks. He can kill his enemies with different kicks, header shots or even bicycle kicks and also use his ball as a trampoline.

Marko's Magic Football

Marko's Magic Football

Sega Game Gear - Released - 1994

Welcome to the world of Marko, a world of cartoon madness. Experience the addictive blend of football skills and platform action that combine to make a superb gameplaying experience. Add the most incredible graphics ever to be seen and the result is Marko's Magic Football. It's just like playing a cartoon.

MiG 29 Fulcrum

MiG 29 Fulcrum

Acorn Archimedes - Released - 1991

The Mikoyan MiG-29 Soviet era jet fighter, nicknamed Fulcrum by the West, features in this flight simulation, professionally modeled by former British Aerospace flight simulator designers. You are armed with cannons, rockets and Air-to-Air and Air-to-Ground missiles. Aerodynamics, blackouts and physics are all recreated. There are six missions to take on, starting with your basic training. After this, there are four diverse missions with colour-coded identification, and a final extra-tough mission you can only do once you have successfully completed the others. The missions involve arctic...

MIG-29 Fighter Pilot

MIG-29 Fighter Pilot

Sega Genesis - Released - May 1, 1993

MiG-29: Fighter Pilot takes place in the Middle East. The joined forces of NATO and the Commonwealth of Soviet States are to stop General Hasouz who is seeking to gain control over the world's oil resources. You are the pilot of the Russian-built MiG-29 and you need to accomplish several strategic missions to ensure the success of the operation.

MiG-29 Fulcrum

MiG-29 Fulcrum

Commodore Amiga - 1991

One of the most powerful Soviet fighters, the Fulcrum has gone from Russian threat to star performer at Farnborough to Iraqi menace. Domark's sim puts you in the cockpit of a MiG in Soviet service, from pilot's school to combat. Sadly there's no sim to pit the MiG against the USAF or RAF, but five combat missions take in photo-reconnaissance in the Arctic, air-to-air combat over China, strafing terrorist trucks, a bombing raid against oil installations and destroying a nuclear reactor. The latter is the final mission (requiring 500 points to enter) which involves taking out air defences and...

MiG-29M Super Fulcrum

MiG-29M Super Fulcrum

Commodore Amiga - 1991

A great update of Simis/Domark's underrated flight sim MiG-29 Fulcrum. While essentially the same game (with the same campaigns and planes), Super Fulcrum improves on the outstanding predecessor in every respect, the most significant being graphics upgrade and more varied terrain, instead of the mostly flat ground in MiG-29 Fulcrum, Super Fulcrum sports entire mountain ranges and more ground features. In contrast to only one loadout in the previous game, Super Fulcrum offers three: air to ground, air to air, and a mix of both. The great flight dynamics that Simis is famous for is intact,...

'Nam 1965-1975

'Nam 1965-1975

Commodore Amiga - 1991

A rather unique war game simulation. You can decide to be several different people and the game is created after the way you make your choice. The game engine and interface are pretty simple as all you have to do is to deploy units, offer support to your allies and decide on what military you are going to need. Depending on what you choose to do the news will change in the a newspaper you can read (the is how the game tells about all events in the game) which is rather nice, because that makes the overview of the game very good. The game does offer pretty good graphics all though it isn't...

Pacmania

Pacmania

Acorn Archimedes - Released - 1991

Ported to the Archimedes by Krisalis Software. Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out...

Pictionary

Pictionary

Commodore Amiga - 1989

Pictionary is a sort of charades using drawings instead of mimes. Two to four teams can compete, each member drawing a picture of a given word which his teammates try to identify within a time limit. Get it right and you advance around the board; finish first to win. The in-built art utility allows lines, curves, circles etc. to be drawn quickly. Alternatively, the computer can do all the drawing with individual competitors guessing the words.

Pit-Fighter

Pit-Fighter

Commodore Amiga - Released - 1991

Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.

Pit-Fighter

Pit-Fighter

Commodore 64 - Released - 1991

The gameplay is similar to Taito's Violence Fight and SNK's Street Smart. The player must jump, punch, and kick their opponent until his/her energy runs out. If the player presses all three of the buttons at a time, the character will perform a "super move". The player begins Pit-Fighter by choosing one of the three playable characters, who all have different moves, speed, and power. In the player select screen in the arcade version, each player has a color to select the fighters with: for player one it's blue, for player two it's red and for player three it's yellow. As many as three...

Pit-Fighter

Pit-Fighter

Sega Master System - Released - 1992

In the Pit, it's mean, it's tough and it's no place for the fainthearted. Take on all comers - the fighting's below the belt and rules don't exist. Survival and the prize are all that matter. Welcome to the world of the Pitfighter!

Prince of Persia

Prince of Persia

Sega Master System - Released - 1992

Taken from hundreds of movie clips the animated sequences are so uncannily human you will be addicted in seconds. Your sword fighting skills will be tested to the full in this amazing puzzle solving challenge. A multitude of secret passages, fantastic rooms, violent opponents and magic potions await you in a bid to foil the evil Grand Vizier Jaffar and rescue the beautiful princess to become the PRINCE OF PERSIA.

Prince of Persia

Prince of Persia

Commodore Amiga - Released - 1990

The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes! Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies,...

R.B.I. Baseball 2

R.B.I. Baseball 2

Amstrad CPC - Released - 1991

R.B.I. Baseball 2 features all 26 major league teams, each with a full roster of players. You can choose any National or American League team. You can even play one of the 1989 All-Star squads. The game features One Player and Two Player options as well as a Password mode to enable you to play a full season (one game against every team in the division). In addition, a watch mode provides you with the best seat in the house for a computer-controlled match up. This second version is similar to the original game in terms of gameplay. This time around the game uses the teams and statistics...

Race Drivin'

Race Drivin'

Commodore Amiga - 1992

Race Drivin' is a sequel to the driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes. Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars.

Rampart

Rampart

Atari ST - Released - 1991

In Rampart, the player is in control of a set of castles, which they must defend, by alternately shooting at attacking ships (or other players), and repairing any damage done to them within a time limit. Surrounding this castle is a wall, made up of small blocks, completely surrounding a region of the board. This area is considered the player's territory, and it may contain one or more castles, and any number of cannons. The maintenance of this territory is the primary focus of the game. Once the player defeats the opponent, the player can execute the commander, by walking the plank or...

Rampart

Rampart

Commodore Amiga - 1992

Rampart is a game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. The original arcade release has a single-player and a two-player mode; later revisions incorporate three-player gameplay.

S.T.U.N. Runner

S.T.U.N. Runner

Commodore Amiga - Released - 1990

It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out. There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you,...

S.T.U.N. Runner

S.T.U.N. Runner

Sinclair ZX Spectrum - Released - 1990

S.T.U.N. Runner (Spread Tunnel Underground Network Runner) is a fast-paced, racing/shooter arcade game released by Atari Games in 1989. The player pilots a futuristic speed bike which can exceed 900 mph through various tunnels and courses, with changing environments, hazards and enemies. The final goal is to reach the "Ultimate Challenge", an endless race filled with surprises, where the player must simply get as far as possible in the allotted time. Markers on the Ultimate Challenge course show the names of the five players who have traveled the farthest, who are tracked independently of the...

Shadowlands

Shadowlands

Commodore Amiga - 1992

Viewed isometrically, this role-playing game saw you leading a party of four intrepid souls on a mission to restore peace to the land. Sixteen levels awaited them, all filled with traps and monsters. Spells could be collected as the game went on, and multiple ones cast in quick succession. The characters could be split, and sent off on different routes and tasks to save time. The game’s title was inspired by its innovative use of light, or rather of darkness. Nothing could be seen without the torches your characters had; these meant that vision faded outside their circular arc. You had to...

Shufflepuck Cafe

Shufflepuck Cafe

Commodore Amiga - 1989

One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament...

Spitting Image

Spitting Image

Commodore Amiga - Released - 1989

Spitting Image is based on the long-running British satirical television show with puppet likenesses of political figures and celebrities. A prophet determines that a world war will occur in seven years instigated by a mysterious leader. To avoid this, one ruler of the world must be determined in this beat 'em up involving six rulers: U.S.A.'s Ronald Regan, the U.K.'s Margaret Thatcher, the USSR's Mikhail Gorbachev, South Africa's PW Botha, Iran's Ayathollah Khomeini, and Pope John Paul II. Having chosen which to play as, you travel to an opponent's country to engage in a best-of-three...

Split Personalities

Split Personalities

Commodore 64 - Released - 1986

The game presents the player with a blank screen to play with. The player controls a flashing cursor which can be moved at will over the canvas. Pressing the fire button causes the first piece of the puzzle to slide out on to the playing area. This piece can then be slid around the screen to a place of the players choosing. A miniature preview of the completed image acts as a guide for the player and also highlights the piece of the puzzle that the player is currently controlling. In addition there were also tiles that contained bombs which needed to be ejected from the playing field within...

The Spy Who Loved Me

The Spy Who Loved Me

Commodore Amiga - 1990

You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.

The Spy Who Loved Me

The Spy Who Loved Me

Commodore 64 - Released - 1990

James Bond: The Spy Who Loved Me was Domark's penultimate Bond game, and is widely considered to be a rip-off of the arcade classic Spy Hunter. Both titles feature gadget laden cars in a vertical-scrolling racing and shooting game. The problem with The Spy Who Loved me is the bad controls, and the low production values. For instance, the boat sections have a little map to indicate where ramps and dead-ends are, but they are sometimes incorrect, causing frustrating deaths. On the plus side, the graphics and music are good on the Amiga and Commodore 64 versions.

Star Wars

Star Wars

Sinclair ZX Spectrum - Released - 1987

The officialy licensed conversion of the world famous arcade game landed on the ZX Spectrum right at the tail end of 1987. The arcade version of Star Wars had been a phenomenon with it's fast moving vector graphics and sterio sound, not to mention the full cockpit sit down version. Domark released Star Wars for the Sinclair Spectrum and those clever guys at Vector Grafix (who would also develop The Empire Strikes Back on the Speccy) handled the conversion. The game was loosly based around the movie, with three main levels to contend with. As the game started up you were treated to a nice...

Star Wars

Star Wars

Commodore Amiga - Released - 1988

Star Wars is a conversion of Atari Games' first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

Star Wars

Star Wars

Commodore 64 - Released - 1988

Star Wars is the conversion of the Atari arcade machine. The first release on the C64 was by Parker Brothers and was already published in 1983 on cartridge. The Domark version was programmed completely anew in 1988 by Vektor Grafix and published as disk version as well as datasette version. Brøderbund took over the sale in the USA. The game consists of three sections which repeat with a rising difficulty grade until the player has used up his shield energy. Space battle, Death Star surface and the famous trench run.

Star Wars

Star Wars

BBC Microcomputer System - Released - 1987

Star Wars is a first-person shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines and was subsequently converted to other gaming platforms. You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with...

Star Wars: Return of the Jedi

Star Wars: Return of the Jedi

Commodore Amiga - Released - 1988

All is not well in Endor. Those imperial stormtroopers are harassing the populace, the "aww"-inspiring, oh-so-cute Ewoks. Leia and Luke are a bit cut off in the forests of Endor - sounds painful - and have to run the gauntlet of stormtroopers on Speederbikes. The whole bit is like Spy Hunter with a Zaxxon perspective, plus added trees and Ewok traps. The second bit has Lando Calrissian piloting the Millennium Falcon down the reactor tube of the Death Star. Using the same perspective as the forest bit, it is basically a question of avoiding the sticky-out bits and the annoying little Tie...

Star Wars: Return of the Jedi

Star Wars: Return of the Jedi

Amstrad CPC - Released - 1989

The arcade game from Atari based on the third Star Wars movie features three action sequences inspired by the film. First, you control Princess Leia on a speeder bike racing through the forests on Endor. You have to evade trees and deal with enemy troopers by shooting at them or luring them into Ewok traps. In the second sequence, you control Chewbacca who has captured an Imperial AT-ST Walker, evading tree traps and shooting at enemy walkers. In this sequence, the perspective sometimes switches to the Millennium Falcon which you must guide through a fleet of enemy Star Destroyers and...

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

BBC Microcomputer System - Released - 1988

The BBC Micro version of the arcade game from Atari Games based on the second Star Wars movie features four action sequences inspired by the film. The graphical style is similar to the first Star Wars game, using vector graphics with a first-person perspective. The first sequence takes place on the ice planet Hoth, where the player must destroy Imperial probe droids. The droids send transmissions to the Empire that can also be targeted and destroyed. Once enough transmissions have been sent, the Empire attacks. In the second sequence, the player has to fend off Imperial walkers, either...

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Commodore 64 - Released - 1988

The arcade game from Atari Games based on the second Star Wars movie features four action sequences inspired by the film. The graphical style is similar to the first Star Wars game, using vector graphics with a first-person perspective. The first sequence takes place on the ice planet Hoth, where the player must destroy Imperial probe droids. The droids send transmissions to the Empire that can also be targeted and destroyed. Once enough transmissions have been sent, the Empire attacks. In the second sequence, the player has to fend off Imperial walkers, either by shooting a limited number of...

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Commodore Amiga - 1988

The Empire Strikes back is the sequel to the brilliant arcade game Star Wars. While it shares many of the earlier game's characteristics, somehow it doesn't come off quite as well... The Empire Strikes Back has four levels. The first has you blasting away at Imperial Probe Droids and their transmissions as you try to stop them notifying the Empire. The second level has you trying to bring down Imperial walkers, either by shooting them through the view slits, or by casting tow cables at their legs. The third level is eerily reminiscent of the first level of Star Wars: shoot TIE fighters...

Super Space Invaders

Super Space Invaders

Sega Master System - Released - 1991

Space Invaders is the most famous video game ever! Now SUPER SPACE INVADERS has arrived with a host of amazing new features - wave after wave of weird and hostile aliens, fantastic multiway scrolling playfields, huge end of level mega monsters and secret levels for only the best to find! It'll drive you crazy, but you won't be able to leave it alone!

Super Space Invaders

Super Space Invaders

Sega Game Gear - January 1, 1993

Space Invaders is the most famous video game ever! Now SUPER SPACE INVADERS has arrived with a host of amazing new features - wave after wave of weird and hostile aliens, fantastic multiway scrolling playfields, huge end of level mega monsters and secret levels for only the best to find! It'll drive you crazy, but you won't be able to leave it alone!

Super Space Invaders

Super Space Invaders

Commodore Amiga - Released - 1991

Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery! Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from.

Thunder Jaws

Thunder Jaws

Commodore Amiga - Released - 1991

thousands of beautiful girls to use in her diabolical experiments. Players are part of a team of experts hired by the government to find and penetrate Madame Q's fortress and free the hostages. After the submarine reaches its destination, players scuba dive to get to the base and must avoid mines and chemical spills as well as battle sharks and enemy divers with their spear-shooting harpoons. The inside of the fortress is very similar to the territory in Rolling Thunder, and because of this ThunderJaws is considered by many as the unofficial sequel to that game. Levels get progressively...

Toobin'

Toobin'

Commodore Amiga - 1990

Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

Toobin'

Toobin'

Commodore 64 - Released - July 1, 1989

Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

Toobin'

Toobin'

Arcade - Released - 1988

Two guys on inner-tubes ride down a river throwing cans at things and avoiding obstacles to gain points. When you complete a level you get a beach party thrown in your name and the party gets bigger as you progress. Great music and gameplay combine for a fun two player game. You are in a river race pitted against the computer or another player. Outscore your opponent by swishing the gates, hitting obstacles and other game characters with cans, collecting hidden letters to spell Toobin', and collecting treasures. The player characters are Bif and Jet. Whenever there is only one player in...

Toobin'

Toobin'

Microsoft MSX - Released - 1988

Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.

Trivial Pursuit

Trivial Pursuit

Commodore Amiga - 1989

This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports.

Trivial Pursuit: A New Beginning

Trivial Pursuit: A New Beginning

Commodore Amiga - Released - 1988

After recreating the original board game as closely as possible with the first licensed game, Oxford did something different with the sequel. Each player now controls a spaceship, and the overall aim is to convince the Elders of the planet Genus to accept your people's plan to colonize it. The Elders are all located in different parts of the galaxy, and can only be reached by travelling through the galaxy answering questions correctly, and answering a specific question once you get there. As a result, the gameplay isn't vastly different from the original. The six question categories are...

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