Domark

007: Licence to Kill

007: Licence to Kill

Microsoft MSX - Released - 1989

007: Licence to Kill is a 1989 video game based on the James Bond film of the same name. The game's storyline closely follows that of the film, consisting of six scenes in which Bond chases drug czar Sanchez who has murdered his best friend Felix Leiter's bride. The scenes within the game vary in setting and include helicopter chases, underwater diving, water-skis and behind the wheel of an 18-wheel tanker truck.

3D Construction Kit

3D Construction Kit

Sinclair ZX Spectrum - Released - 1991

3D Construction Kit is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1991 on multiple platforms. The game originally retailed for £24.99 for the 8-bit version, and £49.99 for 16-bit version. 3D Construction Kit was originally released on the ZX Spectrum in early 1991. Later the same year it was adapted for numerous other platforms, including versions for the Amstrad CPC, Atari ST, PC as well as the Commodore 64 and Commodore 128. A version for the Amiga was released on June 1, 1991 and proved relatively popular with computer users. The Acorn Archimedes was released in January 1992. The different versions of the game varied slightly in their user interface, which was progressively improved with each successive release. An unofficial version for the Commodore Plus 4 was released in 1992. The 3D Construction Kit packages came with a 30-minute video tape, featuring an introduction and a tutorial presented by Ian Andrew, the original designer of the Freescape system. 3D Construction Kit is available in five language editions: English, German, French, Spanish and Italian.

3D Construction Kit

3D Construction Kit

Acorn Archimedes - Released - 1992

3D Construction Kit, also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.

3D Construction Kit 2.0

3D Construction Kit 2.0

MS-DOS - Released - November 10, 1992

3D Construction Kit 2 (3DCK2) is a great sequel to Incentive/Domark's 3D Construction Kit, released a year earlier. As with the first title, 3DCK2 isn't really a game but a powerful application that lets you create 3D action/adventure games. The engine is powered by Freescape, Incentive's acclaimed game engine that anyone who has played '80s classics Castle Master or Driller, or any other Incentive game is familiar with. 3DCK2 allows you to create a 3D world by building objects, then positioning them accordingly. For example, a house can be made up of a cube with a pyramid-shaped roof. Add a door and windows, and you've got your own virtual bungalow. You can also inspect your work from any angle, at any time, by simply walking or flying around the area it's in. With enough time and patience, you can actually design an entire town, complete with the insides of every building. But a 3D game isn't a game if it's just a pastiche of different virtual environments, and here is what makes 3DCK2 much more superior than simple 3D applications. As in the first Kit, 3DCK2 lets you write the entire game using a special language which can be accessed on the Conditions menu. The language is similar to BASIC, but customized to 3D games. You can control things, enter doors, pick up objects, display messages, and write complicated routines and characteristics for each object to your heart's content. When you are done, you can then save your game with the compiler provided. This allows the game to function separately from the program so you can give copies to your friends. And it'll be just like a real Freescape game, with a plot, goals and missions, whatever you want - they won't be able to edit or alter anything. Overall, 3DCK2 improves upon the first release with many more options, a much more user-friendly interface, and most importantly, sharp 256-color VGA graphics. If you ever want to create your own 3D game, you'd be amazed at what this small 1992 application can do.

A View to a Kill: The Computer Game

A View to a Kill: The Computer Game

Amstrad CPC - Released - December 26, 1985

You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.

A View to a Kill: The Computer Game

A View to a Kill: The Computer Game

Commodore 64 - Released - July 1, 1985

You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.

A View to a Kill: The Computer Game

A View to a Kill: The Computer Game

Microsoft MSX - Released - 1986

You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.

A View To A Kill: The Computer Game

A View To A Kill: The Computer Game

Oric Atmos - Released - 1985

Domark created an action game split into three separate sections, inspired by scenes from the film. The game starts with the famous movie intro sequence of the moving gunsight and Bond shooting towards the camera. In the first section set in Paris, James Bond commandeers a taxi to follow May Day who has parachuted from the Eiffel Tower. Roadblocks and police cars are out to stop Bond, who can shoot his pistol at them to get them out of the way. The display is in three sections - an overhead map of Paris, a small 3D view from the car's point of view, and a scanner showing May Day's height. James must arrive at the right location to catch her as she lands. In the second section, James must help Stacey Sutton escape from San Francisco City Hall, which is on fire. Each room is displayed from a side-on perspective. James must collect useful objects to get through the floors of the building, such as keys to open doors and buckets of water to stop the progress of the fire. In the third and final section, James must collect the code numbers to stop the detonation of Zorin's bomb. Bond runs around the mine, avoiding rockfalls and long drops. Among the objects he can pick up are a grapnel gun (to fire ropes upward which he can climb to safety) and a plank of wood to bridge gaps. May Day is also somewhere in the mine. A password system lets the user play the second or third levels on their own without completing the first.

APB

APB

Sinclair ZX Spectrum - Released - 1989

You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road. There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done. Bonuses are awarded for achieving a 'perfect day' and for each arrest additional to the quota. Each day has a time limit but this can be extended by collecting donuts. The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.

APB

APB

Atari ST - Released - 1987

You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road. There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done. Bonuses are awarded for achieving a 'perfect day' and for each arrest additional to the quota. Each day has a time limit but this can be extended by collecting donuts. The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.

BadLands

BadLands

Amstrad CPC - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.

Big Red Racing

Big Red Racing

MS-DOS - Released - February 29, 1996

A diverse arcade racing game with 16 different vehicles (not just cars, but also boats, trucks, spacecraft, and helicopters) to race. There are 24 circuits across 7 distinct terrains such as dirt, inner city and a futuristic sci-fi setting. Multiplayer games can be split-screen, modem or network based. In addition to a yoof-style soundtrack, audio commentary is on offer. The appearance of your vehicle can be customized, and the action viewed from multiple camera angles.

Bloodshot

Bloodshot

Sega Genesis - Released - November 1, 1994

Bloodshot, known as Battle Frenzy in Germany, is a Sega Mega Drive and Sega Mega-CD game developed by Domark. It is notable for being a 3D first person shooter - one of the few available for the Sega Mega Drive and the only game of this genre for the Sega Mega-CD. Bloodshot was only released in Mega Drive cartridge form throughout Europe and Australia. It was exclusive to the Sega Channel in North America where it was called by its German name, Battle Frenzy. It is assumed the game was retitled to make the game sound less violent, though the game does not contain any blood ("Bloodshot" is a code name for the fictional "Battle Frenzy" chip implanted in the player"). The Sega Mega-CD version was also exclusive to Europe until 2003, when a North American version under the Battle Frenzy name was released. This version was developed and published by Good Deal Games without the consent of Domark or Acclaim.

Bob's Full House

Bob's Full House

Amstrad CPC - Released - 1988

A game based on the UK's popular game show hosted by Bob Monkhouse called "Bob's Full House". Up to 4 players can compete in a mental test of general knowledge and trivia. Based on Bingo, players had to complete lines to win prizes and completely clear their board to win the game.

Castle Master

Castle Master

Amstrad CPC - Released - 1990

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

Castle Master

Castle Master

Atari ST - 1990

Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.

Castle Master II: The Crypt

Castle Master II: The Crypt

Amstrad CPC - Released - 1990

A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses the same Freescape game engine and continues the original plot. In this chapter, you'll have to free your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors.

Championship Manager

Championship Manager

MS-DOS - Released - September 1, 1992

Championship Manager starts a series of football management games, which means that you don't actually control your players during matches, but you're in charge of choosing the starting lineup and tactics. Matches are played out through a running commentary, with the chance to interrupt it to make substitutions or tactical changes. Each player's performance is rated out of 10 and these are among the many statistics stored throughout the game. The game features all the most important British competitions, and the database 80 league teams (each with complete squads) and 380 non-league and European teams (who you will sometimes play against, but can not purchase their players - buying overseas players is dealt with elsewhere). There are 1,500 players featured, each rated on attributes such as passing, tackling and creativity, and with details such as age and nationality also stored, and 650 managers, coaches, scouts, and physios. Between matches you can purchase or sell your players and trim your squad to suit your needs. When you approach a player, and both the club and player are interested, you put in an offer and see if the club accepts it - they may request an increase. The player will have demands for contract length and wage, before a deal can be completed. The game follows the season by splitting each week into weekday and weekend, each of which may or may not include a match. After you have done everything you press Done and the game progresses in time.

Championship Manager 2

Championship Manager 2

MS-DOS - Released - 1995

CM2 is a football (known as soccer to some of you) management sim. Released fall 1995 as the successor of a fine line of various versions of the original Championship Manager, CM2 soon established itself as the benchmark game for football management sims. And it's still highly popular. Despite the fact that the game consists purely of statistics and tables and no graphics at all, it's extremely addictive, and you cannot avoid not getting hooked if you're a footie fanatic. Boasting endless features and an enormous depth, CM2 is just like managing an own, personal football team from the comfort of your own living room. Literally every famous and semi-famous player from all around the globe is featured, and it's of course possible to transfer players to and from your squad in your neverending quest for the ultimate line-up. The game is controlled by solely using the mouse, and the menus don't contain icons or any flashy graphics -- it rather goes for informative and in-your-face text boxes, CM-style. During matches, explanatory text explains you what happens through use of the same text boxes, and you can of course modify your team just like you want to, and use the tactics of your choice. If you find that playing with only the English and Scottish leagues somewhat weakens your interest, you'll be pleased to discover that several foreign add-ons or stand-alone games are available. Once you get addicted, you'll find that you'll spend enormous amounts of time in front of your PC, and you'll get somewhat disappointed when you discover that it's impossible to play any further than 2025. Trust me, I've been there.

Championship Manager 93/94

Championship Manager 93/94

MS-DOS - Released - 1993

Championship Manager 93/94 is the successor to Championship Manager. The text-based interface remains the same, but several new features have been added to the game. Included now are reserve squads, transfers with international players and injury time. Also, the match engine has been slightly changed to give more information. As it could be expected, all statistics are up to date with the 93/94 season, including real world teams and players.

Championship Manager Italia

Championship Manager Italia

MS-DOS - Released - 1993

Championship Manager Italia is an updated version of Championship Manager 93/94. The only difference is that the player now takes control over an Italian soccer club of the series A or B instead of an UK team. The applied soccer rules are adjusted to the Italian circumstances.

Championship Manager Norge '95

Championship Manager Norge '95

MS-DOS - Released - 1995

Championship Manager: End of 1994 Season Data Up-date Disk

Championship Manager: End of 1994 Season Data Up-date Disk

MS-DOS - DLC - 1994

This End of Season Edition is an updated version of Championship Manager 93/94. It adds new team data for the 93/94 season and adds all the foreign players that came to England during the season. One new background picture is also included.

Championship Manager: End of 1994 Season Data Up-date Disk

Championship Manager: End of 1994 Season Data Up-date Disk

Atari ST - DLC - 1994

This End of Season Edition is an updated version of Championship Manager 93/94. It adds new team data for the 93/94 season and adds all the foreign players that came to England during the season. One new background picture is also included.

Championship Manager: End of Season Edition

Championship Manager: End of Season Edition

Windows - DLC - December 4, 1994

This End of Season Edition is an updated version of Championship Manager 93/94. It adds new team data for the 93/94 season and adds all the foreign players that came to England during the season. One new background picture is also included. It requires the full version to play.

Computer Maniac's 1989 Diary

Computer Maniac's 1989 Diary

Amstrad CPC - Released - 1988

Computer Maniacs 1989 Diary is a program that puts a diary on your computer which gives you the time and date as well as some facts for that particular day. Many other features and games have also been added to allow you more interaction with the program and these include the weather, horoscope and a snack to make for the day. More fun features include how overweight you are, how long to boil an egg, numbers to do the Football Pools with, and how many days till your birthday. Some games were also included and they were a game of hangman, a word search and a reaction game.

Cyberball

Cyberball

Amstrad CPC - Released - 1990

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive. Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives.

Cyberball

Cyberball

Atari ST - Released - 1990

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive.

Cyberball

Cyberball

Sinclair ZX Spectrum - Released - 1990

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals and punts are not featured - the only kick is the initial kick-off you receive. Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives.

Desert Strike

Desert Strike

Sega Master System - Released - 1993

The number one hit helicopter sim has now arrived on the Master System! Pilot your AH-64 Apache helicopter through 27 in-depth missions. Destroy scuds, tanks, nuclear reactors and rescue vital personnel in this all action test of speed and skill.

Desert Strike: Return to the Gulf

Desert Strike: Return to the Gulf

Sega Game Gear - Released - 1994

The Scuds are back! With a fiery blast from your Hellfire missiles you must annihilate a ruthless tyrant's military arsenal. Smoke his private yacht and tear into his air force as you challenge the Madman's forces in a series of surgical strikes. Rip through lots of fiery missions. Force is highly recommended.

Dragon Spirit

Dragon Spirit

Amstrad CPC - Released - 1989

Princess Alicia of the kingdom of Mitgult is kidnapped by the monster Zawell. It's now up to the heroic warrior Amul to transform himself into a blue dragon and go and rescue the princess. Dragon Spirit is a vertically scrolling shoot-em-up which consists of nine stages. Players fly around and destroy everything in their path. Much like in Xevious, action takes place on two planes, both in the sky (where the dragon is flying) and on the ground. The dragon has two different kind of attacks: fire that shoots up the screen, and fire that drops to hit a place on the ground in front of the dragon. Enemies exist both in the air and on the ground, and some can fly up from the ground to the sky. Players can pick up power-ups, or upgrades, that will help them in their fight. Upgrades can include extra heads on the dragon, health, faster shots, and more. At the end of each stage is a boss that needs to be defeated. Having good upgrades that are not lost from being hit before reaching the bosses will help. The NES version is unique in that it presents a somewhat altered story and an additional gameplay mode. Technically, it is a sort of sequel, with "A New Legend" being its subtitle. In this version, Zawell is already defeated and King Amul and his now wife Queen Alicia, have two children named Iris (a princess) and Lace (a prince). A new evil named Galda has decided to attack the Earth. Galda also has taken Iris captive and now Lace must go rescue her. The NES version also adds a new initial stage. If the player survives it, the game continues in a "Blue Dragon" game much like the original arcade game. If the player fails to clear this initial stage in one life, an easy mode called "Gold Dragon" begins, skipping about half the game's stages, giving the player extra hit points, and features a different ending. Also of note, the TurboGrafx-16 version's seventh and eighth stage are different than the other versions. The underwater and dark themed stages were changed to castle interior themed stages.

Dragon Spirit

Dragon Spirit

Commodore 64 - Released - 1989

Princess Alicia of the kingdom of Mitgult is kidnapped by the monster Zawell. It's now up to the heroic warrior Amul to transform himself into a blue dragon and go and rescue the princess. Dragon Spirit is a vertically scrolling shoot-em-up which consists of nine stages. Players fly around and destroy everything in their path. Much like in Xevious, action takes place on two planes, both in the sky (where the dragon is flying) and on the ground. The dragon has two different kind of attacks: fire that shoots up the screen, and fire that drops to hit a place on the ground in front of the dragon. Enemies exist both in the air and on the ground, and some can fly up from the ground to the sky. Players can pick up power-ups, or upgrades, that will help them in their fight. Upgrades can include extra heads on the dragon, health, faster shots, and more. At the end of each stage is a boss that needs to be defeated. Having good upgrades that are not lost from being hit before reaching the bosses will help.

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

Atari ST - Released - 1990

Escape from the Planet of the Robot Monsters has the player sent on a rescue mission to Planet X. This planet has been taken over by robots and it's up to the player to find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. The protagonist runs around the levels shooting robots, rescuing humans and picking up items.

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

Amstrad CPC - Released - 1990

Escape from the Planet of the Robot Monsters has the player sent on a rescue mission to Planet X. This planet has been taken over by robots and it's up to the player to find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. The protagonist runs around the levels shooting robots, rescuing humans and picking up items.

Eureka!

Eureka!

Commodore 64 - Released - 1984

Eureka! consists of a series of graphic adventure games set across various points in history. The game has you hunting for various pieces of an ancient talisman found on the Moon. The talisman was subjected to intense beams of the SHIVA Fusion Project lasers and the talisman shattered under the beams and each of its corners vanished. Three of the missing pieces were found several days later - one in Australia, one in Greenland, and the last in Outer Mongolia. However, the other five pieces are still missing. Noted physicist Dr. Abdul Majid discovers that each piece was catapulted in time and the five missing pieces have been traced to Prehistoric Europe, Roman Italy, Arthurian Britain, Wartime Germany, and the Modern Caribbean. Each adventure is preceded by a short arcade game in which you could increase your 'vigour' level for the forthcoming adventure section by collecting flashing objects scattered about the level and returning them to one's base. Your vigour level at any point in the adventure will determine whether not it is advisable to fight an opponent. Combat occurs frequently in every adventure. Sometimes you are attacked and must fight or run. At others you may initiate the combat, if you feel confident. Weapons or some form of protection will improve your chances of survival during each adventure.

Eureka!

Eureka!

Sinclair ZX Spectrum - Released - October 31, 1984

Eureka! consists of a series of graphic adventure games set across various points in history. The game has you hunting for various pieces of an ancient talisman found on the Moon. The talisman was subjected to intense beams of the SHIVA Fusion Project lasers and the talisman shattered under the beams and each of its corners vanished. Three of the missing pieces were found several days later - one in Australia, one in Greenland, and the last in Outer Mongolia. However, the other five pieces are still missing. Noted physicist Dr. Abdul Majid discovers that each piece was catapulted in time and the five missing pieces have been traced to Prehistoric Europe, Roman Italy, Arthurian Britain, Wartime Germany, and the Modern Caribbean. Each adventure is preceded by a short arcade game in which you could increase your 'vigour' level for the forthcoming adventure section by collecting flashing objects scattered about the level and returning them to one's base. Your vigour level at any point in the adventure will determine whether not it is advisable to fight an opponent. Combat occurs frequently in every adventure. Sometimes you are attacked and must fight or run. At others you may initiate the combat, if you feel confident. Weapons or some form of protection will improve your chances of survival during each adventure.

Every Second Counts

Every Second Counts

Amstrad CPC - Released - 1988

Every Second Counts is a computer game based on the popular UK television show of the 1980's. This is a quiz show game for either three couples or six individuals, single players compete with a computer partner, where contestants compete to win seconds, not points. The player with the most seconds takes part in the final round where those seconds are the time they have available to compete. There are six blocks of questions so the game can be played six times before some categories come up a second time. The game consists of: Round 1: True or False This round consists of nine True / False questions. Player 1 from each team takes it in turn to answer a question. A correct answer gains the player's team two points, an incorrect answer scores nothing and knocks the team out of this round. Play continues until all questions have been asked or until there is only one team remaining. Round 2: True or False This round is identical to the previous round and is played by Player 2 from each team General Knowledge Bonus Round Both team members play in this round. Questions are asked and the team has ten attempts to answer correctly. The bonus starts at ten points and decreases with each incorrect answer Round 3: True or False This round is identical to Round 1 with four points for a correct answer Round 4: True or False This round is identical to Round 2 with four points for a correct answer General Knowledge Bonus Round The format and scoring for this round is the same as the previous bonus round Final Round The team with the greatest number of seconds competes in this round. The team chooses one of two categories of question. They take turns in answering a series of six questions within their time limit. If all questions are answered correctly then they team is presented with a further set of seven questions which they attempt to answer within the remaining time. At the end of the final round the team's score is displayed on the Every Second Counts trophy screen.

Every Second Counts

Every Second Counts

Commodore 64 - Released - 1988

Every Second Counts is a computer game based on the popular UK television show of the 1980's. This is a quiz show game for either three couples or six individuals, single players compete with a computer partner, where contestants compete to win seconds, not points. The player with the most seconds takes part in the final round where those seconds are the time they have available to compete. There are six blocks of questions so the game can be played six times before some categories come up a second time. The game consists of: Round 1: True or False This round consists of nine True / False questions. Player 1 from each team takes it in turn to answer a question. A correct answer gains the player's team two points, an incorrect answer scores nothing and knocks the team out of this round. Play continues until all questions have been asked or until there is only one team remaining. Round 2: True or False This round is identical to the previous round and is played by Player 2 from each team General Knowledge Bonus Round Both team members play in this round. Questions are asked and the team has ten attempts to answer correctly. The bonus starts at ten points and decreases with each incorrect answer Round 3: True or False This round is identical to Round 1 with four points for a correct answer Round 4: True or False This round is identical to Round 2 with four points for a correct answer General Knowledge Bonus Round The format and scoring for this round is the same as the previous bonus round Final Round The team with the greatest number of seconds competes in this round. The team chooses one of two categories of question. They take turns in answering a series of six questions within their time limit. If all questions are answered correctly then they team is presented with a further set of seven questions which they attempt to answer within the remaining time. At the end of the final round the team's score is displayed on the Every Second Counts trophy screen.

F1

F1

Sega Master System - Released - August 27, 1993

F1 is an Official Formula One Racing Game. It's also the fastest, most authentic, most thrilling Master System racing game yet. Battle it out on the real Formula One Circuits against the real teams and the real drivers of the FIA Formula One World Championship.

F1: World Championship Edition

F1: World Championship Edition

Sega Game Gear - Released - 1995

F1: World Championship Edition is the sequel to F1. It was released for the Sega Mega Drive and Sega Game Gear in 1995. It was only released in Europe and Australia.

F1: World Championship Edition

F1: World Championship Edition

Sega Genesis - Released - June 1, 1995

F1: World Championship Edition is a Formula 1 racing game with real teams and drivers from the 1994 season including Benetton, Ferrari, Williams, Jordan, Lotus, Minardi, Tyrrell & McLaren. There are 16 circuits including the Monaco Grand Prix. The game includes a championship knockout and training mode. It is the sequel to the game Formula One (1993).

Flying Nightmares

Flying Nightmares

3DO Interactive Multiplayer - Released - 1994

Flying Nightmares is a 3-D flight-sim game that has the player take to the controls of the Harrier jet, flying in a series of missions with realistic controls and weapon systems against a horde of enemy planes and ground units. The player can also fly alongside three computer wingmen that will help them out during missions, completing certain objectives such as destroying certain enemy units or protecting friendly units. There is a multitude of views to choose from (1st, 3rd and even a missiles POV) and features FMV sequences between missions that tell the story of the game.

Formula One

Formula One

Sega Genesis - Released - October 1, 1993

This isn't just a fast game... IT'S THE FASTEST RACING GAME EVER ON GENESIS! In Formula One, your car could reach a blistering 200mph - and it's speed you can feel. And if that's not fast enough for your lead foot, check out our Turbo Mode - kick in the afterburners and scream past the grandstands at a cool 220! Only Formula One by Domark can give you that rush. Strap on your helmet and buckle-up 'cause you're gonna race against the real pros of Formula One World Championship - on 12 international circuits including England's super-fast Silverstone raceway and the world famous Monaco track at Monte Carlo. Or, go head-to-head against a friend using our simultaneous split-screen technology. Either way, use your experience to "dial-in" wing adjustment and tire style to maximize performance on each track for an experience so real you may forget to take a pit stop...

Formula One

Formula One

Sega Game Gear - Released - 1993

In Formula One, your car could reach a blistering 200mph - and it's speed you can feel. And if that's not fast enough for your lead foot, check out our Turbo Mode - kick in the afterburners and scream past the grandstands at a cool 220! Only Formula One by Domark can give you that rush. Strap on your helmet and buckle-up 'cause you're gonna race against the real pros of Formula One World Championship - on 12 international circuits including England's super-fast Silverstone raceway and the world famous Monaco track at Monte Carlo.

Friday the 13th: The Computer Game

Friday the 13th: The Computer Game

Amstrad CPC - Released - 1986

A quiet holiday camp at Crystal Lake is disturbed when one of the campers, Jason, is drowned. His mother, distraught with grief, blames the other campers who did nothing to help him. She vows revenge and murders all the holiday makers except one girl who kills her. The survivor floats into the middle of the lake where Jason rises from the water, to take his revenge. Jason is still wreaking havoc throughout Crystal Lake when you arrive for a holiday. Your task is to find a safe sanctuary where Jason cannot go and then persuade your friends to gather there. You have to identify Jason! He is a normal player moving around the game until he attacks or is attacked. You are warned about each attack and have a chance to find him, but Jason waits for no man.

Gladiator

Gladiator

Amstrad CPC - Released - 1986

The player controls a gladiator/knight named Great Gurianos as he walks through a castle.[1] The joystick direction moves the character left and right and raises his shield up and down. The game's three buttons correspond to a high, medium, and low attack with Great Gurianos's sword.[1] Gladiator consists of four levels. The reward for completing the game is a fifth stage, the "Treasure Place". Gameplay is split between two modes; in the "obstacle" mode, Great Gurianos walks forward, and the player must use the sword and shield to defend him from bats, fireballs, arrows, shuriken, and other flying hazards. The "obstacle" mode is broken up by a "fight" mode, in which Great Gurianos must fight against another, similarly-armored knight. In both modes, an un-defended hit to Great Gurianos knocks off part of his armor (his helmet for a high hit, his breastplate for a medium hit, and his leggings for a low hit), and a subsequent hit to the same area kills him.[1] The character can generate a temporary force field during the obstacle course phases (when weapons and bats fly at him) by rapidly moving the shield up and down.[2] During the combat phases, Great Gurianos can become invincible (flashing golden) for a short time

Hard Drivin'

Hard Drivin'

Sinclair ZX Spectrum - Released - 1989

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

Hard Drivin'

Hard Drivin'

Amstrad CPC - Released - 1989

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

Hard Drivin'

Hard Drivin'

MS-DOS - Released - 1990

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

Heroes

Heroes

Amstrad CPC - Released - 1990

A collection of games loosely based around the concept of Heroes - pulling together two of Domark's biggest licences (James Bond and Star Wars) and complimenting them with one each from Grandslam and Palace. Games included are: * Licence to Kill * Star Wars * The Running Man * Barbarian II

Heroes

Heroes

Commodore 64 - Released - 1990

The computer games collection Heroes by the software company Domark from 1990 was released on diskette and on two datasettes with the following games: Barbarian II (Action adventure) Licence to Kill (Action game for the equally named James Bond movie) Star Wars (Domark) (Space game for the equally named movie) The Running Man (Action game for the equally name Schwarzenegger movie)

Hydra

Hydra

Sinclair ZX Spectrum - Released - 1991

If being the best speedboat racer in the world were all there was to life, you'd live on easy street. But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting. Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section. Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes. Collect crystals along the way to boost your speed or shields.

Ian Fleming's James Bond 007 in Live and Let Die: The Computer Game

Ian Fleming's James Bond 007 in Live and Let Die: The Computer Game

Atari ST - Released - 1988

You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire.

International Rugby

International Rugby

Sega Genesis - Released - October 1, 1993

All the major international tournaments, free flowing fast moving gameplay, team selection with accurate statistics, pitch and weather conditions, intuitive player interface and a host of other features make this the definitive simulation of one of the worlds greatest team sports.

International Rugby Challenge

International Rugby Challenge

Commodore Amiga - 1993

The follow-up to Rugby: The World Cup. The game features more options than before, with an icon-driven menu system including different control choices and match lengths. Controls are similar to the original game, but tackling is now harder and requires more precise player placement, and rucks and mauls are implemented. As before, the scrums involve joystick-waggling, and are crucial to advancing the ball. Conversions are taken from a separate 3D view.

James Bond 007 in The Living Daylights: The Computer Game

James Bond 007 in The Living Daylights: The Computer Game

Microsoft MSX - Released - 1987

The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.

James Bond 007 in The Living Daylights: The Computer Game

James Bond 007 in The Living Daylights: The Computer Game

Atari 800 - Released - 1987

The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.

James Bond 007 in The Living Daylights: The Computer Game

James Bond 007 in The Living Daylights: The Computer Game

BBC Microcomputer System - Released - 1987

The Living Daylights is a video game developed by Melbourne House and published by Domark The game is a straightforward platform shooter game in which the player navigates James Bond through horizontally scrolling levels and shoots various adversaries.

James Bond 007: Live and Let Die: The Computer Game

James Bond 007: Live and Let Die: The Computer Game

Commodore Amiga - Released - 1989

You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire.

James Bond 007: Live and Let Die: The Computer Game

James Bond 007: Live and Let Die: The Computer Game

Amstrad CPC - Released - 1988

You are James Bond 007 and you must stop Mr. Big from delivering heroin for free. You control a boat that can destroy enemy boats and can go up to 100 MPH. You must dodge or destroy enemy boats and must dodge defensive gun fire

James Bond 007: The Duel

James Bond 007: The Duel

Sega Genesis - Released - March 1, 1993

The famous Agent 007 must stop a crazy professor who has the same old dream as everyone else: world domination. He will have the trusty Walther PPK and must go through a few levels with a villain at the end of each. James Bond 007: The Duel is a platform side-scroller which requires precision in jumping (Bond will easily die if he falls from high places) and shooting (the player will have to learn to preserve ammo and reload the pistol without being shot at). The player will have to find all women hostages and disarm bombs in each level to proceed. Hostages will give the player extra lives and ammo.

James Bond 007: The Duel

James Bond 007: The Duel

Sega Master System - Released - April 7, 1993

James Bond is back, pitting his wits and firepower against many of his old adversaries in an attempt to rescue the daughter of Professor Michael Jones. Brilliant Multi-Screens and fantastic animated action make this a Master System Tour de Force.

James Bond 007: The Duel

James Bond 007: The Duel

Sega Game Gear - Released - 1994

James Bond 007 - A name to strike fear in anyone foolish enough to cross him. Now he's back, in a brand new adventure especially for Sega. Four frantic levels of fast and furious action await you! What are you waiting for?

James Bond 007: The Living Daylights: The Computer Game

James Bond 007: The Living Daylights: The Computer Game

Commodore 64 - Released - September 15, 1987

The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.

James Bond 007: The Living Daylights: The Computer Game

James Bond 007: The Living Daylights: The Computer Game

Amstrad CPC - Released - 1987

The Living Daylights is a video game adaptation of Timothy Dalton's 1987 debut as James Bond in the film of the same name and published by Domark. This game marked Domark's second collaboration with the Bond series, following their earlier interpretation of 'A View to a Kill' Like many film tie-ins of the time, The Living Daylights has taken inspiration from key scenes in the game rather than looked to recreate the plot beat by beat. Primarily a shooter, the game has an unusual control scheme where you have to run and jump over obstacles and then pause to move the crosshair trigger to where you want to fire your gun.

James Bond 007: The Spy Who Loved Me

James Bond 007: The Spy Who Loved Me

Commodore 64 - Released - 1990

James Bond: The Spy Who Loved Me was Domark's penultimate Bond game, and is widely considered to be a rip-off of the arcade classic Spy Hunter. Both titles feature gadget laden cars in a vertical-scrolling racing and shooting game. The problem with The Spy Who Loved me is the bad controls, and the low production values. For instance, the boat sections have a little map to indicate where ramps and dead-ends are, but they are sometimes incorrect, causing frustrating deaths. On the plus side, the graphics and music are good on the Amiga and Commodore 64 versions.

James Bond 007: The Spy Who Loved Me

James Bond 007: The Spy Who Loved Me

Commodore Amiga - 1990

You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.

James Bond 007: The Spy Who Loved Me

James Bond 007: The Spy Who Loved Me

Amstrad CPC - Released - 1990

You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.

Jeffrey Archer: Not a Penny More, Not a Penny Less: The Computer Game

Jeffrey Archer: Not a Penny More, Not a Penny Less: The Computer Game

Atari ST - Released - 1987

Jeffrey Archer: Not a Penny More, not a Penny Less - The Computer Game is an interactive fiction game based on Jeffrey Archer's novel Not a Penny More, not a Penny Less. The plot evolves around three Englishmen and one American who are swindled out of their savings. Now the four (the player takes the role of Stephen Bradley) try to swindle their money back from the original fraudster. The game closely follows the plot of the book with a few puzzles thrown in. In comparison to other adventures the player generally can't use directional commands to change location; all puzzles have to be solved in a location before he is allowed to leave it. However, it is still possible to miss important objects and reach a dead end later. The game also gives no clues about the goals of a screen and expects the player to have read the book first (included with the game). The puzzles are solved by typing in English commands, but the game only accepts precise commands. A speciality is the digitized speech (the amount depends on the platform) where Bradley comments on certain game situations.

Jeffrey Archer: Not a Penny More, Not a Penny Less: The Computer Game

Jeffrey Archer: Not a Penny More, Not a Penny Less: The Computer Game

Sinclair ZX Spectrum - Released - 1987

Jeffrey Archer: Not a Penny More, not a Penny Less - The Computer Game is an interactive fiction game based on Jeffrey Archer's novel Not a Penny More, not a Penny Less. The plot evolves around three Englishmen and one American who are swindled out of their savings. Now the four (the player takes the role of Stephen Bradley) try to swindle their money back from the original fraudster. The game closely follows the plot of the book with a few puzzles thrown in. In comparison to other adventures the player generally can't use directional commands to change location; all puzzles have to be solved in a location before he is allowed to leave it. However, it is still possible to miss important objects and reach a dead end later. The game also gives no clues about the goals of a screen and expects the player to have read the book first (included with the game). The puzzles are solved by typing in English commands, but the game only accepts precise commands. A speciality is the digitized speech (the amount depends on the platform) where Bradley comments on certain game situations.

Jeffrey Archer: Not a Penny More, Not a Penny Less: The Computer Game

Jeffrey Archer: Not a Penny More, Not a Penny Less: The Computer Game

Amstrad CPC - Released - 1987

Jeffrey Archer: Not a Penny More, not a Penny Less - The Computer Game is an interactive fiction game based on Jeffrey Archer's novel Not a Penny More, not a Penny Less. The plot evolves around three Englishmen and one American who are swindled out of their savings. Now the four (the player takes the role of Stephen Bradley) try to swindle their money back from the original fraudster. The game closely follows the plot of the book with a few puzzles thrown in. In comparison to other adventures the player generally can't use directional commands to change location; all puzzles have to be solved in a location before he is allowed to leave it. However, it is still possible to miss important objects and reach a dead end later. The game also gives no clues about the goals of a screen and expects the player to have read the book first (included with the game). The puzzles are solved by typing in English commands, but the game only accepts precise commands. A speciality is the digitized speech (the amount depends on the platform) where Bradley comments on certain game situations.

Kawasaki Superbike Challenge

Kawasaki Superbike Challenge

Sega Game Gear - Released - 1995

Join the legendary Kawasaki "Team Green" racing around the most exhilarating circuits in the world on the ZXR750R in the World 750cc Superbikes Championship. Developed in close association with Kawasaki to ensure total accuracy and realism, Kawasaki Superbikes is the motorboke racing game to leave all others standing.

Klax

Klax

Atari ST - Released - 1990

An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

Klax

Klax

Commodore Amiga - Released - 1990

An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

Klax

Klax

Amstrad GX4000 - Released - 1990

Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, which can be moved left and right to catch the blocks and deposit them either in the playing area (which can hold 25 blocks in a 5X5 arrangement) or push them back up the conveyor belt. The device can hold up to five blocks. An uncaught block is considered a "drop". A flashing block can be used as a wildcard on any colour. In the playing area, blocks can be eliminated by arranging three or more of the same color into a continuous line, known as a "Klax." The line may be horizontal, vertical, or diagonal. A multiple grouping (e.g., one vertical and horizontal) counts as multiple Klaxes, as does Klaxes of four same-colored blocks (two Klaxes) or five same-colored blocks (three Klaxes). Once the goal is reached, bonus points are awarded for remaining blocks on the conveyor belt and device, and empty spaces in the bin (also, on levels where a certain point total is required, points in excess of the required amount are counted both in the scoring and as bonus points)

Klax

Klax

BBC Microcomputer System - Released - 1990

Entertaining puzzle game, originally in the arcades, whereby dominoe style tiles come towards you on a conveyor belt, and you have to arrange on a grid to make klax's which are groups of 3 tiles of the same colour. It gets hard because you are not allowed to let any drop from the conveyor belt, if you do you lose a life. It's like Tetris but harder.

Klax

Klax

Microsoft MSX - Released - 1990

An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.

Klax

Klax

Commodore 64 - Released - 1990

Klax features a conveyor belt at the top of the screen. It constantly rolls toward the playing area, delivering a steady supply of blocks. The player controls a small device which sits at the interface between the conveyor belt and the playing area, which can be moved left and right to catch the blocks and deposit them either in the playing area (which can hold 25 blocks in a 5X5 arrangement) or push them back up the conveyor belt. The device can hold up to five blocks. An uncaught block is considered a "drop". A flashing block can be used as a wildcard on any colour. In the playing area, blocks can be eliminated by arranging three or more of the same color into a continuous line, known as a "Klax." The line may be horizontal, vertical, or diagonal. A multiple grouping (e.g., one vertical and horizontal) counts as multiple Klaxes, as does Klaxes of four same-colored blocks (two Klaxes) or five same-colored blocks (three Klaxes). Once the goal is reached, bonus points are awarded for remaining blocks on the conveyor belt and device, and empty spaces in the bin (also, on levels where a certain point total is required, points in excess of the required amount are counted both in the scoring and as bonus points)

Klax

Klax

Amstrad CPC - Released - 1990

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

Licence to Kill

Licence to Kill

Sinclair ZX Spectrum - Released - 1989

Become James Bond in his latest adventure and destroy the evil drug smuggler Sanchez. Guide 007 as he fights it out on Cray Cay, over Miami bay and underwater on his way to the final confrontation in 18-wheel oil tankers. Defeat Sanchez and give Bond what he wants most -- REVENGE. On every level, you'll have a control panel on the right hand side of the screen. You'll always be shown the number of lives you have left, and you'll also see important information about the level you're playing -- number of bullets, amount of oxygen, time remaining, etc. At certain times, a reticle will appear telling you to jump, shoot, etc. -- press "fire" to do this. Once you have mastered each scene, improve your score by going round again -- but this time it will be much harder.

Licence to Kill

Licence to Kill

Commodore Amiga - Released - 1989

A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez. Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.

Licence to Kill

Licence to Kill

Commodore 64 - Released - April 20, 1989

Timothy Dalton plays James Bond in the movie. But in this adventure, you're the star. The powerful drug czar Sanchez has murdered your best friend's bride. So you're out to take him down. Show no mercy as you battle him on land, at sea and in the air. You'll need to take the controls of helicopters, planes and tankers. Perform death-defying stunts in midair. Even water-ski in your bare feet! The breakneck action closely follows the James Bond film. Including an exhilarating helicopter chase ... an underwater pursuit dodging harpoons ... and a high-speed demolition derby with 18-wheel oil trucks! Here's your licence. The rest is up to you! -Six increasingly dangerous levels. -Movie-like story line and action. -Colorful graphics and realistic animation.

License to Kill

BBC Microcomputer System - Released - 1990

Marko

Marko

Sega Genesis - Released - July 1, 1994

Colonel Brown, the evil owner of a toy factory, has created a substance that can turn people and animals into mutant sludge monsters. When Marko's football comes in touch with the substance it gets magical powers, giving Marko the power to stop Colonel Brown. Now Marko has to find his way through numerous platform levels filled with enemies and obstacles. Using his magic football, he can perform various moves and attacks. He can kill his enemies with different kicks, header shots or even bicycle kicks and also use his ball as a trampoline.

Marko

Marko

Sega CD - Released - June 12, 1994

Colonel Brown, the evil owner of a toy factory, has created a substance that can turn people and animals into mutant sludge monsters. When Marko's football comes in touch with the substance it gets magical powers, giving Marko the power to stop Colonel Brown. Now Marko has to find his way through numerous platform levels filled with enemies and obstacles. Using his magic football, he can perform various moves and attacks. He can kill his enemies with different kicks, header shots or even bicycle kicks and also use his ball as a trampoline.

Marko's Magic Football

Marko's Magic Football

Sega Game Gear - Released - 1994

Welcome to the world of Marko, a world of cartoon madness. Experience the addictive blend of football skills and platform action that combine to make a superb gameplaying experience. Add the most incredible graphics ever to be seen and the result is Marko's Magic Football. It's just like playing a cartoon.

MiG 29 Fulcrum

MiG 29 Fulcrum

Acorn Archimedes - Released - 1991

The Mikoyan MiG-29 Soviet era jet fighter, nicknamed Fulcrum by the West, features in this flight simulation, professionally modeled by former British Aerospace flight simulator designers. You are armed with cannons, rockets and Air-to-Air and Air-to-Ground missiles. Aerodynamics, blackouts and physics are all recreated. There are six missions to take on, starting with your basic training. After this, there are four diverse missions with colour-coded identification, and a final extra-tough mission you can only do once you have successfully completed the others. The missions involve arctic reconnaissance, dogfighting over the Great Wall of China, an oil refinery, and destroying terrorist infrastructure. Your final task involves destroying a nuclear plant in the desert. Missions have primary and secondary objectives affecting scoring.

MiG-29 Fulcrum

MiG-29 Fulcrum

Commodore Amiga - 1991

One of the most powerful Soviet fighters, the Fulcrum has gone from Russian threat to star performer at Farnborough to Iraqi menace. Domark's sim puts you in the cockpit of a MiG in Soviet service, from pilot's school to combat. Sadly there's no sim to pit the MiG against the USAF or RAF, but five combat missions take in photo-reconnaissance in the Arctic, air-to-air combat over China, strafing terrorist trucks, a bombing raid against oil installations and destroying a nuclear reactor. The latter is the final mission (requiring 500 points to enter) which involves taking out air defences and landing on a runway to rearm. As you'd expect there's a savable pilot's service record but sadly no weapons selection – you always fly with the same mix of cannon, unguided rockets plus air-to-ground and air-to-air missiles.

MiG-29 Fulcrum

MiG-29 Fulcrum

Atari ST - Released - 1991

The MiG-29 plane, nicknamed Fulcrum by the West, features in this flight simulation, professionally modeled by former British Aerospace flight simulator designers. You are armed with cannons, rockets and Air-to-Air and Air-to-Ground missiles. Aerodynamics, blackouts and physics are all recreated. There are six missions to take on, starting with your basic training. After this, there are four diverse missions with colour-coded identification, and a final extra-tough mission you can only do once you have successfully completed the others. The missions involve arctic reconnaissance, dogfighting over the Great Wall of China, an oil refinery, and destroying terrorist infrastructure. Your final task involves destroying a nuclear plant in the desert. Missions have primary and secondary objectives affecting scoring.

MiG-29 Super Fulcrum

MiG-29 Super Fulcrum

Atari ST - Released - 1991

Taking off from where MiG-29 Fulcrum left off, Simis created a new simulator based around the top-modern MiG-29M. The M model has been equipped with modernised avionics, a fly-by-wire system and stronger engines. As opposed to its predecessor, Super Fulcrum takes place in one big scenario instead of single missions. Your task is to represent the Soviet Union in a UN force sent to South America to defend a small country that is being threatened by a bigger and stronger neighbour. The game is relatively open-ended, allowing you to fulfill your missions in the way you see fit instead of monitoring your every step. All missions and their results are handled in your pilot's log.

MIG-29: Fighter Pilot

MIG-29: Fighter Pilot

Sega Genesis - Released - May 1, 1993

MiG-29: Fighter Pilot is a successor to MiG-29 Fulcrum by Simis; this time the theater of operations is the Middle East. The joined forces of NATO and the Commonwealth of Soviet States are to stop General Hasouz who is seeking to gain control over the world's oil resources. You are the pilot of the Russian-built MiG-29 and you need to accomplish several strategic missions to ensure the success of the operation. As this is a simulation game, the MiG-29's control panel is recreated (displaying altimeter, compass, thrust indicator, radar and more), and many actions are done manually by the player (such as controlling brakes and landing gear, performing take off and landing, etc.). There are a number of weapons and an automatic targeting system to help successfully accomplish the missions. The MiG-29 is also equipped with flares and chaff used to avoid enemy fire. The game is divided into 5 missions plus a tutorial mission. Mission objectives include destroying the enemy's command control and communications systems, escorting a submarine to safety, and destroying enemy Scud missiles. Mission score is based on the number of enemy structures and craft destroyed. The game features real-time 3D polygon graphics and there are even several short video clips, something very uncommon for Genesis hardware.

MiG-29M Super Fulcrum

MiG-29M Super Fulcrum

Commodore Amiga - 1991

A great update of Simis/Domark's underrated flight sim MiG-29 Fulcrum. While essentially the same game (with the same campaigns and planes), Super Fulcrum improves on the outstanding predecessor in every respect, the most significant being graphics upgrade and more varied terrain, instead of the mostly flat ground in MiG-29 Fulcrum, Super Fulcrum sports entire mountain ranges and more ground features. In contrast to only one loadout in the previous game, Super Fulcrum offers three: air to ground, air to air, and a mix of both. The great flight dynamics that Simis is famous for is intact, with even more tweaks to the engine to make the game more realistic. In short, if you like MiG-29 Fulcrum, you'll love Super Fulcrum.

'Nam 1965-1975

'Nam 1965-1975

Commodore Amiga - 1991

A rather unique war game simulation. You can decide to be several different people and the game is created after the way you make your choice. The game engine and interface are pretty simple as all you have to do is to deploy units, offer support to your allies and decide on what military you are going to need. Depending on what you choose to do the news will change in the a newspaper you can read (the is how the game tells about all events in the game) which is rather nice, because that makes the overview of the game very good. The game does offer pretty good graphics all though it isn't really needed for a game like this. But is definitely a plus.

Pacmania

Pacmania

Acorn Archimedes - Released - 1991

Ported to the Archimedes by Krisalis Software. Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

Pictionary: The Game of Quick Draw

Pictionary: The Game of Quick Draw

Commodore Amiga - Released - 1989

Pictionary is a sort of charades using drawings instead of mimes. Two to four teams can compete, each member drawing a picture of a given word which his teammates try to identify within a time limit. Get it right and you advance around the board; finish first to win. The in-built art utility allows lines, curves, circles etc. to be drawn quickly. Alternatively, the computer can do all the drawing with individual competitors guessing the words.

Pictionary: The Game of Quick Draw

Pictionary: The Game of Quick Draw

Atari ST - Released - 1989

Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered. These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.

Pictionary: The Game of Quick Draw

Pictionary: The Game of Quick Draw

Sinclair ZX Spectrum - Released - 1989

Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered. These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.

Pictionary: The Game of Quick Draw

Pictionary: The Game of Quick Draw

Amstrad CPC - Released - 1989

Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered. These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.

Pit-Fighter

Pit-Fighter

Sinclair ZX Spectrum - Released - 1991

Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.

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