Quality Software

Ali Baba and the Forty Thieves

Ali Baba and the Forty Thieves

Apple II - Released - 1982

Ali Baba and the Forty Thieves is an overhead dungeon crawler with strong RPG elements that sends you on a search for the Sultan's kidnapped daughter, Princess Buddir-al-Buddoor. You journey into the (often trapped) underworld to fight the nefarious thieves. Your party is chosen from a range of 17 characters, and can feature humans, dwarves, elves, and halflings. They can be controlled in a turn-based fashion by one player or in a co-operative mode. As you look for the princess, you'll come across hoards of gold ducats, with which you can buy armor and weapons. There are also runes offering hints. Vicious animals (such as tigers and scorpions) will gleefully chop you up if you're not careful.

Ali Baba and the Forty Thieves

Ali Baba and the Forty Thieves

Atari 800 - Released - 1981

Ali Baba and the Forty Thieves is an overhead dungeon crawler with strong RPG elements that sends you on a search for the Sultan's kidnapped daughter, Princess Buddir-al-Buddoor. You journey into the (often trapped) underworld to fight the nefarious thieves. Your party is chosen from a range of 17 characters, and can feature humans, dwarves, elves, and halflings. They can be controlled in a turn-based fashion by one player or in a co-operative mode. As you look for the princess, you'll come across hoards of gold ducats, with which you can buy armor and weapons. There are also runes offering hints. Vicious animals (such as tigers and scorpions) will gleefully chop you up if you're not careful.

Arrows and Alleys

Exidy Sorcerer - Released - 1980

Arrows and Alleys for the Exidy Sorcerer is a variant of the arcade game Targ where the player takes control of a car that moves through a network of alleys that are viewed from a top down perspective. In the alleys are also a number of arrows that start at the opposite end of the screen and attempts to crash into the player's car. The player's task is to prevent them from doing this by shooting them down first. At some times a pit will open up and a rocket will appear. It has to be avoided just like the arrows but is worth more points when shot. The player has five cars and an extra one is given for every level completed. There are four difficulty levels and the game can be played by one or two players in hot seat. The game was developed by Vic Tolomei and published in 1980 by Quality Software.

Asteroids in Space

Asteroids in Space

Apple II - Released - August 28, 1980

Asteroids in Space is a variant of Asteroids with the same set of features as the original arcade game. The player starts out in the middle of the screen surrounded by asteroids that fly by and has to use paddles to shoot, thrust and turn. As the asteroids get shot they split into smaller ones before they are fully destroyed. The player has five lives and one is lost for every contact with an asteroid but an extra is awarded when reaching 10,000 points. The alien ships from the arcade game exist in this version too. Before starting a game it's possible to choose the speed of lasers and asteroids (normal or fast). There is also an option to run a demo mode.

Beneath Apple Manor

Beneath Apple Manor

MS-DOS - Released - 1983

An early graphical rogue-like dungeon crawl. Slay some monsters, build up some experience, explore deeper levels. The goal is to find the Golden Apple, buried somewhere deep in the basement beneath the manor. This game can be configured for either graphics or text, 10 different skill levels, and configurable room layouts. Each level is created randomly at the beginning of the game. Besides of monsters which you have to fight, you can also find treasures, secret doors and hidden traps in the dungeons.

Beneath Apple Manor

Beneath Apple Manor

Atari 800 - Released - 1983

An early graphical rogue-like dungeon crawl. Slay some monsters, build up some experience, explore deeper levels. The goal is to find the Golden Apple, buried somewhere deep in the basement beneath the manor. This game can be configured for either graphics or text, 10 different skill levels, and configurable room layouts. Each level is created randomly at the beginning of the game. Besides of monsters which you have to fight, you can also find treasures, secret doors and hidden traps in the dungeons.

Beneath Apple Manor

Beneath Apple Manor

Apple II - Released - July 31, 1978

Beneath Apple Manor is an early roguelike game released by Don Worth for microcomputers, which had a Lo-Res Apple release in 1978 (through The Software Factory) and high-res multi-platform releases in 1982 and 1983 (through Quality Software). The goal is to obtain a Golden Apple on the bottom floor of the dungeon. There are 10 rooms per level in the low-res version, and 5 in the high-res version. The high-res versions may be played in low-res/text mode, thereby gaining this increase in level size. It is notable for being the first commercial role playing game developed and released for a home computer as opposed to a mainframe computer. Despite being included in the "roguelike" genre, Beneath Apple Manor actually predates Rogue (created in 1980) by two years. The creator claims that neither he nor the implementors of Rogue knew about the other game

Beneath Apple Manor: Special Edition

Beneath Apple Manor: Special Edition

Apple II - Released - 1982

This is a re-release of Beneath Apple Manor from 1978 with updated graphics and packaging. Originally released on Cassette Tape, the Special Edition was released on 5 1/4 Floppy Disk. Otherwise identical to the 1978 version in regards to gameplay. An early graphical rogue-like dungeon crawl. Slay some monsters, build up some experience, explore deeper levels. The goal is to find the Golden Apple, buried somewhere deep in the basement beneath the manor. This game can be configured for either graphics or text, 10 different skill levels, and configurable room layouts. Each level is created randomly at the beginning of the game. Besides monsters which you have to fight, you can also find treasures, secret doors and hidden traps in the dungeons.

Block Buster

Block Buster

Atari 800 - Released - 1981

Block Buster is a Rubik's Cube game for the 8-bit Atari computer. Players can scramble and solve a Rubik's Cube. The game tracks the length of time and number of turns to solve a puzzle. Moves can be placed via text entry or via joystick.

Fastgammon

Atari 800 - 1980

Fastgammon is a computer adaptation of the board game Backgammon. The game follows the rules of the board game as can be expected with one player competing against an AI opponent, both attempting to move all their pieces of the board. It's entirely played with keyboard and to do a move the player simply enters the number of the starting point followed with the number of the destination. To move a piece of the bar the player enters B followed by the number of the destination point. To bear off a piece the player enters the number of the point followed by an H. Dice rolls are done automatically by the program (except for the Atari version where it's possible to turn on manual input of dice values). When starting a new game it's possible to reuse the dice rolls from the previous game.

Fastgammon

Fastgammon

Apple II - Released - August 10, 1979

Fastgammon is a computer adaptation of the board game Backgammon. The game follows the rules of the board game as can be expected with one player competing against an AI opponent, both attempting to move all their pieces of the board. It's entirely played with keyboard and to do a move the player simply enters the number of the starting point followed with the number of the destination. To move a piece of the bar the player enters B followed by the number of the destination point. To bear off a piece the player enters the number of the point followed by an H. Dice rolls are done automatically by the program (except for the Atari version where it's possible to turn on manual input of dice values). When starting a new game it's possible to reuse the dice rolls from the previous game.

Fracas

Fracas

Apple II - Released - 1980

Fracas is Stuart Smith's very first game, using the game system which would later develop into Ali Baba and the Forty Thieves and ultimately Adventure Construction Set. Like those games, it is combat-oriented turn-based RPG and one of its main features is the large numbers of characters, both good and bad, that can get involved in the battles at once. You may control one or more characters in the game, and move them about fighting bad guys and gaining treasures.

Head-On Collision

Exidy Sorcerer - Released - 1980

Head-On Collision is a variant of the Sega/Gremlin arcade game Head-On. The player controls a black car travelling clockwise around a race track made up of five lanes. The track is full of dots and diamonds that give points when collected. Meanwhile an enemy car is driving in the opposite direction and is attempting to crash into the player's car. To avoid losing lives the player has to avoid the enemy by switching lanes which can only be done at four intersections. The player has five cars and when they are all gone the game is over.

Jeepers Creepers

Jeepers Creepers

Atari 800 - 1982

Jeepers Creepers is an arcade game for the Atari 8-bit system. The player controls a small insect which must travel around the lines of a board trying to fill in all the squares. Hunting the player are yellow wasps, which if they catch the player, causes them to lose a life. If the player surrounds an insect square, a wasp-eating beetle will be released which will hunt down some of the wasps which chase the player. When the player surrounds a key, it transports them to a random level. When the player has filled in all boxes on a level, they advance to the next level. The player has a total of 3 lives, and if all are lost, it's game over.

Magic Maze

Exidy Sorcerer - Released - 1979

Magic Maze is a maze game where the objective simply is to reach the maze's exit. This is made harder by pits which when stepped over transports the player to a random location in the maze. Pits are shown before starting but becomes invisible during the game. The size of the maze and the difficulty is set by the player who also gets to choose between two modes: L or M. In the L mode the entire maze is visible (except the pits) while in the M mode it's necessary to memorize the maze since walls only become visible when they are bumped into. The game is played with keyboard by typing in directions (U, D, L, R).

Martian Invaders

Exidy Sorcerer - Released - 1980

Martian Invaders is a Space Invaders variant. Like in the arcade game the player takes control of a space ship that can be moved left and right along the bottom of the screen. Above it are the martians which move back and forth and that the player has to shoot down before they reach the bottom of the screen. Upon killing all of them the game progresses to a new level. Unlike the arcade original there are no barriers to offer protection from the projectiles dropped by the martians. The UFO passing by at the top of the screen makes an appearance though. The player only has one life so when getting hit the game has to be replayed from the start.

Nike II

Exidy Sorcerer - Released - 1980

Nike II is a side view single screen action game where the player's task is to prevent enemy aircraft from bombing cities and factories. The aircraft fly across the screen from right to left and the player has to stop them by firing missiles at them. Missiles are launched from three silos that the player controls individually with the 1, 2 and 3 keys. The aim is to get the highest score by destroying as many aircraft as possible with the least amount of missiles. The player starts out with 110 points and points are then deducted when a missiles is fired (one point) and a city is destroyed (five points). Despite the game's name, there was no Nike I.

Return of Heracles

Return of Heracles

Atari 800 - 1983

Player(s) travel the land of Greece to accomplish the 12 tasks assigned to them by Zeus and the other gods. Gaining fame and fortune by fighting strange beasts and completing the tasks, the player(s) get help on completing the quests from the Oracle at Delphi. Several human players can play together on the same computer. You control up to 19 mythological heroes in an effort to perform all the tasks of Heracles. You can visit sites such as Mt. Olympus and Troy, recover the golden apples, and even combat famous creatures such as the medusa, the Minotaur, and the hydra. [edit description | view history]

Revenge of Rivet Race

Revenge of Rivet Race

Tandy TRS-80 - Released - 1983

Revenge of Rivet Race is an arcade game for the TRS-80. The player controls a small character who can move horizontally, jump, and climb up and down ladders. He must navigate three levels, trying to rescue Papa Ape at the top of the screen while avoiding dangers including snappers, flying bats, and falls from height. On the first screen, the player must reach the key at the top of the screen while avoiding snappers. On the second screen, they must push 8 keys to the top of the screen while avoiding snappers and bats. On the third screen, they must navigate moving platforms to reach Papa Ape's cage. The player can modify the speed of enemies and the number of men they start with.

Starbase Hyperion

Starbase Hyperion

Atari 800 - Released - 1981

By the 37th century, human expansion had reached far across the galaxy. Security of the frontiers of these worlds was the responsibility of Colonial Star Command. During the latter years of the 37th century, first contact was made with probes of the non-human Empire. To prevent Empire penetration of inner worlds, a number of Colonial Starbases were established to create buffer zones, designed to hold enemy fleets for several days, until large Colonial reinforcements could arrive. This tactic worked well for some time, until 716 CD, when a large fleet of Empire vessels were spotted in Sector Hyperion. The armada has already captured 18 frontier worlds, and Starbase Hyperion is the remaining defensive position preventing invasion of inner worlds. As captain of the Starbase, you must hold out superior numbers until Colonial reinforcements arrive, to drive back the invading forces. The player must defend Starbase Hyperion for a total of 15 turns until reinforcements arrive. A separate winning conditions is destroying all enemy vessels. The player starbase is located in the center of a 360 degree field. During each turn, the player controls their base's energy output to power ships, probes, strengthen defenses, or strengthen shields. The player can also produce power banks, which create future energy reserves. Excess energy can also be stockpiled for future turns. Ships can be deployed, and if they come within range of enemy vessels, automatic combat will occur. The amount of energy devoted to ship creation determines the quality of vessel produced. Ships can be returned to the starbase for full repairs. Probes are capable of detecting displaying the location and strength of distant enemy vessels, and must also be moved into position. Probes can also be detonated to create an energy field which may slow or destroying incoming enemy vessels. There are total of 6 difficulty levels, and the player chooses the difficulty level and number of enemy ships at the beginning of each scenario. Difficulty level effects the strength of alien vessels from small fighter squadron to dreadnaughts. The player receives a final score based upon their efficiency at the end of each battle.

Tank Trap

Tank Trap

Atari 800 - Released - 1980

Tank Trap is an action game where the player controls a combat engineer who has to build walls in an attempt to trap a tank. The game is played from a top down perspective on single screen levels and the player can move the character around in any direction. If the wall maker is turned on a wall will automatically appear in his path. The aim of the player is simply to build walls all around the tank so that it is trapped. After hitting a wall the tank will make nine random direction changes and it will surrender if it can't find a way out. The player loses if run over by the tank. The game features four levels of play with different game features. In level 1 there are side walls that prevent the tank from wrapping around the screen. In the second level the tank can do this and there is also a random feature added. The tank is here able to break through slow curing walls at certain times. The player therefore has to think of reinforcing these walls. Level 3 adds civilians that the player has to protect. The game is lost if the tanks hits any of them. In the fourth level the tank is able to shoot holes in the walls unless the player stays within three rows above or below the tank.

The Return of Heracles

The Return of Heracles

Apple II - August 27, 1983

The Return of Heracles is an adventure game for the Atari 8-bit, Commodore 64 and Apple II computers, originally written by Stuart Smith and published by Quality Software in 1983. Built on an engine that was a precursor to Adventure Construction Set, The Return of Heracles is set in the age of Greek myth and allows the player to assume the role of one or more heroes and attempt various quests. The game has also been sold under the name The Return of Herakles; it was also bundled with another adventure game of Smith's, Ali-Baba and the Forty Thieves, in a compilation called Age of Adventure, published by Electronic Arts.

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