CBS Software

Adventure Master

Adventure Master

Commodore 64 - Released - 1984

Adventure Master is one in a series of adventure creation programs that were popular in the mid-80s and allows you to create text-adventures with some graphics. The system uses a simple two-word parser, so you are limited to commands like "Go North" or "Get Thingamajig". The creation process is not overly complex: You can create rooms, objects and descriptions and add graphical illustrations and words to the parser. Graphics are limited to 160x96 4-color mode; there is also a limit of about ten pictures per created game It also included one complete and two unfinished sample adventures: Becca in Outlaw Cave Clever Catacombs (finished) Wild Trails

Adventure Master

Adventure Master

Atari 800 - Released - 1984

Adventure Master was a system for writing text adventures with graphics. It was written by Christopher Chance and published by CBS Software in 1984. It ran on Apple II+/IIe/IIc, Atari, Commodore 64 and IBM Personal and PC/PCjr computers. It came with a few test adventures such as Clever Catacombs (by Christopher Chance), Becca in Outlaw Cave and Wild Trails (by the author Jean Craighead George).

Adventure Master

Adventure Master

Apple II - Released - 1984

Adventure Master is one in a series of adventure creation programs that were popular in the mid-80s and allows you to create text-adventures with some graphics. The system uses a simple two-word parser, so you are limited to commands like "Go North" or "Get Thingamajig". The creation process is not overly complex: You can create rooms, objects and descriptions and add graphical illustrations and words to the parser. Graphics are limited to 160x96 4-color mode; there is also a limit of about ten pictures per created game It also included one complete and two unfinished sample adventures: - Becca in Outlaw Cave - Clever Catacombs (finished) - Wild Trails

America: Coast to Coast

America: Coast to Coast

Commodore 64 - Released - 1984

"America Coast to Coast" gives you five mini games that each help you rediscover America. It is a 1984 educational game teaching geography created by Neosoft and published by CBS Software in 1984. Contains several mini-games played over a map of the United States to help learn state names and location. All games use a special keyboard overlay called an EasyKey. Across the USA: Travel between 2 states, while choosing the name of an adjacent state to travel to. There are 3 levels of difficulty. Mystery State: Try to guess the mystery state. Each guess, the player is told the location of their target state. State Facts: Select a state, and learn facts including: capital, date joined America, major industry, and nickname State Quiz: A quiz based on state facts State Shoot: The player must align a moving arrow with a state to shoot it, and then must correctly identify the state.

Astro-Grover

Astro-Grover

Atari 800 - Released - 1984

Astro-Grover is an educational game for one player based on the Sesame Street franchise. It provides a playful setting in which children practice counting, adding, and subtracting. The game helps children work with numbers in five different ways (How Many Zips?, Beam That Number, Adding Countdown, Take it Away Zips!, Sum Up Sum Down) - assisted by Grover and the Zips from the planet Zap.

Big Bird's Special Delivery

Big Bird's Special Delivery

Atari 800 - Released - 1984

Big Bird's Special Delivery is a pre-school computer game where the player can practise classification of objects. In a playful setting of shops, Big Bird and Little Bird work to delivery mail to one of four locations. This computer activity aims to teach children understanding of form class and function. The objects are controlled by pressing one of three keys on the computer keyboard to control Little Bird. When a round of play is completed the shops will light up after the mail is correctly delivered. If there is a mail mix-up, the shopkeepers gently point out mistakes and encourage the child to try again.

Blueprint

Atari 800 - Unreleased - 1982

Blueprint was a prototype conversion of the Zilec Electronics/Bally Midway arcade game of the same name. It was converted directly from the 5200 version. It was never officially released... Game description: Your girlfriend Daisy is in trouble! Ollie Ogre is chasing her across the top of the screen, and you need to come to the rescue. To stop Ollie before time runs out, you need to construct a machine. The blueprint for the machine is at the bottom of the screen, so all you need to do is locate the parts which are hidden in the numerous houses in a maze like town. When you locate a part, drag it back and place it on the blueprint. When all parts have been located, press the start button and the machine is ready to go! To make your task more difficult, there are several obstacles that get in the way. If you enter a house which doesn't contain a part, you will instead be stuck with a bomb. You will need to hurry and defuse any bombs in the bomb pit before they explode! From time to time, a flower pot will fall from above and then hop off the screen. Get hit by a flower pot, and you lose a life. You also need to be careful of Fuzzy Wuzzy, who wanders around the neighborhood randomly. An encounter with Fuzzy Wuzzy will also be deadly! Hiding in the bomb pit is Sneaky Pete; while he isn't deadly, he will occasionally appear and press the start button before your machine is complete. If this happens, you will need to drag Pete back to the bomb pit and reassemble all of the machine parts.

Boulders and Bombs

Boulders and Bombs

Atari 800 - Released - 1982

A group of spelunkers has been trapped under-ground on a strange planet. Your goal is to use a mechanical auger to burrow a tunnel from one side of the screen to the next to allow the group to get closer to safety. The escape needs to take place within a certain time, which is marked by the movement of the sun and moon. The fire button switches control between the auger and the fleeing human. Once all humans have been rescued, play continues in the next level or "quadrant". Thwarting your plans for escape is an alien bird, who flies over-head and has two special powers. It can launch magna-titanium rods which penetrate the planet's crust and may either kill a human or block their path. It can also hatch a number of smaller probe-birds. These probe-birds can launch their own attack. They can deploy a nuclear rod through the rock, and once encountering a tunnel can release a space-fungus. The fungus is made of a relatively hard material, and grows haphazardly within the tunnel, blocking it. There are two other important aspects of the game: boulders and bombs. Boulders appear randomly throughout each quadrant. They are made out of a super-hard rock which is extremely difficult to drill through, but also almost impenetrable by the nuclear rods of the probe birds. The part of a tunnel drilled under a boulder is therefore relatively safe. The cave explorers also start off with a number of bombs. If a bomb is deployed near the end of one of the nuclear rods, before it deploys the fungus, then the probe-bird above will be killed by the explosion. Extra bombs can be found floating around the tunnels in each quadrant. A bonus life is given at the end of five successful quadrants, and there are a total of 99. There is also a multi-player mode, where each additional player controls one of the three probe birds trying to destroy the first player.

Charles Goren: Learning Bridge Made Easy

Charles Goren: Learning Bridge Made Easy

Commodore 64 - Released - 1983

Charles Goren: Learning Bridge Made Easy is a bridge teaching tool for the your computer. Based upon works by famed bridge columnist Charles Goren, this game endeavors to teach the player improved bridge playing technique. The software helps the player with hand evaluation, bidding, and direct competitive. Gameplay consists of a number of quizzes, where the player must answer questions on point value, or what they think is the most appropriate next play. Finally, there are 100 pre-built hands, where the player must play through the whole hand, answering which moves they believe are most appropriate, and being prompted if they choose incorrectly.

Coco Notes

Coco Notes

Commodore 64 - Released - 1984

A musical game with four modes: Catch a Coco-Note - Pick notes out of a pool with your fishing pool. Once you've picked enough you can hear the band play the melody you've picked out. Composin' Coco-Notes - Same game as the first, except now played with an accompaniment. Beat The Clam - Race against a clam trying to claim notes from the pool and get a high score while finishing the song. Collect bonus notes for extra score and avoid the clam as he'll eat your fishing line as well. Beat The Clam -- Challenge - Same game as above except the clam is much faster.

Coco Notes

Coco Notes

Atari 800 - Released - 1984

A musical game with four modes: Catch a Coco-Note - Pick notes out of a pool with your fishing pool. Once you've picked enough you can hear the band play the melody you've picked out. Composin' Coco-Notes - Same game as the first, except now played with an accompaniment. Beat The Clam - Race against a clam trying to claim notes from the pool and get a high score while finishing the song. Collect bonus notes for extra score and avoid the clam as he'll eat your fishing line as well. Beat The Clam -- Challenge - Same game as above except the clam is much faster.

Dinosaur Dig

Dinosaur Dig

Commodore 64 - Released - 1984

Enlightening adventures of the prehistoric age! Explore the lost world of dinosaurs and test your knowledge with five exciting learning activities.

Dinosaur Dig

Dinosaur Dig

Apple II - Released - 1984

Enlightening adventures of the prehistoric age! Explore the lost world of dinosaurs and test your knowledge with five exciting learning activities.

Dr. Seuss: Fix-Up the Mix-Up Puzzler

Dr. Seuss: Fix-Up the Mix-Up Puzzler

Atari 800 - Released - 1984

On the screen are three images of Dr. Seuss characters (such as the Cat in the Hat, the Grinch and more...) standing upright next to each other. At the touch of a button all their parts (head, body, feet) are scrambled up and it's up to the player to put them back together again. The game board is displayed as a 3x3 grid. Only one piece may be 'held' at a time, leaving a blank space on the board which other pieces of the puzzle can move in to. Harder levels introduce concepts such as rotation to the mix. Matching two or three parts of any creature together produces an animated acknowledgment in the form of movement. Matching all the parts of all the creatures together wins.

Dr. Seuss's Fix-Up the Mix-Up Puzzler

Dr. Seuss's Fix-Up the Mix-Up Puzzler

Commodore 64 - Released - 1985

On the screen are three images of Dr. Seuss characters (such as the Cat in the Hat, the Grinch and more...) standing upright next to each other. At the touch of a button all their parts (head, body, feet) are scrambled up and it's up to the player to put them back together again. The game board is displayed as a 3x3 grid. Only one piece may be 'held' at a time, leaving a blank space on the board which other pieces of the puzzle can move in to. Harder levels introduce concepts such as rotation to the mix. Matching two or three parts of any creature together produces an animated acknowledgment in the form of movement. Matching all the parts of all the creatures together wins.

Ducks Ahoy!

Ducks Ahoy!

Commodore 64 - Released - 1984

Ducks Ahoy! is a simple arcade game which takes place in Venice. On the screen you see some houses, the canal and the beach (on the top). The player is in control of a boat which can carry two ducks at the same time. The ducks start to walk around the houses slowly getting to the exit where they just jump out into the open no matter if there is a boat waiting for them or it's just water. The aim is to catch the ducks with the boat and deliver them to the beach. To make things more difficult there's a hippo in the water swimming around (always where the bubbles on the surface are). If the hippo catches the boat the player loses a life. After ten ducks are delivered to the beach they start to sing and the the game restarts, increasing the difficulty by making the ducks faster.

Ducks Ahoy!

Ducks Ahoy!

Atari 800 - Released - 1984

Ducks Ahoy! is a simple arcade game which takes place in Venice. On the screen you see some houses, the canal and the beach (on the top). The player is in control of a boat which can carry two ducks at the same time. The ducks start to walk around the houses slowly getting to the exit where they just jump out into the open no matter if there is a boat waiting for them or it's just water. The aim is to catch the ducks with the boat and deliver them to the beach. To make things more difficult there's a hippo in the water swimming around (always where the bubbles on the surface are). If the hippo catches the boat the player loses a life. After ten ducks are delivered to the beach they start to sing and the the game restarts, increasing the difficulty by making the ducks faster.

Ernie's Magic Shapes

Ernie's Magic Shapes

Atari 800 - 1984

With the wave of his magic wand, Ernie the Magician makes a shape float over his head. Another wave, and a second shape appears on a table nearby. The player now decides whether or not the two shapes match. If so, and the player agrees, Ernie nods and the two shapes float together before disappearing. If not, Ernie shakes his head "no", waves his wand, and a new shape appears on the table. Ernie's Magic Shapes has six levels of play. At the lower levels, the player compares one shape to another or the colors of two similar shapes. Levels four and five require greater visual discrimination since the target object is made up of several shapes and each one has to be matched individually. At the highest level, there is a complex mixture of both shapes and colors.

Fleet Feet

Fleet Feet

Commodore 64 - Released - 1984

Beyond the stars, in a galaxy much like our own, the Spirits of Sportsdom decreed a need for an intergalactic marathon. They named it Fleet Feet, for it was to be a race of swift thinking and fancy footwork. For eons, the best and brightest from every galaxy have met its unique challenge. Now it is your turn. Put your best feet forward and speed them through this space race. Success depends not only on the speed of your feet but on how quickly you think while the game is afoot!

Halftime Battlin' Bands

Halftime Battlin' Bands

Commodore 64 - Released - 1984

Halftime Battlin' Bands is a 1 - 2 player game for multiple systems. It's halftime at Jazz Scat Stadium, and the fans are cheering for entertainment. As Drum Major of the number one football band, the Scrimmage Stompers, it's up to you to create a perfect band formation, along with a sizzilin' new march, out on the football field. The player controls the Drum Major on the field. They must move to where the colored note appears on the bottom of the floor. Upon picking up a colored note, the icon turns into a rotating series of 4 music notes. These must be aligned with a part of the design displayed on the field. Players can choose from designs of 4 - 9 lines.

Halftime Battlin' Bands

Halftime Battlin' Bands

Atari 800 - Released - 1984

Halftime Battlin' Bands is a 1 - 2 player game for multiple systems. It's halftime at Jazz Scat Stadium, and the fans are cheering for entertainment. As Drum Major of the number one football band, the Scrimmage Stompers, it's up to you to create a perfect band formation, along with a sizzilin' new march, out on the football field. The player controls the Drum Major on the field. They must move to where the colored note appears on the bottom of the floor. Upon picking up a colored note, the icon turns into a rotating series of 4 music notes. These must be aligned with a part of the design displayed on the field. Players can choose from designs of 4 - 9 lines.

K-Razy Antiks

K-Razy Antiks

Atari 800 - 1981

K-Razy Antiks is a 1-player arcade game for the Atari 400/800. The player controls a white ant, who must infiltrate an enemy ant hill to defeat the other 3 ants. The player and enemy ants have the ability to lay eggs, and if they are killed, they will rehatch with a new egg. If the player is killed when no viable egg is available, it is game over. The goal is to have all 3 enemy ants killed by environmental dangers, while also eliminating the eggs they lay, so that they don't respawn. Dangers include flooding, which will kill all ants at the bottom of the screen, and an anteater which will eat all creatures he can get his tongue on. When an enemy ant dies without an egg on the screen, they are placed in the ant trap in the center of the screen. When all 3 ants are eliminated, the player moves on to a more difficult level. There are 6 different mazes available. The player starts with 40 eggs, and receives bonus points after each stage depending on how many eggs they have remaining.

K-Razy Kritters

K-Razy Kritters

Atari 800 - 1982

Alien kritters are attacking your planet, and only a small number of command ships are available to defend your star-base. Most of the aliens are in stasis. Left to themselves, they will slowly but randomly materialize from one of the eight transportation beams that terminate just above the planet's surface. Once they arrive, these spacecraft will make a kamikaze dive at your command ship. The alien kritters from these transport beams are impervious to your normal weapons, and must be avoided. Instead of waiting for the ships to arrive, you can activate them at a more convenient time by firing on them. Kritters from higher up in each beam are able to maneuver more quickly, and are much more likely to crash into you. In addition to the menace from the transporter beams, there are free falling kritters. These slowly fall straight down from the top of the screen, and may be shot. They will destroy you if they run into you, and if they slip past your defences will cause you to lose points from your score. Both free falling and transported kritters are worth more points if shot higher up the screen. You start the game with three command ships. Up to five extra command ships may be awarded by killing alien patrol kritters which occasionally move from right to left across the very top of the screen. Removing all aliens from the screen takes you to the next skill level (which ranges from zero to nine). Each level increases the number and speed of the free falling kritters but also provides you with an extra super-missile. Activating super-missiles allow you to destroy one of the normally invulnerable aliens from the transport beams.

K-Razy Shoot-Out

K-Razy Shoot-Out

Atari 800 - Released - 1981

K-Razy Shootout is an arcade action game similar to Berzerk. You are in a maze filled with dangerous robots. Your goal is to shoot as many of the robots as you can to earn points. If you collide with a robot, robot fire, or the maze walls you lose a life. The game ends when all of your reserve lives have been lost. Each sector of the game has a timer bar; if you complete a sector while the bar is in the green or yellow section, bonus points are earned. If the timer runs out, you lose a life. Each sector will have one or more exits in the maze; you may exit a maze at any time, but if you leave before all of the robots are destroyed then you will have to go back two sectors.

K-Star Patrol

K-Star Patrol

Atari 5200 - Released - 1982

An original horizontal-scrolling space shooter. While on patrol over a mysterious alien planet, your team of star ships in brutally attacked by an onslaught of enemy forces. Only you and your lead star ship can safely defend the squadron. Blast your way through the alien attack ships and outmaneuver their dangerous low-level avoidance system! The game was published and released by CBS in 1982 for the Atari 8-bit computer series and with a homebrew ported to the 5200 platform. A prototype version of this also exists without any of the CBS Software branding.

K-Star Patrol

K-Star Patrol

Atari 800 - Released - 1982

A side scrolling shooter with some interesting features for an early title. You control a ship on the left of the screen with your joystick with a patrol squadron behind you, you can move up or down, and fire. Moving to the right increases your speed, moving the stick to your left activates a shield in front of your patrol to protect them. Pushing the stick in a 360 rotation will detonate a screen-wide bomb; you get one bomb per completed level. Alien ships attack terrain your are crossing, and in later levels there are surface mounted guns that fire at you, and a "leech" creature that cannot be destroyed (but can be repelled) by your guns. If the leech gets too close, it will drain all of the energy from your ship, and your only choice is to use a bomb.

Light-waves

Light-waves

Commodore 64 - Released - 1984

Light-waves is a production of the Children's Television Workshop that provides adventures in thinking through worlds you create! Create and control your own energy networks, explore and experiment with the system and guide Light-riders to the source!

Match Wits

Match Wits

Atari 800 - Released - 1984

Match Wits is a memory/concentration game mixed with elements from quiz and word guessing games. The game is for two players who take turns turning over squares to reveal the hidden words. The aim is to pick pairs of matching words which are then removed from the board. As squares are removed a hidden picture puzzle begins to be revealed and the players get chances to guess on its meaning. The player that enters the correct answer will win the round. A game consists of three rounds and the player with the highest score wins. There are six different subject categories to choose from: animals, cities, multiplication, words, sports and famous people. The game also comes with a secretary program that allows the player to edit and add content to the game.

Match Wits

Match Wits

Apple II - Released

Match Wits is a memory/concentration game mixed with elements from quiz and word guessing games. The game is for two players who take turns turning over squares to reveal the hidden words. The aim is to pick pairs of matching words which are then removed from the board. As squares are removed a hidden picture puzzle begins to be revealed and the players get chances to guess on its meaning. The player that enters the correct answer will win the round. A game consists of three rounds and the player with the highest score wins. There are six different subject categories to choose from: animals, cities, multiplication, words, sports and famous people. The game also comes with a secretary program that allows the player to edit and add content to the game.

Match Wits (CBS Software)

Match Wits (CBS Software)

Commodore 64 - Released - 1984

Match Wits is a memory/concentration game mixed with elements from quiz and word guessing games. The game is for two players who take turns turning over squares to reveal the hidden words. The aim is to pick pairs of matching words which are then removed from the board. As squares are removed a hidden picture puzzle begins to be revealed and the players get chances to guess on its meaning. The player that enters the correct answer will win the round. A game consists of three rounds and the player with the highest score wins. There are six different subject categories to choose from: animals, cities, multiplication, words, sports and famous people. The game also comes with a secretary program that allows the player to edit and add content to the game.

Math Mileage

Math Mileage

Atari 800 - 1983

Math Mileage is an educational game that mixed racing with mathematics. The player is driving a formula racing car from a top down perspective and has to reach a goal in the shortest and fastest way. The road has a number of forks and over each branch there is a sign with a mathematical operation which changes the mileage when driving through. For example if the goal distance is 20 miles the player has to choose two +10 branches. The goal has to be reached exactly and if the mileage is larger than the goal the player will be rerouted and need to go through a branch that either subtracts or divides the mileage. There are three skill levels. The easiest one has only two operators: +1 and +10. The two later levels have both additions and multiplications. Level 2 has always the same addition operation (+10) while on level 3 it is randomly selected from between two and nine. The multiplication operation is random on both levels from between two and five. Additionally there is an option for night driving. It differs in that the equations are not spelled out meaning that the player has to keep track of the mileage in his head.

Math Mileage

Math Mileage

Commodore 64 - Released - 1984

Math Mileage is an educational game that mixed racing with mathematics. The player is driving a formula racing car from a top down perspective and has to reach a goal in the shortest and fastest way. The road has a number of forks and over each branch there is a sign with a mathematical operation which changes the mileage when driving through. For example if the goal distance is 20 miles the player has to choose two +10 branches. The goal has to be reached exactly and if the mileage is larger than the goal the player will be rerouted and need to go through a branch that either subtracts or divides the mileage. There are three skill levels. The easiest one has only two operators: +1 and +10. The two later levels have both additions and multiplications. Level 2 has always the same addition operation (+10) while on level 3 it is randomly selected from between two and nine. The multiplication operation is random on both levels from between two and five. Additionally there is an option for night driving. It differs in that the equations are not spelled out meaning that the player has to keep track of the mileage in his head.

Mountain King

Mountain King

Atari 800 - 1983

Deep within a multi platformed diamond mine is a valuable crown. Your goal is to locate and retrieve the crown, then make it to the top of the mine alive! There are several steps that need to be completed before you can retrieve the crown. First you need to collect enough diamonds to earn 1,000 points. After you have enough points, you need to locate the flame spirit which is hidden somewhere within the mine. Since the mine is rather dark, you carry a flashlight with you which can be used to locate objects (such as treasure chests full of diamonds and the flame spirit.) Once you have the flame spirit, you need to find the entrance to the temple the crown is in. Offer the flame spirit to the skull spirit guarding the entrance, and you can get in and take the crown. Once you have the crown, you need to make it to the top of the mine before time runs out. To make this task more challenging, numerous cave bats fly around which can steal the crown. If this happens, you need to begin again! At the very bottom of the mine is a deadly spider; if you're not careful while exploring this region of the mine, you could become caught in it's web and be eaten. Each level has a time limit, and the more levels you complete the shorter the time limit becomes!

Movie Musical Madness

Movie Musical Madness

Atari 800 - Released - 1984

You're the writer, director on the set Starring far-out flikniks, the Jazz Scats: Swivel Hips, Wahoo and Mr. Bassman! With movie Musical Madness, you set the scene, you choose the stars and you compose the musical score. And no two movies ever have to be the can take your "cameras" to the city, to the jungle, even into outer space. Choose from Choose from an endless combination of props and sets to inspire new and creative movies each time you yell, "Action!". Select and position stationary props ( like space Ships, or pianos) animated props (blimps, lightning, dragons). Direct a herd of elephants, a villain or your Scat Star and act in all sorts of ways. You Can even use special effect. And then there's the music.

Movie Musical Madness

Movie Musical Madness

Commodore 64 - Released - 1984

You're the writer, director on the set Starring far-out flikniks, the Jazz Scats: Swivel Hips, Wahoo and Mr. Bassman! With movie Musical Madness, you set the scene, you choose the stars and you compose the musical score. And no two movies ever have to be the can take your "cameras" to the city, to the jungle, even into outer space. Choose from Choose from an endless combination of props and sets to inspire new and creative movies each time you yell, "Action!". Select and position stationary props ( like space Ships, or pianos) animated props (blimps, lightning, dragons). Direct a herd of elephants, a villain or your Scat Star and act in all sorts of ways. You Can even use special effect. And then there's the music.

Mystery Master: Felony!

Mystery Master: Felony!

Commodore 64 - Released - 1984

There is a crime wave in the town of Huxley! As a mystery master, you need to help the police solve 12 different crimes that have taken place. Throughout each of the cases you can interrogate suspects, search for clues at various locations, or use police station resources to analyze clues. To win you need to find out who the criminal is within the given time limit, as well as collect enough evidence to convict him and send him to jail. Included with the game is a manual which contains the story for each of the 12 cases along with hundreds of clues. When the computer reveals clues from searches or questioning, it will give you a number which needs to be looked up in the manual for more information. To be successful, you will need to study the back story carefully and take notes as the plot unfolds! The game can be played by just one player, or up to four players can compete against each other to see who solves the case first.

Mystery Master: Felony!

Mystery Master: Felony!

Apple II - August 25, 1984

There is a crime wave in the town of Huxley! As a mystery master, you need to help the police solve 12 different crimes that have taken place. Throughout each of the cases you can interrogate suspects, search for clues at various locations, or use police station resources to analyze clues. To win you need to find out who the criminal is within the given time limit, as well as collect enough evidence to convict him and send him to jail. Included with the game is a manual which contains the story for each of the 12 cases along with hundreds of clues. When the computer reveals clues from searches or questioning, it will give you a number which needs to be looked up in the manual for more information. To be successful, you will need to study the back story carefully and take notes as the plot unfolds! The game can be played by just one player, or up to four players can compete against each other to see who solves the case first.

Mystery Master: Murder by the Dozen

Mystery Master: Murder by the Dozen

Apple II - August 25, 1983

Become a police detective and solve 12 murders in Micropolis. Players interview witnesses, gather evidence, and sift through lab reports to get the clues they need to solve each case. Each action, particularly traveling between locations, adds time to the game clock. One to four people can play, competing to see who solves the mystery first and in the optimum amount of time. After the case is presented, players take turns choosing an option, getting a clue number, and then looking it up in the manual. Once a player thinks they have it solved, they present their solution to the others. Then he looks up the complete solution. If it's 100% right, he wins and the players start on a new case. If any detail is wrong, he's out of the game and the others continue toward a solution. (Note the computer requires player honesty when asking if he got it right nor not.)

Mystery Master: Murder by the Dozen

Mystery Master: Murder by the Dozen

MS-DOS - Released - 1983

Become a police detective and solve 12 murders in Micropolis. Players interview witnesses, gather evidence, and sift through lab reports to get the clues they need to solve each case. Each action, particularly traveling between locations, adds time to the game clock. One to four people can play, competing to see who solves the mystery first and in the optimum amount of time. After the case is presented, players take turns choosing an option, getting a clue number, and then looking it up in the manual. Once a player thinks they have it solved, they present their solution to the others. Then he looks up the complete solution. If it's 100% right, he wins and the players start on a new case. If any detail is wrong, he's out of the game and the others continue toward a solution. (Note the computer requires player honesty when asking if he got it right nor not.)

Mystery Master: Murder by the Dozen

Mystery Master: Murder by the Dozen

Commodore 64 - Released - 1983

Become a police detective and solve 12 murders in Micropolis. Players interview witnesses, gather evidence, and sift through lab reports to get the clues they need to solve each case. Each action, particularly traveling between locations, adds time to the game clock. One to four people can play, competing to see who solves the mystery first and in the optimum amount of time. After the case is presented, players take turns choosing an option, getting a clue number, and then looking it up in the manual. Once a player thinks they have it solved, they present their solution to the others. Then he looks up the complete solution. If it's 100% right, he wins and the players start on a new case. If any detail is wrong, he's out of the game and the others continue toward a solution. (Note the computer requires player honesty when asking if he got it right nor not.)

Pathwords

Pathwords

Commodore 64 - Released - 1984

Pathwords is a word game for one to four players where you have to make as many words as you can on a 109 diamond shaped letter grid. Starting on different sides of the diamond, each player takes it in turns to make a word from the letters by moving in a horizontal, vertical or diagonal direction within a chosen time limit. Once a word has been made then the letters are replaced by new letters except the last letter and this is the starting letter for the players next turn. Points are awarded for how many letters and which letters are used with Z and Q scoring high. Once a game has been completed then the players words are shown and their final score, with the winner being the player with the highest score. [edit description]

Peanut Butter Panic

Peanut Butter Panic

Atari 800 - Released - 1984

Peanut Butter Panic is a game for two players where your goal is to create peanut butter sandwiches! To do this, you need to jump up and grab stars from the top of the screen which can be used to power the sandwich machine. Some stars are too high to reach by just jumping; on either side of the screen is a spring board which can be used to launch your partner higher. After making sandwiches, you can then eat them to replenish your energy supply. Eating sandwiches also makes your character heavier which allows you to launch your partner even higher when jumping on the spring board. On some levels you need to watch out for Snarfs which will eat your sandwiches! The game ends when you run out of energy.

Peanut Butter Panic

Peanut Butter Panic

Commodore 64 - Released - 1984

Peanut Butter Panic is a game for two players where your goal is to create peanut butter sandwiches! To do this, you need to jump up and grab stars from the top of the screen which can be used to power the sandwich machine. Some stars are too high to reach by just jumping; on either side of the screen is a spring board which can be used to launch your partner higher. After making sandwiches, you can then eat them to replenish your energy supply. Eating sandwiches also makes your character heavier which allows you to launch your partner even higher when jumping on the spring board. On some levels you need to watch out for Snarfs which will eat your sandwiches! The game ends when you run out of energy.

Pitstop

Pitstop

Commodore 64 - Released - 1983

Pitstop is an action racing game featuring six different race tracks. Your goal is to earn as much money as possible by winning races in the Grand Circuit which consists of a race on each of the six tracks; each time a race is completed, you'll earn money based on how you placed and the number of laps completed before moving on. While you are racing, keep an eye on your tires and fuel; if your tires become too worn (causing a blowout) or you run out of fuel, the game will be over. To prevent this from happening, you'll need to make a pitstop. Here you control the pit crew and can replace tires and refuel. While in the pit the race is still going on, of course, so repairs need to be made as quickly as possible to get back into the race without losing too much ground. Several game options are available to control the level of difficulty and the number of laps. In addition to the Grand Circuit which is the full race, you can also practice a track in a single race or enter the mini circuit which consists of three races.

Pitstop II

Pitstop II

Commodore 64 - Released - 1984

Race Formula-1 in several tracks while trying to beat a computer, or human opponent. Pay attention to your fuel and tires: It will be necessary to drive into a pitstop to swap them out and refuel. Tire damage is indicated by their colour; they start off black and become lighter as they take damage. Once they have turned white, a collision will send the car off the track. Six different tracks are available to race on, including Brands Hatch and Vallelunga. Tracks can be played singly, or all together in a Grand Prix contest. When playing the Grand Prix, this is scored in the same way as the real contest. Players can select how many laps they want to race and 3 different skill levels. This is the first 3D racing game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position.

Quink

Quink

Apple II - Released - 1984

Quink is a puzzle game for one or two players. In each round of the game, eight names, places, or objects will appear on the screen that will be associated in some way. Out of the eight items, two to six will not be related to the others. The player needs to identify which item(s) are loners and remove them from the list in the given time limit. For each wrong guess the player will lose a life; if three lives are lost, the game ends. Points are awarded for correctly identifying loners; each round contains a goal score, so even if the player completes a round without losing all three lives the goal still needs to be met to proceed onto the next round. In addition to the regular gameplay rounds, there are also two types of challenge rounds: the single loner challenge, and the matchmaker challenge. In the single loner challenge there will be only one loner in the set; the goal is to identify it as quickly as possible. A correct choice earns bonus points, or the round ends when an incorrect selection is made or time runs out. In the matchmaker challenge, there are nine items displayed; the player needs to find out which item matches the one displayed in the center of the board. Correct choices earn bonus points. Quink includes several subject areas, each of which have numerous categories that items may be associated by. The categories are: Fame - includes categories such as Real Names of Movie Stars, Famous Generals, Leaders of Nations, TV Sportscasters, Sci-Fi Writers, and more. Pop Culture - includes Dances, Monopoly Avenues, Toys, Mixed Drinks, TV Westerns, Airlines, and more. Imagination - includes Music Terms, Onomatopoeia, Operas, Theft Talk, Poetic License, Bookish Things, Cartoon Curses, and more. Science and Nature - includes Computer Lingo, Diseases, Vegetables, Knots, Birds, Metals, Parts of a Cell, and more. General Knowledge - Seas, Cheeses, Martial Arts Forms, National Parks, Longest Rivers, Ancient Greeks, and more. Mixed Bag - All of the above subject areas are included at the same time. The game includes several gameplay options which adjust the difficulty and time limits. There is also an advanced play mode; in this mode the player must indicate when all loners have been removed instead of the game indicating such automatically.

Quink

Quink

Commodore 64 - Released - 1984

Quink is a puzzle game for one or two players. In each round of the game, eight names, places, or objects will appear on the screen that will be associated in some way. Out of the eight items, two to six will not be related to the others. The player needs to identify which item(s) are loners and remove them from the list in the given time limit. For each wrong guess the player will lose a life; if three lives are lost, the game ends. Points are awarded for correctly identifying loners; each round contains a goal score, so even if the player completes a round without losing all three lives the goal still needs to be met to proceed onto the next round. In addition to the regular gameplay rounds, there are also two types of challenge rounds: the single loner challenge, and the matchmaker challenge. In the single loner challenge there will be only one loner in the set; the goal is to identify it as quickly as possible. A correct choice earns bonus points, or the round ends when an incorrect selection is made or time runs out. In the matchmaker challenge, there are nine items displayed; the player needs to find out which item matches the one displayed in the center of the board. Correct choices earn bonus points. Quink includes several subject areas, each of which have numerous categories that items may be associated by. The categories are: Fame - includes categories such as Real Names of Movie Stars, Famous Generals, Leaders of Nations, TV Sportscasters, Sci-Fi Writers, and more. Pop Culture - includes Dances, Monopoly Avenues, Toys, Mixed Drinks, TV Westerns, Airlines, and more. Imagination - includes Music Terms, Onomatopoeia, Operas, Theft Talk, Poetic License, Bookish Things, Cartoon Curses, and more. Science and Nature - includes Computer Lingo, Diseases, Vegetables, Knots, Birds, Metals, Parts of a Cell, and more. General Knowledge - Seas, Cheeses, Martial Arts Forms, National Parks, Longest Rivers, Ancient Greeks, and more. Mixed Bag - All of the above subject areas are included at the same time. The game includes several gameplay options which adjust the difficulty and time limits. There is also an advanced play mode; in this mode the player must indicate when all loners have been removed instead of the game indicating such automatically.

Quink

Quink

MS-DOS - Released - 1984

Quink is a puzzle game for one or two players. In each round of the game, eight names, places, or objects will appear on the screen that will be associated in some way. Out of the eight items, two to six will not be related to the others. The player needs to identify which item(s) are loners and remove them from the list in the given time limit. For each wrong guess the player will lose a life; if three lives are lost, the game ends. Points are awarded for correctly identifying loners; each round contains a goal score, so even if the player completes a round without losing all three lives the goal still needs to be met to proceed onto the next round. In addition to the regular gameplay rounds, there are also two types of challenge rounds: the single loner challenge, and the matchmaker challenge. In the single loner challenge there will be only one loner in the set; the goal is to identify it as quickly as possible. A correct choice earns bonus points, or the round ends when an incorrect selection is made or time runs out. In the matchmaker challenge, there are nine items displayed; the player needs to find out which item matches the one displayed in the center of the board. Correct choices earn bonus points. Quink includes several subject areas, each of which have numerous categories that items may be associated by. The categories are: Fame - includes categories such as Real Names of Movie Stars, Famous Generals, Leaders of Nations, TV Sportscasters, Sci-Fi Writers, and more. Pop Culture - includes Dances, Monopoly Avenues, Toys, Mixed Drinks, TV Westerns, Airlines, and more. Imagination - includes Music Terms, Onomatopoeia, Operas, Theft Talk, Poetic License, Bookish Things, Cartoon Curses, and more. Science and Nature - includes Computer Lingo, Diseases, Vegetables, Knots, Birds, Metals, Parts of a Cell, and more. General Knowledge - Seas, Cheeses, Martial Arts Forms, National Parks, Longest Rivers, Ancient Greeks, and more. Mixed Bag - All of the above subject areas are included at the same time. The game includes several gameplay options which adjust the difficulty and time limits. There is also an advanced play mode; in this mode the player must indicate when all loners have been removed instead of the game indicating such automatically.

Richard Scarry's Best Electronic Word Book Ever!

Richard Scarry's Best Electronic Word Book Ever!

Commodore 64 - Released - 1984

Welcome to Richard Scarry's Best Electronic Word Book Ever! Featuring everything from an airport to a grocery store, this fun-filled book has hundreds of objects clearly labeled so that little readers 5 to 8 can expand their vocabularies.

Satan's Hollow

Satan's Hollow

Atari 800 - Unreleased - 1982

This game is a prototype conversion of the arcade game of the same name. It is not known why it wasn't released - although it was advertised. The game appears complete and is reasonably faithful to the arcade, and gained a reputation in the 8-bit crowd of the time for smooth and fast action gameplay. The player must shoot flying formations of gargoyles in order to pick up pieces of a bridge that must be built over a river of lava. Once the bridge is completed, the player can cross it to face Satan. Destroying him scores bonus points based on the number of waves completed to that point, and also upgrades the rocket launcher. The player then resumes the battle against the gargoyles and must start building a new, longer bridge in order to fight Satan again. The sky darkens on later waves, making it harder to see the enemies. As the game progresses, the gargoyles begin to throw exploding eggs, along with rocks that can destroy bridge sections; the player also occasionally faces disembodied devil heads that float around the screen and spit fire. In addition to firing rockets at the enemies, the player can use a shield that will destroy any enemy touching it. However, this shield can only be used for a short time before it must shut down to recharge. Gargoyles will sometimes attempt to steal a ship from the player's reserve lives.

Sea Horse Hide'n Seek

Sea Horse Hide'n Seek

Atari 800 - Released - 1984

Sea Horse Hide'n Seek is an educational action game for children. 1 or 2 players can participate. You have to help a little seahorse to get to the shipwreck at the far right of the screen, while avoiding lagoon-fishes which try to take the seahorse out of the screen. The seahorse can hide in tunnels, automatically bringing the seahorse to a different location. However, there is always an octopus hiding in a cave. The seahorse can also hide in corals, as long as they match the seahorse's colour.

Sea Horse Hide'n Seek

Sea Horse Hide'n Seek

Commodore 64 - Released - March 7, 1984

Sea Horse Hide'n Seek is an educational action game for children. 1 or 2 players can participate. You have to help a little seahorse to get to the shipwreck at the far right of the screen, while avoiding lagoon-fishes which try to take the seahorse out of the screen. The seahorse can hide in tunnels, automatically bringing the seahorse to a different location. However, there is always an octopus hiding in a cave. The seahorse can also hide in corals, as long as they match the seahorse's colour.

Sesame Street: Astro-Grover

Sesame Street: Astro-Grover

Commodore 64 - Released - 1984

Astro-Grover is an educational game for one player based on the Sesame Street franchise. It provides a playful setting in which children practice counting, adding, and subtracting. The game helps children work with numbers in five different ways (How Many Zips?, Beam That Number, Adding Countdown, Take it Away Zips!, Sum Up Sum Down) - assisted by Grover and the Zips from the planet Zap.

Sesame Street: Big Bird's Funhouse

Sesame Street: Big Bird's Funhouse

Commodore 64 - Released - 1984

A game of concentration, memory and sequencing. Children can play hide and seek and help Big Bird find his Sesame Street friends in five different ways.

Sesame Street: Big Bird's Funhouse

Sesame Street: Big Bird's Funhouse

Atari 800 - Released - 1984

Big Bird's Funhouse is a "concentration" style game where the player memorizes various Sesame Street characters as they are revealed in order to select them later. The original game came with a pack-in keyboard cover that would identify keys that equated to the various characters (to press when they appear).

Sesame Street: Big Bird's Special Delivery

Sesame Street: Big Bird's Special Delivery

Commodore 64 - Released - 1984

Big Bird's Special Delivery is an object recognition game in which children help Big Bird and Little Bird sort the mail and deliver packages to the right stores on Sesame Street.

Sesame Street: Ernie's Big Splash

Sesame Street: Ernie's Big Splash

Commodore 64 - Released - 1985

An animated planning, predicting and problem-solving activity. Children explore cause and effect relationships with Ernie as they build wacky pathways t help him bring Rubber Duckie from the soap dish to the bathtub! The game teaches basic logic, directions (North, South, East and West) and sequencing.

Sesame Street: Ernie's Magic Shapes

Sesame Street: Ernie's Magic Shapes

Commodore 64 - Released - 1984

With the wave of his magic wand, Ernie the Magician makes a shape float over his head. Another wave, and a second shape appears on a table nearby. The player now decides whether or not the two shapes match. If so, and the player agrees, Ernie nods and the two shapes float together before disappearing. If not, Ernie shakes his head "no", waves his wand, and a new shape appears on the table. Ernie's Magic Shapes has six levels of play. At the lower levels, the player compares one shape to another or the colors of two similar shapes. Levels four and five require greater visual discrimination since the target object is made up of several shapes and each one has to be matched individually. At the highest level, there is a complex mixture of both shapes and colors.

Sesame Street: Letter-Go-Round

Sesame Street: Letter-Go-Round

Commodore 64 - Released - 1984

The Sesame Street Muppets invite a child player for a spin on the Letter-Go-Round!. By catching and matching letters on a spinning ferris wheel, children practice recognizing and matching letters, simple spelling and word formation. There are several types of game: - Upper case matching; - Lower case matching; - Mixed case matching; - One little word; - What's missing?; - Spell the secret word. At the start of each game, one of Muppet pets brings out a letter to match or word to spell and drops it on the seesaw. A letter appears on each ferris wheel bucket and as the Letter-Go-Round spins, child player should find the right letter to match or complete a word. Child may choose and try any letter, because there is no time limit to play. When a match is made or a word is completed, Muppet pets will dance and cheer a child player to the next round of play.

Silicon Warrior

Silicon Warrior

Commodore 64 - Released - 1984

You are one of the Silicon Warriors, and your mission is to program five of the chips in a row - vertically, horizontally, or diagonally before any of your opponents can do the same. They will try to beat you to the task and steal the program or destroy you with laser fire, or you might even be swallowed up by a black hole "glitch" in the program that appears when you least expect it. This game was ported from the Atari 8-Bit computers.

Success With Math:  Multiplication and Division

Success With Math: Multiplication and Division

Commodore 64 - Released - 1983

Have fun with a comprehensive, self-paced math tutorial. Grade levels 2 to 8. Emphasizes an understanding of multiplication and long division and provides practice in the solving of problems using necessary addition and subtraction.

Success With Math: Addition and Subtraction

Success With Math: Addition and Subtraction

Commodore 64 - Released - 1983

Fun with a comprehensive, self-paced math tutorial? Grade levels 1 to 4. Drill and practice in addition with carrying and subtraction with or without borrowing. Emphasizes an understanding of place value.

Success With Math: Fractions: Addition and Subtraction

Success With Math: Fractions: Addition and Subtraction

Commodore 64 - Released - 1984

An educational program for grades 6 to 8. Emphasizing an understanding of algorithmic rules, this program offers practice in solving of mixed fraction problems. Special attention is paid to the lowest common denominator and the use of reduction and cancellation.

Success With Math: Fractions: Multiplication and Division

Success With Math: Fractions: Multiplication and Division

Commodore 64 - Released - 1984

Have fun while taking a comprehensive, self-paced math tutorial?

Success With Math: Linear Equations

Success With Math: Linear Equations

Commodore 64 - Released - 1983

Fun with a comprehensive, self-paced math tutorial? Grade levels 7 to 11.

Success with Math: Quadratic Equations

Success with Math: Quadratic Equations

Commodore 64 - Released - 1984

Fun with a comprehensive, self-paced math tutorial? Grade levles 9 to 12. Two separate programs that help build a knowledge of algebraic principles and basic operations used in the solving of linear equations and the factoring of quadratic equations. Ongoing analysis indicates both procedural and computational errors.

T.rex: The Dinosaur Survival Adventure

Apple II - Released - 1984

T. rex: The Dinosaur Survival Adventure is a 1-player educational game for the TRS-80 CoCo. The player takes control of a Tyrannosaurus as it tries to survive in the late Cretaceous. The player can move in all directions in a forest clearing that scrolls laterally. The T. rex has health, energy, and food bars that show the dinosaur's current needs. Movement and activity decrease food, and this must be replenished by hunting and eating other dinosaurs. Some dinosaurs like Triceratops and Ankylosaurus pose a danger to T. rex and are dangerous to hunt. The player can walk at slow speeds or run and must ambush and chase down prey species as they run away. The T. rex must drink water from lakes, maintain adequate body temperature, and overall care for itself. There are 4 levels of game difficulty.

The Argos Expedition

The Argos Expedition

Commodore 64 - Released - 1984

In the early years of interstellar travel, Earth's brave explorers discovered the remains of an alien culture eons old and incredibly complex. Human progress leapt forward at an astonishing rate as the secrets of the alien artifacts were brought back from the stars. You get to write the next chapter in this exciting saga. The game was meant to be cooperative, and every player has their own "secret mission" card. When you came across an artifact floating in space, everyone would use various controls in tandem (keys/joystick) to try to match the thing's position, color, sound, and rotation , with each person responsible for a single axis.

The Body in Focus

The Body in Focus

Commodore 64 - Released - 1985

This is an edutainment title where you learn in a self-directed way about the human body. There are several "activities", each of which focus on different parts of the body, but they're all basically education. The game part comes in with the quiz - there are over 200 questions to test and score your knowledge of the human body.

The Body in Focus

The Body in Focus

MS-DOS - Released

This is an edutainment title where you learn in a self-directed way about the human body. There are several "activities", each of which focus on different parts of the body, but they're all basically education. The game part comes in with the quiz - there are over 200 questions to test and score your knowledge of the human body.

The Railroad Works

The Railroad Works

Commodore 64 - Released - 1984

The Railroad Works allows you to construct your own model railroad. Using scenery and shipping/receiving sites, you can make simple and complex layouts. Once you have designed your layout, you can run one or two trains on the layout. The game allows you to choose either steam or diesel engines and has five different types of rolling stock: boxcars, cattle cars, tank cars, passenger cars and a caboose. More challenging tasks include moving cargo and people around between sites and keeping to a schedule.

The Railroad Works

The Railroad Works

Apple II - June 9, 1984

The Railroad Works allows you to construct your own model railroad. Using scenery and shipping/receiving sites, you can make simple and complex layouts. Once you have designed your layout, you can run one or two trains on the layout. The game allows you to choose either steam or diesel engines and has five different types of rolling stock: boxcars, cattle cars, tank cars, passenger cars and a caboose. More challenging tasks include moving cargo and people around between sites and keeping to a schedule.

The Sea Voyagers

The Sea Voyagers

Commodore 64 - Released - 1984

This is a mainly text based interactive history lesson, don't expect any arcade thrills or pirating glory. But if you've got any interest in knowing a little bit more about early European explorers, or would like to test your knowledge, or have kids who like history, then this is definitely worth checking out. There are 4 game modes and 30 featured explorers, choosing the first game mode, will let you choose an explorer and read some key facts about them, and show the routes they took on the map. This knowledge you can use to try to get points in the other game modes. For example a game loosely based on Poker, where you try to pair explorers by the countries they sailed for, which you can play against another player, or the computer. Other game modes have you try to match the facts with the relevant explorer, or try to guess the explorer from the least amount of clues possible. For example: Who destroyed the Aztec capital, founded Mexico City, and took the gold and silver back to Spain?. It was fun to learn more about Christopher Columbus, often credited as being the first European explorer to discover North America, he believed all his life that he'd discovered the Orient. And settlements had been founded much earlier by viking raiders and explorers. James Cook was killed by native Hawaiians in a scuffle over a stolen board, after they first believed him to be a god. It seems like life expectancy of these early explorers tended to be quite short.

Time Bound

Time Bound

Commodore 64 - Released - 1984

Poor Anacron! He fiddled once too often with your time machine and fell in! Now he's tumbling through history, timebound, and only you can save him.

Timebound

Timebound

Atari 800 - Released - 1984

A 2000-year dash through time and history! Race through the centuries and catch historic events as you go, hot on the trail of the ever elusive Anacron!

Weather Tamers

Weather Tamers

Commodore 64 - Released - 1984

An educational geography game using weather as the gateway to US geography knowledge.

Webster: The Word Game

Webster: The Word Game

Atari 800 - Released - 1983

Webster: The Word Game is a word recognition game. The object of the game is to fill in the missing letters of an incomplete word. On each round a word will appear at the top of the screen with several letters missing. The word will slowly begin moving towards the bottom of the screen and along the bottom of the screen is the complete alphabet. The player needs to select the letters that are missing from the word before time runs out and the word reaches the bottom of the screen. Successfully completing a word earns points, but if the word reaches the bottom of the screen then the player loses a life. The game ends when all five lives are lost. There are several skill levels available which affect the time limit for each word and the complexity of the word. The game includes over 700 words of varying length and difficulty. Scoring in the game is based on how many correct/incorrect letters are selected and whether or not hints are utilized. In addition to the alphabet at the bottom of the screen are several asterisks; these represent hints. If more than one missing letter remains the player can choose a hint to fill in a missing letter in exchange for less points when the word is solved. On more difficult skill levels, a demon word will occasionally appear; demon words are more difficult and move very fast compared to the other words. If the player fails when a demon word appears a life is not lost, however hints are not available. Also, if a demon word is not solved then the solution will not be revealed to the player unlike normal words. On skill level 7 (the toughest) there are also challenge rounds which consist entirely of demon words; in this case failing a demon word does cost a life.

Webster: The Word Game

Webster: The Word Game

Commodore 64 - Released - 1983

Webster: The Word Game is a word recognition game. The object of the game is to fill in the missing letters of an incomplete word. On each round a word will appear at the top of the screen with several letters missing. The word will slowly begin moving towards the bottom of the screen and along the bottom of the screen is the complete alphabet. The player needs to select the letters that are missing from the word before time runs out and the word reaches the bottom of the screen. Successfully completing a word earns points, but if the word reaches the bottom of the screen then the player loses a life. The game ends when all five lives are lost. There are several skill levels available which affect the time limit for each word and the complexity of the word. The game includes over 700 words of varying length and difficulty. Scoring in the game is based on how many correct/incorrect letters are selected and whether or not hints are utilized. In addition to the alphabet at the bottom of the screen are several asterisks; these represent hints. If more than one missing letter remains the player can choose a hint to fill in a missing letter in exchange for less points when the word is solved. On more difficult skill levels, a demon word will occasionally appear; demon words are more difficult and move very fast compared to the other words. If the player fails when a demon word appears a life is not lost, however hints are not available. Also, if a demon word is not solved then the solution will not be revealed to the player unlike normal words. On skill level 7 (the toughest) there are also challenge rounds which consist entirely of demon words; in this case failing a demon word does cost a life.

Webster: The Word Game

Webster: The Word Game

MS-DOS - Released - 1984

Webster: The Word Game is a word recognition game. The object of the game is to fill in the missing letters of an incomplete word. On each round a word will appear at the top of the screen with several letters missing. The word will slowly begin moving towards the bottom of the screen and along the bottom of the screen is the complete alphabet. The player needs to select the letters that are missing from the word before time runs out and the word reaches the bottom of the screen. Successfully completing a word earns points, but if the word reaches the bottom of the screen then the player loses a life. The game ends when all five lives are lost. There are several skill levels available which affect the time limit for each word and the complexity of the word. The game includes over 700 words of varying length and difficulty. Scoring in the game is based on how many correct/incorrect letters are selected and whether or not hints are utilized. In addition to the alphabet at the bottom of the screen are several asterisks; these represent hints. If more than one missing letter remains the player can choose a hint to fill in a missing letter in exchange for less points when the word is solved. On more difficult skill levels, a demon word will occasionally appear; demon words are more difficult and move very fast compared to the other words. If the player fails when a demon word appears a life is not lost, however hints are not available. Also, if a demon word is not solved then the solution will not be revealed to the player unlike normal words. On skill level 7 (the toughest) there are also challenge rounds which consist entirely of demon words; in this case failing a demon word does cost a life.

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