Doctor Soft

3D Convoy

3D Convoy

BBC Microcomputer System - Released - 1984

You have to launch torpedoes at the ships in an enemy convoy. Carriers which carry a helicopter give the most points.

747

747

Acorn Electron - Released - 1984

747 is a flight simulator developed and published by Doctor Soft. When the game starts you are flying towards the words DR SOFT. This allows you to get used to the steering and other controls. From this screen you can then select which airport and scenario you want to fly. Options include Taking-Off and Landing. Hoops may also be flown through while trying to land. The game is played with the screen split into two halves. The top half is your view from the front of the plane while the bottom half shows the instrument panel. Control is played via the Joystick and Keyboard.

747

747

BBC Microcomputer System - Released - 1983

747 is a flight simulator developed and published by Doctor Soft. When the game starts you are flying towards the words DR SOFT. This allows you to get used to the steering and other controls. From this screen you can then select which airport and scenario you want to fly. Options include Taking-Off and Landing. Hoops may also be flown through while trying to land. The game is played with the screen split into two halves. The top half is your view from the front of the plane while the bottom half shows the instrument panel. Control is played via the Joystick and Keyboard.

Fruit Machine (Doctor Soft)

Fruit Machine (Doctor Soft)

BBC Microcomputer System - Released - 1984

A slot machine simulation with all the expected features including collect, gamble, hold, mystery spin, nudge and more.

Gondor

Gondor

BBC Microcomputer System - Released - 1984

A fantasy adventure in which you play as Arthur on a quest to recover the lost treasures of Gondor and rescue the princess from the castle in Mordor. The game is titled Gondor on the boxart and the cassette, but in-game it's called The Quest Of Gondor.

Gorph

Gorph

BBC Microcomputer System - Released - 1983

Gorf was ported from the arcades to a number of home computers and consoles. The BBC Micro version was written by Matthew Waltham and was originally titled Gorph but this was changed to Gorf. The original arcade game consists of five levels, but the 3rd level, Galaxians, was omitted from the home ports. Finishing the game increases the player's rank and starts the game over at level 1 with a faster game speed for more challenge.

Gorph

Gorph

Acorn Electron - Released - 1984

Jump-Jet

Jump-Jet

BBC Microcomputer System - Released - 1984

Not to be confused with the Anirog flight simulator of the same name, this is a strategic flying and shooting game where you take off in your Harrier jump jet then increase altitude to attack enemy fighters and bombers which appear over the horizon to shoot you or your planes on the ground.

Missile Attack

Missile Attack

BBC Microcomputer System - Released - 1983

Missile Attack is a clone of Missile Command. You have to the save the cities from missiles by shooting them. There are also aliens that will attack your cities!

Phantom Combat

Phantom Combat

BBC Microcomputer System - Released - 1986

A flight simulator based around the RAF's commission of the McDonnell Douglas F-4 Phantom II jet interceptor and fighter-bomber.

Phantom Combat Simulator

Phantom Combat Simulator

Acorn Electron - Released - 1986

A F4 Phantom flight simulator.

Wolfpack

Wolfpack

BBC Microcomputer System - Released - 1983

Note: The initial release of the cassette box artwork had the title "Wolfpack" with a later run having redesigned artwork and the title "Wolfpack III". With both versions the cassette media itself was badged "Wolfpack III" and loaded as such. Your task is to destroy all enemy units that you can locate in the four Galaxies. Your fleet consists of three Andromeda class Heavy Starcruisers, and a single rotating Base-station. The fleet as a whole can be warped into hyperspace and shifted between galaxies. Some enemy units are very well defended. Battle stations in particular have accurate, powerful and rapid Disruptor beams. Those with very high Battle strength are almost invincible. Other units are easy prey. Battle Cruisers especially have less experienced crews, and only a lucky shot is likely to inflict damage to your ship. Your Andromeda ships are equipped with high energy, tight-beam lasers. You must hit the enemy unit dead centre for any chance of detonating its power plant. As it is destroyed the target will release a harvest of energy. Some of this will be captured by your ship. This valuable and scarce energy, when delivered back to the base station, will count as a measure of your ability in executing the deadly task with which you are charged. If you lose a ship to enemy fire, a rescue is possible by injecting energy from another ship. All energy transfers (to ship or Base) are accomplished by stopping one unit exactly over the other.

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