Ventamatic

16k Superchess

16k Superchess

Sinclair ZX Spectrum - Released - December 1, 1982

An early chess game for the ZX Spectrum. Developed by legendary computer chess programmer/developer Chris Whittington in 1982 and published by CP Software.

3D-Interceptor

3D-Interceptor

Sinclair ZX Spectrum - Released - 1984

3D-Interceptor is a 3rd person shooter where you sit behind a spacecraft, flying into the screen and blast various aliens over various stages. You move your craft left or right and you blast any alien that appears in front of you. As you blast or avoid the aliens you have a gas gauge which decreases but pyramids can be collected to increase your gas. If you hit any alien then you lose one of three lives and after a short period of blasting you then move to the next stage.

Bedlam (AWA Software)

Bedlam (AWA Software)

Sinclair ZX Spectrum - Released - 1983

Bedlam is a top down maze shoot 'em up. It is set on the planet Bovryll, where you are trapped in an asylum and must escape by shooting the alien guards down. Enemies follow pre-planned paths so can be picked off in a strategic manner, especially as the early waves don't fire at you. The controls involve pressing the directional key once to face a certain direction, and a second time to make the move.

Cookie

Cookie

Sinclair ZX Spectrum - Released - 1983

Charlie the Chef keeps all the ingredients locked away in the pantry, only letting them out when he wants to cook them! Now this makes them jolly upset, let me tell you. So! As soon as they can, the ingredients dash out of the pantry dragging all the sorts of nasties, found in the bottom of drawers and cupboards, with them, to escape, and run wild. Poor old Charlie! He has to daze the ingredients with his flour bombs and knock them into the mixing bowl, because if they go into the dustbins they will be eaten by the bin monster, who doesn't care one little bit where he throws any rubbish. Should any rubbish or nasties get into the cake mix then the "ingredients needed" counter will change, and Charlie will have to work quicker and faster, if he's going to bake his cake

Deathchase

Deathchase

Sinclair ZX Spectrum - Released - 1983

The player controls a motorcycle-riding mercenary as he pursues two other motorcycles, one blue and one yellow, through a forest. Each enemy motorcycle destroyed is worth $1000 (i.e. points) to the player. The player's motorcycle is equipped with forward-firing guns with which to shoot its quarry. The projectiles can be controlled mid-flight simply by steering the bike. If both enemy motorcycles are destroyed, the player moves to a night version of the same level. If both enemy motorcycles on that level are destroyed, the player moves on to a daytime level of the next stage (with more trees to avoid). There are also tanks and helicopters which appear on the horizon and can be shot for bonus points. The game takes place over eight stages. When stage eight is completed, the game returns to the start.

TLL: Tornado Low Level

TLL: Tornado Low Level

Sinclair ZX Spectrum - Released - 1984

TLL sets you as a skilled pilot who must take on a tough mission - shooting out six discs representing enemy strongholds in built-up areas. This must be done by lowering your altitude as you approach each one, making it crucial to avoid trees and buildings which are closer to ground level. The action is viewed from above using a pseudo-3D display, and scrolls vertically in a manner similar to SWIV. At the side of the screen your altitude and fuel level are displayed, as well as an all-important mini-map. You will frequently have to refuel, which is done by touching down on the carrier. You don't have direct control over the plane's speed, a fact which takes the game out of the realm of simulation somewhat.

Tuneles Marcianos

Tuneles Marcianos

Sinclair ZX Spectrum - Released - 1983

Although clearly a distant cousin of Jetpac, Tuneles maintains it's credibility by framing the action in a format not entirely dissimilar to Fantasy's Ziggy hit, The Pyramid. Screens of uglies alternate with a display of inter-locking cells which reveal your current game position. The ultimate aim of the game is to travel to the final cell located in the upper left hand corner of the screen.

Wreckage

Wreckage

Sinclair ZX Spectrum - Released - 1983

You are in control of a laser base protecting a city from the ravages of alien flying saucers that resemble very angry jellyfish. They are dropping bombs all over the place, blowing craters in the ground, smashing up the roads, blasting the houses to bits and crumbling the domes, all under a hot blue summer sky. Your laser base can be moved left and right for firing while a vertical sight to the left of the screen affects the trajectory of the shot.

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