Taito Corporation

A.L.C.O.N.

A.L.C.O.N.

Atari ST - Released - 1988

A.L.C.O.N. is a forward-scrolling spaceship shooting game taking place over the planet Orac. Alien enemies have occupied the planet in the year 2059. The Alien League of Cosmic Nations has determined that you are the pilot to take the Slap Fighter (Europe) / SW475 Starfighter (US) and defeat the aliens. The main feature of the game is its pickup system. You pick up stars and then you choose which powerup you want, pick up one star and you can choose speed, two stars to choose shot (which is the default type of weapon), three stars to choose side shot, four for wing upgrade (which triggers the fancy ship enlargement animation, also gives you a couple seconds of invulnerability), five for bomb shot, six for laser shot, seven for homing missiles and eight for a shield upgrade. The shot is the default quick-but-limited weapon, having a rather short range, bombs are very powerful but short ranged and with a big gap between shots, making them hard to use. Laser is fast and full screen ranged, probably the most balanced weapon in the game, and homing missiles speak for themselves, as they chase the enemies after moving and curving for a while. The game doesn't have "stages": you play through a long, continuous level with bosses in between, like Xevious or Terra Cresta; once you complete it, you start again a new loop with added difficulty. Also, the game has no continues.

Alpine Ski

Alpine Ski

Arcade - Released - 1981

Maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition. In Alpine Ski, the real enjoyment of skiing is presented by lifelike Down Hill Skiing, Slalom Racing and Ski Jump Competition. The object of the game is to skillfully maneuver your skier around snowmobiles, beginning skiers, and other obstacles in order to gain the highest amount of points. More advanced players will be able to move on to the slalom course and the jump competition. The speed of the skier can be controlled by depressing or releasing the button. Skiing down the slope successfully allows a player the chance to challenge the slalom course. Be careful not to knock down any poles or you will receive a penalty. Completion of the slalom course allows your skier to go onto the ski jump. In the jump competition, use the RADAR found on the upper portion of the screen to maximize the distance of the jump for bonus points. Playing time is increased when the player reaches the specified bonus level.

Arkanoid

Arkanoid

NEC PC-9801 - Released - 1987

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Arkanoid II: Revenge of Doh

Arkanoid II: Revenge of Doh

MS-DOS - Released - January 1, 1989

Eons ago, you battered DOH into an intergalactic pulp and escaped. But a scrap of DOH's core energy survived... And now DOH's hurtling toward you across space and time in the Xorg, a huge spaceship that's crashed into our universe from an unknown dimension. Use your ultra-fast reflexes and intense concentration to get to the core of the Xorg without pounding your ship to interstellar scrap. Or take a break from battle. Create your own force barriers with the Arkanoid Construction set, the latest in intergalactic dimension-building tools. If you're good enough, youll get through. And come face to face with the force of DOH.

Arkanoid Live!

Arkanoid Live!

Microsoft Xbox 360 - Released - January 6, 2010

The classic ARKANOID comes back to life in XBLA! Destroy every block on screen by bouncing an Energy Ball against them with your Vaus!

Arkanoid R 2000

Arkanoid R 2000

Sony Playstation - Released - July 1, 1999

An updated port for Playstation of the arcade game Arkanoid Returns. It was the fourth on the Arkanoid saga and third to be released in arcades. This version is featuring 150 new levels, including boss levels. With the original 50 levels from Arkanoid Returns, the total count is of 200.

Arkanoid Returns

Arkanoid Returns

Arcade - Released - 1997

Arkanoid Returns is an arcade game released by Taito Corporation in February 1997 as part of the Arkanoid series. It was the fourth overall, and third to be released in arcades. It is largely similar to its predecessor Arkanoid: Doh It Again as it has the same power-ups (plus the Giga-Ball) and board size. Some of the level designs have even been reused. The game has 50 levels, and the theme changes every 9 levels. Unlike past games, it doesn't have any boss battles.

Arkanoid: Doh It Again

Nintendo Satellaview - Released - 1997

BS Arkanoid: Doh It Again is an Action game, developed and published by Taito Corporation, which was released in Japan in 1997.

Basketball

Basketball

Arcade - Released - January 5, 1974

Released in the arcades in early 1974, Basketball was a landmark title, notable for several firsts in video gaming. It was the first basketball video game, the first video game to use sprites, and the first to represent human characters. It was also the first Japanese video game licensed for release in North America, having been developed by Taito and then licensed to Midway for the North American market, where 1,400 units were sold in 1974, a production record for Midway at the time.

Battle Gear 4 Tuned

Battle Gear 4 Tuned

Arcade - Released - July 13, 2005

Battle Gear 4 is an arcade racing game by Taito Corporation released in July 2005. It is the fifth product of the Battle Gear series. In 2006 the cabinets have then been updated to the Battle Gear 4 Tuned specification, which contains more cars, courses, and a new game mode.

Battle Lane! Vol. 5

Battle Lane! Vol. 5

Arcade - Released - 1986

A six-stage game where you ride a motorcycle and shoot at enemy vehicles. Enter the enemy's base and destroy their secret weapon. Pick up bazookas for extra fire power. The fate of the country hangs in the balance. Break through the enemy checkpoints using your machine gun, bazooka and driving skill. Pick up more bazookas five missiles each along the road. Finally, enter the enemy base and destroy their secret weapon. The game has five checkpoints with the base coming after the fifth checkpoint. Each wall is broken with five missiles. Hint: shoot seven to ten defenders before trying for the wall.

Bonze Adventure

Bonze Adventure

Arcade - Released - January 1, 1988

The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.

Bust-a-Move

Bust-a-Move

Arcade - Released - 1994

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen.

Bust-A-Move 3

Bust-A-Move 3

Sega Saturn - Released - March 28, 1997

Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop. This game completely abandons the idea of previous titles that the playfield is being pushed down by some sort of mechanical device and instead attaches groups of bubbles to nodes that move downwards. When a node is no longer connected to any bubbles it will disappear and when all nodes in a level have vanished the level is complete. One result of this change that may appear strange to players of previous versions is that shooting a bubble to the top of the visible playfield without striking any bubbles causes it to bounce and start travelling back downwards. The player is not penalised if such bubbles again leave the playing field without attaching to anything (except for adding to the number of moves until the field is pushed down by one empty line).

Bust-A-Move Live!

Bust-A-Move Live!

Microsoft Xbox 360 - Released - December 23, 2009

Bust-A-Move returns, with its original gameplay still intact: Fire bubbles at the bubble clusters on each stage to destroy them!

Cadash

Cadash

NEC TurboGrafx-16 - Released - January 18, 1991

Arise brave warrior, our services are once again needed! Baarogue the Destroyer has kidnapped the King's only daughter, Princess Sarasa, and is now bent on universal dominance! Become a powerful Fighter, a resourceful Mage, a magic-laden Priestess, or an agile Ninja in your quest to return peace to the once-tranquil land of Deerzar! Be wary on the path to your goal! Baarogue has littered it with many foes, from the re-animated Hands of Stone to the Giant Pedra- Pods of Dokra-ri. Enlist the services of a trustworthy friend to aid you, for this quest allows two brave souls to venture forth via the Turbo Tap. You must succeed, for Baarogue's dark power grows by the second, and soon no soul will be able to halt his advance!

Chaos Break

Chaos Break

Sony Playstation - Released - January 27, 2000

Chaos Break is essentially a third-person shooting game, with echoes of survival horror such as Resident Evil. Set in an abandoned biochemical laboratory on an isolated island, the two player characters, Mitsuki and Rick, are part of an investigatory and cleansing force sent to find out the cause of an 'anomalous thermal reaction'. This game is a spin-off, set in the same universe as the arcade game Chaos Heat. Progress through the game is made by defeating enemies, which in this case are alien lifeforms and the laboratory's own automated defence system. An element of survival horror is introduced through the use of computer terminals, where the player can save and read files explaining the backstory of the game.

Chaos Breaker

Chaos Breaker

Taito Type X - October 11, 2004

Running on Taito's Type X arcade board, Chaos Breaker is a fantasy-themed sprite-based 2D fighting game with characters that look to be out of the Dungeon's & Dragons or World of Warcraft realm. Players select a team of three characters, much like in the King of Fighters series. There are six different races featured in the game including: human, dark elf, elf, ork, dwarf and undead.

Chaos Seed: Fuusui Kairouki

Chaos Seed: Fuusui Kairouki

Super Nintendo Entertainment System - Released - March 15, 1996

Delve into the depths of vast underground labyrinths, seeking aid from the spirit world in bringing life back to a dying planet! Chaos Seed is a role-playing game with elements of action and strategy blended in. Players will have to make smart use of their resources and use feng shui to their advantage to proceed.

Chase H.Q.

Chase H.Q.

NEC TurboGrafx-16 - Released - January 26, 1990

The fastest, most thrilling, 3D driving game yet! Take the wheel of your turbo-charged Porsche as you and your partner go in pursuit of dangerous criminals all driving an evil array of souped-up roadsters. TURBO BOOST! Need to catch up in a hurry? Well, just one press of your Turbo Button will leave your eyes in the back of your head! Barrelling through the city streets, along the roughest of dirt tracks and through busy tunnels - if you can hold the line! The low-life can run, but they can't hide...

Chuka Taisen

Chuka Taisen

Arcade - Released - 1988

You play a small character who floats about on a cloud and shoots small balls of energy at bad guys who fly at you from the left and right of the screen. You can collect powerups and visit shops to upgrade your offensive and defensive powers. There are a number of different stages which are punctated by a mini-boss half way through and a big (literally) boss at the end. This is one of the only games ever made which features flying noodle bowls and bears with guns.

Cleopatra Fortune

Cleopatra Fortune

Sega Saturn - Released - February 14, 1997

Cleopatra Fortune is a falling-block puzzle game featuring a cutesy anime Egyptian theme. Groups of stones and gems of different shapes fall from the top of a well. Gems can be cleared by enclosing them within a group of stones, and stones can be cleared by making complete rows from them. Blocks will fall when those under them are cleared, which can create chains for more points. The game includes three different play modes. First is a standard endless mode where play continues until the player is overwhelmed by the blocks. Second is a versus mode for two players. Last is a puzzle mode where the player is given a set field, a set sequence of drops, and a specific goal such as clearing all the gems or achieving a chain of a certain length. The puzzle mode has the player rescuing Cleopatra's friends who have been trapped in a pyramid by the evil Sphinx.

Combat Queen

Combat Queen

Sony Playstation 2 - Released - August 1, 2002

Mysterious giant insects have invaded Japan! These flying monstrosities have reduced Tokyo to a ghost town in less than 24 hours. Humanity only has one hope left: a team of five beautiful-yet-deadly female android soldiers. They must find and destroy the source of these creatures before Earth is overrun completely. Combat Queen is an FMV-based rail shooter in the Digital Pictures tradition. Each stage consists of multiple shooting-gallery sections where the player must destroy oncoming insects against a video backdrop. These are connected by short scenes of the characters interacting, moving the story forward. Certain sections also feature basic third-person walking and shooting in the vein of Resident Evil. In both modes, the player must watch their energy level, which powers both the characters' shields and weapons. Energy can be swapped freely between them, but getting hit by enemies will deplete the red bar, and firing the weapon will deplete the blue. If the blue bar is empty, the player cannot fire, and if the red bar empties, it's game over and the stage must be restarted. Depending on the number of enemies destroyed on each, stage bonus videos and energy refills are earned.

CosmoWarrior Zero

CosmoWarrior Zero

Sony Playstation - Released - May 18, 2000

Cosmowarrior Rei Zero is a 3d action game based on the Cosmo Warrior Zero science fiction OVA series. Plot: It's the end of the 30th century. Humanity is reaching as far as Andromeda, but the mechanized beings that humanity created become rogue and conquer their creators, enslaving humanity. Those who don't want to suffer their control have fled Earth. Zero is one of these men. He is a commander of the independent Fleet, what remains of the armed forces of Earth. The war against humanoids left him without family and now his only motivation is to fight the mechanical men, but he receives an order from the supreme commander: to hunt a space pirate called Captain Harlock, who is said to be allied with the mechanical men. Zero faces a difficult situation, as Harlock was the one who trained him and he only assaults the ships of the mechanical men. Determined to find the truth, Zero accepts the mission. After having his wife and child disappear in the battle between the humans and Machine men, Zero has no choice but to serve Earth's government as Captain of second rate ships. After picking up a SOS signal, Zero soon meets Harlock who blows up several cargo ship and destroys Zero's own. After coming back to Earth, Zero is given a new task of hunting down the space pirate Harlock with his new crew of machine men and humans in his old ship, the Karyu. Zero is often faced with problems between the machine men and the humans on his ship who always seem to fight, often causing problems. After meeting Harlock, Zero has more of an appreciation towards him and stills believes in him even after he sees him attack civilians. Later on in the series, Zero and his first officer Marina Oki grow feelings for each other and end up falling in love. The game features 2 game modes & a gallery mode: Story mode: The main "Cosmo Warrior Zero" mode. Enjoy the original story created and supervised by Reiji Matsumoto. The story mode is organized into 3 different elements. * Element 1 - A story demo with beautiful visuals, sound effects, and back ground music, and voiced by Toshiyuki Morikawa and Kouichi Yamadera. * Element 2 - Battle characters from Matsumoto's comics like the machiners, and metanoids. Fight rivals characters while aiming at a place of destination, "opening stages". * Element 3 - Fight one-on-one characters head on "main battle". Duel Mode: Compete with all 8 characters in a timed battle mode. At the end the results of all 8 characters are tallied. Extras mode: You can see images made specifically for the game and view the story from story mode.

Crazy Balloon

Crazy Balloon

Arcade - April 1, 1980

The player controls a box tied to a floating balloon, which swings left and right continually, within a maze filled with spikes. Any contact with the spikes, either with the balloon or the box, destroys the balloon. Using a four-way joystick, the player moves the box through the maze and toward the goal, ensuring that the swinging balloon avoids the spikes. The player collects points as the box moves closer to the goal (backtracking earns no points). Certain areas of the maze are colored green and purple, and the player will earn more points if the balloon and box pass through the area safely. While there is no time limit, the player cannot wait for a long time; otherwise, a face will appear and blow the balloon into the spikes. As the player completes mazes, individual spikes, or even the entire maze, may begin moving or scrolling.

Cyber Diver

Cyber Diver

Taito Type X - Released - 2009

Cyber Diver is an Action game, developed and published by Taito Corporation, which was released in Japan in 2009. Features 5 v 5 Arena Combat

Dan-Ku-Ga

Arcade - Unreleased - 1994

Dan-Ku-Ga (断仇牙) is the unreleased update to an obscure Taito fighting game, Kaiser Knuckle/Global Champion. It brings with it overhauled systems, playable bosses, new moves, and a generally much higher degree of quality and playability. Slated for a release in late 1994, the game was discontinued after location testing and eventually leaked to the Internet where it would find new life through emulators like Fightcade 2. Dan-Ku-Ga is superficially just another Street Fighter clone, of which there was no shortage in '94. However, it brings a suprising amount of original ideas to the table such as expanded air mobility, a unique (to this day, even) juggle system, an honest-to-god training mode, and some very creative toolkits while maintaining tight and responsive controls. The game is a product of its time to a laughable degree at a glance; yet it proves itself to be far ahead of its time when you actually sit down and give it a try.

Dariusburst: Another Chronicle

Dariusburst: Another Chronicle

Taito Type X - Released - December 17, 2010

1904 D.C. (Darius Calendar)— When a Belser virus rent the hyperspace network to tatters, every craft in the human space fleet with a network link was stripped of all communications capabilities. The ensuing chaos saw the entire fleet devastated in the blink of an eye. The Silver Hawk fighters were the only craft from Planet Darius to escape the massacre. Equipped with Burst technology, these two cutting-edge craft were entrusted to humanoid AI terminal Ti2 and test pilot Riga Pratica. Flying the Silver Hawk Burst fighters alone into enemy territory without network support, the two heroes braved overwhelming odds to secure victory and liberation for Darius. It is now 1910 D.C., and repairs on the hyperspace network have begun to reconnect the pockets of humanity scattered across the vast reaches of space. Combat data transmitted from Darius soon sees Burstequipped Silver Hawk fighters constructed in every inhabited galaxy. The stage is set for mankind’s grand counteroffensive. A team of heroes takes wing, flying into battle and the pages of history.

Dariusburst: Another Chronicle EX

Dariusburst: Another Chronicle EX

Taito Type X - Released - December 17, 2010

Dariusburst: Another Chronicle EX is a shooter with a rich history. The series of Darius games prior to Burst have been groundbreaking in their multiscreen setups and Another Chronicle EX continues this tradition with two 32-inch LCD screens placed seamlessly next to eachother. The game is an off-beat, sci-fi shoot 'em up set in outer space with aquatic-themed (typically fish-shaped) robotic enemies. In keeping with tradition, the game also features branching paths instead of the linear progression found in most video games. • Four players can team up to fight back against the robotic hordes! The shared power-up system means no worries about one player hogging all the glory. • "Body sonic" booming sound system that makes use of two subwoofers so you feel each explosion. • Soundtrack produced by the famous ZUNTATA • Two headphone jacks so you minimize other sound from the arcade around you • Choose from eight different ships, each with unique abilities • Infinite Ship Entry - play through the game with unlimited lives for an extra price. (Drawback is you can't save a high score or unlock a level in Chronicle mode) • ​Stellar, vibrant graphics without a hint of slowdown while enemies pile onto the screen

Dark Awake

Dark Awake

Sony Playstation 3 - Released - 2004

Running on Taito's Type X arcade board, Chaos Breaker is a fantasy-themed sprite-based 2D fighting game with characters that look to be out of the Dungeon's & Dragons or World of Warcraft realm. Players select a team of three characters, much like in the King of Fighters series. There are six different races featured in the game including: human, dark elf, elf, ork, dwarf and undead. In Chaos Breaker, players can also collect various RPG-inspired items and can use them as they advance through each level. There are many different items in this game including: healing potions, protection rings, magical scrolls, spears, hammers, defense shields, invisible cloaks, wind boots, death staffs, lucky coins, and life absorption swords. Golden Axe: The Duel? In 2004, the title released exclusively in Japanese arcades. After 6 years without any sort of console release, Chaos Breaker has been confirmed for release on PSN this Summer under its pre-production name, Dark Awake: The King Has No Name. The publisher Recom acquired the rights to the game and is bringing it to the PS3 this Summer for 2000 yen in Japan! No confirmation on US/EU dates just yet. The home version will have trophy support, online mode with ranking, and practice mode.

Densha de GO! 2 Kousoku-hen

Densha de GO! 2 Kousoku-hen

Arcade - 1998

Densha de Go! 3: Tsuukinhen

Densha de Go! 3: Tsuukinhen

Sony Playstation 2 - Released - March 15, 2001

Densha de Go! Final

Densha de Go! Final

Sony Playstation 2 - Released - May 27, 2004

Densha de GO! Final is another entry in the popular Japanese series of train driving simulations. Players can drive a number of the trains on the following lines: Yamanote Line in Tokyo, Chūō Main Line, Osaka Loop Line and Tōkaidō Main Line. New to this game is a chain system which rewards flawless gameplay with a higher score and introduces a more arcade emphasis. Afterwards these points can be used for unlocking new trains, slide shows and videos. There is also a Conductor Mode, in which you have to announce the name of the upcoming station and open and close the trains' doors on the appropriate sides.

Densha de Go! Pocket: Chuuousen Hen

Densha de Go! Pocket: Chuuousen Hen

Sony PSP - Released - January 19, 2006

Densha de Go! Pocket: Chuuousen Hen is a Simulation game, developed and published by Taito Corporation, which was released in Japan in 2006.

Densha de Go! Pocket: Osaka Kanjousen Hen

Densha de Go! Pocket: Osaka Kanjousen Hen

Sony PSP - Released - March 30, 2006

Densha de Go! Pocket: Osaka Kanjousen Hen is a Simulation game, developed and published by Taito Corporation, which was released in Japan in 2006.

Densha de Go! Pocket: Toukaidousen Hen

Densha de Go! Pocket: Toukaidousen Hen

Sony PSP - Released - July 27, 2006

Densha de Go! Pocket Toukaidousen Hen is a Simulation game, developed and published by Taito Corporation, which was released in Japan in 2006.

Densha de Go! Professional 2

Densha de Go! Professional 2

Sony Playstation 2 - Released - February 27, 2003

Densha de Go! Professional 2 is a Simulation game, published by Taito Corporation, which was released in Japan in 2003

Densha de Go! Shinkansen: Sanyou Shinkansen-hen

Densha de Go! Shinkansen: Sanyou Shinkansen-hen

Sony Playstation 2 - Released - September 20, 2001

Don Doko Don

Don Doko Don

Arcade - Released - 1989

The players are bearded dwarves who must defeat various enemies by using a mallet to stun them. Players can pick stunned enemies up and throw them at other enemies to destroy them. Destroyed enemies leave behind fruit which can be collected for points. Once all enemies are destroyed play proceeds to the next level which is generally more difficult. Throughout the game, various power-ups can be collected, which represent potions, hammers, or books help the players' character speed up, receive more power, or kill in different ways. In certain screens various secret levels can be accessed.

DownTown

DownTown

Arcade - Released - 1989

Players control two public officials who wander their way through the violent city streets fighting gang members and corrupt cops. The whole gang is after you and the cops are on their side. The only hope to make Down Town a safe place again is to bring the boss to justice.

Energy Airforce: aimStrike!

Energy Airforce: aimStrike!

Sony Playstation 2 - Released - October 2, 2003

Energy Airforce: aimStrike! is the second title in Taito's military flight sim series, and is greatly expanded over its predecessor. Several new types of aircraft have been added, including the F/A-18 Super Hornet, F-15 Eagle, and A-10 Thunderbolt II, and the need to pass license tests to unlock aircraft has been removed. As before, the game includes a wide range of missions, including both air-to-air and air-to-surface missions, and there is also a mission generator called Strike Mode, where the player can set up a wide range of options and play a free mission.

Erementar Gerad: Matoe, Suifu no Ken

Erementar Gerad: Matoe, Suifu no Ken

Sony Playstation 2 - Released - June 30, 2005

A cell-shaded videogame version of the popular comic "Erementar Gerad" (sic), perhaps more appropriately romaji-fied as Elemental Gerad. The game allows you to battle as Cloud Van Giruet or other characters from the series in one-on-one fights. In addition to standard fighting moves, you'll also find a few special attacks which make use of the special connection between a character and his weapon. The game will feature four modes of play: story mode, single play, multi play and practice. Story mode follows the story of the comic.

Exit

Exit

Sony PSP - Released - February 14, 2006

Exit is a unique puzzle game for the PSP. You can play as "Mr. Esc," a professional rescuer, and help people escape from a variety of dangerous disasters. The game features more than 100 different escape scenarios, ranging from exploding factories to flooding subways. Rescued victims become allies and can help you move heavy objects or complete tricky puzzles. The platforming gameplay is augmented by colorful comic book stylings and fluid animation.

Exit 2

Exit 2

Sony PSP - Released - March 22, 2007

Mr. ESC returns in the sequel to the original Exit. Once again, the player must use a combination of platform jumping and puzzle solving to rescue trapped civilians with particular personality traits. The game features a variety of tools (such as ladders and fire extinguishers) to get past some of the many hazards across the levels (like weakened floors, fire, and electric arcs). The player must use Mr. ESC's athleticism and planning to clear a safe path for the civilians to reach the exit. Civilians have basic A.I., and can be ordered to stay or follow. The player can also direct one civilian at a time using an arrow cursor, allowing them to be ordered to a specific location or to pick up and use tools. Exit 2 adds two new civilian types (Macho and Dog), ten new hazards, and 240 new stages. The Xbox Live Arcade version further offers 30 more exclusive levels for download.

Exzisus

Exzisus

Arcade - Released - 1987

Exzisus is a 1987 horizontally scrolling shooter released in arcades in Japan by Taito and published overseas by TAD Corporation. The player controls a giant robot that can transform into a space-ship or be accompanied by robotic animal helpers in an attempt to free four planets from a mechanical enemy. Players control a giant flying robot that can walk along the surface of each level as well as crouch. The robot is equipped with bombs to fire from its back and guns to shoot simultaneously. By collecting A items, the robot can transform into a ship which had the advantage of adding one extra point of health and increasing speed. However, once the player transforms into the ship, the ship can not brush against the surface of the level or it would count as a hit. Despite that, the surface will disappear during boss fights, yet the ship and its bombs can still detect it, though the ship will not be damaged by it. Any mechanical animals assisting the player during the robot form will converge with the robot once the A item was collected, combining their firepower. The levels contain checkpoints, though an on-screen map also shows the player how close to the end they are. While destroying enemy waves, there is always a midsection composed of various barriers that the player needs to avoid getting hit by such as asteroids and ice-blocks. During a boss fight, the map will change to the boss' health meter. Extra lives are awarded with every 100,000 points.

Flipull: An Exciting Cube Game

Flipull: An Exciting Cube Game

Nintendo Entertainment System - Released - December 15, 1989

Flipull: An Exciting Cube Game is a Puzzle game, developed by Daiei Seisakusho and published by Taito Corporation, which was released in Japan in 1989.

G-Darius HD

G-Darius HD

Sony Playstation 4 - Released - September 28, 2021

Take flight in the iconic Silver Hawk and immerse yourself in thrilling gameplay with both modern HD-visuals or authentic retro-arcade graphics. Experience the conflicts between the Amnelia Kingdom and the merciless Thiima Empire that took place before the battle between the people of Darius and Belsar. During this conflict, the series’ iconic Silver Hawks were created to make use of the game’s unique capture ball system that allows you to forge your own strategy and gain an edge over the enemy! G-DARIUS HD is the port of “G-DARIUS” in high resolution – developed by the masters of remastering at M2. The game can also be played in low resolution like in the original arcade version. From the epic boss battles to the memorable soundtrack, G-DARIUS stood out when it first got released in the arcades and up to these days, critics and fans are praising this game as a prime example of how to bring a 2D game series properly to 3D.

Giga Wing Generations

Giga Wing Generations

Taito Type X - October 1, 2004

GigaWing Generations is the third game in the series, preceded by Giga Wing and Giga Wing 2. This one has no characters to pilot the 4 selectable planes and no story line. Each ship varies in ability more drastically than they do in previous Giga Wing games including flight speed and shot type. The player now selects which stage (out of two) to tackle first (in previous Giga Wings the plane choice affected the starting stage). It's also the first game in the series to use a vertically aligned monitor.

Gokuraku! Chuka Taisen

Gokuraku! Chuka Taisen

NEC TurboGrafx-16 - Released - March 13, 1992

Based on the legend of the Monkey King, this takes the shoot 'em up genre and puts it into a fantastical ancient Chinese setting. Riding on your cloud, you have to fend off oriental spirits and monsters that seem to have taken a dislike for you. Take care though, as one hit and you are dead - sending you back to the last restart point in the level. Helping you on your travels are, of course, the obligatory power-up pods and also an occasional shop where you can purchase such useful powers as a ring of fire and 3-way reverse shots. Also handy is the fact that you can spin around at any time to shoot whatever is creeping up from behind. At varying stages throughout each level you face a boss which must be dispatched to move on.

Golden Castle

Arcade - Unreleased - 1986

An unreleased prototype 2D fighting game developed by Allumer for the Taito Corporation and completed in 1986. In this game one loses armor in different locations by being hit there and a second hit to the same area will result in a victory. In the challenge round you advance on an attacker who is sending ranged attacks and you may use your shield to stop attacks and occasionally pick up a thrown weapon for points.

Golf-kko Open

Golf-kko Open

Nintendo Entertainment System - Released - November 25, 1989

Golf-kko Open is a Sports game, developed by TOSE and published by Taito Corporation, which was released in Japan in 1989.

Great Swordsman

Great Swordsman

Arcade - Released - 1984

Great Swordsman is a 1-on-1, side view, sword fighting game that spans 3 types of sword fighting: Fencing, Kendo, and gladiator-style combat.

Groove Coaster 2: Heavenly Festival

Groove Coaster 2: Heavenly Festival

Taito Type X - Released - January 22, 2015

Groove Coaster 2: Heavenly Festival (known as Rhythmvaders 2 in some areas outside Japan) was released on January 22, 2015, in which the "LEVEL" system was removed and was replaced by a new system called the "GROOVE COIN" system, in which players can get "GROOVE COINs" according to their performance and use them as currency for virtual goods.

Half-Life 2: Survivor Ver. 2.0

Half-Life 2: Survivor Ver. 2.0

Taito Type X - June 28, 2006

Half-Life 2: Survivor is an arcade game based on the science fiction first-person shooter video game, Half-Life 2. It was released on June 28, 2006 on Taito's Type X+ arcade system, with a 32" widescreen high definition LCD. The game's player character is controlled with joysticks and floor pedals, and offers three game modes: Story, Battle, and Mission, each with different objectives. The game was met with a generally positive reception. Reviewers found it interesting to play the game in an arcade environment, and considered the shift to an arcade setting an excellent introduction of the Half-Life series of video games to Japan.

Hat Trick Hero

Hat Trick Hero

Arcade - Released - March 27, 1992

European Football Champ was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch. Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.

Hat Trick Hero S

Hat Trick Hero S

Sega Saturn - Released - December 8, 1995

"Hattrick Hero S" reminds us of the side-scrolling arcade soccer games in 2D that were popular in the coin-ops of the 90's, especially of the Super Sidekicks series. In this game we can choose among a large list of national teams (42 in total) from all the continents, and we can compete in either a friendly match, a championship, a world league or a penalty shoot out session. Each team counts with an "Ace" player (you can guess who he is by seeing "Ace" above his head during a match), or in other words, the man with the best skills in the team. The game also counts with a system that lets you execute special actions during a match, but these have to be "exchanged" for something called units (you start every match with 20 of them), so for example, if you want to execute an Hyper Shoot (the most effective shoot in the game) you will have 6 units less. These actions must be executed by your "Ace", and he can be as far as the area as he wants, because in all cases the shoot will still be almost unstoppable.

Hit the Ice: VHL: The Official Video Hockey League

Hit the Ice: VHL: The Official Video Hockey League

NEC TurboGrafx-16 - Released - September 20, 1991

If you've ever heard the joke, "The other night I went to a fight, and a hockey game broke out," then you already know what Hit the Ice is all about. This is rough and tumble, no holds barred hockey action that will challenge your stick-handling skills as well as your head-bashing abilities. While the traditional rules of hockey apply, that doesn't mean you can't throw an elbow or a high stick when the ref isn't looking. And since this is two-on-two hockey, the action is fast and furious as you try to outscore and outslug your opponent in four-player hockey action.

Honkaku Yonin-uchi Pro Mahjong: Mahjong-Ou Portable

Honkaku Yonin-uchi Pro Mahjong: Mahjong-Ou Portable

Sony PSP - Released - April 13, 2006

Honkaku Yonin-uchi Pro Mahjong: Mahjong-Ou Portable is a Miscellaneous game, developed and published by Taito Corporation, which was released in Japan in 2006.

Honkakuha Igo: Gosei

Honkakuha Igo: Gosei

Super Nintendo Entertainment System - Released - October 28, 1994

Honkakuha Igo: Gosei ("Real Go: Gosei", where Gosei is the name of a national Go competition in Japan, and also the title conferred to its winner) is a Go game for the Super Famicom developed by Aisystem Tokyo and published by Taito. As the name suggests, the AI in this game is competition level and is designed to improve the game of advanced players. There is also an option to play against a second human being. Like most games based on this board game, Honkakuha Igo was only released in Japan. It is unaffiliated with the Honkaku Mahjong series.

Insector X

Insector X

Nintendo Entertainment System - Released - September 20, 1990

They're gonna bug ya... to DEATH! Compared to these guys, killer bees are about as scary as a butterfly. In this awesome insect Empire you've got to be a fast gun! No can of bug spray will help you here. These giant mechanized insects mean business. Become too enthralled with the beautiful landscape and your daydreams could become a nightmare! Become... Insector X! A moment's delay could be your last!!

Jet de Go!

Jet de Go!

Nintendo Game Boy Color - Released - February 1, 2000

Jet de GO! is a spin-off from the famous Densha de GO! series by Taito. Instead of trains, this title focus exclusively on flying planes. Players can take off and land with a J-31 business jet, a mid-range Boeing 767 or a long haul Boeing 747. The game modes include Flight mode, Cruise mode and Lesson mode.

Jet De Go!

Jet De Go!

Sony PocketStation - Released - February 3, 2000

Jet de GO! is a spin-off from the famous Densha de GO! series by Taito. Instead of trains, this title focus exclusively on flying planes. Players can take off and land with a J-31 business jet, a mid-range Boeing 767 or a long haul Boeing 747. The game modes include Flight mode, Cruise mode and Lesson mode. Compatible with Sony PocketStation.

Jet de Go! 2: Let's Go By Airliner

Jet de Go! 2: Let's Go By Airliner

Sony Playstation 2 - Released - March 28, 2002

Jet de Go! 2: Let's Go By Airliner is an airliner simulation featuring passenger jets of Japan Air Lines (JAL). It is the direct sequel of the first Jet de GO! game that was released for PlayStation and Windows. Aircrafts available: Boeing 737-400, Boeing 747-400/D, Boeing 767-300, Boeing 777-200/300 and DC-10-40. Hidden aircrafts: MD-11 McDonnell Douglas MD-11, DC-8 Douglas DC-8 and YS-11 Japan YS-11 aircraft. Airports: Haneda Airport, New Chitose Airport, Komatsu Airport, Nagoya Airport, Osaka Airport, Kansai International Airport, Hiroshima, Fukuoka Airport, Naha and Shimoji Island Airport. In comparison to the first game, available destinations now include whole Japan, including Hokkaido and Okinawa provinces. Game Modes: * Scenario mode It includes plane manoeuvering to the starting strip, takeoff, and landing a variety of playing situations. The purpose is to finish all the scenarios. Pilot Mode: It includes departing and arriving with selected aircraft from the airport and on time. You start as newby, as a co-pilot, and will be promoted to captain. Free-cruise mode: As it says - just flying, just for fun!

Jet de GO! Pocket

Jet de GO! Pocket

Sony PSP - Released - December 15, 2005

Jet de GO! Pocket is the third installment of Taito's flight simulation series for Sony consoles and the first one to be released on PSP. The first title in the series, Jet de GO!, was released on PlayStation in 2000 and its sequel, simply titled "Jet de GO! 2", was released on PlayStation 2 in 2002. Just like its predecessors, the game allows the player to take the captain's chair in the cockpit of a commercial airliner making flights to and from major Japanese cities such as Tokyo, Osaka and Sapporo. The game features a variety of airplanes such as the Boeing B747, B777 and B767, different weather and daytime conditions and flight plans. The player can choose between three game modes: Flight, Trial and Replay. Since the game is endorsed by Japan Airlines, a real world airline, it is not actually possible to "crash" an airplane. Collisions with the ground are shown in a simplified fashion where the plane simply stops once it touches down, resulting in a "Game Over" screen. Although the game was only released in Japan, it features partially English menus.

Jigoku Meguri

Jigoku Meguri

NEC TurboGrafx-16 - Released - August 3, 1990

In this cute but spooky platformer, the player takes control of a small and completely bald Buddhist monk, the high priest bonze Kackremboh, who is on a perilous journey through the depths of Hell. Emma, the king of the underworld, has gone mad and our hero's mission is to stop him and his minions. The monk can use his magical powers and shoot bouncing marbles which curiously look like large Malas (traditional Hindu and Buddhist prayer beads). They come in different colors, each of which represents a specific power - red for fire, purple for lightening and so forth.

Jui: Dr. Touma Joutarou

Jui: Dr. Touma Joutarou

Sony PSP - Released - February 2, 2006

Jui: Dr. Touma Joutarou is an Adventure game, developed and published by Taito Corporation, which was released in Japan in 2006.

Jungle King

Jungle King

Arcade - Released - January 1, 1982

Jungle King, re-released as Jungle Hunt, is an action game developed by Taito and released for arcades in 1982. It was originally distributed as Jungle King, then quickly modified and re-released as Jungle Hunt due to a copyright dispute over the player character's likeness to Tarzan. Jungle King, along with Moon Patrol released a month earlier, is one of the first video games with parallax scrolling. The player controls an unnamed character moving through side-scrolling scenes to rescue a woman from a cannibals by swinging from vine to vine, swimming a crocodile-infested river, and avoiding rolling rocks. In the original Jungle King release, the loincloth-wearing character resembles Tarzan. In the rebranded Jungle Hunt, the player character is an explorer, sporting a pith helmet and safari suit. Another re-theming of the arcade version was distributed as Pirate Pete in 1982.

Jyan Friend

Jyan Friend

Microsoft MSX - Released - 1984

Taito's mahjong simulator for the MSX.

Kawaii Pet Shop Monogatari

Kawaii Pet Shop Monogatari

Nintendo Game Boy Color - Released - September 23, 1999

Kawaii Pet Shop Monogatari 2

Kawaii Pet Shop Monogatari 2

Nintendo Game Boy Color - December 22, 2000

Kisha de Go!

Kisha de Go!

Sony Playstation - Released - March 23, 2000

Where the Densha De Go! simulators featured modern trains, this simulator goes back in time and features a few different Japanese steam locos. Kisha de GO! is part of the Densha de GO! series by Taito. This game lets you drive steam locomotives through the Japanese countryside. The coverage includes portions of the Keihin-Tohoku Line, Shinetsu Main Line and Banetsu-Sai Line. Controls are somewhat more difficult than usual for the Densha de GO! series to reflect the simulation of steam engines. These are harder to drive than the modern trains, as these have poor brakes and you have to keep the fire burning and watch the water level in the boiler. This edition features popular classic steam locomotives, such as the C57 180, D51 498, and the C58 363. It is also one of the few games in the franchise to allow for 2-player gameplay.

Kuri Kinton

Kuri Kinton

Arcade - Released - July 1, 1988

The game stars a police agent who is out to uncover and destroy a terrorist organization, rescue hostages and save the Republic of China. Moves consist of punching, kicking, crouching, jumping and running. Throughout the stage, the player must follow the arrow indicator while fighting off waves of enemies. Deadly traps are also around and must be avoided. The left Power meter indicates the player's health, while the right one indicates a boss enemy's health. Defeating a stage boss takes the player to the next stage. Enemies and bosses get progressively harder through each stage.

Kyuukyoku Harikiri Koushien

Kyuukyoku Harikiri Koushien

Nintendo Entertainment System - Released - March 19, 1992

Kyuukyoku Harikiri Koushien is a Sports game, developed and published by Taito Corporation, which was released in Japan in 1992.

Kyuukyoku Tiger

Kyuukyoku Tiger

NEC TurboGrafx-16 - Released - March 31, 1989

A vertically scrolling helicopter shoot 'em up, Kyukyoku Tiger bears more than a passing resemblance to games like Raiden and Daisenpu. The gameplay is familiar enough, with smart bombs and coloured power-ups that give a variety of weapons.

Langrisser III

Langrisser III

Sony Playstation 2 - Released - October 27, 2005

Langrisser III is a Strategy game, developed and published by Taito Corporation, which was released in Japan in 2005

Left 4 Dead: Survivors

Left 4 Dead: Survivors

Taito Type X - Released - April 30, 2014

Left 4 Dead: Survivors (LEFT 4 DEAD -生存者たち-) also known as Left 4 Dead: Arcade (L4DAC) is a Japanese version of Left 4 Dead 2 redesigned for Japanese arcades, featuring an entirely new cast of survivors. The game still takes place in the United States featuring the same scenarios from Left 4 Dead and Left 4 Dead 2, but the characters are seemingly designed to appeal to a Japanese audience. This game was initially teased as Project Z before the actual game's reveal on April 30, 2014. The game used Nesica.Net to enable online play, events, and in-game items that could be purchased with ZG Points (in game currency gathered by playing and collecting ZG Bags) to get special items, costumes and clothing, and weapons. However, on July 26th, 2017, the game officially went offline, disabling these features, limiting the gameplay to Single Player, and Local Multiplayer.

Mini Vaders

Mini Vaders

Arcade - Released - 1990

Mini Vaders (also known as Minivader) is a fixed shooter arcade game that was released by Taito Corporation in 1990; it is based on the four (five, if you count Space Invaders II) games that make up their Space Invaders series, but is not officially part of it. It utilizes a single Zilog Z80 microprocessor (running at 4 MHz), only features monochromatic graphics, and does not have a scoring system or any sound chips - and the reason is because it was only created as a test board on account of a Japanese law stating it was illegal to sell an arcade cabinet without a game in it. The invaders also will not fire off any bullets, which means the only way to lose is if they reach the bottom of the screen; UFOs will also appear over the formations (and, if you shoot them, they will turn into the word "Bomb", but given that this game does not have a scoring system, it has no effect). The game is comprised of eight rounds - and the initial one features only one Small Invader, while the second features two Small, eight Medium and six Large Invaders. The third features six Small, twelve Medium and twelve Large Invaders, while the fourth features ten Medium and eleven Large Invaders; the fifth, and sixth, both feature four Small, eight Medium and eight Large Invaders, while the seventh features one Small, two Medium, and two Large Invaders. The eighth (and final) round features eight Small Invaders, sixteen Medium Invaders and sixteen Large Invaders - and once you have cleared it, the text "ALL ROUND CLEAR!" shall appear on the screen. The text "GAME OVER" will then appear on the screen, and the game will go back into attract mode ready for another player to insert his coin.

Minna No Conveni

Minna No Conveni

Nintendo DS - Released - February 10, 2010

Minna no Conveni is a Miscellaneous game, developed and published by Taito Corporation, which was released in Japan in 2010.

Minna no Doubutsuen

Minna no Doubutsuen

Nintendo DS - Released - April 30, 2009

Minna no Doubutsuen is a Strategy game, developed by Square Enix and published by Taito Corporation, which was released in Japan in 2009.

Minna no Suizokukan

Minna no Suizokukan

Nintendo DS - Released - March 25, 2010

Minna no Suizokukan is a Strategy game, developed by Jupiter Corporation and published by Taito Corporation, which was released in Japan in 2010.

Mobile Light Force 2

Mobile Light Force 2

Sony Playstation 2 - Released - June 27, 2002

Though advertised as a sequel to the PSOne game of a similar name (which was actually a localized Gunbird), Mobile Light Force 2 is in actuality the American repackaging of Alfa System's Japanese shooter Shikigami no Shiro. Changing its original inspiration's storyline completely, the game sends the US-only MLF team to Tokyo in an effort to combat hordes of invading demons. Along the way, one or two players can team up for simultaneous blasting with six different characters through four unique stages of traditional top-down shooting. The Japanese version of the game, however, utilizes completely different plot devices, has transitional cutscenes between each level, and has the option to increase the size of your viewable area.

Mr. Go no Baken Tekichuu Jutsu

Mr. Go no Baken Tekichuu Jutsu

Nintendo Game Boy - Released - April 1, 1994

Mr. Go no Baken Tekichuu Sube is a Strategy game, published by Taito Corporation, which was released in Japan in 1994.

N.Y. Captor

N.Y. Captor

Arcade - Released - 1985

You play a marksman who has to rescue hostages from terrorists. Fire upon enemies from your position, but avoid shooting the bystanders. After the last life has been lost, a sequence shows your character falling from his perch to his death.

Ninja Hayate

Ninja Hayate

Arcade - Released - 1984

The story takes place in Japan, you play as Hayate, a young up and coming ninja warrior out to stop the evil of Lougi and his army of ghouls and goblins. You are out to avenge your father's death as well as the emperor and rescue your girlfriend from the clutches of evil and bring an end to the terror visited upon your lands. Some of the villains you face are Marco Killmore (a half man, half eagle samurai warrior), Zallen (a disgraced samurai warrior out to destroy Hayate), Vengor (a stone shiva-type character), Desfal (a medusa-like woman), Destroyer MPK (a possessed collection of samurai armor) and of course the evil samurai knight himself, Lougi. To play the game you must press the corresponding buttons on the screen at a certain time, such as pressing left to go left or possibly to avoid a enemies weapon or pressing one of the regular buttons to draw your weapon and attack a certain enemy, much like Dragon's Lair and Space Ace. There are three difficulty levels, each one giving you a certain amount of time to press the buttons, the hardest setting giving you the least amount of time.

Ooedo Senryoubako

Ooedo Senryoubako

Sony PSP - Released - February 23, 2006

Ooedo Senryoubako is an Action game, developed and published by Taito Corporation, which was released in Japan in 2006.

Operation Gunbuster

Operation Gunbuster

Arcade - Released - 1992

Operation Gunbuster is a first-person shooter, combining joysticks to move and light guns to shoot. The game has a dual monitor setup with 4 mounted light guns, allowing for single or two player coop games, as well as 2 player vs 2 player team battles. Players can select one of four cyborgs, each with a different special weapon; mine, laser, fire or spark. The game takes place in Agalia City, a fictional science fiction city where cyborg crime has become rampant. In the year 2169, the city offered rewards for cyborg criminals and introduced an organization of hunters. As time passed, humanity began to refer to these hunters as "Gunbusters".

Pet Shop Monogatari DS 2

Pet Shop Monogatari DS 2

Nintendo DS - Released - April 1, 2010

Pet Shop Monogatari DS 2 is a Simulation game, developed and published by Taito Corporation, which was released in Japan in 2010.

Pop n' Pop

Pop n' Pop

Nintendo Game Boy Color - Released - December 17, 2000

Pop'n Pop is a puzzle game similar to Puzzle Bobble; the player's goal is to release colored bubbles from the bottom on the screen within a limited amount of time, trying to match three or more bubbles of the same color. The difference in this version is that bubbles cannot bounce on the walls; the player can only release them vertically. The game features characters from various Taito games, such as Bub and Bob from the Bubble Bobble series, Tiki from The New Zealand Story, the dwarves from Doko Doko Don, and others.

Psikyo Shooting Collection Vol. 2: Sengoku Ace & Sengoku Blade

Psikyo Shooting Collection Vol. 2: Sengoku Ace & Sengoku Blade

Sony Playstation 2 - Released - 2004

Volume two of the Psikyo Shooting Collection contains the following arcade shoot 'em up games: Sengoku Ace Sengoku Blade: Sengoku Ace Episode II Both games have been previously released on the Sega Saturn.

Psychic Force 2

Psychic Force 2

Sony Playstation - Released - March 17, 2000

Psychic Force is a fighting arcade game created by Taito which was later ported to the PlayStation in 1996. The PlayStation version was released by Acclaim in North America, and in PAL regions. The game was a 3D fighter which combined the normal features of an arcade fighting game with psychic powers. There were eight characters available to choose from in the game, all deemed as 'psychic masters'. The game was released without much hype and failed to sell many copies. In 1999 a sequel was released under the title Psychic Force 2012 also for the arcade, and was ported for the Dreamcast console. It was adapted to the PlayStation under the title Psychic Force 2. Psychic Force 2 (PF2) is the Playstation version of the arcade game Psychic Force 2012 (2012) which was released also for the Sega Dreamcast The plot of Psychic Force (presumably) takes place on an earth several years in the future, where selected individuals are blessed with the power of psychic abilities. All people imbued with this power are called "Psychiccers" and uses a specific element such as fire, ice or gravity in fighting. Warring over the fate of the earth is a corporations named "NOA" that has its own plans. However, other factions opposed to its regime and a mysterious faction known as Anti NOA fight for their own intentions. Each fighter available to the player pursues their own destiny and may or may not be aligned with a faction. In 2010, the immense power of Keith and Burn's final showdown, caused the untimely destruction of the Old Noa underground Fortress, where many Psychics lost their lives. Noa has been destroyed officially. With the demise of Noa, the world's Psychics are left without a leader. In Story Mode you can choose a character and play through the game with character storyline, pre & post battle dialogue, and ending CG’s. In story mode, only Burn, Keith, Wong, Wendy, Emilio, Patty, Might, Setsuna, Carlo, Regina, Gudeath, Genshin, & Gates are available to select. Basic controls are also only available. Upon completion of Story Mode, the Ending CG’s are added to the Album Mode. Psychic Force 2012, the sequel to Psychic Force, is a one-on-one fighting game with a twist. The matches take place inside a giant floating cube. You are able to fly, using your psychic abilities, around a 3D arena with six walls. Each of the ten available characters, Might, Regina, Wendy, Emilio, Setsuna, Patty, Gudeath, Genshin, Carlo, and Gates, are controlled with three buttons: guard, weak attack and strong attack. The effect varies with the distance. Next to the regular life meter, there is also a power meter. By using special moves, the meter is drained and your moves are limited. It is possible to recharge, and the capacity of the power meter expands when you lose a lot of health. Additionally, each fighter has its own unique moves, energy attacks and a weapon, which they use, mid-flight, to pummel their opponent. There are three main game modes: training, versus and a story mode using static anime-inspired images and in-engine cut scenes to tell the story. The story centers around two groups of psychics with differing ideals about co-existence with humans. In the middle of this are several neutral psychics with ties to members in either group. The later PlayStation port, renamed to Psychic Force 2, adds the 3 missing characters from the first game (Genma, Brad and Sonia), the psy-expand mode where the player can play a series of special battles to learn other character attacks, and an anime intro video replacing the original in-game intro. It also lowers the overall difficulty of the CPU fighters and makes some control adjustments (for instance the shield can now optionally be enabled with a single button). Of course, the graphics were notably degraded. Manufacturer's description: Taito brings you all the excitement and visual splendour of the arcade version featuring unlimited freedom of attack, using a combination of close-range blows, long range projectiles and strategically positioned traps. Together with fluid movement and special effect animation, this version has three hidden characters, seven gameplay modes, training, move creation and 360 degree zero gravity assault capabilities.

Psychic Force Complete

Psychic Force Complete

Sony Playstation 2 - Released - December 29, 2005

The game is an anniversary pack for the series, including the original Psychic Force, Psychic Force 2, Psychic Force 2012 and Psychic Force 2012 EX. All combat takes place in a cubic space defined by a magical force field. The fighters float inside this space and are capable of movement in all directions. Even though it is structured as a 3D game, the gameplay is in 2D.

Psychic Force: Puzzle Taisen

Psychic Force: Puzzle Taisen

Sony Playstation - Released - October 2, 1997

Psychic Force is a fighting arcade game created by Taito which was later ported to the PlayStation in 1996. The PlayStation version was released by Acclaim in North America, and in PAL regions. The game was a 3D fighter which combined the normal features of an arcade fighting game with psychic powers. There were eight characters available to choose from in the game, all deemed as 'psychic masters'. The game was released without much hype and failed to sell many copies. In 1999 a sequel was released under the title Psychic Force 2012 also for the arcade, and was ported for the Dreamcast console. It was adapted to the PlayStation under the title Psychic Force 2. Psychic Force 2 (PF2) is the Playstation version of the arcade game Psychic Force 2012 (2012) which was released also for the Sega Dreamcast There was also a Puzzle Bobble style puzzle game released that was known as Psychic Force Puzzle Taisen, this game was never released outside of Japan however. In 2006 in Japan, all three games were released together as an anniversary pack for the PlayStation 2. Taito plays the cross-licensing game by mixing their 3-D fighter Psychic Force with their 2-D puzzler Puzzle Bobble to spawn Psychic Force Puzzle Taisen. At it's core, Puzzle Taisen is Puzzle Bobble. Fans of Bobble will immediately recognize the familiar colored spheres and the launching mechanism at the bottom of the screen. The difference that Psychic Force brings to the table is a simple storyline where you play a Psychic fighter who goes against another Psychic in a game that was once the sole domain of stout green dragons and other chubby Taito mascots. The gameplay involves you shooting off colored projectiles which you aim at groups of the same colored spheres. Hit a well placed chain of spheres and you can dispatch an avalanche of them... The storylines and character interaction between the adversarial Psychics prove to be mildly interesting and help to string the encounters together. There are 3 games modes: 1 - 1p mode: Choose between 9 characters and play 9 stages 2 - History mode Play 9 different stories. 3 - 2p mode: Play vs other human or a computer rival The premium cd features a movie special (that are movie adverts of games like Time Gal & Ninja Hajate, Psychic Force, Tokyo Shadow, Super Football Champ, Raystorm, etc), a voice library and a sound gallery.

Psyvariar -Medium Unit-

Psyvariar -Medium Unit-

Arcade - Released - 2000

Psyvariar (サイヴァリア, Saivaria) is a vertically scrolling shooter arcade game developed by Success Corporation on Taito's G-NET hardware.

Psyvariar: Revision

Psyvariar: Revision

Arcade - Released - August 2, 2000

Psyvariar is a vertical scrolling shooter released in arcades in 2000 by Success Corp. Revision is a remake of the original version and was released some time after. It featured the same stages, but re-ordered and some minor edits. In Revision, to be able to reach the harder stages, you are obligated to reach higher levels than before. The buzzing mechanic is almost identical. In this game, a bullet can be buzzed as many times as possible. This allows the player to reach higher scores and levels. This game also contains a 'Replay Mode', which let's you watch replays of stages and choose a stage to play. A replay is unlocked only if the player completes a stage without using up any continues.

Puzzle Bobble

Taito Type X - Released - March 29, 2012

Puzzle Bobble (Japanese: パズルボブル Hepburn: Pazuru Boburu), also known as Bust-a-Move in North America, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.

Puzzle Bobble Pocket

Puzzle Bobble Pocket

Sony PSP - Released - December 22, 2004

Puzzle Bobble Pocket (パズルボブル ポケット), is the 2004 PSP Japanese release based on Taito's 1986 tile-matching arcade puzzle video game Bubble Bobble. Bust-A-Move is the title used for the game series in North America. Gameplay follows the standard formula: the player controls a catapult at the bottom of the play field that shoots bubbles of random colors. When three or more bubbles of the same color touch, they are removed from the field. After a while, the existing bubbles are pushed down into the play field by a descending ceiling or by more bubbles being added from the top. The game is lost when the bubbles reach the bottom. Special bubbles include explosive ones that destroy bubbles they touch, bowling balls that knock off all bubbles in their path, star bubbles that remove all bubbles of the same color as the bubble they are touched by, and rainbow bubbles that change color into the color of a bubble group that gets popped adjacent to them. There are four modes to choose from: Single, Endless, VS and Survival. Single is the classic single-player puzzle game, featuring 500 levels. The goal in each is to clear the pre-set pattern of bubbles. Endless is the unwinnable variant in which more bubbles are always pushed in from the top, played for high score. VS is the competitive variant played against a number of CPU opponents, where popping more than the required three bubbles sends them over to the opponent's field. Survival is a variant of the VS game: after winning a round, the own play field is not reset.

Puzznic

Puzznic

Nintendo Game Boy - Released - July 31, 1990

The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy. There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example). The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of two sets of levels - you are progressing through an expanding matrix of levels, which means there are two sets on level 2, three on level 3, four on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your three lives.

Qix

Qix

Commodore 64 - Released - 1989

The objective of Qix is to fence off, or claim, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the "Qix"—a stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.

QIX

QIX

MS-DOS - Released - 1989

In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.

Qix++

Qix++

Microsoft Xbox 360 - Released - December 9, 2009

Inheriting the style of the renowned arcade title, QIX++ allows you to take up the fight again in a variety of different ways. With customized weapon improvements, a technique-based scoring system, and events triggered by opening Item Containers, the evolution of the series has truly come a long way.The object of the game is to defeat the QIX using the marker. When the total area cut off by the marker reaches a percentage equal to the Threshold, your final attack begins and you have cleared the stage.

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