Datasoft

221 B Baker St.

221 B Baker St.

MS-DOS - Released - 1987

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering...

221 B Baker St.

221 B Baker St.

Atari 800 - Released - 1987

221B Baker Street is a 1987 computer game published by Datasoft, based on an earlier board game of the same name. The game was inspired by the exploits of Arthur Conan Doyle's fictional detective Sherlock Holmes and derives its title from the detective's residence at 221B Baker Street in London.

221 B Baker St.

221 B Baker St.

Apple II - Released - 1986

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering...

221 B Baker St.

221 B Baker St.

Atari ST - Released

Game was based on board game created by Jay Moriarty, and inspired by the exploits of Arthur Conan Doyle's fictional detective Sherlock Holmes. It derives its title from the detective's residence at 221B Baker Street in London.

Alternate Reality: The City

Alternate Reality: The City

Atari ST - Released - 1986

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the...

Alternate Reality: The City

Alternate Reality: The City

Atari 800 - 1985

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home.

Alternate Reality: The Dungeon

Alternate Reality: The Dungeon

Atari 800 - 1987

Alternate Reality is an unfinished role-playing video game series that has achieved cult status among many fans of RPGs. It was created by Philip Price, who formed a development company called Paradise Programming. Published by Datasoft AR: The City was released in 1985 and AR: The Dungeon was released in 1987. Price was unable to complete the second game in the series, and The Dungeon was finished by Ken Jordan and Dan Pinal. Gary Gilbertson created the music for both games.

The Armageddon Man

The Armageddon Man

Sinclair ZX Spectrum - Released - 1987

The player's goal is to become the successful Global Commander by preventing conflict between the 16 member countries of the U.N.N. These nations possess varying levels of technological capabilities, natural resources, and missile technology. The player's nation has laser-defense satellites to knock down missile attacks from one nation to another, as well as three "Big Bird" Reconnaissance Satellites that can detect military activity. When one nation requests or demands something from another nation, the player receives a warning; the player can also scan radio frequencies for coded messages.

Canyon Climber

Canyon Climber

Apple II - Released - 1982

Obviously Donkey Kong-inspired, in Canyon Climber you try to climb to the top of the Grand Canyon, while avoiding various obstacles. There are three levels, each a single screen: In Level 1 you set bombs on each side of three bridges and then push the plunger at the top to blow them up, all while jumping or outrunning charging sheep. In Level 2 you climb ladders and run up long paths to reach the top of the screen while jumping over arrows shot by indians. In Level 3 you jump pits and climb ladders to reach the top while avoiding birds that drop bricks.

Clowns and Balloons

Clowns and Balloons

Atari 5200

Clowns & Balloons is a clone of the 1978 Bally/Midway arcade game CLOWNS, which itself was a clone of the 1977 Exidy arcade game CIRCUS. Your mission is to bounce your clown off of a moving trampoline and try to burst all of the balloons. The longer you keep him jumping, the higher (and faster) he will go, which you need to do in order to burst the highest balloons. You get bonus points for completing each row of balloons as well.

Conan

Conan

Atari 800 - Released - 1984

Conan is a side-view action-platform game with seven levels to conquer. Game play consists of combat with enemies (via thrown "power swords" that Conan carries), and avoiding various traps and pitfalls by leaping/vaulting through levels. The character is unusually well animated for games of the time. There is no save game facility. The Atari 800 version, like the C64, was a straight forward port of the Apple II version which came first. The Atari version features substantially improved music from the Apple original.

The Dallas Quest

The Dallas Quest

Commodore 64 - Released - 1984

In the game, you are a famous detective who has been summoned to South Fork for a secret meeting with Sue Ellen. She has called you here to offer you a proposition. Sue Ellen is in possession of a letter from Jock Ewing written to Miss Ellie, describing an extremely rich oil field he had discovered during his stay in South America. When Jock left for his ill-fated trip back to Southfork Ranch, he carried a map of the oilfield with him. But he also took the precaution of leaving a copy of it with an old friend and former fellow wildcatter named "Chugalug" Jones who now runs a trading post in...

Dallas Quest, The

Dallas Quest, The

Apple II - August 5, 1984

The Dallas Quest is an adventure programmed by Steve Bjork, James Garon and others, and published by Datasoft for the Tandy Color Computer, Commodore 64 computer in 1984. It is based on the television series Dallas. There was also a version for the Apple IIe and Atari 8-bit home computers as well as the TRS-80 Color Computer. In the game, you are a famous detective who has been summoned to South Fork for a secret meeting with Sue Ellen. She has called you here to offer you a proposition. Sue Ellen is in possession of a letter from Jock Ewing written to Miss Ellie, describing an extremely...

Dark Lord

Dark Lord

Apple II - August 7, 1987

Journey through a magic mirror, which leads you to the alterworld where you must defeat Nequam, the Dark Lord who killed your grandfather. Dark Lord is an adventure game that involves the player reading a description of each scene, and entering one- or two-word commands at the prompt. Some of the commands recognized include GET, EXAMINE, GIVE, and SAY (to have conversations with people you meet).

Dark Lord

Dark Lord

Commodore 64 - 1987

Journey through a magic mirror, which leads you to the alterworld where you must defeat Nequam, the Dark Lord who killed your grandfather. Dark Lord is an adventure game that involves the player reading a description of each scene, and entering one- or two-word commands at the prompt. Some of the commands recognized include GET, EXAMINE, GIVE, and SAY (to have conversations with people you meet).

The Goonies

The Goonies

Apple II - Released - 1985

The Goonies is based on the Steven Spielberg film of the same name, in which a motley crew of suburban kids in Astoria, Oregon, must save their homes from being foreclosed upon and find their salvation in a treasure map leading to an old pirate ship in a cavern. However, they must maneuver around an eccentric family of Italian criminals -- the Fratellis -- on the lam, who are also on the trail of the treasure. The game is divided into a series of eight screens based on scenes from the film, each of which contains puzzles that must be solved by coordinating the activities of two of the kids...

The Goonies

The Goonies

Commodore 64 - January 1, 1985

On the path of Goondock's children... Beware of the Yellow King. The Goonies are a group of kids or youths. Everything starts with an unscrupulous property shark who wants to purchase the kids' housing complex and the parents lack the money that is needed to prevent the pending sequestration. In the house of their leader Mikey the group makes an unusual discovery. They find a treasure map which is supposed to lead to the hideout of "One-eyed Willie", a pirate. Mikey can convince his friends to go for a treasure hunt. This starts in an abandoned restaurant. The evil Fratellis have settled in...

The Goonies

The Goonies

Atari 800 - Released - 1985

Datasoft produced the Goonies video game for Commodore 64, Atari 8-bit family and Apple II in 1985, later ported to the ZX Spectrum and Amstrad CPC by U.S. Gold. This game features eight screens in which a player has to use two members of the Goonies group to solve puzzles and reach an exit to advance to the next stage. The screens are largely inspired by actual sets and puzzles seen in the film. A reference to the "octopus scene" (a deleted scene in the original movie) is included, as the seventh level.

Lancelot

Lancelot

Commodore Amiga - 1989

Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you'll need...

Mr. Do!

Mr. Do!

Commodore 64 - Released - 1985

You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power ball, though, so he will need to wait for it to return to him before it can be used again. From time to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use...

O'Riley's Mine

O'Riley's Mine

Commodore 64 - Released - 1983

As an Irish prospector named Timothy O'Riley, dig an unending series of mines searching for coal, gold, diamonds, rubies, and oil. But watch out for the evil creatures you've disturbed and the rising underground river - don't let either one touch you or you will die! And beware - the creatures move much faster while the moon is up. The river is unstoppable, but you can kill or block the creatures with a limited supply of dynamite. O'Riley's Mine is essentially a high-speed variant of Mr. Do! and Boulder Dash - you must race around collecting everything before returning to the top of the...

Saracen

Saracen

Commodore 64 - Released - 1987

A combination puzzle/action game from Datasoft. In each of the 100 levels, the player moves a crusader through an obstacle filled maze trying to reach the Saracen Chief and detonate a bomb next to him. The chief does not move, instead remaining in a set position. Along the way, he must avoid roaming guards, bouncing cannonballs, and other traps. The crusader is armed with a bow and can pick up directionally specific arrows that are used to stop guards or destroy walls. The arrows being limited to shooting in one of the four compass directions is exacerbated by only being able to carry one...

Theatre Europe

Theatre Europe

Apple II - Released - September 11, 1986

Theatre Europe is a turn-based strategy video game developed and published by Personal Software Services. It was first released in the United Kingdom for the Commodore 64, ZX Spectrum, Amstrad CPC and Atari 8-bit home computers in 1985. It was later released in France by ERE Informatique in 1986, and was released in the United States by Datasoft later that year. It was also ported to the Tatung Einstein home computer in 1989, exclusively in the United Kingdom. It is the fifth instalment of the Strategic Wargames series. The game is set during a fictional war in Europe between NATO and the...

Tomahawk

Tomahawk

Apple IIGS - September 18, 1988

Tomahawk, was already a helicopter-based game from DataSoft in the form of an 8-bit version for the Apple IIe and IIc. Tomahawk for the IIGS plays more like a flight simulator compared to its 8-bit bit cousin and is in fact the only flight sim ever released for the IIGS platform. The game is played with both the mouse and keyboard or joystick. Being a flight sim, it's best to have a joystick, because of its analogue input and if you can support an analogue joystick, please use it. If you have any troubles with the game first booting, like the disk ejects, try getting to the Applesoft BASIC...

Zaxxon

Zaxxon

Atari 800 - Released - 1983

The object of the game is to shoot targets and not run out of fuel. Fuel can be replenished by shooting fuel drums. The player spaceship has an altitude over the landscape; indicated by both the shadow of the ship and a meter to the side of the screen. Part of gameplay is dodging obstacles at differing altitudes; eventually there are walls with holes which the ship has to dodge and weave through to live.

Zorro

Zorro

Sinclair ZX Spectrum - Released - 1985

All the ingredients from the Zorro story feature in this action game - a kidnapped senorita, an evil enemy leader (Colonel Garcia) and his henchmen and of course the obligatory swordfight! This computer version of Zorro is a strange beast, he can leap across buildings, fall 50 feet and land like a feather, with neither a scratch to his head or a crease in his cape. He can also perform masterful tricks, such as balancing a large plant pot on his head, while simultaneously climbing up a ladder. Zorro has similar platform gameplay to the same company's Bruce Lee game, but with a slower pace...

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