Voyager Software

Altair 4

Altair 4

Commodore 64 - Released - 1983

Disaster has happened to you while flying your Strato-Cruiser in deep space. You have encountered an asteroid storm and your ship has taken a big hit damaging the ship forcing you to search for a planet or moon to land on. More problems have arisen as your computer has told you the nearest planet is Altair 4, a galactic penal planet. All planets and races over generations have been sending their dangerous criminals to the planet and isn't the place to be visiting. Once you have landed, your quest is to find parts for your ship, to repair and leave the planet while trying to stay alive. Altair 4 is a text adventure where the screen has text describing your location while you type in commands with the keyboard to interact with your surroundings.

Avenger

Avenger

Dragon 32/64 - Released - 1983

Avenger is a Space Invaders variant. The player has to defend Earth from endless rows of attacking aliens. Flying saucers can be shot for extra points.

Battle Trek

Battle Trek

Atari 800 - Released - 1982

Battle Trek is a strategy space battle game. You are captain of the USS Ranger on combat patrol in the sector. The player must engage Vegan battleships in strategy-based space combat. A difficulty level from 1-50 is available for the player. The player must navigate to a number of star sectors using their warp engines to destroy all Vegan vessels. Within a sector, ship navigation can be automatic or manual by selecting thrust level and direction in 360 degrees. The player's ship is armed with positron lasers and a meson cannon for offense. A limited crew supply is available, and they are lost as the ship is damaged, and can not be replenished. Shields help protect the vessel and limit crew fatalities when powered. When no enemies are present, the player can launch probes to investigate the local sector. The player has the option to manually control power distribute of their vessel or allow the computer to automatically do this. The player's vessel has 4 separate shield and positron laser positions, as well slots for the meson cannons, ion engine, light engine, and batteries. The player must redistribute power to these different ship sections to optimize ship performance. The ultimate goal is to defeat all Vegan ships present in space.

Crazy Crane

Crazy Crane

Sinclair ZX Spectrum - Released - 1984

Firebird

Firebird

Jupiter Ace - Released - 1983

Forbidden Fruit

BBC Microcomputer System - Released - 1984

You must manoeuvre a man around a maze collecting fruit and the key to the door to the next level. A number of creatures also live in the maze and they make your job much more difficult. You can shoot the creatures when you move sideways but not if they are above or below you. If you manage to escape each level, bonus points are awarded on the time taken and the fruit collected. There are 12 levels in all and each one is harder than the last.

Fungle Monster

Fungle Monster

Jupiter Ace - Unreleased

Games Tape One

Games Tape One

Jupiter Ace - Released - 1983

Games Tape Three

Games Tape Three

Jupiter Ace - Released - 1983

Games Tape Two

Games Tape Two

Jupiter Ace - Released - 1983

Grab-It

Grab-It

Commodore 64 - Released - 1984

Grab-It is a side view single screen game where you control a grabber released by yourself to collect Nadium Blocks to take back to your planet of Cort for your people's survival over six levels. At the top of the screen is your ship and below is the grabber you move around the screen to pick up one of the eight blocks of Nadium at the bottom of the screen. Once you pick up a block, you take it to your ship but there are creatures also on the screen that need avoiding. The first level has one creature with the further levels having various numbers of the creatures and if you touch one then you lose one of three lives. Once all the blocks have been collected then you move to the next level and you can select a level at the start of the game. Two players can play and each player takes it turn to play when the other player loses a life.

Mower Mania

Mower Mania

Commodore VIC-20 - Released - 1983

Mower Mania is a 1-player arcade game for the VIC-20. The player tries to mow a number of large yards with a push lawn mower. The player receives money for the amount of lawn mowed, but loses money depending on fuel used or when they damage the lawn mower by running over small obstacles. If the player hits a wall or a tree the lawn mower can be damaged or even destroyed. White and black rabbits hop about the lawn. Black rabbits cause the grass to grow back, and they can be safely run over with the mower. If a white rabbit is run down, a gravestone appears on the screen, and the player loses money. When a lawn is entirely mowed, the player moves to a new lawn.

Quasar

Quasar

Commodore 64 - Released - 1984

Quasar is a single player space shoot-em up game. The story behind the game places the player in command of a sophisticated space fighter on a mission to destroy the Etron rocket base on the planet Hagon thus saving the galaxy. The game starts with the player flying down a space tunnel shooting down enemy astro-fighters that attack both head on and from behind. Following this phase the player then engages more enemy fighters in space before progressing to the next level which is on the planet surface. The player has three lives and the aim of the game is to achieve a high score.

Starship Commander

Starship Commander

Apple II - Released - September 11, 1981

Starship Commander is a turn-based space combat simulator developed by Gilman Louie and published by Voyager Software. In the game, the player takes the role of a starship captain tasked with defeating a fleet of enemy ships. The player is scored based on how the enemy is defeated at the end of a gaming session. Players take up the role of a starship captain ordered to defeat an enemy fleet ranging from 1 to 3 ships. The player selects the number of ships and the type of each ship at the beginning of the game. The player can then defeat the enemy fleet by destroying them, forcing them to retreat, or surrender. To accomplish this, the player must provide commands to the different ship consoles each turn which includes communications, defense, engineering, life support, science, and weapons. At the end of each turn, the player and computer commands are executed and evaluated and the results displayed on the player's screen. The player can continue to play the next turns until the end of the game or save the game to be resumed later. After the game ends, the player is evaluated based on how the game was won with points being assigned based on the different winning conditions and number of opponents.

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