Ricochet

Bazooka Bill

Bazooka Bill

Commodore 64 - Released - July 15, 1985

Bazooka Bill is on a mission to rescue General MacArthur who has been kidnapped by a nasty revolutionary faction, and to get to him, he must get through five levels shooting soldiers and choppers that drop bombs on him. He deals with them by mainly using his fists, although he can pick up a variety of weapons such as knives, machine guns, flamethrowers, and, of course, bazookas. All of these weapons have a limited supply of ammunition, so it is up to the player to use them wisely. Each level is completed when Bill finding the right position.

The Covenant

The Covenant

Sinclair ZX Spectrum - Released - 1985

The eponymous Covenant refer to a long lost parchment which carries the entire cultural record of long dead people, who have now mutated and are scattered along with fragments of the Covenant among the 256 caverns of a subterranean world. Your task is to find the 64 pieces of parchment and also to gather the mutant creatures, so that when you have the complete parchment the planet surface can be repopulated. You travel in a globe armed with a stun gun. The globe itself is rather difficult to control! Whenever you or it come into contact with a creature, energy will be lost, so your first...

F.A. Cup Football

F.A. Cup Football

Commodore 64 - Released - 1986

F.A. Cup Football is officially licensed by the English F.A, and lets you lead your English club side to the FA Cup victory. First you have to select your team and how many players will play the game (maximum is 8). You can select formation and between 3 different game strategies, which are: attacking, balanced and defensive. Sometimes you have to answer to some questions where you have 3 choices. For example, if your player wants to leave the club, what would you do? Like in the real F.A Cup, your opponent will be decided by a random draw. Before each match you will see your next opponent....

The Fifth Quadrant

The Fifth Quadrant

Commodore 64 - Released - 1987

After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen. In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms. When a robot comes...

Geoff Capes Strongman

Geoff Capes Strongman

Commodore 64 - Released - 1986

At a time when multi-event sports simulations were all the rage, this one was licensed by the successful shot-putter and strongman Geoff Capes. There are six events on offer, which represent standard strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a time limit; points are awarded based on how much time is left. The game's control method and design philosophy distinguishes between each of the 8 main muscles Geoff uses. After a joystick-waggling challenge to raise as much strength as possible, you can choose which muscles to assign it to, which...

Gisburne's Castle

Gisburne's Castle

BBC Microcomputer System - Released - 1984

Guy of Gisburne, treacherous henchman of the Sheriff of Nottingham, has captured Maid Marion. In his heavily defended castle, he holds her as bait. Become Robin of Foxley, the hooded man on a mission of rescue and vengeance. The game was originally published by Martech in 1984 and reissued in 1988 on the Ricochet label.

Knight Lore

Knight Lore

BBC Microcomputer System - Released - 1985

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of...

Kung-Fu: The Way of the Exploding Fist

Kung-Fu: The Way of the Exploding Fist

Commodore 64 - Released - July 15, 1985

This menacingly-titled beat 'em up was the first in many martial arts titles from Australia's Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, somersaults and roundhouse kicks. The move executed each time is defined based on the character's direction, the joystick/keyboard positioning, and on whether the fire button is depressed, in a system which became standard on single-button control systems. To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, whereas a less forceful contact offers half a point -...

Nightshade

Nightshade

Sinclair ZX Spectrum - Released - 1985

Nightshade is an action video game developed and published by Ultimate Play the Game. It was first released for the ZX Spectrum in 1985, and was then ported to the Amstrad CPC and BBC Micro later that year. It was also ported to the MSX exclusively in Japan in 1986. In the game, the player assumes the role of a knight who sets out to destroy four demons in a plague-infested village. The game features flip-screen and isometric gameplay, in similar vein to its predecessors, Knight Lore and Alien 8. In addition, Nightshade features an enhanced version of the Ultimate Play the Game's Filmation...

Starquake

Starquake

Sinclair ZX Spectrum - Released - 1985

Starquake is an arcade adventure, platform and maze game written by Stephen Crow and published by Bubble Bus Software in 1985. It was released for Commodore 64, MSX, ZX Spectrum, Amstrad CPC, Atari 8-bit family, Tatung Einstein (all 1985), the BBC Micro (1987) and IBM Compatible and Atari ST (both 1988). An Amiga version was planned for 1991 but was never released.

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