Systems Editoriale s.r.l.

100 Racchette

100 Racchette

Commodore 64 - Released - 1984

100 Racchette (100 Rackets) is an Italian language brain teaser/puzzle game published in Commodore Computer Club #08 (1984/01) The game has a maximum of 9 players (alternating turns).

Ai confini della realtà

Commodore 64 - Released - 1987

Ai confini della realtà means On the Edge of Reality and it is an Italian language text adventure created by Fabrizio Fornasiero and published in Commodore 64 Club #02 [Italian Release].

Amadeus Revenge

Amadeus Revenge

Commodore 64 - Released - 1988

You are Wolfgang Amadeus Mozart, trapped in some parallel reality. Your mind is filled with musicians and your "Concerto in C". Starting from the bottom you should break through to the top of your Sheet Music, which represents "Concerto in C". During your perilous travel, musicians of different kinds will want to kill you with the notes they've reproduced with their musical instruments. Each time the musician creates the note it is simulated with appropriate sound effect. You should avoid the notes and eliminate their sources gaining the points. This game was released in the following: - Commodore 64 Club #05 [Italian Release] - Commodore Computer Club Nr.6 [v1]

Blob (Systems Editoriale s.r.l.)

Blob (Systems Editoriale s.r.l.)

Commodore 64 - Released - 1987

A collect'em up style game published in Software Club N°16. Being an insect nowadays is really difficult. Everyone tries in every way to eliminate you. Human beings are also the most dangerous: hey use whatever comes their way to crush you or, worse, they spray you with those terrible substances that immediately KO you. Will we even have the right live? Now viruses are also coming in, trying to kill you. The most dangerous is that of AIDT; it is much larger than all the others, and has a red horn on its forehead that emits a poisonous, deadly substance. The only living thing capable of saving us is the Blob fly, which lives in the center of the Equator. She is the intelligence commander of US insects., and has trained to detect and hit the weak spots of viruses. AIDT viruses have an octagonal shape, with rather rounded extremities that are extremely colored. The Blob fly will have to try to hit the rounded ends, the weakest point of any virus, with small arrows. To move the insect use the joystick

Bob Nixie and the Castle of the Illusion

Bob Nixie and the Castle of the Illusion

Commodore 64 - Released - 1988

Based on the Italian comics character Dylan Dog, London "nightmare detective", Il Castello delle Illusioni (The Castle of Illusions) is a top vertical action/shooting game made with SEUCK (Shoot 'Em Up Construction Kit). You as Dylan Dog should find his butler Groucho imprisoned in the Castle of Illusions. Dylan armed with revolver should progress in vertical direction, moving in 8 directions and shooting or avoiding the attacks of enemies such as bats, dark monks, skeletons, ghosts, etc. Eliminating the enemies and certain items will increase your score. Each 10,000 points give you extra life. Published in Commodore Computer Club Nr.6 [v2].

Camelot

Camelot

Commodore 64 - Released - 1986

A game created by Federico Canetta and published in Software Club N°11 / a.k.a. "Castelli Magici" or "Castelli Incantati" as published in Commodore Club - software # 11. Here you are again in a mysterious an abandoned castle to undertake another perilous mission: to reach, in the shortest possible time and without falling into the traps set up specifically to thwart your passage, a specific area of the ancient building, indicated in the coordinates that the computer will give you. This will obviously not be the simplest undertaking given that the castle is structured according to corridors, rooms and spaces that form a kind of highly knit labyrinth from which it may feel impossible to overcome.

Captron

Captron

Commodore 64 - ROM Hack - 1986

In Captron you are a hunter for werewolves. From level to level you compose four nets from four parts each, dropping the parts to the bottom of playfield. To drop the part, you should pass over it, or drop another part on it. Werewolves are also in the playfield, and each contact with them means decrease of your lives. Dropping the part over the werewolf means his death and rebirth of another werewolf to kill you. To stop the werewolf you may set the dummy (blocker), which quantity is limited. Blockers appear on the playfield and may be collected. The quantity of werewolves, and the playfield shape's difficulty is increased with the level's number. The best scores are stored in high score table. Published in Software Club N°09.

Charlie Deus

Charlie Deus

Commodore 64 - Released - 1986

Charlie Deus is an Italian language text adventure game for the C64. It was released by Systems Editoriale s.r.l. in 1986. The game's author/coder is currently unknown.

City Killer

City Killer

Commodore 64 - Released - 1987

In this crosshair game you are attending the Shooting Range with City backgrounds. In first-person view you should move the aim and shoot different items (cars, dinos, targets, dogs, etc.) moving on the three stages. You have 50 bullets, and each successful hit will give you a certain number of points and speed up the current item on the stage. Published in Commodore 64 Club #03 [Italian Release] / made with "The Games Creator".

Ciuffy

Ciuffy

Commodore 64 - Released - March 10, 1989

An early Cute-em'up vertically scrolling shooter created by Emiliano Sciarra. He writes about the game: Back in 1986, I designed several videogames on paper, without actually programming them -- I was only 14 then and I knew BASIC only. One of them was a scrolling shoot'em up starring a cute little dog (dubbed "Ciuffy" after one of my sister's most beloved peluche) escaping from the city whose inhabitants ruled against animals. His main weapon were his barks (or, as we say in Italy, "BAU"), while his enemies were all sorts of citizens either on foot or on cars, motorbikes, automatic dog-catchers, farm tractors, roadrollers etc. The more fierce the opponent, the more BAUs were required to send him off. Two years later, I got SEUCK and was immediately fascinated by this impressive software. After just days I was, rather unexpectedly, working on "Ciuffy", whose design was almost perfect for such a construction kit. I worked alone, as many programmers then: I did all in the game, from the graphics to the sound effect -- and while I am quite proud of the "BAU" sound, the fact I was not a graphic artist shows in several rough and sketchy parts. I put all together very quickly, and after about two weeks the game was ready. The game was intended just to get in touch with the basic SEUCK routines (that is why some details are not very refined), but the final result was quite good and entertaining, so I tried to send it to one of the publishing company in Italy accepting games from independent programmers: Systems Editoriale, which at the same time was printing the notorious (in Italy) "Commodore Computer Club" magazine. Very unexpectedly, the magazine director liked the game and decided to release it in one of their monthly cassette-only periodical, "Software Club", as the opening game, the very same year.

Croll Ship

Croll Ship

Commodore 64 - Released - 1987

A horizontally scrolling cavern shooter developed by Fernando Zanini, and published in Software Club N°16 in 1987.

Dalto

Dalto

Commodore 64 - Released - 1988

A horizontally-scrolling space shooter published in Commodore 64 Club #07 [Italian Release], Commodore Computer Club Nr.5, Commodore Computer Club Nr.6 [v1], and also in Digital Marketing PD #122. This game purports to be a 3d game using anaglyphic glasses.

Davok

Davok

Commodore 64 - Released - 1989

Davok is a strangle little arcade adventure game released only in Italy. It was released in Commodore 64 Club #10 [Italian Release] in 1989. The actual developer is unknown.

Deltaplane

Deltaplane

Commodore 64 - Released - 1987

Published in both Software Club N°16, and in Digital Marketing PD #034. Similar to Paragliding for the Amiga, this game challenges you to ride the winds and shoot the flags, keep an eye on the winds to maneuver more effectively. Turn them yellow and move on to the next set.

Devil's Revenge

Devil's Revenge

Commodore 64 - Released - 1989

In the game made with SEUCK (Shoot 'Em Up Construction Kit) you control the hero entered the evil land. You should break through the Land of Fire, Dragon Valley, Demons` Realm, and Final Stage shooting the enemies with throwing axes, avoiding their attacks, and collecting the crucifixes. During your perilous travel enemy magic lamps, guns, coffins, and various kinds of demons will try to eliminate you. So you should eliminate your opponents and gain scores. Some of the demons should be eliminated by parts. Published in Italy in Commodore 64 Club #10 [Italian Release].

Durlindana und Excalibur

Durlindana und Excalibur

Commodore 64 - Released - 1988

An Italian game by Marco Mietta and published in Commodore 64 Club #04 [Italian Release] in 1988. And here we are in the world of medieval knights and their chivalrous deeds. In this adventure game the protagonist must in fact compete in tournaments on horseback that often take place among the noble warriors. To do this he must obviously prepare himself in time and in an adequate way for his mission. In the weaponsmith's shop you can choose between various types of swords, shields and helmets, which have different performance and costs, or you can reinforce your armor at will, all compatibly with the money you have... The tournaments take place every two, three or four days, and different groups of riders take part in them. Logically, against the strongest opponents you have less chances of victory, but if you manage to defeat them you get higher cash prizes and also, if you have shown particular courage, the possibility of measuring yourself against the King to usurp his kingdom. ambition of each knight and event that represents the victory of the game.

Dylan Dog: The Full Moon Nights

Dylan Dog: The Full Moon Nights

Commodore 64 - Released - 1988

A selectable answers adventure game based on the wildly successful Italian Dylan Dog series. While this was very popular for the Amiga, that didn't turn out to be true for the C64. Versions are available for both English and Italian language. Based on the Italian comics character Dylan Dog, London "nightmare detective", Le Notti della Luna Piena (The Full Moon Nights) is a volume #3 created by Tiziano Sclavi himself and is an interactive-fiction adventure with graphics in comics art-style. One day mister Price came to your office and told you about disappearance of his daughter, Mary Ann. She lived in Germany in old strict college, where only rich girls are educated. You are asked to find her and to take her back to London. The reward for this job is 5,000 pounds. So, at the very beginning of the game, you find yourself (accompanied by your butler Groucho) driving Volkswagen in the German land under a torrential rain in the evening. During the following investigation you will meet different persons, explore the different places, encounter the werewolves, be able to avoid the situations lethal for you, bu not for others, and finally find out, who stands behind the disappearances of the girls in the woods around the Wolfsburg, Germany. The gameplay includes reading the text describing the situation, examining the picture, and choosing your next action amongst 2 or 3 possible selections.

Eater

Eater

Commodore 64 - Released - 1987

A Pac-Man style collect-em-up variant created by Federico Canetta and published in Italy in Software Club N°15. A new adventure for our flying Pac-Man who will try to eat as many balls as possible. As always, he is being chased by a ghost who will try to prevent him from continuing in his intent. Obviously it will be you, with the Joystick in port 2, who will guide his moves and help him jump and move from one area to another in search of the precious balls.

Escape from the Dark Prison

Escape from the Dark Prison

Commodore 64 - Released - 1990

An arcade platformer from Italy. Dodge or fight the your jailers, avoid all manner of underground peril and escape! Published in Italy as Escape in Hit Parade C64 n.50 (Novembre 1990) and also in New Special PlayGames n.34 (settembre 1990).

European Nations & Locations

European Nations & Locations

Commodore 64 - Released - 1985

Learn about European geography. Learn the locations of European countries, capitals and landforms. As well as history and current facts. You can even add your own social studies homework questions. An Italian release was published in Commodore 64 Club #02 [Italian Release].

Farstar

Farstar

Commodore 64 - Released - 1988

A clone of Uridium developed by Alberto Longo and published by Systems Editoriale s.r.l. in Software Club N°18.

Freeway (Systems Editoriale s.r.l.)

Freeway (Systems Editoriale s.r.l.)

Commodore 64 - Released - 1989

Freeway is a 1989 clone of Frogger for the Commodore 64 developed by Pietro Pino and published by Systems Editoriale s.r.l. in the following: - Commodore 64 Club #10 [Italian Release] - Commodore 64 Club #12 (64/128 Ultra Games) [Italian Release] The game itself is entirely in English, however it was only released officially in Italy.

Gheddafiah

Gheddafiah

Commodore 64 - Released - 1986

Systems Editoriale had a small tradition in instant-software (games or programs made quickly in the wake of a major news story, see "instant-book"). Another example was Halley by Nemo Galletti, which came out in conjunction with the clamor caused by the passage of the comet. As for this "Gaddafia" it is not difficult to imagine that it was originally a classic space game, adapted at the last moment by inserting unlikely sprites of Muammar Gaddafi's soldiers and hand grenades falling from the sky.

Golden Age

Golden Age

Commodore 64 - Released - 1989

Golden Age is a game in which you play a caveman. Your goal is to catch eggs dropped by a dragon to feed your family. Avoid the red ones, as they are actually fireballs. You also have to contend with scorpions on the ground by jumping over them when they cross the screen. This game was developed in Italy by Pietro Pino and published in the following: • Commodore 64 Club #08 [Italian Release] • Commodore Computer Club Nr.6 [v1+v2] • Alga Soft 1989 n.4b

Honda

Honda

Commodore 64 - Released - 1984

A one player motorcycle racing game depicting the Paris-Dakar race created in 1984 and published in Commodore Club N°04 / a.k.a. "The Race of Paris-Dakar".

Issuar

Commodore 64 - Released - 1989

A vertically scrolling shoot'em up created by Silvio Frattini aka SilFrat, based on the SEUCK engine and released in 1989 by Systems Editoriale.

Jack Bullett

Jack Bullett

Commodore 64 - Released - 1989

In this crosshair game you should shoot the gangsters appearing in the windows of the night city. You should move your aim in the directions either suggested or on your own to find the next gangster and shoot him as fast as possible. Other inhabitants of the building such as naked women, fat ladies, etc. are also present, and should not be killed. Each correct kill will give you points. Gangster may kill you if you will not be fast enough, and number of your lives will be decreased. Published in Italy as Terroristi in Hit Parade C64 n.69 (luglio/agosto 1992) and War Games n.31 (Giugno 1990).

Level Shock

Commodore 64 - Released - 1987

A very different take on a Frogger\Freeway style game often called a single screen platformer, which makes sense because you can use each level as a platform and there are platform like sections to stand on. However the goal is to avoid being hit by the platforms and get to the very top of the screen. Once you choose your path you can only change your location by settling on a platform before proceeding upwards again from wherever the moving platforms take you. ARetroSytaxEra described it in verse, "Get on a block, into the groove, this is a crock, in mid-air you can't move." Published in Commodore 64 Club #02 [Italian Release].

Marzio

Marzio

Commodore 64 - Released - 1985

An Italian language action game from Giancarlo Castagna and published in CCC aka Commodore Computer Club, 22 (type-in) in 1983.

Melissa

Melissa

Commodore 64 - Released - 1987

Melissa is an Italian language text adventure\RPG with selectable answers published in both Commodore 64 Club #01 [Italian Release], and in Commodore 64 Club #09 [Italian Release].

Mercenaries

Mercenaries

Commodore 64 - Released - 1989

This is a vertical scrolling shmup developed by Giovanni Lambiase and published by Systems Editoriale s.r.l. in Commodore 64 Club #11 [Italian Release] An unofficial/unpublished English conversion/patch is also available.

Midnight

Midnight

Commodore 64 - Released - 1988

A one or two player adaptation of Clue in Italian programmed by E. Gervino and published by Systems Editoriale s.r.l. in Commodore 64 Club #05 [Italian Release] in 1988 and also in Alga Soft 1988 n.14b. Find out if it was Mr. Green in the bar with the razor or Mr. Red in the Bedroom with the scissors.

Missione Twain

Missione Twain

Commodore 64 - Released - 1987

An Italian Language text adventure with "Hi-Res" graphics released in both Commodore 64 Club #02 [Italian Release], and in Commodore 64 Club #08 [Italian Release].

Neg Slot Machine

Commodore 64 - Released - 1985

An Italian multi coin, slot machine game by Nemo Galletti and published by Systems Editoriale s.r.l. in 1985 in Commodore Club n.6.

New Intro Game

Commodore 64 - Released - 1989

It was just supposed to be a temporary name and then Proj was sick for a few days and it went out like that. Watch your deadlines, folks. Seriously, this was a game that you could load and play quickly (just 98 blocks) while the real game you purchased on cassette was taking forever to load into memory.

Out of Deep

Out of Deep

Commodore 64 - Released - 1989

A one or two player SEUCK based shoot'em up including cooperative play created by Silvio Frattini (SilFrat) and released in Italy in Commodore 64 Club #11 in 1989. Despite our precautions, what man feared for a long time has happened, we don't know how a terminal atomic war broke out, erasing mankind from the face of the planet. Over time some of the remaining beings did have evolved and birds seem to have taken the upper hand, perhaps by virtue of the intelligence developed on the others. But even for them to survive is not easy, on the planet there are in fact androids, mutant animals who, enraged by the events that have occurred, take it out on everything that is different from them. But you will have to try to survive at any cost if you don't want the Earth to go back millennia and therefore struggle strenuously to survive their deadly attacks and reach safety in the open.

Parigi Dakar

Commodore 64 - Released - 1985

You are a motorcycle raider on the Paris - Dakar track. The track is marked with boulders, but many obstacles are on your way such as camels, natives, snakes, cacti, etc. Raiding the "Honda", you should not collide with the obstacles and with the track marks. Six stages of the race are represented consequently in two kinds of view available for gameplay: 1) third-person behind the bike view, where you should move left or right to avoid the obstacles; 2) side-scrolling 2D view, where you should jump over obstacles. During the race you may accelerate the bike, and shift the gears. The nine lives is present for your biker at the beginning and each collision reduces their quantity.

Pyramid (Systems Editoriale s.r.l.)

Pyramid (Systems Editoriale s.r.l.)

Commodore 64 - Released - 1987

Dnter the tomb and be prepared to fight bats, beetles, snakes and traps galore. Watch the bats! They'll push you around. Published in Commodore 64 Club #01 [Italian Release].

Ramble over Nazca

Commodore 64 - Released - 1991

Ramble over Razca is a 1-2 player (co-op) vertically scrolling shooter for the Commodore 64. It was developed by Marco Corazza using the Shoot 'Em Up Construction Kit, and published by Systems Editoriale s.r.l. in 1991.

Ringo

Ringo

Commodore 64 - Released - 1987

A Shoot'em up dueling game in the wild west for 2 players only. Created with Garry Kitchen's GameMaker and published in Commodore 64 Club #01 [Italian Release].

Rings'n'Up

Rings'n'Up

Commodore 64 - Released - 1989

A single screen platformer created by Francesco Chiola and published in Commodore 64 Club #09 [Italian Release] and also in Alga Soft 1989 n.7a. "A new adventure for the hero of the famous game Mr. Hat; once he has recovered the magical golden hat, our cute character finds himself again in the midst of dangers and monsters of all kinds. However, the magic hat alone will not be of use to our hero to be able to definitively get out of the enchanted labyrinth into which he has fallen; instead he will have to collect as many rings of power that he will encounter scattered around the numerous rooms of the underground labyrinth. The monsters encountered by the brave Mr. Hat vary according to the rooms in which you are found, just as the traps strewn by the evil guardians of the sacred golden hat vary from the heavy steel balls that suddenly descend from the ceiling to the dense clouds of wandering corrosive gas. through the immense corridors. The ancient legends, however, want as builders of the magical labyrinth a lineage of men with highly advanced scientific abilities who, after we do not know what reason, have reached a state of evil bestiality. At the beginning, however, they developed a series of mechanisms to move quickly in the corridors of the labyrinth; these mechanisms are still functioning and our hero can use them to move from one part of the area in which he is to the other, or to leave the corridors that have no visible exit. These teleportation devices often appear as two small colored platforms placed one on the ceiling and the other on the floor, or as large white buttons highlighted by the teleportation symbol. Once you have collected all the rings present in the visible part of the labyrinth, the hidden case containing a key will open. This key is used to open the door that leads out of the section of the maze you are in, in order to access another area or, who knows, the exit.

Risicom 64

Risicom 64

Commodore 64 - Released - 1987

This is an Italian language version of Risk board game, published in Commodore 64 Club #02 [Italian Release], and also in Commodore 64 Club #03 [Italian Release].

Serpentone

Serpentone

Commodore 64 - Released - 1984

A Worm/Snake game with added collect-em-up fruit. Published in Paper Soft 1985/03 (25.01.1985), and in Commodore Club N°02 as "Cobra".

Sherlock Holmes Club

Sherlock Holmes Club

Commodore 64 - Released - 1987

The adventures of the most famous detective of all time. A fantastic diskette for C/64 containing several cases that will engage our hero. clues, interrogations, tests and, of course... deduction, in the tradition of Sir Arthur Conan Doyle, creator of Sherlock Holmes. On the disk I would find two animated ad ventures; the Lancaster case and the Allan Fox case. In addition to the adventure games, there are also two skill games: Grand Prix and Pistol Race

Shocker

Shocker

Commodore 64 - Released - 1987

Shocker is a Breakout/Arkanoid clone for the Commodore 64. It was developed by Fernando Zanini and published in Software Club N°15, as well as Il Meglio di Software Club. An unofficial version/hack was released a year later but renamed to Shock Zone II.

Shot the Goulds!

Commodore 64 - Released - 1988

A dueling game for 2 players only.

Skeet Shootin'

Skeet Shootin'

Commodore 64 - Released - 1985

You are performing Skeet shooting in the Alps. Ten clay disk-shaped pigeons are flying from bottom to the top in different angular directions one after another. When clay disk starts to fly, the aim of your shotgun is in bottom position. You should mark the flying clay disk with the aim and shoot it. Shoot as much clay disks as you can. Published in Commodore 64 Club #01 [Italian Release].

Space Gold

Commodore 64 - Released - 1989

An Italian Dueling game for 2 player simultanous play. Released in 1989 by Systems Editoriale s.r.l. and created by Ivan Del Duca.

Terrore a Dunwich

Terrore a Dunwich

Commodore 64 - Released - 1988

Terrore a Dunwich is an Italian language text adventure based on H.P. Lovecraft's Dunwich Horror. It was developed by Marco Corazza and published in Commodore 64 Club #05

The Canals of Mars

The Canals of Mars

Commodore 64 - Released - 1989

In the game made with SEUCK (Shoot 'Em Up Construction Kit) you control one or two probes (ARAS-91, FL8-RIS) sent in the canals of Mars. During five levels you should explore the hostile environment of the canals, shoot the attacking foes, avoid their attacks and different traps, collect the valuable items, gaining the points. Controlling a probe you may move in four directions, but shoot in one direction only. Two players mode is co-operative and flows on the same screen. It was also published in Commodore 64 Club #08 [Italian Release], and in Commodore Computer Club Nr.6 [v2].

The Duel (Systems Editoriale)

The Duel (Systems Editoriale)

Commodore 64 - Released - 1985

Skin 'em, parner! There are only two types of cowpokes, the quick and the dead. Which one will you be? Face off against a friend and show them who the fastest draw in the west is. Published in La Voce 2.

The Forest of Aurora

The Forest of Aurora

Commodore 64 - Released - 1988

A vertical shooter based on the Shoot 'em Up Construction Kit and released in Commodore 64 Club #09 [Italian Release] / a.k.a. "Forest of Aurora". In the game, made with SEUCK (Shoot 'Em Up Construction Kit) you, as the pilot of an assault craft, should explore the hostile environment of Aurora, some kind of planet or satellite. Starting in the forest, you should break through different places from the bottom to the top. These places will include forest, snow forest, bridges over rivers, roads, pipe systems, two-level fields, etc. During your perilous travel, robot enemies of different kinds (fixed in positions, flying, driving, hiding, etc.) will try to eliminate you. Your way represents a labyrinth, and different traps are set to eliminate you as well. So you should eliminate your opponents gaining score.

The Great Escape (Systems Editoriale)

The Great Escape (Systems Editoriale)

Commodore 64 - Released - 1986

In the game you are a prisoner, who wants to escape and pass your way out undetected. First, you should collect the keys in your cell for a limited amount of time. Second, you should run undetected through the very long tunnel represented on several stages. Tunnel has gaps, and guards are walking on parallel ways. You should move yourself behind the walls in such way that any guard could not see you. When you'll be spotted, you will lose one of your lives. Published in Digital Marketing PD #98 and in Alga Soft n.10a.

Triacus

Triacus

Commodore 64 - Released - 1989

An Italian side-scrolling shooter published in Commodore 64 Club #09. Sort of a Gyruss / Defender hybrid in which you have to shoot enough ships in order to get to the next level.

Tron (System Editoriale)

Tron (System Editoriale)

Commodore 64 - Released - 1988

Tron, a dueling worm\snake game for 1-2 simultaneous players was published in Commodore Club - software # 15 game compilation. Remember the fantastic Walt Disney movie, where the protagonist was projected into the fantastic dimension inside a computer? In this game you will be the hero of the terrible motor course that will see you engaged in exciting challenges both against the computer and against another player. There are six difficulty levels of play. Power! Take your joystick in hand and be ready to enter the Motodrome!

UFO Attack (4WD-Soft)

Commodore 64 - Released - 1987

A cross-hair shooter game.

Vietnam (Systems Editoriale)

Vietnam (Systems Editoriale)

Commodore 64 - Released - 1986

Systems Editoriale's Vietnam is military-themed scrolling shooter inspired by Choplifter where the player pilots a helicopter of the 1st Air Cavalry Division of the United States Army during the Vietnam War. Published in Software Club N°10, Digital Marketing PD #098 / a.k.a. "Vietnam 1969".

Winter-Holidays

Winter-Holidays

Commodore 64 - Released - 1988

Ferry skiers across the gap on 3 levels. You can only lose so many and your days of skyway transport will be cut short. Published in Software Club N°19 and as Cabs in Commodore Club - software # 19 and in Hit Parade C64 n.37 (Settembre 1989).

Zagor: La Fortezza di Smirnoff

Zagor: La Fortezza di Smirnoff

Commodore 64 - Released - 1987

An Italian language text adventure with music! Based on the very popular comic serials featuring the inimitable Zagor, who is a cross between Tarzan, the Lone Ranger and Zorro living the in the Darkwood forests outside Pennsylvania in the early 1800's. Zagor is supposed to be active during the first half of the 19th century, or around 1825–1830. Zagor fights to maintain peace all over his territory, protecting the Indian tribes and hunting down criminals regardless of their skin color. Son of an army official retiring to live as a pioneer and trapper in the forests of the north-east, Patrick Wilding sees his parents die at the hands of a band of Abenaki Indians, led by Salomon Kinsky. Zagor was popular in Italy, Coatia and Serbia and is being published even in the 2020's. Recently an English translation and upgrade ROM hack was released in 2019. This version was released in Commodore 64 Club #03 [Italian Release].

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