Chunsoft

3-Nen B-Gumi Kinpachi Sensei Densetsu no Kyoudan ni Tate!

3-Nen B-Gumi Kinpachi Sensei Densetsu no Kyoudan ni Tate!

Sony Playstation 2 - Released - June 24, 2004

Roleplaying game based on the Japanese TV drama 3 Nen B Gumi Kinpachi Sensei (Third Year, B Class Teacher Kinpachi). The television show off which the game is based tells the story of a teacher named Kinpachi Sakamoto and his trials and tribulations with his students. The series has aired six times in the past 24 years with a different cast of students and a different Kinpachi Sensei. The game is set in Sakura middle school in the year 2004. The PS2 title takes the form of an RPG in which you play as a young teacher named Matsumoto who is assigned to teach the level 3B class when title character Kinpachi takes ill. Your goal is to lead the students of level 3B to graduation, just like in the television show. The story is original, but follows the Kinpachi series and even features some voices from the television show.

Entaku no Seito: Students of Round

Entaku no Seito: Students of Round

Microsoft Xbox 360 - Released - February 10, 2011

Bring up the knights of the round table. You are the master of knights with students of various backgrounds, some of them are elves, others are princesses, take them into the dungeons, solve the mysteries inside and unlock the beautiful event...

Fushigi no Dungeon 2: Fuurai no Shiren

Fushigi no Dungeon 2: Fuurai no Shiren

Super Nintendo Entertainment System - Released - December 1, 1995

Fuurai no Shiren (The Wanderer Shiren) is a roguelike, hack-and-slash game with randomly generated dungeon areas, items, and monsters. Despite being named Fushigi no Dungeon 2 it has no relation to the storyline or characters of the first game in the series, it does however share the same style of gameplay. The movement is turn-based. You visit towns and villages where you can buy and sell supplies. The dungeons are full of various traps and monsters, and sometimes non-playable characters you can talk to, some of which can join you on your quest.

Fushigi no Dungeon: Furai no Shiren GB: Tsukikagemura no Kaibutsu

Fushigi no Dungeon: Furai no Shiren GB: Tsukikagemura no Kaibutsu

Nintendo Game Boy - Released - November 22, 1996

Following the success of Super Nintendo's Mysterious Dungeon 2: Furai no Shiren, the new Fushigi no Dungeon: Furai no Shiren GB: Tsukikagemura no Kaibutsu was released on Game Boy in November 1996. Although it is the same "Shiren" series, the story and setting are completely different. Shiren, who has become separated from his partner Itachi's Koppa, stops at a village called "Tsukikagemura" on his way to find Koppa. A terrifying monster lives in a pass called "Kuyo Pass" near the village, and it is said that children are sacrificed in this village! Shiren, a wanderer, rises to defeat the monsters.

Fushigi no Dungeon: Furai no Shiren GB2: Sabaku no Majou

Fushigi no Dungeon: Furai no Shiren GB2: Sabaku no Majou

Nintendo Game Boy Color - Released - July 19, 2001

Fushigi no Dungeon: Furai no Shiren GB2: Sabaku no Majou is a Role-Playing game, developed and published by ChunSoft, which was released in Japan in 2001.

Fushigi no Dungeon: Fuurai no Shiren 5: Fortune Tower to Unmei no Dice

Fushigi no Dungeon: Fuurai no Shiren 5: Fortune Tower to Unmei no Dice

Nintendo DS - Released - December 9, 2010

Climb the Tower of Fortune and Challenge Reeva, the God of Destiny! After stopping the revival of a demon god at the Magic Castle of the Desert, Shiren and Koppa set off in search of new adventures. Soon thereafter, our heroes wandered into small village. This village, Inori, has a legend that claims, If you climb the Tower of Fortune that soars above the enchanted land and face Reeva, the god of Destiny, you can change your fate. Shiren and Koppa, having confirmed many mysterious legends throughout their journeys, decide to embrace this new challenge. Is there really an entity determining peoples fates? And is it possible for a person to change their fate? What adventures await Shiren and his friends in the tower?

Homeland

Homeland

Nintendo GameCube - Released - April 29, 2005

Online servers have been shut down as of April 30, 2007. The game can be played offline in single-player mode, or online in multiplayer mode over the Internet or on a LAN. In online mode, the player can assume the role of gamemaster and create an online game for up to thirty-five other players. An innovative multiplayer online role playing game for GameCube, developed by Chunsoft. The game ships on two discs, one designed as a standalone single-player quest, the other containing a unique online version of the title. Taking a cue from the setup of the classic pen-and-paper RPG Dungeons & Dragons, the online portion of Homeland has one player act as the dungeon master game leader. Instead of directly participating in the adventure, this player controls the game universe, spawns monsters, views player stats, and set up events. Instead of having players connecting to a dedicated game server or online service, the dungeon master's GameCube acts as the server, allowing up to 36 players to connect and participate in the game. Released by mail-order in April, Homeland saw wider retail release in Japan on June 30, 2005.

Kamaitachi no Yoru

Kamaitachi no Yoru

Super Nintendo Entertainment System - Released - November 25, 1994

The second sound novel created by Chunsoft after the release of Otogirisou. Like most visual novels, the gameplay involves the player reading the text from the game screen, and making decisions which will affect the path and outcome of the narrative. The choices and consequences form a big part of the gameplay, with the narrative often branching out in completely different directions depending on what choices the player makes, with even seemingly minor decisions having a big impact on how the narrative unfolds. In total, the game has over forty different endings. The game follows a psychological horror narrative that revolves around Toru and his girlfriend Mari, who are suddenly drawn into a horrible murder mystery while on vacation at a skiing lodge. The story unfolds as the characters attempt to solve the mystery. Additional murders occur if the player is unable to find clues, and the story culminates in a number of endings befitting a horror tale.

Kamaitachi no Yoru 2

Kamaitachi no Yoru 2

Sony PSP - Released - May 25, 2006

Abiko Takemaru, the creator of "Kamaitachi no Yoru" decides to invite all of the people he has based his characters on to his mansion on the otherwise deserted island of Mikadzuki. When they arrive they find themselves stuck on the island with their host inexplicably missing and an unknown culprit hunting down people according to an old song.

Kamaitachi no Yoru 2: Kangoku-jima no Warabe-uta

Kamaitachi no Yoru 2: Kangoku-jima no Warabe-uta

Sony Playstation 2 - Released - July 18, 2002

Kamaitachi no Yoru (lit. "The Night of the Sickle Weasel"?) is a sound novel developed and published by Chunsoft. The game was first released on November 25, 1994 for the Super Famicom. It became available on the Virtual Console in February, 2007 for 800 Wii Points. The story-line was written by Takemaru Abiko and production was directed by Kazuya Asano and Koichi Nakamura. Kamaitachi no Yoru was the second sound novel developed by Chunsoft, and its popularity brought a myriad of other companies to develop similar games. The term "sound novel" was originally a registered trademark of Chunsoft, but is now regarded as a whole genre of its own. The game sold close to a million copies (including remakes and ports), making it a financial success as well. Kamaitachi no Yoru has been ported on the PlayStation as "Kamaitachi no Yoru Tokubetsu Hen" (December 3, 1998) and the Game Boy Advance as "Kamaitachi no Yoru ~Advance~" (June 28, 2002). It has also been released on the J-PHONE as "Kamaitachi no Yoru mini" (April 1, 2002), and on PC as "Kamaitachi no Yoru internet" (July 1, 2002). i-mode began its own release on January 30, 2004. The main story was also included in the PlayStation 2 sequel Kamaitachi no Yoru × 3, with minor changes made to the script. The game plays similarly to a gamebook. The player reads the text from the game screen, and makes choices which will affect the outcome of the game. Though the concept of the game is simple, it is rather difficult and time consuming to finish the game with every single different ending. Clues are often misleading, and in scenarios where the player must point out the villain, solving the mystery is nearly impossible without fully understanding the trick used in the murder. Hints are often hidden in seemingly obscure or ridiculous statements made by Toru and other characters. Kamaitachi no Yoru 2: Abiko Takemaru, the creator of "Kamaitachi no Yoru" decides to invite all of the people he has based his characters on to his mansion on the otherwise deserted island of Mikadzuki. When they arrive they find themselves stuck on the island with their host inexplicably missing and an unknown culprit hunting down people according to an old song. The Special Pack comes in a box that features the game and includes a premium DVD. PlayStation 2 the Best includes Kamaitachi no Yoru 2: Kangoku-jima no Warabe-uta (Special Eizou CD).

Kamaitachi no Yoru Advance

Kamaitachi no Yoru Advance

Nintendo Game Boy Advance - Released - June 28, 2002

Kamaitachi no Yoru Advance is an Adventure game, developed and published by ChunSoft, which was released in Japan in 2002.

Machi

Machi

Sega Saturn - Released - January 22, 1998

"Machi" literally means "district", "city area". The game was called by their creators a sound novel. The idea of the game is to let the players experience five days in the lives of eight different characters. They all live somewhere in the city, each one preoccupied with his (or her) own problems. Their paths might cross without them realizing it. At any point in the game, you can switch between characters, but when you do so, the day or the time of the day of the other character corresponds to the one you are currently having. The eight protagonists are: Keima Amemiya, a policeman; Jintaro Umabe, an actor; Masami Ushio, a gang member; Yoshiko Hosoi, without a particular profession (the only female protagonist in the game); Masashi Shinoda, a student; Ryuji Takamine, a deserter; Fumiyasu Ichikawa, a writer; and Yohei Tobisawa, a high-school boy. You control the characters by making decisions for them: where to go next, how to answer to another character, etc. In many cases, there are wrong decisions which lead to a premature end (bad ending). The story is presented through text (without voices) and still shots of live actors and locations, with occasional short animated sequences.

Machi: Unmei no Kousaten: Tokubetsuhen

Machi: Unmei no Kousaten: Tokubetsuhen

Sony PSP - Released - July 30, 2006

"Machi" literally means "district", "city area". The game was called by their creators a sound novel. The idea of the game is to let the players experience five days in the lives of eight different characters. They all live somewhere in the city, each one preoccupied with his (or her) own problems. Their paths might cross without them realizing it. At any point in the game, you can switch between characters, but when you do so, the day or the time of the day of the other character corresponds to the one you are currently having. The eight protagonists are: Keima Amemiya, a policeman; Jintaro Umabe, an actor; Masami Ushio, a gang member; Yoshiko Hosoi, without a particular profession (the only female protagonist in the game); Masashi Shinoda, a student; Ryuji Takamine, a deserter; Fumiyasu Ichikawa, a writer; and Yohei Tobisawa, a high-school boy. You control the characters by making decisions for them: where to go next, how to answer to another character, etc. In many cases, there are wrong decisions which lead to a premature end (bad ending). The story is presented through text (without voices) and still shots of live actors and locations, with occasional short animated sequences.

Otogirisou

Otogirisou

Super Nintendo Entertainment System - Released - March 7, 1992

Otogirisou is a sound novel. This means the game consists mostly of text, with graphics only making up the background. This is a significant difference from other visual novels, where graphics are usually important. In the game, Kohei and his girlfriend Nami are stopped when their car is hit by a falling tree that was struck by lightning. After wandering through the forest, they happen upon a large abandoned mansion. They decide to seek shelter there for the night. But it's not going to be that simple...

Shiren Monsters: Netsal

Shiren Monsters: Netsal

Nintendo Game Boy Advance - Released - April 22, 2004

Netsal is a Sports game, published by ChunSoft, which was released in Japan in 2004.

Shiren the Wanderer 2: Demon Invasion! Shiren Castle

Shiren the Wanderer 2: Demon Invasion! Shiren Castle

Nintendo 64 - Released - September 27, 2000

Fushigi no Dungeon: Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! is a role-playing video game developed and published by Chunsoft for the Nintendo 64. It is the second main entry in the Shiren the Wanderer series, which is part of the larger Mystery Dungeon series, and was originally released in Japan on September 27, 2000. The game follows Shiren, a boy who aims to defend a village from attacking demons by building a castle; he finds building materials and other items by exploring dungeons. The game was the first in the series to use 3D graphics, which was done as a way to evolve the series; the development team focused on creating original features, and used the 3D engine to enable free roaming through open environments. It was originally planned for release on the 64DD, but development was later moved to the regular Nintendo 64 instead.

Sound Novel Evolution 1: Otogirisou: Sosei Hen

Sound Novel Evolution 1: Otogirisou: Sosei Hen

Sony Playstation - Released - March 25, 1999

Sound Novel Evolution 1 - Otogirisou Sosei-Hen is the first game in the Chunsoft Play Novel series for the Playstation One console, which presents a pre-set (and only slightly interactive) story presented with text and backed up with graphics and background music and even terrifying jolts from the DualShock controller! This edition also featured an input for character names so players could customize their storytelling experience. The game features 2 game modes: - Main Story Mode: The player begins the story driving in his car in a lonely road one night, when he almost suffers an accident when a car suddenly appears from nowhere, he can continue driving and a storm starts in the woods, so he started walking and find a lonely mansion, where he decided to enter to take cover, and maybe he can also use a phone to call a mechanic to repair his car, but soon as he arrives he noticed that there are some strange things going around, and he will enter the most terrific and dangerous night of his life. - Short stories: The game features 8 characters with his own stories, with 3 difficulty levels (easy, normal & hard). The game has good video quality, spectacular weather effect (lightning, storms, rain, etc) and also interesting stories.

Sound Novel Evolution 2: Kamaitachi no Yoru Tokubetsu Hen

Sound Novel Evolution 2: Kamaitachi no Yoru Tokubetsu Hen

Sony Playstation - Released - March 12, 1998

Kamaitachi no Yoru ("The Night of the Sickle Weasels"?) is a sound novel developed and published by Chunsoft. The game was first released on November 25, 1994 for the Super Famicom. It became available on the Virtual Console in February, 2007 for 800 Wii Points. The story-line was written by Takemaru Abiko and production was directed by Kazuya Asano and Koichi Nakamura. Kamaitachi no Yoru was the second sound novel developed by Chunsoft, and its popularity brought a myriad of other companies to develop similar games. The term "sound novel" was originally a registered trademark of Chunsoft, but is now regarded as a whole genre of its own. The game sold close to a million copies (including remakes and ports), making it a financial success as well. The game revolves around Toru and his girlfriend Mari, who are suddenly drawn into a horrible murder mystery while on vacation at a skiing lodge. The first part of the games develops as a crime-solving adventure. Additional murders occur if the player is unable to find clues, and the story culminates into a horror movie-esque ending. When the player completes the main story with a certain number of different endings, two additional stories (the occult chapter and spy chapter) are unlocked. When all three stories are finished with every possible ending, two more self-parodical stories also become available. Fulfilling one final requirement allows the player to unlock a parody of Torneko no Daiboken: Fushigi no Dungeon. The additional stories cover a wide variety of themes, and are completely unrelated to each other and to the main story. Though the same set of characters is used throughout the game, the character settings differ significantly in each story. CHARACTERS: * Toru: The main character of the game. He was given the name Toru Yajima in later instalments, but was simply referred to as "Toru" in the original version. He has a one-sided crush on Mari, and was overjoyed when she invited him to go on a skiing trip with her. * Mari: The heroine of the story. She was given the name Mari Kobayashi in later instalments, but was simply referred to as "Mari" in the original version. She attends the same college as Toru, and her uncle owns a ski lodge in Shinshu. It is yet to be known whether she has feelings for Toru. PlayStation version: * A flow chart was added, and choices were colored according to whether they had been chosen in previous playthroughs. The player may also replay past scenes. * Vibration added. * Two more additional stories were added. * Changes in unlocking the extra story-lines and parodies. * Improved graphics. * Added background information on characters. Manufacturer's description: Packed with tips for solving mysteries! ! Journal unpublished novel version of game! ! Now is a criminal who is. Features: •First person perspective. •2D graphics •Cartoon graphics •Mystery theme.

Sound Novel Evolution 3: Machi: Unmei no Kousaten

Sound Novel Evolution 3: Machi: Unmei no Kousaten

Sony Playstation - Released - January 28, 1999

"Machi" literally means "district", "city area". The game was called by their creators a sound novel. The idea of the game is to let the players experience five days in the lives of eight different characters. They all live somewhere in the city, each one preoccupied with his (or her) own problems. Their paths might cross without them realizing it. At any point in the game, you can switch between characters, but when you do so, the day or the time of the day of the other character corresponds to the one you are currently having. The eight protagonists are: Keima Amemiya, a policeman; Jintaro Umabe, an actor; Masami Ushio, a gang member; Yoshiko Hosoi, without a particular profession (the only female protagonist in the game); Masashi Shinoda, a student; Ryuji Takamine, a deserter; Fumiyasu Ichikawa, a writer; and Yohei Tobisawa, a high-school boy. You control the characters by making decisions for them: where to go next, how to answer to another character, etc. In many cases, there are wrong decisions which lead to a premature end (bad ending). The story is presented through text (without voices) and still shots of live actors and locations, with occasional short animated sequences.

Torneko no Daibouken: Fushigi no Dungeon

Torneko no Daibouken: Fushigi no Dungeon

Super Nintendo Entertainment System - Released - September 19, 1993

Torneko (aka Taloon) from Dragon Quest IV was a merchant and treasure hunter who always dreamed of owning his own shop. Having defeating the evil along with other heroes, he returned to Endor to work peacefully. Some time has passed and after growing successful in this town, Torneko grew anxious. Hearing rumors one day about a "Mysterious Dungeon", Torneko meets with the king to ask permission to set up a new shop, closer to this Mysterious Dungeon. By exploring this cavern and returning safely with the prizes, Torneko hopes to become the most successful merchant in the world. Torneko No Daibouken is a overhead view game similar to Hack, what might be called a "dungeon crawl". Torneko must venture into the mysterious dungeon gathering treasure. He may equip any weapons and shields he finds there, as well as gather up items such as spell scrolls, staffs and herbs with a variety of effect. A variety of enemies, familiar to the Dragon Quest series, await him. If Torneko successfully exits the dungeon, he is able to sell any of the items he has collected. This money then goes to improve the quality of his shop and living quarters. As the game progresses, Torneko is able to store special items in the vault, which he is then able to bring with him on subsequent trips to the dungeon.

Zombie Daisuki

Zombie Daisuki

Nintendo DS - Released - January 20, 2011

Zombi Daisuki is a Strategy game, developed and published by ChunSoft, which was released in Japan in 2011.

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