Commodore

3D Startrek

3D Startrek

Commodore PET - Released - 1979

A text-graphics game based on the Star Trek television show. This cassette contained two versions of the game. A version of 3D Star Trek for the original PET 2001 firmware. The battle stations have better graphics than the version for newer ROMs and the excellent 3D Star Trek by M P McDonald and M H Clements for 3000 series 40-column PETs. Does not fully work on the 4000 series, and not at all on the 8000 series.

Adventureland

Adventureland

Commodore VIC-20 - Released - January 1, 1981

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.

Arctic Shipwreck

Commodore 64 - 1983

Avenger

Avenger

Commodore MAX Machine - Released - 1981

Back to Nature

Commodore 64 - 1982

In this game, the player controls a frog who must eat bugs to survive. This can be done by using the 1-9 keys to control the frog's mouth and width of his tongue. The farther he has to reach, the more energy he uses. There are ten skill levels. The higher the skill level, the faster the bugs will travel and the more energy the frog consumes. The game is over when the frog loses all its energy.

Billiards

Commodore 64 - 1983

Blackjack

Commodore 64 - 1978

Blackjack is a digital version of the classic card game. The player can bet each turn up to 25000 dollars. The player has infinite money to spend, so he cannot go bankrupt. The bank is played by the computer. Normal blackjack rules apply. This includes insurance; whenever the dealer draws an ace as his first card the player may start an insurance side-bet which he wins if the dealer gets blackjack.

Bowling

Commodore 64 - Released - 1983

Castle of Dreams

Castle of Dreams

Commodore 64 - Released - 1984

A complex adventure game program which contains six tricky educational games in a variable map. the games use a variety of logic, perception, letter and number skills. The aim is to locate Klingsar's casket and get it out of the castle before Klingsar can reclaim it. Many of the passageways may be blocked and you need to play the names to obtain the keys.

Confuzion

Confuzion

Commodore 64 - Released - 1985

This is a puzzle game in which players must explode all of the bombs on each level using a spark. The spark flows along a fuse, which is made up of a series of tiles. These tiles can be moved in the manner of a sliding puzzle. In other words, there is only one unoccupied space and adjacent tiles can be moved into that space, freeing a new space in the process. The aim is then to move the tiles so that the fuse forms a path from the spark to each bomb. There is a time limit, however, and extra time is knocked off if the spark reaches a dead end. Some levels also contain water droplets that...

Cosmic Cruncher

Cosmic Cruncher

Commodore VIC-20 - Released - 1982

Following Atari's lawsuit which pulled HAL Laboratory's Jelly Monsters from the shelves shortly after its release, Commodore themselves designed this modified "clone" called Cosmic Cruncher. "Pac-Man" was replaced with a giant Commodore logo, the ghosts were replaced with aliens, the cherry was replaced with a planet/moon, and the power pellets were replaced with mini space ships.

Cosmic Jailbreak

Cosmic Jailbreak

Commodore PET - Released - 1982

Cosmic Jailbreak is a shoot 'em up game, with a twist. Like Space Invaders the player controls a tank at the bottom of the screen, has some bunkers to hide behind and must shoot aliens from the playing field. The primary difference is that this time the aliens are not so much invading, as trying to rescue their criminal friends who are locked up in a prison at the center of the screen. The aliens will move from the side of the screen towards the prison. Each alien that reaches this prison will remove one brick. Once enough bricks are removed the prisoners will escape and it's game over.

Cup Final

Cup Final

Commodore 64 - Released - 1983

Cup Final is an arcade action soccer game. No league or cup tournaments available, only friendly matches (2 halves at 200 seconds) against a human opponent or the AI (9 levels of difficulty are offered). Corner kicks and throw-ins exists, but you can't play foul - so no yellow or red cards required. The game is played with the joystick; with your joystick you control the player of your team (7 against 7) next to the ball (your teammates will be controlled by the AI). Push the fire button to pass or shot, you can move to all eight directions. You only see about a quarter of the playing area on...

Dangerous Streets & Wing Commander

Dangerous Streets & Wing Commander

Commodore Amiga CD32 - 1994

A two game compilation that came packaged with the Amiga CD32 system. It includes the 2D one-on-one fighting game Dangerous Streets, and the futuristic space-combat simulator Wing Commander (in an AGA-enhanced version only available in this compilation).

Deadline

Deadline

Commodore 64 - Released - 1983

You have 12 hours to solve the murder of Mr. Marshall Robner. If it was a murder... Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants. Friends and family are calling this a suicide of depressed wealthy industrialist. As Chief of Detectives, you find something just doesn't smell right about this case. You go out on a quest to find a suspect, his motive, method, and opportunity.

Defender of the Crown II

Defender of the Crown II

Commodore CDTV - Released - 1993

King Richard has been imprisoned on his way back from the crusades. In order to free him 20,000 pounds worth of ransom money must be gathered. Of course the nobles of the land aren't willing to give up their wealth, so this money must be obtained through tournaments, raids and outright battle against individual provinces. All of the nobles have castles, so at times siege equipment must be used. Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is about...

Defender of the Crown II

Defender of the Crown II

Commodore Amiga CD32 - March 1, 1995

King Richard has been imprisoned on his way back from the crusades. In order to free him 20,000 pounds worth of ransom money must be gathered. Of course the nobles of the land aren't willing to give up their wealth, so this money must be obtained through tournaments, raids and outright battle against individual provinces. All of the nobles have castles, so at times siege equipment must be used. Defender of the Crown II is the sequel to the smash hit Defender of the Crown. It improves over the game by upgrading the arcade sequences. Here, unlike the original game; sword fighting is about...

Depth Charge

Depth Charge

Commodore 64 - Released - 1983

Depth Charge is a single screen game where you must protect five battleships that sail on the top of the screen from an attack by enemy submarines below the waves. Each battleship is on screen on it's own and you move it either left or right, while the various numbers of submarines move left or right across the screen at different depths. The submarines will release various mines which head to the surface but you are armed with five depthcharges which move down the screen trying to hit the submarines or mines. If you hit a submarine, mine or the depthcharge hits the bottom of the screen then...

Fish-Metic

Commodore 64 - 1984

Frog Master

Frog Master

Commodore 64 - Released - 1983

A game based on the work of the notorious B. F. Skinner, wherein he demonstrated that it is possible to "shape" the behavior of animals by rewarding them for doing what you want them to do. This principle, applied to a game with the elements of both football and rugby, and is the basis for Frog Master. This game is designed for either one or two players and has over 100 different variations to allow you to play a relatively straightforward or a wildly complex and challenging game, or somewhere in between. The playing field for Frog Master has goal lines at both ends of the field and goal areas...

Galactic Controller

Galactic Controller

Commodore 64 - Released

Having been elected Controller of a frontier colony on a planet the far reaches of the galaxy, you now have the difficult job of efficiently managing the planet and its surrounding system. Under you direction, spacecraft will explore the galaxy seeking new worlds for the ever expanding population, while in the colony, despite scientific researches, the planet become increasingly dependent on imported resources and the skill of your management.

Garden Wars

Garden Wars

Commodore VIC-20 - Released - 1982

Garden Wars is a fast paced, single-screen 8-way maze shooter, in which you play a rodent. Similar to Berzerk and other similar early maze shooters. Your goal? Earn as many points as possible by shooting and collecting stuff in a static, fixed-screen maze. However, the game is original due to the variety of on-screen stuff. There are some monsters (snakes, toads, centipedes, spiders) which you need to shoot, and of course canl kill you. There are flashing items you need to pick up (for points only); if you accidentally shoot them (which will happen due to the speed of the game), they will...

Gortek and the Kryptobytes

Gortek and the Kryptobytes

Commodore 64 - Released - 1984

Gortek returns to solve another mystery of the cosmos and he needs your help. Following on from Gortek and the Microchips, you learn more BASIC programming skills in this second exciting space adventure story. On the planet Xerat, the Kryptobytes have acquired invaluable information from many far off places in the universe. Recently however, a mysterious force has been extracting information from their data centre, jeopardizing the safety of the whole universe. An S.O.S. has been sent to Gortek. He, with the help of the Microchips and you, is trying to neutralize the evil force and save the...

Gortek and the Microchips

Gortek and the Microchips

Commodore 64 - Released - 1982

This delightful and unique concept in teach young people to program couples a spaces adventure story with lessons in BASIC programming. The planet of Syntax is being invaded by fearsome Zitrons! Gortek is working furiously to teach the Microschips to program the great computer to ward off the attack. The full-color storybook of this adventure incorporates the Microchips Training manual that will teach your child the fundamentals of programming in BASIC. They too, can learn to stop the Zitrons.

Humphrey

Humphrey

Commodore 64 - Released - 1983

Humphrey is a spry chap who needs to change the color of all the blocks. What should be a simple task is made difficult by atomic bombs that drop from block to block so get hopping Humphrey. Humphrey is a Q*Bert variant. Like in Q*Bert, Humphrey hops from block to block, changing the color of any block he lands on. When all the block's colors are changed, he moves to the next level. Making life difficult are atomic bombs that start at the top and bounce down the board. When they drop off the bottom, they reappear at the top. If Humphrey hits or is hit by an atomic bomb, he loses a life and the...

International Soccer

International Soccer

Commodore 64 - Released - 1983

International Soccer is a soccer videogame for Commodore 64. It can be played by two players or one player against an AI opponent. Each team can select one of a number of colored shirts, and the AI opponent is graded into 9 different difficulty levels. The game itself is a relatively simple game of football - there is no offside rule and no possibility to foul opponents. Each game is divided into two 200-second halves. There are no overtimes or shootouts. There are also six colors a person can chose from for play: red, yellow, blue, grey, white, and orange. The winning team is presented a gold...

John Anderson's Rally Speedway

John Anderson's Rally Speedway

Atari 5200 - 1983

This racing game is viewed from above, with the circuits comprising junctions, multiple paths and a variety of corner types. There are also hazards off the road to accelerate and steer your vehicle away from. Icy and wet roads are available, which affect the car's handling. There are 5 available maximum speeds, 3 levels of acceleration, and an 'Only on a computer mode' in which the hazards are merely decoration to drive through. A track editor is also on offer.

Jupiter Lander

Jupiter Lander

Commodore 64 - Released - September 1, 1982

Use thruster control to land the spaceship on the surface of Jupiter. Fuel consumption and speed readings are important for the player to determine how to land the craft. Choose from three landing pads of varying difficulty. Easiest landing pad multiplies the player's score by 2, hardest by 10.

Just Imagine

Just Imagine

Commodore 64 - Released - 1983

Little Icarus

Little Icarus

Commodore 64 - Released - 1983

As in the Greek Legend, Daedalus and his son, Icarus, have learned to fly using wings made of feathers and wax. Daedalus has flown away and Icarus sets off in search of him. Guide Icarus as he flies over the beautiful Greek countryside. Help him to avoid the evil Roc and the giant bees, and finally, after many miles of flying, help him catch up with Daedaus.

Mind Walker

Mind Walker

Commodore Amiga - 1986

A mentally disturbed professor must enter his own brain to repair it, changing into different forms to overcome the obstacles and puzzles. The aim of the first level was to connect a path from a certain location to a specific crystal in the brain by using the correct avatars with the correct landscape type, all the while defending against hostile enemies (that decreased in frequency as the player approached the destination). In the second level, the player had to guide the avatar around a maze full of pulsing neurons to locate a pyramidal “shard of sanity” using audio cues. Touching a neuron...

Mission Impossible

Mission Impossible

Commodore VIC-20 - Released - January 1, 1981

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

Mole Attack

Mole Attack

Commodore 64 - 1982

Number Builder

Number Builder

Commodore 64 - Released - 1984

Number Builder is an single screen educational platformer to help you improve your maths over twelve levels. You play the role of a builder who must move around a building site, climbing ladders, looking for sums to make a target number. You are given a starting number and you must pick up sums to add or subtract from that number to make the target number. Each level is split into three different target numbers and each must be completed before a bucket is lifted to the top of the screen. Once a level is completed you get paid money before attempting the next level. Before you play the game...

Number Puzzler

Number Puzzler

Commodore 64 - Released - 1983

Number Puzzler is a collection of four educational number games for two players, either one person vs the computer or two players head to head. The four games in this collection are Addition, Subtraction, Adds & Subs and Magic Square. All the games are turn based and, in the first three games is very similar. These games are based on Noughts & Crosses (also known as Tic-Tac-Toe) and the objective is to change the colour of three connected cells on the grid to the player's colour. This is done by answering math questions where the answer is a number and the number corresponds to an...

Omega Race

Omega Race

Commodore MAX Machine - Released - 1982

Omega Race is a conversion of the arcade machine with the same name. The deficit of a black and white design on the original machine was compensated by a colored overlay over the screen. It is a vector graphics game where you can - as in Asteroids - turn your spaceship or give it a thrust by activating the rocket propulsion. Instead of asteroids you need to shoot UFOs and their mines here which gives you the corresponding points. The hostile spaceships can shoot back, hostile shots and obstacles as well as collisions with the enemies destroy your ship. The game is over when all three own ships...

Omega Race

Omega Race

Commodore 64 - Released - 1982

This is a remake of a Bally-Midway arcade game. You control a spaceship and shoot down the enemy "Droid" ships that attack you. Your ship must survive Droid-dropped mines too--but you can shoot them too. The last ship of the Droid flights goes into a spiraling pattern. There is no end to this game. Rather, it is a game in which you try to get the highest score, or complete the highest number of levels. You control a small triangle that is your ship. The ship can turn, move forward (with thrusters) and fire. Movement is one of the games challenges; once the ship is moving, it can only be...

Oscar & Diggers

Oscar & Diggers

Commodore Amiga CD32 - 1993

A two game compilation that came packaged with the Amiga CD32 system. Diggers is a side-scrolling strategy game set on the planet Zarg. The aim is to use one of four races to mine the planet, whilst competing with the other three races. Oscar is a side-scrolling cartoon platformer. You guide Oscar through nine movie-based levels collecting Oscar statues - the iconic golden statues from the Academy Awards.

Pandora's Box

Pandora's Box

Commodore 64 - Released - 1983

According to ancient legend, all the evils of the world come from a box which Jupiter gave to a beautiful woman called Pandora. In this game you must prevent as many nasties as possible from leaving the box. Pandora must first blow onto a creepy as it reaches the top of the box. If the gust is on target and teh creature is at its largest size, it will be stunned and the colors on the sides will be fixed. Skillful puffs in the correct direction will float the pest onto the side of the box with the color that matches it and it will be exterminated. If bitten Pandora must drink the potion color...

Quark IX

Quark IX

Commodore 64 - Released - 1983

Created by a group of Hungarian programmers, initially to be released by PSS in the UK (They even put out print ads) but eventually put out by Commodore and Markt & Technik this was an early game that was able to create a flight simulator with a moving horizon. This was a tremendous technical challenge on limited hardware;

Radar Rat Race

Radar Rat Race

Commodore 64 - October 1, 1982

In Radar Rat Race the player plays the role of a blue mouse, that has to search for cheese in a labyrinth within a certain time. To make it a bit harder, you are followed by several red mice which bring you certain death when you crash into one of them. As the red mice outnumber you, you should take into account that you might get encircled by several mice. A further peril are the black cats, which lure behind some of the corners. Into those also the red mice can run, but they are only delayed by the cat and not killed. With a "Star Screen" - a trace of stars that can be left behind by the...

Slither/Super Slither

Slither/Super Slither

Commodore VIC-20 - Released - 1981

Get as many boxes as possible before the time (of 60 seconds) runs out in this variation of the popular Snake game genre. Some boxes will give more points than others.

Spirit of the Stones

Spirit of the Stones

Commodore 64 - Released - 1984

Your guide and clues to real diamond treasures buried within a supernatural mystery. The player plays as a treasure hunter who needs to gather all 40 diamonds from the undead infested island to win the game. The game starts as an overview of the island. When the player enters one of the 21 buildings, the game switches to a platform level.

Sports: Football

Sports: Football

Commodore Amiga CD32 - May 4, 1994

In Amiga CD32 Sports: Football. you decide whether you have complete control of the game. coach from the sidelines. or just sit back and watch the action. Your Amiga CD32 Sports: Football broadcast team. led by Stan Gruel at the anchor desk. will cover the game. With video reports from Roland “Freight Train” Reed and Terri Ellis during the pregame, halt-time and post game shows. you will always know more about the game than just the score. Warm up your passing, running, kicking and blocking in training camp or in exhibition games. With 54 offensive plays and 45 defensive plays. you’ll...

Tooth Invaders

Tooth Invaders

Commodore 64 - Released - 1982

Play as Plaqueman to fight the plaque D. K. This Plague Germ is covering all the teeth. Your weapons are the toothbrush and dental floss. All the while you must not come into physical contact with D.K. or you will be "eliminated." Your brush needs fluoride toothpaste to energize it. If you don't pass the toothbrush through the toothpaste it will not work. Floss has to be used to get the spaces in between teeth. If teeth start decaying you will get warning sounds.

Trivial Pursuit

Trivial Pursuit

Commodore 64 - Released - 1986

The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at adult players - many entertainment questions are based on American TV, and sport questions relate to popular American sports. A British version was released in 1988 with questions that related to them.

Vic Avenger

Vic Avenger

Commodore VIC-20 - Released - 1981

Avenger (or VIC Avenger as the Vic version is known as) is a Space Invaders variant. The player has to defend Earth from endless rows of attacking aliens. Flying saucers can be shot for extra points. Was later ported to the C64.

Visible Solar System

Visible Solar System

Commodore 64 - Released - 1982

You are the commander of a spaceship on a journey through our Solar System. The ship has a cruising range of over 1 billion miles and is packed with computerized equipment to help you bring home new and exciting discoveries.

Voodoo Castle

Voodoo Castle

Commodore VIC-20 - Released - 1981

The Count of Monte Cristo was eventually consumed entirely by his drive for revenge. Count Cristo, on the other hand, is merely the victim of a Voodoo curse an enemy hexed him with... an external plague more possible to reverse. Starting the game standing over his coffin, you wander the length and breadth of his castle in pursuit of a recipe and the verbal and material components needed to cast an antidote to counter his occult menace. It contains good-luck charms, the sorts of mad scientist chemical concoctions that might well yield a Jekyll-and-Hyde transformation, a flighty medium and her...

Wizard of Wor

Wizard of Wor

Commodore MAX Machine - Released - 1982

The player fights as a knight in different dungeons with magical projectiles against the monsters living there. The first monsters ("hellhounds") are still a bit slow. Suddenly appearing monsters get faster and faster and are partially invisible (but can be seen on radar). In later levels the player has to compete against the warlock "Worluk" and finally against the "Wizard of Wor". Furthermore, you have the possibility to fight with two against each other or against the monsters.

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