Rainbow Arts

The Baby of Can Guru

The Baby of Can Guru

Commodore 64 - Released - 1987

The Baby of Can Guru is a Trial&Error-style game, in which the player controls a kangaroo that has to jump its way through screen after screen, avoiding obstacles and enemies that become increasingly difficult. Timing is crucial, as the kangaroo has no health bar and dies from one hit. Points are received for each completed screen, and although there is no time limit in the game, the number of points the player receives depend on how long it takes to complete a screen.

Bad Cat

Bad Cat

Atari ST - 1987

Sports game featuring you, the cat with various stages. Your task is to pass various obstacle courses, each more difficult than the last. Events include: The City Park Inner City Interlude The Underground Sewer The Bowling Pub

Bad Cat

Bad Cat

Amstrad CPC - Released - 1987

Sports game featuring you, the cat with various stages. Your task is to pass various obstacle courses, each more difficult than the last. Events include: The City Park Inner City Interlude The Underground Sewer The Bowling Pub

Black Gold

Black Gold

Commodore 64 - Released - 1989

Four oil companies (each of which can he human or computer controlled) do battle to dominate the lucrative oil industry, buying and selling oilfields around the world. You can choose one of four main goals, from topping the market in 3 years to total domination. Plenty of dirty tricks to help you are on offer, from setting fire to opponent's rigs to stealing the storage tanks which hold the oil in place. Private investigators can be hired to either prevent to prove these things. Although primarily a strategy game, a few short action sequences are also included. These come into play when...

The Blue Crystal

The Blue Crystal

Amstrad CPC - Released - 1985

Chip-War

Chip-War

Commodore 64 - Released - 1987

Released as part of the "Antics" game pack.

Circus Attractions

Circus Attractions

Commodore 64 - Released - 1989

The famous Circus Morelli offers five exciting events: trampolining, tightrope-walking, juggling, knife-throwing and jumping clowns. You control the artists during their sometimes dangerous stunts. Each attraction can be practiced on its own before all five have to be performed in order in the main performance of the evening. Each attraction also has a special two-player team mode.

The Curse of RA

The Curse of RA

Commodore 64 - Released - 1990

The Curse of RA is a puzzle game where the player (Scarab) has to escape a pyramid by solving the riddles. The player needs to remove all stones on a board by finding a counterpart. Only two stones with the same symbol can be removed at a time and they have to be on a straight line, horizontally or vertically. The game starts with Scarab on an ankh and that item has to be returned upon completion. Moving a stone is done by sitting on one and moving it towards the counterpart. Not all stones can be moved however and there are teleporters, obstructions and diversions to make it more difficult....

The Curse of Ra

The Curse of Ra

Commodore CDTV - Released - 1992

The Curse of Ra is a Puzzle game, developed by Cybestyle and published by Rainbow Arts, which was released in Europe in 1990. Player (Scarab) has to escape a pyramid by solving the riddles. The player needs to remove all stones on a board by finding a counterpart. Only two stones with the same symbol can be removed at a time and they have to be on a straight line, horizontally or vertically. The game starts with Scarab on an ankh and that item has to be returned upon completion. Moving a stone is done by sitting on one and moving it towards the counterpart. Not all stones can be moved...

The Curse of Ra

The Curse of Ra

Atari ST - Released - 1990

The Curse of Ra is a puzzle game where the player (Scarab) has to escape a pyramid by solving the riddles. The player needs to remove all stones on a board by finding a counterpart. Only two stones with the same symbol can be removed at a time and they have to be on a straight line, horizontally or vertically. The game starts with Scarab on an ankh and that item has to be returned upon completion. Moving a stone is done by sitting on one and moving it towards the counterpart. Not all stones can be moved however and there are teleporters, obstructions and diversions to make it more difficult....

Danger Freak

Danger Freak

Commodore 64 - Released - January 1, 1988

You are a stuntman and have to perform death-defying stunts, like riding a motorcycle avoiding obstacles and jumping on ramps, driving a car and jumping onto a helicopter before your car crashes against a wall, and later continue around on jetskis. Every time you mess a trick up, the scene has to be cut. If there are too many cuts, you'll lose a "life".

Dropzone

Dropzone

Commodore 64 - Released - 1984

Dropzone is basically a Defender variant, closely recreating the gameplay of the original Defender with its speedy scrolling and frantic gameplay. The player controls a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited by a number of different aliens, from the simple Planter to the slowly advancing Blunder Storm or the quick, aggressive Nemesite. Planters and Nemesites will try to pickup the small men walking on the surface, who must then be rescued. The player has to shoot down the alien, while avoiding to hit the man. Sometimes, the aliens will carry...

Dulcedo Cogitationis

Dulcedo Cogitationis

Commodore 64 - Released - 1987

Part of the "Antics" game pack (a compilation of several mini-games)

Elvin

Elvin

Commodore 64 - Released - 1987

Game was released as part of "Antics" game pack.

Galactic Conqueror

Galactic Conqueror

Atari ST - 1989

In the heart of the galaxy, the planet "GALLION" is threatened with invasion !! Only the "CONQUERORS" can avoid the worst. It was after the end of the reunification conflicts on earth that we saw a rebel movement form there, wishing to overthrow peace by engaging in space war. A stellar league as well as very efficient technicians were transferred to the planet " GALLION "considered by the government as a strategic point because of its position in the center of the galaxy. Fifty years were necessary for these technicians to develop an ultra-sophisticated fighter:" THUNDER CLOUD II "(endowed...

The Great Giana Sisters

The Great Giana Sisters

Atari ST - Released - 1988

The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros. After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

The Great Giana Sisters

The Great Giana Sisters

Amstrad CPC - Unreleased - 1988

The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros. After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

The Great Giana Sisters

The Great Giana Sisters

Commodore 64 - Released - January 1, 1987

The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros. After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

The Great Giana Sisters

The Great Giana Sisters

MS-DOS - Released - 1987

The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros. After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

Halls of Gold

Halls of Gold

Amstrad CPC - Released - 1986

In 80 Days Around the World

In 80 Days Around the World

Atari ST - Released - 1987

Based on a tale first scripted by Jules Verne. You start as Phileas Fogg in the Reform Club of London where Fogg boasts that he is able to traverse the world in 80 days. The nobs of the Reform Club force him to bet all he owns: 20.000 GBP. Together with your Butler Passepartout you set off on 2nd October to your great adventure. Half the time of the game you play as Phileas Fogg, half the time as Butler Passepartout. The screen shows a world map, a puffing train in the corner indicates the speed level you travel, a money bag indicates your finances and 2 buttons exist where you can bribe...

Jinks

Jinks

Amstrad CPC - Released - 1988

Jinks added a largely new concept to the Breakout type games, offering much freer paddle movement (both horizontally and vertically), a horizontally scrolling screen and the ability to flip the triangular paddle as needed. The objective is to survive on the planet Jinks - an exploration mission on this resource-rich planet has gone wrong. As hazards, there are objects that can destroy the paddle or make it smaller. There is also the ability to shake the screen if the ball is in a looping position.

Khalaan

Khalaan

Commodore Amiga - 1991

Khalaan is an interesting strategy game of empire building set in the ancient Arabic world. Turn based, it requires you to establish trade, raise armies, and manage your economy to build a strong empire. You can expand your empire through conquest and diplomacy. Turns are seasonal, and military, naval, and trade caravans are the tools of empire.

Log!cal

Log!cal

Commodore Amiga - Released - 1991

Log!cal is a bizarre puzzle game in which you have to arrange colored balls (green, purple, blue or yellow) to form quartets in any of several locations on the game board. These locations are, in fact, balls you can spin, then send any of the balls in them through the connection path.

Logical

Logical

Commodore CDTV - Released - January 1, 1992

Lollypop

Lollypop

Commodore Amiga - Released - 1995

Sweet she is and sweets she wants. Young Lolly wakes up and has an incredibly appetite for candy. For chocolate, and for caramel and gingerbread, and for cookies and crisps and marshmallows and lemonade and bubblegum and jelly bears and ice and cream and sugar frosted chocolate bombs. All right, we’ve all had such moments. But Lolly is a doll. Animated by a stroke of lightning, she suddenly has life, a sweet tooth and a quest: Onward to the land where candy grows and the refrigerators never run out! It’s a hostile world for small, innocent and rather hungry little dolls – that’s why you’ve...

M.U.D.S.: Mean Ugly Dirty Sport

M.U.D.S.: Mean Ugly Dirty Sport

Commodore Amiga - 1991

M.U.D.S. (Mean Ugly Dirty Sports) is a slightly humorous but definitely violent game in which the game itself is won by scoring at least 7 out of 14 goals or by killing enough of the opposing team. Tackles, pummelings, being thrown into the moat -where a shark-like thing will eat you if you don't get out on time- are just some of the things that can happen to your team. Ofcourse, there are more ways to win: bribing the opposing team, the referee, or the creature which is used as the ball are worth considering. Should your team need a little extra morale, just pick a fight, or buy and...

Mad TV

Mad TV

Commodore Amiga - Released - 1991

Mad TV sets you in the role of Arnie (though that can be fixed...), an average guy watching some television late at night, when you see a woman you absolutely must meet. The next day, as you wander around the television station looking for her, you run into the boss of Mad TV. Having just fired his executive producer, he hires you. (You're not limited to Mad TV, however; you can also hire yourself in one of the competing stations, Fun TV or Sun TV). Your objective in this game is to push your ratings to the top by buying and selling movies and features, choosing the news, and even...

Madness (Rainbow Arts)

Madness (Rainbow Arts)

Commodore 64 - Released - January 1, 1986

Madness is a platformer that features 30 screen sized levels. The goal of each levels is to reach the exit within the time limit. The catch is, that the exit needs to be activated by lighting all torches that are spread throughout a level. Naturally, there are lots of different obstacles and enemies trying to stop the player. Most enemies follow a set path, however some may chase the player's sprite through the entire stage. As the levels become more complex, it is necessary to work out routes that don't end in a dead end and allow the player to reach the exit in time while still avoiding...

Masterblazer

Masterblazer

Atari ST - Released - 1991

Masterblazer is both a remake of and a follow-up to the Lucasfilm Games game Ballblazer. Ballblazer is a futuristic sport played in vehicles called "Rotofoils". The play field is a large rectangle made out of squares. The object of the game is to get a ball called "Plasmorb" into the goal, which moves along the edge of the play field. Otherwise, the rules are simple: "Three minutes, two players, one victor!" The game is played in first-person on a split screen and can be played by either one or two players. Compared to Ballblazer, Masterblazer offers two new playing options: a Tournament...

Mini Boulder

Mini Boulder

Commodore 64 - Released - 1987

A boulder Dash style game that was part of the "Antics" game pack.

Mystery of the Mummy

Mystery of the Mummy

Commodore Amiga - 1988

Mystery of the Mummy is set in the Hamburg of 1912 and the player takes the role of a detective. Along with his companion Wilhelm he has to solve the case which evolves around a mummy and its alleged curse. After one week his superior will show up and only if the player can present his case(answering the questions correctly and having evidence) the game is won. This game is an icon-driven adventure game which evolves around actual detective work: most of the time is spent analyzing clues and talking to people. There are no traditional puzzles to be found besides figuring out which of the...

Nibbler

Nibbler

Amstrad CPC - Released - 1985

Nibbler is a variant of Rock-Ola's arcade game of the same name. A cruel witch has turned everyone around her, including the player, into strange animals known as wondrous wurpels. In the garden of the witch there are many charms lying around and if these are collected the spell can be lifted. The player himself can't move though, so he has to get help from a snake, Nibbler, who has to make his way through the nine sections of the garden and collect all the charms. The game plays similar to Pac-Man albeit without any enemies that chases the player. For each level Nibbler has to collect...

PTC

PTC

Commodore Amiga - Released - 1987

Sky Fighter

Sky Fighter

Commodore Amiga - Released - 1987

Sky Fighter is a vertically scrolling shooter without plot; the goal simply being to survive all levels and get a high score. The player controls a space ship which is attacked by various flying enemies and ground bases; he can defend himself either by using the standard attack or one of the limited bombs. The ship can take up to nine hits (one life) and needs regular refueling by hitting an energy tank with a bomb, which are automatically refilled at the end of the level. A speciality is the memory test after every level: the player needs to remember which enemy typed were on the level's...

Spherical

Spherical

Amstrad CPC - Released - 1990

Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks. Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly...

Spherical

Spherical

Commodore Amiga - 1989

Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks. Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility,...

Spherical

Spherical

Atari ST - Released - 1989

Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks. Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility,...

Turrican

Turrican

Atari ST - Released - 1990

Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay. Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.

Turrican

Turrican

Amstrad CPC - Released - 1990

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow...

Turrican

Turrican

Sinclair ZX Spectrum - Released - September 3, 1990

A story of times long gone by, tells us of the three-headed Morgul, who lives a secluded life in his kingdom. This Morgul is the cause of all the fears and nightmares of mankind. It is furthermore said, that in ancient times he was banished to an unknown dimension by the hero Devolon. Fear and sleepless nights disappeared out of the people's lives. For some time now people have again been tormented by nightmares and suffer from a serious state of dread and fear. Hardly anybody dares to set a foot onto the streets at night and a dreadful fear that Morgul has returned to his kingdom is alive...

Turrican

Turrican

Commodore Amiga - 1990

Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay. Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.

Turrican

Turrican

Commodore CDTV - Released - 1990

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

Turrican 3

Turrican 3

Commodore Amiga - 1993

After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas.

Turrican II: The Final Fight

Turrican II: The Final Fight

Commodore CDTV - 1992

Turrican II: The Final Fight is the second game of the Turrican series. The game by Factor 5 was released in 1991 for the Commodore Amiga. This version was finished before the C64 version, but Manfred Trenz cites the C64 version as the original design. Turrican 2 was also released for the CDTV, Atari ST, Amstrad CPC and ZX Spectrum, and later for DOS, and also for the Mega Drive/Genesis and Game Boy rebranded as Universal Soldier.

Turrican II: The Final Fight

Turrican II: The Final Fight

Commodore Amiga - Released - 1991

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own...

Turrican II: The Final Fight

Turrican II: The Final Fight

Sinclair ZX Spectrum - Released - August 1, 1991

THE LEGEND OF TURRICAN CONTINUES... Morgul, the three-headed incarnation of evil, has finally been destroyed! But you, Turrican, cannot rest because your most dangerous and most noble mission is yet to commence... A long time ago, in a galaxy far, far away, brave rebellious fighters destroyed the menacing hordes of the MACHINE and it's tyranny-spreading satellite, which circled the planet of the brave, the planet called Landorin. The evil moon has gone, but Landorin wasn't free. The MACHINE still ruled the surface of the planet. The Landorins retreated to the inner core of their world...

Turrican II: The Final Fight

Turrican II: The Final Fight

Atari ST - Released - 1991

Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay. Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.

Turrican II: The Final Fight

Turrican II: The Final Fight

Amstrad CPC - Released - 1991

Evil mega-robot The Machine attacks the United Planets' Ship Avalon 1, slaughtering all who resist. All - except for Bren McGuire who manages to escape. Realizing that he is the only one left to combat the evil of the invaders and restore peace and freedom to the galaxy, he notices the experimental Turrican bionic armor. Climbing into the suit, one last cry is heard from him: "Revenge!" Turrican II: The Final Fight is a platformer/shooter typically seen on consoles. Six large worlds are to be explored, where you are free to go everywhere you want, since there is no automatic scrolling and...

Vision: The 5 Dimension Utopia

Vision: The 5 Dimension Utopia

Windows - January 1, 1992

Vision: The 5th Dimension Utopia is an advertising game for the German building society LBS, who sold it rather cheaply in its branches for 20 DM. The setting is an archaeology floating on the sea. You are a new citizen in this city and you've got to work in order to make money for food and the rent of your suite while staying healthy through sleeping and eating enough. The common way to earn money is playing mostly action-oriented mini-games or doing smaller quest (or rather tasks), which also are part of the plot of the game. The game is played in an ego perspective but without a real 3d...

Volleyball Simulator

Volleyball Simulator

Atari ST - Released - 1989

Volleyball Simulator is, probably not entirely surprising, a game about the sport volleyball. The game features full six-athlete teams and the original rule set with one playing mode: a single match, either against the AI or another player. However, there is room for customization with the tactics menu. Here players can set the defense and offense strategy and the position of every athlete.

Volleyball Simulator

Volleyball Simulator

Amstrad CPC - Released - 1989

Volleyball Simulator is, probably not entirely surprising, a game about the sport volleyball. The game features full six-athlete teams and the original rule set with one playing mode: a single match, either against the AI or another player. However, there is room for customization with the tactics menu. Here players can set the defense and offense strategy and the position of every athlete.

The Wall

The Wall

Commodore Amiga - Released - 1988

X-Out

X-Out

Amstrad CPC - Released - 1989

X-Out is a horizontally scrolling shoot-'em-up. Unlike most comparable games (e.g. R-Type), the game is not set in outer space or even in the air - instead, the fight between good and evil is underwater. Through five levels, the player has to shoot countless enemies, complete with the obligatory mid-level and end-level bosses. After having completed a level, the player gets to purchase new weapons; instead of simply buying upgrades, it is possible to customize the ship by placing new weapons anywhere on it.

X-Out

X-Out

Atari ST - Released - 1990

X-Out is a horizontally scrolling shoot-em-up with eight levels and an underwater setting. Between levels, the player visits a shop and use their game score to purchase new submarines and equipment. The submarines come in four different variants, and additional purchases act as additional "lives". Each can be equipped with a one-way, two-way or three-way fire weapon of increasing power (and thus cost). Secondary weapons include sonic waves, powershots and target-seeking missiles. The player can also purchase auxiliary satellites and specify their movement pattern, which can be circular...

X-Out

X-Out

Commodore Amiga - Released - 1990

X-Out is a horizontally scrolling shoot-em-up with eight levels and an underwater setting. Between levels, the player visits a shop and use their game score to purchase new submarines and equipment. The submarines come in four different variants, and additional purchases act as additional "lives". Each can be equipped with a one-way, two-way or three-way fire weapon of increasing power (and thus cost). Secondary weapons include sonic waves, powershots and target-seeking missiles. The player can also purchase auxiliary satellites and specify their movement pattern, which can be circular...

Z-Out

Z-Out

Commodore Amiga - Released - 1990

Like its predecessor X-Out, Z-Out is a side-scrolling shoot 'em up. A horde of largely-organic enemies threaten the safety of your planet, and they must be destroyed over the course of six levels.There are power-ups available, but the game is less centered around these than some are. Whilst some shoot 'em ups are much easier with a second player, Z-Out takes design steps to legislate against this. In a 2-player game, most power-ups are unavailable, and even those which are only come into effect on level 3. Another variation is that the 1-player mode uses restart points, but the 2-player...

Z-Out

Z-Out

Atari ST - Released - 1991

Like its predecessor X-Out, Z-Out is a side-scrolling shoot 'em up. A horde of largely-organic enemies threaten the safety of your planet, and they must be destroyed over the course of six levels.There are power-ups available, but the game is less centered around these than some are. Whilst some shoot 'em ups are much easier with a second player, Z-Out takes design steps to legislate against this. In a 2-player game, most power-ups are unavailable, and even those which are only come into effect on level 3. Another variation is that the 1-player mode uses restart points, but the 2-player mode...

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