OziSoft

10 Little Robots

10 Little Robots

Commodore 64 - Released - 1983

Ten Little Robots is an educational game for preschoolers. It teaches math and computer use and consists of five activities that all involve robots: The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining. Letter Match: The game shows a letter and the player has to locate it on the keyboard and press it. Count The Robots: A number of robots are shown and the player has to count them and enter the right number. Robot Addition: The player has to answer simple addition problems by entering the right sum. Robot...

10th Frame

10th Frame

Commodore 64 - Released - 1986

10th Frame is a ten-pin bowling simulation game created by Access Software in 1986, as a follow-up to the hugely successful Leaderboard golf game. Up to eight players could take part in open bowling or a tournament. There was a choice of 3 different difficulty levels—Kids (in which the ball always went straight), Amateur, and Professional. The scorecard for the current player was displayed above the lane. The player could move left or right on the lane before starting the run-up by holding fire. A target cursor could also be moved, by pushing up and then moving it left or right (pressing...

Ant Attack

Ant Attack

Commodore 64 - Released - 1984

Ant Attack is an action game which innovated the usage of three freedom grades for an isometric perspective game. The freely explorable city, identified in the inlay blurb as Antescher, a combination of Ant and Escher, the famous visual paradox artist, is teeming with deadly giant ants. The player controls a boy or a girl and races around the city trying to find his/her lost half while jumping on structures to avoid the ants, or fighting the insects by either jumping on them or throwing grenades. When the hostage is found, the protagonist needs to guide him/her into safeness. Then the next...

Bad Dudes

Bad Dudes

Commodore 64 - Released - 1988

Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

Boulder Dash Construction Kit

Boulder Dash Construction Kit

Commodore 64 - Released - 1986

Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk. All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

Bowling Night

Bowling Night

Commodore 64 - Released - 1985

Put on your team shirt and shoes - it's time to play ten pin bowling. Up to three people can play this bowling simulation at once. Released as part of the part of "Commodore Pro-Pak" game pack.

Crystal Castles: Diamond Plateaus in Space

Crystal Castles: Diamond Plateaus in Space

Commodore 64 - Released - 1986

Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.

Cyberzone

Cyberzone

Commodore 64 - Released - 1983

Break through the base of the Cybership and hit the man inside. Shoot fighter and scanner ships for points, but watch out - the ship's laser and fighter ships are deadly accurate.

ET's Rugby League

ET's Rugby League

Commodore 64 - Released - 1992

Not the cute alien with a penchant for Reese's Pieces, this is a game that was promoted by Australian rugby player Andrew "ET" Ettingshausen.

Gammaron

Gammaron

Commodore 64 - Released - 1984

A Xevious style V-Scrolling space shooter with a faked release called "Xavious" to make it perfectly clear. This is a tough game to play as you can hardly see the enemy shots.

The Great Escape (Thunder Mountain)

The Great Escape (Thunder Mountain)

Commodore 64 - Released - 1986

The player controls an unnamed prisoner of war who has been interned in a P.O.W. camp somewhere in northern Germany in 1942. The camp itself is a small castle on a promontory surrounded on three sides by cliffs and the cold North Sea. The only "official" entry to the camp is by a narrow road through the gatehouse and anyone passing through this must be carrying the correct papers. Everywhere else the camp is surrounded by fences or walls with guard dogs used to patrol the perimeter and guards in observation towers with searchlights posted to watch for any prisoners trying to escape. Beneath...

Handicap Golf

Handicap Golf

Commodore 64 - Released - 1984

A very BASIC (as in written in BASIC language) golf game seen from above, Handicap Golf works by letting you enter the angle you want to hit your ball, using the digits of the clock, and the force of your strike on a scale between 0 and 250. An additional variable affecting the outcome is the wind, which is displayed when you input your numbers. Each hole covers one screen and features woods, bunkers and dams. Being written in BASIC, Handicap Golf uses slowly drawn text characters for graphics.

Open: Golfing Royal St. George's

Open: Golfing Royal St. George's

Commodore 64 - Released - 1985

Nick Faldo Plays The Open (Known as Open: Golfing Royal St. George's in North America) is a golfing game for one player. The object is to complete a round of golf in as few strokes as possible. Game features : based on a real course the Royal St. George's golf course of Sandwich, England, keyboard of joystick control, definable keys, options to play either a full round, play out (holes 1 - 9), play in (holes 10-18), or play any individual hole.

Parallax (Ocean Software)

Parallax (Ocean Software)

Commodore 64 - Released - 1986

The entire world is in the grip of a computer known simply as The Big One. Its code is far too complex for you to crack, so you must find scientists, drug them, and bring them to The Big One. Each will be able to unlock one letter. Simply finding these scientists is the hard part - The Big One has aliens patrolling its base, and they are more than capable of ganging up on you. In essence Parallax is a top-view multi-directional-scrolling shoot 'em up. Improved weaponry and shield recharges can be bought by the machine - can you think of a way to get money from a drugged scientist? You can...

Piracy

Piracy

Commodore 64 - Released - 1985

Piracy is a neat, aesthetically stylish pseudo-board game, based upon the checkers concept. However, it definitely has some novel differences which make for an entertaining experience. One of these is the 17th Century naval setting, with the opposing galleons of Black Pete the pirate, versus Captain Carlos of the Spanish Armada. Each opposing ship has 15 troops (checkers) laying in wait in the cannon bays, ready to pounce out onto the "game board". Each of the five cannons bays has three troops. You have the option to play as Captain Carlos or Black Pete.

Pogo Joe

Pogo Joe

Commodore 64 - Released - 1983

Pogo Joe is a game very similar to Q*Bert, although there is enough variation to consider it more than just a clone. Similar to Q*Bert, the player changes the color of the object they land on, in Pogo Joe's case these are barrels as opposed to cubes, until the entire level is changed to the new color. Also, the levels can look like something other than a pyramid. There are enemies to avoid, and properties of the barrels also vary. Instead of discs that Q*Bert uses to escape his foes, there is the super jump ability as well as certain colored barrels a player can use to clear the enemies off...

R-Type

R-Type

Commodore 64 - Released - 1988

R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'.

Space Ace 2101

Space Ace 2101

Commodore 64 - Released - 1984

You are a bounty hunter living in the newly colonized system that is under attack by hostile aliens. You must find the source of the alien ships and destroy it to save the colonies.

Super Hang-On

Super Hang-On

Commodore 64 - Released - 1988

This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.

Super Sprint

Super Sprint

Commodore 64 - Released - 1986

Super Sprint is a racing game for one or two players, with the Arcade version allowing three players to race at the same time. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.

Tau Ceti

Tau Ceti

Commodore 64 - Released - August 1, 1986

Humanity has spread out and colonised nearby star systems but a plague in 2150 led to the colonies being abandoned and left to their automated robotic maintenance systems. While several of these colonies have been successfully re-inhabited, the colony on the planet Tau Ceti III (orbiting the star Tau Ceti) has been uncontactable since a meteor smashed into the planet. A mission sent to Tau Ceti III in 2164 landed on the planet but broadcast a mayday message followed by silence. Experts decided that the planet's robots were running amok as a result of the meteorite impact. The only chance, it...

Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles

Commodore 64 - Released - 1990

Fresh from the classic comics come heroes in a half shell! Obsessed by revenge, the Teenage Mutant Ninja Turtles are out to rescue lovely April O’Neil, who’s been captured by SHREDDER-a maniac more menacing than an army of mind altered Bruce Lees. But if they’re to succeed, you must command the role of each turtle (one at a time, of course), rumbling through six New York territories patrolled by Ninjitsu Warriors, blood descendants of the deadly Foot Clan. Along the way you’ll encounter Mouser infested sewers, criminally polluted rivers and villainous streets run by the terrorist team...

Test Match

Test Match

Commodore 64 - Released - 1988

Test Match allows you to interact with a game of cricket between England and the West Indies in a limited overs match. Before you start the match you can change the players names of each team and decide who bats and bowls first, before you then select a bowler. The match itself is shown on the whole screen from above at an elevated angle and your final adjustment if choosen to is to move the fielders. Once you are happy with your selection the game begins. You watch the bowler approach the wicket before bowling the ball and then you watch the batsman either hit the ball, miss the ball, get out...

Treasure Raiders

Treasure Raiders

Commodore 64 - Released - 1985

Deep in the tomb of King Batutu is buried a treasure, untouched for centuries. Many have tried to find their way through the deep and dark corridors. No one has succeeded. Can you solve the maze? Each time the program starts, a new maze is drawn. You have ten seconds to view it before you start your trek. A timer starts when you begin. If you don't get through the maze in time, you'll starve, so be efficient in your moves. A help key will give you another quick look at the maze if you are stuck. Press H. Released as part of "Commodore Pro-Pak" game pack.

Scroll to Top