Lightspan

16 Tales

16 Tales

Sony Playstation - Released - 1996

16 Tales is a series of educational video games developed by The Lightspan Partnership starting in 1996. Each game consists of four 15-minute video programs detailing various cultures' stories and lore.

16 Tales: Vol. 2

16 Tales: Vol. 2

Sony Playstation - Released - January 20, 1996

16 Tales: Vol. 2 is a Miscellaneous game, developed and published by Lightspan, which was released in 1996.

16 Tales: Vol. 3

16 Tales: Vol. 3

Sony Playstation - Released - 1996

16 Tales: Vol. 3 is a Miscellaneous game, developed and published by Lightspan, which was released in 1996.

16 Tales: Vol. 4

16 Tales: Vol. 4

Sony Playstation - Released - 1996

16 Tales: Vol. 4 is a Miscellaneous game, developed and published by Lightspan, which was released in 1996.

Calamity 1: The Natural World

Calamity 1: The Natural World

Sony Playstation - Released - 1997

Mona and Moki are transported back in time by Jules verne's time machine and meet both mr verne and the real calamiy jane! to help our heroes get back home, your child will read articles about various environments such as the forest,the desert,the ocean, and the arctic, and then answer questions about what they have read. so pack your literary picnic basket for a wild ride across some of the worlds most fascinating landscapes!

Calamity 2: People and Traditions

Calamity 2: People and Traditions

Sony Playstation - Released - 1997

Calamity Adventure 2: People and Traditions is the second game in the Calamity series of educational video games produced for the PlayStation by Lightspan. This game is designed to improve reading and language arts skill. The player has eight learning objectives: Use reading strategies to answer questions Analyze words containing Greek or Latin roots, prefixes, or suffixes Learn new vocabulary words Understand and solve analogies and riddles Identify the main idea Analyze information Use context clues to understand text meaning Learn about American traditions, artists, writers, inventors, and explorers The player can read articles about famous American heritage, and answer questions about what they have read. The goal is to help Mona, Moki, Jules Verne, and Calamity Jane get home. As with all Lightspan games, this title was not released to retail to the general public. Instead, it was only available to schools for educational purposes.

Calamity 3: Around the World

Calamity 3: Around the World

Sony Playstation - Released - 1997

Calamity 1: The Natural World is a Miscellaneous game, developed and published by Lightspan, which was released in 1997.

Cali's Geo Tools

Cali's Geo Tools

Sony Playstation - Released - 1995

Cali's Geo Tools is a Miscellaneous game, developed and published by Lightspan, which was released in 1997.

Cosmic Cookoff: Language Arts

Cosmic Cookoff: Language Arts

Sony Playstation - Released - 1998

Cosmic Cookoff Mathematics Lightspan Games with Learning Objectives: understand & identify place value, whole numbers, fractions, decimals, learning graphs, test taking skills and more.

Cosmic Cookoff: Mathematics

Cosmic Cookoff: Mathematics

Sony Playstation - Released - 1996

Lightspan - Cosmic Cookoff - Mathematics: In Cosmic Cookoff your child will practice his or her mathematics test-taking skills as Mars and Cali navigate through the solar system, racing againts Flinch and Wigsley in search of the perfect recipe. Learning objectives: - Understand and identify place values - Create the greatest sum and difference - Compare and order whole numbers - Compare and order fractions and decimals - Read and interpret bar graphs - Plot points on a coordinate plane - Practice test-taking skills Features: First person perspective. 2D graphics Cartoon graphics Mathematics & Educational themes. The Lightspan games was a strategic partnership with Sony, San Diego-based educational software and Internet company Lightspan has cornered the K-8 market on video games in the classroom. Created under the guidance of educators and adhering to national educational objectives and standards, the company’s Lightspan Achieve Now series consists of 80 ‘adventures’ that hinge on lessons in reading, language arts and math.

Creative Camp

Creative Camp

Sony Playstation - Released - 1998

Creative Isle

Creative Isle

Sony Playstation - Released - 1998

Creative Journey

Creative Journey

Sony Playstation - Released - 1998

Lightspan Adventures is a software collection of educational video games for the original Playstation system. Several elementary schools, used the software package along with Teacher "textbook" guides and tests. These were fairly popular in the early 2000s in suburban public schools. The graphics are pretty basic, but the lessons were are fairly comparable with typical elementary school curriculum. In this Lightspan Adventure, your child creates his or her own stories and activities using characters from the Mona and Moki adventures. He or she can choose the location, characters, actions, and dialogue and further develop his or her problem solving and creative skills.

Creative Voyage

Creative Voyage

Sony Playstation - Released - 1998

Lightspan Adventures is a software collection of educational video games for the original Playstation system. Several elementary schools, used the software package along with Teacher "textbook" guides and tests. These were fairly popular in the early 2000s in suburban public schools. The graphics are pretty basic, but the lessons were are fairly comparable with typical elementary school curriculum. In this Lightspan adventure, your child creates his or her own stories and activities using characters from the Timeless Math adventures. He or she can choose the location, characters, actions and dialogue and further develop his or her problem solving and creative skills.

Every Child Can Succeed 1

Sony Playstation - Released - 1998

This is a series of professional development videos sold directly to schools. Every Child Can Succeed 1 is an educational game, developed and published by Lightspan, which was released in 1998.

Every Child Can Succeed 6

Sony Playstation - Released - 1998

This is a series of professional development videos sold directly to schools. Every Child Can Succeed 6 is an educational game, developed and published by Lightspan, which was released in 1998.

Faire Games: Language Arts

Faire Games: Language Arts

Sony Playstation - Released - 1997

In Faire Games, the fanfare and spirit of a medieval festival is brought to life as your child practices his or her reading and language skills. In this Lightspan adventure, Mars and Cali compete with Flinch and Wigsley at a medieval island fair.

Faire Games: Mathematics

Faire Games: Mathematics

Sony Playstation - Released - 1998

In Faire Games, the fanfare and spirit of a medieval festival is brought to life as your child practices his or her mathematics skills. In this exciting Lightspan Adventure, Mars and Cali compete with Flinch and Wigsley at a medieval Island fair.

Head to Toe

Sony Playstation - Released - 1998

Head to Toe 1 is an educational game, developed and published by Lightspan, which was released in 1998.

Head to Toe 2

Sony Playstation - Released - 1998

Head to Toe 3

Sony Playstation - Released - 1998

Head to Toe 4

Sony Playstation - Released - 1998

K9.5 1: Live in Airedale

K9.5 1: Live in Airedale

Sony Playstation - Released - 1997

Reading and Language

K9.5 2: We Are the Dogs!

K9.5 2: We Are the Dogs!

Sony Playstation - Released - 1997

The edutaining canine rock band K9.5 is making a new record. Help them finish it by solving a quiz involving a phonetics game, language guessing game and U.S. geography.

K9.5 5: The Howlywood Premiere

K9.5 5: The Howlywood Premiere

Sony Playstation - Released - 1997

The members of K9.5 are preparing for the world premiere of their newest video. Maxine is tracking down unique sound and music samples, Theo and Ella are collection 3-D effects samples and Gershwyn and Ridd are filming live-action footage. Your child helps the badn members finish their projects and then watches the long-awaited video premiere! K9.5 5: The Howlywood Premiere is an educational game aiming to help the player to understand the nuances of a language.

Kazmania 1: Trail of Gems

Kazmania 1: Trail of Gems

Sony Playstation - Released - 1997

Dr. DaBadda and his Inkerators are stealing the print from all the books in the land of KazMania and must be stopped before there is nothing lwft to read! Your child will read and understand literature at a higher level, as he or she travels through KazMania with the eccentric sleuth, Mem, to help put an end to DaBadda's plot.

Kazmania 2: Chaos in Kazmania

Kazmania 2: Chaos in Kazmania

Sony Playstation - Released - 1997

Dr. DaBabba and his Inkerators are trying to prevent the return of the print to all the books in the land of KazMania. They must be stopped or there will be nothing left to read! Your child will read and compose poetry as he or she travels through KazMania with the sleuth, Mem, and the poet Octavio to help put an end to DaBadda's plot.

Mars Moose Adventure: Walkabout 1: The Natural History Museum

Mars Moose Adventure: Walkabout 1: The Natural History Museum

Sony Playstation - Released - 1996

The Lightspan games was a strategic partnership with Sony, San Diego-based educational software and Internet company Lightspan has cornered the K-8 market on video games in the classroom. Created under the guidance of educators and adhering to national educational objectives and standards, the company’s Lightspan Achieve Now series consists of 80 ‘adventures’ that hinge on lessons in reading, language arts and math. PlayStation produces all of Lightspan’s software at Sony Disc Manufacturing, and Sony charges license fees for the use of its gaming platform for a for-profit venture. Launched back in 1996, today more than 3,600 schools in 43 states are using Lightspan systems, according to the Interactive Digital Software Assocation. Lightspan - A Mars Moose Adventure - Walkabout 1 - The Natural History Museum: In this Lightspan Adventure, your child practices understanding text and develops animal vocabulary, while helping Loonie find the missing Tyrannosaurus Rex bones. Learning objectives: - Recognize letters, shapes and colors - Understand animal and wildlife vocabulary - Develop listening skills - Develop problem-solving skills - Read nonfiction text Manufacturer's description: Features: First person perspective. 2D graphics Cartoon graphics Animals & Educational themes.

Math on the Move! 1: Addition & Subtraction: Intermediate

Math on the Move! 1: Addition & Subtraction: Intermediate

Sony Playstation - Released - 1998

Math on the Move!: Addition/Subtraction Intermediate is an educational math game, developed and published by Lightspan, which was released in 1998.

Math on the Move! 2: Multiplication & Division: Intermediate

Math on the Move! 2: Multiplication & Division: Intermediate

Sony Playstation - Released - 1998

Mona & Moki 1: Drive Me Wild

Mona & Moki 1: Drive Me Wild

Sony Playstation - Released - 1998

Mona & Moki 2: Drive Me Wilder

Mona & Moki 2: Drive Me Wilder

Sony Playstation - Released - 1998

P.K.'s Math Studio 1

P.K.'s Math Studio 1

Sony Playstation - Released - 1997

Math learning for schools.

P.K.'s Place 1: Party on the Patio!

P.K.'s Place 1: Party on the Patio!

Sony Playstation - Released - 1998

P.K., Hoopo and Daphne are having a party when they get a mysterious gift from Carlos. To open the package, they have to find clues that Carlos has left in their rooms. Your child can help by solving math problems and sharpening his or her math skills.

P.K.'s Place 2 Hoopo At Sea

P.K.'s Place 2 Hoopo At Sea

Sony Playstation - Released - 1998

P.K. Macaw is broadcasting a game show from his tree house. Your child will help Hoopo, P.K.'s contestant, win the grand prize - a Whale Watching Adventure! P.K.'s Place 2: Hoopo at Sea is a math game where the player learn different math concepts from subtraction to prime numbers.

P.K.'s Place 3: Carlos at the Races!

P.K.'s Place 3: Carlos at the Races!

Sony Playstation - Released - 1998

Check you oil! Check your tires! Watch those r.p.m.s! Ride along with Carlos as he plays game-show contestant with P.K. By solving mathematics and probability problems, your child will help Carlos win the race and put his picture on this month's cover of P.K.'s Planet Magazine. P.K.'s Place 3: Carlos at the Races! is a math game in which the player will learn determine probability in different ways.

P.K.'s Place 4: Daphne and the Seventh Wonder!

P.K.'s Place 4: Daphne and the Seventh Wonder!

Sony Playstation - Released - 1998

P.K.'s at it again! This time Daphne is his game show contestant and the grand prize is a trip to Giza, Egypt, and her picture on the cover of next month's P.K.'s Planet Magazine! In this adventure, your child will help Daphne collect equipment for her trip, while increasing his or her knowledge of geometry.

Quaddle Family Mysteries 1: The Case of the Scarce Scarab: Lobby: Kitchen

Quaddle Family Mysteries 1: The Case of the Scarce Scarab: Lobby: Kitchen

Sony Playstation - Released - 1997

Your child is invited inside the fascinating Quaddle Museum to help investigate the case of the missing ancient scarab earring. Solving mathematical puzzles and problems in the museum's various rooms will provide clues to the earring's location. LEARNING OBJECTIVES Read and interpret information in a chart Estimate and add money amounts Use computation and counting skills to make change Measure capacity to complete recipes Relate Fahrenheit and Celsius temperatures to real-world situations Sort items by weight

Quaddle Family Mysteries 2: The Case of the Scarce Scarab: Garden

Quaddle Family Mysteries 2: The Case of the Scarce Scarab: Garden

Sony Playstation - Released - 1998

Your child is invited inside the fascinating Quaddle Museum to help investigate the case of the missing ancient scarab earring. Solving mathematical puzzles and problems in the museum's various rooms will provide clues to the earring's location. LEARNING OBJECTIVES Applying measurement to problem-solving situations Estimate by using nonstandard units of length Use a measurement tool to interpret information from a chart Use units of measure to count or compute length, perimeter, and area Use a nonstandard unit of measure to calculate distance

Science is Elementary 1

Science is Elementary 1

Sony Playstation - Released - 1998

Science is Elementary 1 is an educational game, developed and published by Lightspan, which was released in 1998.

Science is Elementary 2

Science is Elementary 2

Sony Playstation - Released - 1998

Science is Elementary 2 is a Miscellaneous game, developed and published by Lightspan, which was released in 1998.

Science is Elementary 3

Science is Elementary 3

Sony Playstation - Released - 1998

Science is Elementary 3 is an educational game, developed and published by Lightspan, which was released in 1998.

Secret of Googol 7: Eggs All Around: Egg Trek: Balloon Picnic

Secret of Googol 7: Eggs All Around: Egg Trek: Balloon Picnic

Sony Playstation - Released - 1997

The Secret of Googol: Eggs All Around 7 - Egg Trek / Balloon Picnic is a Miscellaneous game, developed and published by Lightspan, which was released in 1997. Welcome to The Secret of Googol, where your child uses mathematics skills to help Cali and Wigsley run an egg factory and plan a company picnic.

Secret of Googol 8- Googol Gulch: General Store: Math Arcade

Secret of Googol 8- Googol Gulch: General Store: Math Arcade

Sony Playstation - Released - 1998

Str.at.e.s. 1: Match-A-Batch

Str.at.e.s. 1: Match-A-Batch

Sony Playstation - Released - 1998

Str.at.e.s. 1: Match a Batch is an Educational game where you learn through the adventures of four students who are given time travel powers, it is intended to teach history, reading comprehension and to increase vocabulary while immersing the student in an interactive exploration adventure. It was developed and published by Lightspan, which was released in 1998.

The Quaddle Family Mysteries: Quaddle 1

The Quaddle Family Mysteries: Quaddle 1

Sony Playstation - Released - April 7, 1997

The player is invited inside the fascinating Quaddle museum to help investigate the case of the missing scarab earring. Solving mathematical puzzles and problems in the museum's various rooms will provide clues to the earring's location.

The Quaddle Family Mysteries: Quaddle 2

The Quaddle Family Mysteries: Quaddle 2

Sony Playstation - Released - December 5, 1997

The second game in The Quaddle Family Mysteries series of educational video games. Your child is invited inside the fascinating Quaddle museum to help investigate the case of the missing scarab earring. Solving mathematical puzzles and problems in the museum's various rooms will provide clues to the earring's location. Features: - Apply measurement to problem-solving situations - Estimate by using monstandard units of length - Use a measurement tool to interpret information from a chart - Use units of measure to count or compute length, perimeter and area - Use a nonstandard unit of measure to calculate distance As with all Lightspan games, this title was not released to retail to the general public. Instead, it was only available to schools for educational purposes.

The Quaddle Family Mysteries: Quaddle 3

The Quaddle Family Mysteries: Quaddle 3

Sony Playstation - Released - December 5, 1997

The third (and last) game in the The Quaddle Family Mysteries series of educational video games produced for the PlayStation by Lightspan. Your child is invited inside the fascinating Quaddle museum to help investigate the case of the missing scarab earring. Solving mathematical puzzles and problems in the museum's various rooms will provide clues to the earring's location. Features: - Find the area of a figure by covering it with nonstandard units of measure - Become familiar with units of time, lenght, area, capacity, temperature, and distance - Estimate time by using nonstandard units of measure - Explore nonstandard units of measure and relative measure - Determine and compare lenghts, perimeters, and areas of geometric shapes As with all Lightspan games, this title was not released to retail to the general public. Instead, it was only available to schools for educational purposes.

The Three Decoders 1: Riddle of the Ring

The Three Decoders 1: Riddle of the Ring

Sony Playstation - Released - 1998

An educational game for the original PlayStation that was only sold to schools in a bundle package with other titles.

Timeless Math 1: Maya, Search and Rescue

Timeless Math 1: Maya, Search and Rescue

Sony Playstation - Released - 2001

The Lightspan games was a strategic partnership with Sony, San Diego-based educational software and Internet company Lightspan has cornered the K-8 market on video games in the classroom. Created under the guidance of educators and adhering to national educational objectives and standards, the company’s Lightspan Achieve Now series consists of 80 ‘adventures’ that hinge on lessons in reading, language arts and math. PlayStation produces all of Lightspan’s software at Sony Disc Manufacturing, and Sony charges license fees for the use of its gaming platform for a for-profit venture. Launched back in 1996, today more than 3,600 schools in 43 states are using Lightspan systems, according to the Interactive Digital Software Assocation. Lightspan - A Mars Moose Adventure - Walkabout 1 - The Natural History Museum: In this Lightspan Adventure, your child practices understanding text and develops animal vocabulary, while helping Loonie find the missing Tyrannosaurus Rex bones. Learning objectives: - Recognize letters, shapes and colors - Understand animal and wildlife vocabulary - Develop listening skills - Develop problem-solving skills.

Timeless Math 2: Maya, Observatory

Timeless Math 2: Maya, Observatory

Sony Playstation - Released - 1997

The Lightspan games was a strategic partnership with Sony, San Diego-based educational software and Internet company Lightspan has cornered the K-8 market on video games in the classroom. Created under the guidance of educators and adhering to national educational objectives and standards, the company’s Lightspan Achieve Now series consists of 80 ‘adventures’ that hinge on lessons in reading, language arts and math. PlayStation produces all of Lightspan’s software at Sony Disc Manufacturing, and Sony charges license fees for the use of its gaming platform for a for-profit venture. Launched back in 1996, today more than 3,600 schools in 43 states are using Lightspan systems, according to the Interactive Digital Software Assocation. Lightspan - A Mars Moose Adventure - Walkabout 1 - The Natural History Museum: In this Lightspan Adventure, your child practices understanding text and develops animal vocabulary, while helping Loonie find the missing Tyrannosaurus Rex bones. Learning objectives: - Recognize letters, shapes and colors - Understand animal and wildlife vocabulary - Develop listening skills - Develop problem-solving skills.

Timeless Math 3: Maya, King Jaguar's Village

Timeless Math 3: Maya, King Jaguar's Village

Sony Playstation - Released - 1997

The Lightspan games was a strategic partnership with Sony, San Diego-based educational software and Internet company Lightspan has cornered the K-8 market on video games in the classroom. Created under the guidance of educators and adhering to national educational objectives and standards, the company’s Lightspan Achieve Now series consists of 80 ‘adventures’ that hinge on lessons in reading, language arts and math. PlayStation produces all of Lightspan’s software at Sony Disc Manufacturing, and Sony charges license fees for the use of its gaming platform for a for-profit venture. Launched back in 1996, today more than 3,600 schools in 43 states are using Lightspan systems, according to the Interactive Digital Software Assocation. Lightspan - A Mars Moose Adventure - Walkabout 1 - The Natural History Museum: In this Lightspan Adventure, your child practices understanding text and develops animal vocabulary, while helping Loonie find the missing Tyrannosaurus Rex bones. Learning objectives: - Recognize letters, shapes and colors - Understand animal and wildlife vocabulary - Develop listening skills - Develop problem-solving skills.

Timeless Math 5: Space Flight Rescue

Timeless Math 5: Space Flight Rescue

Sony Playstation - Released - 2001

The Lightspan games was a strategic partnership with Sony, San Diego-based educational software and Internet company Lightspan has cornered the K-8 market on video games in the classroom. Created under the guidance of educators and adhering to national educational objectives and standards, the company’s Lightspan Achieve Now series consists of 80 ‘adventures’ that hinge on lessons in reading, language arts and math. PlayStation produces all of Lightspan’s software at Sony Disc Manufacturing, and Sony charges license fees for the use of its gaming platform for a for-profit venture. Launched back in 1996, today more than 3,600 schools in 43 states are using Lightspan systems, according to the Interactive Digital Software Assocation. Lightspan - A Mars Moose Adventure - Walkabout 1 - The Natural History Museum: In this Lightspan Adventure, your child practices understanding text and develops animal vocabulary, while helping Loonie find the missing Tyrannosaurus Rex bones. Learning objectives: - Recognize letters, shapes and colors - Understand animal and wildlife vocabulary - Develop listening skills - Develop problem-solving skills.

Timeless Math: Adventure 4: Lunar Base

Timeless Math: Adventure 4: Lunar Base

Sony Playstation - Released - 1997

The Lightspan games was a strategic partnership with Sony, San Diego-based educational software and Internet company Lightspan has cornered the K-8 market on video games in the classroom. Created under the guidance of educators and adhering to national educational objectives and standards, the company’s Lightspan Achieve Now series consists of 80 ‘adventures’ that hinge on lessons in reading, language arts and math. PlayStation produces all of Lightspan’s software at Sony Disc Manufacturing, and Sony charges license fees for the use of its gaming platform for a for-profit venture. Launched back in 1996, today more than 3,600 schools in 43 states are using Lightspan systems, according to the Interactive Digital Software Assocation. Lightspan - A Mars Moose Adventure - Walkabout 1 - The Natural History Museum: In this Lightspan Adventure, your child practices understanding text and develops animal vocabulary, while helping Loonie find the missing Tyrannosaurus Rex bones. Learning objectives: - Recognize letters, shapes and colors - Understand animal and wildlife vocabulary - Develop listening skills - Develop problem-solving skills.

Unknown Variable 1: Masque Manor

Sony Playstation - Released

Unknown Variable 2: Raven's Ridge

Sony Playstation - Released

Write Away 1

Sony Playstation - Released - 1999

Write Away 1 is an educational game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

Write Away 10

Sony Playstation - Released - 1999

Write Away 10 is an educational game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

Write Away 2

Sony Playstation - Released - 1999

Write Away 2 is a Miscellaneous game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

Write Away 3

Sony Playstation - Released - 1999

Write Away 3 is a Miscellaneous game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

Write Away 4

Sony Playstation - Released - 1999

Write Away 4 is an educational game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

Write Away 5

Sony Playstation - Released - 1999

Write Away 5 is an educational game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

Write Away 6

Sony Playstation - Released - 1999

Write Away 6 is an educational game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

Write Away 7

Sony Playstation - Released - 1999

Write Away 7 is an educational game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

Write Away 8

Sony Playstation - Released - 1999

Write Away 8 is an educational game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

Write Away 9

Sony Playstation - Released - 1999

Write Away 9 is an educational game, developed and published by Lightspan, which was released in 1999. LightSpan was an educational company that released like-minded games on the PlayStation and PC. These games were never released to the public and were only available to schools in box lots. The boxes contents were based on the school’s needs. Write Away was a series of 10 educational programs.

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