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Aztec

Aztec

Atari 800 - Released - 1982

Aztec is a platform adventure game in which the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in search of a jade idol. The tomb's many levels are filled with traps, dangerous animals, Aztec guards and other hazards. Equipped with a machete, a pistol and sticks of dynamite, the player must recover the jade idol and escape the tomb. The player encounters snakes on occasion as well as a giant octopus if he keeps going to lower levels.

Boulder Dash Construction Kit

Boulder Dash Construction Kit

Atari 800 - Released - 1986

Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk.

Boulder Dash Construction Kit

Boulder Dash Construction Kit

Commodore 64 - Released - 1986

Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk. All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

Boulder Dash Construction Kit

Boulder Dash Construction Kit

Amstrad CPC - Released - 1987

Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk. All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

Boulder Dash Construction Kit

Boulder Dash Construction Kit

Atari ST - Released - 1987

Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk. All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

Boulder Dash Construction Kit

Boulder Dash Construction Kit

Sinclair ZX Spectrum - Released - 1988

Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk. All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

Boulder Dash II: Rockford's Revenge

Boulder Dash II: Rockford's Revenge

Atari 800 - Released - 1985

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

Boulder Dash II: Rockford's Revenge

Boulder Dash II: Rockford's Revenge

Microsoft MSX - Released - 1986

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

Indoor Sports

Indoor Sports

Amstrad CPC - Released - 1987

Four Indoor Sports are compiled in this entry to DesignStar's SportTime line of recreations. Ten-Pin Bowling, Air Hockey, Darts and Ping Pong are featured. The menus and options screens have the same feel as Clubhouse Sports. Each game has computer opponents at multiple skill levels plus human-versus-human and demo modes, and matches can consist of varying numbers of rounds, with other options depending on the game. Ten-pin bowling is played from a side-on view, although once the shot has been taken you see the results unfold from the bowler's view. There are three stages to taking a shot. Move the player up and down to line up his run-up, pressing fire to set the position. Then, do the same to set the angle of the shot. Finally, after pressing fire to start the run-up, press it again to time the release of the ball, as close to the line as possible. Darts has 4 skill and 3 speed levels, and players can play to 301, 501 or 701, to vary game length or provide a handicapping system. You can also set whether scoring must start or end with a double. Viewed from behind the board, you must first line up the dart, then set the dart's curvature and power by stopping a curved gauge on the right, then a rising power bar on the left. The view then changes twice - first a behind-the-player view to show the dart's approach, then a close-up of the board to show where it landed. Air Hockey plays for five minutes, or until someone has scored 12 points. The view is above the pitch but angled so as to emphasize the goal at the top. Ping-Pong features a handicapping system - six ability areas can be graded from 1-5, to ensure a closely-matched game. Again the view is from behind one court. To impart direction onto a shot, the angle must be pressed at the same time as the fire button.

Indoor Sports

Indoor Sports

Atari ST - Released - 1988

Four Indoor Sports are compiled in this entry to DesignStar's SportTime line of recreations. Ten-Pin Bowling, Air Hockey, Darts and Ping Pong are featured. The menus and options screens have the same feel as Clubhouse Sports. Each game has computer opponents at multiple skill levels plus human-versus-human and demo modes, and matches can consist of varying numbers of rounds, with other options depending on the game.

Spy vs Spy

Spy vs Spy

Atari ST - Released - 1988

MAD magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The split-screen shows both spies at the same time. Play with a friend or against the machine. The black spy and the white spy are out to outsmart each other before the time bell rings. Find the needed objects (money, passport, secret plans and airport door key) by searching rooms in the embassy, which include desks, file cabinets and other furniture. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Traps can be disarmed with objects found in rooms (a water bucket from a firebox on the wall will disarm the bomb in the prior example). When all the items are together in the secret briefcase, head for the airport door. Fights ensue when both spies enter the same room and are armed with clubs.

Spy vs Spy

Spy vs Spy

Atari 800 - Released - September 10, 1984

Spy vs. Spy was a game first published by First Star Software in 1984 for the Atari 8-bit family, Commodore 64 and Apple II computers. It was a two-player, split-screen game, based on MAD Magazine's long running cartoon strip, Spy vs. Spy, about the slapstick antics of two spies trying to kill each other with improbably complex and elaborate traps and weapons. It was later ported to a much wider range of platforms including the ZX Spectrum, Acorn Electron, Atari ST, BBC Micro, Commodore 16, MSX, Amstrad CPC, Amiga, Master System, Game Boy, Xbox, Game Boy Color and Nintendo Entertainment System, which was emulated on the Game Boy Advance. A remake with a retro version was also released on iOS in 2012.

Spy vs Spy II: The Island Caper

Spy vs Spy II: The Island Caper

Amstrad CPC - Released - 1987

A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs.

Spy vs Spy II: The Island Caper

Spy vs Spy II: The Island Caper

Sinclair ZX Spectrum - Released - 1987

This follow-up to Spy vs Spy now sees the spies stranded on a desert island. Instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile. There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.

Spy vs Spy II: The Island Caper

Spy vs Spy II: The Island Caper

Atari 800 - Released - August 1, 1986

A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs. There are seven difficulty levels which affect how much time will elapse before the volcano erupts and the size of the playing area.

Spy vs Spy III: Arctic Antics

Spy vs Spy III: Arctic Antics

Sinclair ZX Spectrum - Released - 1988

Spy vs. Spy: Arctic Antics (also known as Spy vs. Spy III: Arctic Antics) was the third game in the series, and switched the location from a tropical island to the frozen wastes of the Arctic. The spies fought by means of throwing snowballs at each other and setting traps, which decreased their body heat bar. Tools the spies used included a saw which allowed a hole to be cut in the ice for the second player to fall into and lose body heat. Lost body heat could be restored by moving into an igloo with a heater inside.

Spy vs Spy Trilogy

Spy vs Spy Trilogy

Amstrad CPC - Released - 1988

This is a compilation of the first three Spy vs. Spy games for the Amstrad CPC, Atari 8-bit, Commodore 64 and ZX Spectrum. The included games are: Spy vs. Spy Spy vs. Spy: The Island Caper Spy vs. Spy III: Arctic Antics The disk versions have a menu you select your desired game from. For the tape versions, you simply insert the correct tape or side.

Spy vs. Spy Trilogy

Spy vs. Spy Trilogy

Commodore 64 - Released - 1988

This is a compilation of the first three Spy vs. Spy games for the Amstrad CPC, Atari 8-bit, Commodore 64 and ZX Spectrum. The included games are: Spy vs. Spy Spy vs. Spy: The Island Caper Spy vs. Spy III: Arctic Antics The disk versions have a menu you select your desired game from. For the tape versions, you simply insert the correct tape or side.

Superstar Indoor Sports

Superstar Indoor Sports

Commodore Amiga - Released - 1987

Four Indoor Sports are compiled in this entry to DesignStar's SportTime line of recreations. Ten-Pin Bowling, Air Hockey, Darts and Ping Pong are featured. The menus and options screens have the same feel as Clubhouse Sports. Each game has computer opponents at multiple skill levels plus human-versus-human and demo modes, and matches can consist of varying numbers of rounds, with other options depending on the game.

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