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1943: The Battle of Midway

1943: The Battle of Midway

Sinclair ZX Spectrum - Released - October 1, 1988

It was over 40 years ago, at the height of World War II, that the Japanese main squadron tasted defeat off the west coast of the Midway Islands. Some say that this battle greatly changed the outcome of the war, some say under different direction we may now all be living our lives under the shadow of the Rising Sun. This is your opportunity at the controls of your magnificent P38, armed with six secret weapons, to relive the titanic struggle for supremacy against the battleship Yamato and its legions of defences. GAMEPLAY As you blast through the flak filled skies in your mission to...

1943: The Battle of Midway

1943: The Battle of Midway

Commodore Amiga - Released - 1989

The most crucial and decisive battle of World War II is about to be fought... by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeroes are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially-outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet. The outcome of history's most fateful air/sea battle...

1943: The Battle of Midway

1943: The Battle of Midway

Atari ST - Released - 1988

The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands. Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.

Bedlam

Bedlam

Amstrad CPC

Bedlam is a vertically scrolling space shoot’em-up. Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option. While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.

Bedlam (1988)

Bedlam (1988)

MS-DOS - Released - 1988

Bedlam is a vertically scrolling space shoot’em-up. Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option. While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.

Bionic Commando

Bionic Commando

Commodore 64 - Released - 1987

In Bionic Commando the player takes control of a soldier with a bionic arm that extends and contracts. The bionic arm allows the soldier to grab onto fixed objects and swing around and climb up levels — no jumping allowed! The arm also grabs opponents and pulls them towards the protagonist. The player's mission is to storm the enemy's fortress and destroy the launch computer to prevent the enemy from using their doomsday weapon.

Bionic Commando

Bionic Commando

Commodore Amiga - Released - October 1, 1988

In Bionic Commando the player takes control of a soldier with a bionic arm that extends and contracts. The bionic arm allows the soldier to grab onto fixed objects and swing around and climb up levels — no jumping allowed! The arm also grabs opponents and pulls them towards the protagonist. The player's mission is to storm the enemy's fortress and destroy the launch computer to prevent the enemy from using their doomsday weapon.

Bionic Commando

Bionic Commando

Sinclair ZX Spectrum - Released - 1988

It may have been ten years, but the oppression and devastation continues. The alien forces that alid waste to our beautiful world have all but decimated our civilization. Now, for the first time in so many years comes our chance for glory again. The Bionic Commandos. This elite fighting force is each equipped with a bionic arm with which they can climb and swing from platform to platform by extending their arm and grabbing and suitable object above them. The arm is also useful for catching provisions and extra weapons parachuted into the combat zone. As a weapon the bionic arm delivers an...

Black Tiger

Black Tiger

Sinclair ZX Spectrum - Released - 1989

Long ago, three evil dragons descended from the skies and brought a nightmare of darkness and destruction to a once peaceful kingdom. From this suffering, emerged a powerful and brave warrior who fought against the demonic Dragons and Demons to restore law and order in his homeland. He was known only as the Black Tiger and enter a sinister fantasy world of endless and absorbing action.

Black Tiger

Black Tiger

Enterprise - 1989

Black Tiger is an arcade game by Capcom. It was ported to the Enterprise in 1989 and published by Go!

Brave Starr

Brave Starr

Sinclair ZX Spectrum - Released - 1987

New Texas, great arid planet, is where Kerium Secum is located. This substance, the most important of the universe, is what makes the Earth work. Since its discovery in New Texas have gone there many treasure hunters waiting to be made rich But there have also been characters with worse intentions ... Soon one such Tex Hex and his cohort of evildoers took possession of the territory, sowing terror. Tex is under the influence of Stampede, spirit dating back to the time when New Texas was inhabited only by dinosaurs. What Stampede intends to do is give life to the bone remains scattered...

Captain America in: The Doom Tube of Dr. Megalomann

Captain America in: The Doom Tube of Dr. Megalomann

Sinclair ZX Spectrum - Released - 1988

Dr Megalomann has given the President of the USA an ultimatum: hand over power to the mad doctor or see the world wiped out by a missile carrying a deadly virus. The Prez calls on the only hero available: Captain America. This is where you come in... GAMEPLAY : Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator. The virus has, however, leaked into some of the rooms -...

LED Storm

LED Storm

Commodore Amiga - Released - December 1, 1988

By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion. The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. The roads contain bonus tags including bonus points, a battering ram to...

Ramparts

Ramparts

Commodore 64 - July 1, 1987

Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, but with a medieval theme, and players are giant knights instead of monsters. The game is for one or two players simultaneously. The game takes place on a single screen, where the player(s) can move left and right on one foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the individual buildings until each, and all collapses. Buildings will often overlap, requiring some to be taken down before others. Players will be harassed by witches, goblins,...

Ramparts

Ramparts

Amstrad CPC - Released - 1987

Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, but with a medieval theme, and players are giant knights instead of monsters. The game is for one or two players simultaneously, and each has the opportunity to enter in a five-character name before play begins, which will subsequently be displayed next to individual scores during play. The game takes place on a single screen, where the player(s) can move left and right on one foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the individual...

Side Arms

Side Arms

Commodore Amiga - 1989

Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot...

Side Arms Hyper Dyne

Side Arms Hyper Dyne

Commodore 64 - Released - 1988

Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot...

Street Fighter

Street Fighter

Commodore Amiga - 1988

Hard is not the word for it. You're harder than very hard, you're even harder than the hardest that ever... erm... was really hard. You're so hard, in fact, that you've decided to prove it to the rest of the world. The meanest, nastiest, vilest street fighters of five different nations have agreed to take you on in one of the dirtiest, most underhand, no-holds-barred street fighting contests in the universe ever. If this is a top-quality beat 'em up then I'm a one-eyed Romanian greengrocer. Talk about easy - you don't even need to study the moves to be able to knock practically everyone out...

Street Fighter

Street Fighter

Sinclair ZX Spectrum - Released - October 3, 1988

In this game you take the part of a Street Fighter who travels the world in order to test his skills against combatants of different nationalities

Street Fighter II: The World Warrior

Street Fighter II: The World Warrior

Sinclair ZX Spectrum - Released - July 1, 1992

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastation "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom! Annihilate your competition and claim the right to test your skills against the bone-crushing...

Tiger Road

Tiger Road

Commodore 64 - July 15, 1989

This arcade conversion is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.

Tiger Road

Tiger Road

Sinclair ZX Spectrum - Released - 1988

Tiger Road is undoubtedly one of the best martial arts games ever written. Practically includes four games in one. Your mission, like Lee Woong, is to free the children who have been kidnapped by the evil Ruy Ken Oh, who wants to brainwash them and turn them into soldiers of their diabolical army. To destroy Ruy Ken Oh you must undertake a risky journey in which you will face dangerous adversaries, such as samurai warriors, giants and dragons. These are just some of the many obstacles you will have to overcome before releasing the small prisoners. Fabulous graphics and a pulsating action make...

Trantor

Trantor

Microsoft MSX - Released - 1987

In this game you play the role of a man who has been stranded on an alien planet after his space ship explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.

Trantor: The Last Stormtrooper

Trantor: The Last Stormtrooper

Amstrad CPC - Released - 1987

In this game you play the role of a man who has been stranded on an alien planet after his space ship explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.

Trantor: The Last Stormtrooper

Trantor: The Last Stormtrooper

Sinclair ZX Spectrum - Released - 1987

In this game you play the role of a man who has been stranded on an alien planet after his space ship explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.

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