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1943: The Battle of Midway

1943: The Battle of Midway

Sinclair ZX Spectrum - Released - October 1, 1988

It was over 40 years ago, at the height of World War II, that the Japanese main squadron tasted defeat off the west coast of the Midway Islands. Some say that this battle greatly changed the outcome of the war, some say under different direction we may now all be living our lives under the shadow of the Rising Sun. This is your opportunity at the controls of your magnificent P38, armed with six secret weapons, to relive the titanic struggle for supremacy against the battleship Yamato and its legions of defences. GAMEPLAY As you blast through the flak filled skies in your mission to destroy the Japanese battleship Yamato, you will need to shoot anything that stands in your way. By collecting POW symbols you collect a secret weapon enabling you to increase your firepower. The smart bomb will destroy any enemy units on screen but these are limited. Rolling enables you to roll the plane to prevent you from being destroyed.

1943: The Battle of Midway

1943: The Battle of Midway

Commodore Amiga - Released - 1988

The most crucial and decisive battle of World War II is about to be fought... by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeroes are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially-outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet. The outcome of history's most fateful air/sea battle rests in your hands! Can you avenge Pearl Harbor?

1943: The Battle of Midway

1943: The Battle of Midway

Atari ST - Released - 1988

The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands. Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.

Bedlam

Bedlam

Amstrad CPC - Released - 1988

Bedlam is a vertically scrolling space shoot’em-up. Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option. While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.

Bedlam (1988)

Bedlam (1988)

MS-DOS - Released - 1988

Bedlam is a vertically scrolling space shoot’em-up. Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option. While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.

Bedlam (Go!)

Bedlam (Go!)

Sinclair ZX Spectrum - Released - 1988

Bedlam is a vertically scrolling space shoot’em-up. Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced up with your standard two-player option. While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level variations, CPC and DOS get bare-bone versions stripped down to Galaga level.

Bionic Commando

Bionic Commando

Sinclair ZX Spectrum - Released - 1988

It may have been ten years, but the oppression and devastation continues. The alien forces that alid waste to our beautiful world have all but decimated our civilization. Now, for the first time in so many years comes our chance for glory again. The Bionic Commandos. This elite fighting force is each equipped with a bionic arm with which they can climb and swing from platform to platform by extending their arm and grabbing and suitable object above them. The arm is also useful for catching provisions and extra weapons parachuted into the combat zone. As a weapon the bionic arm delivers an awesome blow to any enemy soldiers he may come to grips with. After battling his way through the alien base complex, the commando must destroy the launch computer, thus preventing the aliens from using their doomsday weapon.

Bionic Commando (PAL Version)

Bionic Commando (PAL Version)

Commodore 64 - Released - 1988

In Bionic Commando the player takes control of a soldier with a bionic arm that extends and contracts. The bionic arm allows the soldier to grab onto fixed objects and swing around and climb up levels — no jumping allowed! The arm also grabs opponents and pulls them towards the protagonist. The player's mission is to storm the enemy's fortress and destroy the launch computer to prevent the enemy from using their doomsday weapon.

Black Tiger

Black Tiger

Enterprise - Released - 1989

You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

Black Tiger

Black Tiger

Sinclair ZX Spectrum - Released - 1989

Long ago, three evil dragons descended from the skies and brought a nightmare of darkness and destruction to a once peaceful kingdom. From this suffering, emerged a powerful and brave warrior who fought against the demonic Dragons and Demons to restore law and order in his homeland. He was known only as the Black Tiger and enter a sinister fantasy world of endless and absorbing action.

Blue War

Blue War

Amstrad CPC - Released - 1987

Set sail on a voyage that could change the whole of your future to come. As midshipman in command of a U39 submarine and its 35 crew, you must stalk the deep in search of enemy craft - destroyers, corvettes and merchant shipping. Keep a watchful eye on your sonar, radio and radar navigation equipment for when contact is made you must strike with deadly speed. Promotion to the admiralty beckons. This top flight simulation offers you many perilous missions in which to prove your sea worthiness.

Blue War

Blue War

Atari ST - Released - 1987

Set sail on a voyage that could change the whole of your future to come. As midshipman in command of a U39 submarine and its 35 crew, you must stalk the deep in search of enemy craft - destroyers, corvettes and merchant shipping. Keep a watchful eye on your sonar, radio and radar navigation equipment for when contact is made you must strike with deadly speed. Promotion to the admiralty beckons. This top flight simulation offers you many perilous missions in which to prove your sea worthiness.

BraveStarr

BraveStarr

Amstrad CPC - Released - 1987

The planet of New Texas is similar to the Wild West-era Texas - mystic Indians, bar-room brawlers and sharp-shooting mercenaries. The only man tough enough to keep order in such a place is Marshall Bravestarr. Stampede is the villain of the piece; he aims to bring the dead back to life as zombies for his own use. BraveStarr is a side-scrolling action title based on the popular 80's space western cartoon series. Starting with a limited amount of time, you must find and rescue Shamen who was captured by the evil Tex Hex, to aid Stampede's plans. You get nine minutes to complete your task. The game begins in Fort Kerium in front of the bar. You can enter buildings to talk to people and examine rooms. Outside, you must jump around, shoot enemies and collect various power-ups they drop. Marshall BraveStarr has only one life - when he takes damage, he loses time instead of life energy.

Captain America in: The Doom Tube of Dr. Megalomann

Captain America in: The Doom Tube of Dr. Megalomann

Sinclair ZX Spectrum - Released - 1988

Dr Megalomann has given the President of the USA an ultimatum: hand over power to the mad doctor or see the world wiped out by a missile carrying a deadly virus. The Prez calls on the only hero available: Captain America. This is where you come in... GAMEPLAY : Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator. The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serus, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the Converter quadrant. The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod found in one of the quadrants. You carry a nearly indestructable shield to deflect projectiles and nearly all energy beams. In some rooms, however, rotators are active and send out lethal beams. On destruction these rotators release a codeword which can be helpful in accessing later areas of the Doom Tube. If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the game is played in real time, and you are given just one hour to save the world.

Captain America in: The Doom Tube of Dr. Megalomann

Captain America in: The Doom Tube of Dr. Megalomann

Amstrad CPC - Released - 1988

Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three cylinders, one inside the other, each divided into several decks (levels) which are subdivided into quadrants (rooms). They are interconnected by an elevator, the Orbivator. The virus has, however, leaked into some of the rooms - some are more poisonous than others - and through the Captain has been injected with a protective serum, if a quadrant is too toxic it will kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make more can be produced in the Converter quadrant. The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod found in one of the quadrants. You carry a nearly indestructible shield to deflect projectiles and nearly all energy beams. In some rooms, however, rotators are active and send out lethal beams. On destruction these rotators release a codeword which can be helpful in accessing later areas of the Doom Tube. If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the game is played in real time, and you are given just one hour to save the world.

Desperado

Desperado

Sinclair ZX Spectrum - Released - 1987

Desperado (re-released as "Gunsmoke" in the UK) is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level has a particular target enemy, although his or her henchmen must also be taken out. Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before you die rather than just once. There are scenes in which you raft up a river and use the tracks of a railway line.

Fast 'n' Furious

Fast 'n' Furious

Sinclair ZX Spectrum - Released - 1987

Fast 'n' Furious and Thunderceptor were originally published as part of this compilation and they were not sold independently. The two games have mutual characteristics as the strategic element present in their gameplay, 5 different phases to complete, a top-screen 3rd person view and both being side-scrolling shooting games. Another transversal characteristic can be seen during their gameplay when the use of weaponry seems to be jammed. It's an automatic behaviour of the game which alternates the use of weaponry: when the player is crossing some field of obstacles his fire-power is turned off, when enemies are nearby it will turn itself on. The story of Fast 'n' Furious tells that the player is a flying carpet mechanic who is making some extra bucks by working as a freelance USA (an Undercover Security Agent) for the Military. In his most recent secret mission he has to disguise himself as a merchant and fly across the desert to successfully deliver some important documents to a Military base which is also located at the end of it. His means of transportation is a flying carpet provided with some sort of fire-power. During this dangerous mission he'll face many "fly-boys", serpents, packs of monsters and obstacles and also he may pick many collectible objects during his journey, which will serve as trading items at the end of each level: instead of traditionally having to destroy a big boss the player can choose to play a sub-level where he has to figure how to make business with a merchant by giving him the items he wants. If the player manages to discover which items are of interest to the merchant, they will be traded by a portion of vitality. Depending on his success his vitality will be proportionally restored. As for Thunderceptor, the year is 2021 and humanity has already colonized Jupiter's moon Io when an unknown bacterium disease kills approximately 7.000 colonists. The survivors are heading for Earth bringing with them the mortal bacteria endangering the human species with contamination. Your job is to prevent them from reaching our planet. Thunderceptor is a traditional arcade sci-fi shooting game with all its action going on in open space. Many dangers lie ahead as the swift spaceships which usually come in pairs, the spaceship carriers which will first launch fleets of interceptors and secondly will launch intelligent missiles, and the usual Bosses characterized by humongous Battleships, present at the end of each level. It combines in parallel to Fast 'n' Furious's gameplay, moments where the player has to avoid being crushed by several types of obstacles and moments where the player confronts the mentioned different types of infested spaceships. Between each level, the player goes back to the screen of the interface of the game, where he can generate saving points, configure his ship, observe the statistics panel, take a look at his awarded medals and start the next level. This game has a more defined strategic element present in its gameplay than Fast 'n' Furious not only because a proper configuration of the ship will be the key to succeed on the next level, but also because a bad configuration will certainly guarantee a failure. There are 3 ship attributes (shield, normal faser and super faser) which the player can configure. They have to be properly managed during the gameplay after they were configured otherwise the game will become increasingly more difficult. The allowance to create save points between each level also increases the strategic element of the game, giving pause to the player to decide which is the best option for the next level.

Gunsmoke

Gunsmoke

Amstrad CPC - Released - 1987

Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level has a particular target enemy, although his or her henchmen must also be taken out. Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before you die rather than just once. There are scenes in which you raft up a river and use the tracks of a railway line. On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this.

Jinks

Jinks

Amstrad CPC - Released - 1988

Jinks added a largely new concept to the Breakout type games, offering much freer paddle movement (both horizontally and vertically), a horizontally scrolling screen and the ability to flip the triangular paddle as needed. The objective is to survive on the planet Jinks - an exploration mission on this resource-rich planet has gone wrong. As hazards, there are objects that can destroy the paddle or make it smaller. There is also the ability to shake the screen if the ball is in a looping position.

Last Duel

Last Duel

Commodore 64 - Released - 1988

Last Duel: Inter Planet War 2012 follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets. The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky. Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

Lazer Tag

Lazer Tag

Sinclair ZX Spectrum - Released - 1987

Lazer Tag is a game based on the sports brand of the same name. The real activity involves walking around with guns and trying to "shoot" the other players - the only significant difference to paintball is that it uses infrared guns to register hits instead of physical projectiles. This game transplants this non-violent principle into a science-fiction scenario. The player takes the role of a cadet at the Lazer Tag Academy who tries work his way up by solving laser tag challenges. Every level is played against a time limit and has the goal to score as many points as possible. However, there are two different modes: rabbitoid and target. Rabbitoid is a classical deathmatch competition (well, except that there is no death) in which the competitors move around the playing field and try to find a balance between covering from enemy shots and scoring hits. In target mode, the AI takes over the moving part and the player's role is restricted to aiming.

Lazer Tag

Lazer Tag

Amstrad CPC - Released - 1987

Lazer Tag is a game based on the sports brand of the same name. The real activity involves walking around with guns and trying to "shoot" the other players - the only significant difference to paintball is that it uses infrared guns to register hits instead of physical projectiles. This game transplants this non-violent principle into a science-fiction scenario. The player takes the role of a cadet at the Lazer Tag Academy who tries work his way up by solving laser tag challenges. Every level is played against a time limit and has the goal to score as many points as possible. However, there are two different modes: rabbitoid and target. Rabbitoid is a classical deathmatch competition (well, except that there is no death) in which the competitors move around the playing field and try to find a balance between covering from enemy shots and scoring hits. In target mode, the AI takes over the moving part and the player's role is restricted to aiming.

LED Storm

LED Storm

Amstrad CPC - Released - 1988

By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion. The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.

LED Storm

LED Storm

Commodore 64 - Released - 1989

By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion. The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a direct-able winch which appears at the appropriate point.

LED Storm

LED Storm

Commodore Amiga - Released - December 1, 1988

By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion. The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.

LED Storm

LED Storm

Atari ST - Released - 1988

Vertical scrolling race type game. Player has top view and control of car for speed, left, right, and jump. You race across various courses and can force other cars off the road or jump on top of them. By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion. The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.

Side Arms

Side Arms

Commodore Amiga - Released - 1989

Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

Side Arms

Side Arms

Sinclair ZX Spectrum - Released - 1989

Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

Side Arms

Side Arms

Atari ST - Released - 1989

Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

Side Arms Hyper Dyne

Side Arms Hyper Dyne

Commodore 64 - Released - 1988

Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.

Street Fighter

Street Fighter

Commodore Amiga - Released - 1988

Hard is not the word for it. You're harder than very hard, you're even harder than the hardest that ever... erm... was really hard. You're so hard, in fact, that you've decided to prove it to the rest of the world. The meanest, nastiest, vilest street fighters of five different nations have agreed to take you on in one of the dirtiest, most underhand, no-holds-barred street fighting contests in the universe ever. If this is a top-quality beat 'em up then I'm a one-eyed Romanian greengrocer. Talk about easy - you don't even need to study the moves to be able to knock practically everyone out in under an minute. I got right through to the last toughie on my first go – which doesn't exactly say much for the product's lastability. I can't say I was overly impressed by the graphics, the sound or the slow-motion gameplay – in fact I can't say I was overly impressed by anything at all. Even the bonus section takes ages to react to your frantic pushing of the joystick – by which time your energy bar has gone back down to minimum. If you're after a beat 'em up leave this one lying on the shelf.

Street Fighter

Street Fighter

Sinclair ZX Spectrum - Released - October 3, 1988

You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series. After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.

Street Fighter (Europe version)

Street Fighter (Europe version)

Commodore 64 - Released - 1988

The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must defeat an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of energy left will be declared the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match to. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.

Street Fighter II: The World Warrior

Street Fighter II: The World Warrior

Sinclair ZX Spectrum - Released - July 1, 1992

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastation "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom! Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?

The Great Giana Sisters

The Great Giana Sisters

Commodore 64 - Released - 1987

The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros. After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything is strange and different. In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to find a magic diamond that makes it possible to return to her own world.

Thunderceptor

Thunderceptor

Sinclair ZX Spectrum - Released - 1987

Fast 'n' Furious and Thunderceptor were originally published as part of this compilation and they were not sold independently. The two games have mutual characteristics as the strategic element present in their gameplay, 5 different phases to complete, a top-screen 3rd person view and both being side-scrolling shooting games. Another transversal characteristic can be seen during their gameplay when the use of weaponry seems to be jammed. It's an automatic behaviour of the game which alternates the use of weaponry: when the player is crossing some field of obstacles his fire-power is turned off, when enemies are nearby it will turn itself on. The story of Fast 'n' Furious tells that the player is a flying carpet mechanic who is making some extra bucks by working as a freelance USA (an Undercover Security Agent) for the Military. In his most recent secret mission he has to disguise himself as a merchant and fly across the desert to successfully deliver some important documents to a Military base which is also located at the end of it. His means of transportation is a flying carpet provided with some sort of fire-power. During this dangerous mission he'll face many "fly-boys", serpents, packs of monsters and obstacles and also he may pick many collectible objects during his journey, which will serve as trading items at the end of each level: instead of traditionally having to destroy a big boss the player can choose to play a sub-level where he has to figure how to make business with a merchant by giving him the items he wants. If the player manages to discover which items are of interest to the merchant, they will be traded by a portion of vitality. Depending on his success his vitality will be proportionally restored. As for Thunderceptor, the year is 2021 and humanity has already colonized Jupiter's moon Io when an unknown bacterium disease kills approximately 7.000 colonists. The survivors are heading for Earth bringing with them the mortal bacteria endangering the human species with contamination. Your job is to prevent them from reaching our planet. Thunderceptor is a traditional arcade sci-fi shooting game with all its action going on in open space. Many dangers lie ahead as the swift spaceships which usually come in pairs, the spaceship carriers which will first launch fleets of interceptors and secondly will launch intelligent missiles, and the usual Bosses characterized by humongous Battleships, present at the end of each level. It combines in parallel to Fast 'n' Furious's gameplay, moments where the player has to avoid being crushed by several types of obstacles and moments where the player confronts the mentioned different types of infested spaceships. Between each level, the player goes back to the screen of the interface of the game, where he can generate saving points, configure his ship, observe the statistics panel, take a look at his awarded medals and start the next level. This game has a more defined strategic element present in its gameplay than Fast 'n' Furious not only because a proper configuration of the ship will be the key to succeed on the next level, but also because a bad configuration will certainly guarantee a failure. There are 3 ship attributes (shield, normal faser and super faser) which the player can configure. They have to be properly managed during the gameplay after they were configured otherwise the game will become increasingly more difficult. The allowance to create save points between each level also increases the strategic element of the game, giving pause to the player to decide which is the best option for the next level.

Tiger Road

Tiger Road

Atari ST - Released - 1989

Tiger Road is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.

Tiger Road

Tiger Road

Sinclair ZX Spectrum - Released - 1988

Tiger Road is undoubtedly one of the best martial arts games ever written. Practically includes four games in one. Your mission, like Lee Woong, is to free the children who have been kidnapped by the evil Ruy Ken Oh, who wants to brainwash them and turn them into soldiers of their diabolical army. To destroy Ruy Ken Oh you must undertake a risky journey in which you will face dangerous adversaries, such as samurai warriors, giants and dragons. These are just some of the many obstacles you will have to overcome before releasing the small prisoners. Fabulous graphics and a pulsating action make Tiger Road a legend in the history of software. When the action hardens, the game even more!

Tiger Road

Tiger Road

Amstrad CPC - Released - 1988

Tiger Road is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.

Trantor: The Last Stormtrooper

Trantor: The Last Stormtrooper

Microsoft MSX - Released - 1987

In this game you play the role of a man who has been stranded on an alien planet after his space ship explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.

Trantor: The Last Stormtrooper

Trantor: The Last Stormtrooper

Amstrad CPC - Released - 1987

In this game, you play the role of a man who has been stranded on an alien planet after his spaceship explodes, and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens, but also ducking to avoid high-flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast, and the only way to cope is to keep moving.

Trantor: The Last Stormtrooper

Trantor: The Last Stormtrooper

Atari ST - Released - 1988

In this game you play the role of a man who has been stranded on an alien planet after his space ship explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.

Wizard Warz

Wizard Warz

Sinclair ZX Spectrum - Released - 1988

Wizard Warz is an overhead view action game with very light role-playing elements. The player starts of as an apprentice wizard whose goal is to defeat seven master wizards and become the chief wizard himself. To accomplish that he must return six treasures to their rightful owners and find more powerful spells. The wizard starts with four minor spells of the player's choice, and can acquire new ones during the course of the game. The gameplay focuses on exploring wilderness areas and fighting monsters. Enemies have their own strengths and weaknesses to the wizard's offensive magical barrage, so choosing the right spell against the right foe is usually the key to success. The wizard can also summon a familiar to help him on his mission. For example, having a crow will extend the player's viewing distance.

Wizard Warz

Wizard Warz

Amstrad CPC - Released - 1987

Wizard Warz is an overhead view action game with very light role-playing elements. The player starts of as an apprentice wizard whose goal is to defeat seven master wizards and become the chief wizard himself. To accomplish that he must return six treasures to their rightful owners and find more powerful spells. The wizard starts with four minor spells of the player's choice, and can acquire new ones during the course of the game. The gameplay focuses on exploring wilderness areas and fighting monsters. Enemies have their own strengths and weaknesses to the wizard's offensive magical barrage, so choosing the right spell against the right foe is usually the key to success. The wizard can also summon a familiar to help him on his mission. For example, having a crow will extend the player's viewing distance.

Wizard Warz

Wizard Warz

Atari ST - Released - 1988

Wizard Warz is an overhead view action game with very light role-playing elements. The player starts off as an apprentice wizard whose goal is to defeat seven master wizards and become the chief wizard himself. To accomplish that he must return six treasures to their rightful owners and find more powerful spells. The wizard starts with four minor spells of the player's choice, and can acquire new ones during the course of the game. The gameplay focuses on exploring wilderness areas and fighting monsters. Enemies have their own strengths and weaknesses to the wizard's offensive magical barrage, so choosing the right spell against the right foe is usually the key to success. The wizard can also summon a familiar to help him on his mission. For example, having a crow will extend the player's viewing distance.

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