Mastertronic

10 Second Ninja

10 Second Ninja

Windows - March 5, 2014

Ninjas are cool, this is an established fact of the universe. Nazi Robots from space are not cool, they are the complete opposite of cool, and Robot Hitler is out to get you, the world's first ninja. You have 10 seconds to destroy all Nazi Robots in your vicinity. IT. IS. ON. Become the ultimate Ninja and take down Robot Hitler’s automated autocracy in this blisteringly fast platformer. Ready, Steady, Ninja!

1001 Crosswords

1001 Crosswords

Nintendo DS - Released - November 2, 2012

Full of teasing crosswords from the UK’s leading national newspapers, this new collection contains an incredible 1001 puzzles of all levels of difficulty; enough for even the most determined crossword fanatic to get their teeth in to. Featuring a combination of Quick and Cryptic crosswords, 1001 Crosswords offers something for everyone. Take the hot seat and challenge a friend in a timed crossword duel! Use the inbuilt keyboard or write your own letters using the stylus. And if you’re really stuck, why not try the Hint button? But watch out for the time penalty! Everyone from the keenest...

180

180

Amstrad CPC - Released - January 1, 1986

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock,...

3D Pinball

3D Pinball

Amstrad CPC - Released - 1991

3-D Pinball is a pinball game published by Mastertronic for the ZX Spectrum, Amstrad CPC, and Commodore 64 platforms. It features a single isometric table shown on single non-scrolling screen. Despite the name on the case, this game title is shown as Power Pinball on the title screen of all three versions. Steve Walters is credited as the programmer on the title screen of the Commodore 64 and Amstrad CPC version, while no credit is given in the Spectrum ZX version.

Agent X

Agent X

Sinclair ZX Spectrum - Released - 1986

There are four sections of the game, each loaded separately. The first level sees Agent X driving a car which travels along a diagonally scrolling road, and is under constant attack from other road users who try to ram it off the road or trap it behind obstacles. The player can make the car jump to avoid crashes. The next level is a basic fighting game; enemies approach from the left and right and must be defeated by kicking or punching them. The third level is a first-person target shooting game in which various objects are hurled towards the screen and must be shot. The final level involves...

Agent X II: The Mad Prof's Back

Agent X II: The Mad Prof's Back

Sinclair ZX Spectrum - Released - 1987

Agent X II is split into three different subgames. The first level is a side scrolling shoot 'em up in a similar vein to Gradius. Level 2 is a platform game, set in a tower of screens, each with three floors. Each screen contains a computer terminal, a floating code number, and an assortment of enemies. Agent X must jump from level to level collecting codes, entering them into the computers and killing the aliens. After three codes have been entered, a final code must be typed into the lowest terminal and a snake-like alien destroyed before the task is completed. The third and final level is a...

Ant Attack

Ant Attack

Commodore 64 - Released - 1984

Ant Attack is an action game which innovated the usage of three freedom grades for an isometric perspective game. The freely explorable city, identified in the inlay blurb as Antescher, a combination of Ant and Escher, the famous visual paradox artist, is teeming with deadly giant ants. The player controls a boy or a girl and races around the city trying to find his/her lost half while jumping on structures to avoid the ants, or fighting the insects by either jumping on them or throwing grenades. When the hostage is found, the protagonist needs to guide him/her into safeness. Then the next...

The Apprentice

The Apprentice

Amstrad CPC - Released - 1986

Come tender novice, your skill to try at this the game to end all games. But Caution. If by chance the apprentice die then bid farewell to friends and fame. Save the apprentice from his blundering spell! Steer him round pernicious pitfalls, through concealed exits! Does disaster await the apprentice? Play it and see! You, oh feeble trainee wizard, have totally messed up your studies. In a vain attempt to make up for lost time you start playing with old incantations which catapult you into the maze - a real occult assault course. The only way to escape is to collect 10 magic...

Attack of the Mutant Camels

Attack of the Mutant Camels

Atari 800 - Released - 1984

In this game you fly in your spaceship and shoot at gigantic mutant camels who are trying to attack your base. The gameplay is side-scrolling but with a difference in that you can turn round and fly left or right and you control the jet speed. The camels start off yellow but as you bombard them with laser fire they change colour until they are eventually destroyed. There is no hanging about however as the camels are stampeding towards your base and they must be stopped quickly.

Ball Crazy

Ball Crazy

Amstrad CPC - Released - January 1, 1987

Use Erik the ball, to change the colour of the block at the base of the screen to the colour indicated at the top. The indicator is a brick situated beneath the shape funnel, and at the start of every new layer it is highlighted with flashing arrows for five seconds. When all the blocks are the same colour a new layer is placed on top of the last. This will happen until there are 4 layers on the screen and then the screen will be cleared and a new background used. There are eight different backgrounds in total.

Ballblazer

Ballblazer

Commodore 64 - Released - 1985

In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer! Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent. The Rotofoil...

Bandits at Zero

Bandits at Zero

Commodore Plus 4 - Released - 1986

Bandits at Zero is a side view horizontal scrolling shooter. Your mission is to find and destroy an aircraft carrier somewhere out at sea over the course of a few days. The screen scrolls left or right constantly in the direction you are traveling. You must fly over the sea and survive every day and night until it is found while avoiding and shooting enemy planes. At the bottom of the screen is a radar which shows you the position of the enemy planes and as you fight the day slowly turns to night and back again. Flying decreases a fuel gauge slowly but once night turns back to day you have a...

Beat-it

Beat-it

Commodore 64 - Released - 1987

In Beat-it, sequel to Jammin', the player takes the role of the musician Rockin' Rodney (or his girlfriend Rachel) who needs to collect notes to complete his new composition. The notes are found in 60 non-scrolling levels. These are composed of vertically arranged alleys of three different colours. The player can't directly move from one colour to another; two walkways (one from left to right, the other vice versa), which are at the top and bottom of the screen, have to be used. Enemies have different effects when touched: distorted notes steal already collected real notes, joysticks cause...

Bob the Builder: Festival of Fun

Bob the Builder: Festival of Fun

Sony Playstation 2 - November 30, 2007

Bob the Builder: Festival of Fun is an action video game released for the PlayStation 2, Nintendo DS and Wii. The game is only released in the PAL regions and is based on the popular HIT show of the same name.

California Pro Golf

California Pro Golf

MS-DOS - Released - December 3, 1989

California Pro Golf is a golf game featuring two courses with 18 holes each. The hitting mechanics are similar to Leader Board. It is important to figure in the wind and to use the correct club which can be chosen out of 14. When hitting, the game is played in a 3D third-person perspective, but there is also an overhead map which can be used to get an overview of the course.

Challenger

Challenger

BBC Microcomputer System - 1983

Challenger is a side scrolling shoot 'em up with similarities to both Scramble and Defender. Like in the former the player flies a spacecraft over a terrain full of enemy installations but like in the latter the player can change direction and fly both left and right. The aim of each level is to clear the ground and this can be done by firing laser bolts straight forward or by dropping bombs. Fuel is limited and has to be refilled by dropping bombs on fuel dumps. If clearing the ground takes too long, the aliens will mutate and come after the player. Other things to look out for are rockets,...

The Chaos Engine

The Chaos Engine

Windows - Released - August 29, 2013

Prepare for the dark world of The Chaos Engine, a steampunk Victorian age in which one or two players must fight the hostile creations of the Chaos Engine across four dynamic landscapes and take part in the ultimate battle. Choose from six hard-nailed mercenaries each with their own unique weapons and skills. Those who have the strength and skill to overturn the Chaos Engine will be remembered. (The Chaos Engine was originally known as Soldiers of Fortune in North America)

Chase

Chase

Atari ST - Released - 1988

In Chase the player takes the role of a hero who has to save the abducted princess Chardonnay. To do so, the hero mans a space ship and has to solve four levels with slightly different gameplay mechanics: Navigating through an asteroid field and shooting five enemy ships which appear from time to time The ship moves at linear speed and the player has to steer left and right to fly through a number of gates Flying through a tunnel while touching all checkpoints Flying through another tunnel while dodging obstacles and killing enemy ships When all levels are solved, the game loops with a...

Chiller

Chiller

Microsoft MSX - 1985

Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her. The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly...

The Curse of Sherwood

The Curse of Sherwood

Commodore 64 - Released - 1987

The evil Cult of Sagalia has taken over Sherwood Forest and installed fear into the hearts of the dwellers. An attack has already been fought off and failed by Robin Hood and his Merry Men. With another attack taking place, Friar Tuck doesn't think this will be enough once again so he has arranged with the Bishop of Derby to carry out an exorcism. When the Bishop failed to show, Friar Tuck went searching for him but sadly came across his dead body holding a bloody parchment with a rhyme on it. Reading the rhyme, Friar tuck realises that it holds the clues to how to defeat and get rid of the...

The Demon's Forge

The Demon's Forge

Apple II - Released - January 24, 1981

Demon's Forge is the first commercially published game made by Brian Fargo, who was well known for a variety of classic RPG's like Wasteland and The Bard's Tale. The game is a graphical adventure game which places the player in the caverns of Demon's Forge. The game was known for its difficulty due to its esoteric puzzles.

Die! Alien Slime

Die! Alien Slime

Commodore 64 - Released - 1989

Die Alien Slime is a simple shooter with top-down perspective, like Alien Syndrome. The player controls a lone spaceman, who must fight against aliens and activate special terminals. Many of these terminals can be found scattered around the ship. In the space base there are many barriers: doors, transport blocks and energy barriers. The space base is a labyrinth, colonized by hundreds of aliens.

Dodgeball II

Dodgeball II

Commodore 64 - Released - 1984

Published as a full game sample as part of "The Games Creator".

Dream

Dream

Windows - August 23, 2013

Enter the mind of Howard Phillips, a young man who has developed an obsession with his dreams. Explore unique worlds filled with puzzles, secrets and horrors to find meaning in Howard’s directionless waking life.

The Election Game

The Election Game

Commodore 64 - Released - 1983

The Election Game is a political strategy game based on a General Election in British politics and the aim is for one to four players to get a party (Conservatives, Labour, Liberal Democrats or Independents) into Government. Each player starts with £8000 and they must visit as many constituencies from a choice of 60 and canvas for votes. At the start of the game after how many turns are to be played (1 - 120), each player starts at a random constituency and the first player is shown how many people plan to vote for each of the parties. The player then decides how much to spend on their...

Elektraglide

Elektraglide

Commodore 64 - Released - 1986

Elektraglide is a futuristic motorcycle driving game where the player chooses to drive in one of three countries, England, Australia, or America. On the road, there are many strange obstacles such as bouncing globes, spinning prisms, and airplanes that drop tall screens in your path. You are racing against the clock, so you must swerve around these obstacles because hitting them will force you to stop and cause you to lose time.

Emily Archer and the Curse of Tutankhamun

Emily Archer and the Curse of Tutankhamun

Nintendo DS - Released - March 18, 2011

Emily Archer - The Curse of Tutankhamun is a thrilling hidden object murder mystery game! Lady Archer was invited to Egypt to see the priceless treasure of King Tutankhamun by her friend Lord Carnarvon. She arrives two months later to find her dear friend murdered and the mask of Tutankhamun stolen! Help Emily Archer to solve the murder and find the missing mask. Can you solve the murder or is it the curse of Tutankhamun?

The Empire Fights Back

The Empire Fights Back

Sinclair ZX Spectrum - Released - 1985

The Empire you fight for has been weakened significantly in recent years, and its space has now been filled with mines by the rebels. You have been sent out in the Air Wolf 2000, and must disable these mines by entering their 'sweet spot' down the centre. Once inside you must control your space droid so as to disable all the core spots. There are many patrol drones inside each mine - avoid these at all costs. There are five mines in total, the first four of which can be attempted in any order.

Enter the Ninja

Commodore 64 - Released - 1987

Enter the Ninja is a basic game by Mastertronic created using “The Games Creator”. A white-robed ninja must kill other ninjas that make their way erratically across the screen, while avoiding their shurikens and nunchakus. Occasionally, a ninja runs across the top of a brick wall and throws shurikens which also must be avoided. A life is lost when the ninja has made contact with other ninjas or their weapon, and the game ends when all lives are lost.

Enterprise

Enterprise

Sinclair ZX Spectrum - Released - 1987

A space simulation game similar to 'Elite' but rather budget. Having stolen a small space ship, we are to roam the galaxy by visiting planets, talking with aliens and trading minerals. Activities include steering the ship, managing the cargo, checking damage reports and communicating with space life forms via text parser.

FA Cup Football

FA Cup Football

Sinclair ZX Spectrum - Released - 1986

FA Cup football was released for the Sinclair zx spectrum in 1986

Finders Keepers

Finders Keepers

Microsoft MSX - Released - 1986

The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you. Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of...

Finders Keepers (Mastertronic)

Finders Keepers (Mastertronic)

Commodore 64 - Released - January 1, 1985

The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you. Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of...

Formula 1 Simulator

Formula 1 Simulator

Microsoft MSX - February 1, 1985

In this simulation you can race ten international circuits (only one for the C16), including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Österreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap. The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.(Moby Games)

Formula 1 Simulator

Formula 1 Simulator

Commodore Plus 4 - Released - 1985

In this simulation you can race ten international circuits (only one for the C16), including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Österreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap. The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.

Galactic Patrol

Galactic Patrol

BBC Microcomputer System - Released - 1984

The game was programmed by A G Cartlidge. It was later re-released (1988) on the budget Ricochet label. You are the commander of a starfighter in the Galactic patrol, transporting colonists to their Starfleet ships. You must defend the colonists against attacking aliens who try to kill or kidnap them.

The Games Creator

The Games Creator

Commodore 64 - Released - 1984

THE GAMES CREATOR The Games Creator is designed to allow you to easily make your own games. No special knowledge of machine code or programming experience is necessary. Whilst writing many computer games we developed various 'editors' to help speed up the games writing process. A compilation of these editors in 'user friendly' format makes the basis for the idea of the Games Creator. When using the Games Creator you will quickly become familiar with many of the advanced facilities of the Commodore 64. The program has been ingeniously constructed to be truly user friendly whilst containing very...

Gaplus

Gaplus

Arcade - Released - 1984

Gaplus (ギャプラス Gyapurasu) is a fixed shooter arcade game that was released by Namco in 1984. It was the only other game to run on Namco Phozon hardware, and in the US, a modification kit was later released to change the name to Galaga 3, possibly to increase recognition among fans of the games even though there was no "Galaga 2". Gaplus is a sequel to Galaga and has similar gameplay. The player controls a spaceship, that can now move vertically (limited to halfway up the screen, much like Atari's Centipede) as well as horizontally, and shoots at swarms of incoming insect-like aliens which fly...

Ghostbusters

Ghostbusters

Commodore 64 - Released - August 1, 1984

Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and...

Give My Regards To Broad Street

Give My Regards To Broad Street

Commodore 64 - Released - 1985

Based on a flop 1984 movie of the same name, you play as music star Paul McCartney whose master tape for his new album has been accidentally erased. The engineers have managed to recover all the tracks except the first single "No More Lonely Nights". The group's backer, Rath, has given you until midnight on Saturday to remix the track and McCartney must drive around London searching out 7 band members who each have part of the tune then return to Abbey Road Studios in order to complete the track. You must read each person's profile to anticipate their movement and go to major London locations...

Groundwar System

Groundwar System

Commodore 64 - Released - 1984

Released as a sample of "The Games Creator".

Hawk Patrol

Hawk Patrol

Commodore 64 - Released - 1984

A screen scrolling game featuring Harry, the amazing shooting hawk. He's out to rid the skies of the gun ships with stream in from right and left. Don't crash into the ground or hit the Aliens and watch the rockets coming up from below.

Highway of Death

Highway of Death

Commodore 64 - Released - 1984

A horizontal car race/chase game similar to "Bump'n Jump" developed using Mastertronic's "The Games Creator" arcade construction kit.

Hunter Killer

Hunter Killer

Atari ST - Released - 1989

Jackle & Wide

Jackle & Wide

Commodore 64 - Released - 1987

As you go from room to room you have to find the items which will stop you changing into Dr Jackle for good. On the way round the rooms, you come across different puzzles to solve and items to pick up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like spikes and green bottles!

Jailbreak

Jailbreak

Commodore 64 - Released - 1984

A shoot'em up released as a sample of "The Games Creator."

Judge Dredd

Judge Dredd

Commodore 64 - Released - July 1, 1986

You are Judge Dredd. Your job is to track down unsolved crimes in Mega City and solve them. To do this you have your Lawmaster bike and your Lawgiver gun. In Mega City solving crimes means shooting anyone who looks like a threat, a perp, a seed, and that's just about everyone. It's a nice idea though. You start on a screen that represents Mega City. Around the city crimes are being committed, these are represented by white tiles saying 'arson' murder' etc. Your task is to navigate to each crime and hit the fire button. This takes you into that location where you blow everyone away in a...

Kane

Kane

Amstrad CPC - Released - 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kane

Kane

Sinclair ZX Spectrum - Released - 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kane

Kane

BBC Microcomputer System - Released - 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kane

Kane

Commodore 64 - Released - March 13, 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kane 2

Kane 2

Commodore 64 - Released - August 8, 1988

The notorious Black Hole Gang caused Marshall McGraw a lot of trouble back in the old days, almost causing an Indian war before he caught them and sent them off to jail. But now they're free and up to their old tricks, kidnapping the daughter of the Indian chief in an attempt to start another war. In Kane 2, it is up to McGraw to once again save the town of Kane, over the course of four stages. In the first, McGraw rides his horse alongside a train to shoot at bad guys, then he has a shootout with the Black Hole Gang at Fort Apache to rescue the Indian princess. Once he has done this, he...

Kikstart 2

Kikstart 2

Commodore Amiga - 1987

Kikstart 2 is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, Kikstart. The game allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play. The game mechanics were copied into other games too, like the Game Boy game "Motocross Maniacs". The basic premise of the game is to control a bike using acceleration, braking, "hopping" and "wheelies" to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tyres. The game was...

Lawn Tennis

Lawn Tennis

Commodore 64 - Released - 1988

Lawn Tennis (re-released as "Grand Prix Tennis" by MAD) allows you to play against the computer or another player in a five set game of tennis. The court is shown on the whole screen at an isometric angle and all the rules and scoring follows the actual game of tennis closely. There are five skill levels that can be selected at the start of the game (one - five).

Legend of the Amazon Women

Legend of the Amazon Women

Commodore 64 - Released - 1986

You are Lady Wilde and you have survived a plane crash with no other survivors deep in the Amazon jungle, and to make matters worse your baby daughter Penelope is missing. There is a legend that a tribe of Amazon women live in this area of the jungle and so you have come to the conclusion that they have taken your baby and you want her back. Picking up a club you start to walk along a path that will hopefully reunite you with Penelope. Legend of the Amazon Women is a side-scrolling beat-em-up that sees you take the role of Lady Wilde and you must walk from left to right over various sections...

Los Angeles SWAT

Los Angeles SWAT

Atari 800 - Released - 1986

In this game, the player assumed the role of a Los Angeles police officer fighting rioters. In each level, the player would move toward the top of the screen avoiding or shooting the rioters, who would either, lob grenades if at a distance, or beat your character to the pavement with clubs if in melee range. At the end of each level, a procession of gang members (usually with a single shirt color, marching in formation) would stream down from the top of the screen. After killing all of these gang members, a single gang member, the boss, would move randomly around the screen with a woman...

Machine Gunner

Machine Gunner

Commodore 64 - Released - 1984

A simple shoot'em up game included as a game sample of "The Games Creator".

Magic Carpet

Magic Carpet

Commodore 64 - Released - 1984

You are Aladdin, legendary hero of the Orient. With little else besides your youth, wits and Magic Carpet, you must fly through deadly caves in search of the Magic Lamp which was stolen from you. The Lamp is guarded by a ferocious, fire breathing dragon in one of the farthest caves. Before reaching him there are many other obstacles to be overcome on your perilous journey through the underworld, such as blood-thirsty vampire bats and spinning boulders. Good timing is vital when using the teleport and elevators; a split second too late and you will have fail in your quest for riches and...

Magic Carpet

Magic Carpet

Sinclair ZX Spectrum - Released - 1985

You are Aladdin, legendary hero of the Orient. With little else besides your youth, wits and Magic Carpet, you must fly through deadly caves in search of the Magic Lamp which was stolen from you. The Lamp is guarded by a ferocious, fire breathing dragon in one of the farthest caves. Before reaching him there are many other obstacles to be overcome on your perilous journey through the underworld, such as blood-thirsty vampire bats and spinning boulders. Good timing is vital when using the teleport and elevators; a split second too late and you will have fail in your quest for riches and...

Mega Spaceboy 3D

Mega Spaceboy 3D

Commodore 64 - Released - 1984

Published as a sample game in "The Games Creator".

Milk Race

Milk Race

Microsoft MSX

The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among others. The roads are strewn with potholes, and cars and other bikes make things more treacherous. Time-trials are sprung on you at random, and these must be completed in the allotted time. You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be...

Milk Race

Milk Race

Commodore 64 - Released - 1987

Based around the internationally acclaimed event in world cycle race The Milk Race (now known as Tour of Britain). This simulator was designed to coincide with the 1987 event, starting in Newcastle upon Tyne, through the North of England, and down through the Midlands, to London for the finishing line. The basic premise of the game is to control a bike using acceleration, braking and choosing the correct gear to conserve energy.

Mindtrap

Mindtrap

Amstrad CPC - Released - 1989

This abstract puzzler promises 999,999 different levels, with a game design bearing some relation to sliding-block games. You are presented with up to 24 coloured and spotted (like dice) blocks, arranged in columns of up to 4. The task is to arrange these so that they are lined up in columns matching their number. You are in control of a crosshair, which can be moved to cover four blocks. Holding fire while pushing left or right and hovering it over a group of 4 will move the four blocks around in sequence. Things can get harder when the level arrangement results in blocks having to be...

Missile Ground Zero

Missile Ground Zero

Amstrad CPC - Released - 1989

Molecule Man

Molecule Man

Commodore 64 - Released - 1986

Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate. Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. Viewed isometrically,...

Molecule Man

Molecule Man

Microsoft MSX

Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate. Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. Viewed...

Montague's Mount

Montague's Mount

Windows - November 19, 2013

Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.

Motorbike Madness

Motorbike Madness

Commodore Amiga - 1988

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

Mr. Egghead

Mr. Egghead

Commodore 64 - Released - 1984

A single screen platformer that is a sample game of "The Games Creator".

The Nam

The Nam

Commodore 64 - Released - 1984

One of the many samples of "The games Creator".

New York Blitz

New York Blitz

Commodore VIC-20 - Released - August 11, 1984

Ninja

Ninja

Atari 800 - Released - 1986

The player controls a ninja who has to penetrate a Japanese fortress by fighting enemy ninjas with karate moves and by throwing shurikens and daggers. On his way, he has to collect all of the idols. The fortress is a series of horizontal, flip-screen segments that are stacked vertically. The player is not forced along a specific route, but can explore both sides of a branching path and also backtrack to earlier screens.

Ninja Mission

Ninja Mission

Atari ST - Released - 1987

This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies. You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.

Ninja Mission

Ninja Mission

Commodore Amiga - Released - 1987

Ninja Mission is a side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job it is to go through the playfield and kill everyone in your path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies. You must also collect "idols" which are left lying around, which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you have won the game.

Nonterraqueous

Nonterraqueous

Sinclair ZX Spectrum - Released - 1985

The planet Nonterraqueous is controlled by a master computer. You control a robot seeker drone trying to find and destroy this machine. You start with a laser and can get bombs but at swap stations you can change form. This new form cannot drop bombs or shoot lasers but it is not harmed by acid drops. You also have psyche stations that can reload you psyche but be careful. If you overload it you will be destroyed. You don't HAVE to change form for the acid drops. If you're quick and lucky enough, you can just avoid them. If you touch a proton thruster, an acid drop touches you in...

Octagon Squad

Octagon Squad

Microsoft MSX - Released - 1986

Octagon Squad is a 2D top-down maze game, where the player controls several units via a special command interface. His mission is to rescue survivors from a chemical attack on Planet 54.7. He controls Equadroid's squad and must block off the maze exits. The gameplay is quite standard, based on locked doors, avoiding enemies, and finding keys. Each Equadroid has limited strength, so player must be careful in his moves.(Moby Games)

One Man and His Droid

One Man and His Droid

Amstrad CPC - Released - 1985

Control a droid on the planet Andromadous trying to herd Ramboids (alien sheep) into a teleporter. First the droid has to travel through a chamber filled with constantly moving Ramboids. Then the Ramboids must be herded towards the teleport receptor in a particular order. Each level must be completed within 20 minutes. As well as the droid's standard movement mode, it can also tunnel or dig through the caverns. In later levels, the cavern designs become more complex and moving blocks create further problems.

Orbitron

Orbitron

Commodore 64 - Released - 1984

Orbitron is a single screen shooter where you are the last fighter pilot left to protect your planet, Hyperion from an alien invasion over various levels. You start on the bottom of the screen and you can move in various directions as the aliens appear and you must shoot or avoid them. If you are shot or hit an alien then you lose one of three lives. After a certain amount of aliens have been destroyed then you move to the next level and different types of aliens.

Outcast

Outcast

Atari ST - Released - 1987

Panther

Panther

Atari 800 - Released - 1987

The player pilots a strange-looking aircraft, fighting off hordes of invading flying saucers and rescuing people by landing the craft and waiting for them to board. The game uses a diagonally scrolling isometric view, much like Zaxxon and Blue Max, using shadows to show the height of flying objects.

Phantom Attack

Phantom Attack

Commodore VIC-20 - Released - April 8, 1984

Pharaohs Match

Commodore Amiga - 1989

An arcade coin-up game ported to Amiga in 1989.

Pharaohs Match

Commodore Amiga - 1989

An arcade coin-up game ported to Amiga in 1989.

Protector

Protector

Sinclair ZX Spectrum - Released - 1989

Protector is a split-screen horizontal side-view shooter where one or two players try to carry supplies to their base before bombing the other players base to win the game. You are a trainee at the US Army Helicopter Training School based in Fort Rucker, and to graduate as a helicopter pilot you must complete this final mission. Scattered around the area are supplies, and flying left or right, you must take them one at a time back to your base while the other player does the same. your helicopter is armed with a 30mm gatling cannon, with limited ammo, to shoot the other player and you must...

Pulsoid

Pulsoid

Commodore 64 - Released - 1987

An Arkanoid inspired breakout-like game with excellent graphics. Pulsoid is a side-view single-screen game inspired by the arcade games Breakout and Arkanoid where you control a Energy Mirror at the bottom of the screen bouncing a Laserpulse over various levels. The aim for all planets in the Galaxy including Earth is to evolve from Grade One to as high as possible. As the planets evolved it is found that activities that were essential for hunting and survival like throwing spears have now become recreations like darts and archery. As the years progressed, and activities became more...

R.I.P. The Game

R.I.P. The Game

Commodore VIC-20 - Released - June 11, 1985

Rasterscan

Rasterscan

Amstrad CPC - Released - 1987

Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid repaired, after which you must regain control of the power generator and the engines. The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. Before any power...

Rasterscan

Rasterscan

Microsoft MSX

Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid repaired, after which you must regain control of the power generator and the engines. The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. Before any...

Rentakill Rita

Rentakill Rita

Sinclair ZX Spectrum - Released - 1987

Rentakill Rita is a flick-screen isometric arcade adventure inspired by Head Over Heels. The player's task is to clear an infestation of bugs from Ditching House, owned by a decrepit and financially struggling lord. Jeeves the put-upon butler can only afford one name from the yellow pages - Rita. Her methods are unusual, eschewing chemicals in favour of large weights, which she must position in order to crush the bugs. Simply reaching them has its own layer of puzzles to solve, hazards to avoid and treacherous paths of moving blocks to follow.

Reveal

Reveal

Sinclair ZX Spectrum - Released - 1989

Your objective, as a member of the Planetary Liberation Force is to travel to a series of alien worlds, freeing them from the darkness that has beset them. At the outset of each level, the world you must free is shown briefly before it is blacked out. Take careful note of this, as you will not get another look at the entire level until it is completed. By travelling over the square sectors that make up each chequered world you can illuminate it. When all the squares have been illuminated, the exit square for that level flashes and must be reached before the time limit expires to...

Revenge II

Revenge II

Atari ST - 1988

Llamasoft developed a sequel to Revenge of the Mutant Camels entitled Revenge of the Mutant Camels II for the PC. It was published by Kool Dog Entertainment, a division of Guildhall Leisure which has since closed down. Due to poor sales and reception the title was withdrawn from shelves just weeks after release. The plot is a continuation of the story from the original Revenge of the Mutant Camels. For Amiga, Revenge of Mutant Camels II was released with poor reception[4] by Mastertronic in 1988. This release did not involve Minter himself, but in 1992 Minter released his own Amiga version...

Runers

Windows - Released - September 2, 2014

Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells. Discovering new spells will unlock their entries in your Runedex; unlock them all! But be careful – if you die, your playthrough is finished. We wanted to make a game that had a lot of replayability, customization, and discovery. Almost every design choice we made focused on furthering those three goals. We want the player to be able to...

Scumball

Scumball

Sinclair ZX Spectrum - Released

This game was originally written for the ZX Spectrum in 1988, written by Peter Gough and published by Mastertronic. The sewer has been overrun by an assortment of terrible nasties, headed by a monstrous green slime creature. You must take LINDA and guide her through the sewers in a top secret mission to destroy the slime.

Sidewinder

Sidewinder

Commodore Amiga - 1988

This vertically scrolling shoot 'em up varies from the standard for this style of game, as it also features a degree of horizontal scrolling. The screen area moves across as you reach the edge of the screen and reveals a whole new range of enemies. These include lots of static turrets as well as cannon-fodder waves of enemies. There are 6 levels and each level starts and ends with you travelling through a tunnel, and emerging on the other side faced with a new graphical setting, be it industrial, space or woodland. After clearing the last level the tunnel leads back to the first level, so...

Skate Rock

Skate Rock

Commodore 64 - Released - 1986

Skate Rock is a side-scroller similar to Paperboy, only on a skateboard. You must navigate the streets and sidewalks, collecting flags before the time runs out to complete each level, dodging pedestrians, cars, and obstacles along the way. If and when you make it through all 10 levels, you will at last join the coveted ranks of the Slime Rat Skaters! Skate Rock was one of the earliest skateboarding video games, capturing the feel of 80s street skateboarding.

Skateboarder

Skateboarder

Commodore 64 - Released - 1984

Sample from The Game Creator package. Skateboard and avoid obstacles and hazards.

Slam-Dunk

Slam-Dunk

Commodore 64 - Released - 1988

Slam-Dunk is a two on two basketball game. Play against the computer or against another player. The game is divided into 4 quarters of three minutes each. The team with the highest score at the end of the final quarter wins. An overtime session can occur if the game ends in a tie. The game provides a practice session. Here you can learn the moves and plays needed to beat your opponent. You control one of your players on your team. Your teammate will be controlled by the computer, based on your movements of the controllable player. On offense, you control the man with the ball. On...

Snake Pit

Snake Pit

Commodore 64 - Released - 1984

There is only one way out of this solid wall maze and that is past the snakes and Globs. A touch is death, and they keep shooting as well. Weave about, shoot them down...there are always more appearing unexpectedly. Released as part of The Games Creator application.

Sniper Elite V2

Sniper Elite V2

Windows - Released - April 30, 2012

Sniper Elite V2 is both a sequel to and a remake of Sniper Elite. It takes Karl Fairnburne, the protagonist of the first game, and offers a setting in the same period of the original title. The gameplay and levels are however entirely new, so it is only a remake in the sense that it re-envisions the character and the setting of the original game. Fairburne is an American agent of the OSS (Office of Strategic Services) who is disguised as a German sniper and is inserted in the Battle of Berlin in 1945 during the final days of World War II. In the original game he was after intel about the...

Solar Invasion

Solar Invasion

Amstrad CPC - Released - 1990

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