Mastertronic

10 Second Ninja

10 Second Ninja

Windows - Released - March 5, 2014

Ninjas are cool, this is an established fact of the universe. Nazi Robots from space are not cool, they are the complete opposite of cool, and Robot Hitler is out to get you, the world's first ninja. You have 10 seconds to destroy all Nazi Robots in your vicinity. IT. IS. ON. Become the ultimate Ninja and take down Robot Hitler’s automated autocracy in this blisteringly fast platformer. Ready, Steady, Ninja!

1001 Crosswords

1001 Crosswords

Nintendo DS - Released - November 2, 2012

Full of teasing crosswords from the UK’s leading national newspapers, this new collection contains an incredible 1001 puzzles of all levels of difficulty; enough for even the most determined crossword fanatic to get their teeth in to. Featuring a combination of Quick and Cryptic crosswords, 1001 Crosswords offers something for everyone. Take the hot seat and challenge a friend in a timed crossword duel! Use the inbuilt keyboard or write your own letters using the stylus. And if you’re really stuck, why not try the Hint button? But watch out for the time penalty! Everyone from the keenest...

180

180

Amstrad CPC - Released - January 1, 1986

The player competes in 501 darts against other darts players waiting in a championship tournament with normal darts rules applying, subtracting your score from 501 to zero whilst finishing on a double. Beginning at the quarter finals, the player must win a best of three match to advance through the tournament. Win another match in the semi final stage to advance to the final and face the World Champion Jammy Jim. In the final match however, the player needs to win just one leg against him to win the tournament. Players can also compete against another human player or play Round the Clock,...

3D Pinball

3D Pinball

Amstrad CPC - Released - 1991

3-D Pinball is a pinball game published by Mastertronic for the ZX Spectrum, Amstrad CPC, and Commodore 64 platforms. It features a single isometric table shown on single non-scrolling screen. Despite the name on the case, this game title is shown as Power Pinball on the title screen of all three versions. Steve Walters is credited as the programmer on the title screen of the Commodore 64 and Amstrad CPC version, while no credit is given in the Spectrum ZX version.

Agent X

Agent X

Sinclair ZX Spectrum - Released - 1986

There are four sections of the game, each loaded separately. The first level sees Agent X driving a car which travels along a diagonally scrolling road, and is under constant attack from other road users who try to ram it off the road or trap it behind obstacles. The player can make the car jump to avoid crashes. The next level is a basic fighting game; enemies approach from the left and right and must be defeated by kicking or punching them. The third level is a first-person target shooting game in which various objects are hurled towards the screen and must be shot. The final level involves...

Agent X II: The Mad Prof's Back!

Agent X II: The Mad Prof's Back!

Sinclair ZX Spectrum - Released - 1987

Agent X II is split into three different subgames. The first level is a side scrolling shoot 'em up in a similar vein to Gradius. Level 2 is a platform game, set in a tower of screens, each with three floors. Each screen contains a computer terminal, a floating code number, and an assortment of enemies. Agent X must jump from level to level collecting codes, entering them into the computers and killing the aliens. After three codes have been entered, a final code must be typed into the lowest terminal and a snake-like alien destroyed before the task is completed. The third and final level is a...

Ant Attack

Ant Attack

Commodore 64 - Released - 1984

Ant Attack is an action game which innovated the usage of three freedom grades for an isometric perspective game. The freely explorable city, identified in the inlay blurb as Antescher, a combination of Ant and Escher, the famous visual paradox artist, is teeming with deadly giant ants. The player controls a boy or a girl and races around the city trying to find his/her lost half while jumping on structures to avoid the ants, or fighting the insects by either jumping on them or throwing grenades. When the hostage is found, the protagonist needs to guide him/her into safeness. Then the next...

The Apprentice

The Apprentice

Amstrad CPC - Released - 1986

Come tender novice, your skill to try at this the game to end all games. But Caution. If by chance the apprentice die then bid farewell to friends and fame. Save the apprentice from his blundering spell! Steer him round pernicious pitfalls, through concealed exits! Does disaster await the apprentice? Play it and see! You, oh feeble trainee wizard, have totally messed up your studies. In a vain attempt to make up for lost time you start playing with old incantations which catapult you into the maze - a real occult assault course. The only way to escape is to collect 10 magic...

Ball Crazy

Ball Crazy

Amstrad CPC - Released - January 1, 1987

Use Erik the ball, to change the colour of the block at the base of the screen to the colour indicated at the top. The indicator is a brick situated beneath the shape funnel, and at the start of every new layer it is highlighted with flashing arrows for five seconds. When all the blocks are the same colour a new layer is placed on top of the last. This will happen until there are 4 layers on the screen and then the screen will be cleared and a new background used. There are eight different backgrounds in total.

Ballblazer

Ballblazer

Commodore 64 - Released - 1985

In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer! Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent. The Rotofoil...

Bandits at Zero

Bandits at Zero

Commodore Plus 4 - Released - 1986

Bandits at Zero is a side view horizontal scrolling shooter. Your mission is to find and destroy an aircraft carrier somewhere out at sea over the course of a few days. The screen scrolls left or right constantly in the direction you are traveling. You must fly over the sea and survive every day and night until it is found while avoiding and shooting enemy planes. At the bottom of the screen is a radar which shows you the position of the enemy planes and as you fight the day slowly turns to night and back again. Flying decreases a fuel gauge slowly but once night turns back to day you have a...

Beat-it

Beat-it

Commodore 64 - Released - 1987

In Beat-it, sequel to Jammin', the player takes the role of the musician Rockin' Rodney (or his girlfriend Rachel) who needs to collect notes to complete his new composition. The notes are found in 60 non-scrolling levels. These are composed of vertically arranged alleys of three different colours. The player can't directly move from one colour to another; two walkways (one from left to right, the other vice versa), which are at the top and bottom of the screen, have to be used. Enemies have different effects when touched: distorted notes steal already collected real notes, joysticks cause...

Bob the Builder: Festival of Fun

Bob the Builder: Festival of Fun

Sony Playstation 2 - Released - November 30, 2007

Bob the Builder: Festival of Fun is an action video game released for the PlayStation 2, Nintendo DS and Wii. The game is only released in the PAL regions and is based on the popular HIT show of the same name.

Bomb Fusion

Bomb Fusion

Atari 800 - Released - 1989

Terrorists have planted bombs all over the Sellerscale Nuclear Processing Plant and will destroy the Northern Hemisphere if they aren't defused. You play the hero selected for this dangerous mission in this single screen platform game spread over various levels. On each level is a various amount of bombs and when one is nine seconds from exploding then you have to reach it and touch it to reset it before it explodes. If it explodes it will increase a radiation meter on the left of the screen and when it is full you lose one of three lives. As you defuse the bombs, fuel capsules are sprayed...

Bump, Set, Spike!

Bump, Set, Spike!

Amstrad CPC - Released - 1987

Bump, Set, Spike! Doubles Volleyball is a volleyball game for one or two players that features both indoor and beach courts. The player can choose to play alone against the computer, against another player or cooperate with another player against the computer. All modes involve two players per team and when not cooperating with a friend the player controls both players. When the ball is in play, a small x indicates where it will land and the player has to position himself with his arms aligned to it and then hold down the fire button to set the hardness of the hit. First hit is a bump, second...

California Pro Golf

California Pro Golf

MS-DOS - Released - December 3, 1989

California Pro Golf is a golf game featuring two courses with 18 holes each. The hitting mechanics are similar to Leader Board. It is important to figure in the wind and to use the correct club which can be chosen out of 14. When hitting, the game is played in a 3D third-person perspective, but there is also an overhead map which can be used to get an overview of the course.

Caves of Doom

Caves of Doom

Amstrad CPC - Released - 1985

You are trapped in the caves of the evil Lord of Doom, and must somehow find your way out. The game is platform viewed, although your character can move up and suspend at a particular level provided he has lots of fuel - fortunately pods of fuel are plentiful. Enemies patrol the screens, and there are lots of poisonous green patches to avoid - each cost you a life. Most screens have more than one exit, ensuring that a degree of exploration is required. Lots of section are locked behind doors however, and the keys for these are not so plentiful. There are five different types of door - each...

Caves of Doom

Caves of Doom

Sinclair ZX Spectrum - Released - 1985

You are trapped in the caves of the evil Lord of Doom, and must somehow find your way out. The game is platform viewed, although your character can move up and suspend at a particular level provided he has lots of fuel - fortunately pods of fuel are plentiful. Enemies patrol the screens, and there are lots of poisonous green patches to avoid - each cost you a life. Most screens have more than one exit, ensuring that a degree of exploration is required. Lots of section are locked behind doors however, and the keys for these are not so plentiful. There are five different types of door - each...

Challenger

Challenger

BBC Microcomputer System - 1983

Challenger is a side scrolling shoot 'em up with similarities to both Scramble and Defender. Like in the former the player flies a spacecraft over a terrain full of enemy installations but like in the latter the player can change direction and fly both left and right. The aim of each level is to clear the ground and this can be done by firing laser bolts straight forward or by dropping bombs. Fuel is limited and has to be refilled by dropping bombs on fuel dumps. If clearing the ground takes too long, the aliens will mutate and come after the player. Other things to look out for are rockets,...

The Chaos Engine

The Chaos Engine

Windows - Released - August 29, 2013

Prepare for the dark world of The Chaos Engine, a steampunk Victorian age in which one or two players must fight the hostile creations of the Chaos Engine across four dynamic landscapes and take part in the ultimate battle. Choose from six hard-nailed mercenaries each with their own unique weapons and skills. Those who have the strength and skill to overturn the Chaos Engine will be remembered. (The Chaos Engine was originally known as Soldiers of Fortune in North America)

Chase

Chase

Atari ST - Released - 1988

In Chase the player takes the role of a hero who has to save the abducted princess Chardonnay. To do so, the hero mans a space ship and has to solve four levels with slightly different gameplay mechanics: Navigating through an asteroid field and shooting five enemy ships which appear from time to time The ship moves at linear speed and the player has to steer left and right to fly through a number of gates Flying through a tunnel while touching all checkpoints Flying through another tunnel while dodging obstacles and killing enemy ships When all levels are solved, the game loops with a...

Chiller

Chiller

Microsoft MSX - 1985

Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her. The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly...

Chronos

Chronos

Amstrad CPC - Released - 1987

This shoot 'em up resembles many others, but was released at budget price. You're in control of space craft Chronos, which must get way out of the Mystical Dimension it has been trapped in. This means zapping through six constantly-scrolling and diverse levels of minions including balls, ships and spinning dice. The level designs are such that many sections of barriers and force fields need to be shot before you get to them. Lots of immovable blockades and blind tunnels are in place, so the route is extremely mazy. Bonus tokens can be picked up in a sequence which grows in value progressively,...

Crystal Raider

Crystal Raider

Atari 800 - 1986

50 rooms full of treasures await the brave yet thoughtful explorer in this platform game. Using limited thrusting ability, you must collect as many crystals as possible before moving on to the next level. Rooms have multiple exits, leading the player to different segments of the screens. You have five lives, and will lose one on contact with any of the nasties which move around the screens, or when you run out of time (represented by depleting oxygen). In either case, you are sent back to the start of the screen, but keep any crystals you have collected. Collecting every crystal on a screen...

The Curse of Sherwood

The Curse of Sherwood

Commodore 64 - Released - 1987

The evil Cult of Sagalia has taken over Sherwood Forest and installed fear into the hearts of the dwellers. An attack has already been fought off and failed by Robin Hood and his Merry Men. With another attack taking place, Friar Tuck doesn't think this will be enough once again so he has arranged with the Bishop of Derby to carry out an exorcism. When the Bishop failed to show, Friar Tuck went searching for him but sadly came across his dead body holding a bloody parchment with a rhyme on it. Reading the rhyme, Friar tuck realises that it holds the clues to how to defeat and get rid of the...

The Curse of Sherwood

The Curse of Sherwood

Amstrad CPC - Released - 1987

The evil Cult of Sagalia has taken over Sherwood Forest and installed fear into the hearts of the dwellers. An attack has already been fought off and failed by Robin Hood and his Merry Men. With another attack taking place, Friar Tuck doesn't think this will be enough once again so he has arranged with the Bishop of Derby to carry out an exorcism. When the Bishop failed to show, Friar Tuck went searching for him but sadly came across his dead body holding a bloody parchment with a rhyme on it. Reading the rhyme, Friar tuck realises that it holds the clues to how to defeat and get rid of the...

The Demon's Forge

The Demon's Forge

Apple II - Released - January 24, 1981

Demon's Forge is the first commercially published game made by Brian Fargo, who was well known for a variety of classic RPG's like Wasteland and The Bard's Tale. The game is a graphical adventure game which places the player in the caverns of Demon's Forge. The game was known for its difficulty due to its esoteric puzzles.

Despatch Rider

Despatch Rider

Atari 800 - 1986

Despatch Rider is a side-scrolling arcade game. The goal of the player is to make as much money as possible in twelve hours (from 7:00 till 19:00) by collecting packages from one part of the city and delivering them to the final customer. The main screen is divided into a map of the whole city with current weather, road window and indicators display panel (earned money, remaining time, remaining fuel). The rainy weather may affect the brakes' functionality, therefore speed should be adjusted to the conditions on the road. The player can refuel at one of the four gas stations in exchange for a...

Die! Alien Slime

Die! Alien Slime

Commodore 64 - Released - 1989

Die Alien Slime is a simple shooter with top-down perspective, like Alien Syndrome. The player controls a lone spaceman, who must fight against aliens and activate special terminals. Many of these terminals can be found scattered around the ship. In the space base there are many barriers: doors, transport blocks and energy barriers. The space base is a labyrinth, colonized by hundreds of aliens.

Dodgeball II

Dodgeball II

Commodore 64 - Released - 1984

Published as a full game sample as part of "The Games Creator".

Dr. Scrimes Spook School

Dr. Scrimes Spook School

Amstrad CPC - Released - 1988

Congratulations! You have won a unique scholarship to the world famous Dr Scrimes' Spook School, the only school in the world specializing in the training of Ghost Hunters and Spook Smashers, that is fully stocked with spooks to test you, and your ingenuity.

Dream

Dream

Windows - August 23, 2013

Enter the mind of Howard Phillips, a young man who has developed an obsession with his dreams. Explore unique worlds filled with puzzles, secrets and horrors to find meaning in Howard’s directionless waking life.

Dynamix

Dynamix

Amstrad CPC - Released - 1989

Dynamix is a single screen game where you are a Primary Dynamic Rod Controller and it is now time for your annual assessment on a Dynamic Power Station Simulator to allow you to carry on your job in a real power station. The screen is split into two with you playing on the left side with the computer on the right and you have to keep two Dynamic Rods level by matching the computers movements over various levels. At the top of the screen are five Kinetic Activators off different sizes and the computer will push three before you are able to start pushing activators. When a activator hits the rod...

The Election Game

The Election Game

Commodore 64 - Released - 1983

The Election Game is a political strategy game based on a General Election in British politics and the aim is for one to four players to get a party (Conservatives, Labour, Liberal Democrats or Independents) into Government. Each player starts with £8000 and they must visit as many constituencies from a choice of 60 and canvas for votes. At the start of the game after how many turns are to be played (1 - 120), each player starts at a random constituency and the first player is shown how many people plan to vote for each of the parties. The player then decides how much to spend on their...

Elektraglide

Elektraglide

Commodore 64 - Released - 1986

Elektraglide is a futuristic motorcycle driving game where the player chooses to drive in one of three countries, England, Australia, or America. On the road, there are many strange obstacles such as bouncing globes, spinning prisms, and airplanes that drop tall screens in your path. You are racing against the clock, so you must swerve around these obstacles because hitting them will force you to stop and cause you to lose time.

Emily Archer and the Curse of Tutankhamun

Emily Archer and the Curse of Tutankhamun

Nintendo DS - Released - March 18, 2011

Emily Archer - The Curse of Tutankhamun is a thrilling hidden object murder mystery game! Lady Archer was invited to Egypt to see the priceless treasure of King Tutankhamun by her friend Lord Carnarvon. She arrives two months later to find her dear friend murdered and the mask of Tutankhamun stolen! Help Emily Archer to solve the murder and find the missing mask. Can you solve the murder or is it the curse of Tutankhamun?

The Empire Fights Back

The Empire Fights Back

Sinclair ZX Spectrum - Released - 1985

The Empire you fight for has been weakened significantly in recent years, and its space has now been filled with mines by the rebels. You have been sent out in the Air Wolf 2000, and must disable these mines by entering their 'sweet spot' down the centre. Once inside you must control your space droid so as to disable all the core spots. There are many patrol drones inside each mine - avoid these at all costs. There are five mines in total, the first four of which can be attempted in any order.

Energy Warrior

Energy Warrior

Amstrad CPC - Released - 1987

Its the year 2079, the earth is in sad shape as a result of neglect and chemical erosion. Its people have been decimated by plagues. The few remaining areas of natural beauty are very precious to those people who remain. You are the reserve warden, responsible for the maintenance of three of the biggest of these remaining areas, a forest, a set of oceanic islands and a rocky desert. The reserves are maintained by aura energy generators, buried deep below the ground. Unfortunately the Star Cygnis Alpha has gone supernova. One of the planets that had circled it was home to the Wavaren. Since...

Enter the Ninja

Commodore 64 - Released - 1987

Enter the Ninja is a basic game by Mastertronic created using “The Games Creator”. A white-robed ninja must kill other ninjas that make their way erratically across the screen, while avoiding their shurikens and nunchakus. Occasionally, a ninja runs across the top of a brick wall and throws shurikens which also must be avoided. A life is lost when the ninja has made contact with other ninjas or their weapon, and the game ends when all lives are lost.

Enterprise

Enterprise

Sinclair ZX Spectrum - Released - 1987

A space simulation game similar to 'Elite' but rather budget. Having stolen a small space ship, we are to roam the galaxy by visiting planets, talking with aliens and trading minerals. Activities include steering the ship, managing the cargo, checking damage reports and communicating with space life forms via text parser.

FA Cup Football

FA Cup Football

Sinclair ZX Spectrum - Released - 1986

FA Cup Football is officially licensed by the English F.A, and lets you lead your English club side to the FA Cup victory. First you have to select your team and how many players will play the game (maximum is 8). You can select formation and between 3 different game strategies, which are: attacking, balanced and defensive. Sometimes you have to answer to some questions where you have 3 choices. For example, if your player wants to leave the club, what would you do? Like in the real F.A Cup, your opponent will be decided by a random draw. Before each match you will see your next opponent....

Fantastic Four

Fantastic Four

Sinclair ZX Spectrum - Released - 1989

Four game compilation from Mastertronic, includes: 180 Zub Rasterscan Colony

Finders Keepers

Finders Keepers

Amstrad CPC - Released - 1985

The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spriteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you. Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element...

Finders Keepers

Finders Keepers

Microsoft MSX - Released - 1986

The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you. Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of...

Finders Keepers (Mastertronic)

Finders Keepers (Mastertronic)

Commodore 64 - Released - January 1, 1985

The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you. Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of...

Formula 1 Simulator

Formula 1 Simulator

Microsoft MSX - Released - February 1, 1985

In this simulation you can race ten international circuits (only one for the C16), including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Österreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap. The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.

Formula 1 Simulator

Formula 1 Simulator

Commodore Plus 4 - Released - 1985

In this simulation you can race ten international circuits (only one for the C16), including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Österreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap. The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.

Formula 1 Simulator

Formula 1 Simulator

Amstrad CPC - Released - 1985

In this simulation you can race ten international circuits (only one for the C16), including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Österreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap. The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.

Frenesis

Frenesis

Atari 800 - 1987

Frenesis is a 40 level game where you have to protect a cross in the middle of the screen stretching to the edges of the screen from waves of aliens. To destroy the aliens as they move towards the cross from all angles, you have a Statron which is a line stretching to the edges of the screen, made up of arrows that can either move vertically or horizontally along the screen. When you move the Statron the arrows point in the direction of travel and if the end of the arrows hit an alien moving in the opposite direction then it is destroyed. You have a set quota of aliens to destroy within a...

Galactic Patrol

Galactic Patrol

BBC Microcomputer System - Released - 1984

The game was programmed by A G Cartlidge. It was later re-released (1988) on the budget Ricochet label. You are the commander of a starfighter in the Galactic patrol, transporting colonists to their Starfleet ships. You must defend the colonists against attacking aliens who try to kill or kidnap them.

The Games Creator

The Games Creator

Commodore 64 - Released - 1984

THE GAMES CREATOR The Games Creator is designed to allow you to easily make your own games. No special knowledge of machine code or programming experience is necessary. Whilst writing many computer games we developed various 'editors' to help speed up the games writing process. A compilation of these editors in 'user friendly' format makes the basis for the idea of the Games Creator. When using the Games Creator you will quickly become familiar with many of the advanced facilities of the Commodore 64. The program has been ingeniously constructed to be truly user friendly whilst containing very...

Gaplus

Gaplus

Arcade - Released - 1984

Gaplus (ギャプラス Gyapurasu) is a fixed shooter arcade game that was released by Namco in 1984. It was the only other game to run on Namco Phozon hardware, and in the US, a modification kit was later released to change the name to Galaga 3, possibly to increase recognition among fans of the games even though there was no "Galaga 2". Gaplus is a sequel to Galaga and has similar gameplay. The player controls a spaceship, that can now move vertically (limited to halfway up the screen, much like Atari's Centipede) as well as horizontally, and shoots at swarms of incoming insect-like aliens which fly...

Ghostbusters

Ghostbusters

Commodore 64 - Released - August 1, 1984

Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and...

Give My Regards To Broad Street

Give My Regards To Broad Street

Commodore 64 - Released - 1985

Based on a flop 1984 movie of the same name, you play as music star Paul McCartney whose master tape for his new album has been accidentally erased. The engineers have managed to recover all the tracks except the first single "No More Lonely Nights". The group's backer, Rath, has given you until midnight on Saturday to remix the track and McCartney must drive around London searching out 7 band members who each have part of the tune then return to Abbey Road Studios in order to complete the track. You must read each person's profile to anticipate their movement and go to major London locations...

Gnasher

Gnasher

Sinclair ZX Spectrum - Released - 1983

Gnasher is a game based on the classic Pac-Man. Like most other Pac-Man clones gameplay stays very close to the original tried and tested formula. The player controls a chomping yellow blob, Gnasher, and must manoeuvre Gnasher around a maze chomping on dots. When all the dots have been cleared the player progresses to the next level. In the centre of the maze are four ghosts who will chase Gnasher and, if Gnasher is caught one of his three lives are lost. Around the maze are four energy pills that Gnasher can eat. For a short time after eating one of these pills the ghosts turn blue and...

Gridrunner

Gridrunner

Atari 800 - Released - 1983

This is an arcade game in the style of Centipede. You control a ship, at the bottom of a grid. Moving toward you in a zig-zag is a chain of pods. The object is to shoot them before they get the ship. As the pods are shot, the dead pod remains on the screen, as a blocker to your bullets. The live pods on either side form two new chains, both moving toward you. Further complicating the game are two guns outside the grid, shooting at your ship from beneath and from your left side. You are able to move into the grid, toward the pod-chain, to avoid the guns. The combination puts pressure on you,...

Groundwar System

Groundwar System

Commodore 64 - Released - 1984

A shoot'em up released as a sample of "The Games Creator".

Gun Law

Atari 800 - 1986

You are the only one left after a bloody alien attack and now with your weapon store emptied and destroyed you have to traverse over five levels of terrain to escape the aliens. Armed with just a gun you must shoot the enemy who are attacking you with your weapons, but you can take cover behind tree's, fences and houses. Gun Law is based on the arcade game Commando as you move vertically up each level. The game is viewed from above at an elevated angle and you use a joystick to control your soldier.

Hawk Patrol

Hawk Patrol

Commodore 64 - Released - 1984

A screen scrolling game featuring Harry, the amazing shooting hawk. He's out to rid the skies of the gun ships with stream in from right and left. Don't crash into the ground or hit the Aliens and watch the rockets coming up from below.

Highway of Death

Highway of Death

Commodore 64 - Released - 1984

A horizontal car race/chase game similar to "Bump'n Jump" developed using Mastertronic's "The Games Creator" arcade construction kit.

Hollywood or Bust

Hollywood or Bust

Amstrad CPC - Released - 1986

You are an actor called Buster Baloney in the early days of cinema and you are to search a studio for five missing Oscars while being filmed. The studio is is viewed from the side with a small part shown on the screen with the screen scrolling when you move. You must search various floors of the studio connected by ladders as you enter doors to film sets. Patrolling the studio are security guards which can be avoided or shot with custard pies, or ghosts which need avoiding but will only attack behind you so you can stand against walls. If you do get touched by a guard or ghost then it is game...

Hover Bover

Hover Bover

Atari 800 - Released - 1984

Your lawn needs mowing and your mower doesn't work. Now what? You look next door and see your neighbor's lawnmower. When he's not looking, you grab his lawnmower and start mowing your lawn. Try to avoid being caught as you mow up to 16 lawns while avoiding your flower beds. If you mow a flower bed then the gardener will arrive to try and take away the mower. Your dog can help you keep that pesky neighbor away while you finish your work. However, the dog's tolerance of the mower noise decreases over time and he may eventually end up attacking the mower.

Hunter Killer

Hunter Killer

Atari ST - Released - 1989

Hyperbowl

Hyperbowl

Amstrad CPC - Released - 1986

Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular pitch visible at a time. Each player controls one of the 10 available spaceships, each with their own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows the positions of both ships and the ball, so that things don't become disorientating. The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with the ship or by...

Into Oblivion

Into Oblivion

Amstrad CPC - Released - 1986

The player controls a small vehicle, an "Mk II Seeker", which allows for exploration of the various screens. Joystick or keyboard can be used. The player is supplied with a laser beam to destroy various hazardous lifeforms and nine lives. Each screen has a group of three enemies that follow different movement patterns. Some screens contain a spacecraft that transports the player to another planet.

Jackle & Wide

Jackle & Wide

Commodore 64 - Released - 1987

As you go from room to room you have to find the items which will stop you changing into Dr Jackle for good. On the way round the rooms, you come across different puzzles to solve and items to pick up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like spikes and green bottles!

Jailbreak

Jailbreak

Commodore 64 - Released - 1984

A shoot'em up released as a sample of "The Games Creator."

Jonah Barrington's Squash

Jonah Barrington's Squash

Amstrad CPC - Released - 1985

For many years this was the only squash game in existence, and it's licensed by one of the top stars of the 80s. Jonah calls the score, and claimed that the program could boost a player's squash skills, as well as provide entertainment. Jonah Barrington's Squash features one and two player modes, with 4 difficulty levels. Accurate rebounds are implemented, and the ball's bounce is visible from its shadow. Realistic tactics appear to produce the correct effects, in terms of playing attacking or defensive.

Kane

Kane

Commodore Plus 4 - Released - 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kane

Kane

Amstrad CPC - Released - 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kane

Kane

Sinclair ZX Spectrum - Released - 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kane

Kane

BBC Microcomputer System - Released - 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kane

Kane

Commodore 64 - Released - March 13, 1986

There are four fairly distinct sections to this Wild West themed action game, two involving shooting and two putting you on horseback. The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in front of the birds, so as to allow for the distance they will cover as the bullet travels. In the third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an accurate Wild West layout. The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping across a speeding train in order...

Kane 2

Kane 2

Commodore 64 - Released - August 8, 1988

The notorious Black Hole Gang caused Marshall McGraw a lot of trouble back in the old days, almost causing an Indian war before he caught them and sent them off to jail. But now they're free and up to their old tricks, kidnapping the daughter of the Indian chief in an attempt to start another war. In Kane 2, it is up to McGraw to once again save the town of Kane, over the course of four stages. In the first, McGraw rides his horse alongside a train to shoot at bad guys, then he has a shootout with the Black Hole Gang at Fort Apache to rescue the Indian princess. Once he has done this, he...

Kentilla

Kentilla

Amstrad CPC - Released - 1986

Kentilla is a text adventure with graphics. It is a sequel to an earlier text adventure by Derek Brewster, Velnor's Lair. At the end of the previous game, Velnor was vanquished and his soul was hurled through the void into the flames of the Abyss. In the spilt second that the corridor was opened Grako returned from the Abyss and now controls the source of Velnor's power, the Moonstone of Aigrath. The object of the game is to defeat Grako and to return him to the flames of the Abyss. In this the player is aided by the mystical sword Kentilla and companions such as Elva, who can carry things as...

Kikstart

Kikstart

Atari 800 - Released - 1986

This motorcycling stunt game is complete with simultaneous split screen two player action (C16 version has one player only). You also have the option to test your skills in a one player game against the clock. The object of the game is to guide your rider as quickly and carefully as possible through three out of the eight courses you get to choose from before each race. The C16 version has 16 courses that have to be done in order with five lives. Every course has its own level of difficulty and a unique layout of trees, car's, bus's and pools of water for you to avoid by jumping your bike...

Kikstart 2 + Course Designer

Kikstart 2 + Course Designer

Commodore Amiga - 1987

Kikstart 2 is a motorcycle trials racing videogame released for the Amiga, Amstrad CPC, Commodore 64 and ZX Spectrum. It enjoyed more success than its predecessor, Kikstart. The game allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play. The game mechanics were copied into other games too, like the Game Boy game "Motocross Maniacs". The basic premise of the game is to control a bike using acceleration, braking, "hopping" and "wheelies" to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tyres. The game was...

Killer Cobra

Killer Cobra

Amstrad CPC - Released - 1987

Killer Cobra is an Action game, developed and published by Mastertronic, which was released in Europe in 1987.

The Last V8

The Last V8

Atari 800 - Released - 1986

Seven years have passed since world war III, and only now dare you leave your shelter in order to investigate what has become of the surface world. You drive out in your specially-equipped vehicle, the Last V8, only to discover that the outside world is more hostile than you would have expected. Your task is now (as commended by a digitised voice at the beginning of each level) simply to get back to the base in as short time as possible. The Last V8 is an over-head driving game where you must drive through narrow roads without crashing into anything, and with a strict deadline for your...

Lawn Tennis

Lawn Tennis

Commodore 64 - Released - 1988

Lawn Tennis (re-released as "Grand Prix Tennis" by MAD) allows you to play against the computer or another player in a five set game of tennis. The court is shown on the whole screen at an isometric angle and all the rules and scoring follows the actual game of tennis closely. There are five skill levels that can be selected at the start of the game (one - five).

Legend of the Amazon Women

Legend of the Amazon Women

Commodore 64 - Released - 1986

You are Lady Wilde and you have survived a plane crash with no other survivors deep in the Amazon jungle, and to make matters worse your baby daughter Penelope is missing. There is a legend that a tribe of Amazon women live in this area of the jungle and so you have come to the conclusion that they have taken your baby and you want her back. Picking up a club you start to walk along a path that will hopefully reunite you with Penelope. Legend of the Amazon Women is a side-scrolling beat-em-up that sees you take the role of Lady Wilde and you must walk from left to right over various sections...

Los Angeles SWAT

Los Angeles SWAT

Atari 800 - Released - 1986

In this game, the player assumed the role of a Los Angeles police officer fighting rioters. In each level, the player would move toward the top of the screen avoiding or shooting the rioters, who would either, lob grenades if at a distance, or beat your character to the pavement with clubs if in melee range. At the end of each level, a procession of gang members (usually with a single shirt color, marching in formation) would stream down from the top of the screen. After killing all of these gang members, a single gang member, the boss, would move randomly around the screen with a woman...

Machine Gunner

Machine Gunner

Commodore 64 - Released - 1984

A simple cross-hairs shoot'em up game created by David and Richard Darling and included as a game sample of "The Games Creator".

Magic Carpet

Magic Carpet

Commodore 64 - Released - 1984

You are Aladdin, legendary hero of the Orient. With little else besides your youth, wits and Magic Carpet, you must fly through deadly caves in search of the Magic Lamp which was stolen from you. The Lamp is guarded by a ferocious, fire breathing dragon in one of the farthest caves. Before reaching him there are many other obstacles to be overcome on your perilous journey through the underworld, such as blood-thirsty vampire bats and spinning boulders. Good timing is vital when using the teleport and elevators; a split second too late and you will have fail in your quest for riches and...

Magic Carpet

Magic Carpet

Sinclair ZX Spectrum - Released - 1985

You are Aladdin, legendary hero of the Orient. With little else besides your youth, wits and Magic Carpet, you must fly through deadly caves in search of the Magic Lamp which was stolen from you. The Lamp is guarded by a ferocious, fire breathing dragon in one of the farthest caves. Before reaching him there are many other obstacles to be overcome on your perilous journey through the underworld, such as blood-thirsty vampire bats and spinning boulders. Good timing is vital when using the teleport and elevators; a split second too late and you will have fail in your quest for riches and...

Majik

Majik

Sinclair ZX Spectrum - Released - 1988

King Markham lies in his deathbed. Before he passes away, he holds on to the desperate hope that he will be united with his only son and heir, Prince Gideon, before he passes away. However, it is rumored that Gideon is being held captive in the evil clutches of Domir – for only Gideon himself can unite the Clans of the Reaches and prevent Dolmir's intended domination. Piradon, a great magician, has the task of rescuing Gideon, but accomplishing this task will be most difficult as his magical powers are limited in the lands he is about to journey. Majik is a first-person adventure where...

Master Chess

Atari 800 - 1986

The ancient game of chess is recreated here, with all the traditional rules and game concepts. The game is in 2D, as the programmers felt this was the most effective use of available memory. Controls involve moving a pointer over the square to move a piece from, pressing space, then moving to the destination square and pressing space again. You can set the amount of time players (human and computer) have to plan moves, although an over-ride option to force a move instantly also exists. You can save and reload games, and at any point can move pieces either from current settings or from scratch,...

Mega Spaceboy 3D

Mega Spaceboy 3D

Commodore 64 - Released - 1984

A shooter published as a sample game in "The Games Creator". Not intended to be a great game but rather to teach how to make a game with correct collisions and other desirable game attributes.

Micro Mouse

Micro Mouse

Amstrad CPC - Released - 1989

Micro Mouse is a top view maze game where the screen scrolls up or down when you move a robot to repair the circuits of a super computer. The powers-to-be who own the computer feel that it is a waste of time sending in trained engineers to solder broken parts of the circuit when small robots containing a cyber brain can do the job themselves. You have been tasked to train a robot in the shape of a mouse by moving the robot around the circuit manually, repairing broken sections so that it will learn the job in hand. To repair a broken section you must move over one of various red crosses...

Milk Race

Milk Race

Amstrad CPC - Released - 1987

The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among others. The roads are strewn with potholes, and cars and other bikes make things more treacherous. Time-trials are sprung on you at random, and these must be completed in the allotted time. You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be...

Milk Race

Milk Race

Microsoft MSX - Released - 1987

The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among others. The roads are strewn with potholes, and cars and other bikes make things more treacherous. Time-trials are sprung on you at random, and these must be completed in the allotted time. You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be...

Milk Race

Milk Race

Commodore 64 - Released - 1987

Based around the internationally acclaimed event in world cycle race The Milk Race (now known as Tour of Britain). This simulator was designed to coincide with the 1987 event, starting in Newcastle upon Tyne, through the North of England, and down through the Midlands, to London for the finishing line. The basic premise of the game is to control a bike using acceleration, braking and choosing the correct gear to conserve energy.

Milk Race

Milk Race

Atari 800 - 1987

The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among others. The roads are strewn with potholes, and cars and other bikes make things more treacherous. Time-trials are sprung on you at random, and these must be completed in the allotted time. You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be...

Mindtrap

Mindtrap

Amstrad CPC - Released - 1989

This abstract puzzler promises 999,999 different levels, with a game design bearing some relation to sliding-block games. You are presented with up to 24 coloured and spotted (like dice) blocks, arranged in columns of up to 4. The task is to arrange these so that they are lined up in columns matching their number. You are in control of a crosshair, which can be moved to cover four blocks. Holding fire while pushing left or right and hovering it over a group of 4 will move the four blocks around in sequence. Things can get harder when the level arrangement results in blocks having to be...

Missile Ground Zero

Missile Ground Zero

Amstrad CPC - Released - 1989

Molecule Man

Molecule Man

Atari 800 - 1986

Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate. Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. Viewed...

Molecule Man

Molecule Man

Commodore 64 - Released - 1986

Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate. Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. Viewed isometrically,...

Molecule Man

Molecule Man

Microsoft MSX - Released - 1986

Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate. Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles which make some sections difficult or impossible to access. Viewed...

Montague's Mount

Montague's Mount

Windows - November 19, 2013

Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.

Motorbike Madness

Motorbike Madness

Commodore Amiga - 1988

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

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