A&F Software

180! Darts

180! Darts

BBC Microcomputer System - Released - 1983

A darts simulation in which you can play standard games such as 301, 501 and so on. You can also play Round the Clock, Shanghai, or Noughts and Crosses.

Agent Orange

Agent Orange

Amstrad CPC - Released - 1986

Eight planets have been infected by a strange weed planted by an alien life form. The weed is sucking the life out of the planet and needs to be destroyed. You control a ship with Agent Orange on board which when planted will kill the weed. When you land on a planet you can see the killer weed growing. Alien fighters try and stop you sowing Agent Orange. Any fighter destroyed leave behind a seed. Collect the seeds but be careful as carrying too many seeds cause your ship to crash. Agent Orange is a horizontally scrolling top down view shoot-em-up. You can move the screen left and right. The joystick steers the ship while the fire button shoots your weapons. Holding down the fire button releases the Agent Orange.

Agent Orange

Agent Orange

Sinclair ZX Spectrum - Released - 1987

Agent Orange is a horizontally scrolling top down view shoot-em-up. Eight planets have been infected by a strange weed planted by an alien life form. The weed is sucking the life out of the planet and needs to be destroyed. You control a ship with Agent Orange on board which when planted will kill the weed. When you land on a planet you can see the killer weed growing. Alien fighters try and stop you sowing Agent Orange. Any fighter destroyed leave behind a seed. Collect the seeds but be careful as carrying too many seeds cause your ship to crash. You can move the screen left and right. The joystick steers the ship while the fire button shoots your weapons. Holding down the fire button releases the Agent Orange.

Chuckie Egg

Chuckie Egg

Sony PSP - Homebrew - February 9, 2010

Who'd have thought a country farmyard could be so stressful? You must collect the eggs before the nasties get out and eat up all your corn. Watch out for the crazy duck - if she gets out of the cage, you're in real trouble!

Chuckie Egg

Chuckie Egg

Amstrad CPC - Released - 1985

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Commodore 64 - Released - 1984

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Atari 800 - Released - 1984

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Microsoft MSX - Released - 1985

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

BBC Microcomputer System - Released - 1983

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Acorn Electron - Released - 1984

This game was released on the Electron originally by AnF Software in 1984 and re-released in 1988 on the PnC (Pick and Choose) label. In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Dragon 32/64 - Released - 1983

In the game you play Hen House Harry who has to collect 12 eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Sinclair ZX Spectrum - Released - July 4, 1984

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg 2

Chuckie Egg 2

Amstrad CPC - Released - 1985

Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game. Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore. In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory. Eight of each must be included. Also, the eight parts of a toy kit must be found, to place inside the egg. In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry. There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things. Despite the drastic changes from the original, the game still retains the sound effects from the original.

Chuckie Egg 2

Chuckie Egg 2

Commodore 64 - Released - January 1, 1985

Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game. Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore. In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory. Eight of each must be included. Also, the eight parts of a toy kit must be found, to place inside the egg. In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry. There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things. Despite the drastic changes from the original, the game still retains the sound effects from the original.

Copter Capers

Copter Capers

BBC Microcomputer System - Released - 1984

While on a routine rescue mission you encounter abnormal turbulence which transports you back in time to the wartime Atlantic Ocean. Not only do you have to pick up the survivors but you must also avoid being hit by enemy craft of an earlier generation.

CORE

CORE

Amstrad CPC - Released - 1986

The asteroid mining base Eroc 1 has come under attack from aliens, and all 720 personnel are dead. You, Andrew Angello, have been sent to the base to investigate what has happened. You must explore the mines and retrieve all the bio-memory units that recorded events at the base. During your search, you will need to find batteries to replenish your energy, and several other useful objects, such as a metal detector and laser gun, are buried, so you must also find a spade. The mines are very large (there are over 1,000 screens!), so it will take a long time to find all the units. Making a map is essential.

CORE

CORE

Commodore 64 - Released - 1986

The asteroids have been colonised and are protected in the Federation. An evil contingent of aliens have decided to wipe-out the humans. Unable to find out why this has happened the Federation sends Mr Andrew Angello to gather information of the attacks. One such asteroid EROC 1 has just had such an attack. A faint signal is still being heard so this means the Central Computer is still working. Mr Angello needs to find the bio-memory chips so that the plan of attack and alien armaments can be studied thus saving other asteroids in the future. You play Mr Andrew Angello and you have to walk around the caves beneath the surface of the asteroid over four levels. Although the aliens have left they have left booby traps and if touched saps the power from his backpack. When the energy is gone then Andrew will suffocate. Power can be replenished by finding batteries. Various pieces of equipment need to be found and to do this a spade has to be found so you can dig into the ground. Core is a flick screen side viewed game. The joystick moves you around while pressing down allows you to pick up objects or dig with the spade. As well as the main playing area you can see an information bar as well as directions you can go, time, backpack power and icons allowing you to save the game.

Cylon Attack

Cylon Attack

Acorn Atom - Released - 1982

Cylon Attack is a pseudo 3D space shooter played from a first-person perspective and clearly based on the American TV series Battlestar Galactica where the Cylon race is featured, but not carrying an official license. The player is the only interceptor pilot on an Earth supply mothership. He has to survive the different attack waves of the enemies while defending the ship. At the start of each wave he is launched in a fighter ship and needs to destroy all enemies to survive the wave, while flying around freely. There is only a limited amount of fuel available, but the player can return to the mothership at any time for a refuel, leaving the main base exposed for a moment. A radar map near the top of the screen shows the position of enemies and the main ship. The player's ship can climb up and down, and turn. When an alien vessel approaches, the sights (cross-hair) changes, indicating when there is a good chance of a hit. When it changes a second time, it locks onto the enemy. Only a laser weapon can be fired and it takes some time to recharge. The screen shows the player's score, the high score, the status of the mothership, the remaining strength of the shields, the amount of fuel left, and various indicators for climb/turn ratio and the lasers.

Cylon Attack

Cylon Attack

Acorn Electron - Released - September 1, 1984

A 3D space battle. You are an interceptor pilot on board an earth supply ship, taking vital reinforcements to a beleagured planet. The Cylons have found out all about the mission and are determined to stop your ship at all costs. Aboard the mother ship is earth's latest weapon - if you succeed, it will drive the Cylons back to their planet. Features Launch and landing sequences Long range radar Climb and turn instruments Fuel Screens and laser weapons Hall of fame, and Top score save/load routines

Cylon Attack (A&F Software)

Cylon Attack (A&F Software)

BBC Microcomputer System - Released - 1983

The object of the game was to blow up all the attacking Cylon Ships and then return to your mothership. You had a limited amount of Fuel, and in most of the later 'Attack Waves', you would have to return to refuel. Some of the more interesting aspects to the game were the fact that larger 'saucer' type ships would spawn drone ships, and collectively they would all attack your mothership when you refueled. Should your mothership lose all her shields, that's game over. Should you lose all your shields, then that's Game Over too.

Frogger (A&F)

Frogger (A&F)

BBC Microcomputer System - Released - 1982

The A&F version of the classic arcade game that tasks you with helping some frogs cross a busy freeway and a dangerous river. An early release on the BBC Microcomputer prior to the more stringent application of intellectual property rights.

Gumshoe (A&F Software)

Gumshoe (A&F Software)

Commodore 64 - Released - 1984

You are a private detective and you have been asked to rescue the daughter of a millionaire and your investigation has brought you to a complex of ten tower blocks. Gumshoe is a platform game where a small part of the block is shown and the screen scrolls when you move in all directions. You have to navigate the various floors of the block to find the girl using ladders, escalators which change direction every few seconds and elevators that move up and down various levels but can't be shot from. There are also rubbish chutes and when entered they transport you to another part of the block. All over each block are doors in which bad guys appear from and try to shoot you. You must avoid them or shoot them back and if a bad guy touches you then you fight him with a 50-50 chance of winning. When you lose one of your five lives an expenditure sheet appears. You start with $500 and you lose money for every bullet used ($2) or losing a fight ($150) but you do make money for killing a bad guy ($10) and also a bonus for finding the girl in each block. You are unable to jump but you can duck any bullets and there are trapdoors which allows you to drop down to the level below but you can't fall more than one level as you will lose a life.

Haunted Abbey

Haunted Abbey

BBC Microcomputer System - Released - 1984

Your objective is to find Phibe's "Book of Incantations" and collect any treasure in the abbey. Along the way there are various monsters which can be fought with a wide range of weapons and magic. Nothing is obvious and there are puzzles, red herrings and many instances of sudden death. The game has brief location descriptions and a fairly simple parser. It was known as Haunted Abbey on the box and media, and as The Haunted Abbey in-game.

Horror Castle

Horror Castle

BBC Microcomputer System - Released - 1983

The object of the game is to rescue the princess from the castle tower and take her to a secret clearing outside the castle grounds. As usual in these games, a number of objects are distributed around the locations, and can be used to help you in your quest. Objects are used fairly conventionally, and there are no logical inconsistencies. Quickbeam released this game for the Dragon and Spectrum computers with the title of Terror Castle. As with other Quickbeam cassette titles Orange Software created a disc version for the Dragon. It was ported to the BBC Micro and published by A&F Software with the title Horror Castle.

Howszat

Howszat

BBC Microcomputer System - Released - 1983

Howzat! is a cricket management game for two players, licensed by controversial former Somerset captain Brian Rose on its initial release. Both one-day and multiple-day test matches can be played, with the 17 county teams and 7 international test-playing nations of the time, plus the option to create your own. Each has a squad of 15 players from which to select your 11 starters, including a captain and a wicket keeper - each has a rating out of 10 for both batting and bowling, which can all be edited. After each ball is bowled the batting team decides whether to risk attempting to take a run. Boundaries, Extras, and over limits in One Day Matches are all also factored in. Full scorecards are displayed, and can be printed out.

Lunar Lander

Lunar Lander

BBC Microcomputer System - Released - 1982

Touch down on the red landing site with both vertical and horizontal speeds less than 10 m/s, and at an angle of less than six degrees otherwise you'll be blown to smithereens.

Micro Olympics

Micro Olympics

Commodore 64 - Released - 1984

Eleven Track 'N' Field style events are recreated in this joystick-waggling based game. Five are simple running events of different distances ranging from 100 meters to 1500 meters. Unlike Daley Thompson's Decathlon the longer events don't involve a different technique, or different performance measurements, making the 1500m quite tiring. There are also three throwing events (Javelin, Discus and Hammer), and the High / Long / Triple Jump events. Each event has a pre-defined world record to chase.

Minefield

Minefield

Acorn Atom - Released - 1981

Minefield is a tank game where the player has to clear all the mines on the screen. The player sees the minefield from a overhead perspective and the tank automatically moves forward until it reaches a wall or the player changes the direction. Mines will appear all over the field and the player has to clear them by shooting at them. The problem is that this creates chain reactions when other mines are within the range of the detonating mines. The player therefore, not only has to avoid driving into mines on the ground, but to keep a distance when shooting at them. The player can't take too long though since the mines will self detonate when their timers run out. The tank also has limited amount of fuel. A level is cleared once all mines have been detonated. The player has three tanks at his disposal and when all of them have been blown to pieces the game is over.

New Cylon Attack

New Cylon Attack

Sinclair ZX Spectrum - 1984

Cylon Attack is a pseudo 3D space shooter played from a first-person perspective and clearly based on the American TV series Battlestar Galactica where the Cylon race is featured, but not carrying an official license. The player is the only interceptor pilot on an Earth supply mothership. He has to survive the different attack waves of the enemies while defending the ship. At the start of each wave he is launched in a fighter ship and needs to destroy all enemies to survive the wave, while flying around freely. There is only a limited amount of fuel available, but the player can return to the mothership at any time for a refuel, leaving the main base exposed for a moment. A radar map near the top of the screen shows the position of enemies and the main ship. The player's ship can climb up and down, and turn. When an alien vessel approaches, the sights (cross-hair) changes, indicating when there is a good chance of a hit. When it changes a second time, it locks onto the enemy. Only a laser weapon can be fired and it takes some time to recharge.

Orpheus

Orpheus

BBC Microcomputer System - Released - 1985

In Orpheus (aka Orpheus and the Underworld) you control a canoe, and have to manoeuvre through a river, against its current, around rocks, and all the time you have to evade the river monsters which get in the way. You win each level by collecting the five shields.

Painter

Painter

Acorn Atom - Released - 1982

Painter is a variation of the classic Amidar originally created for the arcades in 1981. Painter's gameplay is very similar to Amidar's bonus stages where the traditional boxes in the screen have points associated with. It can also be compared to Potty Painter in the Jungle which was one of the first Amidar variations for ZX Spectrum and Commodore 64. Painter's main goal is to fill all the boxes in each frame in a certain period of time by completing the pathways (lines) around them. This must be done before the "Bonus" value reaches zero. To complicate things the "Painter" has to avoid any collision with the "Chasers", some entities present in the game that will try to intercept him and destroy his work. The "Painter" will be forced to restart the phase all over again and one of his lives will be lost in the process. To defend himself during his gameplay and specially from the incredible speed the "Chasers" might get at the last skill factors of the game, the player has in his power a special tool: a gap creator. This weapon will create a temporary gap in the pathway lines preventing the "Chasers" from colliding with him. It can only be used three times at a time before any temporary gap is removed. The limit of Painter's skill factor is 6. "Chasers" intelligence and speed will increase proportionally to the skill factor and dramatically at this point of the gaming. Prepare yourself to be ambushed.

Painter

Painter

Oric Atmos - Released - 1983

Painter is a variation of the classic Amidar originally created for the arcades in 1981. Painter's gameplay is very similar to Amidar's bonus stages, where the traditional boxes in the screen have points associated with. It can also be compared to Potty Painter in the Jungle, which was one of the first Amidar variations for ZX Spectrum and Commodore 64. Painter's main goal is to fill all the boxes in each frame in a certain period of time by completing the pathways (lines) around them. This must be done before the "Bonus" value reaches zero. To complicate things, the "Painter" has to avoid any collision with the "Chasers", some entities present in the game that will try to intercept him and destroy his work. The "Painter" will be forced to restart the phase all over again, and one of his lives will be lost in the process. To defend himself during his gameplay and specially from the incredible speed the "Chasers" might get at the last skill factors of the game, the player has in his power a special tool: a gap creator. This weapon will create a temporary gap in the pathway lines, preventing the "Chasers" from colliding with him. It can only be used three times at a time before any temporary gap is removed. The limit of Painter's skill factor is 6. "Chasers" intelligence and speed will increase proportionally to the skill factor and dramatically at this point of the gaming. Prepare yourself to be ambushed.

Pharaohs Tomb

Pharaohs Tomb

BBC Microcomputer System - Released - 1982

Pharaohs Tomb

Pharaohs Tomb

Acorn Electron - Released - March 1, 1984

A desperate race against time to solve the anagrams and master-minded puzzles. You must find the pharoah's mask and 500 pieces of gold before you can escape by returning to the start. Beware of the mummies and the spiders which will leap at you if you are too slow to open the various doors.

Planes

Planes

BBC Microcomputer System - Released - 1982

It was released by A&F Software as 'Planes' for the BBC Micro, but the cover of the Electron release had the title 'Kamakazi'. The in-game text for the Electron has 'Kamikaze'. The game is essentially a Galaxian clone, but the enemies are supposed to be enemy WW2 style planes rather than the traditional aliens.

Screaming Abdabs

Screaming Abdabs

Dragon 32/64 - Released - 1985

This is a Miner clone, consisting of 35 screens. You get five lives plus a bonus life at 5,000 points. Features include moving and collapsing platforms, electric walls, transporters, moving beams, switches, and everyday objects turned mutant such as screws, televisions and scissors. Monsters, screws, scissors and even food will impede your passage through this multi-screen game. Our hero must negotiate his way through the 35 complex screens, collecting the key to the next level on the way. There are numerous traps and monsters to hinder your progress, which include icicles, screws, drinks, food, scissors, electric walls, moving platforms, collapsing floors, balls, conveyor belts and many more. By skilfull use of the platforms, walkways and the switches you might survive to level 34, then you have the challenge of the penultimate last level - only the experts will make it.

Shrinking Professor

Shrinking Professor

BBC Microcomputer System - Released - 1983

You are a professor in your laboratory. A potion you were mixing slips from your grasp and spills. A choking green fume overcomes you. A fuzzy sleep strikes you down. When you awake, to your horror you find that your body is less than one inch in height. The only way to regain your height is to get to the top of the lab table, where there are some crystals that will restore you.

Tower of Alos

Tower of Alos

BBC Microcomputer System - Released - 1982

Tower of Alos is an RPG set in a fantasy world. You wander around maps, fighting monsters and getting experience points. Have enough of them and you can level up by going in the safe castle. You can also buy health potions from a vendor by having enough money which you get from killing enemies - sometimes, or you can choose to deposit your gold in a sort-of bank.

Wibstars

Wibstars

Commodore 64 - Released - 1986

You play the part of a software / hardware distributor in the 8-bit days. Buy computers and games then sell them to shops for a profit, perhaps collecting some more on the way from sloppy rivals that drop stuff out of the back of their trucks. Beware though, getting to the shops is only half the battle, there's a whole load of platforms and traps to pass as well. Gameplay varies between vertical scroller and side-on platformer.

Wibstars

Wibstars

Amstrad CPC - Released - 1987

You play the part of a software / hardware distributor in the 8-bit days. Buy computers and games then sell them to shops for a profit, perhaps collecting some more on the way from sloppy rivals that drop stuff out of the back of their trucks. Beware though, getting to the shops is only half the battle, there's a whole load of platforms and traps to pass as well. Gameplay varies between vertical scroller and side-on platformer.

Xeno

Xeno

Amstrad CPC - Released - 1986

Xeno is a futuristic sport resembling Air Hockey. Each of the two players (the second being either human or computer controlled) controls a ground skimmer, which is aiming to hit a puck so as to knock it into their opponent's goal. This is done in a turn-based manner, in which each player controls a movement line which sets up their intended move before it is enacted. The arena is surrounded by walls, so rebounds (of both the puck and the skimmers) have to be factored into your shot selection. You are not required to hit the puck with a shot, so some shots can be defensive-minded. You can toggle between 1 and 9 seconds for the shot time, and between 1 and 9 minutes for the length of each of the four quarters.

Xeno

Xeno

Sinclair ZX Spectrum - Released - 1986

Xeno is a 1986 video game for the ZX Spectrum, Amstrad CPC and Commodore 64 in which players take turns attempting to knock a ball between two goal posts.

Xeno

Xeno

Commodore 64 - Released - 1986

Xeno is a futuristic sport resembling Air Hockey. Each of the two players (the second being either human or computer controlled) controls a ground skimmer, which is aiming to hit a puck so as to knock it into their opponent's goal. This is done in a turn-based manner, in which each player controls a movement line which sets up their intended move before it is enacted. The arena is surrounded by walls, so rebounds (of both the puck and the skimmers) have to be factored into your shot selection. You are not required to hit the puck with a shot, so some shots can be defensive-minded. You can toggle between 1 and 9 seconds for the shot time, and between 1 and 9 minutes for the length of each of the four quarters.

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