Imagine Software

A.L.C.O.N.

A.L.C.O.N.

Commodore 64 - Released - 1986

Taking place in the year 2059 in another galaxy, mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years ago, the colony on Orac was attacked by alien invaders and the war was so intense, the colonists were forced to leave. However, Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 star fighter to stop the invaders from taking over Theon.

Ah diddums

Ah diddums

Commodore 64 - Released - 1984

Ah diddums is a single player game with 99 levels in which the player builds ladders to progress to the next level. Teddy isn't in a normal toy-box, he's in the central toy-box of a nested set of 99 boxes, and to get out he must build a set of steps by piling building bricks in a specific order. In his box Teddy hears baby crying and its his job to take toys to the baby to stop her crying. However, if baby stops crying then the mother will turn out the light. The other toys in the toy-box with Ted can only play when the light is on so they try to stop Teddy comforting the baby. Contact with...

Arcadia

Arcadia

Commodore VIC-20 - Released - January 1, 1983

Arcadia is a 1982 fixed shooter published by Imagine Software on the Sinclair Spectrum and VIC-20. It was later ported to the Commodore 64 and Dragon 32. Arcadia combines elements of Gorf and Galaxian. The player controls a space ship as the aliens scroll and moved freely down the screen. The game consists of 12 different levels of descending aliens. After level 12 the game loops back to level 1 with no extra difficulty. An extra life is rewarded after every four levels. Advancing to the next level involves staying alive until the timer in the top left corner ticks from 99 to 0. Once zero is...

Arkanoid

Arkanoid

Atari ST - Released - 1987

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning...

Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

Amstrad CPC - Released - January 1, 1988

Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has...

Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

Commodore Amiga - Released - 1988

Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has...

Army Moves

Army Moves

Amstrad CPC - Released - 1986

Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end. In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the...

B.C. Bill

B.C. Bill

BBC Microcomputer System - Released - 1984

B.C. Bill was developed by Creative Technology Group and released by Imagine for a range of home computers including the BBC Microcomputer. As the caveman Bill, you must compete with other contemporary species, such as the dinosaurs, to collect food. Whack the food with your club and drag the food back to your cave before a dinosaur eats it – or you. But food alone is not enough for survival, you must also hunt cave-wives to secure your offspring. The procedure is the same here: hit the women with your club before they're eaten by a dinosaur, and drag them by their hair back to the cave...

Bad Dudes

Bad Dudes

Commodore Amiga - Released - 1989

The gameplay of Bad Dudes is roughly similar to the 1985 Konami side-scrolling arcade game Rush'n Attack and the 1984 side-scrolling beat-'em-up Kung Fu Master, but allows up to two players to play at once. Player One controls the character named "Blade" wearing white pants and Player Two controls the character named "Striker" wearing green pants. Players start with the ability to do basic punches, kicks and jumps. Some moves are special like spinning kicks and the ability to charge themselves up with "inner energy" (Qi) by holding the punch button to throw a powerful long-range attack that...

Bad Dudes Vs. DragonNinja

Bad Dudes Vs. DragonNinja

Amstrad CPC - Released - 1988

Bad Dudes Vs DragonNinja, also called Bad Dudes Vs. Dragon Ninja, often referred to simply as Bad Dudes, and known in Japan simply as DragonNinja is a 1988 arcade game developed and published by Data East. It was also ported to many computer and game console home systems. The game was followed by a 1991 spiritual successor Two Crude Dudes (known in Japan as Crude Buster). After Data East became defunct due to their bankruptcy in 2003, G-Mode bought the intellectual rights to the arcade game as well as most other Data East games and licensed them globally. The game is a side-scrolling beat...

Basket Master

Basket Master

Commodore 64 - Released - 1987

"Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 28. The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA").

Comic Bakery

Comic Bakery

Commodore 64 - Released - 1986

A baker tries to bake and deliver bread while fighting raccoons. Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off.

Cosmic Cruiser

Cosmic Cruiser

Dragon 32/64 - Released - 1984

Cosmic Cruiser is a side view single screen shooter where you can move your hero in multiple directions but once he is moving he can't stop so you can only adjust his direction. The cannon is on the bottom right of the screen while the station is above and moves up and down. The portals move from left to right on the station moving around the station and you have to fire at them to open them sitting at the cannon. Once you have opened some portals you have to fly to one and pull a crew member out who will float around the screen and once you grab them, then you take them to an open hatch on...

Cosmic Cruiser

Cosmic Cruiser

BBC Microcomputer System - Released - 1984

Cosmic Cruiser is a side view single screen shooter where you can move your hero in multiple directions but once he is moving he can't stop so you can only adjust his direction. The cannon is on the bottom right of the screen while the station is above and moves up and down. The portals move from left to right on the station moving around the station and you have to fire at them to open them sitting at the cannon. Once you have opened some portals you have to fly to one and pull a crew member out who will float around the screen and once you grab them, then you take them to an open hatch on...

Fernando Martín Basket Master

Fernando Martín Basket Master

Amstrad CPC - Released - 1987

"Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 28. The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA"). Basket Master was originally for 8 bits computers, platforms for which appeared...

Freddy Hardest

Freddy Hardest

Commodore 64 - Released - 1987

The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy...

Freddy Hardest

Freddy Hardest

Sinclair ZX Spectrum - Released - January 1, 1987

The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy...

Game Over

Game Over

Commodore 64 - Released - 1987

In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer. As far as the game in itself,...

Game Over

Game Over

Amstrad CPC - Released - 1987

Game Over is a shoot 'em up video game developed and edited by the Spanish firm Dinamic Software. It was released in 1987. Queen Gremla rules over five confederations of planets thanks to a powerful army of Terminators led by Arkos, her most faithful servant, until the queen's contempt caused her to be passed over to the enemy army led by McKiller. The game is divided into three phases, in the first Arkos must face the Terminators on the planet Hypsis, from where Gremla gets the raw materials. The second is developed on the planet Sckunn where Arkos has to get a fighter capable of defeating...

Game Over II

Game Over II

Sinclair ZX Spectrum - Released - 1987

Phantis is an arcade video game created and published by Dinamic Software in 1987. It was released for ZX Spectrum, Amstrad CPC, Commodore 64, MSX and PC. It was developed by Carlos Abril and Javier Cubedo, and the cover was designed by Alfonso Azpiri. In the United Kingdom it was released with the title Game Over II to take advantage of the success that was there Game Over, and with this title would come an exclusive version for Atari ST.

Green Beret

Green Beret

Atari 800 - Released - 1986

The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage.

Hyper Sports

Hyper Sports

BBC Microcomputer System - Released - 1985

Hyper Sports is a sports game programmed for the BBC Micro by Richard Kay and is the successor to Track and Field. It consists of 6 events which must be completed in the following order. Swimming, Skeet Shooting, Long Horse, Archery, Triple Jump and Weight Lifting.

Hyper Sports

Hyper Sports

Amstrad CPC - Released - 1985

Six tough events await in this joystick-waggling successor to Track &Field. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The...

Jumping Jack

Jumping Jack

Sinclair ZX Spectrum - Released - 1983

Jumping Jack is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit! On the ZX Spectrum, each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen...

Legend of Kage

Legend of Kage

Commodore 64 - Released - 1986

You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi. Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task. Levels include the forest, moat, inside and outside of the castle. These levels repeat as the seasons change. The gameplay is side scrolling. Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken. The game can be challenging at times though because the player dies in...

Leggit!

Leggit!

Dragon 32/64 - Released - 1983

This crazy quest for points and freedom will have you leaping up and down with excitement and frustration. There you are, stuck at the bottom of the screen and the only way to reach the top and gain your freedom is to leap through the ever moving gaps that appear above you, but beware, one false move and you could fall through a gap and knock yourself out. The going gets tougher and tougher, and if that's not enough a multitude of nasties begin to appear to attack and hinder you. What with ever moving gaps and an ever increasing number of nasties out to get you, life begins to get very, very...

Mag Max

Mag Max

Commodore 64 - Released - 1987

An alien menace has attacked the worlds of civilization and laid waste to their planets. However before the being conquered, a group of scientists has managed to create one last weapon and hidden it underground. The name of the weapon is Mag Max and only it might be able to defeat the alien invaders. Mag Max however is incomplete and for security reasons, his component parts are scattered across the land. Through their collection, Mag Max's strength increases. Mag Max is a side-scrolling shooter game. At the beginning, Mag Max is only a tiny little fighter craft that can fire low-powered...

Mikie

Mikie

Commodore 64 - Released - 1986

Mikie puts you in charge of Mikie, a high school student who likes to win hearts of every girl that he can lay his eyes on. There are several classrooms to explore like the Quantum Physics Room, Locker Room, Canteen, the Aerobics Dancing Class, and the Playground. In each classroom, Mikie has to collect all the hearts that are found in each classroom to form a message. In order to collect these hearts, Mikie must stand somewhere near them and shout out. There are two type of hearts: small and large. Mikie needs to shout out only once to collect the small hearts, and multiple times to collect...

Mikie

Mikie

Sinclair ZX Spectrum - Released - 1985

Mikie puts you in charge of Mikie, a high school student who likes to win hearts of every girl that he can lay his eyes on. There are several classrooms to explore like the Quantum Physics Room, Locker Room, Canteen, the Aerobics Dancing Class, and the Playground. In each classroom, Mikie has to collect all the hearts that are found in each classroom to form a message. In order to collect these hearts, Mikie must stand somewhere near them and shout out. There are two type of hearts: small and large. Mikie needs to shout out only once to collect the small hearts, and multiple times to...

Mikie

Mikie

BBC Microcomputer System - Released - 1984

The object of the game is to guide a student named Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend Mandy while being chased by various members of the school staff, such as teachers, coaches and cafeteria chefs. To defend himself, the game character can either head-butt or throw basketballs at school members to briefly stun them, while he can push students over with his rear end to find hearts in their desks.

Mikie

Mikie

Acorn Electron - Released - 1986

This is a port of the original arcade game. The Electron conversion was by peter Johnson. Move Mikie through school by collecting all the hearts in each section (classroom, locker room, canteen, gymnasium and finally in the schoolyard). Each heart collected represents a letter in Mikie's message to his girlfriend at the top of the screen and when the message is complete, he can move on to the next area. There are two types of hearts to collect: Single Hearts are to be found on the floor and under stools. To collect these you must walk over them. (You can bump your classmates off their...

Movie

Movie

Amstrad CPC - Released - 1986

The feel of a gangster movie is recreated isometrically in this game. You play a private detective who has the task of retrieving a vital cassette from a Mob boss' hideout. Two twin girls are in the area - one is on your side, the other is connected to the mob. Needless to say, you will have to work out who you can trust. You control the detective with either directional (key or joystick press corresponds to motion) or rotational (forward to move, left or right to rotate) control. Pressing fire activates the main command menu, which allows you to pick up or drop objects, use your gun, and...

Pedro

Pedro

Commodore 64 - Released - 1984

Pedro's flower gardens are famed throughout Mexico - unfortunately for him, information as to their quality appears to have reached the animal kingdom. His prized flowers are under attack from hordes of animals, which must be stopped. Pedro's task is to set up blockades and barriers to cut off the animals' routes to his flowers. He will have to take multiple trips to block off any particular path. Smaller animals can also be stopped by stamping on them. When flowers are eaten, Pedro must replenish them by planting seeds - allowing time for them to grow, as the game is lost if all the...

Psycho Soldier

Psycho Soldier

Commodore 64 - Released - 1987

Sequel to Athena, the 2D side-scroller which starred a stylized Manga version of the Greek goddess Athena as she set out to find adventure in the mortal world. This game features Athena Asamiya, a descendant of Princess Athena, who uses her new psychic powers (hence the game's title, Psycho Soldier) to clear a post-apocalyptic world of its mutant inhabitants with the help of her friend Kensu, thus allowing simultaneous two players gameplay. The gameplay consists of the usual run and jump fare typical of the genre with the added feature of a constantly scrolling background, which, added...

Rastan

Rastan

Commodore 64 - Released - July 15, 1988

Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom. The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your...

Rush'n Attack

Rush'n Attack

Commodore 64 - Released - 1986

The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshaling Area, a Harbor, an Air Base and a Siberian POW Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage.

Slap Fight

Slap Fight

Amstrad CPC - Released - 1987

Slap Fight is a forward-scrolling spaceship shooting game taking place over the planet Orac. Alien enemies have occupied the planet in the year 2059. The Alien League Of Cosmic Nations has determined that you are the pilot to take the Slap Fighter (Europe) / SW475 Starfighter (US) and defeat the aliens. The main feature of the game is its pickup system. You pick up stars and then you choose which powerup you want, pick up one star and you can choose speed, two stars to choose shot (which is the default type of weapon), three stars to choose side shot, four for wing upgrade (which triggers...

Target: Renegade

Target: Renegade

Amstrad CPC - Released - January 1, 1988

Target: Renegade is a scrolling beat'em up (or flip-screen on certain versions) computer game released on the Amstrad CPC, Commodore 64 and ZX Spectrum systems in the late 1980s by Ocean Software on their "Imagine" label, as well as a Nintendo Entertainment System version published by Taito. The game is a sequel to Renegade and was followed by Renegade 3. When acquiring the license to convert the original arcade game Renegade to home computers, Ocean acquired the option to produce and release their own home-computer-only sequels to the game, and Target Renegade was the first of these...

Target: Renegade

Target: Renegade

Sinclair ZX Spectrum - Released - 1988

Target: Renegade is a scrolling beat'em up (or flip-screen on certain versions) computer game released on the Amstrad CPC, Commodore 64 and ZX Spectrum systems in the late 1980s by Ocean Software on their "Imagine" label, as well as a Nintendo Entertainment System version published by Taito. The game is a sequel to Renegade and was followed by Renegade III: The Final Chapter. When acquiring the license to convert the original arcade game Renegade to home computers, Ocean acquired the option to produce and release their own home-computer-only sequels to the game, and Target Renegade was the...

Terra Cresta

Terra Cresta

Commodore 64 - Released - 1986

Terra Cresta is a vertically scrolling shoot 'em up. The player controls a ship, initially with limited firepower. Numbered pods appear containing further parts of the ship that will increase firepower. These additional parts combine with the player's ship to increase its firepower, and the final module transforms it into a fiery phoenix which is invulnerable for a certain period of time. Once the ship has multiple sections, the player may also split it, allowing it to fire in multiple directions. The player begins with three lives and it is possible to play with either one or two...

Typhoon

Typhoon

Amstrad CPC - Released - 1988

In this arcade shoot'em up your mission is to infiltrate the alien fortress during eight levels, and to destroy the fortress and the alien. Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should...

Typhoon

Typhoon

Commodore 64 - Released - 1988

In this arcade shoot'em up your mission is to infiltrate the alien fortress during eight levels, and to destroy the fortress and the alien. Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate.

Victory Road

Victory Road

Amstrad CPC - Released - 1988

Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year. This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.

Victory Road

Victory Road

Commodore 64 - Released - 1987

Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year. This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.

The Vindicator!

The Vindicator!

Amstrad CPC - Released - 1988

In The Vindicator! aliens invaded earth and laid it into ruins. The rest of humanity had to flee underground and one sole hero, the vindicator, goes out on his quest to kill the Dark Overlord. The game has three distinctive parts: the first is set in an underground complex where blueprints containing a way to destroy the aliens have to be found. To do so the vindicator has to navigate a maze, find keycards, kill aliens in the way and finally solve an anagram puzzle. After that stands a long way towards the alien base which plays out as a vertically scrolling shooter section. Here the player...

Wacky Waiters

Wacky Waiters

Commodore VIC-20 - Released - 1982

In Wacky Waiters you control a waiter that has to get from one end of the screen to the other to deliver drinks to the beckoning customers waiting there. Each level consists of platforms and elevators and you have to use the elevators to move across the level and up/down platforms. If you drop into one of the elevator shafts or if the time runs out you are fired. Get fired three times and it's Game Over.

WEC Le Mans

WEC Le Mans

Amstrad CPC - Released - 1988

WEC Le Mans is a racing simulation arcade game released in 1986 by Konami. It was the first racing video game to depict the 24 Hours of Le Mans. The Lap of Le Mans is split up into three sections, during which the time of day changes from day to dusk, dusk to night, and night to dawn.

WEC Le Mans 24

WEC Le Mans 24

Microsoft MSX - Released - 1988

Recreating the famous Le Mans 24 race, although fortunately not in real-time. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside...

Wizadore

Wizadore

BBC Microcomputer System - Released - 1985

Wizadore is a computer game developed by Chris Roberts (then aged 16 and his first commercially successful game) and released by Imagine Software in February 1985 for the BBC Microcomputer. As a marketing ploy, a monthly prize of £100 was offered to anyone who completed it (up to the end of August 1985).

World Series Basketball

World Series Basketball

Sinclair ZX Spectrum - Released - 1985

Congratulations! You're in the middle of the World Series Basketball competition. Everyone's out to beat you, especially the skillful computer team. So if you want to win the series then you'd better read this official program. With the right combination of passing, shooting and strategy you may even become a World Star Player! Have fun

Yie Ar Kung Fu

Yie Ar Kung Fu

Sinclair ZX Spectrum - Released - 1985

Yie Ar Kung-Fu (Chinese: 一二功夫; pinyin: yī èr gōngfū; literally: "One Two Kung Fu") features the protagonist Oolong (Chinese: 烏龍; pinyin: Wūlóng, Japanese: ウーロン Ūron; see oolong), controlled by the player. Oolong must fight all the martial arts masters given by the game (11 in the arcade version; five to 13 in the home ports) unarmed to win the title of "Grand Master" and honor the memory of his father. On his side is a variety of punch and kick blows reachable by combining the joystick with one of the buttons (punch or kick). He also has the greatest jumping ability of all the game's fighters,...

Yie Ar Kung Fu

Yie Ar Kung Fu

Acorn Electron - Released - 1986

Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop...

Yie Ar Kung Fu II

Yie Ar Kung Fu II

Acorn Electron - Released - 1986

Yie Ar Kung-Fu II (long name Yie Ar Kung Fu II: The Emperor Yie-Gah) is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped...

Yie Ar Kung Fu II

Yie Ar Kung Fu II

BBC Microcomputer System - Released - 1986

Yie Ar Kung-Fu II (long name Yie Ar Kung Fu II: The Emperor Yie-Gah) is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The sequel has a 2 player mode. The BBC Microcomputer version was published by Imagine Software.

Yie Ar Kung-Fu

Yie Ar Kung-Fu

BBC Microcomputer System - Released - 1986

Yie Ar Kung Fu is an arcade game developed by Konami. It was ported to a number of home computers. It was converted for the BBC Microcomputer by Peter Johnson and published by Imagine Software.

Zzoom

Zzoom

Sinclair ZX Spectrum - Released - 1983

The object of the game is to protect a series of refugees from enemy aircraft, tanks and submarines. The player's view consists of a crosshairs upon a simple ground and sky horizon, with an altimeter, a shield indicator and a radar. Refugees walk along the horizon, and the player must fire his guns and missiles at enemy units to prevent them from killing the refugees. Score is gained by destroying enemy units, and for refugees crossing the screen safely. However, due to a bug in the score calculation for refugees, should the player not allow any (or very few) refugees to survive a stage he...

Scroll to Top