Imagine Software

Ah diddums

Ah diddums

Commodore 64 - Released - 1984

Ah diddums is a single player game with 99 levels in which the player builds ladders to progress to the next level. Teddy isn't in a normal toy-box, he's in the central toy-box of a nested set of 99 boxes, and to get out he must build a set of steps by piling building bricks in a specific order. In his box Teddy hears baby crying and its his job to take toys to the baby to stop her crying. However, if baby stops crying then the mother will turn out the light. The other toys in the toy-box with Ted can only play when the light is on so they try to stop Teddy comforting the baby. Contact with...

Arcadia

Arcadia

Commodore VIC-20 - Released - January 1, 1983

Arcadia is a Space Invaders style fixed shooter that also takes elements of Gorf and Galaxian to create a simple fast action game. The player controls a space ship as aliens scroll and moved freely down the screen. The game consists of 12 different levels of descending aliens.

Arcadia 64

Arcadia 64

Commodore 64 - Released - 1983

Arcadia is a space shoot 'em up along the lines of Galaxians and Space Invaders. You have a ship at the bottom of the screen. Enemy ships come at you in waves scrolling across the screen from right to left. There are eight levels. When the last level has been completed the game cycles to level one again and continues with no increase in difficulty. You get an extra life if you clear 4 waves. They keep on coming and the object is to get a high score. Interesting key mapping on this game: the bottom row of keys moves left & right, but they are mapped alternately so Z, C, B, M and SPACE move...

Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

Commodore Amiga - Released - 1988

Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has...

Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

Amstrad CPC - January 1, 1988

Arkanoid: Revenge of Doh est un jeu d'arcade de type casse-briques développé et édité par Taito en 1987. Il s'agit de la suite d'Arkanoid.

Army Moves

Army Moves

Commodore 64 - Released - July 15, 1986

The game contains seven levels that are divided in two main sections. The first four levels make up the first section, where the player has to drive an army unit (jeep or helicopter) through a terrain, steering clear of hostile vehicles. In the last three levels that comprise the second main section, one plays as a soldier who shoots enemies along his way. In level 5 the soldier must jump from rock to rock in a river, shooting hostile birds. Thereafter, the soldier makes his way into the enemy headquarters with the goal of retrieving secret documents.

Army Moves

Army Moves

Amstrad CPC - 1986

Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end. In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the...

B.C. Bill

B.C. Bill

BBC Microcomputer System - Released - 1984

B.C. Bill was developed by Creative Technology Group and released by Imagine for a range of home computers including the BBC Microcomputer. As the caveman Bill, you must compete with other contemporary species, such as the dinosaurs, to collect food. Whack the food with your club and drag the food back to your cave before a dinosaur eats it – or you. But food alone is not enough for survival, you must also hunt cave-wives to secure your offspring. The procedure is the same here: hit the women with your club before they're eaten by a dinosaur, and drag them by their hair back to the cave...

Bad Dudes

Bad Dudes

Commodore Amiga - Released - 1988

The gameplay of Bad Dudes is roughly similar to the 1985 Konami side-scrolling arcade game Rush'n Attack and the 1984 side-scrolling beat-'em-up Kung Fu Master, but allows up to two players to play at once. Player One controls the character named "Blade" wearing white pants and Player Two controls the character named "Striker" wearing green pants. Players start with the ability to do basic punches, kicks and jumps. Some moves are special like spinning kicks and the ability to charge themselves up with "inner energy" (Qi) by holding the punch button to throw a powerful long-range attack that...

Basket Master

Basket Master

Commodore 64 - Released - 1987

"Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 28. The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA").

Comic Bakery

Comic Bakery

Commodore 64 - Released - 1986

A baker tries to bake and deliver bread while fighting raccoons. Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off.

Cosmic Cruiser

Cosmic Cruiser

Commodore 64 - 1984

The Rallom Empire's plan to invade Earth has taken a step closer as they have taken over a space station belonging to Earth in a far flung area of space holding all the crew hostage. You are the pilot of an out-dated Cosmic Cruiser flying in the area so you have been given the mission to rescue the crew from the station in what could be a suicidal mission. As you approach you realise that your only plan is to leave your ship in your space suit and blast as many portals as you can on the spinning station from your roof mounted cannon. You then need to get crew members out and take them to your...

Cosmic Cruiser

Cosmic Cruiser

Dragon 32/64 - Released - 1984

Cosmic Cruiser is a side view single screen shooter where you can move your hero in multiple directions but once he is moving he can't stop so you can only adjust his direction. The cannon is on the bottom right of the screen while the station is above and moves up and down. The portals move from left to right on the station moving around the station and you have to fire at them to open them sitting at the cannon. Once you have opened some portals you have to fly to one and pull a crew member out who will float around the screen and once you grab them, then you take them to an open hatch on...

Fernando Martín Basket Master

Fernando Martín Basket Master

Amstrad CPC - Released - 1987

"Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 28. The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or "NBA"). Basket Master was originally for 8 bits computers, platforms for which appeared...

Freddy Hardest

Freddy Hardest

Commodore 64 - Released - 1987

The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy...

Game Over

Game Over

Amstrad CPC - Released - 1987

Game Over is a shoot 'em up video game developed and edited by the Spanish firm Dinamic Software. It was released in 1987. Queen Gremla rules over five confederations of planets thanks to a powerful army of Terminators led by Arkos, her most faithful servant, until the queen's contempt caused her to be passed over to the enemy army led by McKiller. The game is divided into three phases, in the first Arkos must face the Terminators on the planet Hypsis, from where Gremla gets the raw materials. The second is developed on the planet Sckunn where Arkos has to get a fighter capable of defeating...

Game Over

Game Over

Commodore 64 - Released - 1987

In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer. As far as the game in itself,...

Game Over II

Game Over II

Sinclair ZX Spectrum - Released - 1987

Phantis is an arcade video game created and published by Dinamic Software in 1987. It was released for ZX Spectrum, Amstrad CPC, Commodore 64, MSX and PC. It was developed by Carlos Abril and Javier Cubedo, and the cover was designed by Alfonso Azpiri. In the United Kingdom it was released with the title Game Over II to take advantage of the success that was there Game Over, and with this title would come an exclusive version for Atari ST.

Hyper Sports

Hyper Sports

BBC Microcomputer System - Released - 1985

Hyper Sports is a sports game programmed for the BBC Micro by Richard Kay and is the successor to Track and Field. It consists of 6 events which must be completed in the following order. Swimming, Skeet Shooting, Long Horse, Archery, Triple Jump and Weight Lifting.

Legend of Kage

Legend of Kage

Commodore 64 - 1986

You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi. Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task. Levels include the forest, moat, inside and outside of the castle. These levels repeat as the seasons change. The gameplay is side scrolling. Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken. The game can be challenging at times though because the player dies in...

Life Force

Life Force

Commodore 64 - Released - 1988

In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Salamander is an action-packed shooter where there are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons,...

Mikie

Mikie

BBC Microcomputer System - Released - 1984

The object of the game is to guide a student named Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend Mandy while being chased by various members of the school staff, such as teachers, coaches and cafeteria chefs. To defend himself, the game character can either head-butt or throw basketballs at school members to briefly stun them, while he can push students over with his rear end to find hearts in their desks.

Mikie

Mikie

Acorn Electron - Released - 1986

This is a port of the original arcade game. The Electron conversion was by peter Johnson. Move Mikie through school by collecting all the hearts in each section (classroom, locker room, canteen, gymnasium and finally in the schoolyard). Each heart collected represents a letter in Mikie's message to his girlfriend at the top of the screen and when the message is complete, he can move on to the next area. There are two types of hearts to collect: Single Hearts are to be found on the floor and under stools. To collect these you must walk over them. (You can bump your classmates off their...

Movie

Movie

Amstrad CPC - 1986

The feel of a gangster movie is recreated isometrically in this game. You play a private detective who has the task of retrieving a vital cassette from a Mob boss' hideout. Two twin girls are in the area - one is on your side, the other is connected to the mob. Needless to say, you will have to work out who you can trust. You control the detective with either directional (key or joystick press corresponds to motion) or rotational (forward to move, left or right to rotate) control. Pressing fire activates the main command menu, which allows you to pick up or drop objects, use your gun, and...

Renegade

Renegade

Sinclair ZX Spectrum - Released - 1987

Renegade is a video game developed by Technos Japan and published in 1986 by Taito. Home computer versions were released for the Amiga, Apple II and IBM PC in North America and for the Amstrad CPC, ZX Spectrum, Atari ST and Commodore 64 in Europe. The American computer ports were developed by Software Creations and published by Taito, whereas the European computer ports were handled by Imagine Software and published by Ocean Software. In Renegade, the player controls a vigilante who fights a variety of street gangs on his way to save his girlfriend.

Renegade III: The Final Chapter

Renegade III: The Final Chapter

Sinclair ZX Spectrum - Released - June 1, 1989

When a guy loses his girl - he loses his mind! Now, in the Final Chapter, Renegade must summon all his strength and lightning reactions as he chases his girlfriend's captors through time itself. Fight against neolithic man, mediaeval knights, and he tormented undead from within the tombs of Ancient Egypt. Your quest finally takes you BEYOND the present - to a time you'll never forget!... but remember... your girl wants to see you alive!

Target: Renegade

Target: Renegade

Sinclair ZX Spectrum - Released - January 1, 1988

Every move you make, every step you take, they're watching you fight your way through the precinct, the back alleys, the car parks. Fight your way through the villainous community, the skin-heads, the Beasts, the bouncers. And this is just the tip of the iceberg on your chilling quest to confront "MR. BIG".

Target: Renegade

Target: Renegade

Amstrad CPC - January 1, 1988

Target: Renegade is a scrolling beat'em up (or flip-screen on certain versions) computer game released on the Amstrad CPC, Commodore 64 and ZX Spectrum systems in the late 1980s by Ocean Software on their "Imagine" label, as well as a Nintendo Entertainment System version published by Taito. The game is a sequel to Renegade and was followed by Renegade 3. When acquiring the license to convert the original arcade game Renegade to home computers, Ocean acquired the option to produce and release their own home-computer-only sequels to the game, and Target Renegade was the first of these...

Typhoon

Typhoon

Commodore 64 - Released - 1988

In this arcade shoot'em up your mission is to infiltrate the alien fortress during eight levels, and to destroy the fortress and the alien. Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate.

Wacky Waiters

Wacky Waiters

Commodore VIC-20 - Released - 1982

In Wacky Waiters you control a waiter that has to get from one end of the screen to the other to deliver drinks to the beckoning customers waiting there. Each level consists of platforms and elevators and you have to use the elevators to move across the level and up/down platforms. If you drop into one of the elevator shafts or if the time runs out you are fired. Get fired three times and it's Game Over.

Wizadore

Wizadore

BBC Microcomputer System - Released - 1985

Wizadore is a computer game developed by Chris Roberts (then aged 16 and his first commercially successful game) and released by Imagine Software in February 1985 for the BBC Microcomputer. As a marketing ploy, a monthly prize of £100 was offered to anyone who completed it (up to the end of August 1985).

Yie Ar Kung Fu

Yie Ar Kung Fu

Acorn Electron - Released - 1986

Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop...

Yie Ar Kung Fu

Yie Ar Kung Fu

BBC Microcomputer System - Released - 1986

Yie Ar Kung Fu is an arcade game developed by Konami. It was ported to a number of home computers. It was converted for the BBC Microcomputer by Peter Johnson and published by Imagine Software.

Yie Ar Kung Fu II

Yie Ar Kung Fu II

BBC Microcomputer System - Released - 1986

Yie Ar Kung-Fu II (long name Yie Ar Kung Fu II: The Emperor Yie-Gah) is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The sequel has a 2 player mode. The BBC Microcomputer version was published by Imagine Software.

Yie Ar Kung Fu II

Yie Ar Kung Fu II

Acorn Electron - Released - 1986

Yie Ar Kung-Fu II (long name Yie Ar Kung Fu II: The Emperor Yie-Gah) is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped...

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